Sport NZ Stages Developmental Stages Approximate Age NNZ PLAYER DEVELOPMENT GUIDELINES EXPLORE EXPLORE TO LEARN PERFORM 2014 PARTICIPATE LEARN EXCEL Active Start FUNdamentals Learning to Train Training to Train Training to Compete Training to Win 5-6 Year 1 - 2 7-8 Year 3 - 4 9 – 11 Year 5 - 8 12 – 15 Junior Secondary School 15 – 21 + / Senior Secondary School, Rep, Senior club 18 + / High Performance N/A N/A N/A Performance Pathway Year 9 & 10 Talented players U15 Talented players NZTD programme Silver Ferns NZSS Team NZ A Emerging Talent Accelerant Squad HP Accelerant Group NZ U21 Team Centre / Regional reps U17, U19, U21 Tournament Teams Domestic Competition School / Club /Centres School / Club /Centres Holiday programmes N/A Representative tournaments N/A Year 6-8 Maximum playing time: 60 minutes per player N/A N/A International Competition School / Club ANZ Champs Centres National Champs NZAGC – U17, U19, U23 Regional SS & NZSS Champs Trans Tasman Secondary School Challenge World Champs Commonwealth Games Test Series World Youth Champs Participation time per week (Includes practice, specific fitness training, game day) 1 session 1 – 2 sessions 2 – 3 sessions 2 – 3 sessions 5 - 6 sessions 8 -10 sessions 30mins - 45 mins 30 – 45 mins each 45 mins – 60 mins each 60 mins to 90mins each session 1 – 2 hours each session 1.5 – 2.5 hours each session TECHNICAL Stage EXPLORE EXPLORE TO LEARN LEARN PARTICIPATE PERFORM EXCEL Approximate Age 5-6 Year 1 & 2 7-8 Year 3 & 4 9 – 11 Year 5 - 8 12 – 15 Junior Secondary School 15 – 21 + / Senior Secondary School, Rep, Senior club 18 + / High Performance Movement Skills Body Awareness Balance Balance Stable body position Safe landing Stable body position Walking Running Jumping Hopping Skipping Stopping Body rotation Pivoting Take Off Stable body position (SBP) SBP SBP with control??? Body control Landing, stopping, take off using either leg demonstrating safe & balanced technique Able to maintain dynamic and static balance on ground or at speed on either leg or both. Safe Landing Stopping Stopping Jumping Landing, stopping, take off using either leg demonstrating safe & balanced technique Running – fwds, bkwds, sideways Hopping Angle running Landing Jumping Running – fwds, bkwds, sideways Pivot in all directions Hopping Pivoting Turning in the air Body rotation Pivoting Take Off Efficient sprinting technique Take Off Using both sides of the body Using both sides of the body Jumping including with movement off either leg & double foot Meeting the ball hard Ball Skills Catching Catching Discovering and/or developing different ways to pass the ball including; Chest pass Chest pass Bounce pass Overhead pass Shoulder pass Passing to space Catching – stationary, moving Passing variety – chest, bounce, shoulder, lob, overhead Passing to space Passing variety – including overhead, shoulder Passing to space Using both sides of body to pass & catch Angle running Meeting ball hard & turning fully Multi – directional movements (includes jumping, landing with body control) Multi – directional & combination movements Acceleration deceleration at varying speeds. Using footwork to advantage Using footwork to advantage e.g. stepping around a defence Passing variety Passing length – up to 20 m Varying release time Passing to space Passing while in the Pass variety and length on and off balance. Contesting on the ground & aerially Able to release quickly and accurately in all situations on ground or Overhead pass Full extension when catching Peripheral vision when passing Contesting on the ground Catching – high, middle, low air in the air. Using both sides of body Using deception Catching – high, middle, low Complex decision making under pressure and on the move. Contesting on the ground & aerially Peripheral vision Using deception Attack Skills Straight Leads Straight leads Straight leads Straight leads Single Dodge Change of direction Change of direction Change of direction Single Dodge Single Dodge Double Dodge Using both sides of the body Change of direction, pace Front cuts Change of pace Rolls, ½ rolls Dodge Pass and cut Holding Lead up to go back Re-offering Work ball through confined space fluently and smoothly using a variety of movements Screens stationary and moving. Using screens Combination of movements to get free Defence Skills Staying close to attacker – one on one shadowing Staying close to attacker one on one shadowing 1m mark Intercepting ON THE BALL 1 on 1 defence ON THE RECEIVER Intercepting DEFENCE OF SHOT Technique Rebounding ON THE BALL .9m mark Mark & drop Force type of pass Movement around attack Movement around attack Open / closed marking Open / closed marking Back, back and up Back, back and up ON THE RECEIVER Front, side Using away hand Changing body angles Changing sides DEFENCE OF SHOT Variety Screening out Covering other shooter Outlet pass Rebounding Countering screens DEFENCE OF SHOT Variety Screening out Covering other shooter Intercepting – left, right Outlet pass Rebounding DEFENCE OF THE SHOT Lean, jump Screening out Rebounding Shooting Technique – ball above head preferably on one hand, two is ok Technique – dominant hand shoots, other hand supports ball on side Technique 75 % + accuracy 80 % + accuracy 85 % + accuracy Rebounding Shooting technique Using footwork – back, forward, side Using footwork – back, forward, side Varying release time of shot Varying release time of shot Rebounding Layup, falling out of court Using footwork – step back Rebounding Rebounding TACTICAL Stage Approximate Age EXPLORE 5-6 Year 1 & 2 Finding Space Attack EXPLORE TO LEARN 7-8 Year 3 & 4 LEARN 9 – 11 Year 5 - 8 PARTICIPATE 12 – 15 Junior Secondary School Spatial awareness Spatial awareness Court balance Timing of movement through Court Court balance Reading space & timing Centre pass Through court Centre pass Play from turn over Throw ins Throw ins Centre pass – 1st phase Play from stoppages PERFORM 15 – 21 + / Senior Secondary School, Rep, Senior club Changing the timing Play from turn over Play from stoppages Play from penalties Throw ins – all 1/3’s Centre pass – 1st & 2nd phase Transition onto attack Circle edge positioning Inside / outside circle links Using triangles Feeding on and off the circle EXCEL 18 + / High Performance Changing the timing Playing at speed while maintaining possession & accuracy Play from turn over Play from stoppages Play from penalties Throw ins – all 1/3’s Centre pass Transition onto attack Court use width and depth. Circle edge positioning Inside / outside circle links Using triangles Feeding on and off the circle Defence Centre pass Play from turnovers, stoppages Centre pass – 1st, 2nd, 3rd phase Centre pass - 1st, 2nd, 3rd + phases Throw ins Confusing the space Confusing the space Circle defence Phases of defence Centre pass 1st phase Communication Phases of defence Space / zone Space / zone Directing Directing 2 on 1 2 on 1 Isolate Isolate Unit defence Unit defence Inside / outside links Inside / outside links Play from turnovers Play from turnovers Play from penalties Play from penalties Transition onto defence Transition onto defence Combinations of strategies RULES Stage Approximate Age Rules EXPLORE 5-6 Year 1 & 2 EXPLORE TO LEARN 7-8 Year 3 & 4 4 v 4 played across a third 5 v 5 played over 2 thirds Pass within 5 seconds Pass within 5 seconds No defending the player with the ball Defend at 1m No footwork rule LEARN 9 – 11 Year 5 - 8 7 v 7 with rotation PARTICIPATE 12 – 15 Junior Secondary School Rules knowledge Substitutions /changes PERFORM 15 – 21 + / Senior Secondary School, Rep, Senior club EXCEL 18 + / High Performance Good rules knowledge Very good rules knowledge Substitutions /changes Substitutions / changes Scenarios Pressure scenarios Encourage players to ground one foot PHYSICAL Stage Approximate Age EXPLORE 5-6 Year 1 & 2 EXPLORE TO LEARN 7-8 Year 3 & 4 Testing Not recommended at this age Not recommended at this age LEARN 9 – 10 Year 5 & 6 Not recommended at this age PARTICIPATE 11 – 15 Year 7 & 8 Junior Secondary school 12min run or 3 kilometre run PERFORM 15 – 21 + / Senior Secondary School, Rep, Senior club refer NNZ Testing Guidelines EXCEL 18 + / High Performance refer NNZ Testing Guidelines Use of Heart rate monitors Injury Prevention Warm up game that increases in intensity and involves a range of movement Cools down by slowing from full intensities to jogging/walking before leaving Warm ups Warm ups uses aerobic, mobility exercises uses aerobic, dynamic and anaerobic phases and anaerobic phases Cool Downs – utilise activities to slow down or jogging to walking before Cool Downs - utilise activities to slow down or jogging to walking before leaving court Warm ups & Cool downs uses aerobic, dynamic and anaerobic phases Refer to NetballSmart Resources Warm ups & Cool downs -uses aerobic, dynamic and anaerobic phases Warm ups & Cool downs Recovery strategies Prehab, rehab Injury Management Prehab, rehab Recovery strategies Injury Management court. leaving court Refer to NetballSmart Resources Refer to NetballSmart Resources Strength and Conditioning Body Weight exercises e.g. hopping, skipping Technique Body Weight exercise Core stability Yearly plan Yearly plan Technique Movement efficiency Training diary Training diary Core stability Core stability Movement efficiency Movement efficiency Refer to NetballSmart Exercises Flexibility Refer to NetballSmart Exercises Dynamic neuromuscular control Dynamic neuromuscular control Flexibility Flexibility Nutrition Screening/ Assessment Encourage hydration – water and healthy eating Nil Encourage hydration – water and healthy eating Nil Encourage hydration – water and healthy eating Nil Healthy Eating Healthy Eating Healthy Eating Hydration awareness Competition Competition Training Training Supplement awareness Supplement awareness Hydration – using Sports drinks when necessary Hydration – using Sports drinks Medical Medical Movement Competency Screening / Muscle Balance Assessment Muscle balance N/A Drug Free NZ Podiatry Sports vision Drug Free NZ Podiatry Sports vision Hauora Having Fun Having Fun Self confidence Concentration Activation control Self-reflection Being Positive Being Positive Concentration Commitment Confidence Being a good winner or loser Being a good winner or loser Time Management Being a good team member Self-awareness Performance under pressure Caring about Caring about others Helping out other Work ethic – selfreliance, Resilience Overcoming road Good manners others Helping out others people Good manners Good manners Good manners consistency, continuous improvement Time management blocks Conflict resolution Leading change (As @ 2nd April 2014)
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