Approach for the next generation digital contents

Consideration concerning digital contents
development to Cooperation for BusinessAcademic-Public Sector and Government of
China, Japan and Korea.
ASIAGRAPH_SHANGHI 2008 PROCEEDINGS
,
Jun 30,2008.
Koichi Sunada,Ph.D.
Chairman of the committee,
Committee of inquiry into Digital Content
for the Next Generation
Professor and Science Professor
Kyushu University Faculty of Design
Community the digital contents industrial ASIA
of China, Japan, and the Korea government
I organized the digital contents industrial world of China, Japan, and the Korea government and the section
of chief class practitioner conference of the jurisdiction post was organized. 2008.0306.
AGENDA of Last Conference
According to the basis of equality and reciprocity, to accelerate the
animation and manga digital contents industry at the government level
and industry-academy-research level, at Mar. 6th, 2008, the officials of
Japan, China and Korea considered the following points carefully and
widely at the conference for department chiefs.
1.They discussed the possibility of supporting from government to the
structure of Asian animation and manga digital contents industry.
2. They agreed to build deeper cooperation of the community for the
Asian animation and manga digital contents industry at industryacademy-research level.
3. They agreed to convene Asiagraph annually to accelerate the Asian
animation and manga digital contents industry.
March 6th, 2008
China
China Ministry of Culture
Cultural Market Development
Division cartoon video content
Director
Japan
Ministry of Economy, Trade and Industry
Commerce and Information Policy Bureau
Media Content division
Deputy director
Korea
Ministry of culture sports and tourism
Cultural industry headquarter/
Cultural industry promotion division
Cultural human technology team
Team leader
A free business is not only approved
only by "See" and "Listen".
The science and the technology for justifying free by "Experience
design" that takes the user's behavior into my side are indispensable.
検索大手のグーグ
ルはクリックを反映
した「Page Rank」
によって、新たなリ
スト=コンテンツを
生成することで広
告商品を作った
映像投稿サイトの
ユーチューブはコ
ンテンツそのもの
である映像を利用
者から集め、ラン
キングによって広
告価格を決めた
セカンドライフは、
アバターを作ると
ころからユーザー
の参画を求め、日
常生活同様の参
画によるコミュニ
ケーションを求め
た
世界的大手SNS
フェースブックは、
ユーザーに書き込
みを求めるだけで
はなく、様々なア
プリケーション開
発・公開を奨励し
た
2015/10/1
4
The chance to produce not contents but media overflows.
• A cellular phone and individual information,
etc. are in real time combined.
Geographic
information
October 2005
accident in which
her Mercedes-Benz
collided with a van
Live camera
Building
information
Tom’s Coffee Shop
7:00 to 22:00
Comments: MORE>
Traffic
information
・
・
・
User information
TO MUSIUM
5 more min.
to walk
・The output similar to an
existing car navigation system
improves in mash automatically
in real time on the network.
・Various information is
synthesized to the image of the
reality and it offers it.
・Augmented-reality
5
2015/10/1
5
The uniting research with all industrial fields accelerates.
GAME MACHINE LINKED TO THE REAL WORLD
Wii remote
・interface technology
・new advice on how to enjoy
(break a sweat etc.)
health package
Nintendo Wii
pointer
speaker
(be scheduled to be available in summer)
・health care as though it were a game
Motion sensor
oscillatory function
Nike+iPod
Neurosky’s
The Cultural Heart of China
‘Beijing Cultural City’
Collaboration project: Chinese government, Korea government, City of Beijing government, and SKTelecom.
Does the market reduce in spite
of the attention of contents?
Market scale of Japanese contents industry
(億円)
132,736 132,187 135,263 138,350 137,909 138,994
図書
新聞
ゲーム
音楽
音声
映像
* デジタルコンテンツ協会「デジタルコンテンツ白書」より
・The marginal rise, and the level-off as a
whole almost.
・"Analogue" industrial part still occupies it
a lot.
・In the area where a digital delivery
evolved like the music voice, the
decreasing tendency is clear.
・The market downsizing is certain in the
net delivery introduction into the image
books and the game.
The image thought to be intuition has
the impression that the activity
chance of contents has increased
more.
Why?
2015/10/1
8
The power of existing media is
decreasing rapidly.
The decline of the nationwide type
mass media has gradually
happened to certain.
Free paper rises around the
Tokyo area city part.
(2007:4,320億円)
CAGR=▲1.7%
Audience rating of average of the ground wave TV station
ビデオリサーチ『テレビ視聴率年報』関東地区6~24時の週・年平均
Circulation of daily newspaper
CAGR=38.7%
CAGR=▲1.6%
Market scale of free paper (hundred million yen)
メディア開発綜研「情報メディア白書2007」
日本新聞協会調査(毎年10月)を基に作成
Copyright © 2007 THINK Corporation All rights reserved.
2015/10/1
9
The active area is expanded from
the category of existing media.
The conception that diverts "The thing is not made" strong point will become important.
Work process of contents industry
Old model media
Peripheral
adjustment
area
Plan
Development
Production
Distribution
Collection
Medical and finance, etc.
An educational area in a
special area is made an
object.
Direct
applied
area
White-collar productivity of
presentation production
support etc. division of labor
Indirect,
applied
area
Skill application in
manufacturing to prototyping
etc.
2015/10/1
10
Mr.Chris Anderson classified "Free business" into six. *
•
•
•
•
•
•
•
•
•
•
•
•
“Freemium"
The one that becomes free:A part of software, serve of web, contents
Human who can use it:User of basic version
“Advertising”
The one that becomes free:Contents, service, and software, etc.
Human who can use it:Everyone
“Cross-subsidies”
The one that becomes free:Anything in case of the one that accompanies a thing for a
fee.
Human who can use it:It is everyone if there is will being to buy it for a fee.
“Zero marginal cost”
The one that becomes free:The one with large physical supply cost (music etc.)
Human who can use it:Everyone
“Labor exchange”
The one that becomes free:Web site and service
Human who can use it:Everyone: Use forms another value.
“Gift economy”
The one that becomes free:Open software and user generation contents, etc.
* クリス・アンダーソン: 「ウェブ2.0」や「ロングテール」といった造語で知られるWIREDの編集長で、現在「無料ビジネス」の著作を準備中
Human
who can use it:Everyone
Anderson, Chris. (2008) “Free! Why $0.00 Is the Future of Business.” on WIRED MAGAZINE 16.03 (http://www.wired.com/techbiz/it/magazine/16-03/ff_free)
2015/10/1
11
Comparison of interest to topic between usual
education and multimedia education
experience
Fun
Serious Video Game Effectiveness
interactive
1.
Game
3.
non interactive
1.
2.
Game Play
25%
Game Replay
25%
3.
Text
2.
4.
4.
Hyper
Text
25%
Text
25%
Emotionally
Adapted
Gaming /
Serious-Casual
Video
Games
[console,
cell, ..]
Control /
Toy Friends
Attention
Training
Mood-Based
Song
Selection
Electronic
Toys
Performance Test Anxiety /
Attention /
Enhancement
Science
Classes /
University
Research
Sports
ADD-ADHD
MP3
Players
PLAY
ADVANCE
Health,
Wellness &
Safety
PROSPER
Television
Government
Transportation
Machine
Safety
Stress
Monitoring /
Comfort Tracking
Other
CREATE
Computer
Dating
On-line
Factory
Wellness
Meditation /
Relaxation /
Mind
Challenges
Multi-Media
PROTECT
Workplace
Interactive
Television
Market
Research
Art-Mind
Systems /
Light Shows
Schools
Education &
Training
Consumer
Electronics
Advertising
Effectiveness
Sleep
Detection /
Distraction
Homeland
Security
Military
Threat
Screening
Combat
Status /
Simulations
APPLICATION ROADMAP
13
As a summary
• It should be pleased that national attention of Hiragino corner
Gocontents came to be performed. However, many of the glances
are poured into contents that still depend on existing media.
• Existing media are pushed to new media closely connected with the
technology, and, up to now, have been losing momentum on the
other hand.
• As for new media, the tendency not to have a peculiar business
model, and to request the business model's design from the donor
of contents is strong.
• Then, what kind of community do China, Japan, and
South Korea of the future only have to create?
• Let's introduce the BCC digital contents urban development project
that Sktelecom that represents the industrial world in Korea is
concluded an arrangement to City of Beijing government, Chinese
government, and the Korea government as one example and
advanced.
2015/10/1
14
Sensibility value creation science project
completely expressed by new paradigm
Produced by the Ministry of Economy, Trade and Industry