Resume PDF - Asa Enochs

7831 LA MESA BLVD • LA MESA, CA 91942
PHONE 619-251-8829 • E-MAIL [email protected]
ASAENOCHS.COM
THEODORE ASA ENOCHS
E D U C A T IO N
California State University, Fullerton
Degree: MFA Illustration Program, December 2012
Degree: MA Illustration, December 2010
Continuing Education Classes: Watts Atelier, Studio Second Street, L.A. Academy of Figurative Arts,
Concept Design Academy, 2004 – Present
University of California at Berkeley
Degree: B.A. with Honors in Architecture, December 2000
W O R K E X PE R IE N C E
May 2013 – Present
Juggernaut Games
Art Director, Game Designer and Concept Artist
As Art Director and Lead Game Designer on StarCralwers (Steam release) I managed the art team
through production for both in house and outsourced work, created style guides, concept art, paintovers and production schedules as well as making final decisions on game play choices, direction of the
story and creation of the StarCrawlers universe. Concept and production artist creating heroes, enemies,
weapons, armor, equipment and concepts for all of the environments. Was Lead Concept artist on
other projects for Playstaiton home as well as contract work.
2007– Present
Freelance
Illustration and Concept Art
Sony Online Entertainment
Illustration for online card games including work for PoxNora and Fee Realms.
Double Jump Games
Background design, layout, and painting for IWin Slots game on Facebook for Double Jump Games.
Electronic Arts
Created weekly achievement badges for the online game site POGO.com.
Autodesk
Created art for different educational systems including concept art for college- level curriculum focused
on how to create assets for games in Maya.
Laboratory Games
Served as art director and concept artist for a start-up iPhone game company. Oversaw development of
the company's launch game, Flipn' Monsters.
Fuel N Spark Games
Responsibilities included creating concept art and visual development for properties. Successfully
completed concept design and art direction on two working prototypes including Rocketball for Xbox
Live.
Margaret Weis Productions
Illustration work for the Dragonlance rule book Dragons of Krynn for Margret Weis Productions.
Oct 2013– Present
New School of Architecture and Design
Game Art Faculty
Primary teacher for NSADs Media Design School with a focus on Game Art and Foundation Studies.
Was an instrumental contributor in creating the degrees curriculum as well as working to build the
program from the ground up. Oversaw the creation of new foundation design classes that are shared
across all of the design majors. Developed grading and rubric standards for the department as well as
designing many other classes including classes on Digital Imaging with Photoshop and Illustrator,
Character Design, Analytical Figure Drawing, Game Design, Game Asset Development, Visual
Storytelling and more. Helpped with outreach to community through Open Houses, High School
visites and open workshops.
Oct 2005 – Oct 2013
Art Institute of California, San Diego
Game Art and Design Faculty
Teaching for AI San Diego’s Game Art degree with a focus on concept design, 2D design, and
overseeing the students’ portfolio projects. Worked in tangent with multiple Academic Directors
focusing and redesigning the degree’s curriculum. Designed the curriculum for over sixteen classes.
Designed curriculum for all portfolio building classes, the culmination of the degree, which assess
students’ skills; direct students as they develop and complete a project suitable for future job
applications. Forged a partnership with Sony Online Entertainment (SOE) and conceived of and
implemented the SOE Mentorship Program, which brings art directors and lead artists into the
classroom to mentor students and critique student work for the life of the course. Developed an
internship program at SOE during the academic year, which has resulted in over a dozen fulltime job
placements for AI students. Conceptualized and implemented a workshop series bringing artists from
NaughtyDog, HighMoon, Rockstar, Ensomnac, and others to AI for two to three events per quarter,
giving students an opportunity to network and learn from some of the best artists in the industry.
Oversaw the Game Art Professional Advisory Committee and was in charge of outreach to local game
companies and industry professionals.
May 2002 – February 2006
ONA, Inc.
Landscape Architecture Project Designer
Responsibilities included: designing and drafting landscape and irrigation plans, calculating
budgets for contractor bids, and managing computers in the office.
R E FE R E N C E S A V A ILA B L E U P O N R E Q U E ST