Creative Industries Economic Estimates Northern Ireland Experimental Statistics 2014 May 2010 DCAL Findings 3/2014-15 Celeste McCallion DCAL Research and Statistics Branch TYPE Creative Industries Economic Estimates Contents Key economic estimates – summary 3 1. Background 4 2. Gross value added (GVA) 5 3. Creative businesses 9 4. Creative employment 13 Appendix 1 Additional data tables 14 Appendix 2 Creative intensities methodology 16 Appendix 3 Technical notes 21 References 25 Acknowledgements DCAL Research and Statistics Branch would like to acknowledge the input from Economic and Labour Market Statistics Branch (ELMSB) of the Northern Ireland Statistics and Research Agency. Further information No hard copies of this report have been published. Requests or enquiries concerning this publication should be directed to: Celeste McCallion Research and Statistics Branch Department of Culture, Arts and Leisure Causeway Exchange 1-7 Bedford Street BELFAST BT2 7EG Tel: E-mail: June 2014 028 9051 5024 [email protected] 2 Creative Industries Economic Estimates Key economic estimates - summary Gross Value Added Gross Value Added (GVA) for the creative industries was £714 million in 2012. This was equivalent to 3.9% of Northern Ireland’s total GVA. GVA for the creative industries increased by 11.7% between 2011 and 2012. IT, software and computer services was the creative industries group that provided the greatest contributions to NI GVA (£412 million). Businesses The estimated number of business units in the creative industries sector was 2,415 in 2013. This represented 3.6% of all business units in Northern Ireland. The total number of creative businesses increased by 1.3% in 2013 compared with 2012, while the number of creative businesses as a proportion of all businesses in Northern Ireland increased from 3.5% to 3.6% of all businesses. Over a third (35.8%) of all creative industries in Northern Ireland in 2013 were in the IT, software and computer services group. Employment The number of people in creative employment in 2012 was estimated at 40,000. This represented 5% of total employment in Northern Ireland. June 2014 3 Creative Industries Economic Estimates 1. Background 1.1. The Department of Culture, Arts and Leisure (DCAL) is the government lead on the creative industries in Northern Ireland. The Department works in partnership with other departments, agencies and sectoral stakeholders to support the growth and development of the creative industries. By supporting the culture, arts and leisure infrastructure and initiatives across the region, DCAL also aims to nurture an environment from which creative ideas, creative talent and creative entrepreneurs emerge. 1.2. The creative industries are defined in the 2001 Creative Industries Mapping Document as ‘those industries which have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property’. 1.3. In 2013, the Department for Culture, Media and Sport (DCMS) carried out a consultation to update the UK Creative Industries classification. Following the consultation, DCMS released an updated Creative Industries Economic Estimates in January 2014, which presented the new methodology for determining which occupation and industry codes are classified as ‘creative’. The methodology comprises three steps. First, a set of occupations are identified as ‘creative’. Then, creative intensity, that is, the proportion of the workforce in creative occupations, is calculated for all industries in the economy. Finally, all industries with creative intensity above a certain threshold are classified as ‘Creative Industries’. 1.4. The statistics in this bulletin are produced following the same methodology as that used by DCMS and therefore, comparisons with previous estimates should not be made. In addition, the methodology to produce the employment estimates has been revised. As a result, these statistics carry the status of ‘experimental statistics’. They should, therefore, be treated with caution. More information on the methodology can be found in Appendix 2. 1.5. The statistics presented in this bulletin are derived from various databases and refer to different years. In each case, the figures are the latest available. June 2014 4 Creative Industries Economic Estimates 2. Gross value added 2.1. Overall in 2012, the creative industries contributed £714 million to approximate Gross Value Added (GVA) in Northern Ireland (3.9% of NI GVA) (Table 2.1). 2.2. In absolute terms, GVA for the creative industries increased by 11.7% between 2011 and 2012 (£639 million to £714 million respectively), compared with a 2.8% increase in GVA for all industries. As a result, GVA for creative industries increased relatively (as a proportion of NI GVA) from 3.6% to 3.9%. Comparison with 2008, shows a 2.6% increase in GVA for the creative industries, with an annual average increase of 0.7%. 2.3. For the UK as a whole, GVA for the creative industries accounted for 5.2% of the UK economy in 2012, with an increase of 15.6% compared to 2008. Between 2011 and 2012, creative industries GVA in the UK increased by 9.4%. Figure 2.1 Creative industries GVA as a proportion of total GVA Sources: Northern Ireland Annual Business Inquiry; ONS Annual Business Survey June 2014 5 Creative Industries Economic Estimates 2.4. Within the creative industries groups, IT, software and computer services provided the greatest contribution to NI GVA (£412 million). This group also provided the greatest increase in GVA compared with 2011 (16.5%) and the largest annual average change 2008-2012 at 9.9%. 2.5. In contrast, there was a 64.8% drop in GVA for Music, performing and visual arts in 2012 when compared with 2011, while Architecture showed an annual average decrease of 22.2% for the 2008-2012 period. Table 2.1 Gross Value Added of the creative industries (reporting unit results), Northern Ireland Creative Industries Group Advertising and marketing Architecture Crafts Design: product, graphic and fashion design Film, TV, video, radio and photography IT, software and computer services Museums, galleries and libraries Music, performing and visual arts Publishing Total GVA for Creative Industries Total NI GVA for all industries Percentage share of total NI GVA 2008 85 147 d Gross value added (£m) 2009 2010 2011 78 56 59 104 87 65 d d d 2012 59 54 d 22 19 d 19 d d d d d d 282 361 341 354 412 d 11 124 696 17,743 3.9% d 28 96 698 17,989 3.9% d 17 99 622 18,158 3.4% d 39 84 639 17,901 3.6% d 14 87 714 18,399 3.9% Source: Northern Ireland Annual Business Inquiry Notes d – Data suppressed to avoid disclosure. 1. Reporting Unit results (industry sic-code based on dominant Reporting Unit, not each local unit). 2. 2012 results are provisional, while 2008-2011 are revised. June 2014 6 Creative Industries Economic Estimates Figure 2.2 Gross Value Added of the creative industries, 2008-2012 Source: Northern Ireland Annual Business Inquiry Notes 1. Reporting Unit results (industry sic-code based on dominant Reporting Unit, not each local unit). 2. 2012 results are provisional, while 2008-2011 are revised. 3. Results for Crafts; Film, TV, video, radio and photography; Museums, galleries and libraries; and Design: product, graphic, and fashion design (2010, 2012) have been suppressed to avoid disclosure. June 2014 7 Creative Industries Economic Estimates 2.6. GVA for all industries in Northern Ireland increased by 3.7% over the period 20082012, with an annual average increase of 0.9%. Table 2.2 shows the percentage change in GVA in 2012 compared with 2011 by broad industry group. It should be noted that Creative Industries is entirely made up of contributions from a number of the sectors listed in the table. Construction was the only group to have a decrease in GVA in 2012 when compared with 2011. Table 2.2 Gross value added change 2011-2012 by industry1 Broad Industry Group & Creative Industries 2011 2012 Percentage change 2011-2012 Agriculture(part2), forestry & fishing Creative industries Information & communication Accommodation & food service activities Others Transport & storage Administrative and support service activities Real estate activities Wholesale and retail trade; repair of motor vehicles and motor cycles Production Professional, scientific & technical activities Construction 47 639 830 611 1,095 1,392 959 484 54 714 899 657 1,171 1,469 1,003 505 15.0% 11.7% 8.3% 7.7% 6.9% 5.5% 4.6% 4.2% 5,073 5,200 2.5% 4,601 1,079 1,731 4,693 1,093 1,656 2.0% 1.3% -4.3% Source: Northern Ireland Annual Business Inquiry Notes 1. Creative industries is entirely made up of contributions from a number of the sectors listed in the table, thus the GVA included in creative industries will also be included in another sector. 2. Excludes farming. June 2014 8 Creative Industries Economic Estimates 3. Creative businesses 3.1. In 2013, there were 2,415 creative enterprises in Northern Ireland, accounting for 3.6% of all NI businesses (Table 3.1). This figure had increased by 1.3% in 2013 compared with 2012. In addition, there was a slight increase in the proportion of creative enterprises relative to all enterprises in Northern Ireland (3.5% to 3.6%). 3.2. Comparison over the longer period of 2009-2013 shows the number of creative enterprises increased by 3.6%, while the total number of enterprises in Northern Ireland decreased by 5.4%. On average over the same period, the number of creative enterprises increased by just under one per cent annually, while the total number of enterprises in Northern Ireland decreased annually by just over one per cent. 3.3. More than a third (35.8%) of all creative enterprises in Northern Ireland in 2013 were in the IT, software and computer services group. In addition, this group showed the largest annual average increase over the period 2009-2013 of 3.6%, with 2013 showing an increase of 8.1% when compared with 2012. Design and Advertising and marketing were the only other creative industry groups with annual average increases in their number of enterprises for 2009-2013 (2.0% and 1.5%, respectively). June 2014 9 Creative Industries Economic Estimates Figure 3.1 Creative enterprises operating in Northern Ireland, 2009-2013 Source: Inter-Departmental Business Register (March of each year) Notes 1. These figures only include businesses (or enterprises) which are VAT registered and/or operate a PAYE scheme. This means that many self-employed workers and some very small businesses without employees will be excluded. 2. All enterprises operating in Northern Ireland are included even if their main (or registered) UK address is elsewhere in the UK. June 2014 10 Creative Industries Economic Estimates Table 3.1 Creative enterprises operating in Northern Ireland Creative Industries Group Advertising and marketing Architecture Crafts Design: product, graphic and fashion design Film, TV, video, radio and photography IT, software and computer services Museums, galleries and libraries Music, performing and visual arts Publishing All Creative Enterprises All enterprises Percentage share of all enterprises 2009 240 415 10 Number of creative enterprises 2010 2011 2012 250 245 255 415 410 405 10 10 10 2013 255 380 10 245 245 260 270 265 295 280 290 290 295 750 20 205 155 2,330 71,590 3.3 745 20 200 150 2,310 69,580 3.3 775 20 200 125 2,340 69,080 3.4 800 15 195 140 2,385 68,660 3.5 865 20 195 130 2,415 67,745 3.6 Source: Inter-Departmental Business Register (March of each year) Notes 1. These figures only include businesses (or enterprises) which are VAT registered and/or operate a PAYE scheme. This means that many self-employed workers and some very small businesses without employees will be excluded. 2. All enterprises operating in Northern Ireland are included even if their main (or registered) UK address is elsewhere in the UK. 3. Figures have been rounded to the nearest 5 and thus may not add to totals. 3.4. There were a total of 67,745 enterprises in Northern Ireland at March 2013, a decrease of 1.3% on 2012. Table 3.2 shows the enterprises broken down by broad industry group for 2012 and 2013, with the percentage change. It should be noted that Creative Industries is entirely made up of contributions from a number of the sectors listed in the table. The number of enterprises in many of the broad industry groups decreased between 2012 and 2013, with the largest decrease in Construction (-7.4%). June 2014 11 Creative Industries Economic Estimates Table 3.2 Enterprises by Broad Industry Group and Creative enterprises, 2012 and 2013 Broad Industry Group & Creative Industries Public administration and defence Education Information & communication Agriculture, forestry & fishing Creative industries Professional, scientific & technical Motor trades Wholesale Production Health Business administration and support services Finance & insurance Property Arts, entertainment, recreation and other services Transport & storage (inc. postal) Accommodation & food services Retail Construction 2012 55 535 1,370 16,465 2,385 4,925 2,375 3,310 4,315 2,780 2,395 1,085 1,945 4,245 2,260 3,640 6,535 10,420 Percentage 2013 change 2012-2013 60 565 1,435 16,820 2,415 4,975 2,370 3,295 4,295 2,765 2,360 1,060 1,895 4,125 2,195 3,535 6,340 9,650 9.1% 5.6% 4.7% 2.2% 1.3% 1.0% -0.2% -0.5% -0.5% -0.5% -1.5% -2.3% -2.6% -2.8% -2.9% -2.9% -3.0% -7.4% Source: Inter-Departmental Business Register (March of each year) Notes 1. Creative industries is entirely made up of contributions from a number of the sectors listed in the table, thus any enterprise included in creative industries will also be included in another sector. 2. These figures only include businesses (or enterprises) which are VAT registered and/or operate a PAYE scheme. This means that many self-employed workers and some very small businesses without employees will be excluded. 3. All enterprises operating in Northern Ireland are included even if their main (or registered) UK address is elsewhere in the UK. 4. Figures have been rounded to the nearest 5. June 2014 12 Creative Industries Economic Estimates 4. Creative employment 4.1. Creative employment covers two categories: Employment in the creative industries Creative employment outside the creative industries 4.2. In 2012, creative employment accounted for an estimated 40,000 jobs, representing 5% of total employment in Northern Ireland (Table 4.1). This figure is similar to the 2011 creative employment figure. 4.3. For the UK as a whole, creative employment accounted for 2.55 million jobs in 2012, representing 8.5% of total employment in the UK. Table 4.1 Number of people in creative employment, Northern Ireland, 2011-2012 Type of employment Employment in the creative industries Creative employment outside the creative industries Total creative employment Total employment in Northern Ireland Creative employment as a percentage of all employment in Northern Ireland 2011 Thousands 28 13 41 794 2012 Thousands 25 15 40 795 5% 5% Source: Labour Force Survey Local Area Database Notes 1. Estimates are based on small sample sizes and are subject to a relatively high degree of sampling variability. They should, therefore, be treated with caution. For this reason, it is not possible to disaggregate data by creative industry sectors. 2. The employment estimates have been rounded to the nearest 1,000 for publication. 3. The figures include employees and self-employed. June 2014 13 Creative Industries Economic Estimates Appendix 1 Table A1.1 Additional data tables Percentage change in gross value added (GVA) Annual Percentage average change change 2012 2008-2012 2008-2012 Percentage change on previous year Creative Industries Group Advertising and marketing Architecture Crafts Design: product, graphic and fashion design Film, TV, video, radio and photography IT, software and computer services Museums, galleries and libraries Music, performing and visual arts Publishing Total GVA for Creative Industries Total NI GVA for all industries 2009 2010 2011 -8.8% -29.1% d -28.0% -16.9% d 5.0% -25.2% d -0.6% -17.1% d -31.5% -63.4% d -9.0% -22.2% d -15.0% d d d d d d d d d d d 27.9% d 154.8% -22.1% 0.4% 1.4% -5.6% d -41.0% 2.8% -10.9% 0.9% 3.7% d 132.7% -15.4% 2.7% -1.4% 16.5% d -64.8% 4.2% 11.7% 2.8% 45.9% d 22.9% -29.4% 2.6% 3.7% 9.9% d 5.3% -8.3% 0.7% 0.9% Source: Northern Ireland Annual Business Inquiry Notes d – Data suppressed to avoid disclosure. 1. Reporting Unit results (industry sic-code based on dominant Reporting Unit, not each local unit). 2. 2012 results are provisional, while 2008-2011 are revised. June 2014 14 Creative Industries Economic Estimates Table A1.2 Percentage change in the number of creative enterprises operating in Northern Ireland, 2009-2013 Creative Industries Group Advertising and marketing Architecture Crafts Design: product, graphic and fashion design Film, TV, video, radio and photography IT, software and computer services Museums, galleries and libraries Music, performing and visual arts Publishing All Creative Enterprises All enterprises 2010 2011 2012 Percentage change 2013 2008-2012 4.2% 0.0% 0.0% -2.0% -1.2% 0.0% 4.1% -1.2% 0.0% 0.0% -6.2% 0.0% 6.3% -8.4% 0.0% Annual average change 20082012 1.5% -2.2% 0.0% 0.0% 6.1% 3.8% -1.9% 8.2% 2.0% -5.1% 3.6% 0.0% 1.7% 0.0% 0.0% -0.7% 0.0% -2.4% -3.2% -0.9% -2.8% 4.0% 0.0% 0.0% -16.7% 1.3% -0.7% 3.2% -25.0% -2.5% 12.0% 1.9% -0.6% 8.1% 33.3% 0.0% -7.1% 1.3% -1.3% 15.3% 0.0% -4.9% -16.1% 3.6% -5.4% 3.6% 0.0% -1.2% -4.3% 0.9% -1.4% Percentage change in number of enterprises on previous year Source: Inter-Departmental Business Register (March of each year) Notes 1. These figures only include businesses (or enterprises) which are VAT registered and/or operate a PAYE scheme. This means that many self-employed workers and some very small businesses without employees will be excluded. 2. All enterprises operating in Northern Ireland are included even if their main (or registered) UK address is elsewhere in the UK. 3. Figures have been rounded to the nearest 5 and thus may not add to totals. June 2014 15 Creative Industries Economic Estimates Appendix 2 Creative intensities methodology Defining the creative industries The creative industries are defined in the 2001 Creative Industries Mapping Document as ‘those industries which have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property’. Classification of the creative industries DCMS (2014) classifies the creative industries using a creative intensities methodology. The methodology involves three steps. 1. Identify creative occupations Nesta (2013) define a creative occupation as: ‘a role within the creative process that brings cognitive skills to bear to bring about differentiation to yield either novel, or significantly enhanced products whose final form is not fully specified in advance’ Creative Skillset (2013) developed a list of creative occupations using SOC 2010 by adding to and deleting from the list previously used by DCMS in producing estimates. The final list used in DCMS (2014) contains five additional SOC codes to represent occupations in the crafts sector, which were added following the consultation (Table A2.1). 2. Calculate the creative intensities for all industries in the economy and identify those that can be classified as creative industries This stage involves identifying those industries which employ a relatively high proportion of creative occupations. Creative Skillset (2013) conclude that the threshold should be set at 30%. DCMS (2014) includes two SIC codes which do not meet this threshold, namely, 91.01 Library and archive activities and 91.02 Museum activities, which were included following the consultation. The reason given for these codes have a lower creative intensity was due to large numbers employed in facilities maintenance in museums, galleries and libraries. The final June 2014 16 Creative Industries Economic Estimates list of industries included in the estimates is given in Table A2.2, with their respective creative intensities in Table A2.3. 3. Groups these SIC sectors into broad creative industries groups DCMS (2014) groups the SIC codes identified into the following industry groups: Advertising and marketing Architecture Crafts Design: product, graphic and fashion design Film, TV, video, radio and photography IT, software and computer services Publishing Museums, galleries and libraries Music, performing and visual arts June 2014 17 Creative Industries Economic Estimates Table A2.1 Creative occupations Creative Occupations Group Advertising and marketing Architecture Crafts Design: product, graphic and fashion design Film, TV, video, radio and photography IT, software and computer services Publishing Museums, galleries and libraries Music, performing and visual arts SOC (2010) 1132 1134 2472 2473 3543 2431 2432 2435 3121 5211 5411 5441 5442 5449 3421 3422 3416 3417 1136 2135 2136 2137 2471 3412 2451 2452 3411 3413 3414 3415 Description Marketing and sales directors Advertising and public relations directors Public relations professionals Advertising accounts managers and creative directors Marketing associate professionals Architects Town planning officers Chartered architectural technologists Architectural and town planning technicians Smiths and forge workers Weavers and knitters Glass and ceramics makers, decorators and finishers Furniture makers and other craft woodworkers Other skilled trades not elsewhere classified Graphic designers Product, clothing and related designers Arts officers, producers and directors Photographers, audio-visual and broadcasting equipment operators Information technology and telecommunications directors IT business analysts, architects and systems designers Programmers and software development professionals Web design and development professionals Journalists, newspaper and periodical editors Authors, writers and translators Librarians Archivists and curators Artists Actors, entertainers and presenters Dancers and choreographers Musicians Source: Department for Culture, Media and Sport (2014) Notes 1. Occupations used are 4 digit Standard Occupational Classification 2010 (SOC) codes. June 2014 18 Creative Industries Economic Estimates Table A2.2 Creative Industries Creative Industries Group Advertising and marketing Architecture Crafts Design: product, graphic and fashion design Film, TV, video, radio and photography IT, software and computer services Publishing Museums, galleries and libraries Music, performing and visual arts SIC Description 70.21 73.11 73.12 71.11 32.12 Public relations and communication activities Advertising agencies Media representation Architectural activities Manufacture of jewellery and related articles 74.10 Specialised design activities 59.11 59.12 Motion picture, video and television programme production activities Motion picture, video and television programme post-production 59.13 59.14 60.10 60.20 74.20 58.21 58.29 62.01 62.02 58.11 58.12 58.13 58.14 58.19 74.30 91.01 91.02 59.20 85.52 90.01 90.02 90.03 90.04 Motion picture, video and television programme distribution Motion picture projection activities Radio broadcasting Television programming and broadcasting activities Photographic activities Publishing of computer games Other software publishing Computer programming activities Computer consultancy activities Book publishing Publishing of directories and mailing lists Publishing of newspapers Publishing of journals and periodicals Other publishing activities Translation and interpretation activities Library and archive activities Museum activities Sound recording and music publishing activities Cultural education Performing arts Support activities to performing arts Artistic creation Operation of arts facilities Source: Department for Culture, Media and Sport (2014) Notes 1. The ‘creative intensity’ of each 4-digit Standard Industrial Classification 2007 (SIC) code was calculated and used to inform the identification of ‘creative’ industries from other industries in the economy. June 2014 19 Creative Industries Economic Estimates Table A2.3 Creative intensities SIC Description 90.03 74.30 90.01 74.20 60.10 74.10 71.11 70.21 58.14 90.02 59.1 32.12 62.01 59.20 60.20 73.11 58.11 58.13 73.12 58.21 58.29 90.04 58.19 85.52 62.02 58.12 91.01 91.02 Artistic creation Translation and interpretation activities Performing arts Photographic activities Radio broadcasting Specialised design activities Architectural activities Public relations and communication activities Publishing of journals and periodicals Support activities to performing arts Motion picture, video and television programme activities Manufacture of jewellery and related articles Computer programming activities Sound recording and music publishing activities Television programming and broadcasting activities Advertising agencies Book publishing Publishing of newspapers Media representation Publishing of computer games Other software publishing Operation of arts facilities Other publishing activities Cultural education Computer consultancy activities Publishing of directories and mailing lists Library and archive activities Museum activities Creative Intensity % 91.5 82.2 78.8 77.8 62.7 62.1 61.5 59.3 58.3 56.8 56.4 56.2 55.8 54.1 53.5 50.5 49.9 48.8 48.3 43.1 40.8 38.4 37.8 34.6 32.8 31.0 23.8 22.5 Source: Department for Culture, Media and Sport (2014) Notes 1. Creative intensity for SIC 59.1 is calculated at 3-digit level in order to capture the whole industry as data at the 4-digit level are not statistically robust (due to low levels of employment of the 4digit codes). 2. SIC codes 91.01 and 91.02 were included after consultation, despite having creative intensities below the 30% threshold. One reason they may have a lower creative intensity is due to large numbers employed in facilities maintenance in museums, galleries and libraries. 3. SIC code 32.12 Manufacture of jewellery and related articles has been included after consultation to represent the Crafts industry, although due to limitations in the underlying SIC codes (which are agreed internationally) this clearly does not fully capture the crafts sector. 4. Industry codes proposed and the rationale for inclusion can be found in the consultation https://www.gov.uk/government/consultations/classifying-and-measuring-the-creative-industriesconsultation-on-proposed-changes. June 2014 20 Creative Industries Economic Estimates Appendix 3 Technical notes Standard Industrial Classification The UK Standard Industrial Classification (SIC) classifies businesses by the type of activity they engage in. It provides a framework for collecting and presenting data. It is comparable with the Eurostat system (NACE), meaning that business data is consistent across much of Europe. The system works by classifying businesses in a hierarchical manner, starting at a very basic (1 digit) level, then classifying them in more and more detail down to the lowest (5 digit) level possible. However, even at this level of detail, it is not practical to have a code for every single individual industry, and so some industries may be put together with others to make up a category. The SIC was last revised by the Office for National Statistics in 2007. SIC 2007 uses 615 classes and a further 191 sub-classes to classify businesses. Standard Occupational Classification The Standard Occupation Classification (SOC) is a means of classifying the occupation of a person according to the type of work they do. Like the SIC, it provides a framework within which data can be collected for major surveys such as the Labour Force Survey. The SOC was last updated in 2010. However, survey results from 2009-10 used in this bulletin are still based on SOC2000. Much like the SIC, the SOC system works by classifying someone’s occupation firstly at a very basic (1 digit) level, and then classifying them in more and more detail down to the lowest (4 digit) level possible. Gross Value Added (GVA) Gross Value Added (GVA) represents the income generated by businesses, out of which is paid wages and salaries, the cost of capital investment and financial charges before arriving at a figure for profit. It includes taxes on production (e.g. business June 2014 21 Creative Industries Economic Estimates rates), net of subsidies but excludes subsidies and taxes on products (e.g. VAT and excise duty). The source of GVA data presented in this bulletin is the Northern Ireland Annual Business Inquiry, a statutory survey which adopts a stratified sample. All businesses with 50 or more employees, or 20 or more employees and more than one local unit, are fully enumerated. Smaller enterprises are selected on a random stratified basis. Since the GVA estimates are partly based on a sample, they are subject to sampling error. Further details on how GVA is calculated can be found in the Northern Ireland Annual Business Inquiry 2010, published in December 20111. Creative businesses The source of data is the Inter-Departmental Business Register (IDBR). The IDBR is located in the Office for National Statistics (ONS) Newport, but the Northern Ireland element of the register is updated and maintained by Economic and Labour Market Statistics Branch (ELMSB) within the Northern Ireland Statistics and Research Agency (NISRA), an agency of the Department of Finance and Personnel (DFP). The IDBR contains information on all businesses which are either VAT registered or operating a PAYE scheme. It, therefore, excludes very small businesses which are not VAT registered (the threshold for VAT in 2012/13 was £77,000) unless they operate a PAYE scheme. This means that many self-employed workers will not be included on the IDBR. The IDBR figures will inevitably also include some enterprises that were no longer VAT and/or PAYE registered or had actually ceased trading at the time the results were extracted. Similarly, some new business start-ups will be excluded because of delays in notification. A group of legal units under common ownership is called an Enterprise Group. An Enterprise is the smallest combination of legal units (generally based on VAT and/or PAYE records) which has a certain degree of autonomy within an Enterprise Group. 1 http://www.detini.gov.uk/web_2010_ru_statistical_press_release.pdf June 2014 22 Creative Industries Economic Estimates The information on creative businesses in this report is based on Enterprises operating within Northern Ireland. Any business operating in Northern Ireland is included, even if the business' registered UK address is elsewhere in the UK. Further technical notes can be found on the IDBR webpage: http://www.detini.gov.uk/deti-stats-index/stats-surveys/stats-inter-dept-bus-register.htm Creative employment Creative employment consists of those in employment within the creative industries and those who do creative jobs in businesses outside the creative industries. There are two components: 1. Employment in creative industries 2. Employment in creative jobs outside creative industries Creative industries employment estimates produced are based on the Labour Force Survey (LFS). The main advantage of the LFS is that it includes employees and selfemployed persons in both creative industries and creative occupations outside the creative industries. The estimates can also be compared with those produced for the UK by DCMS. Limitations in the creative employment estimates The main limitation of the LFS is that the sample size is such that the confidence interval for the total creative employment estimate is relatively high (±6,000). Consideration was given to combining LFS data for two years to increase the precision of the estimates, however, the change in the confidence interval was minimal and when compared with the cost and time considerations of producing combined datasets was deemed an inefficient use of resources. Estimates are only available for 2011 and 2012 as earlier years LFS datasets are constructed using different SOC codes (SOC2000 rather than SOC2010), and are therefore not comparable. June 2014 23 Creative Industries Economic Estimates In Northern Ireland, unlike in the UK, it is not possible to look at employment in the various groups that comprise the creative industries. This analysis would require data disaggregated by 4 digit SIC code. Given that each group within the creative industries is quite small, the sampling error associated with the LFS at this level of analysis would be too large to enable reliable estimates to be made. Further limitations include the possibility that official statistics are not picking up people who are engaged in the sector on a spare time basis. Changes to the methodology The methodology used in 2011 and 2013 involved combining the Census of Employment (CoE) and the Labour Force Survey (LFS). The estimate of employees in the Creative Industries was taken from the CoE; the ratios of employees in the Creative Industries to the self-employed in the Creative Industries, to those employed in creative occupations in other industries and those self-employed in creative occupations were then used to calculate an overall figure for those employed in the Creative Industries. There were a number of limitations to using this approach including that it was not possible to make year-on-year comparisons and that it was difficult to calculate a confidence interval for the estimate. In 2014, DCAL Research and Statistics Branch undertook a review of the methodology and developed a paper detailing options for the way forward. The Branch consulted with key users of the data and it was agreed to use the single year of the LFS as the methodology for this bulletin. Alternative data sources were also considered, including the Census of Employment, Business Register and Employment Survey, the Quarterly Employment Survey and the NI Annual Business Inquiry. However, none of these surveys could provide the total creative employment as they either exclude those who are self-employed or those who work in creative occupations outside of the creative industries. June 2014 24 Creative Industries Economic Estimates References Creative Skillset, 2013, Classifying and measuring the Creative Industries [online] Available at: Classifying and Measuring the Creative Industries - Creative Blueprint Department of Culture, Arts and Leisure, 2013, Creative Industries Economic Estimates for Northern Ireland, Experimental Statistics 2013 [online] Available at: Creative Industries Economic Estimates 2013 Department for Culture, Media and Sport, 2014. Creative Industries Economic Estimates Statistical Release. [online] Available at: Creative Industries Economic Estimates 2014 Department for Culture, Media and Sport, 2001. Creative Industries Mapping Documents. [online] Available at: Creative Industries Mapping Documents Deparment of Finance and Personnel, Labour Force Survey Regional Tables [online] Available at: Labour Market Structure-Employment, Activity & Qualifications levels by District Council Department of Finance and Personnel, 2013. Results from the Northern Ireland Annual Business Inquiry 2012. [online] Available at: Results from the Northern Ireland Annual Business Inquiry 2012 Nesta, 2013, A dynamic Mapping of the UK’s Creative Industries [online] Available at A Dynamic Mapping of the UK's Creative Industries | Nesta June 2014 25
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