Resume - Baldi Konijn

Curriculum Vitae
Baldi Konijn
Personal Information
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Baldi Leendert Jan Konijn
Achter op ‘t Zand 40
24-09-1989
Dutch
+316-48 655627
[email protected]
http://baldi-konijn.com/
http://exo-memory.tumblr.com/
Education
2009 - 2013
2008 - 2009(unfinished)
2007 - 2008(unfinished)
2001 - 2007
MBO Game Artist | Mediacollege Amsterdam
MBO Game Development | ROC ASA Utrecht
BA ICT - Human Centered Design | Hogeschool van Amsterdam
HAVO - Nature & Health| OSG Westfriesland
Work Experience
04-2013 - Present
Freelance - Concept Art & Illustration
I have been working on various projects for several publishers and
developers as a concept artist or illustrator such as Kingmaker games and
Monte Cook Games.
04-2013 - 06-2014
Tengu Games - Concept Art & Illustration
As a part of a start-up company I was responsible for the concept art as well
as promotional illustrations. I worked on various projects from start to finish
such as Elementalist and Offworld.
02-2013 - Present
RampageM - Concept Art - Free time project
RampageM is an old school top down arcade shooter. I was responsible for
all of the character and creature concepts as well as some of the
environment concepts.
09-2012 - 02-2013
(5 months)
Bloomsix - 2D art & Illustration Internship
I worked at Bloomsix mainly as a TCG illustrator for their unannounced
projects. Additionally I worked on interface, icons and various other 2d game
art.
02- 2012 - 08-2008
(6 months)
Triumph Studios - 2D art & Concept Art Internship
As an Intern I worked on the interface and Icons of Age of Wonders 3. Later
during my time at Triumph I worked on concept art for the Worldenvironments and in-game units. Additionally I created a lot of the PFX for
the game.
Skills
2D programs experience
 Adobe Photoshop (Excellent)
 Adobe Illustrator (Decent)
 Adobe Flash (Decent)
 Adobe After Effects (Decent)
 Adobe Premiere (Decent)
 Adobe Soundbooth (Decent)
3D programs/Engines experience
 Autodesk Maya (Decent)
 3ds Max (Decent)
 Unity 3D (Excellent)
 Unreal Editor (Decent)
Other
 HTML and CSS (Excellent)
 Microsoft Word (Excellent)
 Microsoft Powerpoint (Excellent)
Work Examples
Age of Wonders 3
http://www.ageofwonders.com
I have worked on the Interface components, icons, particle effects and concept art.
The link will give you an idea about the style and quality of the game.
RampageM
http://rampagem.com/
A hobby project I did in my spare time with friends from the game industry. I have
worked on most of the creature/character concepts as well As weapons/props and
environments.
Elementalist
http://bit.ly/1kK1SaZ
Elementalist was the first game created by Tengu Games. I worked on all of the
illustrations, 2D art and a lot of the particle effects.
Offworld
http://bit.ly/1nTtPwC
Offworld started as a student game and won third place on Indievelopment 2013.
The game was later published by Tengu Games as a web game. I worked on
the concept art, textures and pfx.
Eternal Grove
http://imgur.com/a/5UhE8#8
Eternal Grove was a cancelled project from Tengu Games. In the link you will find
various concepts I created.