Curriculum Vitae Baldi Konijn Personal Information Name: Address: Date of Birth: Nationality: Mobile Phone: Email: Website Portfolio: Website Blog: Baldi Leendert Jan Konijn Achter op ‘t Zand 40 24-09-1989 Dutch +316-48 655627 [email protected] http://baldi-konijn.com/ http://exo-memory.tumblr.com/ Education 2009 - 2013 2008 - 2009(unfinished) 2007 - 2008(unfinished) 2001 - 2007 MBO Game Artist | Mediacollege Amsterdam MBO Game Development | ROC ASA Utrecht BA ICT - Human Centered Design | Hogeschool van Amsterdam HAVO - Nature & Health| OSG Westfriesland Work Experience 04-2013 - Present Freelance - Concept Art & Illustration I have been working on various projects for several publishers and developers as a concept artist or illustrator such as Kingmaker games and Monte Cook Games. 04-2013 - 06-2014 Tengu Games - Concept Art & Illustration As a part of a start-up company I was responsible for the concept art as well as promotional illustrations. I worked on various projects from start to finish such as Elementalist and Offworld. 02-2013 - Present RampageM - Concept Art - Free time project RampageM is an old school top down arcade shooter. I was responsible for all of the character and creature concepts as well as some of the environment concepts. 09-2012 - 02-2013 (5 months) Bloomsix - 2D art & Illustration Internship I worked at Bloomsix mainly as a TCG illustrator for their unannounced projects. Additionally I worked on interface, icons and various other 2d game art. 02- 2012 - 08-2008 (6 months) Triumph Studios - 2D art & Concept Art Internship As an Intern I worked on the interface and Icons of Age of Wonders 3. Later during my time at Triumph I worked on concept art for the Worldenvironments and in-game units. Additionally I created a lot of the PFX for the game. Skills 2D programs experience Adobe Photoshop (Excellent) Adobe Illustrator (Decent) Adobe Flash (Decent) Adobe After Effects (Decent) Adobe Premiere (Decent) Adobe Soundbooth (Decent) 3D programs/Engines experience Autodesk Maya (Decent) 3ds Max (Decent) Unity 3D (Excellent) Unreal Editor (Decent) Other HTML and CSS (Excellent) Microsoft Word (Excellent) Microsoft Powerpoint (Excellent) Work Examples Age of Wonders 3 http://www.ageofwonders.com I have worked on the Interface components, icons, particle effects and concept art. The link will give you an idea about the style and quality of the game. RampageM http://rampagem.com/ A hobby project I did in my spare time with friends from the game industry. I have worked on most of the creature/character concepts as well As weapons/props and environments. Elementalist http://bit.ly/1kK1SaZ Elementalist was the first game created by Tengu Games. I worked on all of the illustrations, 2D art and a lot of the particle effects. Offworld http://bit.ly/1nTtPwC Offworld started as a student game and won third place on Indievelopment 2013. The game was later published by Tengu Games as a web game. I worked on the concept art, textures and pfx. Eternal Grove http://imgur.com/a/5UhE8#8 Eternal Grove was a cancelled project from Tengu Games. In the link you will find various concepts I created.
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