TerraTools® 5

TerraTools 5
®
Generate accurate, correlated, large area training and simulation environments
TerraTools is a complete environment development system that uses cartographic source data to rapidly and
automatically generate high-fidelity 3D environments for constructive, visual, and serious game runtimes. With
over 500 new features, bug fixes, and maintenance updates, TerraTools 5 encompasses the powerful functionality
of previous versions, such as adding urban details with Urban DetailsTM processing, with the most advanced,
industry-leading terrain generation technology. TerraTools 5 is provided free of charge to all customers under
current customer support and maintenance.
What’s New in TerraTools 5
• The Batch Mode Manager (optional plug-in)
automates and rapidly builds large area terrains
with the highest level of content fidelity:
G e n e r a t i o n
›› New graphical interface to visualize and
manage batch processing
›› Generate runtime content unattended
›› Correlate and export to multiple runtimes
›› Advanced diagnostic tools to monitor
processing and troubleshoot problems
• Automatically generate complex, multi-story
building models with interiors
• New and updated nodes, attributes, and batch
commands for improved functionality
• Streamlined processing and memory usage for
improved project efficiency
• Enhanced and expanded TerraTools model
library for urban environments
• Industry-leading product manuals, tech notes/
tutorials, and online technical support site
original model
destruct state 1
destruct state 2
TerraTools terrain supported with new
Unity Pro game engine plug-in
What’s New in TerraTools 5 for
Runtime Exporters
• Updates to latest releases and functionality for
all runtime exporters, including OneSAF, VBS3,
Steel Beasts Pro, OSG, Havok Vision Engine, and
MASA SWORD
• Automated VBS3 multimap support for complex
large area environments
T e r r a i n
• Support for enhanced surface material masks
and vegetative biotopes in VBS3
• Automatically generate multi-state, destructible
buildings, bridges, and tunnels for VBS2/VBS3
• Buildings with interiors, supporting ballistic
penetration and destruction behavior attribution
in Steel Beasts Pro
• Epic rendering speed-ups for multi-resolution
visual runtimes, such as OSG and OpenFlight
Automatically generate multi-state destructible
buildings in TerraTools 5 for VBS3
• Enhanced terrain database paging and scene
lighting for Havok Vision Engine
• New support for Unity game engine with large
area and multi-platform support
www.terrasim.com | 412-232-3646 | [email protected]
TerraSim®, TerraTools®, and TerraTours® are registered trademarks of TerraSim, Inc.
©2014 TerraSim, Inc. All rights reserved.
TerraTools 5
®
The Complete Simulation Environment Development Toolkit
Key TerraTools Core Features
These key features provide an overview of the comprehensive terrain generation support TerraTools offers:
• User interface that allows for the highest level of
customization, flexibility, and interactivity
• Widest range of support for third-party import
formats and coordinate systems
• Eight parallel processing threads per workstation
license with no additional hardware required
T e r r a i n
G e n e r a t i o n
• Construct projects rapidly with intuitive user
interface (OmniWizard) or included templates
• Batch processing to quickly generate large area
environments and process source data
• Interactive, embedded editors and viewers for
everything from improving textures to editing
existing vector data
• Advanced tools to troubleshoot project errors
and track project progress
• Automatically place and scatter models with
geospatial source data
• Automatically generate buildings with interiors
from building footprints
Large area, Middle Eastern environment (1800 x
1000 km) generated in the Batch Mode Manager
Correlated Networked Simulation
TerraTools supports full geospatial correlation for networked simulations across 13 third-party runtime environments. TerraTools allows users to mix and match
runtime specific plug-ins to create a solution with the
lowest possible cost. Runtime formats include:
• Visual: OpenSceneGraph and OpenFlight
• Create urban clutter and urban building
appearances with Urban DetailsTM processing
• Constructive: OneSAF, JointSAF, JCATS, MÄK
VR-Forces, and MASA SWORD
• Generate continuous and complete underwater
surfaces and coastlines
• Serious Games: VBS3, Steel Beast Pro, Unity,
Havok Vision Engine, FlightGear, and X-Plane
Correlated, OneSAF terrain, created in TerraTools
Correlated, VBS3-IG terrain, created in TerraTools
www.terrasim.com | 412-232-3646 | [email protected]
TerraSim®, TerraTools®, and TerraTours® are registered trademarks of TerraSim, Inc.
©2014 TerraSim, Inc. All rights reserved.