Chapter 6 Instructions - New River Community College

Ch06 - Video Game Foundations - ITP 160 -VVA 6640 - Eaton
Chapter 6 Instructions
ITP 160 or VVA 6640 -- Mrs. Eaton -- 2014/2015
Chapter 6 Game Systems, Personal Computers and Hardware
Note: You can complete the activities before you have the textbook.
Use the Video Game Design Foundations textbook 1st or 2nd
Edition to complete this assignment.
2nd Edition
1st Edition
Activity 6-2 Introduction to Sound Engineering
Complete Activity 6-2 Introduction to Sound Engineering. This activity starts on the the 3rd page
of this PDF file.
Use Powerpoint and follow the instructions to locate sound effects for a game.
This is a great activity to help you find sound effects for your own original games in the future.
GameMaker uses .wav, .midi and .mp3 file types for sound objects.
To create the zipped file to submit.
Save the 7 sound files in a single folder called Sound Samples.
From Windows Explorer and right-click on the folder name, and select Send To then Compressed,
Zipped Folder.
Rename the zipped file as Sound Samples - Lastname.zip before you submit it.
Scoring for Activity 6-2 _____ of 24 points
Name _____________________________
___ ( 2 points) Boom.wav sound plays
___ ( 2 points) Splash.wav sound plays
___ ( 2 points) Sonar.wav sound plays
___ ( 2 points) Fire.wave sound plays
___ ( 2 points) Sink.wave sound plays
___ ( 2 points) Bomb.wav sound plays
___ ( 2 points) Score.wav sound plays
___ ( 10 points) File submitted as Sound Samples - Lastname.zip.
Submit this file in the appropriate folder on or before the due date.
Remember you earn 0 points for late assignments.
Activity 6-4 Sound Engineering and Editing
Complete Activity 6-4 Sound Engineering and Editing. This activity starts on the the 5th page of
file:///E|/2013-2014/ITP 160 Wrapper 2013-2014/ITP 160 - Web Site/gw-book/html-pdf-files/06-sound.html[7/16/2014 4:21:30 PM]
Ch06 - Video Game Foundations - ITP 160 -VVA 6640 - Eaton
this PDF file.
Use Windows Sound Recorder or Audacity and follow the instructions to create and edit sound effects for
a game.
This is a great activity to help you create sound effects for your own original games in the future.
GameMaker uses .wav, .midi and .mp3 file types for sound objects.
Scoring for Activity 6-4 _____ of 15 points
Name _____________________________
___ ( 5 points) pop.wav sound plays
___ ( 10 points) File submitted as Pop.wav or mp3 . Remember that GameMaker cannot use .wma file
formats so you need to convert according to the instructions.
Submit this file in the appropriate folder on or before the due date.
Remember you earn 0 points for late assignments.
Read Chapter 6 Game Systems, Personal Computers and
Hardware
Read Chapter 6 from the text book.
You do NOT need to answer the review questions at the end of the chapter.
Companion Web Site
The companion web site DOES NOT INCLUDE the textbook. You will need to purchase the
textbook.
These items will help you with the chapter quiz so check them out. You don't need to submit anything.
Go to the companion web site and expand the items under Chapter 3.
Check out the Animated Review 6-1: Technology Transfer. This review explains how other
industries have benefitted from technoogies created for video games. There is also a quiz at the end.
Check out the Matching Activity.
Check out the Postttest.
Take the Chapter Quiz
Go under Quizzes to find the Quiz for this Chapter. The quiz is timed so be sure you have read the chapter
carefully first.
Questions or Comments about this assignment?
Virtual Virginia students email Mrs. Eaton at [email protected]
Community College students email Mrs. Eaton at [email protected]
Please do not clog up my mailboxes by mailing to both emails. I check my emails every day Monday Friday.
© Copyright 2006-2015 Carlotta Eaton. All rights reserved.
NRCC E-mail: [email protected]
VVA E-mail: [email protected]
Site Address: www.nr.edu/itp160
Last Updated:July 16, 2014
file:///E|/2013-2014/ITP 160 Wrapper 2013-2014/ITP 160 - Web Site/gw-book/html-pdf-files/06-sound.html[7/16/2014 4:21:30 PM]
Name:
Date:
Class:
Activity 6-2
Introduction to Sound Engineering
Objective
Students will be able to locate sound files from Microsoft Office applications and
the Internet. Students will use sound files in a game build. Students will be able to
loop sounds for background music and associate sounds with events.
Situation
The Really Cool Game Company has a prototype submarine game. You have been
assigned the role of sound engineer to develop appropriate sounds for this game.
How to Begin
1. Launch Microsoft PowerPoint and display the Clip Art panel. Review previous
activities if you do not recall how to display this panel.
2. In the Clip Art panel, click the Search In: drop-down list and make sure
Everywhere is checked. Check the Include Office.com content check box if needed.
3. Click the Results should be: drop-down list and remove all check marks except the
one for Sound or Audio.
4. In the Search for: text box, type military and then click the Go button to begin the search.
Previewing Sounds
5. Hover the mouse over each sound in the returned results. The name of the file, file
size, and file type are displayed as help text, as shown in Figure 1.
6. Locate the Marine Hymn sound.
7. Hover the mouse over the sound. Notice the file size is 6 KB (kilobytes) and the
file type is MIDI (MID).
The Games Factory 2 can read wave (WAV), mod (MOD), or MIDI (MID) sound
file types. All other sound file types, such as MP3, must be converted using a program
like Audacity. Wave files are often small sound samples, like a balloon pop, while MIDI
files are often larger files, like songs or part of songs.
8. Click the Marine Hymn MIDI file to place it on the PowerPoint slide.
9. If prompted, click the Automatically button so the sound will play automatically.
Office 2010 does not have this option, so the sound will just be added to the slide.
10. Right-click on the speaker icon for the sound file and select Play Sound or Preview
from the shortcut menu.
11. Click anywhere on the slide to stop playback of the song.
Copying Sounds from Clip Art
12. Copy the sound by right-click on the file in the Clip Art panel and selecting Copy
from the shortcut menu.
13. Display your computer’s desktop. Your instructor may select a different location in
which to save the file.
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Details about
the sound
Figure 1
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14. Right-click on the desktop and select Paste from the shortcut menu. This places
a copy of the sound file on your desktop. Notice the file name is a bunch of
numbers and letters.
15. Right-click the pasted sound file and select Rename from the shortcut menu.
Change the name to Hymn.mid to better identify the sound.
More Sounds
16. Create a folder on your desktop by right-clicking on an empty space and selecting
New>Folder from the shortcut menu. Enter the name Sound Samples.
17. Drag the Hymn.mid file from the desktop and drop it into the new folder.
18. Use clipart in PowerPoint to locate the following sounds. If the search in
PowerPoint does not find one of these files, try searching the clipart on
www.office.com or select similar sounds. Paste the files in the Sound Samples
folder on your desktop and rename each as indicated below.
Search For
Clipart Name
Rename As
File Type
Boom
Large Explosion
Boom.wav
WAV
Splash
Splash 1
Splash.wav
WAV
Ping
Hollow Weird Hit
Sonar.wav
WAV
Storm
Blustery Wind
Fire.wav
WAV
Bubbles
Bubbles Bounce
Sink.wav
WAV
Bomb
Bomb Explosion
Bomb.wav
WAV
Military
Military Parade 3
Score.wav
WAV
19. Close PowerPoint when you have saved all of these files. The PowerPoint file is no
longer needed and can be discarded.
206
Video Game Design Foundations Software Design Guide
Copyright by The Goodheart-Willcox Co., Inc.
Name:
Date:
Class:
Activity 6-4
Sound Engineering and Editing
Objectives
Students will use computer tools to enhance game programming. Students will use
sound to enhance the game experience.
Situation
Balloon Pop
game on book's
web site.
The Audio Director has informed your department that the sound jobs for the
week are behind schedule. The designers in your department will have to record the
simple sounds for game upgrades. You will record a sound for the Balloon Pop game
built in Activity 6-3. The sound will be played when a dart hits a balloon. To record
a sound, you will use the Windows Sound Recorder application that comes with
Windows. The freeware program Audacity (www.sourceforge.net) can be used as an
alternative to the Windows Sound Recorder.
How to Begin
Obtain a microphone from your instructor. You may work with classmates if
equipment is in short supply. Plug in the microphone to the proper jack on the
computer. If you do not have a microphone available to record a sound, you can
use clipart. Refer to earlier activities for the procedure to extract a clipart sound file
from Microsoft Office. Continue as follows to record a sound using Windows Sound
Recorder.
1. In the Windows Start menu, select All Programs>Accessories>Entertainment>
Sound Recorder. If the application is in a different location, your instructor will
provide the location.
2. In the Sound Recorder, click the red Record button.
3. Clap your hands in front of the microphone. You could also pop a plastic bag or
snap your fingers. Be creative.
4. Click the Stop button.
5. When prompted to save the sound file, enter the name Pop and save it in the
folder where the Balloon Pop game is saved.
As you recorded and played the sound, you should have seen a jagged green line
in the Sound Recorder. This is the wave pattern of the sound. If there are sounds or
silence before and after the sound you want to keep, the sound file will need to be
edited. To do that, you will “cut off” the waveform before and after the section to keep.
Windows Sound Recorder does not have this capability, so you will need to use other
software, such as the freeware program Audacity.
Sound File Editing and Conversion
When saved from the Sound Recorder, the sound will be in WMA format. Clipart
sounds may be in WAV, MP3, MIDI, or other format. The Games Factory 2 can play
only WAV and MOD sounds for samples (sound effects) and only MIDI sounds for
music. Other sound file types must be converted for use in a game. The freeware
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Chapter 6 Game Systems, Personal Computers, and Hardware
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program Audacity can be used to edit sound files and convert between file formats.
You may need to also download free plug-ins to work with the file type of the sound
you have.
6. Launch Audacity and select File>Open… from the pull-down menu.
7. Navigate to the location where the sound file is saved, select the file, and click
the Open button. The sound waveform is displayed in the editor, as shown in
Figure 1.
8. Click and drag on the waveform from where the sound begins to where it ends.
See Figure 2.
9.Select Edit>Trim from the pull-down menu.
10. Select File>Export as WAV… from the pull-down menu. Navigate to your working
folder, enter the name Pop, and click the Save button. You are ready to use the
edited and converted sound file in a TGF2 game.
Waveform
Figure 1
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Beginning of selection
Figure 2
234
End of selection
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Video Game Design Foundations Software Design Guide
Copyright by The Goodheart-Willcox Co., Inc.