PlantUML Guia de Referencia del lenguaje

Dibujo UML con PlantUML
Guía de Referencia del lenguaje
(miércoles 19 de agosto de 2015 3:46)
PlantUML es un proyecto Open Source (código abierto) que permite escribir rápidamente:
• Diagrama de Secuencias,
• Diagrama de casos de uso,
• Diagrama de Clases,
• Diagrama de Actividades,
• Diagrama de componentes,
• Diagrama de estados,
• Diagrama de objetos.
Los diagramas son definidos usando un simple e intuitivo lenguaje
1
DIAGRAMA DE SECUENCIA
1 Diagrama de Secuencia
1.1 Ejemplo básico
La secuencia "->" es usada para dibujar un mensaje entre dos participantes. No es obligatorio declararlos.
Para definir una flecha punteada, se debe usar --> También se puede usar <- y <--. No cambia el dibujo, pero puede facilitar la lectura.
@startuml
Alice -> Bob: Authentication Request
Bob --> Alice: Authentication Response
Alice -> Bob: Another authentication Request
Alice <-- Bob: another authentication Response
@enduml
1.2 Comentarios
Todo lo que comienza con comillas simples ' es un comentario.
Para comentar varias lineas se puede usar /' para comenzar y '/ para terminar.
1.3 Declarar los participantes
El orden de los participantes se puede modificar usando la palabra clave participant.
Hay más palabras claves que definen a los participantes:
• actor
• boundary
• control
• entity
• database
@startuml
actor Foo1
boundary Foo2
control Foo3
entity Foo4
database Foo5
Foo1 -> Foo2 :
Foo1 -> Foo3 :
Foo1 -> Foo4 :
Foo1 -> Foo5 :
To
To
To
To
boundary
control
entity
database
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
1 of 107
1.4 Use non-letters in participants
1
DIAGRAMA DE SECUENCIA
Se puede renombrar un participante usando la palabra clave as.
También es posible cambiar el color de fondo de los actores o participantes.
@startuml
actor Bob #red
' The only difference between actor
'and participant is the drawing
participant Alice
participant "I have a really\nlong name" as L #99 FF99
/' You can also declare:
participant L as "I have a really\nlong name" #99 FF99
'/
Alice ->Bob: Authentication Request
Bob ->Alice: Authentication Response
Bob ->L: Log transaction
@enduml
1.4 Use non-letters in participants
Puedes usar comillas para definir participantes. Y puedes usar la palabra reservada para poder asignar
un alias a esos participantes.
@startuml
Alice -> "Bob ()" : Hello
"Bob ()" -> "This is very\nlong" as Long
' You can also declare:
' "Bob ()" -> Long as "This is very\nlong"
Long --> "Bob ()" : ok
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
2 of 107
1.5 Mensaje reflexivo
1
DIAGRAMA DE SECUENCIA
1.5 Mensaje reflexivo
Un participante se puede enviar mensajes asi mismo.
Esto es posible usando múltiples líneas \ n.
@startuml
Alice ->Alice: This is a signal to self .\nIt also demonstrates\nmultiline \ntext
@enduml
1.6 Cambiar estilo de la flecha
Puede cambiar el estilo de la flecha de diferentes formas:
• añade una x final para indicar un mensage perdido
• utiliza \ o / en vez de < o > para tener solo la parte inferior o superior de la felcha
• repite la cabeza de la felcha (por ejemplo, >> o //) para tener una forma más fina
• Utilice -- en vez de - para obtener una flecha punteada.
• añade una ”o” final a la cabeza de la flecha
• usando flechas bidireccionales
@startuml
Bob ->x Alice
Bob -> Alice
Bob ->> Alice
Bob -\ Alice
Bob \\- Alice
Bob //-- Alice
Bob ->o Alice
Bob o\\-- Alice
Bob <-> Alice
Bob <->o Alice
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
3 of 107
1.7 Cambiar el color de la flecha
1
DIAGRAMA DE SECUENCIA
1.7 Cambiar el color de la flecha
Puede cambiar el color de flechas individuales usando la siguiente notación:
@startuml
Bob -[#red]> Alice : hello
Alice -[#0000FF]->Bob : ok
@enduml
1.8 Message sequence numbering
The keyword autonumber is used to automatically add number to messages.
@startuml
autonumber
Bob -> Alice : Authentication Request
Bob <- Alice : Authentication Response
@enduml
You can specify a startnumber with autonumber 'start' , and also an increment with autonumber
'start' 'increment'.
@startuml
autonumber
Bob -> Alice : Authentication Request
Bob <- Alice : Authentication Response
autonumber 15
Bob -> Alice : Another authentication Request
Bob <- Alice : Another authentication Response
autonumber 40 10
Bob -> Alice : Yet another authentication Request
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
4 of 107
1.9 Título
1
DIAGRAMA DE SECUENCIA
Bob <- Alice : Yet another authentication Response
@enduml
You can specify a format for your number by using between double-quote.
The formatting is done with the Java class DecimalFormat (’0’ means digit, ’#’ means digit and zero
if absent).
You can use some html tag in the format.
@startuml
autonumber "<b >[000]"
Bob -> Alice : Authentication Request
Bob <- Alice : Authentication Response
autonumber 15 "<b>(<u>##</u>)"
Bob -> Alice : Another authentication Request
Bob <- Alice : Another authentication Response
autonumber 40 10 "<font color=red ><b>Message 0 "
Bob -> Alice : Yet another authentication Request
Bob <- Alice : Yet another authentication Response
@enduml
1.9 Título
Se usa la palabra clave title para poner un título.
@startuml
title Simple communication example
Alice -> Bob: Authentication Request
Bob --> Alice: Authentication Response
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
5 of 107
1.10 Leyendas en los diagramas.
1
DIAGRAMA DE SECUENCIA
@enduml
1.10 Leyendas en los diagramas.
El legend y end legend son palabras reservadas para poner una leyenda.
Opcional mente puedes especificar left, right o center para tener alineación para las leyenda.
@startuml
Alice -> Bob : Hello
legend right
Short
legend
endlegend
@enduml
1.11 Splitting diagrams
The newpage keyword is used to split a diagram into several images.
You can put a title for the new page just after the newpage keyword.
This is very handy with Word to print long diagram on several pages.
@startuml
Alice -> Bob : message 1
Alice -> Bob : message 2
newpage
Alice -> Bob : message 3
Alice -> Bob : message 4
newpage A title for the\nlast page
Alice -> Bob : message 5
Alice -> Bob : message 6
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
6 of 107
1.12 Grouping message
1
DIAGRAMA DE SECUENCIA
1.12 Grouping message
It is possible to group messages together using the following keywords:
• alt/else
• opt
• loop
• par
• break
• critical
• group, followed by a text to be displayed
It is possible a add a text that will be displayed into the header (except for group).
The end keyword is used to close the group.
Note that it is possible to nest groups.
@startuml
Alice -> Bob: Authentication Request
alt successful case
Bob -> Alice: Authentication Accepted
else some kind of failure
Bob -> Alice: Authentication Failure
group My own label
Alice -> Log : Log attack start
loop 1000 times
Alice -> Bob: DNS Attack
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
7 of 107
1.13 Notes on messages
1
DIAGRAMA DE SECUENCIA
end
Alice -> Log : Log attack end
end
else Another type of failure
Bob -> Alice: Please repeat
end
@enduml
1.13 Notes on messages
It is possible to put notes on message using the note left or note right keywords just after the message.
You can have a multi-line note using the end note keywords.
@startuml
Alice ->Bob : hello
note left: this is a first note
Bob ->Alice : ok
note right: this is another note
Bob ->Bob : I am thinking
note left
a note
can also be defined
on several lines
end note
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
8 of 107
1.14 Some other notes
1
DIAGRAMA DE SECUENCIA
1.14 Some other notes
It is also possible to place notes relative to participant with note left of , note right of or note
over keywords.
It is possible to highlight a note by changing its background color.
You can also have a multi-line note using the end note keywords.
@startuml
participant Alice
participant Bob
note left of Alice #aqua
This is displayed
left of Alice.
end note
note right of Alice: This is displayed right of Alice.
note over Alice: This is displayed over Alice.
note over Alice , Bob #FFAAAA: This is displayed\n over Bob and Alice.
note over Bob , Alice
This is yet another
example of
a long note.
end note
@enduml
1.15 Changing notes shape
You can use hnote and rnote keywords to change note shapes.
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
9 of 107
1.16 Creole and HTML
1
DIAGRAMA DE SECUENCIA
@startuml
caller -> server : conReq
hnote over caller : idle
caller <- server : conConf
rnote over server
"r" as rectangle
"h" as hexagon
endrnote
@enduml
1.16 Creole and HTML
It is also possible to use creole formatting:
@startuml
participant Alice
participant "The ** Famous ** Bob" as Bob
Alice -> Bob : hello --there -... Some ~~ long delay ~~ ...
Bob -> Alice : ok
note left
This is ** bold **
This is // italics //
This is "" monospaced ""
This is --stroked -This is __underlined__
This is ~~ waved ~~
end note
Alice -> Bob : A // well formatted // message
note right of Alice
This is <back:cadetblue ><size :18> displayed </size ></back >
__left of__ Alice.
end note
note left of Bob
<u:red >This </u> is <color #118888 > displayed </color >
**<color purple >left of </color > <s:red >Alice </strike > Bob **.
end note
note over Alice , Bob
<w:#FF33FF >This is hosted </w> by <img sourceforge.jpg >
end note
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
10 of 107
1.17 Divider
1
DIAGRAMA DE SECUENCIA
1.17 Divider
If you want, you can split a diagram using == separator to divide your diagram into logical steps.
@startuml
== Initialization ==
Alice -> Bob: Authentication Request
Bob --> Alice: Authentication Response
== Repetition ==
Alice -> Bob: Another authentication Request
Alice <-- Bob: another authentication Response
@enduml
1.18 Reference
You can use reference in a diagram, using the keyword ref over.
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
11 of 107
1.19 Delay
1
DIAGRAMA DE SECUENCIA
@startuml
participant Alice
actor Bob
ref over Alice , Bob : init
Alice -> Bob : hello
ref over Bob
This can be on
several lines
end ref
@enduml
1.19 Delay
You can use ... to indicate a delay in the diagram. And it is also possible to put a message with this
delay.
@startuml
Alice -> Bob: Authentication Request
...
Bob --> Alice: Authentication Response
...5 minutes latter ...
Bob --> Alice: Bye !
@enduml
1.20 Space
You can use ||| to indicate some spacing in the diagram.
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
12 of 107
1.21 Lifeline Activation and Destruction
1
DIAGRAMA DE SECUENCIA
It is also possible to specify a number of pixel to be used.
@startuml
Alice -> Bob: message 1
Bob --> Alice: ok
|||
Alice -> Bob: message 2
Bob --> Alice: ok
||45||
Alice -> Bob: message 3
Bob --> Alice: ok
@enduml
1.21 Lifeline Activation and Destruction
The activate and deactivate are used to denote participant activation.
Once a participant is activated, its lifeline appears.
The activate and deactivate apply on the previous message.
The destroy denote the end of the lifeline of a participant.
@startuml
participant User
User -> A: DoWork
activate A
A -> B: << createRequest >>
activate B
B -> C: DoWork
activate C
C --> B: WorkDone
destroy C
B --> A: RequestCreated
deactivate B
A -> User: Done
deactivate A
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
13 of 107
1.22 Participant creation
1
DIAGRAMA DE SECUENCIA
Nested lifeline can be used, and it is possible to add a color on the lifeline.
@startuml
participant User
User -> A: DoWork
activate A #FFBBBB
A -> A: Internal call
activate A #DarkSalmon
A -> B: << createRequest >>
activate B
B --> A: RequestCreated
deactivate B
deactivate A
A -> User: Done
deactivate A
@enduml
1.22 Participant creation
You can use the create keyword just before the first reception of a message to emphasize the fact that
this message is actually creating this new object.
@startuml
Bob -> Alice : hello
create Other
Alice -> Other : new
create control String
Alice -> String
note right : You can also put notes!
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
14 of 107
1.23 Incoming and outgoing messages
1
DIAGRAMA DE SECUENCIA
Alice --> Bob : ok
@enduml
1.23 Incoming and outgoing messages
You can use incoming or outgoing arrows if you want to focus on a part of the diagram.
Use square brackets to denote the left ”[” or the right ”]” side of the diagram.
@startuml
[-> A: DoWork
activate A
A -> A: Internal call
activate A
A ->] : << createRequest >>
A<--] : RequestCreated
deactivate A
[<- A: Done
deactivate A
@enduml
You can also have the following syntax:
@startuml
[-> Bob
[o-> Bob
[o->o Bob
[x-> Bob
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
15 of 107
1.24 Stereotypes and Spots
1
DIAGRAMA DE SECUENCIA
[<- Bob
[x<- Bob
Bob
Bob
Bob
Bob
->]
->o]
o->o]
->x]
Bob <-]
Bob x<-]
@enduml
1.24 Stereotypes and Spots
It is possible to add stereotypes to participants using << and >>.
In the stereotype, you can add a spotted character in a colored circle using the syntax (X,color).
@startuml
participant "Famous Bob" as Bob << Generated >>
participant Alice << (C,# ADD1B2) Testable >>
Bob ->Alice: First message
@enduml
@startuml
participant Bob << (C,# ADD1B2) >>
participant Alice << (C,# ADD1B2) >>
Bob ->Alice: First message
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
16 of 107
1.25 More information on titles
1
DIAGRAMA DE SECUENCIA
1.25 More information on titles
You can use creole formatting in the title.
@startuml
title __Simple__ ** communication ** example
Alice -> Bob: Authentication Request
Bob -> Alice: Authentication Response
@enduml
You can add newline using \n in the title description.
@startuml
title __Simple__ communication example\non several lines
Alice -> Bob: Authentication Request
Bob -> Alice: Authentication Response
@enduml
You can also define title on several lines using title and end title keywords.
@startuml
title
<u>Simple </u> communication example
on <i>several </i> lines and using <font color=red >html </font >
This is hosted by <img:sourceforge.jpg >
end title
Alice -> Bob: Authentication Request
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
17 of 107
1.26 Participants encompass
1
DIAGRAMA DE SECUENCIA
Bob -> Alice: Authentication Response
@enduml
1.26 Participants encompass
It is possible to draw a box around some participants, using box and end box commands.
You can add an optional title or a optional background color, after the box keyword.
@startuml
box "Internal Service" #LightBlue
participant Bob
participant Alice
end box
participant Other
Bob -> Alice : hello
Alice -> Other : hello
@enduml
1.27 Removing Footer
You can use the hide footbox keywords to remove the footer of the diagram.
@startuml
hide footbox
title Footer removed
Alice -> Bob: Authentication Request
Bob --> Alice: Authentication Response
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
18 of 107
1.28 Skinparam
1
DIAGRAMA DE SECUENCIA
1.28 Skinparam
You can use the skinparam command to change colors and fonts for the drawing.
You can use this command:
• In the diagram definition, like any other commands,
• In an included file,
• In a configuration file, provided in the command line or the ANT task.
@startuml
skinparam backgroundColor #EEEBDC
skinparam sequence {
ArrowColor DeepSkyBlue
ActorBorderColor DeepSkyBlue
LifeLineBorderColor blue
LifeLineBackgroundColor #A9DCDF
ParticipantBorderColor DeepSkyBlue
ParticipantBackgroundColor DodgerBlue
ParticipantFontName Impact
ParticipantFontSize 17
ParticipantFontColor #A9DCDF
ActorBackgroundColor aqua
ActorFontColor DeepSkyBlue
ActorFontSize 17
ActorFontName Aapex
}
actor User
participant "First Class" as A
participant "Second Class" as B
participant "Last Class" as C
User -> A: DoWork
activate A
A -> B: Create Request
activate B
B -> C: DoWork
activate C
C --> B: WorkDone
destroy C
B --> A: Request Created
deactivate B
A --> User: Done
deactivate A
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
19 of 107
1.28 Skinparam
1
DIAGRAMA DE SECUENCIA
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
20 of 107
2
DIAGRAMA DE CASOS DE USO
2 Diagrama de casos de uso
2.1 Casos de uso
Los casos de uso estan encerrados entre paréntesis (los paréntesis tienen un aspecto similar a un óvalo).
También puede usar la palabra usecase para crear un caso de uso. Ademas puede crear un alias,
usando la palabra as. Este alias será usado mas adelante, cuando defina relaciones.
@startuml
(First usecase)
(Another usecase) as (UC2)
usecase UC3
usecase (Last\nusecase) as UC4
@enduml
2.2 Actores
Los actores se encierran entre dos puntos.
También puede usar la palabra actor para definir un actor. Ademas puede crear un alias, usando la
palabra as. Este alias sera usado mas adelante cuando haga las relaciones.
We will see later that the actor definitions are optional.
@startuml
:First Actor:
:Another\nactor: as Men2
actor Men3
actor :Last actor: as Men4
@enduml
2.3 Usecases description
If you want to have description on several lines, you can use quotes.
You can also use the following separators: -- .. == __. And you can put titles within the separators.
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
21 of 107
2.4 Basic example
2
DIAGRAMA DE CASOS DE USO
@startuml
usecase UC1 as "You can use
several lines to define your usecase.
You can also use separators.
-Several separators are possible.
==
And you can add titles:
.. Conclusion ..
This allows large description ."
@enduml
2.4 Basic example
To link actors and use cases, the arrow --> is used.
The more dashes "-" in the arrow, the longer the arrow. You can add a label on the arrow, by adding
a ”:” character in the arrow definition.
In this example, you see that User has not been defined before, and is used as an actor.
@startuml
User -> (Start)
User --> (Use the application) : A small label
:Main Admin: ---> (Use the application) : This is\nyet another\nlabel
@enduml
2.5 Extension
If one actor/use case extends another one, you can use the symbol <|-- (which stands for
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
).
22 of 107
2.6 Using notes
2
DIAGRAMA DE CASOS DE USO
@startuml
:Main Admin: as Admin
(Use the application) as (Use)
User <|-- Admin
(Start) <|-- (Use)
@enduml
2.6 Using notes
You can use the note left of , note right of , note top of , note bottom of keywords to define
notes related to a single object.
A note can be also define alone with the note keywords, then linked to other objects using the ..
symbol.
@startuml
:Main Admin: as Admin
(Use the application) as (Use)
User -> (Start)
User --> (Use)
Admin ---> (Use)
note right of Admin : This is an example.
note right of (Use)
A note can also
be on several lines
end note
note "This note is connected\nto several objects ." as N2
(Start) .. N2
N2 .. (Use)
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
23 of 107
2.7 Stereotypes
2
DIAGRAMA DE CASOS DE USO
2.7 Stereotypes
You can add stereotypes while defining actors and use cases using ” << ” and ” >> ”.
@startuml
User << Human >>
:Main Database: as MySql << Application >>
(Start) << One Shot >>
(Use the application) as (Use) << Main >>
User -> (Start)
User --> (Use)
MySql --> (Use)
@enduml
2.8 Changing arrows direction
By default, links between classes have two dashes -- and are vertically oriented. It is possible to use
horizontal link by putting a single dash (or dot) like this:
@startuml
:user: --> (Use case 1)
:user: -> (Use case 2)
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
24 of 107
2.8 Changing arrows direction
2
DIAGRAMA DE CASOS DE USO
You can also change directions by reversing the link:
@startuml
(Use case 1) <.. :user:
(Use case 2) <- :user:
@enduml
It is also possible to change arrow direction by adding left, right, up or down keywords inside the
arrow:
@startuml
:user: -left -> (dummyLeft)
:user: -right -> (dummyRight)
:user: -up -> (dummyUp)
:user: -down -> (dummyDown)
@enduml
You can shorten the arrow by using only the first character of the direction (for example, -d- instead
of -down-) or the two first characters (-do-).
Please note that you should not abuse this functionality : Graphviz gives usually good results without
tweaking.
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
25 of 107
2.9 Casos de uso
2
DIAGRAMA DE CASOS DE USO
2.9 Casos de uso
The title keywords is used to put a title.
You can use title and end title keywords for a longer title, as in sequence diagrams.
@startuml
title Simple <b>Usecase </b>\ nwith one actor
"Use the application" as (Use)
User -> (Use)
@enduml
2.10 Splitting diagrams
The newpage keywords to split your diagram into several pages or images.
@startuml
:actor1: --> (Usecase1)
newpage
:actor2: --> (Usecase2)
@enduml
2.11 Left to right direction
The general default behavior when building diagram is top to bottom.
@startuml
'default
top to bottom direction
user1 --> (Usecase 1)
user2 --> (Usecase 2)
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
26 of 107
2.12 Skinparam
2
DIAGRAMA DE CASOS DE USO
You may change to left to right using the left to right direction command. The result is often
better with this direction.
@startuml
left to right direction
user1 --> (Usecase 1)
user2 --> (Usecase 2)
@enduml
2.12 Skinparam
Puedes usar el comando skinparam para cambiar los colores y los fuentes de los dibujos
Puedes usar este comando:
• In the diagram definition, like any other commands,
• In an included file,
• In a configuration file, provided in the command line or the ANT task.
You can define specific color and fonts for stereotyped actors and usecases.
@startuml
skinparam usecase {
BackgroundColor DarkSeaGreen
BorderColor DarkSlateGray
BackgroundColor << Main >> YellowGreen
BorderColor << Main >> YellowGreen
ArrowColor Olive
ActorBorderColor black
ActorFontName Courier
ActorBackgroundColor << Human >> Gold
}
User << Human >>
:Main Database: as MySql << Application >>
(Start) << One Shot >>
(Use the application) as (Use) << Main >>
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
27 of 107
2.13 Complete example
2
DIAGRAMA DE CASOS DE USO
User -> (Start)
User --> (Use)
MySql --> (Use)
@enduml
2.13 Complete example
@startuml
left to right direction
skinparam packageStyle rect
actor customer
actor clerk
rectangle checkout {
customer -- (checkout)
(checkout) .> (payment) : include
(help) .> (checkout) : extends
(checkout) -- clerk
}
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
28 of 107
3 DIAGRAMA DE CLASES
3 Diagrama de clases
3.1 Relación entre clases
Las relaciones entre clases se definen usando los símbolos siguientes:
Extensión
<|-Coposición *-Agregación o-Se puede cambiar -- por .. para tener lineas punteadas.
Knowing those rules, it is possible to draw the following drawings:
@startuml
scale 800 width
Class01 <|-- Class02
Class03 *-- Class04
Class05 o-- Class06
Class07 .. Class08
Class09 -- Class10
Class11 <|.. Class12
Class13 --> Class14
Class15 ..> Class16
Class17 ..|> Class18
Class19 <--* Class20
@enduml
3.2 Etiquetas en las relaciones
Es posible añadir etiquetas en las relaciones, usando ”:”, seguido del texto de la etiqueta.
Para la cardinalidad, se puede usar "" en cada parte de la relación.
@startuml
Class01 "1" *-- "many" Class02 : contains
Class03 o-- Class04 : aggregation
Class05 --> "1" Class06
@enduml
Se puede añadir una flecha extra apuntando a uno de los objectos, mostrando que objeto actua en el
otro, usando < o > al inicio o al final de la etiqueta.
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
29 of 107
3.2 Etiquetas en las relaciones
3 DIAGRAMA DE CLASES
@startuml
class Car
Driver - Car : drives >
Car *- Wheel : have 4 >
Car -- Person : < owns
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
30 of 107
3.3 Añadir métodos
3 DIAGRAMA DE CLASES
3.3 Añadir métodos
Para declarar variables y métodos, se puede usar el símbolo ":" seguido del nombre de la variable o el
método.
El sistema mirar los paréntesis para determinar si es variable o método.
@startuml
Object <|-- ArrayList
Object : equals ()
ArrayList : Object [] elementData
ArrayList : size ()
@enduml
También es posible agrupar entre llaves { todas las variables y métodos.
La sintaxis es flexible en el orden del tipo/nombre.
@startuml
class Dummy {
String data
void methods ()
}
class Flight {
flightNumber : Integer
departureTime : Date
}
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
31 of 107
3.4 Definiendo la visibilidad
3 DIAGRAMA DE CLASES
3.4 Definiendo la visibilidad
Cuando defines variables o métodos, puedes usar caracteres para definir la visibilidad correspondiente.
#
̃
+
privado
protegido
privado en el package
publico
@startuml
class Dummy {
-field1
#field2
~method1 ()
+method2 ()
}
@enduml
Puede deshabilitar esta característica usando skinparam classAttributeIconSize 0 comando :
@startuml
skinparam classAttributeIconSize 0
class Dummy {
-field1
#field2
~method1 ()
+method2 ()
}
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
32 of 107
3.5 Abstracto y estático
3 DIAGRAMA DE CLASES
3.5 Abstracto y estático
Puede definir métodos o variables abstractos o estaticos usando el modificador static o abstract.
Estos modificadores se pueden usar tanto al inicio como al final de la linea. También se puede usar
classifier en vez de static.
@startuml
class Dummy {
{static} String id
{abstract} void methods ()
}
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
33 of 107
3.6 Cuerpo de las clases avanzado
3 DIAGRAMA DE CLASES
3.6 Cuerpo de las clases avanzado
Por defecto, los métodos y las variables son reagrupadas automáticamente por PlantUML. Puedes
usar separadores para definir tu propia ordenación. Están disponibles los siguientes separadores:
-- .. == __.
También se puede poner títulos entre los separadores:
@startuml
class Foo1 {
You can use
several lines
..
as you want
and group
==
things together.
__
You can have as many groups
as you want
-End of class
}
class User {
.. Simple Getter ..
+ getName ()
+ getAddress ()
.. Some setter ..
+ setName ()
__ private data __
int age
-- encrypted -String password
}
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
34 of 107
3.7 Notas y estereotipos
3 DIAGRAMA DE CLASES
3.7 Notas y estereotipos
Los estereotipos se definen con la palabra clave class, ” << ” y ” >> ”.
Puede definir notas usando note left of , note right of , note top of , note bottom of.
También puedes definir una nota en la útlima clase definida usando note left, note right, note top, note bottom.
Una nota también se puede definir sola usando la palabra note, y luego vincularla usando el símbolo ...
@startuml
class Object << general >>
Object <|--- ArrayList
note top of Object : In java , every class\nextends this one.
note "This is a floating note" as N1
note "This note is connected\nto several objects ." as N2
Object .. N2
N2 .. ArrayList
class Foo
note left: On last defined class
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
35 of 107
3.8 More on notes
3.8
3 DIAGRAMA DE CLASES
More on notes
It is also possible to use few html tags like :
• <b>
• <u>
• <i>
• <s>, <del>, <strike>
• <font color="AAAAAA"> or <font color="colorName">
• <color:AAAAAA> or <color:colorName>
• <size:nn> to change font size
• <img src="file"> or <img:file> : the file must be accessible by the filesystem
You can also have a note on several lines You can also define a note on the last defined class using
note left, note right, note top, note bottom.
@startuml
class Foo
note left: On last defined class
note top of Object
In java , <size :18>every </size > <u>class </u>
<b>extends </b>
<i>this </i> one.
end note
note as N1
This note is <u>also </u>
<b><color:royalBlue >on several </color >
<s>words </s> lines
And this is hosted by <img:sourceforge.jpg >
end note
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
36 of 107
3.9 Note on links
3.9
3 DIAGRAMA DE CLASES
Note on links
It is possible to add a note on a link, just after the link definition, using note on link.
You can also use note left on link, note right on link, note top on link, note bottom on
link if you want to change the relative position of the note with the label.
@startuml
class Dummy
Dummy --> Foo : A link
note on link #red: note that is red
Dummy --> Foo2 : Another link
note right on link #blue
this is my note on right link
and in blue
end note
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
37 of 107
3.10 Abstract class and interface
3 DIAGRAMA DE CLASES
3.10 Abstract class and interface
You can declare a class as abstract using "abstract" or "abstract class" keywords.
The class will be printed in italic.
You can use the interface, annotation and enum keywords too.
@startuml
abstract class AbstractList
abstract AbstractCollection
interface List
interface Collection
List <|-- AbstractList
Collection <|-- AbstractCollection
Collection <|- List
AbstractCollection <|- AbstractList
AbstractList <|-- ArrayList
class ArrayList {
Object [] elementData
size ()
}
enum TimeUnit {
DAYS
HOURS
MINUTES
}
annotation SuppressWarnings
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
38 of 107
3.11 No utilizar letras
3 DIAGRAMA DE CLASES
3.11 No utilizar letras
Si no desea utilizar letras en la vista de clase (o enum...), usted puede:
• Utilice la palabra clave as en la definición de la clase
• Poner el nombre de la clase entre comillas ""
@startuml
class "This is my class" as class1
class class2 as "It works this way too"
class2 *-- "foo/dummy" : use
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
39 of 107
3.12 Hide attributes, methods...
3 DIAGRAMA DE CLASES
3.12 Hide attributes, methods...
You can parameterize the display of classes using the hide/show command.
The basic command is: hide empty members. This command will hide atributos o métodos, si
están vacíos.
Instancia de empty members, se puede utilizar:
• empty fields o empty attributes para los campos vacíos,
• empty methods por métodos vacíos,
• fields o attributes que ocultar campos, incluso si se describen,
• methods cual se ocultará métodos, incluso si se describen,
• members cual se ocultará campos y métodos, incluso si se describen,
• circle para el personaje en círculos frente a nombre de la clase,
• stereotype for the stereotype.
You can also provide, just after the hide or show keyword:
• class for all classes,
• interface for all interfaces,
• enum for all enums,
• <<foo1>> for classes which are stereotyped with foo1,
• an existing class name.
You can use several show/hide commands to define rules and exceptions.
@startuml
class Dummy1 {
+myMethods ()
}
class Dummy2 {
+hiddenMethod ()
}
class Dummy3 <<Serializable >> {
String name
}
hide
hide
show
show
members
<<Serializable >> circle
Dummy1 methods
<<Serializable >> fields
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
40 of 107
3.13 Hide classes
3 DIAGRAMA DE CLASES
3.13 Hide classes
You can also use the show/hide commands to hide classes.
This may be useful if you define a large !included file, and if you want to hide come classes after
file inclusion.
@startuml
class Foo1
class Foo2
Foo2 *-- Foo1
hide Foo2
@enduml
3.14 Use generics
You can also use bracket < and > to define generics usage in a class.
@startuml
class Foo <? extends Element > {
int size ()
}
Foo *- Element
@enduml
3.15 Specific Spot
Usually, a spotted character (C, I, E or A) is used for classes, interface, enum and abstract classes.
But you can define your own spot for a class when you define the stereotype, adding a single
character and a color, like in this example:
@startuml
class System << (S,# FF7700) Singleton >>
class Date << (D,orchid) >>
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
41 of 107
3.16 Packages
3 DIAGRAMA DE CLASES
3.16 Packages
You can define a package using the package keyword, and optionally declare a background color
for your package (Using a html color code or name).
Note that package definitions can be nested.
@startuml
package "Classic Collections" #DDDDDD {
Object <|-- ArrayList
}
package net.sourceforge.plantuml {
Object <|-- Demo1
Demo1 *- Demo2
}
@enduml
3.17 Packages style
There are different styles available for packages.
You can specify them either by setting a default style with the command : skinparam packageStyle,
or by using a stereotype on the package:
@startuml
package foo1 <<Node >> {
class Class1
}
package foo2 <<Rect >> {
class Class2
}
package foo3 <<Folder >> {
class Class3
}
package foo4 <<Frame >> {
class Class4
}
package foo5 <<Cloud >> {
class Class5
}
package foo6 <<Database >> {
class Class6
}
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
42 of 107
3.18 Namespaces
3 DIAGRAMA DE CLASES
You can also define links between packages, like in the following example:
@startuml
skinparam packageStyle rect
package foo1.foo2 {
}
package foo1.foo2.foo3 {
class Object
}
foo1.foo2 +-- foo1.foo2.foo3
@enduml
3.18 Namespaces
In packages, the name of a class is the unique identifier of this class. It means that you cannot have
two classes with the very same name in different packages.
In that case, you should use namespaces instead of packages.
You can refer to classes from other namespaces by fully qualify them. Classes from the default
namespace are qualified with a starting dot.
Note that you don’t have to explicitly create namespace : a fully qualified class is automatically
put in the right namespace.
@startuml
class BaseClass
namespace net.dummy #DDDDDD {
.BaseClass <|-- Person
Meeting o-- Person
.BaseClass <|- Meeting
}
namespace net.foo {
net.dummy.Person <|- Person
.BaseClass <|-- Person
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
43 of 107
3.19 Automatic namespace creation
3 DIAGRAMA DE CLASES
net.dummy.Meeting o-- Person
}
BaseClass <|-- net.unused.Person
@enduml
3.19 Automatic namespace creation
You can define another separator (other than the dot) using the command : set namespaceSeparator
???.
@startuml
set namespaceSeparator ::
class X1::X2::foo {
some info
}
@enduml
You can disable automatic package creation using the command set namespaceSeparator none.
@startuml
set namespaceSeparator none
class X1.X2.foo {
some info
}
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
44 of 107
3.20 Lollipop interface
3 DIAGRAMA DE CLASES
3.20 Lollipop interface
You can also define lollipops interface on classes, using the following syntax:
• bar ()- foo
• bar ()-- foo
• foo -() bar
@startuml
class foo
bar ()- foo
@enduml
3.21 Changing arrows direction
By default, links between classes have two dashes -- and are vertically oriented. It is possible to
use horizontal link by putting a single dash (or dot) like this:
@startuml
Room o- Student
Room *-- Chair
@enduml
You can also change directions by reversing the link:
@startuml
Student -o Room
Chair --* Room
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
45 of 107
3.22 Title the diagram
3 DIAGRAMA DE CLASES
It is also possible to change arrow direction by adding left, right, up or down keywords inside the
arrow:
@startuml
foo -left -> dummyLeft
foo -right -> dummyRight
foo -up -> dummyUp
foo -down -> dummyDown
@enduml
You can shorten the arrow by using only the first character of the direction (for example, -dinstead of -down-) or the two first characters (-do-).
Please note that you should not abuse this functionality : Graphviz gives usually good results
without tweaking.
3.22 Title the diagram
The title keyword is used to put a title.
You can use title and end title keywords for a longer title, as in sequence diagrams.
@startuml
title Simple <b>example </b>\nof title
Object <|-- ArrayList
@enduml
3.23 Legend the diagram
The legend and end legend are keywords is used to put a legend.
You can optionally specify to have left, right or center alignment for the legend.
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
46 of 107
3.24 Association classes
3 DIAGRAMA DE CLASES
@startuml
Object <|- ArrayList
legend right
<b>Object </b> and <b>ArrayList </b>
are simple class
endlegend
@enduml
3.24 Association classes
You can define association class after that a relation has been defined between two classes, like in
this example:
@startuml
class Student {
Name
}
Student "0..*" - "1..*" Course
(Student , Course) .. Enrollment
class Enrollment {
drop ()
cancel ()
}
@enduml
You can define it in another direction:
@startuml
class Student {
Name
}
Student "0..*" -- "1..*" Course
(Student , Course) . Enrollment
class Enrollment {
drop ()
cancel ()
}
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
47 of 107
3.25 Skinparam
3 DIAGRAMA DE CLASES
3.25 Skinparam
Usted puede utilizar la skinparam comando para cambiar colores y fuentes para la dibujo. Usted
puede utilizar este comando :
You can use this command :
• Definición del diagrama, al igual que cualquier otro comando,
• En un archivo incluido,
• In a configuration file, provided in the command line or the ANT task.
@startuml
skinparam class {
BackgroundColor PaleGreen
ArrowColor SeaGreen
BorderColor SpringGreen
}
skinparam stereotypeCBackgroundColor YellowGreen
Class01 "1" *-- "many" Class02 : contains
Class03 o-- Class04 : aggregation
@enduml
3.26 Skinned Stereotypes
You can define specific color and fonts for stereotyped classes.
@startuml
skinparam class {
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
48 of 107
3.27 Color gradient
3 DIAGRAMA DE CLASES
BackgroundColor PaleGreen
ArrowColor SeaGreen
BorderColor SpringGreen
BackgroundColor <<Foo >> Wheat
BorderColor <<Foo >> Tomato
}
skinparam stereotypeCBackgroundColor YellowGreen
skinparam stereotypeCBackgroundColor << Foo >> DimGray
Class01 << Foo >>
Class01 "1" *-- "many" Class02 : contains
Class03 <<Foo >> o-- Class04 : aggregation
@enduml
3.27 Color gradient
It’s possible to declare individual color for classes or note using the notation.
You can use either standard color name or RGB code.
You can also use color gradient in background, with the following syntax: two colors names separated
either by:
• |,
• /,
• \,
• or depending the direction of the gradient.
For example, you could have:
@startuml
skinparam backgroundcolor AntiqueWhite/Gold
skinparam classBackgroundColor Wheat|CornflowerBlue
class Foo #red -green
note left of Foo #blue \9932 CC {
this is my
note on this class
}
package example #GreenYellow/ LightGoldenRodYellow {
class Dummy
}
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
49 of 107
3.28 Splitting large files
3 DIAGRAMA DE CLASES
3.28 Splitting large files
Sometimes, you will get some very large image files.
You can use the ”page (hpages)x(vpages)” command to split the generated image into several
files :
hpages is a number that indicated the number of horizontal pages, and vpages is a number that
indicated the number of vertical pages.
@startuml
' Split into 4 pages
page 2x2
class BaseClass
namespace net.dummy #DDDDDD {
.BaseClass <|-- Person
Meeting o-- Person
.BaseClass <|- Meeting
}
namespace net.foo {
net.dummy.Person <|- Person
.BaseClass <|-- Person
net.dummy.Meeting o-- Person
}
BaseClass <|-- net.unused.Person
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
50 of 107
3.28 Splitting large files
3 DIAGRAMA DE CLASES
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
51 of 107
4 DIAGRAMA DE ACTIVIDADES
4
Diagrama de Actividades
4.1
Actividades simples
Puede usarse usar (*) para el punto inicial y el punto final de el diagrama de actividad
En algunos casos, es posible que quieras usar (*top) para obligar a que el punto inicial sea
dibujado en la parte de superior del diagrama.
Para dibujar flechas, usar -->.
@startuml
(*) --> "First Activity"
"First Activity" --> (*)
@enduml
4.2
Etiquetas para las flechas
Si no se especifica lo contrario, una flecha comienza en la última actividad usada.
Puede añadírsele una etiqueta a una flecha usando corchetes ([ y ]) justo después de definir la flecha.
@startuml
(*) --> "First Activity"
-->[You can put also labels] "Second Activity"
--> (*)
@enduml
4.3
Changing arrow direction
You can use -> for horizontal arrows. It is possible to force arrow’s direction using the following
syntax:
• -down-> (default arrow)
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
52 of 107
4.4 Ramas
4 DIAGRAMA DE ACTIVIDADES
• -right-> or ->
• -left->
• -up->
@startuml
(*) -up -> "First Activity"
-right -> "Second Activity"
--> "Third Activity"
-left -> (*)
@enduml
4.4
Ramas
Usted puede usar if/then/else palabras clave para definir las ramas.
@startuml
(*) --> "Initialization"
if "Some Test" then
-->[true] "Some Activity"
--> "Another activity"
-right -> (*)
else
->[false] "Something else"
-->[Ending process] (*)
endif
@enduml
Unfortunately, you will have to sometimes repeat the same activity in the diagram text:
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
53 of 107
4.5 More on Branches
4 DIAGRAMA DE ACTIVIDADES
@startuml
(*) --> "check input"
If "input is verbose" then
--> [Yes] "turn on verbosity"
--> "run command"
else
--> "run command"
Endif
-->(*)
@enduml
4.5
More on Branches
By default, a branch is connected to the last defined activity, but it is possible to override this and
to define a link with the if keywords.
It is also possible to nest branches.
@startuml
(*) --> if "Some Test" then
-->[true] "activity 1"
if "" then
-> "activity 3" as a3
else
if "Other test" then
-left -> "activity 5"
else
--> "activity 6"
endif
endif
else
->[false] "activity 2"
endif
a3 --> if "last test" then
--> "activity 7"
else
-> "activity 8"
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
54 of 107
4.6 Synchronization
4 DIAGRAMA DE ACTIVIDADES
endif
@enduml
4.6
Synchronization
You can use === code === to display synchronization bars.
@startuml
(*) --> ===B1===
--> "Parallel Activity 1"
--> ===B2===
===B1=== --> "Parallel Activity 2"
--> ===B2===
--> (*)
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
55 of 107
4.7 Long activity description
4.7
4 DIAGRAMA DE ACTIVIDADES
Long activity description
When you declare activities, you can span on several lines the description text. You can also add
\n in the description.
You can also give a short code to the activity with the as keyword. This code can be used latter
in the diagram description.
@startuml
(*) -left -> "this <size :20> activity </size >
is <b>very </b> <color:red >long2 </color >
and defined on several lines
that contains many <i>text </i>" as A1
-up -> "Another activity\n on several lines"
A1 --> "Short activity <img:sourceforge.jpg >"
@enduml
4.8
Notes
You can add notes on a activity using the commands note left, note right, note top or note
bottom, just after the description of the activity you want to note.
If you want to put a note on the starting point, define the note at the very beginning of the diagram
description.
You can also have a note on several lines, using the endnote keywords.
@startuml
(*) --> "Some Activity"
note right: This activity has to be defined
"Some Activity" --> (*)
note left
This note is on
several lines
end note
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
56 of 107
4.9 Partition
4.9
4 DIAGRAMA DE ACTIVIDADES
Partition
You can define a partition using the partition keyword, and optionally declare a background color
for your partition (Using a html color code or name)
When you declare activities, they are automatically put in the last used partition.
You can close the partition definition using a closing bracket }.
@startuml
partition Conductor {
(*) --> "Climbs on Platform"
--> === S1 ===
--> Bows
}
partition Audience LightSkyBlue {
=== S1 === --> Applauds
}
partition Conductor {
Bows --> === S2 ===
--> WavesArmes
Applauds --> === S2 ===
}
partition Orchestra #CCCCEE {
WavesArmes --> Introduction
--> "Play music"
}
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
57 of 107
4.10 Título del diagrama
4 DIAGRAMA DE ACTIVIDADES
4.10 Título del diagrama
title es usado para poner títulos.Se puede usar título y fin del título para títulos largos,como en los d
You can use title and end title keywords for a longer title, as in sequence diagrams.
@startuml
title Simple example\nof title
(*) --> "First activity"
--> (*)
@enduml
4.11 Skinparam
You can use the skinparam command to change colors and fonts for the drawing.
You can use this command :
• In the diagram definition, like any other commands,
• In an included file,
• In a configuration file, provided in the command line or the ANT task.
You can define specific color and fonts for stereotyped activities.
@startuml
skinparam backgroundColor #AAFFFF
skinparam activity {
StartColor red
BarColor SaddleBrown
EndColor Silver
BackgroundColor Peru
BackgroundColor << Begin >> Olive
BorderColor Peru
FontName Impact
}
(*)
-->
-->
-->
-->
-->
--> "Climbs on Platform" << Begin >>
=== S1 ===
Bows
=== S2 ===
WavesArmes
(*)
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
58 of 107
4.12 Octagon
4 DIAGRAMA DE ACTIVIDADES
4.12 Octagon
You can change the shape of activities to octagon using the skinparam activityShape octagon
command.
@startuml
'Default is skinparam activityShape roundBox
skinparam activityShape octagon
(*) --> "First Activity"
"First Activity" --> (*)
@enduml
4.13 Complete example
@startuml
title Servlet Container
(*) --> "ClickServlet.handleRequest ()"
--> "new Page"
if "Page.onSecurityCheck" then
->[true] "Page.onInit ()"
if "isForward ?" then
->[no] "Process controls"
if "continue processing ?" then
-->[yes] === RENDERING ===
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
59 of 107
4.13 Complete example
4 DIAGRAMA DE ACTIVIDADES
else
-->[no] === REDIRECT_CHECK ===
endif
else
-->[yes] === RENDERING ===
endif
if "is Post ?" then
-->[yes] "Page.onPost ()"
--> "Page.onRender ()" as render
--> === REDIRECT_CHECK ===
else
-->[no] "Page.onGet ()"
--> render
endif
else
-->[false] === REDIRECT_CHECK ===
endif
if "Do redirect ?" then
->[yes] "redirect request"
--> == BEFORE_DESTROY ===
else
if "Do Forward ?" then
-left ->[yes] "Forward request"
--> == BEFORE_DESTROY ===
else
-right ->[no] "Render page template"
--> == BEFORE_DESTROY ===
endif
endif
--> "Page.onDestroy ()"
-->(*)
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
60 of 107
4.13 Complete example
4 DIAGRAMA DE ACTIVIDADES
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
61 of 107
5
5
DIAGRAMA DE ACTIVIDAD (BETA)
Diagrama de Actividad (beta)
La actual sintaxis para los diagramas de actividad tiene varias limitaciones e inconvenientes (por ejemplo, es Así entonces, una nueva sintaxis e implementación es propuesta como versión beta para usuarios (empezando con V7947), sólo así podríamos definir una mejor sintaxis y formato.
Otra ventaja de esta nueva implementación, es que está hecha sin la necesidad de tener Graphviz
instalado (como para la secuencia de diagramas)
La nueva sintaxis va a reemplazar la anterior. Sin embargo, por razones de compatibilidad, la
anterior sintaxis va seguir siendo reconocida, para asegurar ascendiendo la compatibilidad.
Los usuarios están siendo motivados para migrarse a la nueva sintaxis
5.1
Actividad simple
Las etiquetas de actividades inician con : y terminan con ;.
Se puede realizar formato de texto usando la sintaxis creole wiki.
Están implícitamente unidos en su orden de definición
@startuml
:Hello world;
:This is on defined on
several ** lines **;
@enduml
5.2
Inicio/Parar
Puedes usar las palabras claves start y stop para denotar el inicio y el fin del diagrama
@startuml
start
:Hello world;
:This is on defined on
several ** lines **;
stop
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
62 of 107
5.3 Conditional
5.3
5
DIAGRAMA DE ACTIVIDAD (BETA)
Conditional
You can use if, then and else keywords to put tests if your diagram. Labels can be provided
using parentheses.
@startuml
start
if (Graphviz installed ?) then (yes)
:process all\ndiagrams;
else (no)
:process only
__sequence__ and __activity__ diagrams;
endif
stop
@enduml
You can use the elseif keyword to have several tests :
@startuml
start
if (condition A) then (yes)
:Text 1;
elseif (condition B) then (yes)
:Text 2;
stop
elseif (condition C) then (yes)
:Text 3;
elseif (condition D) then (yes)
:Text 4;
else (nothing)
:Text else;
endif
stop
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
63 of 107
5.4 Repeat loop
5.4
5
DIAGRAMA DE ACTIVIDAD (BETA)
Repeat loop
You can use repeat and repeatwhile keywords to have repeat loops.
@startuml
start
repeat
:read data;
:generate diagrams;
repeat while (more data ?)
stop
@enduml
5.5
While loop
You can use while and end while keywords to have repeat loops.
@startuml
start
while (data available ?)
:read data;
:generate diagrams;
endwhile
stop
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
64 of 107
5.6 Parallel processing
5
DIAGRAMA DE ACTIVIDAD (BETA)
It is possible to provide a label after the endwhile keyword, or using the is keyword.
@startuml
while (check filesize ?) is (not empty)
:read file;
endwhile (empty)
:close file;
@enduml
5.6
Parallel processing
You can use fork, fork again and end fork keywords to denote parallel processing.
@startuml
start
if (multiprocessor ?) then (yes)
fork
:Treatment 1;
fork again
:Treatment 2;
end fork
else (monoproc)
:Treatment 1;
:Treatment 2;
endif
@enduml
5.7
Notes
Text formatting can be done using creole wiki syntax.
@startuml
start
:foo1;
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
65 of 107
5.8 Title Legend
5
DIAGRAMA DE ACTIVIDAD (BETA)
note left: This is a note
:foo2;
note right
This note is on several
// lines // and can
contain <b>HTML </b>
====
* Calling the method ""foo ()"" is prohibited
end note
stop
@enduml
5.8
Title Legend
You can add title, header, footer, legend to a diagram:
@startuml
title this is my title
if (condition ?) then (yes)
:yes;
else (no)
:no;
note right
this is a note
end note
endif
stop
legend
this is the legend
endlegend
footer dummy footer
header
this is
a long __dummy__ header
end header
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
66 of 107
5.9 Colors
5.9
5
DIAGRAMA DE ACTIVIDAD (BETA)
Colors
You can use specify a color for some activities.
@startuml
start
:starting progress;
#HotPink:reading configuration files
These files should edited at this point !;
#AAAAAA:ending of the process;
@enduml
5.10 Arrows
Using the -> notation, you can add texts to arrow, and change their color.
@startuml
:foo1;
-> You can put text on arrows;
if (test) then
-[#blue]->
:foo2;
-[#green]-> The text can
also be on several lines
and ** very ** long ...;
:foo3;
else
-[#black]->
:foo4;
endif
-[#gray]->
:foo5;
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
67 of 107
5.11 Grouping
5
DIAGRAMA DE ACTIVIDAD (BETA)
5.11 Grouping
You can group activity together by defining partition:
@startuml
start
partition Initialization {
:read config file;
:init internal variable;
}
partition Running {
:wait for user interaction;
:print information;
}
stop
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
68 of 107
5.12 Swimlanes
5
DIAGRAMA DE ACTIVIDAD (BETA)
5.12 Swimlanes
Using pipe |, you can define swimlanes.
It’s also possible to change swimlanes color.
@startuml
|Swimlane1|
start
:foo1;
|# AntiqueWhite|Swimlane2|
:foo2;
:foo3;
|Swimlane1|
:foo4;
|Swimlane2|
:foo5;
stop
@enduml
5.13 Detach
It’s possible to remove an arrow using the detach keyword.
@startuml
:start;
fork
:foo1;
:foo2;
fork again
:foo3;
detach
endfork
if (foo4) then
:foo5;
detach
endif
:foo6;
detach
:foo7;
stop
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
69 of 107
5.14 SDL
5
DIAGRAMA DE ACTIVIDAD (BETA)
5.14 SDL
By changing the final ; separator, you can set different rendering for the activity:
• |
• <
• >
• /
• ]
• }
@startuml
:Ready;
:next(o)|
:Receiving;
split
:nak(i)<
:ack(o)>
split again
:ack(i)<
:next(o)
on several line|
:i := i + 1]
:ack(o)>
split again
:err(i)<
:nak(o)>
split again
:foo/
split again
:i > 5}
stop
end split
:finish;
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
70 of 107
5.15 Complete example
5
DIAGRAMA DE ACTIVIDAD (BETA)
5.15 Complete example
@startuml
start
:ClickServlet.handleRequest ();
:new page;
if (Page.onSecurityCheck) then (true)
:Page.onInit ();
if (isForward ?) then (no)
:Process controls;
if (continue processing ?) then (no)
stop
endif
if (isPost ?) then (yes)
:Page.onPost ();
else (no)
:Page.onGet ();
endif
:Page.onRender ();
endif
else (false)
endif
if (do redirect ?) then (yes)
:redirect process;
else
if (do forward ?) then (yes)
:Forward request;
else (no)
:Render page template;
endif
endif
stop
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
71 of 107
5.15 Complete example
5
DIAGRAMA DE ACTIVIDAD (BETA)
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
72 of 107
6 COMPONENT DIAGRAM
6
6.1
Component Diagram
Components
Components must be bracketed.
You can also use the component keyword to defines a component. And you can define an alias,
using the as keyword. This alias will be used latter, when defining relations.
@startuml
[First component]
[Another component] as Comp2
component Comp3
component [Last\ncomponent] as Comp4
@enduml
6.2
Interfaces
Interface can be defined using the () symbol (because this looks like a circle).
You can also use the interface keyword to defines an interface. And you can define an alias, using
the as keyword. This alias will be used latter, when defining relations.
We will see latter that interface definition is optional.
@startuml
() "First Interface"
() "Another interface" as Interf2
interface Interf3
interface "Last\ninterface" as Interf4
@enduml
6.3
Basic example
Links between elements are made using combinations of dotted line (..), straight line (--), and
arrows (-->) symbols.
@startuml
DataAccess - [First Component]
[First Component] ..> HTTP : use
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
73 of 107
6.4 Using notes
6.4
6 COMPONENT DIAGRAM
Using notes
You can use the note left of , note right of , note top of , note bottom of keywords to
define notes related to a single object.
A note can be also define alone with the note keywords, then linked to other objects using the ..
symbol.
@startuml
interface "Data Access" as DA
DA - [First Component]
[First Component] ..> HTTP : use
note left of HTTP : Web Service only
note right of [First Component]
A note can also
be on several lines
end note
@enduml
6.5
Grouping Components
You can use several keywords to group components and interfaces together:
• package
• node
• folder
• frame
• cloud
• database
@startuml
package "Some Group" {
HTTP - [First Component]
[Another Component]
}
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
74 of 107
6.6 Changing arrows direction
6 COMPONENT DIAGRAM
node "Other Groups" {
FTP - [Second Component]
[First Component] --> FTP
}
cloud {
[Example 1]
}
database "MySql" {
folder "This is my folder" {
[Folder 3]
}
frame "Foo" {
[Frame 4]
}
}
[Another Component] --> [Example 1]
[Example 1] --> [Folder 3]
[Folder 3] --> [Frame 4]
@enduml
6.6
Changing arrows direction
By default, links between classes have two dashes -- and are vertically oriented. It is possible to
use horizontal link by putting a single dash (or dot) like this:
@startuml
[Component] --> Interface1
[Component] -> Interface2
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
75 of 107
6.7 Title the diagram
6 COMPONENT DIAGRAM
You can also change directions by reversing the link:
@startuml
Interface1 <-- [Component]
Interface2 <- [Component]
@enduml
It is also possible to change arrow direction by adding left, right, up or down keywords inside the
arrow:
@startuml
[Component]
[Component]
[Component]
[Component]
@enduml
-left -> left
-right -> right
-up -> up
-down -> down
You can shorten the arrow by using only the first character of the direction (for example, -dinstead of -down-) or the two first characters (-do-).
Please note that you should not abuse this functionality : Graphviz gives usually good results
without tweaking.
6.7
Title the diagram
The title keywords is used to put a title.
You can use title and end title keywords for a longer title, as in sequence diagrams.
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
76 of 107
6.8 Use UML2 notation
6 COMPONENT DIAGRAM
@startuml
title Very simple component\ndiagram
interface "Data Access" as DA
DA - [First Component]
[First Component] ..> HTTP : use
@enduml
6.8
Use UML2 notation
The skinparam componentStyle uml2 command is used to switch to UML2 notation.
@startuml
skinparam componentStyle uml2
interface "Data Access" as DA
DA - [First Component]
[First Component] ..> HTTP : use
@enduml
6.9
Individual colors
You can specify a color after component definition.
@startuml
component
@enduml
[Web Server] #Yellow
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
77 of 107
6.10 Skinparam
6 COMPONENT DIAGRAM
6.10 Skinparam
You can use the skinparam command to change colors and fonts for the drawing.
You can use this command :
• In the diagram definition, like any other commands,
• In an included file,
• In a configuration file, provided in the command line or the ANT task.
You can define specific color and fonts for stereotyped components and interfaces.
@startuml
skinparam component {
FontSize 13
InterfaceBackgroundColor RosyBrown
InterfaceBorderColor orange
BackgroundColor <<Apache >> Red
BorderColor <<Apache >> #FF6655
FontName Courier
BorderColor black
BackgroundColor gold
ArrowFontName Impact
ArrowColor #FF6655
ArrowFontColor #777777
}
() "Data Access" as DA
DA - [First Component]
[First Component] ..> () HTTP : use
HTTP - [Web Server] << Apache >>
@enduml
@startuml
[AA] <<static lib >>
[BB] <<shared lib >>
[CC] <<static lib >>
node node1
node node2 <<shared node >>
database Production
skinparam component {
backgroundColor <<static lib >> DarkKhaki
backgroundColor <<shared lib >> Green
}
skinparam node {
borderColor Green
backgroundColor Yellow
backgroundColor <<shared node >> Magenta
}
skinparam databaseBackgroundColor Aqua
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
78 of 107
6.10 Skinparam
6 COMPONENT DIAGRAM
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
79 of 107
7 STATE DIAGRAM
7
7.1
State Diagram
Simple State
You can use [*] for the starting point and ending point of the state diagram.
Use --> for arrows.
@startuml
[*] --> State1
State1 --> [*]
State1 : this is a string
State1 : this is another string
State1 -> State2
State2 --> [*]
@enduml
7.2
Composite state
A state can also be composite. You have to define it using the state keywords and brackets.
@startuml
scale 350 width
[*] --> NotShooting
state NotShooting {
[*] --> Idle
Idle --> Configuring : EvConfig
Configuring --> Idle : EvConfig
}
state Configuring {
[*] --> NewValueSelection
NewValueSelection --> NewValuePreview : EvNewValue
NewValuePreview --> NewValueSelection : EvNewValueRejected
NewValuePreview --> NewValueSelection : EvNewValueSaved
state NewValuePreview {
State1 -> State2
}
}
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
80 of 107
7.3 Long name
7.3
7 STATE DIAGRAM
Long name
You can also use the state keyword to use long description for states.
@startuml
scale 600 width
[*] -> State1
State1 --> State2 : Succeeded
State1 --> [*] : Aborted
State2 --> State3 : Succeeded
State2 --> [*] : Aborted
state State3 {
state "Accumulate Enough Data\nLong State Name" as long1
long1 : Just a test
[*] --> long1
long1 --> long1 : New Data
long1 --> ProcessData : Enough Data
}
State3 --> State3 : Failed
State3 --> [*] : Succeeded / Save Result
State3 --> [*] : Aborted
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
81 of 107
7.4 Concurrent state
7.4
7 STATE DIAGRAM
Concurrent state
You can define concurrent state into a composite state using either -- or || symbol as separator.
@startuml
[*] --> Active
state Active {
[*] -> NumLockOff
NumLockOff --> NumLockOn : EvNumLockPressed
NumLockOn --> NumLockOff : EvNumLockPressed
-[*] -> CapsLockOff
CapsLockOff --> CapsLockOn : EvCapsLockPressed
CapsLockOn --> CapsLockOff : EvCapsLockPressed
-[*] -> ScrollLockOff
ScrollLockOff --> ScrollLockOn : EvCapsLockPressed
ScrollLockOn --> ScrollLockOff : EvCapsLockPressed
}
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
82 of 107
7.5 dirección de la flecha
7.5
7 STATE DIAGRAM
dirección de la flecha
Puede usar -> para flechas horizontales. Es posible forzar la dirección de las flechas utilizando la
siguiente sintaxis:
• -down-> (default arrow)
• -right-> or ->
• -left->
• -up->
@startuml
[*] -up -> First
First -right -> Second
Second --> Third
Third -left -> Last
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
83 of 107
7.6 Note
7 STATE DIAGRAM
Puede hacer la flecha mas corta usando sólo el primer caracter de la direccion (por ejemplo, -d- en
vez de -down-) o los dos primeros carácteres (-do-).
Tenga en cuenta que no debe abusar de esta funcionalidad: GraphViz Ésta generalmente obtiene
buenos resultados sin ajustarla.
7.6
Note
You can also define notes using note left of, note right of, note top of, note bottom of
keywords.
You can also define notes on several lines.
@startuml
[*] --> Active
Active --> Inactive
note left of Active : this is a short\nnote
note right of Inactive
A note can also
be defined on
several lines
end note
@enduml
You can also have floating notes.
@startuml
state foo
note "This is a floating note" as N1
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
84 of 107
7.7 More in notes
7.7
7 STATE DIAGRAM
More in notes
You can put notes on composite states.
@startuml
[*] --> NotShooting
state "Not Shooting State" as NotShooting {
state "Idle mode" as Idle
state "Configuring mode" as Configuring
[*] --> Idle
Idle --> Configuring : EvConfig
Configuring --> Idle : EvConfig
}
note right of NotShooting : This is a note on a composite state
@enduml
7.8
Skinparam
You can use the skinparam command to change colors and fonts for the drawing.
You can use this command :
• In the diagram definition, like any other commands,
• In an included file,
• In a configuration file, provided in the command line or the ANT task.
You can define specific color and fonts for stereotyped states.
@startuml
skinparam backgroundColor LightYellow
skinparam state {
StartColor MediumBlue
EndColor Red
BackgroundColor Peru
BackgroundColor <<Warning >> Olive
BorderColor Gray
FontName Impact
}
[*] --> NotShooting
state "Not Shooting State" as NotShooting {
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
85 of 107
7.8 Skinparam
7 STATE DIAGRAM
state "Idle mode" as Idle <<Warning >>
state "Configuring mode" as Configuring
[*] --> Idle
Idle --> Configuring : EvConfig
Configuring --> Idle : EvConfig
}
NotShooting --> [*]
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
86 of 107
8
8
8.1
OBJECT DIAGRAM
Object Diagram
Definition of objects
You define instance of objects using the object keywords.
@startuml
object firstObject
object "My Second Object" as o2
@enduml
8.2
Relations between objects
Relations between objects are defined using the following symbols :
Extension
Composition
Aggregation
<|-*-o--
It is possible to replace -- by .. to have a dotted line.
Knowing those rules, it is possible to draw the following drawings.
It is possible a add a label on the relation, using ” : ”, followed by the text of the label.
For cardinality, you can use double-quotes "" on each side of the relation.
@startuml
object Object01
object Object02
object Object03
object Object04
object Object05
object Object06
object Object07
object Object08
Object01
Object03
Object05
Object07
@enduml
8.3
<|-- Object02
*-- Object04
o-- "4" Object06
.. Object08 : some labels
Adding fields
To declare fields, you can use the symbol ":" followed by the field’s name.
@startuml
object user
user : name = "Dummy"
user : id = 123
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
87 of 107
8.4 Common features with class diagrams
8
OBJECT DIAGRAM
It is also possible to ground between brackets { all fields.
@startuml
object user {
name = "Dummy"
id = 123
}
@enduml
8.4
Common features with class diagrams
• Visibility
• Defines notes
• Use packages
• Title the diagram
• Skin the output
• Split the image
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
88 of 107
9 COMMON COMMANDS
9
Common commands
9.1
Footer and header
You can use the commands header or footer to add a footer or a header on any generated diagram.
You can optionally specify if you want a center, left or right footer/header, by adding a keyword.
As for title, it is possible to define a header or a footer on several lines.
It is also possible to put some HTML into the header or footer.
@startuml
Alice -> Bob: Authentication Request
header
<font color=red >Warning :</font >
Do not use in production.
endheader
center footer Generated for demonstration
@enduml
9.2
Zoom
You can use the scale command to zoom the generated image.
You can use either a number or a fraction to define the scale factor. You can also specify either
width or height (in pixel). And you can also give both width and height : the image is scaled to fit
inside the specified dimension.
• scale 1.5
• scale 2/3
• scale 200 width
• scale 200 height
• scale 200*100
@startuml
scale 180*90
Bob ->Alice : hello
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
89 of 107
10
10
10.1
CHANGING FONTS AND COLORS
Changing fonts and colors
Usage
You can change colors and font of the drawing using the skinparam command. Example:
skinparam backgroundColor yellow
You can use this command :
• In the diagram definition, like any other commands,
• In an included file (see Preprocessing),
• In a configuration file, provided in the command line or the ANT task.
10.2
Nested
To avoid repetition, it is possible to nest definition. So the following definition :
skinparam
skinparam
skinparam
skinparam
xxxxParam1
xxxxParam2
xxxxParam3
xxxxParam4
value1
value2
value3
value4
is strictly equivalent to:
skinparam xxxx {
Param1 value1
Param2 value2
Param3 value3
Param4 value4
}
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
90 of 107
10.3 Color
10.3
10
CHANGING FONTS AND COLORS
Color
You can use either standard color name or RGB code.
Parameter name
backgroundColor
activityArrowColor
activityBackgroundColor
activityBorderColor
activityStartColor
activityEndColor
activityBarColor
usecaseArrowColor
usecaseActorBackgroundColor
usecaseActorBorderColor
usecaseBackgroundColor
usecaseBorderColor
classArrowColor
classBackgroundColor
classBorderColor
packageBackgroundColor
packageBorderColor
stereotypeCBackgroundColor
stereotypeABackgroundColor
stereotypeIBackgroundColor
stereotypeEBackgroundColor
componentArrowColor
componentBackgroundColor
componentBorderColor
componentInterfaceBackgroundColor
componentInterfaceBorderColor
noteBackgroundColor
noteBorderColor
stateBackgroundColor
stateBorderColor
stateArrowColor
stateStartColor
stateEndColor
sequenceArrowColor
sequenceActorBackgroundColor
sequenceActorBorderColor
sequenceGroupBackgroundColor
sequenceLifeLineBackgroundColor
sequenceLifeLineBorderColor
sequenceParticipantBackgroundColor
sequenceParticipantBorderColor
Default
Value
white
#A80036
#FEFECE
#A80036
Color
Comment
Background of the page
Color de las flechas en los diagramas de actividad
Antecedentes de actividades
Color of activity borders
black
Starting circle in activity diagrams
black
Ending circle in activity diagrams
black
Synchronization bar in activity diagrams
#A80036
#FEFECE
#A80036
#FEFECE
Color of arrows in usecase diagrams
Head’s color of actor in usecase diagrams
Color of actor borders in usecase diagrams
Background of usecases
#A80036
Color of usecase borders in usecase diagrams
#A80036
Color of arrows in class diagrams
#FEFECE
#A80036
#FEFECE
#A80036
Background of classes/interface/enum in class diagrams
Borders of classes/interface/enum in class diagrams
Background of packages in class diagrams
Borders of packages in class diagrams
#ADD1B2
Background of class spots in class diagrams
#A9DCDF
Background of abstract class spots in class diagrams
#B4A7E5
Background of interface spots in class diagrams
#EB937F
Background of enum spots in class diagrams
#A80036
Color of arrows in component diagrams
#FEFECE
#A80036
#FEFECE
Background of components
Borders of components
Background of interface in component diagrams
#A80036
Border of interface in component diagrams
#FBFB77
Background of notes
#A80036
Border of notes
#FEFECE
Background of states in state diagrams
#A80036
Border of states in state diagrams
#A80036
Colors of arrows in state diagrams
black
Starting circle in state diagrams
black
Ending circle in state diagrams
#A80036
#FEFECE
#A80036
#EEEEEE
white
#A80036
#FEFECE
#A80036
Color of arrows in sequence diagrams
Head’s color of actor in sequence diagrams
Border of actor in sequence diagrams
Header color of alt/opt/loop in sequence diagrams
Background of life line in sequence diagrams
Border of life line in sequence diagrams
Background of participant in sequence diagrams
Border of participant in sequence diagrams
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
91 of 107
10.4 Font color, name and size
10.4
10
CHANGING FONTS AND COLORS
Font color, name and size
You can change the font for the drawing using xxxFontColor, xxxFontSize and xxxFontName
parameters.
Example:
skinparam classFontColor red
skinparam classFontSize 10
skinparam classFontName Aapex
You can also change the default font for all fonts using skinparam defaultFontName.
Example:
skinparam defaultFontName Aapex
Please note the fontname is highly system dependent, so do not over use it, if you look for portability.
Parameter
Name
activityFontColor
activityFontSize
activityFontStyle
activityFontName
activityArrowFontColor
activityArrowFontSize
activityArrowFontStyle
activityArrowFontName
circledCharacterFontColor
circledCharacterFontSize
circledCharacterFontStyle
circledCharacterFontName
circledCharacterRadius
classArrowFontColor
classArrowFontSize
classArrowFontStyle
classArrowFontName
classAttributeFontColor
classAttributeFontSize
classAttributeIconSize
classAttributeFontStyle
classAttributeFontName
classFontColor
classFontSize
classFontStyle
classFontName
classStereotypeFontColor
classStereotypeFontSize
classStereotypeFontStyle
classStereotypeFontName
componentFontColor
componentFontSize
componentFontStyle
componentFontName
componentStereotypeFontColor
componentStereotypeFontSize
componentStereotypeFontStyle
componentStereotypeFontName
Default
Value
black
14
plain
black
13
plain
black
17
bold
Courier
11
black
10
plain
black
10
10
plain
black
12
plain
black
12
italic
black
14
plain
black
14
italic
Comment
Used for activity box
Used for text on arrows in activity diagrams
Used for text in circle for class, enum and others
Used for text on arrows in class diagrams
Class attributes and methods
Used for classes name
Used for stereotype in classes
Used for components name
Used for stereotype in components
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
92 of 107
10.4 Font color, name and size
componentArrowFontColor
componentArrowFontSize
componentArrowFontStyle
componentArrowFontName
noteFontColor
noteFontSize
noteFontStyle
noteFontName
packageFontColor
packageFontSize
packageFontStyle
packageFontName
sequenceActorFontColor
sequenceActorFontSize
sequenceActorFontStyle
sequenceActorFontName
sequenceDividerFontColor
sequenceDividerFontSize
sequenceDividerFontStyle
sequenceDividerFontName
sequenceArrowFontColor
sequenceArrowFontSize
sequenceArrowFontStyle
sequenceArrowFontName
sequenceGroupingFontColor
sequenceGroupingFontSize
sequenceGroupingFontStyle
sequenceGroupingFontName
sequenceGroupingHeaderFontColor
sequenceGroupingHeaderFontSize
sequenceGroupingHeaderFontStyle
sequenceGroupingHeaderFontName
sequenceParticipantFontColor
sequenceParticipantFontSize
sequenceParticipantFontStyle
sequenceParticipantFontName
sequenceTitleFontColor
sequenceTitleFontSize
sequenceTitleFontStyle
sequenceTitleFontName
titleFontColor
titleFontSize
titleFontStyle
titleFontName
stateFontColor
stateFontSize
stateFontStyle
stateFontName
stateArrowFontColor
stateArrowFontSize
stateArrowFontStyle
stateArrowFontName
stateAttributeFontColor
stateAttributeFontSize
stateAttributeFontStyle
stateAttributeFontName
10
black
13
plain
black
13
plain
black
14
plain
black
13
plain
black
13
bold
black
13
plain
black
11
plain
black
13
plain
black
13
plain
black
13
plain
black
18
plain
black
14
plain
black
13
plain
black
12
plain
CHANGING FONTS AND COLORS
Used for text on arrows in component diagrams
Used for notes in all diagrams but sequence diagrams
Used for package and partition names
Used for actor in sequence diagrams
Used for text on dividers in sequence diagrams
Used for text on arrows in sequence diagrams
Used for text for ”else” in sequence diagrams
Used for text for ”alt/opt/loop” headers in sequence diagrams
Used for text on participant in sequence diagrams
Used for titles in sequence diagrams
Used for titles in all diagrams but sequence diagrams
Used for states in state diagrams
Used for text on arrows in state diagrams
Used for states description in state diagrams
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
93 of 107
10.4 Font color, name and size
usecaseFontColor
usecaseFontSize
usecaseFontStyle
usecaseFontName
usecaseStereotypeFontColor
usecaseStereotypeFontSize
usecaseStereotypeFontStyle
usecaseStereotypeFontName
usecaseActorFontColor
usecaseActorFontSize
usecaseActorFontStyle
usecaseActorFontName
usecaseActorStereotypeFontColor
usecaseActorStereotypeFontSize
usecaseActorStereotypeFontStyle
usecaseActorStereotypeFontName
usecaseArrowFontColor
usecaseArrowFontSize
usecaseArrowFontStyle
usecaseArrowFontName
footerFontColor
footerFontSize
footerFontStyle
footerFontName
headerFontColor
headerFontSize
headerFontStyle
headerFontName
10
black
14
plain
black
14
italic
black
14
plain
black
14
italic
black
13
plain
black
10
plain
black
10
plain
CHANGING FONTS AND COLORS
Used for usecase labels in usecase diagrams
Used for stereotype in usecase
Used for actor labels in usecase diagrams
Used for stereotype for actor
Usado para texto en las flechas de los diagramas de casos de uso
Used for footer
Used for header
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
94 of 107
10.5 Black and White
10.5
10
CHANGING FONTS AND COLORS
Black and White
You can force the use of a black white output using the skinparam monochrome true command.
@startuml
skinparam monochrome true
actor User
participant "First Class" as A
participant "Second Class" as B
participant "Last Class" as C
User -> A: DoWork
activate A
A -> B: Create Request
activate B
B -> C: DoWork
activate C
C --> B: WorkDone
destroy C
B --> A: Request Created
deactivate B
A --> User: Done
deactivate A
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
95 of 107
11 PREPROCESSING
11
Preprocessing
Some minor preprocessing capabilities are included in PlantUML, and available for all diagrams.
Those functionnalities are very similar to the C language preprocessor, except that the special
character (#) has been changed to the exclamation mark (!).
11.1
Including files
Use the !include directive to include file in your diagram.
Imagine you have the very same class that appears in many diagrams. Instead of duplicating the
description of this class, you can define a file that contains the description.
@startuml
!include List.iuml
List <|.. ArrayList
@enduml
File List.iuml: interface List List : int size() List : void clear()
The file List.iuml can be included in many diagrams, and any modification in this file will change
all diagrams that include it.
You can also put several @startuml/@enduml text block in an included file and then specify which
block you want to include adding !0 where 0 is the block number.
For example, if you use !include foo.txt!1, the second @startuml/@enduml block within foo.txt
will be included.
11.2
Including URL
Use the !includeurl directive to include file from Internet/Intranet in your diagram.
You can also use !includeurl http://someurl.com/mypath!0 to specify which @startuml/@enduml
block from http://someurl.com/mypath you want to include. The !0 notation denotes the first
diagram.
11.3
Constant definition
You can define constant using the !define directive. As in C language, a constant name can only
use alphanumeric and underscore characters, and cannot start with a digit.
@startuml
!define SEQUENCE (S,# AAAAAA) Database Sequence
!define TABLE (T,# FFAAAA) Database Table
class USER << TABLE >>
class ACCOUNT << TABLE >>
class UID << SEQUENCE >>
USER "1" -- "*" ACCOUNT
USER -> UID
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
96 of 107
11.4 Macro definition
11 PREPROCESSING
Of course, you can use the !include directive to define all your constants in a single file that you
include in your diagram.
Constant can be undefined with the !undef XXX directive.
You can also specify constants within the command line, with the -D flags.
java -jar plantuml.jar -DTITLE ="My title" atest1.txt
Note that the -D flag must be put after the ”-jar plantuml.jar” section.
11.4
Macro definition
You can also define macro with arguments.
@startuml
!define module(x) component x <<module >>
module(ABC)
module(XYZ)
@enduml
Macro can have several arguments.
@startuml
!define send(a,b,c) a->b : c
send(Alice , Bob , Hello)
send(Bob , Alice , ok)
@enduml
11.5
Macro on several lines
You can also define macro on several lines using !definelong and !enddefinelong.
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
97 of 107
11.6 Conditions
11 PREPROCESSING
@startuml
!define DOUBLE(x) x x
!definelong AUTHEN(x,y)
x -> y : DOUBLE(hello)
y -> x : ok
!enddefinelong
AUTHEN(Bob ,Alice)
@enduml
11.6
Conditions
You can use !ifdef XXX and !endif directives to have conditionnal drawings.
The lines between those two directives will be included only if the constant after the !ifdef directive
has been defined before.
You can also provide a !else part which will be included if the constant has not been defined.
@startuml
!include ArrayList.iuml
@enduml
File ArrayList.iuml:
class ArrayList
!ifdef SHOW_METHODS
ArrayList : int size ()
ArrayList : void clear ()
!endif
You can then use the !define directive to activate the conditionnal part of the diagram.
@startuml
!define SHOW_METHODS
!include ArrayList.iuml
@enduml
You can also use the !ifndef directive that includes lines if the provided constant has NOT been
defined.
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
98 of 107
11.7 Search path
11.7
11 PREPROCESSING
Search path
You can specify the java property ”plantuml.include.path” in the command line.
For example:
java -Dplantuml.include.path ="c:/ mydir" -jar plantuml.jar atest1.txt
Note the this -D option has to put before the -jar option. -D options after the -jar option will be
used to define constants within plantuml preprocessor.
11.8
Advanced features
It is possible to append text to a macro argument using the ## syntax.
@startuml
!definelong COMP_TEXTGENCOMP(name)
[name] << Comp >>
interface Ifc << IfcType >> AS name ##Ifc
name ##Ifc - [name]
!enddefinelong
COMP_TEXTGENCOMP(dummy)
@enduml
A macro can be defined by another macro.
@startuml
!define DOUBLE(x) x x
!definelong AUTHEN(x,y)
x -> y : DOUBLE(hello)
y -> x : ok
!enddefinelong
AUTHEN(Bob ,Alice)
@enduml
A macro can be polymorphic with argument count.
@startuml
!define module(x) component x <<module >>
!define module(x,y) component x as y <<module >>
module(foo)
module(bar , barcode)
@enduml
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
99 of 107
11.8 Advanced features
11 PREPROCESSING
You can use system environment variable or constant definition when using include:
!include %windir %/ test1.txt
!define PLANTUML_HOME /home/foo
!include PLANTUML_HOME/test1.txt
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
100 of 107
12 INTERNATIONALIZATION
12
Internationalization
The PlantUML language use letters to define actor, usecase and so on. But letters are not only A-Z
latin characters, it could be any kind of letter from any language.
@startuml
skinparam backgroundColor #EEEBDC
actor 使 用 者
participant " 頭 等 艙 " as A
participant " 第 二 類 " as B
participant " 最 後 一 堂 課 " as 別 的 東 西
使 用 者 -> A: 完 成 這 項 工 作
activate A
A -> B: 創 建 請 求
activate B
B -> 別 的 東 西 : 創 建 請 求
activate 別 的 東 西
別 的 東 西 --> B: 這 項 工 作 完 成
destroy 別 的 東 西
B --> A: 請 求 創 建
deactivate B
A --> 使 用 者 : 做 完
deactivate A
@enduml
12.1
Charset
The default charset used when reading the text files containing the UML text description is system
dependent. Normally, it should just be fine, but in some case, you may want to the use another
charset. For example, with the command line:
java -jar plantuml.jar -charset UTF -8 files.txt
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
101 of 107
12.1 Charset
12 INTERNATIONALIZATION
Or, with the ant task:
<target name =" main">
<plantuml dir ="./ src" charset ="UTF -8" />
</target >
Depending of your Java installation, the following charset should be available: ISO-8859-1, UTF-8,
UTF-16BE, UTF-16LE, UTF-16.
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
102 of 107
13 NOMBRE COLORES
13
Nombre colores
Está es la lista de los colores reconocidos por PlantUML. Los nombres son sensibles a mayúsculas.
AliceBlue
AntiqueWhite
Aquamarine
Aqua
Azure
Beige
Bisque
Black
BlanchedAlmond
BlueViolet
Blue
Brown
BurlyWood
CadetBlue
Chartreuse
Chocolate
Coral
CornflowerBlue
Cornsilk
Crimson
Cyan
DarkBlue
DarkCyan
DarkGoldenRod
DarkGray
DarkGreen
DarkKhaki
DarkMagenta
DarkOliveGreen
DarkOrchid
DarkRed
DarkSalmon
DarkSeaGreen
DarkSlateBlue
DarkSlateGray
DarkTurquoise
DarkViolet
Darkorange
DeepPink
DeepSkyBlue
DimGray
DodgerBlue
FireBrick
FloralWhite
ForestGreen
Fuchsia
Gainsboro
GhostWhite
GoldenRod
Gold
Gray
GreenYellow
Green
HoneyDew
HotPink
IndianRed
Indigo
Ivory
Khaki
LavenderBlush
Lavender
LawnGreen
LemonChiffon
LightBlue
LightCoral
LightCyan
LightGoldenRodYellow
LightGreen
LightGrey
LightPink
LightSalmon
LightSeaGreen
LightSkyBlue
LightSlateGray
LightSteelBlue
LightYellow
LimeGreen
Lime
Linen
Magenta
Maroon
MediumAquaMarine
MediumBlue
MediumOrchid
MediumPurple
MediumSeaGreen
MediumSlateBlue
MediumSpringGreen
MediumTurquoise
MediumVioletRed
MidnightBlue
MintCream
MistyRose
Moccasin
NavajoWhite
Navy
OldLace
OliveDrab
Olive
OrangeRed
Orange
Orchid
PaleGoldenRod
PaleGreen
PaleTurquoise
PaleVioletRed
PapayaWhip
PeachPuff
Peru
Pink
Plum
PowderBlue
Purple
Red
RosyBrown
RoyalBlue
SaddleBrown
Salmon
SandyBrown
SeaGreen
SeaShell
Sienna
Silver
SkyBlue
SlateBlue
SlateGray
Snow
SpringGreen
SteelBlue
Tan
Teal
Thistle
Tomato
Turquoise
Violet
Wheat
WhiteSmoke
White
YellowGreen
Yellow
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
103 of 107
CONTENTS
CONTENTS
Contents
1 Diagrama de Secuencia
1
1.1
Ejemplo básico . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1
1.2
Comentarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1
1.3
Declarar los participantes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1
1.4
Use non-letters in participants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2
1.5
Mensaje reflexivo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3
1.6
Cambiar estilo de la flecha . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3
1.7
Cambiar el color de la flecha . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4
1.8
Message sequence numbering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4
1.9
Título . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5
1.10 Leyendas en los diagramas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
6
1.11 Splitting diagrams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
6
1.12 Grouping message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
7
1.13 Notes on messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
8
1.14 Some other notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
9
1.15 Changing notes shape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
9
1.16 Creole and HTML . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
10
1.17 Divider . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
11
1.18 Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
11
1.19 Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
12
1.20 Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
12
1.21 Lifeline Activation and Destruction . . . . . . . . . . . . . . . . . . . . . . . . . . . .
13
1.22 Participant creation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
14
1.23 Incoming and outgoing messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
15
1.24 Stereotypes and Spots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
16
1.25 More information on titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
17
1.26 Participants encompass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
18
1.27 Removing Footer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
18
1.28 Skinparam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
19
2 Diagrama de casos de uso
21
2.1
Casos de uso . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
21
2.2
Actores . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
21
2.3
Usecases description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
21
2.4
Basic example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
22
2.5
Extension . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
22
2.6
Using notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
23
2.7
Stereotypes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
24
2.8
Changing arrows direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
24
2.9
Casos de uso . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
26
2.10 Splitting diagrams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
26
2.11 Left to right direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
26
2.12 Skinparam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
27
2.13 Complete example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
28
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
104 of 107
CONTENTS
CONTENTS
3 Diagrama de clases
29
3.1
Relación entre clases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
29
3.2
Etiquetas en las relaciones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
29
3.3
Añadir métodos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
31
3.4
Definiendo la visibilidad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
32
3.5
Abstracto y estático . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
33
3.6
Cuerpo de las clases avanzado . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
34
3.7
Notas y estereotipos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
35
3.8
More on notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
36
3.9
Note on links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
37
3.10 Abstract class and interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
38
3.11 No utilizar letras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
39
3.12 Hide attributes, methods... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
40
3.13 Hide classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
41
3.14 Use generics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
41
3.15 Specific Spot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
41
3.16 Packages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
42
3.17 Packages style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
42
3.18 Namespaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
43
3.19 Automatic namespace creation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
44
3.20 Lollipop interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
45
3.21 Changing arrows direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
45
3.22 Title the diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
46
3.23 Legend the diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
46
3.24 Association classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
47
3.25 Skinparam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
48
3.26 Skinned Stereotypes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
48
3.27 Color gradient . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
49
3.28 Splitting large files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
50
4 Diagrama de Actividades
52
4.1
Actividades simples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
52
4.2
Etiquetas para las flechas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
52
4.3
Changing arrow direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
52
4.4
Ramas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
53
4.5
More on Branches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
54
4.6
Synchronization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
55
4.7
Long activity description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
56
4.8
Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
56
4.9
Partition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
57
4.10 Título del diagrama . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
58
4.11 Skinparam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
58
4.12 Octagon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
59
4.13 Complete example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
59
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
105 of 107
CONTENTS
CONTENTS
5 Diagrama de Actividad (beta)
62
5.1
Actividad simple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
5.2
Inicio/Parar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
5.3
Conditional . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
63
5.4
Repeat loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
64
5.5
While loop
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
64
5.6
Parallel processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
65
5.7
Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
65
5.8
Title Legend . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
66
5.9
Colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
67
5.10 Arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
67
5.11 Grouping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
68
5.12 Swimlanes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
69
5.13 Detach . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
69
5.14 SDL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
70
5.15 Complete example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
71
6 Component Diagram
73
6.1
Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
73
6.2
Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
73
6.3
Basic example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
73
6.4
Using notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
74
6.5
Grouping Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
74
6.6
Changing arrows direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
75
6.7
Title the diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
76
6.8
Use UML2 notation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
77
6.9
Individual colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
77
6.10 Skinparam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
78
7 State Diagram
80
7.1
Simple State
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
7.2
Composite state
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
7.3
Long name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
81
7.4
Concurrent state . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
82
7.5
dirección de la flecha . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
83
7.6
Note . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
84
7.7
More in notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
7.8
Skinparam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
8 Object Diagram
80
87
8.1
Definition of objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
87
8.2
Relations between objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
87
8.3
Adding fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
87
8.4
Common features with class diagrams . . . . . . . . . . . . . . . . . . . . . . . . . .
88
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
106 of 107
CONTENTS
CONTENTS
9 Common commands
89
9.1
Footer and header . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
89
9.2
Zoom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
89
10 Changing fonts and colors
90
10.1 Usage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
90
10.2 Nested . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
90
10.3 Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
91
10.4 Font color, name and size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
92
10.5 Black and White . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
95
11 Preprocessing
96
11.1 Including files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
96
11.2 Including URL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
96
11.3 Constant definition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
96
11.4 Macro definition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
97
11.5 Macro on several lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
97
11.6 Conditions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
11.7 Search path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
11.8 Advanced features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
12 Internationalization
101
12.1 Charset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
13 Nombre colores
PlantUML : Guía de Referencia del lenguaje (miércoles 19 de agosto de 2015)
103
107 of 107