ea r t Da em o Ti ps Gr fo Teaching Magic™ To Prospective Players Is Fun And Easy. Here’s what you need to know to get started: • Read through the demo to familiarize yourself with it before you begin. • If you are not familiar with Magic, don’t worry. Visit MagicTheGathering.com for videos and a downloadable Duels demo application that will teach you the basics. Each sample deck also contains a “How to Play” insert. • Have enough sample decks and rules reference cards for your audience. Also, have a way to track life totals, such as dice or pen and paper. • This demo guide is not a script. Skip ahead or back up as needed. Let the new player explore and ask questions. • Up to five players can play in this demo. All players play with their hands revealed. • Focus on fun and keep up the tempo. Explain what you are doing during the game, but remember to make jokes, smile, and have fun. Learn to PLay • Don’t worry too much about being precise with the rules. The goal of the demo is simply to teach people that Magic is awesome and they want to learn more. • You might explain that these are the basic rules of the game and that many cards and abilities provide exceptions to these rules. Pl ay e r ’s S i de ck De ur e Ch o Yo os ea r t Da em o Ti ps Gr fo DISCUSSION POINTS In Magic™, you battle other players using decks like the ones we have here. Each one is filled with fantastic spells and powerful magic. There are five colors of magic: • White magic focuses on protection and teamwork. • Blue magic focuses on intelligence and deception. • Black magic seeks power and domination at any cost. • Red magic is aggressive and destructive. • Green magic embraces nature and growth. Ch Yooose ur De ck DEMO INSTRUCTIONS Pl ay e r ’s S i de • Introduce yourself, and learn the names of the other players. • Each player should now choose a sample deck. It’s okay if several players play with the same color. • The sample deck boxes have more information about the colors and their themes. me Be g th inn e in Ga g Each player begins the game at ME ME YOU YOU ME YOU ME 20 life. If you reduce your opponent’s life YOU to 0 , you win! TM & © 201 4 Wizard s of the 36001 . 700B115 Coast LLC 20 20 Wiz ards .c om /M ag ic 20 15 Shuffle your deck, then draw 7 cards. ea r t Da em o Ti ps Gr fo DISCUSSION POINTS • To begin a game, you first shuffle your deck and draw seven cards. DEMO INSTRUCTIONS • Each player should shuffle their deck and draw seven cards. • Give each player a way to track his or her life total. Each player starts at 20 life. • Check to make sure each player has between three and five lands. Any player who does not should reshuffle their entire deck and draw a new hand of seven cards. me Be thginn e G in a g • NOTE: If you are pressed for time, or if there is a line, you may have each player start with 10 life instead of 20. Each player begins the game at ME YOU ME YOU ME YOU ME 20 life. If you reduce your opponent’s life YOU to 0 , you win! TM & © 2014 ds of Wizar t LLC. the Coas 700B 11536 001 20 20 Wiz ard s.co m/M agic 201 5 Shuffle your deck, then draw Pl ay e r ’s S i de 7 cards. an r a s Fi ve of C M olo Plains Basic Land — Plains d Islan ast e Co of th ards Islan Wiz 014 ©2 ™& 269 M 1 / 269 5• EN L ards Wiz Jona s De 014 Basi Ro ©2 c La ™& nd — d Fore st nd — ™ & © 2014 Wizards of the Coast ilds f Ch Clif Fore st c La Basi 9 L / 26 2 5 4 • EN 5 M1 2 5 2 / 269 L Howard Lyon M 1 5 • EN ast e Co of th Mo un ta in p am Sw Ba sic La nd — Mo un ta in p d— am Sw an 2 M 64 / 15 2 • E 69 N L L sic Ni ls s rd 14 Ha mm ™ ™ & © 20 14 W iza rd so ft he L Co as t st oa Ba 69 /2 N 0 •E 26 1 5 M o eR sD na Jo & © 20 iza W of eC th ea r t Da em o Ti ps Gr fo DISCUSSION POINTS • The land cards each have a symbol on them. This is a mana symbol, and it represents the color of mana available from that land. • The demo decks are all one color, but there’s no limit to how many colors a deck can be. But, you must have the correct land to have access to the correct color of mana. DEMO INSTRUCTIONS Fiv of e Co M lo an rs a • Each player should identify the land cards in his or her opening hand. Plains Basic Land — Plains nd Isla st the Coa 4 Wiz © 201 ™& st ™ Land d lan ilds f Ch Clif — Fore — Is ards of ™ & © 2014 Wizards of the Coast L Forest and cL Basi 9 26 4/ 2 5 5 • EN M1 2 5 2 / 269 L Howard Lyon M 1 5 • EN 26 9 / M 1 5 269 L • EN rds Wiza Jonas De Basic 2014 Ro &© ast e Co of th Mo un ta in p am Sw Ba sic La nd — Mo un ta in p 26 M 4/ 15 2 • 69 EN L sic Nil s Ba nd La — am Sw ™ ™ & © 20 14 W izar ds of th eC oa st Pl ay e r ’s S i de st oa ds izar 14 Ha mm L 69 /2 N 0 •E 26 1 5 M o eR sD na Jo & © 20 W of eC th an a M nd s& Lands produce mana La when you TAP oT them. To TAP a card, turn it sideways. You can play 1 land per turn. Play your first land now! Plains ™ & © 2014 Wizards of the Coast Plains ™ & © 2014 Wizards of the Coast 2 5 2 / 269 L Howard Lyon M 1 5 • EN Basic Land — Plains 2 5 2 / 269 L Howard Lyon M 1 5 • EN Basic Land — Plains ea r t Da em o Ti ps Gr fo DISCUSSION POINTS • You can play one land during each of your turns. • The more lands you play, the more mana you have access to, and the more powerful spells you can cast. • When you play a land, it is placed on the battlefield, the area between the players. • Lands are tapped to generate mana. To tap a card, turn it 90 degrees. This signifies it has been used for the turn. an a DEMO INSTRUCTIONS M • Each player should play his or her first land now. La nd s& Lands produce mana when you TAP oT them. To TAP a card, turn it sideways. You can play 1 land per turn. Play your first land now! Plains Howard Lyon ins Wizards ™ & © 2014 2 5 2 / 269 L Howard Lyon M 1 5 • EN ™ & © 2014 Wizards of the Coast of the Coast Pl ay e r ’s S i de Plains L Pla Basic Land — 2 5 2 / 269 M 1 5 • EN Basic Land — Plains ™ & © 2014 Wizards of the Coast 28101 Creature — Dragon Flying (This creature can’t be blocked except by creatures with flying or reach.) oR: Shivan Dragon gets +1/+0 until end of turn. Donato Giancola o4oRoR OOO Shivan Dragon o4oRoR OOO Shivan Dragon 0 The undisputed master of the mountains of Shiv. 5/5 2 8 1 / 269 R M 1 5 • EN Here’s how to read a mana cost: M an a st s Co Other cards that aren’t lands have a mana cost in the upper right corner. To cast that spell, you must pay that cost. Tap a MOUNTAIN for 1 red mana S-Spell Tap any 4 lands Mountain Basic Land — Mountain 2 64 / 269 L Nils Hamm M 1 5 • EN Mountain Basic Land — Mountain 2 64 / 269 L Nils Hamm M 1 5 • EN Mountain Forest Forest Forest Basic Land — Mountain Basic Land — Forest ™ & © 2014 Wizards of the Coast ™ & © 2014 Wizards of the Coast ™ & © 2014 Wizards of the Coast Basic Land — Forest 2 64 / 269 L Nils Hamm M 1 5 • EN ™ & © 2014 Wizards of the Coast ™ & © 2014 Wizards of the Coast ™ & © 2014 Wizards of the Coast Basic Land — Forest 2 69 / 269 L Jonas De Ro M 1 5 • EN 2 69 / 269 L Jonas De Ro M 1 5 • EN 2 69 / 269 L Jonas De Ro M 1 5 • EN ea r t Da em o Ti ps Gr fo DISCUSSION POINTS • The other cards in your hand that aren’t lands have mana symbols in their upper right corners. This is the mana cost. • The mana cost is the amount of mana you need to pay (by tapping lands) to cast the spell. • Shivan Dragon has two red mana symbols in its mana cost. You must tap a Mountain for each of these symbols. • The other symbol means you must tap four other lands. • To cast Shivan Dragon, you must tap six lands: two Mountains and four of any type. DEMO INSTRUCTIONS an aC os ts • If any player has a creature card that costs one mana, ask them to cast it now by tapping their land and putting the creature card onto the battlefield. Other cards that aren’t lands have a mana cost in the upper right corner. To cast that spell, you must pay that cost. • If no player has a creature card that costs one mana, choose a card from another player’s hand and review mana costs in the same way you just did Shivan Dragon. M Here’s how to read a mana cost: • For example, Shaman of Spring costs one green mana and three of any color, so you need to tap one Forest and three other lands.” o4oRoR OOO o4oRoR OOO • NOTE: The sample decks are all single color decks, so the “four of any type” may be confusing. Feel free to remind players that a Magic™ deck can have any number of colors. 28101 on Shivan Drag Shivan Dragon Creature — Dragon Flying (This creature can’t be blocked except by creatures with flying or reach.) oR: Shivan Dragon gets +1/+0 until end of turn. 0 The undisputed master of the mountains of Shiv. 5/5 2 8 1 / 269 R Donato Giancola M 1 5 • EN ™ & © 2014 Wizards of the Coast Tap a MOUNTAIN for 1 red mana Tap any 4 lands S-Spell Mountain Basic Land — 2 64 / 269 L Nils Hamm M 1 5 • EN Mountain Mountain Mountain Basic Land — 2 64 / 269 L Nils Hamm M 1 5 • EN Forest Mountain Forest Forest Forest Mountain Wizards ™ & © 2014 of the Coast of the Coast of the Coast of the Coast of the Coast of the Coast Wizards ™ & © 2014 Forest Wizards ™ & © 2014 Wizards ™ & © 2014 Wizards ™ & © 2014 Wizards ™ & © 2014 Forest Basic Land — Jonas De Ro Basic Land — Nils Hamm Jonas De Ro L Jonas De Ro Basic Land — L L Basic Land — 2 64 / 269 M 1 5 • EN 2 69 / 269 M 1 5 • EN L 2 69 / 269 M 1 5 • EN 2 69 / 269 M 1 5 • EN Pl ay e r ’s S i de rn Tu ur Yo On Swamp 260/ 269 L Jonas De Ro M 1 5 • EN 2: Draw a card. ™ & © 2014 Wizards of the Coast 3: Play a land and/or cast other card types. 4: Attack your opponent! Then, your turn ends and the next player to the left starts his or her turn. Swamp ™ & © 2014 Wizards of the Coast 1: Untap. Basic Land — Swamp 260/ 269 L Jonas De Ro M 1 5 • EN Basic Land — Swamp ea r t Da em o Ti ps Gr fo DISCUSSION POINTS • Now each player has completed their first turn. To begin the next turn, first untap all tapped cards. This means they’re ready to use again this turn. • Players draw one card per turn, after they untap. • The next part of the turn doesn’t happen in a set order. You can play a land or cast spells. Now you can also attack with any creatures that you have that are able to attack. • After this, the turn is complete and the next player takes his or her turn. DEMO INSTRUCTIONS rn • At this point, everyone should have completed their first turn. On Yo ur Tu • You will take the next turn. Keep playing the game, moving to the appropriate page as players cast new card types and/or attack. • On the next few pages, we’ll cover creatures, artifacts and enchantments, sorceries and instants, and combat. Swamp 260/ 269 L Jonas De Ro M 1 5 • EN ™ & © 2014 Wizards of the Coast of the Coast 2: Draw a card. 3: Play a land and/or cast other card types. 4: Attack your opponent! Then, your turn ends and the next player to the left starts his or her turn. Pl ay e r ’s S i de Swamp Wizards ™ & © 2014 1: Untap. Swamp Basic Land — 260/ 269 L Jonas De Ro M 1 5 • EN Basic Land — Swamp POWER: How much damage the creature deals in combat Cr ea tu re s reading portents nd color of warts 2/3 ™ & © 2014 Wizards of the Coast Witch’s Familiar o2oB OO TOUGHNESS: Creature — Frog Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad’s hide. 1 2 3 / 269 C Jack Wang M 1 5 • EN 2/3 ™ & © 2014 Wizards of the Coast How much damage it takes to destroy the creature ea r t Da em o Ti ps Gr fo DISCUSSION POINTS • Creatures are the minions, armies, and beasts that fight for you. • You can attack your opponents with your creatures, and you can also defend yourself from your opponent’s attacks with them. • Before the slash is power, which is how much damage a creature deals in combat. • After the slash is toughness, which is how much damage is required to destroy a creature. • Damage to creatures heals at the end of every turn. • Creatures exist on the battlefield until they are destroyed. If one of your creatures is destroyed, it’s put into your graveyard (discard pile). Your graveyard is a face-up pile near your library (deck). DEMO INSTRUCTIONS • If you have encountered creatures with abilities, this is a good opportunity to discuss them. PoWer: How much damage the creature deals in combat Cr ea tu re s practice the strange ncy, reading portents e, and color of warts 2/3 ™ & © 2014 Wizards of the Coast Witch’s Familiar o2oB OO toUGHneSS: Creature — Frog Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad’s hide. 1 2 3 / 269 C Jack Wang M 1 5 • EN 2/3 ™ & © 2014 Wizards of the Coast Pl ay e r ’s S i de How much damage it takes to destroy the creature • The Quick Start Guide (Magic.Wizards.com/QuickStart) has a complete glossary for keyword abilities. Other abilities will explain what they do. • Activated abilities have a cost and an effect, separated by a colon. The cost may include a mana cost (just like casting a spell), or it may include other instructions, like “discard a card” or “pay 1 life.” ch ct an s & tm en ts Ar t En ifa Like creatures, these cards stay on the battlefield after you cast them. Their rules text will tell you what they do. o3 O ath Magus ff of the De Sta Brawler ’s Plate Artifact o3 O ell or a st a black spunder ca u yo er Whenev ters the battlefield Swamp en ol, you gain 1 life. your contr less times. bition in ruth am of l bo m A sy U o3O O oR eature Enchant cr rs the e Favor ente When Divinyou gain 3 life. battlefield, ts +1/+3. creature ge Enchanted e squire light, even th of y or m ar . With an on her people the Coast may champi Wizards of C ams 0 1 0 / 26 9 Allen Willi M 1 5 • EN gren Daniel Ljung Artifac t — Equ ipment Equipp has tramed creature g damage ple. (If it wo ets +2/+2 and may ha to its blockers uld assign enou to defen ve it assign the to destroy them gh ding pla yer or p rest of its dama, you Equip o4 laneswa lker.) ge you con (o4: Attach to target trol. Equ ip only as a sorccreature 2 1 3 / 26 M15 • 9 U er y.) EN Jung Pa rk Crucible t — Aura of Fire Enchantmen 4 ™ & © 201 ast ds of the Co 4 Wizar ™ & © 201 2 3 2 / 26 9 M 1 5 • EN oW o1O O r Divine Favo ™&© 2014 W izards of the Coa st Enchan tment Dragon creatur es you “The dra control g get +3/+ and the on is a perfe 3. c w t il mar r iag l to use it —Sarkh e of power .” an Vol 1 3 9 / 26 M15 • 9 R EN Dominic k Domin go ™&© 2014 W izards of the Coa st ea r t Da em o Ti ps Gr fo DISCUSSION POINTS • Artifacts represent magical weapons, devices, and constructs that you can use in your duels. • Artifacts usually don’t require a specific color of mana to cast, so they can be used in any deck. • There’s a special type of artifact called an Equipment that can be equipped to creatures once the Equipment is on the battlefield. • Enchantments also stay on the battlefield and affect the game. • Most enchantments require mana of a certain color to cast. Ar Entifa ch ct an s & tm en ts • There’s a special type of enchantment called an Aura that is attached specifically to a single creature. Staff of the Their rules text will tell you what they do. o3 O Brawle r’s Plat e o3 O spell or a cast a black under ield Whenever you ers the battlef Swamp ent l, you gain 1 life. your contro ruthless times. ambition in A symbol of ™ & © 2014 Wizards of the Coast Crucible of Fire ature cre nt cha En enters the or Fav ine When Div you gain 3 life. battlefield, s +1/+3. creature get ire Enchanted even the squ ory of light, With an armion her people. mp cha y the Coast ma Wizards of ™ & © 2014 nt — Aura Enchantme 0 1 0 / 269 M 1 5 • EN gren Daniel Ljung Artifac t — Equi pment Equipp has tra ed creature ge damagemple. (If it wo ts +2/+2 and may ha to its blockers uld assign enou to defen ve it assign the to destroy them gh ding pla , you rest of its yer or pla Equip neswalkdamage er.) you conto4 (o4: Attach to rol. Equi p only astarget creature 2 1 3 / 269 a sor U cer y.) M15 • EN Jung Park o1oW OO Divine Favor Artifact U • NOTE: Some of the sample decks don’t contain enchantments. You can use the image on the player’s side to illustrate what they look like and how they work. Like creatures, these cards stay on the battlefield after you cast them. Death Magus 2 3 2 / 269 M 1 5 • EN DEMO INSTRUCTIONS ™&© 2014 Wiz ards of the Coa st Pl ay e r ’s S i de C o3O O oR ams Allen Willi Enchan tment Dragon creature s you co “The dr ntrol ge t +3/+3. and the agon is a perfe ct marri will to us —Sarkha age of po n Vol e it.” wer 1 3 9 / 269 R M15 • EN Dominic k Domingo ™&© 2014 Wiz ards of the Coa st st ri an es ts & So r In ce These spells have an effect, then are put into your graveyard. They are never on the battlefield. oU o3O O Into the Void oB o2O O Mind Rot Devouring Light o2oW OO Solemn Offering Hunter’s Am bush target creatures to Return up to twonds. ners’ ha their owSor cery their swords, the th “The ca ars havees. I prefer the ax eir inquisitors th ch.”discards two cards. oayer aptprpla ic’rge Ta ‘diplomat of Dr unau ge , archma s me —Terhold to lose a source of den “It sadSorcery eci st ally the Coa seemerdsdofesp one is Th ™ & © 2014 Wiza on. ati inspir 060 /269 U n rke Daa g.” promisin M 1 5 • EN k target artifact or enchantment. Destroy —Ashio of the Coast ™ & © 2014 Wizards “You will be reimbursed for your donation.” Preve reimbursement nt all comb is spiritual.” “The at damage th would bsigns —Temple e dealt at 1 0 4 / 269 C Steve Luke M 1 5 • EN this turn. by nongree n creatures First you lo © 2014 Wizards of the Coast your enemy’™ & you lose all se s trail. Then se ns e of direction. The hear the grow n you ls . . . 03 3/ 269 C Sam Wood M 1 5 • EN 1 8 0 / 26 9 C M 1 5 • EN David Palum bo ™ & © 201 4 Wizar ds of the Co ast oW oWO o1O O Peel from Reality o2O O oG Sorcery Instgain ant 4 life. You oG o1O O Titanic Growth o1oU OO Lightning St rike o1O O oR Instant d ts +4/+4 until en Target creature ge . of turnIn stant t. nate through mighhe e cast The massive domiwiou n thlp care reswa . Be atu ile cre gu r th (Y e ive ok rv nv ile wh tap The tinyCosu u yo re . veatu machssicre ll. Ea come s spe o be one mana tiny whthi spell pays for o1 or 2 03 / 269 C M 1 5 • EN this casting Instant or.) rds of the Coast of that creature’s col ™ & © 2014 Wiza g or blocking kin ac oast att t n Panc ge Rya tar Exile re. target creature you control creatuReturn erate.” l to tol and is too fouyou adt owcreature don’t control stsh an urtarget “Even yoIn Coast rds of the to their owners’ hands. ™ & © 2014 Wiza “Soulless demon, you are bound to me. Now will both Ligwe htning Strikdwell in oblivion.” e deals 3 dam target creatu age to re or playe 074 / 269 C ™ &r. © 2014 Wizards of the Coast M 1 5 •To EN Jason Felix wie ld lightning is to tame ch aos. 009 /269 U Slawomir Maniak M 1 5 • EN 1 5 5 / 26 9 C M 1 5 • EN Adam Paquet te ™ & © 201 4 Wizards of the Coast ea r t Da em o Ti ps Gr fo DISCUSSION POINTS • Sorceries and instants both represent magical effects that happen once. Then the cards go to the graveyard. • Sorceries can only be cast on your turn, like creatures. • Instants are the only type of card that can be cast at any time: even on an opponent’s turn. So Insrcer ta ies nt & s • Instants can also be cast in response to another spell. If this happens, that instant will have its effect happen first. DEMO INSTRUCTIONS These spells have an effect, then are put into your graveyard. They are never on the battlefield. o3oU OO Into the Void Solemn Offering Hunter’s Am bush Sorcery oW o1oWO OO Devouring Light o2oW OO Peel from Reality o2oG OO target creatures to Return up to two s. ers’ hand their own Sorcery their swords, the have rs “The catha I prefer the inquisitors their axes. oachr.”discards two cards. t playe ic’ appr Targe ‘diplomat of Drunau age of archm , —Terhold ns me to lose a source ally Sorcery “It sadde the Coast seemedofespeci ™ & © 2014 Wizards inspiration. This one 060/269 U Daarken promising.” M 1 5 • EN iok target artifact or enchantment. —AshDestroy Instgain ant 4 life. You of the Coast ™ & © 2014 Wizards “You will be reimbursed for your donation.” Preven is spiritual.” reimbursement “The t all combat dam would besigns —Temple dealt by non age that this tur n. green creatu res ™ & © 2014 Wizards of the Coast st Cyou lose you 3/ 269 03Fir Wood M 1 5 • EN r enemy’s trai you loseSamall l. The hear the grosense of direction. Then n wls . . . you 1 0 4 / 269 C Steve Luke M 1 5 • EN David Palum bo o1oG OO Titanic Growth o2oB OO Mind Rot 1 8 0 / 269 C M 1 5 • EN • Find two instant cards and demonstrate what happens when each is cast in response to the other. For example, Lightning Strike in response to Titanic Growth may destroy a creature, and Titanic Growth in response to Lightning Strike may save it. ™ & © 2014 Wizards of the Coast Pl ay e r ’s S i de o1oU OO Lightning Str ike o1oR OO Instant +4/+4 until end Target creature gets . of turnInsta nt through might. cast nate domi ive the The mass re help can Bewa creat.ures withrguile ive (You survoke The tinyConv creature you tap while massive. spell.e Each becom this or one mana tiny who this spell pays for o1 casting Instant color.) Coast of that creature’s ™ & © 2014 Wizards of theing king or block Exile target attac Return target creature you control creature. te.” to tolera foul too and is target w creature Inst you don’t control shado “Even your ant Coast 203/ 269 C Ryan Pancoast M 1 5 • EN of the to their owners’ hands. ™ & © 2014 Wizards “Soulless demon, you are bound to me. Now will both dwell in oblivion.” Ligwe htning Strike deals 3 dam target creatu age to re or player 074 / 269 C ™ & ©.2014 Wizards of the Coast M 1 5 •To EN Jason Felix wie ld lightning is to tame cha os. 009/269 U Slawomir Maniak M 1 5 • EN 1 5 5 / 269 C M 1 5 • EN Adam Paque tte ™ & © 2014 Wizard s of the Coast Declare attacking creatures: mb at • Creatures attack opponents, not other creatures Co • Must be untapped, then tap to attack • Must not have been cast this turn Your opponent may block with untapped creatures. 1 9 7 / 269 C Jesper Ejsing M 1 5 • EN ™ & © 2014 Wizards of the Coast 2/2 The magic of the elves leaves its mark on the forest. The magic of the forest leaves its mark on the animals who live there. The animals of the forest leave their mark on all who trespass. Creature — Bear Blocked Unblocked Goblin Roughrider Creature — Goblin Knight 3/2 ™ & © 2014 Wizards of the Coast o2oR OO 3/2 ™ & © 2014 Wizards of the Coast Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that the legend of the Skrill Tamer was born. 1 4 6 / 269 C Jesper Ejsing M 1 5 • EN o2oR OO o1oG OO 3/2 Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that the legend of the Skrill Tamer was born. Creature — Goblin Knight 3/2 ™ & © 2014 Wizards of the Coast o2oR OO Goblin Roughrider 1 4 6 / 269 C Jesper Ejsing M 1 5 • EN Goblin Roughrider 1 4 6 / 269 C Jesper Ejsing M 1 5 • EN ™ & © 2014 Wizards of the Coast Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that the legend of the Skrill Tamer was born. Creature — Goblin Knight Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that the legend of the Skrill Tamer was born. 1 4 6 / 269 C Jesper Ejsing M 1 5 • EN Creature — Goblin Knight (Creature will damage opponent.) OR o2oR OO Goblin Roughrider Runeclaw Bear (Creatures will damage each other.) ea r t Da em o Ti ps Gr fo DISCUSSION POINTS • You do not have to attack each turn, nor do you have to attack with all creatures. You might decide to hold some back for defense. • You only attack your opponents. You can never attack a creature. • Only untapped creatures can attack. You must tap each creature that attacks. • You can’t attack with a creature on the same turn you cast it. • After you declare which creatures are attacking, your opponent may block attacking creatures with any untapped creatures he or she has. • Your opponent may also choose not to block. • Blocking does not cause a creature to tap like attacking does. DEMO INSTRUCTIONS • Review the possible outcomes of combat based on whether the defending player chooses to block or not. Declare attacking creatures: mb at • Creatures attack opponents, not other creatures • If the players seem comfortable with the timing, you may review that instants may be cast and abilities may be activated after both attackers and blockers are declared. It is not necessary to review this, however. Co • Must be untapped, then tap to attack • Must not have been cast this turn Your opponent may block with untapped creatures. 1 9 7 / 269 C Jesper Ejsing M 1 5 • EN ™ & © 2014 Wizards of the Coast 2/2 The magic of the elves leaves its mark on the forest. The magic of the forest leaves its mark on the animals who live there. The animals of the forest leave their mark on all who trespass. Creature — Bear BLocked UnBLocked Knight r Goblin Roughride Creature — Goblin 3/2 ™ & © 2014 Wizards of the Coast o2oR OO of the Coast o2oR OO o1oG OO of the Coast Wizards ™ & © 2014 Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that the legend of the Skrill Tamer was born. 1 4 6 / 269 C Jesper Ejsing M 1 5 • EN Pl ay e r ’s S i de le g creature, Gribb Astride the buckinmountainside while hurtled down the en cheered. It was at his Grotag brethr the legend of the that moment that born. Skrill Tamer was 3/2 Creature — Goblin Knight 3/2 ™ & © 2014 Wizards of the Coast o2oR OO Goblin Roughrider 1 4 6 / 269 C Jesper Ejsing M 1 5 • EN Knight Wizards ™ & © 2014 1 4 6 / 269 C Jesper Ejsing M 1 5 • EN r Goblin Roughride Jesper Ejsing Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that the legend of the Skrill Tamer was born. Creature — Goblin C le g creature, Gribb Astride the buckin mountainside while hurtled down the en cheered. It was at his Grotag brethr the legend of the that moment that born. Skrill Tamer was 3/2 1 4 6 / 269 M 1 5 • EN Creature — Goblin Knight (Creature will damage opponent.) or o2oR OO Goblin Roughrider Runeclaw Bear (Creatures will damage each other.) mb at Da m ag e Centau r Fugitive Wizar Courser o2O O oG r Course r Centaur Co Creatur e — Cen taur Wa rr oU O Centau Wizard Fugitive 1 2 1563 ior Wizard DESTROYED S-Spell Vance Ko vacs 0 2 8 2 / 26 M15 • 9 C EN 0 121563 “The ce they be tntaurs are tr uly Creature — by fear. Tamed by tempta free. Nev rior er Cewntilaulr WarW rd t h io e y n an iza li o m ve in tot r not yet a “T u c he H o n ce nt — t aur o e rs r ll a ar th e u c e ey l t d tr h h be uly d an Wizar —Rama ieved by ourCreaar m by o tamed by temptatfree. Never will — Hum ion or Creature kind.”—not feyearnt .acyThihe,evyaedlivefe ina Ml,idsnagige hof W tot tal harm controlled on by R y, am ou a feat r al, sage t Geusatgradte te in of Westg kind.” a footno ate ace—as olatwnhaostitse plin fo a s a he “T 282 /2 e— coW ook.” laO 6 o2 my spellbi, fugitive mage M15 • 9 C 3/3 EN has its pO w —Siyan Vance K la e h ovacs T 1/1 “ book.” ™ & ©y spell m 2014 Wizardsi,of3thfu/g3itive mage O B o o2O —Siyan e Coast ™&© 2014 Wiz ards of the Coast S-Spell the Coast ards of 2014 Wiz ™&© 9 C 05 6/ 26 Mark Zug EN M15 • iar Famil Witch’s 1/1 e Coast ds of th 14 Wizar 20 ™&© g 69 C 0 5 6 /2 N Mark Zu E M15 • Midnigh t Guard If an attacking creature is Creatur e unblocked, it deals combat— Human Soldier NEITHER DESTROYED Whene damage to the opponent battlefiever another cre equal to its power. “When yold, untap Midnaigtuhrte Genutaers the o2O O oW iar oB o2O O Famil Witch’s Creature — Human Soldier W neve doot.gher Frr,ran har mless u’re on watch aturbaetthele— field untap Mcreature enters e , r a idnight n th C n “W o d he nois n yo — Frog Guard. e no —Olgar Creature ch, no no d oGf the shadow can b—haeOrmlgelearssdisanofu’drenoonshwadatow ise is nge can be ig obliSnkR ign the S iltofoulk e the stra ange ghrider oredkiltf.”oleks pracnotreicd.”e theSomstperboobagrtrwactitcehonhemstansprcyac,ticred adcoinlorg ofpowrtarentsts 0 2 0/2 ch 6 adinargint thofe nuwm’sabehir,rdetsi.sze, an M15 • 9 C ,2/r3eoR e bog withomancyO EN m 2 o o S Jason A O ronoaftoad . Engle 2/3 of batra2c/e3r, size, and colo t r ™a b & © 20 m u 14 e n oG in th Wizardsdof’sthe h Coa o1O idst e. O on a toa /3 If an attacking creature is blocked by an opponent’s creature, the two creatures will deal damage to each other. Compare power and toughness to see what happens. 02 0/26 M15 • 9 C EN Jason A. Engle ™&© 2014 Wiz ard s of the Coast the Coast ards of 2014 Wiz ™&© 9 C ng 1 2 3 / 26 Jack Wa EN M15 • 2 w Bear Runecla e Coast ds of th 14 Wizar 20 ™&© g 69 C 123/ 2 N Jack Wan E M15 • Goblin Roughri der o2O O oR Creatur e — Gob lin Knig w Runecla ht oG o1O O Bear BOTH DESTROYED Astr ide hurtled dthe bucking crea Creature his Grot own the mount ture, Gr ib—bGleoblin Knight Ast eriledewthh Be ebuaeckring that momag brethren che aintusid cr d dowil ad. Irhihuets rtG— e r e e e r n C t t h Skr ill Ta a — Bear wro netthhrteenmouchnteaaitunsreid, Ge wribbhilele Creature mer was t the legend oSthkrfatilltmTaomataengsbrt a ark leaves its mark that the eered. It was at m s it hemer was born.legend ofethse leaves bor n. s the forest oft the elve ic ag lv m e magic ofimals who live Thefor res he e t e f h t fo st. Theon th o e an e f th ave o ic on g e k 146/2 6 aves witshmoarimlialvl swofhothtreesfoparessst. le The ma rest. The magic ls 3/2 imale M15 • 9 C e. The an EN er n th al a fo on e Jesper Ej 2/2 sing on the s mark on th e forethsteirlemarakve v14eWs izit 3a/n2imals of th pass. ™ le & ©a20 ards e tres oast ll who there. ThrofktheoCn a a 2/2 their m st 1 4 6 / 26 M15 • 9 C EN Jesper Ejs ing ™&© 2014 Wiz ards of the Coast the Coast ards of 2014 Wiz ™&© ing 9 C 1 9 7 / 26 Jesper Ejs EN M15 • the Coa izards of 2014 W ™&© sing 69 C 197/ 2 N Jesper Ej •E ea r t Da em o Ti ps Gr fo DISCUSSION POINTS • After blockers are declared, all attacking and blocking creatures deal combat damage at the same time. • Unblocked attacking creatures will deal combat damage equal to their power to your opponent. Damage causes your opponent’s life total to go down. • Blocked attacking creatures deal damage to the creatures that blocked them, and vice versa. • Any creature that is dealt damage equal to or greater than its toughness is destroyed (put into the graveyard). Centaur Cour Centaur Courser ser o2O O oG oU O Centaur Cou rser o2oG OO Co Vance Kov acs S-Spell 121563 rior 121563 WIzARD DESTROYED “The ce ntaurs ar they be ta e Creature med by tr uly free. N by fear. T ever— Cen tempt wtau illr Warrior ard or man Wiz not yet achey live in totaation re “Thco Hu e cent nt aurrolle they— dy free. Never trul hi haturm be tameds are by temptat —Ramal eved by ourCrlea by on fear.y, will Theya live or con fea not kind.” yet achieved in totat l ion , sa Mid har mon trolled nigeghoft W tgrd Ges ate —Ramal, sage ofbyWesourtgatkine d.” y, a feat ua Creature — Human Wizard te ine—as a footnote in foeotlawno has its plac e—as a “Th k.” o2acO e mage my spellboo oW 3/3 i, fugitiv has its plO —Siyan 1/1 “The lawbook .” 3/ e 3 tive mag ™ & ©y spell m 2014 Wizards ,of fu B o O gi 2 o O —Siyani the Coast ar 1 ili 1/ m Fa 2 8 2 / 269 C M15 • EN 0 2 8 2 / 269 C M15 • EN oU O Wizard Fugitive Centaur War Vance Kovac s 0 Creature — Wizard Centaur Courser mb at Da ma ge Fugitive ™&© 2014 Wizard s of the Coast S-Spell ™&© 056/ 269 EN M15 • Witch’s ™&© C s of the 2014 Wizard Coast Mark Zug ards of 2014 Wiz st the Coa C 05 6/ 269 Mark Zug EN M15 • Midnight Guard If an attacking creature is Creature unblocked, it deals combat— Human Soldier NEITHER DESTROYED Whene damage to the opponent battlefiever another crea equal to its power. “When yold, untap Midnitughret Genuaters the o2oW OO o2oB OO r Familia Witch’s Creature — Hum an Sold ier Whenever rd og ano .the battlef harmles u’re on watch ture —ieldFr , untap r creature enters Midnig , ea no no“Wise the Cr hen — Frog —Olgars and no shadow har mlessyou Creature is’re on watch, ht Guard. d of can be —Olgar and no shadow no noise is thelin Gob can of the Ski SkR gehes practice the straporngetents igdno iltou anwitc folkgh red.ltfol red.” ” k be ignotic e the stre bog tsncy, reading ts If an attacking creature is blocked by an opponent’s creature, the two creatures will deal damage to each other. 02 0/ 269 C M15 • EN Compare power and toughness to see what happens. Jason A. Engle rider enomasize, and color of war rtrachber, s prac adinSom pobatnum of g the g witche ,2/3reoR art e. hidts w’sar o2 Some bo trachomancyO a toad O lorinonof e, and co t of ba 2/ ™ar & © 201 mbe3r, siz 4e Wiznu ards of th oG the Coade . in O 1 o O st hi ’s ad on a to 2/3 Bear 020/ 269 C M15 • EN Jason A. Engle ™&© 2014 Wizard s of the Coast ™&© 1 2 3 / 269 EN M15 • w Runecla 1 2 3 / 269 EN M15 • ™&© C C 2/3 s of the 2014 Wizard Coast Jack Wang ards of 2014 Wiz st the Coa ng Jack Wa Goblin Rou ghrider Creature — o2oR OO Runeclaw Goblin Kn ight o1oG OO Bear BOTH DESTROYED Astr ide the buck hurtled do in atu — Goblin wn the mg creature, Cre Grirebb his Grota ount le Knight Ast id eride Be that momg brethren cheeains the —wdow hibuc learking creature, Gri re hur tled tu re ea en n the mou d. Cr t his It that bble Gro Skrill Ta — Bear was nta tag bret Creature hren che inside while at that mom mer was the legend of ent ark that the ered. It was at Skr illth Tam lege born. eer was ves itsmamgicstof the elvesgicleavof estheitsforemastrklive the bor n. nd ofes re ma e elv leaof thThe who fo th e animals leave forest. Theon the of the ic on eof the 1 4 6 / 269 forest markliv mag agic3/2 itsho es m he w leav T C he s animals T M15 • al trespass. im e.r The EN rest. on all who Jesper Ejsi markve 2/2 thei on the fo mark on the ane forether ng st lea its 3/ th s 2 of ve ™ lea s & © 201 4 Wizards anCoaimal ho trespass. st all w there. Theofkthe on ar 2/2 their m 1 4 6 / 269 C M15 • EN Jesper Ejsing ™&© 2014 Wizard s of the Coast ™&© 1 9 7 / 269 EN M15 • ™&© 1 9 7 / 269 EN M15 • Pl ay e r ’s S i de C ng Jesper Ejsi C Jesper Ejsing ards of 2014 Wiz st the Coa s of the 2014 Wizard Coast xt Ne ha t’s W 1 Magic 2015 Intro Packs— A Great First Deck 2 Deck Builder’s Toolkit— An Instant Collection Learn more with the Quick Start Guide at: Magic.Wizards.com/QuickStart
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