CÓMO INCREMENTAR LAS VENTAS EN TIENDA MÁS DE UN 20

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CÓMO INCREMENTAR LAS VENTAS EN TIENDA MÁS
DE UN 20% GRACIAS AL SHOPPING EXPERIENCE
HOW TO INCREASE IN-STORE SALES BY MORE
THAN 20% THROUGH THE SHOPPING EXPERIENCE
Marcos González de La-Hoz, Tomás Ibáñez, Gabriel Pagola & José Luis Ruiz
BRAIN TRUST Consulting Services
(Spain-Portugal-Brazil-Argentina-Chile-Mexico)
Marcos González de La-Hoz
Director académico del nuevo Programa Customer Experience Management
de IE Business School que comenzará en octubre de 2014
Academic Director of IE Business School’s new Customer Experience Management Program
which will commence in October 2014
Con clientes sensibles al precio y poco fieles, muy
bien informados –muchas veces mejor que el propio
vendedor–, con capacidad de hacer oír sus opiniones a los cuatro vientos y con canales de compra
online siempre disponibles, la tienda tradicional
puede convertirse en un simple muestrario, al que
acudir para hacer un chequeo adicional (físico) del
producto, antes de cerrar la compra online, posiblemente a un precio más ventajoso.
Customers today are price sensitive and not very
loyal, as well as being extremely well informed (often
more than the actual salesperson). If you add to this
the fact that they have the means to broadcast their
opinions to the world at large and have permanent
access to online shopping channels, it is not hard to
see why traditional shops are in danger of becoming
little more than showrooms where customers go to
check out products in person before buying them
online, possibly at a far better price.
Sin embargo, creemos que la compra en tienda presenta un conjunto de atributos potencialmente muy
atractivos para los clientes, que pueden ser identificados y gestionados para lograr una mejora de la rentabilidad. Para que se entienda mejor nuestro acercamiento, lo presentaremos sobre un reciente caso de
éxito que Brain Trust CS ha desarrollado en 2013 para
un operador de telefonía móvil multinacional, con una
We believe, however, that in-store shopping can
offer a series of advantages that customers could
find very attractive, and which can be identified
and managed to attain a sustainable increase in
profit. In order to make it easier to understand
our approach, we are going to explain it using the
successful case of a project developed by Brain
Trust CS in 2013 for a multinational telephone
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cartera de varios millones de clientes, en su operación
comercial de Brasil.
Por shopping experience entendemos el conjunto de
eventos y procesos de la experiencia del cliente,
específicos de la tienda y que favorecen el comportamiento de compra.
operator with a portfolio comprised of several
million customers in Brazil.
When we talk about a “shopping experience,” we
refer to a set of events and processes that make up a
customer’s experience, which are specific to in-store
shopping and which promote purchasing.
Objetivos y planteamiento
El objetivo esencial del proyecto era determinar en qué
porcentaje se podrían incrementar las ventas invirtiendo
solo sobre variables ”experienciales”, sin actuar sobre ninguna de las 4 P’s clásicas de la oferta (precio, promoción,
características del producto y ubicación).
Para hacerlo se diseñó un piloto sobre seis tiendas de
la región de Sao Paulo, dos de cada tipología que el
operador tiene en funcionamiento (kioscos en centro
comercial, tiendas de tamaño medio en centro comercial y flag ship store a pie de calle) todas ellas representativas de la realidad comercial en cuanto a resultados de ventas. Se incluyeron tanto puntos de gestión
comercial directa del operador, como puntos de venta
franquiciados en el caso de kioscos y tiendas de mediano tamaño.
En la fase de diseño se identificaron un total de 67 acciones sobre la experiencia de compra, de las que 39 se
consideraron “prioritarias”, según un ranking de esfuerzo
de implementación vs. retorno esperado en incremento de
ventas.
Objectives and approach
The essential objective of the project was to determine
by what percentage invested sales would be increased
by investing solely in ‘experiential’ variables, and
without acting on any of the four classic P’s of a sales
strategy (price, product, place and promotion).
In order to achieve this a pilot scheme was designed
involving six stores in the Sao Paulo region, two from
each of the three categories used by the operator
- kiosks in a shopping mall, mid-sized stores in a
shopping mall, and flagship stores on the high street - all
of which would provide real results in terms of sales
revenues. They included not only outlets subject to
direct sales management by the store operator, but
also franchises in the case of kiosks and mid-sized
stores.
At the design stage a total of 67 actions related to the
shopping experience were identified, of which 39 were
considered ‘priorities’ based on a ranking of the effort
involved in their implementation vs. the expected
increase in sales revenues.
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Variables de acción
No vamos a enumerar las 39 acciones objetivo identificadas para nuestro piloto; mencionaremos los “atributos de
la experiencia” en que se agrupaban las acciones y algunos
“disparadores clave hacia la compra” que identificamos.
• Experiencia de trato del cliente en la tienda: algo aparentemente poco relevante como el saludo a la entrada se demostró como un disparador potente de la
experiencia. O bien no se saludaba al cliente cuando
los vendedores estaban ocupados o se usaba el saludo “oficial” que sonaba muy poco empático.
Quedó clara también la necesidad de que el cliente se
sintiera “organizado” desde el momento de la entrada:
qué tiempo de espera existe, cómo se le puede ayudar,
etc. Teniendo también en cuenta que los clientes, si bien
agradecen una expectativa clara de servicio, le gusta tener la oportunidad de curiosear de modo autónomo.
• People Experience (vendedores): el vendedor debía
ser un modelo de usuario avanzado y cercano. Se les
dotó del mejor terminal disponible de la gama, que
debían usar como equipo principal y ser capaces de
ejemplificar anécdotas personales de uso con el cliente.
Se hizo una revisión a fondo de los argumentos comerciales, identificando los más efectivos. Además de una
evaluación de perfiles comerciales y del sistema de incentivos.
• Terminales: disponer en la tienda de equipos reales,
en perfecto estado y funcionales, se percibió como
Action variables
We are not going to list the 39 objective actions
identified in our pilot scheme, but will rather simply
refer to the “experience attributes” into which actions
are grouped, and some of the ‘key buying triggers’
we have identified.
• Client in-store treatment and experience:
Something as seemingly irrelevant as a greeting
on entering the store proved to be a powerful
trigger in the overall shopping experience.
However, sales staff were often either busy and
failed to greet the client, or used the “official” greeting,
which sounded hollow and lacking in empathy.
Something else that was clear was that customers
need to feel “organized” from the moment they enter
the store (how long were waiting times, offers of
assistance, etc.?) However it should also be noted that
although customers appreciated offers of assistance,
they also liked to have the opportunity to look around
by themselves.
• People Experience (sales staff): Salespersons needed
to be fully cognisant with their product and have a
warm manner. They were provided with top-of-therange cell phones which they were told to present as
their main offering, and were expected to be able to
offer personal anecdotes to the client about using the
phone.
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A complete revision of sales pitch and presentation
was carried out, identifying the most effective,
coupled with a review and evaluation of sales
profile and the incentive schemes employed.
un diferencial claro frente a la competencia, que normalmente dispone de maquetas. Esto además era
más viable ya que el operador optó en su oferta por
una gama muy simple. Los terminales reales y disponibles reforzaban en positivo esa opción (menos es
más). Además, en una determinada fase del proceso
de venta, el cliente debería tener en sus manos su terminal favorito para poder experimentar a voluntad.
Como curiosidad, la mayor resistencia de la organización a esta acción se planteó con la pregunta “¿cuántos
equipos nos van a robar a partir de ahora?”. Con lo que
hubo de hacerse un esfuerzo específico de diseño en
este sentido.
• Environment Experience: se modificó el diseño de los
kioscos para “forzar” una interacción más directa con el
flujo de personas circundante. Se reforzó el branding de
fachada en las flag ship stores y se habilitaron plazas de
parking para clientes aprovechando espacios infrautilizados, entre otras cuestiones.
• Comunicación y acción comercial: se detectó que los
flag ship stores son visitados mayoritariamente por
clientes de la cartera con motivos de postventa. Se
buscó maximizar los impactos comerciales hacia estos
clientes durante su tiempo en la tienda, con demostraciones no explícitamente push, buscando upselling y
recomendación.
Resultados
Después de dos meses de operación con las acciones
implantadas los resultados desglosados por tipo de tienda
fueron los siguientes:
Tipo de tienda
Flag ship store
Tiendas medianas
Kioscos
Variación Global ponderada
Variación en ventas (1)
+ 2,28 %
+ 20,60 %
+ 53,43 %
+ 21,08 %
(1)Total ventas brutas durante dos meses período de análisis piloto vs. ventas mismo período año anterior, descontada la variación en ese mismo lapso experimentada por el
conjunto de tiendas del mismo tipo fuera del piloto.
Finalmente, debe destacarse que desde el inicio del proyecto hasta la obtención de resultados pasaron tan solo
cuatro meses.
Cell phones: The fact that sales staff had real
cell phones to hand, which were ready for use
and in perfect working order, was seen as a clear
differentiating factor vis-à-vis the competition, which
usually only used imitation phones. Moreover, the
store opted to offer a very simple range which was
more feasible. Real cell phones and their availability
proved to make this approach a very positive move
(less is more). In addition, at some point in the
sales process the client had to be able to hold a cell
phone in his or her own hands, in order to be able to
experiment with it at their leisure.
Curiously, the main opposition to doing this came in
the form of the question: “How many cell phones are
they going to steal from us as from now?” This meant
that it was necessary to make a special effort with the
design to counteract the possibility of theft.
• “Environment Experience”: The design of the kiosks
was modified so as to strengthen direct interaction
with the flow of passersby. Other actions included
the strengthening of the branding of the facades of
the “flag ship stores”, and making parking spaces
available to clients, taking advantage of spaces that
were underutilized.
• Communication and sales action: It was discovered
that the majority of clients who visited the flagship
stores did so for after-sales service purposes.
Hence we searched for ways to maximize sales
impact of sales activity directed at clients while they
were in the shop, using demonstrations that were
not explicitly hard sells, but rather based mainly on
recommendations and upselling.
The results
After only two months of operations with the
adjustments in place, the breakdown of the results for
the different types of store was as follows:
Type of store
Flagship store
Mid-sized store
Kiosks
Total variation (Weighted)
Variation in sales (1)
+ 2·28%
+ 20·60%
+ 53·43%
+ 21·08%
(1) Total gross sales during the two-month pilot
program vs. sales returns for the same period last
year, compared to sales revenues in the same period
in shops of the same type that were not included in
the pilot program.
Finally, it is worth noting that the time interval
between the commencement of project and obtaining
the results was only four months.