“One of the kingdoms I strode along was Jotunheim, land of the Jotnar. Whether they are storm giants or frost giants, cursed be this race.” Harbard started. “May Thor send them back home, to the East!” Bjorn and Thorbrand answered as one, laughing. “May he hear you!” their host replied, smiling. “We should not forget that god’s mother is one of their kind though…” The two men stopped suddenly and lowered their heads toward the bowl of smoking soup the old man had given them. “No matter what type they are, giants are wild creatures and it takes a god to deal with them.” he resumed cheerfully. “However they are primordial forces. They were standing next to the gods at the beginning of the world, and will also be present at the end of everything. They cannot be ignored, or forgotten.” “Let’s also not forget” the impish skald added, “that they are the cause of Thor’s most bitter failure”. “Who then learned that magic and cunning always overcome brute strength” the old man replied. On that note, Bjorn the berserker grunted and everyone busted out laughing. Forest, Jarnvior, where giant wolves, winter wolves (see the Yggdrasill Core Rulebook, page 183) and their mother Arnvidia live. Arnvidia (the ‘giant-witch’) is one of the names of Angrboda (the one who brings grief), mother of Fenris, Hel and Jörmungand. The storm giant caves can be found in the north-east mountains. These mountains form a chain, the peaks of which are forever covered in snow. There, pine trees are as tall as sequoias (150 to 240 feet). The flora is mostly composed of primordial forests. Days and nights end abruptly, with barely any dawn or twilight. Frequent and violent storms as well as rainfalls often catch travellers by surprise. It is best to find shelter as fast as possible. Large cities such as Utgard stand on top of Jotunheim’s snowy mountains. Rumour has it that many beings from the Nine Worlds meet there (alfar, gods, dvergar, jotnar, and so forth) to feast, brawl and do business. No human being has ever witnessed this. Dangers of Jotunheim Geography “In the east sat an old woman in Iron-wood and nurtured the offspring of Fenris” –Voluspa Jotunheim is located to the north-east of Midgard. To the North live the frost giants, to the East lies the Iron Jotunheim is not as cold as Niflheim, but the conditions are harsh nevertheless, especially during thunder and snow storms. If characters are unprepared and fail to seek shelter (especially in northern and eastern Jotunheim) they may not survive. For cold damage, use the rules in the Yggdrasill Core Rulebook on page 138. 16 Old Worlds - Jotunheim 17 Jotnar and Hrimthursar, the Children of Ymir Just like the cold they embody, they are adversaries of life. Because of this Thor (men’s favourite god) hates and fights them, ever pushing them back to the North and East. It is neither possible to converse nor negotiate with them. Hatred blinds them, and their famed might is of divine nature. Female hrimthurs are just as wild and behave similarly toward both gods and men. Typical Frost Giant Conflict 20/10 Mental 4 “How fare the Aesir, how fare the Alfar? Why comst thou alone to Jotunheim?” – Thrymskavida The jotnar (also called storm or mountain giants) and the hrimthursar (or frost giants) are all descendants of Ymir; the primordial being who was killed by Odin and whose body was used to create Midgard, the Sky and the Earth. The jotnar are more sociable, to a point, than the hrimthursar. Although they do often fight the Aesir and especially Thor (who pushes the eastern borders of Jotunheim ever farther), their women sometimes marry the gods, but rarely make meek or obedient wives! The hrimthursar are more primitive and violent, and closer to the original primal chaos (making them somewhat hostile to life). The jotnar are more down to earth and enjoy good food, ale and mead. It is important not to forget the great size of these creatures (between 3 to 12 metres high) and that the jotnar despise humans by nature. Keep in mind that giants are primordial deities who embody the nature’s savagery. Frost Giants, the Deadly Cold “Fares Hrym from the east, holding his shield…” – Voluspo Relationships 5 Mystical 8/12 Physical 13 Vitality 30 Traits: Armed, Aura of Cold (2), Multiple Attacks (2), Multiple Defences (2), Natural Armour (9), Immunity (Cold), Terror (6), Ravager, Vulnerability (Fire). Powers: Breath of Ice, Frost Armour, Frost Storm, Ride the Mist, Seidr (3), Shape the Ice. Frost Giant Chieftain (For example Bölthorn (Odin’s grandfather on his mother’s side), or Bergelmir, Ymir’s grandson) Body: Strength 13 Vigour 13 Agility 4 Spirit: Intellect 4 Perception 4 Tenacity 13 Soul: Charisma 3 Instinct 6 Com. 3 Reaction: 14 Movement: 17 Encumbrance: 39 Physical Defence: 23 Mental Defence: 23 Hit Points: 129 (64/32/-32) Furor Pool: 11 Armour: 12 Armour Skills: Athletics 10, Eloquence 6, Dodge 8, Intimidation 10, Languages (all), Sagas 11, Search 10, Tactics 6, Vigilance 7, Seidr 10, Long Weapons 14, Pole Arms 12, Throw 8. Combat Feats: Impetuous Charge (1), Knock-out (2), Smash the Shield (2). Traits: Armed, Aura of Cold (2), Immunity (Cold), Multiple Attacks (2), Multiple Defences (2), Terror (8), Ravager, Vulnerability (Fire). Powers: Breath of Ice, Frost Armour, Frost Storm, Ride the Mist, Seidr (4), Shape the Ice. Equipment: Ice Axe (Dmg 20 + 1D10). Enemies of the gods, the frost giants or hrimthursar (singular hrimthurs), have the negative rune for their symbol. They live in the northern part of Jotunheim and sometimes venture into Niflheim and Midgard (in the northernmost part of Norway). They are descendants of Ymir and nourish their hatred of the Aesir who murdered their ancestor. This hatred extends to mankind, which was created by those same gods. 18 Old Worlds - Jotunheim Jotnar, the Mountain Giants, the Devourers The name of these giants originates from the word ‘devour’, and their appetite is on a par with their size. Although they do not mind eating human prey, they are not solely anthropophagous. More sociable then their frozen cousins, they do not hesitate to attack if they are made suspicious or disrespected. Jotnar women, less gregarious than the men but just as dangerous, are often quite pretty. They dress in more civilised styles and can actually be quite graceful. They are the gods’ first choice for spouses, whereas Aesir and Vanir goddesses are reluctant to marry a giant (see insert about Thor and his feats). Be wary not to irk or underestimate them though, as they wield an axe just as well as their male counterparts. Giants are between 3 and 12 meters tall. Their physical power alone makes them fearsome adversaries, however they are also feared for their guile. Their bouts of anger lead them to ravage everything in their surroundings. While some jotnar can be civilised they are all primal and passionate creatures. Do no depict them as stylish or urbane, they are far from it. Typical Jotnar Conflict 14/8 Mental 2 Relationships 2 Mystical 2/4 Physical 14 Vitality 22 Traits: Armed, Multiple Attacks (2), Multiple Defences (2), Natural Armour (6), Terror (6), Ravager. Powers: Invisibility, Ride the Mist, Seidr (3), Shape-shifter, Runes (3). Jotnar Chieftain (For example, Bergfinn or Thrym) Body: Strength 14 Spirit: Intellect 3 Soul: Charisma 2 Vigour 10 Perception 2 Instinct 2 Agility 2 Tenacity 10 Com. 2 Reaction: 7 Movement: 13 Encumbrance: 38 Physical Defence: 15 Mental Defence: 15 Hit Points: 117 (58/29/-29) Furor Pool: 11 Armour: 10 Armour Skills: Athletics 10, Dodge 7, Intimidation 8, Runes 12, Sagas 9, Search 10, Tactics 5, Vigilance 7, Seidr 14, Long Weapons 12, Pole Arms 12, Throw 8. Combat Feats: Impetuous Charge (1), Knock-out (2), Smash the Shield (2). Traits: Armed, Multiple Attacks (2), Multiple Defences (2), Terror (6), Ravager. Powers: Invisibility, Ride the Mist, Runes (5), Seidr, (5), Shape-shifter. Equipment: Long Axe Thor in Jotnar land Although he is the son of the giantess Jörd, Thor relentlessly attacks the Jotnar, but not always without good reason. Here is one of the many tales of his adventures and battles with the giants: One morning, Thor notices that his famous hammer Mjolnir has disappeared. He asks Loki about this, and they both ask Freya to loan them hawk feathers so as to be able to take the form of birds and search for the hammer. Loki takes off and flies to Jotunheim in order to locate the missing weapon. He finds Thrym (the Noisy), a Jötunn, bragging about the theft who claims he has buried it deep underground. He will only give it back if he can marry the beautiful Freya, whom gods and giants alike lust after. Loki reports the news to Thor, and the two of them ask the beautiful Freya to marry Thrym. She, of course, refuses, and is somewhat angered by so much insolence. Heimdall suggests that Thor disguises himself to impersonate the goddess and recover the hammer. Afraid of the ridicule and opprobrium surrounding men dressing as women, Thor initially refuses. However the other Aesir know that Mjolnir must be recovered to protect Asgard from Jotnar invasions. So, under protest, Thor, disguised as Freya, leaves on his flying chariot, with Loki who is disguised as a handmaiden. Upon their arrival, Thrym is fooled by the disguise and delighted to see them, welcoming them warmly. He organises a wedding banquet right away. However, during the feast, he is surprised by his bride’s gluttony (who eats an ox, eight salmons and drinks three barrels of mead) and by her fierce stare through her veil when Thrym tries to kiss her. As usual, Loki has a good answer for everything and saves the situation. He tells Thrym that Freya’s desire to come to Jotunheim is so strong that she has been very nervous and unable to eat, drink or sleep for eight days. Desiring to settle his bride’s nerves before their marriage, and to seal the union, Thrym lays Mjolnir on his bride’s lap. Unable to hide his joy in recovering his hammer, Thor unveils himself and slaughters the whole Jötunn family that had gathered for the wedding. 19
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