`` Mon, 17 Nov 2014 CMGC (8081 HK) Equ it y Re s ea r ch M obile G a me / C hin a Mobile game coming to the stage Lindsay Hu / Yuji Fung The group changed its name from “Computech Holdings Ltd” to “China Mobile Game and Culture Investment Ltd” in June 2014, with core business shifting from IT hardware to medical diagnostic service in 2013 as well as mobile online games in early 2014. +852 2135 0209/+852 2135 0236 [email protected] [email protected] Aggresively tapping mobile game industry. CMGC tapped mobile game industry by acquiring HK SBT in 2014. As of Nov, CMGC hold effectively 24% interest in HK SBT (大事科技), a mobile game developer and operator, and CMGC announced to further increase its stake in HK SBT from 24% to 49%, total consideration for 49% stake is HK$462mn, representing 9.5x/8.0x 2014/2015E acquisition PE based on RMB78mn/RMB93mn guaranteed net operating profit We estimate HK SBT alone may contribute HK$60mn profit for CMGE in 2015. OP Express Not Rated Close price: HK$0.207 Key Data HKEx code 8081 12 Months High (HK$) 12 Month Low 0.29 (HK$) 0.11 3M Avg Dail Vol. (mn) 36.55 Issue Share (mn) Market Cap (HK$mn) 2,496.12 516.70 Fiscal Year 12/2013 Major (s) Mr. Zhang Xiongfeng shareholder (15.27%) Source: Company data, Bloomberg, OP Research /losing price are as of 14/11/2014 Price Chart 8081 HK MSCI CHINA HK$ 0.3 0.3 0.2 0.2 0.1 0.1 Nov/13 Feb/14 May/14 Aug/14 0.0 Nov/14 1mth 3mth 6mth Absolute % -16.5 21.8 53.3 Rel. MSCI CHINA % -20.7 25.6 44.8 Compan y Profile China Mobile Games and Cultural Investment Limited engages in software related services (incl. mainly mobile games) , health check services, and money lending business Exclusive NBA theme game distributorship to ride the NBA season kick-off. CMGC plans to launch 5 mobile games in 2H14, mainly hard-core RPG and SLG (tower defense & Strategy), of which NBA Heros, a NBA theme RPG by HK SBT and to be launched in 4Q14, is likely the key earnings growth driver in 2015. Currently NBA theme games in China are exclusively granted to DeNA and HK SBT. Based on NBA MyDream by DeNA which achieved ~RMB20mn monthly income in 2013, we expect NBA Heros to generate similar monthly sales from 1Q15 onward riding on 2014-15 NBA season kick-off in Oct 2014. We estimate NBA Heros to contribute HK$10mn profits to CMGC in 2015. We have not yet taken into account NBA Heors in our earnings forecast for HK SBT; however, we see it, along with potential cooperation with Tencent mobile platform, as a near-term catalyst Earnings growth driven by games launched under WildHammer, Shanghai Wang Yan and Shanghai Jixiang. CMGC currently holds 12.5% stake in WildHammer, 100% in Jixiang and potentially 20% in Wang Yan. The three companies are expected to launch total of 3-4 games in 2015, mainly RPG with hot themes such as Xiyou(西游) and Matial (武侠). We estimate total HK$10mn earnings contribution from the three companies for CMGC in 2015. Bottom line turned around in 3Q14, mobile game profit ramp from 4Q14E onwards The group recorded HK$8.8mn/HK$9.1mn loss in FY13/9M14 mainly due to business transition with high employee cost in health check business along with accelerated depreciation expenses for medical devices. We expect bottom line to turnaround in 2H14 thanks to loss making health check business back to profits in 3Q14. Looking forward, we expect mobile game business to be the key earnings growth driver for CMGC with HK$80mn net profit in 2015 based on our back-of envelope estimates. CMGC currently trades at 9.5x FY15E PE, 28% discount to peers. We believe the fair value of CMGC is HK$0.28 per share based on 13x FY15E fully diluted PE. Risks: 1) lower-than-expected performance of NBA Heros, 2) higher-than-expected operating expense, 3) potential miss on M&A targets, 4) regulatory suspension on mobile game business due to VIE structure, and 5) delay in game launch Mon, 17 Nov 2014 CMGC(8081 HK) Transforming from IT Hardware Business into Mobile Online-Game The group mainly engaged in providing IT hardware services before 2013. In Oct. 2013, the group acquired Luck Key Group to participate in medical diagnostic and health check business. The group reduced its stake in medical diagnostic business from 100% to 90.1% in Sep 2014 and disposed IT service in Nov 2014 to focus on mobile game business. We expect the group to further dispose its medical diagnostic and health check business once mobile game contribution ramp up in 2015. Exhibit 1: Revenue Breakdown 1H13/2H13/1H14 Medical diagnostic & health check 0% Money Lending 6% IT 94% IT 1% Money Lending 4% Medical diagnostic & health check 95% Money Lending 0% Medical diagnostic & health check 98% 2H13 1H13 IT 2% 1H14 Source: Company Exhibit 2: Business Framework Principally Engaged in Four Business Segments Mobile-online Game Business and its Related Services Offering Medical Diagnostic and Health Check Services Money Lending Business Securities Investments CMG CUL INV has been striving to become one of the leading mobile gaming operators in China through dynamic and organic growth strategy Source: Company, OP Research Page 2 of 21 Mon, 17 Nov 2014 CMGC(8081 HK) Mobile game coming to the stage in 2015 The group currently operates mobile game business via three major mobile game operators: HK SBT (wholly-owned by Mighty Eight), Shanghai WildHammer and Shanghai Wang Yan. Exhibit 3: Shareholding Structure of Online Mobile Game Segment China Mobile Games and Cultural Investment Limited 24% Mighty Eight Investments Limited and its subsidiaries 12.5% 100% Youle Holdings Limited and its subsidiaries Jixiang Information Technology (Shanghai) Co., Ltd. 51% 20% - upon completion Wang Yan Network Limited 20% - upon completion Shanghai Re Zhua Digital Technology Co. 100% Shanghai Wang Yan Technology Co., Ltd Shanghai Zhiqu Advertisement Co., Ltd. Source: Company 1) HK SBT ( 大 事 科 技 ) or Might Eight – CMGC will own 49% upon completion CMGC currently own 24% stake in HK SBT via its parent Mighty Eight and CMGC announced to further increase its stake from 24% to 49% by end of 2014 at a total consideration of HK$462mn for 49% stake, of which HK$142mn will be settled by 646mn new share at HK$0.22, representing 17.5% of fully diluted share of CMGC. HK SBT has a strong capacity in mobile game development and operation and mainly focuses on overseas market (70% revenue, mainly SEA, Japan and Korea). Self-developed games contributed to ~60% of sales in HK SBT which enjoys 70-80% revenue sharing. Distribution or licensed game accounted for 40% of sales which enjoy 40-50% revenue sharing. HK SBT current flagship games include (1) Sanguo Mobile which is the core earnings contributor for the RMB93mn guaranteed profit in 2015 and (2) NBA Heors is the flagship game for 2015 which already launch beta testing and we expect the official launch is likely in 4Q14. Sanguo Mobile( 手 机 三 国 ) launched by HK SBT in 2012 realized RMB 50mn/76mn revenue in FY12/13 and RMB 25mn in 1Q14 with ARPU ~ RMB300, Page 3 of 21 Mon, 17 Nov 2014 CMGC(8081 HK) showing a 3-year strong life cycle vs. 3-6 months in general. Leveraging on its overseas exposure, HK SBT has realized 112% revenue growth CAGR during 2011-2013. It plans launch 2 self-developed games in 2014 including Sanguo Card (launched in Sep 2014) and NBA heros (S-level) in 4Q14, and a third-party licensed game named Tian Tian Gua Ji(天天掛机) which has been launched in Sep 2014. NBA Heros (NBA 英 雄 ), an official license mobile game of the National Basketball Association developed by HK SBT, is likely a key earnings growth driver for FY14/15E given 1) only two companies (DeNA and HK SBT) are granted by National Basketball Association the license to launch NBA theme game, and 2) NBA MyDream run by DeNA achieved ~RMB20mn monthly income in 4Q13, once ranking TOP 8 in iOS. NBA Heros has further incorporated Chinese Sanguo elements with originally NBA features and allows multi-scenario competitions, which well adapts to the taste of Chinese players. The game is expected to officially launch in 4Q14 and is in negotiation with Tencent for cooperation. The game is receiving growing positive feedbacks through its public showcasing in Beijing, Shanghai etc. We expect NBA Heros to ride on 4Q14 NBA season and generate RMB20mn monthly income after the launch by end of 2014. We estimate HK SBT to contribute HK$60mn profit to CMGC as a profit share from associate in FY15E. Exhibit 4: Business History of HK SBT (Something Big Technology) Apr-2011 Business Start Nov-2011 Launch of SanGuo-Mobile 2012 2011 2012-2013 Further exploration of SanGuo-Mobile in the overseas market Japan in 2012 Dec-2013 Accumulated over 3 millions players • Keitaisangoku 攜帶三國 2013 North America in 2012 Korea in 2013 • Titans Mobile • Phonesamgukji Phone 三國志 2014 Sep-2014 Obtained the distribution license for “Tian tian Gua Ji” in the regions of HK, Macau and Taiwan. published in Sept 2014 Apr-2014 Launch of “VoyageMobile” Sep-2014 Launch of “SanGuo Card” And Coming Soon…… NBA Hero Sep-2014 Obtained the distribution rights of 2 single player games: Corn lianliankan & Priate Adventure Source: Company Page 4 of 21 Mon, 17 Nov 2014 CMGC(8081 HK) Exhibit 5: NBA Heros (NBA 英雄) by SBT – 2015 flagship mobile game Source: Company, OP Research Exhibit 6: Sanguo Mobile (手机三国) by SBT – Launched in 4Q11 Source: Company, OP Research Page 5 of 21 Mon, 17 Nov 2014 CMGC(8081 HK) Exhibit 7: Mobile Voyage (手机大航海) by SBT – Launched in 2Q14 Source: Company, OP Research Exhibit 8: Sanguo Qcard (Q 卡三国) by SBT – Launched in 3Q14 Source: Company, OP Research Page 6 of 21 Mon, 17 Nov 2014 CMGC(8081 HK) 2) Shanghai WildHammer (上海蛮锤) – CMGC owns 12.5% stake The group controls Shanghai WildHammer via 12.5% stake in Youle Holdings, and has the option to increase stake to the max of 36.5% at 8.5x acquisition PE. Shanghai WildHammer is fund in 2013 with core team members from Perfect World (PWRD US) and its subsidiaries with over 10 years of game developing experience. It was granted 3-year exclusive global distribution license for Monster Master (怪物也嚣张) from Shanghai Re Zhua (上海热爪) and National Martial(全民武侠) from Shanghai Ji Ku (上海极酷). The Rune Rush (嚣张大冒险/战略传奇) is developed by WildHammer within 19 months and achieved strong market appeals on its first global testing in 2Q14. The game is an integration of Clash of Canes, defense and construction of the city, with fierce battle of PVP/PVE. WildHammer is the sole owner of the copyright and other intellectual property rights of “The Rune Rush”, which will be officially launched via HK SBT’s platform covering South and East Asia, HK and Macau etc. We expect it to realize 7 digit monthly incomes after the launch. CMGC got options to further increase its stake in Shanghai WildHammer from current 12.5% to max 36.5% based on 8.5x PE which depends Shanghai WildHammer mobile game revenue ramp. We estimate Shanghai WildHammer to contribute around HK$3mn profit share from associate in FY15E. Exhibit 9: The Rune Rush(嚣张大冒险) Source: Company, OP Research Page 7 of 21 Mon, 17 Nov 2014 CMGC(8081 HK) Exhibit 10: Monster Master (怪物也嚣张) Source: Company, OP Research Exhibit 11: National Martial Arts(全民武侠) Source: Company, OP Research Page 8 of 21 Mon, 17 Nov 2014 CMGC(8081 HK) 3) Shanghai Wang Yan (上海网岩) – CMGC will own 20% upon completion In Sep 2014, the group entered the subscription agreement to acquire 20% stake in Shanghai Wang Yan, a mobile game developer with keen game developing capacity as several of its management have engaged in the launch of Tencent’s start product Kart Rider (跑跑卡丁车).It expects to launch a new RPG game called Kicking Journey to the West (踢爆那西游) in 1H15. CMGC also got an option to further increase its stake in Shangahai Wang Yan to the max of 49% of Wang Yan Limited at 8x acquisition PE. We estimate Shanghai Wang Yan to contribute around another HK$3mn profit share from associate in FY15E. Exhibit 12: Kicking the Journey to the West (踢爆那西游) Source: Company, OP Research 4) Shanghai Zhiqu Advertisement (上海智趣广告) – CMGC owns 51% The group controls Shanghai Zhiqu via its wholly foreign owned enterprise Shanghai Jixiang Information Technology (迹象信息技术(上海)有限公司). Shanghai Zhiqu is established in 2013 which is a mobile advertising platform for mobile game marketing service. We expect Shanghai Zhiqu to contribute HK$4mn profit in FY15E. Exhibit 13: Zuma Hero – plan to launch Source: Company, OP Research Page 9 of 21 Mon, 17 Nov 2014 CMGC(8081 HK) We estimate HK$70mn mobile game profit in FY15E. With licenses obtained for operating ~5 titles to be launched in China, we expect mobile game segment to enjoy robust growth from 4Q14 onwards following the launch timetable. All together, we expect mobile game business related profit amounted to HK$70mn profit to CMGC in FY15E. Exhibit 14: CMGC current products pipeline 2014 Apr 2014 Sep 2014 Dec 1H15 Source: Company, OP Research Page 10 of 21 Mon, 17 Nov 2014 CMGC(8081 HK) Turnaround in 3Q14. Mobile game earnings momentum pick up from 1Q15E onwards. CMGC records positive HK$0.386mn profits in 3Q14 while still recorded HK$9.14mn loss making for 9M14. We are confident on CMGC’s ability to narrow down the net loss for FY14E and record positive earnings from 1Q15E onwards thanks to 1) stable earnings growth and breakeven of health check business from 3Q14 onwards, 2) robust earnings contribution from mobile game especially given the strong traction from NBA Heros, and 3) one off acquisition expenses are booked in FY14E. Stable earnings growth and breakeven of medical services business from 3Q14 onwards The group recorded RMB8.84/9.14mn loss in FY13/9M14 mainly due to high employee cost in health check business along with accelerated depreciation expenses for medical devices. We expect depreciation to significantly scale down when coming into 3Q14 which results in breakeven for medical services business from 3Q14 onwards. We estimate a total of ~HK$180mn topline contribution from health check during FY14E and expect it to deliver stable earnings contribution at around HK$10mn in FY15E. Robust earnings contribution from new mobile game business in 2015 We expect strong earnings contribution from Mighty Eight/HK SBT mainly driven by its S-level game NBA Heros, which is now undergoing beta testing and expect it to be officially launch in Dec 2014. We expect NBA Heros to generate ~RMB20mn monthly sales along with stable ~RMB 9mn monthly incomes from Sanguo theme series. Together we are confident HK SBT to meet its RMB93mn profit guarantee in FY15E and contribute HK$60mn profit to CMGC shareholders. Meanwhile, we expect contribution from WildHammer to commence in 2015 as the games are currently under further debugging and graphics enhancement. We expect operating costs likely to drop as games operation enters a mature stage. We estimate HK$3mn profit in FY15E from WideHammer and another HK$3mn profit from Shanghai Wang Yan. Together with HK$4mn profit from Shanghai Zhiqu Advertisment, we estimate total HK$70mn profit from mobile game related business in FY15E. Undemanding valuation with several off-take opportunities to fuel its mobile game earnings growth CMGC is entitled to increase its stakes in WildHammer and Shanghai Wang Yan from current 12.5% and 20% to max 36.5% and 49% at 8.5x/8x acquisition PE. We believe such off-take agreements enable flexibility and risk control for CMGC to ramp up its mobile game business. We estimate total mobile game related earnings to be HK$70mn in FY15E and we also estimate around HK$10mn profit from medical service segment, together CMGC currently trades at 9.5x FY15E PE based on fully diluted 3.687bn outstanding shares, 28% discount to peers. We believe the fair value of CMGC is HK$0.28 per share based on 13x FY15E PE. Page 11 of 21 Mon, 17 Nov 2014 CMGC(8081 HK) Appendix I – Management profiles Exhibit 15: Management Profile Mr. Zhang Xiongfeng Mr. Zhang Peiao Chief Executive Officer Chairman Has extensive experience in the investment banking industry specialising in the area of corporate finance Participated in the management, advisory and consultancy work for the online and mobile game industry of China Cultural Industry Association Has more than 7 years experience in the online game industry in China Mr. Hung, Kenneth Executive Director Previously Business Development Director of Star Alliance Movies (Beijing) Ms. Lam, Karen Company Secretary & Financial Controller Has extensive experience in accounting, auditing and financial management Has extensive experience in the entertainment industry Source: Company, OP Research Page 12 of 21 Mon, 17 Nov 2014 CMGC(8081 HK) Appendix II – Shareholding structure Exhibit 16: Shareholding Structure Mr. Zhang Xiongfeng (Basic) After completion of subscription1 and acquisition2 Mr. Zhang Xiongfeng 100% China New Economy Fund Limited Turbo Pointer Limited 12.02% 100% Public Shareholders 15.27% China New Economy Fund Limited 8.58% 72.71% China Mobile Games and Cultural Investment Limited Turbo Pointer Limited 21.04% Hydra Capital SPC Public Shareholders 18.47% 51.91% China Mobile Games and Cultural Investment Limited Source: Company Exhibit 17: Shareholding Structure Shareholders (Fully Diluted Basis) Existing structure Immediately after completion of subscription1 and acquisition2 Turbo Pointer Limited 381,078,000 14.18% 735,678,000 China New Economy Fund Limited 300,006,000 11.17% 300,006,000 8.14% 645,660,000 17.51% Hydra Capital SPC for and on behalf of SP#1 Public Shareholders Options Total 19.95% 1,815,038,430 67.56% 1,815,038,430 49.23% 190,545,243 7.09% 190,545,243 5.17% 2,686,667,673 100.00% 3,686,927,673 100.00% 1.Being 354,600,000 new ordinary shares proposed to be issued to Turbo Pointer Limited pursuant to the subscription agreement entered on 10 October 2014. 2.Being 645,660,000 new ordinary shares proposed to be issued to Hydra Capital SPC as part of the consideration for acquisition of 25% Mighty Eight Investments Limited pursuant to the sales and purchase agreement entered on 9 October 2014 Source: Company, OP Research Page 13 of 21 Mon, 17 Nov 2014 CMGC(8081 HK) Appendix III – Business Structure for Mobile Game Segment Exhibit 18: Business Structure for Mobile Game Segment CMGC 24% in Mighty Eight 24% of Equity Interest Jan 2014 : 5% Apr 2014 : 13% Aug 2014: 6% *Additional 25% upon completion Best Faith (Wholly-owned Subsidiary) 20% in Wang Yan (upon completion) 12.5% in WildHammer Golden Weapon (Wholly-owned Subsidiary) Options for Max 49% Timely Investment (Wholly-owned Subsidiary) Shanghai Wang Yan Network Holdings 12.5%I Century Grand, Hydra Capital Mighty Eight 100% HK SBT 100% Off shore Options for Max 36.5% License Agreement (Share monthly income from service fees) Youle Holdings Operation Shanghai Jixiang Information Technology (WFOE) 51% 100% Shanghai Wang Yan Technology 100% 51% in Shanghai Zhiqu Shanghai Zhiqu (mobile game marketing) Shanghai WildHammer On shore Contractual Agreement Mr. Lu 50% National Martial Arts Game Game Operation License Mr. Mao Shanghai Ji Ku 50% Service Fee = Net Profit Shanghai Wanjia 100% Shanghai SBT 20% upon completion Monster Master Prime Vision Exclusive Technology Services and Mgmt Consulting Agreement Business Cooperation Agreement Shanghai Re Zhua Source: Company, OP Research Page 14 of 21 Mon, 17 Nov 2014 CMGC (8081 HK) Appendix IV – China mobile game industry overview According to Newzoo, global game market reached US$75.5bn in 2013 and is estimated to reach US$103bn by 2017, with 6% 5-year growth CAGR in 2013-2017E driven by strong demand from Asia market and mobile game users. Mobile game market is expected to grow with 15% 5-year CAGR in 2013-2017E, reaching US$35.4bn by 2017 and accounting for one third of total game market. Exhibit 19: Global Game Market (US$ bn) 120 80% 102.9 95.2 88.4 80 70.4 30% 27% 23% 40 18% 34% 32% 30.7 26.3 21.8 17.6 12.7 60% 81.4 75.5 40% 35.4 20% 0 0% 2012 2013 2014E Game Market 2015E 2016E Mobile Game Market 2017E Penetration Source: Company iResearch further predicts China online game /mobile game market to experience robust growth with 20%/37% growth CAGR in 2013-2017E to reach RMB 22.57bn/70.57bn by 2017, while mobile game is expected to account for 31% of total China online game market in 2017. We expect China market continues to drive global market growth with above average growth momentum; meanwhile we see mobile game as the main driver, outpacing PC and console games with rising of smartphone penetration. Exhibit 20: China Game Market (RMB bn) 240 224.57 200 60% 183.66 146.8 160 40% 31% 25% 89.16 80 28% 114.95 120 53.8612% 70.57 6.77 20% 51.86 10% 40 6.24 21% 17% 67.09 36.1 14.85 23.64 0 0% 2011 2012 2013E Online Game Market 2014E 2015E Mobile Game 2016E 2017E Penetration Source: iResearch Page 15 of 21 Mon, 17 Nov 2014 CMGC(8081 HK) According to iResearch, as of 2014Q2, China online mobile game market enjoyed continuous growth with rising game number and game developers. While casual game remains the mainstream, RPG game is showing a strong exposure by taking 13.3%/11.7% of total number of mobile games in Android/iOS App Platforms, ranking as the 2nd heated game type in 2014Q2. Card Game and Tower defense continue to be one of the types with high-exposure, with Card Game accounting for 6.1%/5.7% while Tower Defense Game accounting for 5.0%/5.7% in Android /iOS App Platforms. Exhibit 21: mGameTracker-2014Q2 Android/iOS Mobile Game Distribution mGameTracker - 2014 Q2 Android Game by type Others 14% Casual 21% War Strategy 3% mGameTracker - 2014 Q2 iOS Game by type Simulation 3% Others 12% Casual 28% Action 6% Action 5% TowerDefense 6% TowerDefense 5% RPG 13% Card Game 6% Card Game 6% RPG 12% Racing 6% Shooting 7% Racing 6% Shooting 7% Casual Card Game 10% Parkour 10% Casual Card Game 3% Parkour 11% Source: iResearch In terms of distribution of game IP, we notice Sanguo theme ranks Top1 among all IPs, accounting for 20.2%/7.4% of total number of mobile games in Android/iOS platforms. Among TOP20 android games with fastest growth in June, four are related to Sanguo theme. Among the TOP 20 iOS Card /Strategy games, five/three are with Sanguo theme. Also, we notice Sanguosha Online has captured market eyes by continuing ranking TOP20 in 1Q/2Q14. Apart from that, Journey to the West theme remains TOP 5 in Android distribution platform, accounting for 4.4% of all IPs. Quan Min Xiyou(全民西游) is among the TOP20 games with fastest growth in 2Q14; meanwhile we notice the presence of games related to Journey to the West in both TOP20 RPG and Strategy Game list in Android platforms. Exhibit 22: mGameTracker-2014Q2 Android/iOS Mobile Game IP Distribution mGameTracker - 2014 Q2 Android Game by IP mGameTracker - 2014 Q2 iOS Game by IP Sanguo 8% Sanguo 20% Plant & Zombie 12% Others 40% Plant & Zombie 8% Angry Bird 6% Others 44% Angry Bird 7% Jin Yong 3% Boonie Bears 3% Minion Rush 3% DOTA 7% WoW 6% Puzzle Bobble 6% Where is Dad go 3% Journey to the West KOF 4% 3% Smash Brothers 3% Spiderman Minion Rush 3% 4% Zuma 3% Where is Dad go 4% Source: iResearch Page 16 of 21 Mon, 17 Nov 2014 CMGC(8081 HK) Exhibit 23: mGameTracker-2014Q2 Top20 Card Games (Android) Turrent Legend(刀塔傳奇) My name is Mtonline 我叫Mtonline) Sanguosha Online (三國殺online) Road To Endymion (魔法禁書) 放開那三國 超級英雄 三國志威力加強版 搶你妹 無雙三國 秦時明月 拜見主公 天天愛西遊 神之刀 我是火影 暴走武俠 主公快逃 NBA MyDream LOL 迷你西遊 鬥戰神就 396 336 325 316 237 150 149 145 143 137 136 128 124 121 116 113 92 82 75 75 0 100 200 300 400 500 Source: iResearch Exhibit 24: mGameTracker-2014Q2 Top20 Card Games (iOS) Turrent Legend(刀塔傳奇) My name is Mtonline 我叫Mtonline) 超級英雄 Sanguosha Online (三國殺online) 放開那三國 全民英雄 爐石傳說:魔獸英雄傳 龍紋三國 神之刃 啪啪三國 迷你西遊 全民水滸 超級七龍珠 魔神之塔 三國殺online(國慶專版) 口袋神獸Online LOL 英雄殺 忍將OL 秦時明月 289 225 79 66 61 44 37 34 30 28 26 23 21 20 19 17 17 14 13 11 0 100 200 300 400 Source: iResearch Exhibit 25: mGameTracker-201406 TOP20 Fast Growing Games (Android) 足球經理2014 合金彈頭無限幣版 蠟筆小新跑酷 絕殺2014 火柴人足球 公路競賽 迷你衝撞 英雄殺 奇怪的大冒險 冰封前線1941 神魔大陸 全民西遊 曹操去哪兒 天天街機捕魚 瘋狂的麥咭 凱撒大帝online 浪漫修仙 哥斯拉:攻擊去 足球大逆襲 僵屍日記2 75 70 63 61 59 56 49 49 48 46 45 44 44 43 42 42 41 41 41 40 0 20 40 60 80 Source: iResearch Page 17 of 21 Mon, 17 Nov 2014 CMGC(8081 HK) For individual game series, besides the dominance of Turrent Legend, we notice that NBA MyDream ranks TOP20 Card/Simulation games in Android/iOS platforms in 2014Q2, showing ~1 year life cycle since its launch in 3Q13. We are confident that NBA IP will attract strong market appeal riding on 3Q14 NBA sentiment. Exhibit 26: mGameTracker-2014Q2 TOP 20 Simulation Games (iOS) 我的世界 全民小鎮 藍精靈村莊 QQ農場 我愛我家 和風物語 摩爾莊園 農場主 餐廳物語 橋樑構造者 模擬建築2014 冰川時代:村莊 足球大逆襲 幻想世界 過山車大亨4 航空公司大亨3 波音公司飛行模擬器2014 卡通農場 NBA MyDream 238 99 41 25 19 19 15 14 12 11 10 9 9 9 8 6 6 6 5 0 20 40 60 80 100 120 140 160 180 200 220 240 260 Source: iResearch Based on the above data, we are positive that HK SBT will capture market attention by its star Sanguo series and NBA Heros in 2H14. Also, we expect the RPG/Tower Defense/Simulation games by WilderHammer and Wang Yan (e.g. National Martial, Monstar Master, Kicking Journey to the West) to ride on current popular trend and deliver good results in the years to come. Page 18 of 21 Mon, 17 Nov 2014 CMGC (8081 HK) Exhibit 27: Historical financial summary Year to Dec (HK$mn) IT Money Lending Medical diagnostic & health check Mobile Game Turnover COGS Gross Profit Other revenue SGA Other exp Operating profit Non-operating income/loss Share of profits from JV&Asso Finance costs Income tax Profit from continuing operations Discontinued business Minority interest Net income Balance Sheet PPE Investment Properties Goodwill Investment in an associate Investment in fish breeding business Loan receivables Available for sale assets Deferred tax assets Non-current assets Inventories Debtors, deposits and prepayments Financial assets at fair value through PnL Loan receivables Income tax recoverable Cash and cash equivalents Assets held for sales (disposable group) Current assets Creditors, accruals and other payables ST borrowing Income tax payable Liabilities held for sales (disposable group) Current liabilities Covertible notes Deferred tax liabilities Non-current liabilities Share capital Share premium and reserves Minority interest Total equity Cash Flow Net cash from operating activities Net cash from investing activities Net cash from financing activities Net change in cash FY2012 101.846 4.758 0.000 0.000 106.604 (99.631) 6.973 (1.065) (7.361) (17.136) (18.589) 0.186 0.000 (2.673) 0.000 (21.076) 0.000 0.000 (21.076) FY2013 48.487 4.936 46.134 0.000 99.557 (54.787) 44.770 1.060 (38.852) (21.228) (14.250) 8.933 0.124 (4.048) (0.362) (9.603) 0.000 0.756 (8.847) 5.899 0.000 0.097 0.000 15.500 4.816 0.000 0.000 26.312 0.000 19.501 6.744 30.363 0.000 77.156 0.000 133.764 6.951 0.000 0.000 0.000 6.951 39.587 0.000 39.587 55.770 57.768 0.000 113.538 35.835 38.700 0.000 1.561 0.000 0.000 0.000 1.211 77.307 2.277 41.483 0.000 0.000 0.044 42.125 14.214 100.143 13.318 0.000 0.166 1.214 14.698 0.000 0.010 0.010 93.086 68.825 0.831 162.742 (53.375) (26.710) 145.452 65.367 38.164 (83.878) 13.343 (32.371) 9M13 0.000 0.000 4.081 0.000 4.081 0.000 4.081 0.311 (4.211) (4.970) (4.789) 1.267 0.000 (3.125) (0.222) (6.869) 0.000 0.000 (6.869) 9M14 0.000 0.131 138.359 9.250 147.740 (28.823) 118.917 1.335 (92.259) (36.462) (8.469) (0.655) 2.058 (1.498) (0.216) (8.780) 0.000 (0.357) (9.137) Source: Company Page 19 of 21 Mon, 17 Nov 2014 CMGC(8081 HK) Exhibit 28: Peer Group Comparison 3-Yr Mkt Company Cmg Cul Inv Ticker 8081 HK 3-mth cap avg t/o PER Price (US$m) (US$m) Hist (x) 0.21 HSI 24,087.38 HSCEI 10,761.51 CSI300 2,581.09 67 1.1 Adjusted sector avg* Tencent 700 HK PER 131.90 159,333 EPS EPS EPS FY1 FY2 Cagr (x) FY2 (x) YoY% YoY% (%) FY1 PER Div yld Div yld Net Gross margin ROE ROE Sh px FY1 Hist FY1 Ebitda Ebitda Hist margin Hist Hist FY1 1-mth (x) FY1(x) FY2(x) (%) (%) (x) (x) Hist Cur Yr (%) Hist (%) (%) (%) (%) (70.2) N/A (8.9) N/A N/A EV/ Net Hist P/S P/B EV/ gearing P/S PEG P/B 0.0 45.3 Sh px % 3-mth % N/A N/A N/A N/A N/A N/A N/A N/A N/A 1.62 N/A (8.8) N/A (16.5) 22.5 10.4 11.2 10.4 (6.8) 7.6 3.3 3.37 3.7 3.6 1.35 1.33 13.0 11.9 4.5 (2.9) 7.4 7.3 6.8 1.6 7.8 6.5 1.13 4.1 4.4 1.13 1.09 15.2 14.8 4.9 (2.8) 11.2 10.5 9.1 6.9 15.2 12.4 0.84 2.3 2.8 1.61 1.51 14.4 14.4 5.5 10.5 24.0 16.3 13.2 87.2 28.0 44.1 0.48 4.57 3.84 1.79 1.09 2.51 2.26 17.74 11.83 0.00 71.15 12.32 21.46 20.59 8.52 (11.32) 299.0 61.6 40.4 30.8 52.5 31.0 36.1 1.12 12.82 12.35 0.2 0.3 13.06 12.23 46.0 28.1 0.0 54.0 25.6 34.2 34.1 16.3 1.4 Igg 8002 HK 3.64 643 5.7 60.2 8.9 7.2 579.5 22.6 120.8 0.07 4.78 3.12 2.0 1.9 4.70 2.90 21.6 6.8 0.0 74.7 7.9 N/A 32.0 11.0 (25.7) Kingsoft Corp 3888 HK 19.62 2,997 23.6 26.7 27.1 21.6 (1.6) 25.5 23.9 1.14 6.81 5.63 0.6 0.7 3.95 3.86 23.3 21.8 0.0 86.3 30.9 18.6 17.4 9.2 (17.6) Boyaa Interactiv 434 HK 7.32 714 2.0 13.3 14.4 10.6 (7.9) 36.7 18.7 0.77 2.64 4.68 2.6 2.1 3.51 2.98 17.1 8.9 0.0 61.1 19.9 17.9 22.3 0.0 (24.5) Forgame Holdings 484 HK 16.66 273 0.9 N/A N/A 19.4 N/A N/A (148.2) N/A 0.52 2.04 N/A N/A 1.19 1.23 1.6 10.7 0.0 84.7 (40.2) N/A (0.6) 17.5 (7.8) Ourgame Internat 6899 HK 3.94 398 0.6 36.6 14.4 9.2 154.7 55.3 80.4 0.18 5.43 4.81 N/A 1.3 N/A 2.54 29.0 10.2 0.0 66.2 14.8 29.3 30.2 (6.9) 5.3 Netdragon Webs 777 HK 13.22 868 1.8 0.9 16.3 14.8 (94.7) 10.6 (60.0) N/A 9.67 5.55 3.0 1.9 1.14 1.11 7.9 3.7 0.0 90.8 694.3 182.0 6.7 0.6 (15.8) Sungy Mobile Ltd GOMO US 6.61 221 1.8 24.2 18.4 12.6 31.7 45.3 29.8 0.62 N/A 3.52 N/A 0.0 1.53 1.52 10.5 26.6 0.0 71.4 27.9 N/A 10.8 (11.6) (39.5) China Mobile-Adr CMGE US 23.48 739 14.7 146.9 17.7 10.2 732.0 73.4 160.5 0.11 5.37 3.55 N/A 0.0 2.66 2.81 1,411.8 12.5 0.0 55.8 6.5 11.9 21.2 26.9 59.6 2432 JP 1,575.00 2,041 38.6 6.5 13.4 13.4 (51.5) 0.1 (21.2) N/A 1.33 1.68 2.3 1.6 1.41 1.36 2.8 5.2 0.0 66.5 17.5 16.9 10.8 22.1 22.3 Dena Co Ltd * Outliners and "N/A" entries are in red and excl. from the calculation of averages Source: Bloomberg, OP Research Page 20 of 21 TERMS FOR PROVISION OF REPORT, DISCLAIMERS AND DISCLOSURES By accepting this report, you represent and warrant that you are entitled to receive such report in accordance with 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