STR +5 20 DEX +3 16 CON +3 16 INT +1 13 WIS +2

Ansgar
Player: Jason
Male Half-Orc Barbarian 4 - CR 3
Chaotic Good Humanoid (Human, Orc); Deity: Gorum;
Age: 16; Height: 6' 11" ; Weight: 300lb.; Eyes: Blue; Hair:
Brown
Ability
Score
Modifier
20
+5
16
+3
16
+3
STR
STRENGTH
DEX
DEXTERITY
CON
CONSTITUTION
Endurance : +4 to continue running, vs. nonlethal damage
from a forced march, to avoid nonlethal damage from
starvation/thirst, or to hold your breath
INT
INTELLIGENCE
WIS
WISDOM
CHA
CHARISMA
Saving Throw
13
+1
14
+2
14
+2
Total
FORTITUDE
+8 =
(CONSTITUTION)
+5 =
(DEXTERITY)
Resist
+4
+3
+1
+1
+4 =
(WISDOM)
Total
Touch AC
Ability
Misc
Temp
Notes
+3
Skill Name
Acrobatics
+1
+1
+2
Armor Shield Dex
=
10
+4
+1
Size Natur Deflec Dodge Misc
+3
13
Flat-Footed AC
14
Trap Sense : +1 bonus vs. traps
CM Bonus
CM Defense
+9
22
=
BAB
Strength
Size
Misc
+4
+5
-
-
= 10
BAB
Strength
Dexterity
Size
+4
+5
+3
-
See the AC section (above) for situational modifiers that may also apply to
CMD
Base Attack
+4
HP
45
Damage / Current HP
Initiative
Speed
+3
40 ft
Greatsword
Crit: 19-20/×2
2-hand, S
Both hands: +9, 2d6+7
Heavy flail
Both hands: +9, 1d10+7
Crit: 19-20/×2
2-hand, B, Disarm, Trip
Ranseur of the gargoyle (5/day)
Both hands: +10, 2d4+8
Total
Ability
Ranks
+8
DEX (3)
3
INT (1)
1
3
1
4
1
3
1
3
-
Temp
Speed greater than 30' : +4 jump
Trap Sense : +1 bonus vs. traps
WILL
17
Base
Endurance : +4 vs. hot or cold environments and to resist
damage from suffocation
REFLEX
AC
Temporary
Crit: ×3
2-hand, P, Disarm, Reach
Appraise
Bluff
Climb
Craft (armor)
Diplomacy
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Knowledge (history)
Perception
Ride
Sense Motive
Stealth
Survival
Swim
+1
+2
+13
+7
+2
+2
+3
+2
+6
+2
+9
+2
+8
+6
+2
+2
+8
+4
CHA (2)
STR (5)
INT (1)
CHA (2)
CHA (2)
DEX (3)
DEX (3)
CHA (2)
WIS (2)
CHA (2)
INT (1)
WIS (2)
DEX (3)
WIS (2)
DEX (3)
WIS (2)
STR (5)
Endurance : +4 to resist nonlethal damage from exhaustion
Feats
Armor Proficiency (Light)
When you wear a type of armor with which you are proficient, the armor
check penalty for that armor applies only to Dexterity- and Strength-based skill
checks.
Armor Proficiency (Medium)
When you wear a type of armor with which you are proficient, the armor
check penalty for that armor applies only to Dexterity- and Strength-based skill
checks.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Feats
Experience & Wealth
Combat Reflexes (4 AoO/round)
You can make extra attacks of opportunity.
Endurance (Shaman's Apprentice)
+4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no
fatigue.
Experience Points: 9000/15000
Current Cash: 2 PP, 130 GP, 73 SP, 6 CP
Reputation: Fame: 6, PP: 6, 100 miles.
Special Abilities
Martial Weapon Proficiency - All
You are proficient with all Martial weapons.
Darkvision (60 feet)
Power Attack -2/+4
You can see in the dark (black and white vision only).
You can subtract from your attack roll to add to your damage.
Elemental Rage, Lesser (1/rage) (Su)
Shield Proficiency
As a swift action, the barbarian can cause her melee attacks to deal an
additional 1d6 points of energy damage (acid, cold, electricity, or fire) for 1
round. A barbarian must be at least 4th level to select this rage power. This
power can only be used once per rage.
You can use a shield and take only the standard penalties.
Simple Weapon Proficiency - All
Fast Movement +10 (Ex)
Proficient with all simple weapons.
A barbarian's land speed is faster than the norm for her race by +10 feet.
This benefit applies only when he is wearing no armor, light armor, or medium
armor, and not carrying a heavy load. Apply this bonus before modifying the
barbarian's speed because of any load carried or armor worn. This bonus
Orc
Blood
stacks
with any other bonuses to the barbarian's land speed.
Half-orcs count as both humans and orcs for any effect related to race.
Traits
Berserker of the Society ()
Additional Rage Rounds
Exposed to Awfulness (1/day)
Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd
result.
Vagabond Child (urban) (Escape Artist)
Choose from Disable Device, Escape Artist or Sleight of Hand. It is a class skill
and gains +1.
Unarmed strike
Crit: ×2
Light, B, Nonlethal
Main hand: +9, 1d3+5
Masterwork Lamellar (leather) armor
Max Dex: +3, Armor Check: -1
Spell Fail: 20%, Light
+4
Orc Ferocity (1/day)
1/day, when brought below 0 HP but not killed, you can fight on for 1 more
round as if disabled. The next round, unless brought to at least 0 HP, you
immediately fall unconscious and begin dying.
Rage (17 rounds/day) (Ex)
A barbarian can call upon inner reserves of strength and ferocity, granting her
additional combat prowess. Starting at 1st level, a barbarian can rage for a
number of rounds per day equal to 4 + her Constitution modifier. At each level
after 1st, she can rage for 2 additional rounds. Temporary increases to
Trap
Sensesuch
+1as(Ex)
Constitution,
those gained from rage and spells like Bear's
A
character gains
intuitivethe
sense
alertsofher
to danger
traps,can
giving
Endurance,
do notan
increase
totalthat
number
rounds
that afrom
barbarian
her
a
+1
bonus
on
Reflex
made
to avoid
traps
and aThe
+1 dodge
bonus to
rage per day. A barbarian saves
can enter
rage
as a free
action.
total number
AC
againstofattacks
made
traps. These
rise
to +2 when
the these
of rounds
rage per
day by
is renewed
afterbonuses
resting for
8 hours,
although
character
reaches
6th
level,
to +3 when she reaches 9th level, to +4 when she
hours
do
not
need
to
be
consecutive.
Uncanny
Dodge
reaches 12th
level, to (Ex)
+5 at 15th, and to +6 at 18th level.
You gain the ability to react to danger before her senses would normally allow
While
in
rage,
a
barbarian
gains
a +4flat-footed,
morale bonus
to her
you tosense
do so.bonuses
You cannot
be
caught
norstack.
do
you Strength
lose yourand
Dex
Trap
gained
multiple
classes
Constitution,
well
as
a +2isfrom
morale
bonus
In addition,
she to
bonus to AC ifasthe
attacker
invisible.
You on
stillWill
losesaves.
your Dexterity
bonus
takes
a
-2
penalty
to
Armor
Class.
The
increase
to
Constitution
grants
AC if immobilized. You can still lose your Dexterity bonus to AC if an the
barbarian
2 hit points per
Hitthe
Dice,
butaction
theseagainst
disappear
opponent successfully
uses
feint
you.when the rage ends
and are not lost first like temporary hit points. While in rage, a barbarian
cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except
Elemental
Lesser
(1/rage)
(Su)
Acrobatics, Fly,Rage,
Intimidate,
and Ride)
or any ability
that requires patience or
concentration.
Tracked Resources
Gear
Total Weight Carried: 78.22/400lbs, Light Load
(Light: 133 lbs, Medium: 266 lbs, Heavy: 400 lbs)
Animal glue
Animal glue
Artisan's outfit (Free)
Artisan's tools (Craft [armor])
Bandolier (empty)
Cloak of resistance +1
Gear maintenance kit
Grappling hook
Greatsword
Heavy flail
Hip flask
Hip flask
Hip flask
Masterwork Lamellar (leather) armor
Money
Ranseur of the gargoyle (5/day)
Ring of climbing
Survival kit
Waterproof bag (empty)
0.5 lbs
0.5 lbs
5 lbs
1 lb
2 lbs
4 lbs
8 lbs
10 lbs
0.5 lbs
0.5 lbs
0.5 lbs
25 lbs
4.22 lbs
12 lbs
4 lbs
0.5 lbs
Exposed to Awfulness (1/day)
A barbarian can end her rage as a free action and is fatigued after rage for a
number
of rounds(1/day)
equal to 2 times the number of rounds spent in the rage. A
Orc
Ferocity
barbarian cannot enter a new rage while fatigued or exhausted but can
otherwise
enter
rage multiple times
Rage
(17
rounds/day)
(Ex)during a single encounter or combat. If a
barbarian falls unconscious, her rage immediately ends, placing her in peril of
death.
Ranseur of the gargoyle (5/day)
Languages
Abyssal
Common
Special Abilities
Beast Totem, Lesser (Su)
While raging, the barbarian gains two claw attacks. These attacks are considered
primary attacks and are made at the barbarian’s full base attack bonus. The claws
deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian’s Strength
modifier.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Orc