Digital Storytelling in collaboration with the Norwegian Film Institute present: The Art and Science of Visual Effects Seminar and workshops on the creative use of digital technology in film, television and games. 14th – 16th May 2012 | Filmens Hus | Oslo, Norway digital storytelling | 1 Digital Storytelling 2012: VISUAL STORYTELLING EVOLUTION Technology has always been around to influence the type of stores we tell one another. It took humanity tens of thousands of years to advance visual storytelling from the primal cave paintings seen in the 2011 3D documentary Cave of Forgotten Dreams by Werner Herzog to the moving images we see on the screen today. Film, the most popular visual storytelling medium of our time has a relatively short history of a hundred years or so, and video games have only been around for about 50 years. While the computer gave birth to the latter it has also accelerated change in the former. In profound ways. We don’t have to go so far back to see rapid evolution in the Norwegian entertainment industries. In 2006 at the first Digital Storytelling event there was hardly a market for visual effects in films in Norway and our VFX talents, as well as some producers looked abroad. This all changed in 2008 with the film, Max Manus, a film that became a massive box office success with stellar Norwegian VFX. The quality of Norwegian visual effects was proven yet again in 2010 with the international success Troll Hunter. At Digital Storytelling in 2011 we saw how storytelling in filmmaking and games has been advanced with digital actors that the audience connected with emotionally. This year we continue to explore the future directions of film and games with fully animated productions such as Tintin, incorporating hybrid performance capture by live actors with animation and stereoscopic 3D, as well as a computer generated monkey carrying the weight of the story in the live action film, Rise of the Planet of the Apes. For films that rely on the performance of actors inhabiting a digital universe, new production methods are developed to allow interaction between the scene, the actors and the director. Keynote speaker Sebastian Sylwan will discuss Virtual Production as well as present some of the groundbreaking advancements in technology pioneered by Weta Digital, giving a perspective on the current state of the art in filmmaking. So as we wait with great expectations for this year’s VFX heavy, blockbuster Kon-Tiki we will take a quick look at the Nordic effects scene in our annual Nordic VFX omelette, and have a look in the pet shop window of Fido, Sweden to see what strange and wonderful creatures they have been creating in their virtual zoo. While filmmaking is adapting real-time 3D techniques used in games for Virtual Production, games are borrowing storytelling conventions from the cinematic expression. Putting emotions into games is made easier with the advancements in performance capture and real-time graphics processing. However where most games try to tell a story to the player, Theory Interactive who are here to present their work on Reset are trying to push the game medium “to form its own storytelling methods.” As we listen to our speakers today we can’t help but wonder where the combination of technological capabilities and artistic expression will lead us. What new stories will we be able to tell and what world visions will we be able to share? We thank our partners for their support and you for being here today to share with us our 7th annual seminar and workshop, Digital Storytelling: The Art and Science of Visual Effects. Kim Baumann Larsen, Angela Amoroso and Eric Hanson co-founders / co-directors May 14th 2011 www.digistorytelling.com Angela Amoroso: www.seasidescripts.no Kim Baumann Larsen: www.pfx.no Eric Hanson: www.xrez.com 2 | digital storytelling EVENT PARTNERS: Digital Storytelling 2012 is a non-profit event organized by Digital Storytelling in collaboration with the Norwegian Film Institute. The support given to the event from our partners with artistic and technical expertise, marketing, media coverage, funding and more, helps us to create world class seminars and workshops on the creative use of visual effects in film, television and games. We would like to thank our partners for their support in making Digital Storytelling a success seven years in a row! ASSOCIATED EVENTS: TECHNICAL PARTNERS: MEDIA PARTNERS: 5D Conference TD Forum Frame by Frame Infografikk FotoPhono The Foundry Sphere VFX Netron RushPrint.no Montages.no Storedyret.com 3Dhue.com Kreativt Forum norwegian film institute: Ivar Køhn, Director, Production and Development Elin Erichsen, Head of Development Nedin Mutic, Advisor, NFI:LAB design: Marius Renberg [ www.mariusrenberg.no ] webdevelopment: Netron [ www.netron.no ] printing: Flexitrykk [ www.flexitrykk.no ] www.digistorytelling.com: Kim Baumann Larsen, Netron (Jørgen Aanonsen) and Marius Renberg Speakers’ Dinner hosted by Digital Storytelling PROGRAM DIGITAL STORYTELLING 2012 The Art and Science of Visual Effects Monday May 14 – Tancred, Filmens Hus, Oslo, Norway 08:30 Registration opens The doors to the cinema will open at 09:15. 09:30Welcome: Ivar Køhn, Director Development & Production, NFI 09:35Opening: Angela Amoroso & Kim Baumann Larsen, Founders & Directors 09:45 ALPO OKSAHARJU & MIKKO KALLINEN, Theory Interactive, Finland “Reset – the World Tells a Story” 10:30 Break 11:00 The Nordic VFX Omelette Placebo Effects, Netron, Electric Putty, Stripe, Qvisten Animation, (mini break), Framestore Iceland, Gimpville, and Storm Studios. 12:30 Lunch, Ben’s Cafe 14:00 FIDO, Sweden “New Creatures in the Pet Store” Claes Dietmann, VFX Producer, Mattias Lindahl, VFX Supervisor and Staffan Linder, CG & Animation Supervisor 14:45Break 15:15 SEBASTIAN SYLWAN, Weta Digital, New Zealand (Keynote) “The Evolution of Storytelling Through the Convergence of Art and Science.” 16:45 What’s next for Digital Storytelling? Kim Baumann Larsen & Angela Amoroso 16:52 Seminar ends 17:00 Digital Storytelling Mixer– Something Sparkly @ Posthallen (Prinsensgate 8, Oslo) Post-seminar meet-up at nearby bar and restaurant Posthallen for drinks and networking. Delegates wishing to dine (at their own expense) should reserve a table ahead of time. (www.posthallen.no) filmens hus: Head of Projection Department: Jan Eberholst Olsen chief projectionist: Geir Friestad cinema coordinator: Nikolai Fuglerud exhibition and museum manager: Svein Kojan seminar and workshop assistents: Henrik Falla and Helene H Harmes, NITH image credits: Cover: Reset: ©2011 Theory Interactive. Rise of the Planet of the Apes: ©2011 Twentieth Century Fox Film Corporation. Tintin ©2011 Paramount Pictures and Columbia Pictures. Hugo's There: ©2012 Peter Spence, Electric Putty Creations. Eyecandy: ©2012 Stripe AS. Twigson in Trouble: ©2011 Paradox AS. Fredriksten Fortress: ©2012 Netron AS | Pages 4 and 5: Rise of the Planet of the Apes: ©2011 Twentieth Century Fox Film Corporation. Tintin ©2011 Paramount Pictures and Columbia Pictures. | Page 6: Contraband: ©2012 Working Title / Universial Pictures | Pages 7: Eyecandy: ©2012 Stripe AS. Magic Silver 2: ©2011 Storm Rosenberg. | Page 8: Hugo's There: ©2012 Peter Spence, Electric Putty Creations. Eyecandy: ©2012 Stripe AS. Twigson in Trouble: ©2011 Paradox AS. | Page 9: Fredriksten Fortress: ©2012 Netron AS, TineMelk AR: ©2012 Placebo Effects/ Labrat | Page 10 and 11 Reset: ©2011 Theory Interactive. | Page 12 and 13: Underworld Awakening: ©2012 Sony Pictures, Lakeshore Entertainment. Yoko: ©2012 Sony Pictures, Fido, Blue Eyes Fiction. | Page 14: Photos: ©Angela Amoroso | All images are ©2012 of the respective artists and/or companies, unless otherwise noted. digital storytelling | 3 Keynote: THE EVOLUTION OF STORYTELLING THROUGH THE CONVERGENCE OF ART AND SCIENCE SEBASTIAN SYL 4 | digital storytelling CTO W - Technology has had a way – over the entire course of human history – of changing storytelling. SEBASTIAN SYLWAN LWAN WETA DIGITAL, NEW ZEALAND Technology has had a way – over the entire course of human history – of changing storytelling. Reciprocally, experiments into better ways to engage and communicate through story have driven numerous advancements in technology. This free-flowing exchange has only been compounded with the advent and diffusion of digital technologies, which now span the full spectrum, from production to consumption of all media. This talk will use the history of digital tools and some of the recent (and not so recent) groundbreaking advancements in technology pioneered by Weta Digital, to provide a perspective of the current state of the art in filmmaking. Sebastian will also explore future directions where the combination of technological capabilities and artistic expression will lead us, with a particular focus one of the entertainment industries hottest topics; Virtual Production. In his roll as Chief Technology Officer at Weta Digital, SEBASTIAN SYLWAN s helping to bring structure and continued impetus to Weta Digital’s long tradition of innovation in VFX. Before joining Weta, Sebastian served as Autodesk’s Senior Film Industry Manager. In this role he helped set the strategy for Autodesk’s products in the global film market, including the first steps into stereoscopic 3D. Previously, Sylwan was Director of Technology at Digital Domain, an Academy Award-winning VFX facility. He successfully renewed Digital Domain’s technology infrastructure while maintaining the legacy value of over 13 years of development and helped it venture into new areas including the facility’s first stereoscopic rendition of a CG animated film. Sylwan has also served as Principal Technology Advisor at USC’s Institute for Creative Technologies where he led the Light Stage 6 project. While living in Italy where he grew up, Sylwan designed, built and acted as the CTO of Lumiq Studios, the country’s largest production, post-production and 3D character animation studio. Sylwan also serves in numerous advisory boards and industry committees. WETA DIGITAL LTD is an Academy Award® winning visual effects facility based in Wellington, New Zealand. Weta Digital offers world class visual effects for international feature films and commercials. www.wetafx.co.nz digital storytelling | 5 NORDIC VFX OMELETTE A PRESENTATION OF THE LATEST PROJECTS AND WORKS IN PROGRESS. 6 | digital storytelling FRAMESTORE ICELAND Contraband show and tell: Supporting visual effects from Iceland DADI EINARSSON, Creative Director/ VFX Supervisor In working on Contraband, Framestore Iceland completed all vfx in the film totaling 220 shots, including a key sequence where a 300m freight ship crashes into Panama harbour. Our job on this project was to be completely invisible, to blend in with the ‘all in camera’ feel of the film and to never to let it slip into the vfx film genre. Since opening its doors in 2008, Framestore Iceland has taken on vfx work for several films including Australia, Where The Wild Things Are, Sherlock Holmes, Clash Of The Titans, Salt, Harry Potter and the Deathly Hallows: Part 2 and Tinker Tailor Soldier Spy. In 2011 Framestore Iceland secured all visual effects for the Working Title/Universal film Contraband, starring Mark Wahlberg and directed by Baltasar Kormakur. Dadi began his career in 1992 at Ielandic VFX house OZ working on television commercials, graphics and film. GIMPVILLE AS He relocated to London working for several facilities including The Mill and Glassworks and then to NY where he became head of animation at The Mill NY. He joined Framestore in 2000 as animation lead working on numerous projects including Dinotopia, the – Going from fantastic CG basilisk in creatures to seamless Chris Columsupporting visual bus’s Harry effects, the job of the Potter and the vfx supervisor is to Chamber of always understand Secrets, the CG the story telling needs cattle sequence of each film and to in Baz deliver shots that sit Luhrman’s Ausin harmony with tralia and the non vfx scenes. CG shipyard DADI EINARSSON, scene in Guy FRAMESTORE ICELAND Ritchie’s Sherlock Holmes. As Animation Supervisor he led the animation team on the CG characters of Iorek, Ragnar and a host of other bears in Chris Weitz’s The Golden Compass. He has recently worked on Alfonso Cuarón’s space epic Gravity as Animation Director. Dadi Einarsson is co-founder and Creative Director of Framestore Iceland. www.framestore.com Stereoscopic set extension: Behind the scenes of the thrilling mine cart sequence in the 3D feature film Magic Silver 2. LARS ERIK HANSEN, VFX Supervisor / Producer Gimpville is an award winning Norwegian VFX and animation studio, with eight years beneath its wings. To present date the studio has worked on several feature films, and a large number of commercials. Gimpville started its journey in 2002 with two people having a vision of contributing to the small almost non existing Norwegian VFX market, and making it grow. Today the company counts over a dozen full-time employees and several freelancers. In 2009 and 2010 Gimpville was awarded the national “pioneering excellence” award – an award that is given to Norwegian companies that have shown outstanding business results within the last four years. Gimpville is composed of people with an artistic side and extensive technical skills which gives us a mix of people that can create the most beautiful and complex animation and vfx shots. Lars Erik Hanson started his career as an 3d generalist in an advertisement company more than 10 years ago. In 2003 he joined the founders of Gimpville and became a partner soon after. During the past 4 years he has supervised and produced the visual effects on eight feature films. In 2011 Lars Erik was hired as pre-production VFX supervisor/consultant for the upcoming feature films, Kon-Tiki and Magic Silver 2, doing the planning, budgeting and preparation of packages to potential VFX vendors. www.gimpville.no digital storytelling | 7 ELECTRIC PUTTY “Hugo’s There – The Unbelievable Truth”: Adding a little character with e>motion. PETER SPENCE, VFX Artist. “Hugo’s There” is a web-series combining film, performance-capture and animation. Using Electric Putty’s internally developed “e>motion” system, puppetry and digital characters combine seamlessly to bring the audience entertaining performances at breakneck production speeds. Peter will be demonstrating his almost disturbing fascination with bringing slightly odd characters to life. He is driven by the suspension of disbelief and the challenge of giving inanimate objects a soul. His favourite Muppet is Gonzo. Born in the UK, Peter studied at the internationally renowned Falmouth College of Arts. He moved to Norway in 1999 where he set up his company Electric Putty Creations, and has been working in the film and television industry since. Notable productions include his first short animation film “Remote Descendants” which won a Royal Television Society award and his Amanda-winning work on the series of “Twigson” films as Visual Effects Supervisor and various production roles. He also likes Marmite. www.electricputty.com STRIPE STUDIOS AS Eyecandy for broadcast: A peek into the world of motion graphics for broadcast. MARTIN KLINT, 3D Supervisor Originally from Sweden, Martin has over 8 years experience as a 3D and VFX artist and supervisor from both Oslo and Sydney. He’s a 3D generalist to the bone, and has a special interest for animation and rigging. In 2007 – VFX should have a he co-founded natural place in the Stripe studios in workflow of a director Oslo, where he or producer, it’s our today is the 3D job to make this as supervisor and a easy as possible. major partner. Martin has MARTIN KLINT worked on hundreds of projects throughout his career, where the main focus the last couple of years has been on TV commercials and Broadcast design. STRIPE STUDIOS started up in 2007. With an incredible dedication, amazingly hard work and close to 400 productions under its belt, Stripe Studios is today one of the most experienced studios in Scandinavia. Stripe delivers 3D, VFX and post production for film, commercials, television, web and print. Stripe focuses on being media neutral and constantly develops it broad expertise – both creatively, technically and artistically. www.stripe.no QVISTEN ANIMATION “Twigson in trouble”: A brief talk about VFX that Qvisten Animation did on Twigson 3. MARTIN SKARBØ, VFX Supervisor With a background in graphic design, and self-taught in the field of CGI, Martin started working with visualization in 2003, and since then ventured into VFX. He has contributed on a number of feature films and a long list of commercials and tvvignettes. In addition to being a generalist, he does simulations, ranging from water, fire, destruc– Animators are the best. tion and You are hard pressed to explosions to find more passionate, delicious liquid eccentric, loveable, chocolate. He dysfunctional and started working delusional bunch. at Qvisten in 2009 and was MORTEN ØVERLIE ANIMATION SUPERVISOR recently VFX supervisor on “Twigson in Trouble”. At the moment he is involved with the new Flåklypa movie, “Christmas in Pinchcliffe”, “Pelle Police Car 2” in addition to commercial work. MORTEN ØVERLIE, Animation Supervisor. After graduating from Volda (2006) Morten started his professional career as an animator with Funcom. He has worked on various projects together with Qvisten and Filmkameratene. Øverlie is currently working as animation supervisor on “Pelle Police Car 2”. He believes “Monsters Inc.” to be the best movie ever made and dreams of doing crunches in the gym with Michael Bay. www.qvisten.no 8 | digital storytelling NORDIC VFX OMELETTE STORM STUDIOS AS Creating digital water: The process of creating simulated water and oceans and the problems to be aware of. MAGNUS PETTERSSON, Lead Effects TD Storm Studios is the largest supplier of VFX for feature films in Norway including films as Troll Hunter, – Working in the VFX Max Manus, business is very exDead Snow, The citing. Every project King of Devil’s always brings someIsland, as well as thing new to the table. work on numerIt’s a very dynamic ous commercials. business where anyIn 2010 Storm thing can happen and Studios merged each day is different with Nordisk from the next. Film and coMAGNUS PETTERSSON founded Shortcut Norway, a postproduction company that does film editing, color grading and sound work, giving clients a complete VFX and post-production facility in-house. Magnus has over 10 years of experience doing CG and started out his professional career as a 3D generalist at Storm Studios in 2008. Here he have been working on numerous commercials and feature films such as Max Manus, Dead Snow, King of Devil’s Island and Troll Hunter. Magnus is currently the lead effects tech nical director at Storm Studios mainly working with crowd systems, pipeline, particle effects, character FX, smoke, fire, destruction and most recently with heavy water effects for the upcoming feature Kon-Tiki. NETRON Fredriksten Fortress: 350 years in eleven minutes. The history of Fredriksten Fortress, an outdoor projection on the walls of the inner fortress. JØRGEN AANONSEN Managing Director Any a happy collective needs a manager to keep everything in line. Firm, soft and level headed, Jørgen has an eye on every project and every client crossing the desks at Netron. TORGEIR HOLM Creative Director of 3D and VFX Torgeir has a long track record as a graphic designer and a 3D & VFX artist. He has worked on projects ranging from corporate profiles to idents, commercials and effects for film and television. – We put the story on the wall! Netron is a creative digital agency with one foot in Fredrikstad, the other one in Oslo and the third one in Estonia. Their clients have different needs when it comes to film, web and graphics, and this challenges Netron to explore new routes all the time TORGEIR HOLM www.netron.no PLACEBO EFFECTS The cows are on your table: The challenge of augmenting more than 100 000 breakfast tables with a digital story. KIM BAUMANN LARSEN, Creative Director. An architect by education Kim enjoys tackling all aspects of digital storytelling from writing, designing, to 3d and visual effects, filming and direct– We live in a truly ing. Working in exciting time for computer visualstorytellers. ization and digital KIM BAUMANN LARSEN design since 1993, Kim has lectured at several architecture schools in Scandinavia and the US and at conferences such as the fmx, Mundos Digitales, View, Imagina and Siggraph. He has been a jury member for the digital design Master program at the Oslo School of Architecture and Design and is currently teaching and help building the curriculum for the 3D graphics studies at the Norwegian School of Information Technology. Kim is a founding advisory board member of the CGSociety.org and the 5D Conference, co-founder of the Norwegian Society of Visual Effects, and co-founder and co-director of Digital Storytelling. www.pfx.no www. stormstudios.no digital storytelling | 9 THEORY INTERACTIVE RESET – THE WORLD TELLS A STORY A discussion on the anatomy of the Reset debut trailer and how the same mood and atmosphere translates to a story where the player is in control of pacing, position and action. We will show the trailer and review some screenshots from our editor and other tools. We will then discuss our approach on telling the story in Reset and what to expect as a player. We will also share our visions of where we think storytelling in games might go and contemplate on the paradox of telling a linear story in a non-linear medium. – Many games today settle for Theory Interactive is an telling a story rather than getting independent game studio the player to experience the story. formed by two artists, one We aim to contribute to the working with a pen and a growing batch of games that pen, the other with a key- are pushing the medium to form board and a keyboard. its own storytelling methods. Using fresh thinking in content creation we aim to bring smart, immersive and entertaining gaming experiences to core gamers. We are using and developing our own proprietary technology aptly dubbed Praxis ALPO OKSAHARJU : Roughly 5 years ago Alpo switched from the path of a semi professional musician and freelance graphic designer to pursue a lifelong dream of becoming a story creator and story teller. He also switched from machine engineering studies at the Helsinki University of Technology to 3d studies at EVTEK Institute of Technology (now called Metropolia). After graduation he worked at Futuremark Games Studio as a 3d Designer/Lead Game Designer on Shattered Horizon. But the calling of the dream soon jolted Alpo to form his own independent game studio Theory Interactive together with Senior Programmer Mikko Kallinen, also from Futuremark. Theory Interactive was formed in the summer of 2011 to facilitate the development of the single player co-op first person puzzle game Reset. Alpo’s playground in the project is the field of writing, art and game design. MIKKO JOHANNES KALLINEN has been programming and making music for fun for around 20 years. After studying Computer Science at the Helsinki University of Technology and finding it uninspiring, his professional career started 12 years ago at Futuremark Corporation. There he worked on multiple products in the 3DMark and PCMark lines of benchmark software, as well as the game Shattered Horizon. Now he is the co-founder and technical overlord of Theory Interactive, a currently two-man powerhouse of independent game development. www.theoryinteractive.net 10 | digital storytelling digital storytelling | 11 FI NEW CREA A PRESENTATION 12 | digital storytelling Fido is a 3D Animation and Visual Effects studio and one of the largest providers of visual & special effects in Scandinavia. Fido has a strong focus on character and creature animation as well as complex simulations of real world elements. IDO ATURES IN THE PET STORE OF SOME OF FIDO’S RECENT VFX WORK. Fido works with both feature films and commercials. Many years of digital wizardry has made the company well equipped to make almost any visual wish come true. The objective is to combine proprietary technology and world-class creative talent to create the best possible solutions for our clients all around the world. Fido’s latest project, underworld: awakening premiered early this year, designing and creating advanced transformations and gory digital face replacements. Most recently Fido has delivered VFX and Animation for one of the largest films ever made in Norway: kon-tiki, an epic drama about the great explorer Thor Heyderdahl’s legendary expedition from Peru to Polynesia in the 1940’s. On the commercial side Fido has won several awards for advertising films, including LIA (London International Awards), D&AD Awards and Epica and has created many international commercial productions for Adidas, Coca Cola, Mercedes, IKEA, Nestlé, Nivea, to name a few. STAFFAN LINDER: Staffan began his career in the early nineties as a sculptor and airbrush artist for the toy- and special effects make-up industry but has for the last 12 years worked with animation and digital effects in numerous commercials as well as feature films, both for Fido in Stockholm and for Weta Digital in New Zealand. He is specialized in Creature Effects and has worked on many Scandinavian films such as Kon-Tiki, Let the Right One In and the Kautokeino Rebellion, as well as inter national productions such as Peter Jackson’s King Kong, and Underworld Awakening. MATTIAS LINDAHL: Before joining Fido in February 2010 Mattias worked as the overall Visual Effects Supervisor on the film Kick-Ass. The total of 840 shots where spread across 5 different Visual Effects Facilities. In 2007 he was nominated for a Bafta Film Award for his work on The Bourne Ultimatum. His Visual Effects work on the film also made it through to the final 7 in the Oscars Bake-Off. After moving to the UK in 1999, Mattias worked at Jim Henson’s Creature Shop before joining Double Negative in 2001. During his 8 years at Double Negative, Mattias worked in a supervising position on leading motion pictures including Batman Begins, Stardust, The Bourne Ultimatum and Kick-Ass. CLAES DIETMANN: Claes is a Film Producer with broad experience in all aspects of film making, from script and financing to finished master. Since 2005, with a strong focus on advanced 3D animation and VFX production at Fido, he has produced over one hundred commercials and VFX for ten feature films. From 2000 - 2004 he worked at Happy Life Animation, where he produced three television series and two feature films. The first five years of his film career, from 1995 to 2000, he worked at the Swedish Television’s drama department, where he did everything from extras casting to assistant director and production manager. www.fido.se digital storytelling | 13 BACK TO THE FUTURE LOOKING BACK AT SIX YEARS OF DIGITAL STORYTELLING Digital Storytelling – the art and science of visual effects is the seventh seminar in what has become an annual event at Filmens Hus in Oslo, Norway. The seminar has grown from a one day gathering to a three day conclave where Norwegian film and design professionals meet with colleagues from around the world to discuss how visual effects and CGI can be used to tell better stories. The idea to create a cross-disciplinary seminar evolved eight years ago around a blazing campfire in the California High Sierras. Norwegian architect Kim Baumann Larsen was among a group of international CGI professionals attending VFX supervisor Eric Hanson´s annual post-SIGGRAPH hike. They talked about how much they missed the now defunct 3D Festival in Copenhagen and wondered if it would be possible to create a new meeting place for filmmakers and CGI professionals - in Oslo for example? The answer came a few months later when Kim approached Angela Amoroso, then Project Manager at Norwegian Film Development (NFU) with the idea of an international visual effects seminar. Former NFU Director Kirsten Bryhni saw the impact and scope of such a seminar which she approved and enthusiastically supported calling the endeavor Possibility´s Universe known today as Digital Storytelling. From the first seminar held on April 5th 2006 to the present day, Digital Storytelling has hosted award winning international vfx artists, production designers and researchers working at the cutting edge of their field. Key Speakers have including Oscar winners, such as Paul Debevec, Mike Fink, Robert Legato, and Robert Stromberg. Seminar delegates and guests from 10 countries and 3 continents working in architecture, design, as well as film, tele vision and game worlds found their way to our campfire in Oslo. Here are some of the highlights of seven years of Digital Story telling, which is indeed become possibilities´universe. 14 | digital storytelling I've constantly been impressed by the calibre of international as well as Scandinavian professionals that Digital Storytelling attracts. It provides fantastic networking opportunities. DAYNE COWAN Digital Storytelling 2006: DIGITAL SETS AND ENVIRONMENTS FOR FILM Digital Storytelling 2007: DIGITAL FICTION – INNOVATIVE FILMMAKING APRIL 5TH-6TH APRIL 16TH-18TH. Key Speaker: Production Designer Alex McDowell Key Speaker: Robert Legato VFX supervisor, The Basement – This is such an appropriate testing ground for the expanding film design language. – Today you can design any shot that tells your story best without fear that mechanically you won’t be able to get it. ROBERT LEGATO ALEX MCDOWELL – After working with Stanley Kubrick, I truly learnt to believe that nothing is ever impossible. Digital Storytelling 2008: THE NARRATIVE POWER OF VISUAL EFFECTS KEVIN M. PHIPPS APRIL 7TH-9TH Key Speakers: Dr Shilo T. McClean, Brian Connor (ILM) Kevin M. Phipps, Production Designer – Digital environments extend the filmmaker’s palette into fantastic and unseen realms. ERIC HANSON The biggest challenge in Norway is to create the effects seen in big American movies on a budget less than their catering costs. MORTEN MOEN digital storytelling | 15 Digital Storytelling 2009: VISUAL EFFECTS AND THE STORY WORLD Digital Storytelling 2010: VISUAL EFFECTS INTO NEW DIMENSIONS SEPTEMBER 9TH-11TH APRIL 14TH-16TH Key Speaker: Mike Fink, VFX Supervisor Key Speaker: Robert Stromberg, Production Designer From 2009 DS was arranged in collaboration with NFI and Head of Development Elin Erichsen. – After Max Manus other producers have also been keen on including visual effects heavy “money shots”. – We are all still infants in the digital world of film. ROBERT STROMBERG KRISTIN HELLEBUST – Choosing how far to push the envelope on anyone project is curious business. – World building for games must first and foremost be about supporting and enhancing the core game play mechanics. MIKE FINK OWEN O BRIEN Digital Storytelling 2011: WORLD BUILDING IN A DIGITAL UNIVERSE APRIL 13TH-15TH Key Speaker: Paul Debevec, Professor at USCICT – As an actor I faced challenges that no other actor had faced before. PASCAL LANGLOIS – I love creating technologies that capture the real world into the digital world where we can tell new stories of our own design. PAUL DUBEVEC 16 | digital storytelling – 3D generates a strong feeling of presence, Like being there. And that's a very powerful thing. KASIMIR LEHTO – A lot of people argue that digital visual effects are about stopping story; I argue that they are about starting story! SHILO T. MCCLEAN BACK TO THE FUTURE LOOKING BACK AT SIX YEARS OF DIGITAL STORYTELLING VISIONS FOR A STORY WORLD: AN EXHIBITION OF CONCEPT ART AND MATTE PAINTING. Curators: Øyvind Renberg and Miho Shimizu Selected from their original contexts and presented as high quality prints these works – including sketches, completed projects and models – invite the viewer to experi ence the magic worlds of moving images as poetic artworks in their own right. Contemplate, fill in the gaps and perhaps dream up your own. Works by current Norwegian and international production designers, concept artists and matte painters who create unique story worlds for film, television and computer games. – øyvind renberg digital storytelling | 17 THE WORKSHOPS COMPOSITING & VFX WORKSHOPS Instructor: Matt Leonard, Sphere VFX UK Experienced compositing /VFX artists WORKSHOP NUKE X 6.3 VENUE: 8th floor seminar room Filmens Hus, Oslo Date: Tuesday, May 15th 09:00-17:00 This year’s Nuke Workshop focuses on many of the new features found in NukeX 6.3 and how they can be used to speed up production tasks. This includes Deep Compositing, the new and powerful Particle System and the integration of ILM/Sony Picture Imagework´s Open Colour IO system. We will be providing various assets to run along with the course including Deep Image and Alembic files, video footage and Maya Files. This workshop is targeting artists who already know Nukebut want to get up to speed with the new 6.3. features. INSTRUCTOR: Matt Leonard, Sphere VFX HOST: Digital Storytelling 2012 and NFI in collaboration with Sphere VFX and The Foundry WORKSHOP MAYA TO HOUDINI Date: Wednesday May 16th 09:00- 17:00 The Maya to Houdini workshop is an introduction for Maya artists looking to understand more about Houdini. During the course of the day we will be looking to complete an entire shot from start to finish in Houdini, including odeling, Texturing, Animation and Rendering. This is a fantastic opportunity for Maya artists to gain a good overview as to how this unique node-based 3D application works. The workshop targets mainly Maya artists who have no real experience with Houdini but are looking to make the transition and under more of how it works. MATT LEONARD Instructor MATT LEONARD returns to Digital Storytelling for the third time. He has been in the 3D animation and visual effects industry since 1991 and has produced work for feature films, commercials and large corporate projects. He is currently Head of Training at Sphere VFX, his own company that specialises in teaching 3D, Compositing, Visual Effects and Stereoscopic PostProduction to professional artists. In this role he has trained artists from some of the top VFX companies in the UK, USA and Europe, including BBC, Framestore, Dreamworks Animation, Double Negative, MPC, Digital Domain, Ghost VFX, and Windmill Lane VFX. 18 | digital storytelling PARTICIPANTS: Head of Training, Sphere VFX, UK He is also regularly involved in teaching/lecturing at various Skillset Media Academies and universities across the country teaching both lecturers and students. In addition Matt is listed on the IMDB (Internet Movie Database) and is a member of the Visual Effects Society. His work has been shown at various festivals including the Sundance Film Festival and the Venice Film Festival. He has also spoken at various trade events and conferences and is a published author. Matt has developed and oversees The Foundry’s ‘Nuke Training Accreditation Program’ and is currently the only offi- cially certified Nuke trainer in the world, he also continues to act as a Maya and Nuke Professor at FXPHD (the leading world supplier of online visual effects training). Spherevfx is a high-end international training company specializing in 3D, Compositing, Visual Effects and Stereoscopic Post Production courses, offering training in the world´s best CGI and VFX software designed for artist working in film, broadcast or corporate work. www.spherevfx.com DIGITAL STORYTELLING PARTNERS Please take a moment to read about our Partners who have contributed to the Digital Storytelling seminar and workshops. Main Partner Associated Events Seminar Partners NORWEGIAN FILM INSTITUTE (NFI) operates under the auspices of The Royal Norwegian Ministry for Culture, providing support for Norwegian films, television series and electronic games, and organizes professional training and talent development. Norwegian Film Institute and the former Norwegian Film Development have supported Digital Storytelling since the first seminar in 2006. 5D is a group of designers, scientists, artists, and educators who talk about learning how to seeing better stories. NEXTRON AS provides servers, workstations and storage systems, offering cutting edge technology, processing power and upgrading possibilities. Always in the lead with the newest technology, Nextron has high technical competence and many years of experience with sales and custom client solutions. www.5dconference.com TD FORUM is a bi-annual event providing an opportunity for Technical Directors and high-end CG artists to meet face to face to learn from each others' experiences. www.tdforum.eu www.nfi.no Media Partners MONTAGES is the online magazine for film enthusiasts with solid articles, bloggers, interviews, videos and archive. FRAME BY FRAME was started by the Society of Animated Filmmakers in 2006 as an arena for screening new Norwegian animation films, annually organising a day of screenings and seminars focusing on animation. www.fxf.no www.montages.no RUSHPRINT is a online and hardcover magazine for the film workers’ community in Norway and the Nordic countries, following political as well as industry debate. www.rushprint.no STOREDYRET was started by Rune Spaans in 2000 and has since become one of Norway’s largest forums for professionals working in 3D, illustration, animation and design. www.storedyret.no 3D HUE is one of Norway´s largest online communities for digital artists. www.3dhue.no Technical Partners NETRON AS has explored the “interactive” concept in the widest possible sense since its start in 2000. Everything ranging from games to apps, film, e-learning, websites, copywriting, interactive installations, visual effects and 3D. Netron has supported Digital Storytelling with web solutions since 2010. www.netron.no INFOGRAFIKK was established in 1989 as a knowledge center for the graphics industry. As a certified Apple Center InfoGrafikk offers business solutions based on industry standard hardware and software platforms. www.infografikk.no FOTOPHONO are specialists in sound, lighting and images, delivering presentation- and communication solutions to companies, organizations, institutions, artists and the event market. www.fotophono.no THE FOUNDRY Established in 1996, The Foundry is a world-leading innovator of visual effects and image processing technologies that boost productivity in motion picture and video post-production. www.nextron.no FILM & KINO is a combination of a member organisation for Norwegian municipalities and an industry organisation for the cinema and video industries. In July 2011 Norway became the world’s first country with total digital cinema technology with the roll-out of 420 screens all over Norway. Film & Kino has supported Digital Storytelling since 2010. www.kino.no STRIPE STUDIOS AS started up in 2007. With incredible dedication, amazingly hard work and close to 400 productions under its belt, Stripe has become one of the most experienced studios in Scandinavia delivering 3D, VFX and post production for film, commercials, television, web and print. Stripe focuses on being media neutral and constantly develops its broad expertise - both creatively, technically and artistically. www.stripe.no FILMK A MER ATENE AS is Norway’s most successful film production company delivering box office hits to Norwegian cinemas since 1987. Among Filmkameratene’s more profiled productions are the Oscar nominated Pathfinder (1987), the special effects extravaganza for children Chasing the Kidneystone (1998), the CGI animated Elias – the Little Rescue Boat, nominated for an International EMMY award, the WW II vfx-heavy drama Max Manus (2008) and the award winning The Troll Hunter (2010) CHAOS GROUP provides state of the art rendering solutions for architectural, VFX, film, media and entertainment, automotive design, television and other industries. The V-Ray render engine celebrates its 10th Anniversary and has become the rendering solution of choice for many 3D production houses due to its capability to deliver high quality photorealistic images in the shortest time. V-Ray is used in a number of prestigious VFX and CG studios around the world. www.chaosgroup.com STORM STUDIOS AS is the largest supplier of VFX for feature films in Norway including films as The Troll Hunter, Max Manus, Dead Snow, The King of Devil’s Island, as well as work on numerous commercials. In 2010 Storm Studios merged with Nordisk Film and co-founded Shortcut Norway, a post-production company that does film editing, color grading and sound work, giving clients a complete VFX and post-production facility in-house. www.stormstudios.no THON HOTELS is part of the Olav Thon Group, and has 60 hotels in Norway and 1 in Sweden, 4 hotels in Brussels and 1 in Rotterdam. Thon Hotels is certifying all its hotels in Norway as Eco-Lighthouse. Thon Hotel offers four different hotel concepts: Budget, City, Conference and Resort. Thon Hotels Oslo Pano rama has been seminar hotel since 2009. www.thonhotels.com MARIUS RENBERG DESIGN + ILLUSTRATION Graphic designer, illustrator & brand developer. Marius Renberg is responsible for the visual identity and graphic design of Digital Storytelling and events. www.mariusrenberg.no www.filmkameratene.no www.thefoundry.co.uk digital storytelling | 19 filmens hus, Dronningensgt. 16 0155 Oslo, Norway [ www.nfi.no ] design: Marius Renberg [ www.mariusrenberg.no ] printing: Flexi Trykk as [ www.flexitrykk.no ] www.digistorytelling.com – Out there. Thataway! JAMES T. KIRK, STAR TREK: THE MOTION PICTURE (1979) 20 | digital storytelling
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