Editors: Unity, Unreal Development Kit (UDK), Unreal Tournament III, Gears of War, G.E.C.K. (Fallout 3),
Half Life 2: Episode Two Hammer Editor, Torque X
Scripting: C#, LUA, Unreal Kismet
Other: 3D Studio Max, Adobe Photoshop, Google SketchUp
Office: Microsoft Office Suite, Visio, Xcel
Nick Chase: A Detective Story
Dogbot Studios (Richardson, TX)
Made in Unity for Android; released Jan.
July 2012 – Oct. 2012
Scripted a variety of puzzles in C#
Ensured the ported version of the game
remained consistent with original PC version
Rebuilt levels from scratch in-engine, using
provided assets
Hidden Expedition: The Uncharted Islands Dogbot Studios (Richardson, TX)
Made in Unity for iOS; released Mar. 2013
Sept. 2012 – Nov. 2012
QA Tester
Adjusted and polished existing puzzles as
needed, based on client and tester feedback
Extensive play-testing to log new issues and
check resolved issues
Added sounds throughout the entire game
Bug tracking using MantisBT and JIRA
Worked with in-house testers to quickly
implement fixes
Level Designer
The Guildhall at SMU (Dallas, TX)
Aug. 2011 – Dec. 2011
Maintained project documentation,
including an asset and development plan
Made in UDK for PC
and level design documentation
Built the level Chromatic Jungle Gym
Organized scrum board and meetings
Associate Producer
Created a website for the game
Worked with a team of ten student
City17 Blues
Half Life 2: Episode Two/Hammer Editor
Performed voice acting for the level and
implemented all the sound cues
Level Designer
Build time: 6 weeks
Wrote an LDD for the level
Created a level in which the player found
clues in a nonlinear fashion
May 2012
Created 3D maps for the level using Google
[email protected]
Strange Days
Level Designer
Half Life 2: Episode Two/Hammer Editor
Oct. 2011
Build time: 6 weeks
Wrote an LDD for the level
Scripted a room that built itself up around
the player
Created 3D maps for the level using Google
Created a dynamic encounter in which the
player fought two hunters using gravity gun
Guilty Party
Level Designer
Gears of War Level/UDK
Build time: 4 weeks
May 2011
Implemented a black and white color
palette to make the lightning more effective
Wrote an LDD for the level
Used Unreal Kismet to create lightning
flashes to serve as safe spots from the Kryll
Created 3D maps for the level using Google
Dogbot Studios, formerly Annosoft Entertainment (Richardson, TX)
Designer, QA tester
July 2012 – Nov. 2012
The Guildhall at Southern Methodist University (Dallas, TX)
Aug. 2010 – May 2012
Certificate in Interactive Technology, specialization in Level Design
Thesis project: to examine the effectiveness of environmental storytelling techniques in a level.
Researched and developed specific techniques to be used in environmental storytelling
Created a level in the Hammer editor that focused on telling a story through the environment without
relying on dialogue or cutscenes
Play-tested the level extensively using two groups of testers to not only determine how effective the
techniques were, but how to improve game narrative through use of clutter, lighting, patterns, etc.
Wichita State University (Wichita, KS)
Bachelor of Arts, specialization in Creative Writing of Fiction
Aug. 2005 – May 2009
Cowley Community College (Wichita, KS)
Associate degree in English
Aug. 2003 – May 2005
[email protected]