SKILLS Editors: Unity, Unreal Development Kit (UDK), Unreal Tournament III, Gears of War, G.E.C.K. (Fallout 3), Half Life 2: Episode Two Hammer Editor, Torque X Scripting: C#, LUA, Unreal Kismet Other: 3D Studio Max, Adobe Photoshop, Google SketchUp Office: Microsoft Office Suite, Visio, Xcel GAME EXPERIENCE Nick Chase: A Detective Story Designer Dogbot Studios (Richardson, TX) Made in Unity for Android; released Jan. 2013 July 2012 – Oct. 2012 Scripted a variety of puzzles in C# Ensured the ported version of the game remained consistent with original PC version Rebuilt levels from scratch in-engine, using provided assets Hidden Expedition: The Uncharted Islands Dogbot Studios (Richardson, TX) Designer Made in Unity for iOS; released Mar. 2013 Sept. 2012 – Nov. 2012 QA Tester Adjusted and polished existing puzzles as needed, based on client and tester feedback Extensive play-testing to log new issues and check resolved issues Added sounds throughout the entire game Bug tracking using MantisBT and JIRA Worked with in-house testers to quickly implement fixes Chroma Level Designer The Guildhall at SMU (Dallas, TX) Aug. 2011 – Dec. 2011 Maintained project documentation, including an asset and development plan Made in UDK for PC and level design documentation Built the level Chromatic Jungle Gym Organized scrum board and meetings Associate Producer Created a website for the game Worked with a team of ten student developers INDEPENDENT PROJECTS City17 Blues Half Life 2: Episode Two/Hammer Editor Performed voice acting for the level and implemented all the sound cues Level Designer Build time: 6 weeks Wrote an LDD for the level Created a level in which the player found clues in a nonlinear fashion www.hatpoweredgames.com May 2012 Created 3D maps for the level using Google SketchUp 1/2 [email protected] Strange Days Level Designer Half Life 2: Episode Two/Hammer Editor Oct. 2011 Build time: 6 weeks Wrote an LDD for the level Scripted a room that built itself up around the player Created 3D maps for the level using Google SketchUp Created a dynamic encounter in which the player fought two hunters using gravity gun Guilty Party Level Designer Gears of War Level/UDK Build time: 4 weeks May 2011 Implemented a black and white color palette to make the lightning more effective Wrote an LDD for the level Used Unreal Kismet to create lightning flashes to serve as safe spots from the Kryll Created 3D maps for the level using Google SketchUp WORK EXPERIENCE Dogbot Studios, formerly Annosoft Entertainment (Richardson, TX) Designer, QA tester July 2012 – Nov. 2012 EDUCATION The Guildhall at Southern Methodist University (Dallas, TX) Aug. 2010 – May 2012 Certificate in Interactive Technology, specialization in Level Design Thesis project: to examine the effectiveness of environmental storytelling techniques in a level. Researched and developed specific techniques to be used in environmental storytelling Created a level in the Hammer editor that focused on telling a story through the environment without relying on dialogue or cutscenes Play-tested the level extensively using two groups of testers to not only determine how effective the techniques were, but how to improve game narrative through use of clutter, lighting, patterns, etc. Wichita State University (Wichita, KS) Bachelor of Arts, specialization in Creative Writing of Fiction Aug. 2005 – May 2009 Cowley Community College (Wichita, KS) Associate degree in English Aug. 2003 – May 2005 www.hatpoweredgames.com 2/2 [email protected]
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