Primary Library Information

Primary Library Information
Overview
No. of
Size
Titlesof
Institution
Library
Updates?
Territories
Media
Store
958
160 GB
Primary
Yes
AUS/NZ
No
Subject Breakdown
Art
Biology
Citizenship
Design & Technology
Drama
English
Geography
History
Information & Communications
Languages
Technology
Mathematics
Media Studies
Personal Development & Health
Physical Education
Religion
Science
Society & Environment
Teacher Professional Development
Audience Breakdown
10
19
1
47
1
294
75
30
3
68
191
2
53
2
7
135
7
13
Adult-Adult
Jnr Primary-Adult
Jnr Primary-Jnr Primary
Jnr Primary-Mid Primary
Jnr Primary-Snr Primary
Jnr Primary-Jnr Secondary
Jnr Primary-Mid
Jnr
Primary-Snr Secondary
Secondary
Jnr Secondary-Jnr
Jnr
Secondary-Adult
Secondary
Jnr Secondary-Mid
Jnr
Secondary-Snr
Secondary
Mid
Primary-Mid Primary
Secondary
Mid Primary-Jnr
Mid
Primary-Snr Primary
Secondary
Mid Secondary-Snr
Snr
Primary-Snr Primary
Secondary
Snr Primary-Adult
Snr Primary-Jnr Secondary
Snr Primary-Mid
Snr
Primary-Snr Secondary
Secondary
Snr Secondary-Adult
Duration Breakdown
5
7
76
256
21
1
5
5
2
1
6
10
52
32
233
2
110
1
75
43
14
1
5 - 15 minutes
15 - 30 minutes
30 - 60 minutes
60+ minutes
462
477
16
3
1
Subject
Video Title
Video Series
Duration Year
Description
Art
The Garage
Primary Drama and
Music
14 Minutes
2005
This program has been made for early years practitioners
to show to pupils in class. It is designed to promote and
inspire creative role play in an early years setting. The
program takes a considered look at what happens in a
busy petrol station and garage and uses long-duration
shots and close-ups of the processes that take place. The
events include: * filling a car with petrol * using a car wash
* testing the brakes of a car on a rolling road * raising a
car on a ramp and inspecting underneath * pumping up a
flat tyre Except for an introductory question, the program
contains no narration, leaving room for the practitioner to
make commentary.
Art
Three Songs
Primary Drama and
Music
14 Minutes
2005
In a program devised by primary music expert Helen
Macgregor, presenter Renee Montemayor introduces
simple vocal warm-ups and teaches three easy-to-learn
classroom songs step by step, with the help of two young
musicians on xylophones and a primary school choir: Kye
Kye Kule - a West African action song. The Frog Song - a
simple Japanese song rehearsing pitch. John Kanaka - a sea
shanty with call and refrain.
Art
01. Anansi, Cat and
Rat
Stop Look and Listen:
Okey Cokey Karaoke
14 Minutes
2002
Sing, play and dance along with Okey Cokey. From her
incredible Karaoke machine she tells stories and performs
songs encouraging the viewers to join in too. A video
screen links to guest musicians playing live and to short
inserts exploring a range of sound sources. In each
program, Okey Cokey initiates musical ideas for viewers to
develop such as: a musical vegetable soup using word
rhythms, creating a toy symphony and inventing a short
line dance with a partner.
2
Art
02. Building
Stop Look and Listen:
Okey Cokey Karaoke
14 Minutes
2002
Sing, play and dance along with Okey Cokey. From her
incredible Karaoke machine she tells stories and performs
songs encouraging the viewers to join in too. A video
screen links to guest musicians playing live and to short
inserts exploring a range of sound sources.In each
program, Okey Cokey initiates musical ideas for viewers to
develop such as: a musical vegetable soup using word
rhythms, creating a toy symphony and inventing a short
line dance with a partner.
Art
03. The Raja with Big
Ears
Stop Look and Listen:
Okey Cokey Karaoke
14 Minutes
2002
Sing, play and dance along with Okey Cokey. From her
incredible Karaoke machine she tells stories and performs
songs encouraging the viewers to join in too. A video
screen links to guest musicians playing live and to short
inserts exploring a range of sound sources. In each
program, Okey Cokey initiates musical ideas for viewers to
develop such as: a musical vegetable soup using word
rhythms, creating a toy symphony and inventing a short
line dance with a partner.
Art
04. Toys
Stop Look and Listen:
Okey Cokey Karaoke
14 Minutes
2002
Sing, play and dance along with Okey Cokey. From her
incredible Karaoke machine she tells stories and performs
songs encouraging the viewers to join in too. A video
screen links to guest musicians playing live and to short
inserts exploring a range of sound sources. In each
program, Okey Cokey initiates musical ideas for viewers to
develop such as: a musical vegetable soup using word
rhythms, creating a toy symphony and inventing a short
line dance with a partner.
3
Art
05. The Great Big
Enormous Turnip
Stop Look and Listen:
Okey Cokey Karaoke
14 Minutes
2002
Sing, play and dance along with Okey Cokey. From her
incredible Karaoke machine she tells stories and performs
songs encouraging the viewers to join in too. A video
screen links to guest musicians playing live and to short
inserts exploring a range of sound sources. In each
program, Okey Cokey initiates musical ideas for viewers to
develop such as: a musical vegetable soup using word
rhythms, creating a toy symphony and inventing a short
line dance with a partner.
Art
Petrushka
The Mix
29 Minutes
1998
Art
Introduction to
Pottery
28 Minutes
1987
Art
Wagner's Ring - The
Mix
30 Minutes
2000
Petrushka is a wonderful animated adventure, based on
the famous ballet of the same name by Igor Stravinsky.
Based in Russia, it recounts the tales of a travelling puppet
show. The stars of the show “Petrushka, the Ballerina
and the Moor“ had an unsuspected secret life beyond
their performances on stage. One night, this life of love
and jealous rage erupted from the puppet box in which
they traveled and, in front of a horrified audience,
Petrushka was murdered. The orchestral score depicts the
tawdry glamour of the fairground attractions, the
energetic folk dances and the contrasting personalities of
the marionettes.
This video takes the novice through the basic pottery
techniques. Techniques are demonstrated by Peter Pyne,
a professional with extensive ceramics experience. *
Materials and preparation. * Pinch pots and coil pots. *
The potter's wheel. * Throwing a basic cylinder on the
wheel.
This program introduces students to the myth of The Ring
using claymation figures and a score adapted by Alan Platt.
The Auckland Philharmonic, conducted by Marc Decio
Taddei, provides the wonderful music that tells the story.
4
Biology
01. Habitat and
Population
Scientific Eye: Life and
Living Processes 3
20 Minutes
2001
Life and Living Processes 3 is designed to help students
develop their knowledge and understanding of life
processes and living things. It explores a range of subjects
such as habitat and population, diet and nutrition, energy
for life, and microbes and health. Distributed under
licence from 4 Ventures Limited.
Biology
02. Green Plants
Scientific Eye: Life and
Living Processes 3
20 Minutes
2001
Life and Living Processes 3 is designed to help students
develop their knowledge and understanding of life
processes and living things. It explores a range of subjects
such as habitat and population, diet and nutrition, energy
for life, and microbes and health. Distributed under
licence from 4 Ventures Limited.
Biology
03. Diet and Nutrition
Scientific Eye: Life and
Living Processes 3
20 Minutes
2001
Life and Living Processes 3 is designed to help students
develop their knowledge and understanding of life
processes and living things. It explores a range of subjects
such as habitat and population, diet and nutrition, energy
for life, and microbes and health. Distributed under
licence from 4 Ventures Limited.
Biology
04. Energy for Life
Scientific Eye: Life and
Living Processes 3
20 Minutes
2001
Life and Living Processes 3 is designed to help students
develop their knowledge and understanding of life
processes and living things. It explores a range of subjects
such as habitat and population, diet and nutrition, energy
for life, and microbes and health. Distributed under
licence from 4 Ventures Limited.
Biology
05. Microbes and
Health
Scientific Eye: Life and
Living Processes 3
20 Minutes
2001
Life and Living Processes 3 is designed to help students
develop their knowledge and understanding of life
processes and living things. It explores a range of subjects
such as habitat and population, diet and nutrition, energy
for life, and microbes and health. Distributed under
licence from 4 Ventures Limited.
Biology
01. What Makes a
Plant a Plant?
Stage One Science:
Growing Plants
15 Minutes
2000
As the presenter, Mr Rotavator, makes his way through
the Botanical Gardens, junior primary students are shown
a variety of plants of different shapes and sizes. Mr
Rotavator explains that plants have leaves, stems, roots
5
and flowers. Distributed under licence from 4 Ventures
Limited.
Biology
02. How do Plants
Grow and Change?
Stage One Science:
Growing Plants
14 Minutes
2000
Mr Rotavator decides to keep a calendar diary to show
how long it takes for a Marigold plant to grow from a seed.
He also explains how the leaves produce food for the plant
to eat. A group of students are shown conducting an
experiment to see what makes plants grow. Distributed
under licence from 4 Ventures Limited.
Biology
03. Where do New
Plants Come From?
Stage One Science:
Growing Plants
14 Minutes
2000
Plants need pollen from another flower of the same kind
to make seeds. Wind, insects and birds spread pollen from
plant to plant, to make new seeds. An example of how this
happens with bees is demonstrated, with children dressed
up as flowers and bees to show the process. The life cycle
of a plant is also shown in this section. Distributed under
licence from 4 Ventures Limited.
Biology
01. Starting Life
Stage One Science: Life
and Living
15 Minutes
1993
This program shows a pregnant mother and her family
visiting a farm park. They see a lamb and a calf being born,
and chicks emerging from shells. The children learn that
some animals lay eggs while others have live young.
Distributed under licence from 4 Ventures Limited.
Biology
02. Growing
Stage One Science: Life
and Living
15 Minutes
1993
Biology
03. Life and Death
Stage One Science: Life
and Living
15 Minutes
1993
This program contains a variety of experiments with seeds.
Children learn that seeds need soil, warmth, water and
sunlight to grow into strong and healthy plants.
Distributed under licence from 4 Ventures Limited.
This program shows different situations featuring death. A
dead animal is found by the roadside, a pet rabbit dies and
a recently lost family member is remembered through
photos. Each situation reflects on death as part of the
cycle of life. Distributed under licence from 4 Ventures
Limited.
6
Biology
01. Sticky Things
Stage One Science:
Natural Inventions
15 Minutes
1998
This program looks at a natural phenomenon and raises
questions about its features, purposes and links with manmade inventions. Primary children perform experiments,
and animated segments provide historical and technical
explanations about each invention. This program features
glue, blue tac, sticky tape and velcro as man-made
inventions that have arisen from nature. The history,
physical features, uses and experiments with velcro are
discussed. Distributed under licence from 4 Ventures
Limited.
Biology
02. Building Blocks
Stage One Science:
Natural Inventions
15 Minutes
1998
This program looks at a natural phenomenon and raises
questions about its features, purposes and links with manmade inventions. Primary children perform experiments,
and animated segments provide historical and technical
explanations about each invention. This video introduces
bee hives and beavers' dams as natural structures that
have led to human inventions. The uses and structural
features of dams are investigated. Children experiment
with dam structures to find the most effective materials to
use. Distributed under licence from 4 Ventures Limited.
Biology
03. Getting About
Stage One Science:
Natural Inventions
15 Minutes
1998
This program looks at a natural phenomenon and raises
questions about its features, purposes and links with manmade inventions. Primary children perform experiments,
and animated segments provide historical and technical
explanations about each invention. This program
investigates parachutes and jet engines, and the way
these methods of moving have copied plants and animals.
Children create and test flying objects. Distributed under
licence from 4 Ventures Limited.
7
Biology
01. Breakfast in Your
Bed
Stage Two Science:
Miniworlds
14 Minutes
1999
Primary school students are introduced to two programs
on Miniworlds, which feature a range of minute creatures,
plants and microorganisms that live in our homes and
outdoor environments. This program explains the range
and diversity of living creatures in relation to their
habitats. Characteristics of dust mites, flies, louse, fleas,
tics and microorganisms are examined and discussed. It
also explores relative size and scale and the instruments
we use to magnify things. Distributed under licence from 4
Ventures Limited.
Biology
02. It's a Jungle Out
There
Stage Two Science:
Miniworlds
14 Minutes
1999
Biology
Insects and Spiders Life cycle energy and
protection
20 Minutes
1985
Primary school students are introduced to two programs
on Miniworlds, which feature a range of minute creatures,
plants and microorganisms that live in our homes and
outdoor environments. This program explores
magnification using a microscope. The characteristics of
plant life and various insects such as the silverfish, ant,
bark beetle, aphid, spider, and ladybird are observed and
described. The microscopic life that exists in pond water is
also studied. Distributed under licence from 4 Ventures
Limited.
An excellent introductory program into the lifecycle of
insects and spiders and the way in which survival of the
species is ensured. It has four main sections: * The
lifestyle; * How insects obtain energy; * How insects
protect themselves and * Protection for the young. Insects
have an amazing array of methods to ensure their survival,
which ensures the survival of the species. Those with
physical characteristics and behaviour that are suited to
their environment will survive. Insects often use a
combination of methods to protect themselves and devise
ingenious protection methods for their young. Insects and
spiders are a part of an energy system in which all living
things, including ourselves, belong.
8
Biology
Rock Platforms
(Junior Version)
22 Minutes
2002
Rock platforms are a dynamic and biologically rich
environment which link land and sea. We explore: *
interrelationships of organisms within the rock platform
ecosystem * some of the more interesting adaptations of
rock platform animals * life cycles * Different methods of
moving and eating * the use of transects & quadrants in
field study * the use of a data loggers in field study * the
impact of human activity on this environment
Biology
Skeletons - Exhumed
14 Minutes
2003
This popular program has animated graphics and a darkly
humorous approach that will engage the imagination of
primary school students of all ages. We look at what
skeletons have in common, what purpose they serve and
how they are able to move with many amazing facts and
much mock horror along the way. The notes suggest
songs, puzzles and activities that make this program useful
at all levels. Amazing Fact!! Q. What do humans, giraffes
and mice all have in common? A. They all have seven
vertebrae in their necks.
Citizenship
The States and
Territories of
Australia
13 Minutes
2010
"We all know that the Commonwealth of Australia is a
federation of six states and two mainland territories. But
do our students know this; do they have a solid
understanding of the features of each state and territory?
The young presenter in this vibrant program gives
students a whirlwind tour of Australia's states and
territories. She highlights each state's position in relation
to Australia's geography, key natural and built features,
populations, flags, emblems, and interesting historical or
notable details."
Design &
Technology
01. Ossian Makes A
Tipi (UK)
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Making It
9
Design &
Technology
02. Anna, Emma,
Kerri&Eilidh Play at a
Ceilidh (UK)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
03. St. Richard's
School, Kingston
Makes Pitchy-Patchy
Costumes (Jamaica)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
04. David and Alan
Build Robots (UK)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
05. Lauren and Craig
Make Pin-hole
Cameras (UK)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
06. Tamanna, Ayman
and Halla Tend An
Allotment (UK)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
10
Design &
Technology
07. Peta Cooks Ackee
and Saltfish (Jamaica)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
08. Lee Ties A Fly (UK)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
09. Hanna Designs A
Dress (UK)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
10. Alexander Herds
Sheep (UK)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
11. Guy Fires A
Rocket (UK)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
11
Design &
Technology
12. Conrad Sculpts a
Dog (UK)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
13. Tom Goes Kite
Boarding (UK)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
14. Ben and Sam
Paint A Mural (UK)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
15. Lucas Animates
His Day (Brazil)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
16. Afrolata (Brazil)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
12
Design &
Technology
17. One Day In Meto's
Life (Brazil)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. rom constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
18. Sandcastles
(Brazil)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
19. Kites (Brazil)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
20. Chorinho Lives to
Play Cavaquinho
(Brazil)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
21. Tamires and
Michael go to Samba
School (Brazil)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
13
Design &
Technology
22. Nkonzo, Pinky and
Nokukhanya Weave A
Grass Mat (South
Africa)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
23. Dylan and Friends
Create Masks (South
Africa)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
24. Mzwandile and
Friends Build a Tin Car
(South Africa)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
25. Percy and Friends
Make a Sweet
Wrapper Mat (South
Africa)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
26. Qiniso and
Friends Mould Clay
Warthogs (South
Africa)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
14
Design &
Technology
27. Luke, Phumla and
Natasha Feed The
Butterflies (South
Africa)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
28. Valencia, Sanele
and Sirdasha Paint
With Henna (South
Africa)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
29. Thobekile Creates
Bead Jewellery (South
Africa)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
30. Sibusio and
Mbalenhle Make a
Wire Toy (South
Africa)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
31. Bush Bikes
(Australia)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
15
Design &
Technology
32. Circus Girl
(Australia)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
33. Thibaud and the
Red Violin (Australia)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
34. Junk Yard Band
(Australia)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
35. Inma Maku
(Australia)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
36. Unlock (Australia)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
16
Design &
Technology
37. Learning The
Ropes (Australia)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
38. Digging Dirt and
Doing Pannies
(Australia)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
39. Making Moves
(Australia)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
40. Kungkalu Palyalku
(Australia)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
Design &
Technology
41. 3 Dimensions
(Australia)
Making It
5 Minutes
2003
Making It celebrates the constructive and creative
ingenuity of children in the UK, Jamaica, South Africa,
Namibia and Australia. From constructing a tipi to cooking
ackee and saltfish, from sculpting a dog to playing music at
a ceilidh, from building and launching a rocket to designing
a new dress from second-hand materials, we see just how
brilliant children can be as makers of things.
17
Design &
Technology
01. Emergency
Beacon
The Technology
Program: Design
Challenge
14 Minutes
2002
Design &
Technology
02. Fashion
Accessories
The Technology
Program: Design
Challenge
14 Minutes
2002
Design &
Technology
03. Instant Sound
The Technology
Program: Design
Challenge
14 Minutes
2002
Design &
Technology
04. Science
Workstation
The Technology
Program: Design
Challenge
14 Minutes
2002
'New Use for Credit Card Battery' The challenge is set by
outdoor clothing manufacturer, Sprayway. The intention is
to produce a prototype for a reliable, cost-effective
warning beacon that can be attached to a jacket and
which can be activated in case of emergency. The
challenge is undertaken by pupils from Ravens Wood
School in Bromley, supported by Kirsty Groves from
innovation consultancy, PDD. Distributed under licence
from 4 Ventures Limited.
'Hats and Bags for a New Collection' The challenge is set
by the Grace Barrand Design Centre in Surrey. The
intention is to produce a new range of autumn fashion
accessories for the over 20s that can be sold in the Centre.
The challenge is undertaken by four teams of pupils from
Theale Green Community School, supported by Teresa
Searle, textiles designer. Distributed under licence from 4
Ventures Limited.
'Developing Innovative Soundproof Speakers' The
challenge is set by Newland Scientific plc, Hull. The
intention is to design a consumer product to market an
innovative loudspeaker technology that will resonate
when placed on any hard surface. The challenge is
undertaken by pupils from Elliot School, London,
supported by David Malcolm from innovation consultancy,
PDD. Distributed under licence from 4 Ventures Limited.
'A Portable Workstation for Science Projects' The
challenge is set by Bullers Wood School for Girls science
department. The intention is to design a portable science
lab to carry scientific equipment and enhance science
investigations out on field trips. The challenge is
undertaken by pupils from Bullers Wood School, Bromley,
supported by designer Warwick Evans. An additional
challenge involves another group of pupils, working with
landscape designer Johanna Gibbons, on the redesign of
the area surrounding the school pond. Distributed under
licence from 4 Ventures Limited.
18
Design &
Technology
05. Cafe Bar
Design &
Technology
Drama
The Technology
Program: Design
Challenge
14 Minutes
2002
'Designer Solutions for in-school Café' The challenge is
set by ACC Milk, part of the Co-op Dairy, and ties in with
the launch of a new milk product from the Dairy Council,
part of the ‘White Stuff’ campaign. The intention is
to design a re-branded school tuck shop to include a
corporate logo and a healthy food and drink menu. The
challenge is undertaken by pupils from Thomas
Alleyne’s High School, supported by Glenn Handforth
and Phil Rawle from Handforth Rawle design consultancy.
Distributed under licence from 4 Ventures Limited.
Brunel's Big
Achievements
14 Minutes
2006
Under the Big Top
18 Minutes
1998
Join Isambard Kingdom Brunel on a train trip from London
to Bristol, admiring some of his greatest engineering
achievements en route! Feast your eyes on the wonders of
London's Paddington Station, the graceful design of
Maidenhead Bridge, and Bristol's spectacular Clifton
Suspension Bridge. Share Brunel's view from the front of
the train as he travels along the route he engineered, and
find out how to load up his iron-hulled ship, the SS Great
Britain.
What happens at the circus? In this video, we go behind
the scenes at the circus, allowing the audience to see what
goes on before the show starts. We take a look at
sideshow alley, and the most popular circus acts. The
importance of teamwork and trust are emphasised, as we
look at some of the more dangerous routines. The role of
children in the circus, the clowns, the history of the circus
and the role of animals, are also covered.
19
English
Blabber Mouth and
Sticky Beak: Part 1
Book Box
15 Minutes
2003
This program dramatises a combined version of the well
known Morris Gleitzman novels that feature the story of a
deaf mute girl called Rowena Batts, and her eccentric and
embarrassing cowboy father. It raises issues to do with
disability, and how people respond to the disabled in our
community. The story is an excellent stimulus for literacy
curriculum's and as a means of talking about dealing with
difference. Distributed under licence from 4 Ventures
Limited.
English
Blabber Mouth and
Sticky Beak: Part 2
Book Box
15 Minutes
2003
This program dramatises a combined version of the well
known Morris Gleitzman novels that feature the story of a
deaf mute girl called Rowena Batts, and her eccentric and
embarrassing cowboy father. It raises issues to do with
disability, and how people respond to the disabled in our
community. The story is an excellent stimulus for literacy
curriculum's and as a means of talking about dealing with
difference. Distributed under licence from 4 Ventures
Limited.
English
Blabber Mouth and
Sticky Beak: Part 3
Book Box
15 Minutes
2003
This program dramatises a combined version of the well
known Morris Gleitzman novels that feature the story of a
deaf mute girl called Rowena Batts, and her eccentric and
embarrassing cowboy father. It raises issues to do with
disability, and how people respond to the disabled in our
community. The story is an excellent stimulus for literacy
curriculum's and as a means of talking about dealing with
difference. Distributed under licence from 4 Ventures
Limited.
20
English
Blabber Mouth and
Sticky Beak: Part 4
Book Box
15 Minutes
2003
This program dramatises a combined version of the well
known Morris Gleitzman novels that feature the story of a
deaf mute girl called Rowena Batts, and her eccentric and
embarrassing cowboy father. It raises issues to do with
disability, and how people respond to the disabled in our
community. The story is an excellent stimulus for literacy
curriculum's and as a means of talking about dealing with
difference. Distributed under licence from 4 Ventures
Limited.
English
01. What are we
doing, Grandpa?
Book Box: Grandpa
Chatterji
15 Minutes
1997
Grandpa Chatterji is the story of a family of Indian origin
living in England who are visited by two very different
grandfathers. Seen through the eyes of grandchildren
Sanjay and Neetu, the visits highlight contrasts between
East and West. But ultimately Grandpa Chatterji changes
everyone's lives for the better. Distributed under licence
from 4 Ventures Limited.
English
02. A Tale of Two
Grandpas
Book Box: Grandpa
Chatterji
15 Minutes
1997
Grandpa Chatterji is the story of a family of Indian origin
living in England who are visited by two very different
grandfathers. Seen through the eyes of grandchildren
Sanjay and Neetu, the visits highlight contrasts between
East and West. But ultimately Grandpa Chatterji changes
everyone's lives for the better. Distributed under licence
from 4 Ventures Limited.
21
English
Double Act: Part 1
Double Act
24 Minutes
2002
Ten-year-old twins Ruby and Garnet look alike but have
very different personalities. Everything starts to change
when their widowed dad brings home Rose, his new
partner. They move to the country, but the girls,
particularly Ruby, find country life with their new stepmum difficult to cope with, so they make plans to sneak
off to the big city to audition for a TV series and apply to a
posh boarding school. But the girls' best efforts do not go
according to plan and the story is brought to a memorable
conclusion. In this episode, the story opens in a suburban
house. The 'sold' sign outside symbolises the changes that
are about to be experienced by its current occupants: the
twins Ruby and Garnet, their dad and grandmother. Using
the twins' voices over a cartoon sequence, we hear the
girls' life story to date - how their parents Opal and
Richard fell in love, had the twins and lived happily
together for some years, until, sadly, Opal became ill and
died. The twins' grandmother came to live with them to
take care of everything whilst their Dad went to work.
Then Richard was made redundant, he met Rose, and
everyone's life began to change. Rose - portrayed by the
twins and their Gran as the predatory archetypal wicked
stepmother - supports 'Rich' in his desire to move to the
country and open a bookshop. The first episode portrays
the family's transition from town to country. Gran is left
behind in sheltered housing and the girls are carried
reluctantly from the bustle of city life to the quiet of a
country village and a new beginning. Ruby is the dominant
twin - leading, controlling and sometimes undermining the
less confident Garnet - but at this stage of the story they
are strongly united in their resentment and hostility
towards the usurper, Rose. They employ their spooky
talent for identical and infuriating behaviour - 'twin-time',
to disrupt life as much as they possibly can in an attempt
to oust Rose. Despite the girls' valiant attempts to
sabotage the move, the family arrive at the bookshop and
22
before the end of the episode the twins have managed to
make enemies in Blob and his gang.
23
English
Double Act: Part 2
Double Act
24 Minutes
2002
Ten-year-old twins Ruby and Garnet look alike but have
very different personalities. Everything starts to change
when their widowed dad brings home Rose, his new
partner. They move to the country, but the girls,
particularly Ruby, find country life with their new stepmum difficult to cope with, so they make plans to sneak
off to the big city to audition for a TV series and apply to a
posh boarding school. But the girls' best efforts do not go
according to plan and the story is brought to a memorable
conclusion. In this episode, 'The Red Bookshop' opens for
business, but to Dad and Rose's disappointment, very few
customers actually buy anything. Running a bookshop
turns out to be an opportunity to meet some of the rather
narrow-minded local residents. Ruby and Garnet start
school and find that Blob and his gang are their fellow
classmates. The teacher gives them a warm welcome, in
contrast to the increasing hostilities coming from Blob and
the gang. The twins intensify their twin behaviour, which
strengthens their togetherness and maintains their
isolation from others. During the painting of a mural on
the classroom wall, Garnet teams up with a girl called Judy
and they paint a beautiful pair of giraffes, whereas Ruby
chooses to paint a couple of fleas. This scene identifies
Ruby's jealousy when anyone else tries to get close to
Garnet. At this stage it is apparent how much Ruby tries to
exert power over her sister and we see how Rose makes a
particular effort to comfort Garnet. Ruby hatches a plan to
get them both away from the village and Rose. She
suggests to Garnet that if they are really badly behaved,
they'll get expelled from school and they'll have to leave!
The next day at school, they make their teacher's life a
misery by disrupting the classroom routine, wrecking the
class mural and incessantly performing their irritating
'double act'. At her wit's end, Ms Debenham informs their
dad and they are in 'double trouble'!
24
English
Double Act: Part 3
Double Act
24 Minutes
2002
Ten-year-old twins Ruby and Garnet look alike but have
very different personalities. Everything starts to change
when their widowed dad brings home Rose, his new
partner. They move to the country, but the girls,
particularly Ruby, find country life with their new stepmum difficult to cope with, so they make plans to sneak
off to the big city to audition for a TV series and apply to a
posh boarding school. But the girls' best efforts do not go
according to plan and the story is brought to a memorable
conclusion. In this episode, Ruby notices an advert asking
for twin girls to audition for the starring roles in a new TV
serial. She seizes on the idea as a way of escaping their
current situation. Garnet is not keen on the idea of
auditioning or acting, but Ruby is determined. 'Mega
excited' at the prospect of becoming movie stars, Ruby
tries to persuade her father to take them to the auditions.
Dad is quite firm in his refusal, especially when he notices
how unenthusiastic poor Garnet is. Undeterred, Ruby
continues to prepare for 'flashy film star' status by finding
other ways for them to attend the auditions. Reluctantly,
Garnet is forced to sell her great grandmother's doll for
much less than it is worth and Ruby steals from Rose's
purse to give them enough money for a taxi to the station
and train tickets to Birmingham. Arriving in Birmingham,
they eventually find the venue for the auditions, shocked
by the number of twins already lining up. Ruby realizes
that many of the girls are from stage school and have
specially prepared audition pieces, but Garnet is too busy
being sick for them to practice and when the casting
director (the real Jacqueline Wilson) calls them on stage, it
is Ruby who ostentatiously improvises whilst Garnet
cowers behind her. By this time, Dad has arrived at the
theatre, and angrily witnesses Ruby's performance and the
humiliation of Garnett, who is unable to speak let alone
act. Back at home, the twins are sent to bed, banned from
watching TV, but Rose calls them down to see a news
25
report on the auditions of the new series which is to be set
at a boarding school. This gives Ruby the idea for the girls'
next escape plan - together they write a letter to the head
teacher of Marnock Heights - a real girls' boarding school!
26
English
Double Act: Part 4
Double Act
24 Minutes
2002
Ten-year-old twins Ruby and Garnet look alike but have
very different personalities. Everything starts to change
when their widowed dad brings home Rose, his new
partner. They move to the country, but the girls,
particularly Ruby, find country life with their new stepmum difficult to cope with, so they make plans to sneak
off to the big city to audition for a TV series and apply to a
posh boarding school. But the girls' best efforts do not go
according to plan and the story is brought to a memorable
conclusion. In this episode, impressed by the twins' letter,
the head teacher of Marnock Heights writes back to the
girls enclosing a prospectus of the school and explaining
that there is one scholarship place if the twins would like
to come and sit an entrance exam. The twins are excited
and Dad takes them to the school. Ruby is confident that
they've both done well, but Garnet is already worried that
Ruby alone will get the place and she will be separated
from her. The letter arrives offering Garnet a place at
Marnock Heights, not Ruby. Ruby is furious, upset and
resentful. The self-effacing Garnet assumes mistaken
identity and presumes that Ruby will go. The letter marks
the beginning of a dramatic change in the twins'
relationship. Ruby is determined to separate herself from
Garnet. She changes her clothes and cuts her long hair.
They are no longer identical. Ruby doesn't want Garnet to
copy her or even play with her and becomes really hateful.
The sensitive Garnet is distressed by her sister's behaviour
and as the start of boarding school approaches she
becomes increasingly sad and anxious. Rose is increasingly
supportive to both girls and Dad, too, works hard to let
each of them find their own way. In the midst of this
turmoil, Gran arrives with her gentleman friend and
mourns the changes that have occurred to Ruby, the
scruffy 'tomboy'. Garnet settles in happily at Marnock
Heights. As the result of another fight with Blob and the
gang, Ruby and Blob end up as 'mates'. However, the story
27
ends happily, with both girls forgiving one another and
promising to be best friends no matter where they are.
28
English
Information Report
Writing Skills
Exploring Text Types
12 Minutes
2009
Our impulsive, feisty 13 year old, Pip, has convinced the
fast food loving principal that the canteen food could do
with a face lift. Pip must now write an information report
on nutrition, together with a case study of a terrific school
canteen. In order to learn how to write an information
report, Pip volunteers for a day of work experience at a
local newspaper. Through an engaging story, this
Australian-made, primary curriculum fit program explores
how to report accurate written information, including
identifying and avoiding personal bias, avoiding excessive
use of technical language, and using a range of reliable
sources to gather information.
English
The Art of Persuasive
Writing
Exploring Text Types
13 Minutes
2009
Pip is an impulsive, feisty 13 year old who lives in a family
of opinionated and eccentric people. While Pip's no
stranger to an argument, she needs to learn how to
harness her own passion and conviction! When she is
given the task of doing an oral presentation, her mission is
to get the near-inedible school canteen food improved,
Jamie Oliver style. Through an engaging story, this
Australian-made, primary curriculum fit program explores
what makes good persuasive writing, including
incorporating others’ points of view into your
rebuttals, not being rude, using humour, appealing to
emotions, and the importance of research and evidence.
English
Episode 01: A Whole
New Ball Game
Holly's Heroes
24 Minutes
2005
Basketball-mad Holly McKenzie and her parents move
from New Zealand to the seaside town of Woolich, home
to the Rams, one of the best regional basketball teams in
Australia. But Holly’s dream of becoming their star
player goes awry when their coach takes an immediate
dislike to her. What’s a girl to do, but start her own
team!
29
English
Episode 02: Making
The Grade
Holly's Heroes
24 Minutes
2005
Holly’s team look forward to their first game, but their
excitement turns to horror when they learn that it’s an
official grading match that they must win if they’re to
play alongside the Rams! Undeterred, Holly leaves them to
train whilst she searches for a sub player, but only Nick, a
surly teen with a shady past, has the talent, and he
won’t commit. With no uniforms, no subs, no name,
and only 24 hours before their match, they’ll need a
small miracle to pull this one off!
English
Episode 03: Home
Court Advantage
Holly's Heroes
24 Minutes
2005
What Holly considers an easy training session, the Outlaws
call torture, and to make matters worse, the Rams have
monopolized the gym bookings, bar one 6.30am slot.
Meanwhile, Trish and Scubi, intent on destroying the
Outlaws, play a mean trick on Holly and target Ralph’s
fragile ego with a cruel lie. But Jacinta saves the day by
booking the gym for her ‘new’ chess club…and
Holly comes to realize that training can actually be fun!
English
Episode 04: Taking
The Charge
Holly's Heroes
24 Minutes
2005
English
Episode 05: Buzzer
Beater
Holly's Heroes
24 Minutes
2005
When the Outlaws challenge Holly’s belief that
she’s their captain and elect Nick instead, she takes it
hard and nearly calls off her team party. Meanwhile
Peterson tells Jacinta to curtail her friendship with Holly,
just as Holly distributes invitations to a party she now
thinks nobody will attend. But it’s a great success, until
Joel arrives to fetch Jacinta home to face their angry
father.
With the first game of the season only a day away, the
Outlaws are feeling excited. But on the big morning,
Johnno is forced to finish an urgent job and Franco, whose
father has hurt his back, is left to cope with the annual
melon harvest. Things look hopeless until Holly and the
Outlaws pitch-in and get the work done in time for them
all to play their first match.
30
English
Episode 06: Three
Man Weave
Holly's Heroes
24 Minutes
2005
When the Rams and Outlaws are forced to break sides for
the competitive year 9 social studies excursion, they try to
put their differences aside. And thanks to Johnno’s
latest scam, Tony is besieged by Year 7 kids wanting help
with their marine project. Meanwhile Holly and Trish form
an unlikely alliance in a bid to stop Joel and Johnno from
winning the competition.
English
Episode 07: Crunch
Time
Holly's Heroes
24 Minutes
2005
As the Outlaws nervously prepare to play against the
Rams, Jacinta reveals a talent for shooting three-pointers
and joins the team. During the match Alan, stunned by
Jacinta’s hitherto hidden skills, directs the Rams to play
dirty. The Outlaws lose, but thanks to Max’s help,
it’s a honourable loss and they convince him to
become their new coach.
English
Episode 08: Jungle
Ball
Holly's Heroes
24 Minutes
2005
Eager to make money, Johnno organizes a two-on-two,
Jungle Ball tournament and rigs the schedule so that he
and Ralph will win third prize. The match attracts Holly
and Nick, Franco and Emily, and Ram’s players Trish
and Joel, even though Peterson has forbidden them to
play. But what starts as a game, turns ugly when Joel and
Nick go head-on and an injured Joel needs a doctor.
English
Episode 09: Crossing
The Line
Holly's Heroes
24 Minutes
2005
As the Rams’ annual movie marathon looms, Nick’s
aggressiveness threatens his friendship with Holly, whilst
Jacinta is annoyed at Joel’s sudden interest in her best
friend. Rejected by Nick, Holly is shocked to discover a nice
side to Joel, but when Trish announces that Johnno and
Ralph are running a scam, the old hostilities flare and once
again it’s the Rams against the Outlaws.
English
Episode 10: The Away
Game
Holly's Heroes
24 Minutes
2005
As the Outlaws prepare to play away from home, Holly
doubts Max after he reveals a radical game plan that has
them switching positions. Back in Woolich, Nick’s
temper flares when he’s criticized in front of Joel, but
an encounter with Tony helps him confront his anger. And
Max helps Holly realize that to improve their skills they
must confront their weaknesses.
31
English
Episode 11: Showtime
Holly's Heroes
24 Minutes
2005
When Johnno takes Emily to her ballet class, he thinks he
has found a major basketball talent in the shape of leaping
Hamish Moore. But after Hamish slam-dunks himself, a
horrified Johnno is forced to dance in his place at the
upcoming concert. Meanwhile, Nick’s entry in the
Regional School’s Art Competition reveals the secret of
his animosity towards Joel.
English
Episode 12: Fouled
Out
Holly's Heroes
24 Minutes
2005
The Outlaws nervously face their last pre-finals game, not
helped by Holly’s detention on the big day with Nick,
resident tough boy Sean Berger, and surprisingly Trish,
Joel and Scubi. Berger taunts Nick about his past but Holly
defends him, prompting Nick to ask if he can rejoin the
Outlaws. On court, things begin badly for the Outlaws who
without Holly feel lost, but Jacinta, Tony and Max are onhand to lift their morale and help them win.
English
Episode 13: Taking it
To The Max
Holly's Heroes
24 Minutes
2005
English
01. Radio Report
Just Write
14 Minutes
2001
As the Grand Final between the Outlaws and the Rams
draws closer, tensions build and when Johnno’s efforts
to restore Ralph’s self-confidence backfire, Ralph tells
Max that it’s best if he doesn’t play. But when Max
suffers a heart attack, the Outlaws unite to win for him. As
they take their trophy to him in hospital, Holly realizes
that the joy in winning comes from sharing the experience
with friends.
Each of these programs are designed to give children
access to a different purpose for writing. Michael Rosen
challenges a different child each week to have a go at a
particular kind of writing in real-life contexts with
published outcomes. They are supported and mentored in
their tasks by a professional writer who specialises in that
particular field.
32
English
02. Newspaper Article
Just Write
14 Minutes
2001
English
03. Skateboard
Instructions
Just Write
14 Minutes
2001
English
04. Campaign
Brochure
Just Write
14 Minutes
2001
English
05. Internet Review
Just Write
14 Minutes
2001
English
06. Alternative
Endings
Just Write
14 Minutes
2001
Each of these programs are designed to give children
access to a different purpose for writing. Michael Rosen
challenges a different child each week to have a go at a
particular kind of writing in real-life contexts with
published outcomes. They are supported and mentored in
their tasks by a professional writer who specialises in that
particular field.
Each of these programs are designed to give children
access to a different purpose for writing. Michael Rosen
challenges a different child each week to have a go at a
particular kind of writing in real-life contexts with
published outcomes. They are supported and mentored in
their tasks by a professional writer who specialises in that
particular field.
Each of these programs are designed to give children
access to a different purpose for writing. Michael Rosen
challenges a different child each week to have a go at a
particular kind of writing in real-life contexts with
published outcomes. They are supported and mentored in
their tasks by a professional writer who specialises in that
particular field.
Each of these programs are designed to give children
access to a different purpose for writing. Michael Rosen
challenges a different child each week to have a go at a
particular kind of writing in real-life contexts with
published outcomes. They are supported and mentored in
their tasks by a professional writer who specialises in that
particular field.
Each of these programs are designed to give children
access to a different purpose for writing. Michael Rosen
challenges a different child each week to have a go at a
particular kind of writing in real-life contexts with
published outcomes. They are supported and mentored in
their tasks by a professional writer who specialises in that
particular field.
33
English
07. Stand-up Poetry
Just Write
14 Minutes
2001
English
08. Comedy Script
Just Write
14 Minutes
2001
English
09. TV Drama Script
Just Write
14 Minutes
2001
English
10. Ghost Story
Just Write
14 Minutes
2001
English
Kaboodle: Episode 01
Kaboodle
24 Minutes
2002
Each of these programs are designed to give children
access to a different purpose for writing. Michael Rosen
challenges a different child each week to have a go at a
particular kind of writing in real-life contexts with
published outcomes. They are supported and mentored in
their tasks by a professional writer who specialises in that
particular field.
Each of these programs are designed to give children
access to a different purpose for writing. Michael Rosen
challenges a different child each week to have a go at a
particular kind of writing in real-life contexts with
published outcomes. They are supported and mentored in
their tasks by a professional writer who specialises in that
particular field.
Each of these programs are designed to give children
access to a different purpose for writing. Michael Rosen
challenges a different child each week to have a go at a
particular kind of writing in real-life contexts with
published outcomes. They are supported and mentored in
their tasks by a professional writer who specialises in that
particular field.
Each of these programs are designed to give children
access to a different purpose for writing. Michael Rosen
challenges a different child each week to have a go at a
particular kind of writing in real-life contexts with
published outcomes. They are supported and mentored in
their tasks by a professional writer who specialises in that
particular field.
Ch 1: Molly has to deal with problems associated with
separated parents. Ch 2: A mix-up leaves two children
with the wrong adults, this is solved despite language
barriers. Ch 3: The story highlights the value of being
different; Royce is born with wheels instead of feet and
rolls rather than walks. Ch 4: When the television set
disappears from the house, young Alexander and his
trusty dog Watson go looking for an unusual criminal.
34
English
Kaboodle: Episode 02
Kaboodle
24 Minutes
2002
Ch 1: After a great deal of sandwich swapping, one
character in the story is particularly happy – Walter the
dog. Ch 2: The cat’s craving for larger prey leads him
on an interplanetary journey. Ch 3: After being hit by a car,
a young boy ends up in hospital. A present makes his visit
easier to cope with as a firm friendship develops.
English
Kaboodle: Episode 03
Kaboodle
24 Minutes
2002
Ch 1: When Marty and his family move to a small country
town, Marty is horrified to discover he is the only boy in
his class at his new school. He discovers that girls can be
just as good friends as boys. Ch 2: Wombat the private eye
and his mate solve the mysterious case of missing baby
Australian animals.
English
Kaboodle: Episode 04
Kaboodle
24 Minutes
2002
English
Kaboodle: Episode 05
Kaboodle
24 Minutes
2002
English
Episode 01: Load Of
Old Rubbish - Part A
Lift Off
24 Minutes
1992
English
Episode 02: Load Of
Old Rubbish - Part B
Lift Off
24 Minutes
1992
English
Episode 03: Which
One? - Part A
Lift Off
24 Minutes
1992
Ch 1: A horse crazy girl is surprised to discover someone
like herself in the most unlikely of places – an old age
home. Ch 2: When a little boy catches the hiccups, his
sister tries every trick in the book to help cure him of the
affliction.
Tree gnomes take a young girl on a remarkable journey
through the mysterious underground world beneath the
huge pine and gum trees in her garden.
A scruffy looking old doll falls off a dump truck and is
rescued by Poss and Kim. Nipper won’t go to the fancy
dress party because he doesn’t know what to wear but
EC helps him solve the problem.
Paul gets fed up when his little sister Aku breaks his kite.
He objects to baby-sitting until Aku helps him out of an
embarrassing and difficult situation. Paul realises that
having a little sister might not be so bad after all.
Kim goes to stay with Poss who gets very jealous when
Kim gets special treatment from her family. Kim
understands Poss’s feelings and tells her how lucky she
is and that she, Kim, can only borrow her family for a
while.
35
English
Episode 04: Which
One? - Part B
Lift Off
24 Minutes
1992
English
Episode 05: That's
Not Fair - Part A
Lift Off
24 Minutes
1992
English
Episode 06: That's
Not Fair - Part B
Lift Off
24 Minutes
1992
English
Episode 07: Once I
Grew - Part A
Lift Off
24 Minutes
1992
English
Episode 08: Once I
Grew - Part B
Lift Off
24 Minutes
1992
English
Episode 01: Caught in
A Trap
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
Kim and Poss make a video interviewing parents about
why they have children. The experience helps Kim work
out her own feelings for her adopted parents.
Nipper wants to play soccer with the other kids but bossy
Snot says Nipper’s a weed. Nipper is dejected but
persists and when asked to join the team he kicks a goal.
Poss wants to win a pony through the Bonza eating
competition. Ted and Jenny aren’t enthusiastic. Poss
fights with Kim and realises her hopes are unrealistic. She
finds a solution that all the family enjoys together.
Aku befriends a struggling plant. Lotis decides she would
like a garden but it grows out of control and the children
return the plant to the forest. Mr. Fish just wants to grow
hair.
Kim is promoted to a higher level in the gym class but she
is fearful. Encouraged by EC she overcomes her fears. Poss
and Nipper argue about the use of the bathroom.
Li’l Elvis wants to break out. He’s sick of playing the
King’s music and sick of the four o’clock show.
He’s sick of everything. So when obnoxious Janet Rig
moves in to share his room, it’s just the icing on the
rhinestone-studded cake. But when Janet provides Li’l
Elvis and Lionel with a beat, the didgibilli sound is born.
Maybe she’s not so bad after all. The Truckstoppers
are formed just in time to save the town of Wannapoo
from the clutches of billionaire Berkonium baron, WC
Moore.
36
English
Episode 02: Boggled
Li'l Elvis Jones and the
Truckstoppers
26 Minutes
1998
WC reveals his plans to transform Wannapoo into a
1950’s style theme park, based around the
Truckstoppers and call it Li’l Memphis. When WC
promises to bring Goondianna Smith, Li’l Elvis’
hero, to the official renaming ceremony, everyone is
overjoyed - everyone except Li’l Elvis. So as WC
Moore’s machines fly in buildings and transform the
town, Li’l Elvis vows to rid the town of WC’s
influence. But first there’s the matter of a million year
old Bog Man to attend to....
English
Episode 03: Li'l
Memphis P.T.D
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
It’s Parent Teacher Day and while most kids busily
work on their projects, Janet is busy pretending she
doesn’t care that her mum never shows up. But when
someone says the wrong thing, Janet literally brings the
Roadhouse down around everyone’s ears. Now Len
and Grace have no choice but to sign with WC to build
them a new roadhouse. Meanwhile, as an excuse for her
mother’s absence, Janet relates the myth of the
dreaded skull truck, the demonic scourge of all honest
truckies. Dismissed by most as crazy outback hokum, it
turns out the skull truck is frighteningly real... or is it?
English
Episode 04:
Wandering Star
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
WC Moore’s plans to put Li’l Memphis on the map
are in full swing. He’s planned a live televised
performance of the Truckstoppers to be beamed
throughout the world. Lionel’s grandfather, Dex, an excountry singer himself, gives the kids a “pep talk―,
but Li’l Elvis and the Truckstoppers find the story so
scary that they are overcome with stage fright and
disappear into the desert. They might be lost but the
Truckstoppers are doing a lot better than their rescuers
who, led by WC Moore, are having a hard time battling the
elements.
37
English
Episode 05: I Hate My
Own Birthday
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
Li’l Elvis hates his own birthday. Since he was found on
the anniversary of the King’s death, Li’l Elvis has
had to share the day. So when WC Moore announces that
the famous hypno-interviewer, Dick Collingwood from,
“48 Minutes Plus Ads― is coming to cover the party
for TV, Li’l Elvis jumps at the chance to use Dick to get
the truth of his origins from Grace and Len. Meanwhile,
Janet and Lionel work overtime to make Li’l Elvis’
other birthday dream come true. He wants to go surfing no easy task in an outback town surrounded by desert.
English
Episode 06: You Can't
Buy This Playground
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
Li’l Elvis really wants to make the school football team.
But there are a few things that he has to master first like
kicking, running, passing, etc.... It looks like Li’l Elvis will
never make it and it’s affecting his on-stage
performance, which is affecting WC’s wallet. So WC
comes up with a brilliant idea, a remote control football
that makes Li’l Elvis look like a champion. And just for
insurance, WC bribes the other players to stay out of
Li’l Elvis’ way. Li’l Elvis learns the truth just as
he’s about to play the big match against the Noxious
Weeds. Can he justify his place in the team?
English
Episode 07:
Goondianna Smith The Wonder Years
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
The town of Li’l Memphis is buzzing with the news that
those archaeological action adventure stars Goondianna
Smith and Scotty are coming to Li’l Memphis to film
“Goondianna Smith, the Wonder Years―. More
importantly for Li’l Elvis, he and Lionel land the roles of
the two heroes. But when Goondi declares himself more
important than Scotty, who is a mere sidekick, the whole
town is divided. The likelihood of getting the movie
finished is looking rather remote...until both groups get
themselves into deep trouble and some real heroes are
required.
38
English
Episode 08: Monkey,
Sea Monkey Do
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
Li’l Elvis wants a pet - badly. But Grace rejects his pleas
for a dog, cat or highly disciplined earwig. He’s just too
irresponsible. Then Li’l Elvis discovers Sea Monkeys,
the perfect low maintenance pet, and only twenty bucks.
Meanwhile, everyone gathers to watch Herb “Brittle
Bones― Petrankovic’s latest attempt at the land
speed record. When tragedy strikes, and Herb is blown sky
high, Li’l Elvis is sent to buy a wreath and instead buys
his Sea Monkeys. But he abandons them when he realises
they’re just wriggly bits of algae. He falls asleep, only
to find himself somehow transported into the sea monkey
world. And the Sea Monkeys are determined to make him
pay for his neglect....
English
Episode 09: Bearing
All
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
Li'l Elvis' favourite sporting hero is Roy Reno, the sultan of
sweat, the pontiff of pain. WC Moore, desperate for
merchandising opportunities, learns of this and he brings
Roy Reno to Li’l Memphis to play a big game and meet
Li’l Elvis. Li’l Elvis is excited and WC is dreaming of
the profits. But the meeting between Li’l Elvis and Roy
Reno turns into a fiasco when Li’l Elvis discovers that
Roy Reno isn’t the tough guy he’s cracked up to be.
In fact, Roy’s caught in a trap of his own, and Li’l
Elvis has just the thing to get him out - a teddy bear.
English
Episode 10: It's A
Dog's Life
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
Li’l Elvis decides to foil WC’s plan to chain up Anzac
by secretly re-training the savage junkyard dog to be nice
to tourists. At the same time, WC convinces Grace that
unless the Truckstoppers do more shows at the
roadhouse, they’ll become video game junkies with
bad attitudes and wasted lives. The exhausted
Truckstoppers work day and night to transform Anzac into
a tourist friendly mutt, only to learn you can’t teach an
old dog new tricks. Fortunately, Anzac’s old tricks, like
chasing WC, are just fine...
39
English
Episode 11:
D.I.V.O.R.C.E
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
WC Moore hatches his sleaziest plot yet to take control of
Li’l Elvis’ career. He hires reptilian lawyer, Rhonda
Rorts to convince the kids of Li’l Memphis to divorce
their parents. Rhonda’s promises of freedom from
homework and junk food diets get the kids on side and in
court. Then Li’l Elvis discovers WC plans to adopt him
when the trial is over. Trapped in a mine tunnel by the evil
Rhonda, can Li’l Elvis get back to the trial before the
judge hands down his verdict?
English
Episode 12: Duncan's
Big Day Out
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
On the way to a concert, the Truckstoppers convince
Duncan to make a detour to his old hometown. But they
are surprised when the irate citizens of Greensburg turn
on them on sight. They learn that WC Moore has sucked
the town dry in an effort to find Berkonium, the rarest
mineral on Earth, and Duncan was his willing accomplice.
Or was he? And what does WC’s obsession with mining
Berkonium mean for Li’l Memphis?
English
Episode 13: Fun in
Apocalypso Now
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
Willard Kurtz was once the world’s greatest Elvis
impersonator; some say more like the Man than the Man
himself. When Li’l Elvis discovers that Willard was not
only passing through town on the night of his arrival, but
that Len went to see his show, he believes Willard is the
key to his true identity. Despite his parents’ misgivings,
Li’l Elvis recruits Lionel and Janet and they make the
treacherous journey along labyrinthine mine tunnels to
Willard’s last known whereabouts - the Dark Heart Bar.
English
Episode 14:
Kidnapped
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
WC Moore hires a pair of incompetent Slumbagen
Marines to kidnap Li’l Elvis, so that WC can save him
and become a hero in the boy’s eyes. But while WC
Moore is busy grandstanding for the media, his plans are
quickly unravelling, as Lionel and Janet go looking for clues
and Li’l Elvis proves himself more than a handful for his
abductors.
40
English
Episode 15: Good
Boy, Cruel World
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
When a curfew is imposed by WC Moore’s newest
employee, the gigantic Doris Glumhoffer, Li’l Elvis
decides that maybe the town is better off without him.
Li’l Elvis hits the road, only to find himself magically
transported to Mooreville, a version of Li’l Memphis in
which he never existed, where WC has complete control
and is making plans to marry Grace! Li’l Elvis realises
he’s the only thing that stands between Li’l
Memphis and toxic doom. Meanwhile, WC has made a
discovery of his own - a stone chip from a statue is actually
pure Berkonium.
English
Episode 16: Space
Junk
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
English
Episode 17: Robpop
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
In his constant quest to find Berkonium, the rarest mineral
on Earth, WC plans to launch a rocket to sniff out
Berkonium deposits from space. He convinces the
townsfolk that the rocket is actually a satellite to transmit
Li’l Elvis’ music to the world. The kids overhear WC
Moore’s nefarious plan, but before they can do
anything about it, they are accidentally blasted out into
space.
WC Moore enlists the help of Dr. Rankenphile, a mad
scientist, to build a worker drone robot capable of digging
for Berkonium day and night. The robot doesn’t dig
very well, but it does do a great imitation of Li’l Elvis.
Suddenly Elbot supersedes the Truckstoppers and WC
Moore’s now got an automated moneymaking
machine. It sings, it dances, and best of all, it doesn’t
ask questions - or does it?
41
English
Episode 18: Hopping
Mad
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
Lionel is a man with a mission - to beat the high score on
the pinball machine set by Blind Magnus McApplecamp.
Guided by Junior, his Seeing Eye frog, Magnus was an ace
crop duster and pinball wiz. But there are more than high
scores at stake when Lionel discovers WC Moore intends
to level One Tree Hill. The Hill is Magnus’ final resting
place, and WC plans to transform it into WC’s Wacky
Watch and Wash World. Lionel realises the only way to
save One Tree Hill is to break Magnus’ record. How
does he know this? Well, a ghost frog told him so...
English
Episode 19: Big Top
Brouhaha Haha
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
The Circus comes to town, but Li’l Elvis learns
there’s more to the Tingling Sisters’ outfit than
clowns, trapeze and cute expectorating llamas. For a start
all the performers are, in reality, undercover agents on the
trail of the notoriously pungent wildlife smugglers, the
Zabaglione brothers. Unfortunately, no one will believe
Li’l Elvis that the Zabaglione brothers plan to blow the
circus to kingdom come at that night’s performance.
Maybe it’s that little white lie he told about the UFO.
Or that one about the ghost...
English
Episode 20:
Billionairyosis
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
A huge flying dome lands on the outskirts of town. Hubert
Howes, mysterious billionaire industrialist, has arrived. WC
Moore is convinced that Howes has discovered his secret
Berkonium mining activities and has come to cash in.
While he and Duncan desperately try to infiltrate the
sealed dome to confront Howes, Li’l Elvis manages to
gain an audience with the world’s most reclusive man
and learns his secret - he’s a ten year old boy who has
no one to play with. In the process, Li’l Elvis confirms
that WC is in fact mining under Li’l Memphis, and he
must be stopped.
42
English
Episode 21:
Cardaholic
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
The Truckstoppers are booked to play at the opening of a
new children’s hospital in Li’l Memphis. The only
trouble is, Li’l Elvis is nowhere to be found. He’s
busy trying to win a football card from Spike. It’s the
rarest footy card of all, the Roy Reno card that is
rumoured to be cursed. Li’l Elvis will do ANYTHING for
that card; play for it, pay for it, fight for it, even make a
deal with WC Moore. And that’s only for starters.
English
Episode 22: Know All
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
WC Moore hires 8 year old psychic Dusty Hoffman,
supposedly to predict upcoming fads in music and fashion
for the Truckstoppers. The real reason for Dusty being in
town is to help WC Moore locate Berkonium. Dusty has
her own plans however - she wants to be a Truckstopper.
Li’l Elvis strikes a deal. Dusty can join the band if she
helps them find out more about WC Moore’s secret
Berkonium mining. But something strange happens to
Dusty down in the mine when she comes face-to-face with
the ghost of Ol’ Man Izard....
English
Episode 23: The
Good, The Bad and
The Hanky
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
It had to happen. Li’l Elvis Jones and the Truckstoppers
impersonators. But when Willard and his crew offer their
services to relieve the kids, do they have something more
nefarious in mind? When the King’s sacred hanky
disappears from its glass case, Li’l Elvis is immediately
accused. His resentment of the hanky is well known and
he has threatened to trash it before. Has he really gone
and done it this time?
43
English
Episode 24: Schmiko
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
The people of Li’l Memphis are revolting and WC finds
it disturbing. They accuse him of not being interested in
the town anymore, and everyone is suffering. In an effort
to divert their attention from his secret mining activities,
WC hires the world-renowned theatrical impresario,
CamShaft, to stage a production of the 50’s musical
“Schmiko―. It’s full of hot rod cars, rock n’ roll
and hair grease, and Li’l Elvis is a natural choice for the
lead. Unfortunately, it means he will have to kiss Janet,
who plays Schmiko’s girl, Gloria, and who wants to kiss
a drummer?
English
Episode 25: Minors In
The Mine
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
English
Episode 26: The
Meanie From Down
Under
Li'l Elvis Jones and the
Truckstoppers
24 Minutes
1998
Ol’ Man Viska is not sleeping very well. He’s
haunted by the constant sounds coming from the
mineshafts beneath Li’l Memphis. Is it the ghost of
Ol’ Man Izard? He decides to find out. It’s the
beginning of a journey that leads the Truckstoppers to
WC’s Berkonium Super-Mine and an army of vicious
robotic digging drones. The Truckstoppers barely make
their escape, but when the half-crazed billionaire seals off
the mine it seems certain that the Truckstoppers’ have
played their final note.
Something strange is happening to Li’l Memphis. The
buildings are starting to disappear, as if the ground is
swallowing them up. Gradually, the whole town and all its
occupants end up underground in the clutches of WC
Moore. Faced with failure after failure and almost broke,
WC has gone completely off the deep end and plans to
keep them there forever, or until he finds Berkonium whichever comes first. Only Li’l Elvis dares challenge
the lunatic billionaire and they have their final showdown
- a marble game for all the marbles and the future of the
town.
44
English
Episode 01 - Taylor's
DNA
MORTIFIED Series
24 Minutes
2006
Episode 01 "Taylor's DNA." Taylor is sure she will die of
shame when Don and Glenda enter a parent's talent quest
at her school. Not one to back away from a challenge,
Taylor drags Hector along on a crusade to prove via DNA
analysis that Don and Glenda are in fact not her parents,
and therefore can't enter the talent quest. But as the time
of the performance draws ever closer, Taylor is forced to
prepare herself for humiliation, until she is granted an
extraordinary last-minute reprieve...
English
Episode 02 - Bigger
than Vegas
MORTIFIED Series
24 Minutes
2006
English
Episode 03 - Learning
to Surf
MORTIFIED Series
24 Minutes
2006
Episode 02 "Bigger than Vegas." Hector secretly nominates
Taylor for school captain, unwittingly igniting her passion
for politics. It seems to be a two-horse race as Taylor goes
up against the perfect and beautiful, and seemingly
unbeatable, Brittany Flune to take out the captaincy.
Taylor pours herself into her campaign, determined to
win, all the while trying to ignore her father's petty annual
"Christmas Lights" rivalry with Brittany's father, Michael
Flune.
Episode 03 "Learning to Surf." Taylor is embarrassed when
she's sprung fantasising about becoming a pro surfer, and
covers by claiming she can surf. But heart-throb Leon
invites her to enter a surfing competition, and Taylor feels
she has no choice but to agree. The situation snowballs as
Taylor is forced to learn how to surf within a few short
days, on her dad's massive Malibu surfboard.
English
Episode 04 - Mother
in the Nude
MORTIFIED Series
24 Minutes
2006
Episode 04 "Mother in the Nude." Taylor is dumbstruck
when she arrives home from school to find her mother
creating a nude sculpture of herself, for a very public art
competition. Worse still, her entire school class is
attending the competition! She is ultimately forced to
create a diversion by dressing as a mermaid and trying to
distract the onlookers. But things take a turn for the worse
when she falls into the water and is rescued by Don, in his
characteristic Underpant King boxer shorts.
45
English
Episode 05 - The
Chosen One
MORTIFIED Series
24 Minutes
2006
Episode 05 "The Chosen One." Taylor is inspired by the
teachings of a Buddhist monk, who shares the concept of
a simple life without possessions. She decides to live a
serene and noble life, and starts sacrificing all her material
possessions in pursuit of true happiness. However, she
quickly finds out that this is not as easy as it sounds, as her
earthly desires get in the way...
English
Episode 06 - The Talk
MORTIFIED Series
24 Minutes
2006
Episode 06 "The Talk." Taylor gets a crush on a teenage
martial arts instructor, and signs up for some classes. But
her shift from childhood to adolescence is noticed by her
parents, who decide it's high time they give her the
dreaded "Talk." Taylor is mortified at the concept and
desperately tries to avoid them. But everywhere she goes,
it seems, babies and pregnant women are stalking her!
English
Episode 07 - Flag Fall
MORTIFIED Series
24 Minutes
2006
Episode 07 "Flag Fall." Taylor becomes image-conscious,
and starts to worry about her appearance and dress code.
This unfortunately coincides with Hector volunteering for
flag duty at school, which registers quite high on the 'dork'
scale. Taylor tries to subtly suggest that he rethink his
position as flag monitor, but when Hector doesn't take the
hint, she gives it to him straight. Flag duty is a direct route
to social death - strictly for dorks. Hector is insulted, and
with their life-long friendship hanging in the balance,
Taylor is forced to reassess her values and put her own
social image on the line to win Hector back.
English
Episode 08 - The Big
Game
MORTIFIED Series
24 Minutes
2006
Episode 08 "The Big Game." After witnessing Leon's soccer
skill, Taylor is inspired to join the team. She is enthusiastic
until Don signs up as coach and sponsors the team, calling
them the "Underpant 11" but vows to make the best of a
bad situation and score a winning goal. Meanwhile, Layla
frightens the life out of pedestrians and motorists alike as
she attempts to learn how to drive.
46
English
Episode 09 - Return of
the Mothership
MORTIFIED Series
24 Minutes
2006
Episode 09 "Return of the Mothership." Taylor and Hector
spend time with an eccentric elderly couple who believe
they will be reclaimed by an alien mothership any day.
Taylor ponders this, and Hector is dubious. But when Don
launches an embarrassing Underpant King advertising
campaign, Taylor suddenly becomes a believer, and
decides that her salvation lies with aliens.
English
Episode 10 - The
Cross Country
MORTIFIED Series
24 Minutes
2006
Episode 10 "The Cross Country." Taylor wins her school
cross-country race. But as she basks in her newfound fame
and glory, she fails to confess that Mystic Marj drove her
to the finish line. Hector makes her pay for her omission
with an unrelenting training regime. At the same time,
quite out of the blue, the Fry family inherits a Scottish
estate, and Taylor has visions of herself living in luxury...
until her dream falls apart.
English
Episode 11 - Taylor
Turns Bad
MORTIFIED Series
24 Minutes
2006
Episode 11 "Taylor Turns Bad." Taylor notices people
whispering behind her back, and soon learns that rumours
are circulating about her. Despite the rumours being more
fiction than fact, Taylor can't help but notice that she's
suddenly receiving all kinds of attention. Suddenly, it
clicks. It's better to be bad! She decides to rebel in order
to get the attention she deserves.
English
Episode 12 - Being
Me
MORTIFIED Series
24 Minutes
2006
Episode 12 "Being Me." With a school dance coming up,
Taylor starts to query her image and identity. Her mum,
dad and sister all try to tell her what to wear, but Taylor is
uncomfortable with their suggestions. However, at the
same time, she fears that her refusal to conform to
fashion rules will ruin her social life. As the dance draws
closer, she turns to St. Joan of Arc for answers.
English
Episode 13 - Leaving
Primary
MORTIFIED Series
24 Minutes
2006
Episode 13 "Leaving Primary." The last day of primary
school arrives and it seems that Taylor's circle of friends is
being ripped apart, as they all head off to different high
schools. Taylor is torn as she is forced to make some
serious decisions about her future.
47
English
Episode 14 - Little
Fish
MORTIFIED Series
24 Minutes
2006
Episode 14 "Little Fish." It's Taylor's first day at high
school, and she's confident that it will be everything she
dreamed it would be. But her enthusiasm quickly dissolves
as everything that can go wrong does go wrong. She loses
Hector, misses the bus, and when she eventually makes it
to school, she smells like rotten fish, with thanks to her
mother's super de-stress aromatherapy ointment. Little
does she know, it's only the beginning of her troubles...
English
Episode 15 - ParentTeacher Night
MORTIFIED Series
24 Minutes
2006
Episode 15 "Parent-Teacher Night." With parent-teacher
night looming, Taylor wakes up to find her dad doing bicep
curls on the front lawn, surrounded by a stack of vinyl
records. Layla informs her that his odder-than-usual
behaviour is due to a mid-life crisis, and might last
anywhere up to three years. Taylor is mortified at the
prospect of her father showing up at parent-teacher night,
and tries in vain to prevent him from going.
English
Episode 16 - D.J.
Taylor
MORTIFIED Series
24 Minutes
2006
Episode 16 "D.J. Taylor." It's work experience time and
Taylor is thrilled to be granted a position with the local
radio station, working as a D.J. But her hopes fade as she is
assigned to Mystic Marj's psychic talk-back segment.
Worse, she is forced to get in touch with her own inner
psychic when Mystic Marj accidentally locks herself in the
toilets, leaving Taylor to deal with a switchboard full of
needy callers.
English
Episode 17 - School
Trivia Night
MORTIFIED Series
24 Minutes
2006
Episode 17 "School Trivia Night." Taylor is less than
impressed when her family teams up with heart-throb
Leon's family for the school trivia night. Against the highly
intelligent Flune family, they don't stand a chance. While
the Flunes study Shakespeare and the laws of physics,
Taylor's team studies chakras, essential oils and the Royal
Family of Monaco. Taylor prepares herself for ultimate
humiliation as she realises just how 'trivial' her parents'
knowledge really is.
48
English
Episode 18 - Taylor's
Self-Portrait
MORTIFIED Series
24 Minutes
2006
Episode 18 "Taylor's Self-Portrait." When Taylor learns
that a revealing self-portrait is to be auctioned off for
charity, she scrambles to prevent it. But things get even
worse when she discovers the painting isn't the only thing
that's fallen into a stranger's hands... her diary is missing
too! She imagines the worst as she tries desperately to
wrangle the situation and prevent her deepest darkest
secrets from being exposed.
English
Episode 19 - The
Wedding
MORTIFIED Series
24 Minutes
2006
Episode 19 "The Wedding." Taylor is horrified to discover
her parents aren't technically married, and tries
desperately to convince them that what they need is a
proper, traditional wedding. Her horror turns to happiness
when Don, on a bended knee, proposes to Glenda, then
turns back to horror as she realises the wedding is going to
be anything but traditional...
English
Episode 20 - First
Child in Space
MORTIFIED Series
24 Minutes
2006
Episode 20 "First Child in Space." Taylor discovers that
Glenda is going to be teaching "Healing by Humming" at
her school, and is devastated. But when she learns that
Glenda is also running for President of the P&C, she
decides that there's only one logical way to solve her
problems and escape her family. With Hector's help, she
begins her campaign to become the first child astronaut.
English
Episode 21 - The
Family Tree
MORTIFIED Series
24 Minutes
2006
Episode 21 "The Family Tree." Taylor has to do an
assignment on an ancestor or relative, but everyone she
can think of is far too embarrassing. Then, out of the blue,
the Fry family receives a visit from their Great Aunt Ally.
Taylor thinks the universe is smiling on her at last. But she
quickly realises that Great Aunt Ally is an eccentric, and
her hopes are dashed... until the kooky old woman
teaches her a valuable lesson.
49
English
Episode 22 - Divorce
Camp
MORTIFIED Series
24 Minutes
2006
Episode 22 "Divorce Camp." As she packs for school camp,
Taylor overhears her parents arguing and becomes
paranoid that they're getting a divorce. On the camp,
Taylor convinces herself that there is something going on
between her mother and teacher, Mr Frankel. She
sabotages every activity in an effort to keep them apart,
but her efforts are fruitless, and as one thing leads to
another, Taylor finds herself lost in the bush.
English
Episode 23 - Taylor
Gets a Job
MORTIFIED Series
24 Minutes
2006
English
Episode 24 - Rome
Wasn't Built in a Day
MORTIFIED Series
24 Minutes
2006
Episode 23 "Taylor Gets a Job." All Taylor's friends have
mobile phones, and she starts to feel left out. She decides
she'll get a job and save for one herself, and starts with
something easy... pet-sitting Mystic Marj's cats. But the
cats turn out to be somewhat less angelic than she'd
anticipated, as they take over Taylor's bedroom and run
riot.
Episode 24 "Rome Wasn't Built in a Day." Don and Glenda
leave Layla, Taylor and Hector home alone. But when Layla
is dumped by her most recent heart-throb, she starts
sobbing uncontrollably. It's a domino effect as the oven
catches on fire, Hector's half-built model melts, and the TV
breaks. Taylor and Hector have to dry Layla's tears and
save the day, while maintaining their composure enough
to complete their school project.
English
Episode 25 - Girl
Power
MORTIFIED Series
24 Minutes
2006
Episode 25 "Girl Power." Taylor learns that Brittany and
her family are moving house. As Michael and Loretta
vacuum their front lawn in preparation for the sale of their
house, Taylor and Brittany hatch a cunning scheme to
sabotage the open day and ensure that they can remain
next-door neighbours forever.
50
English
Episode 26 - Taylor's
Song
MORTIFIED Series
24 Minutes
2006
Episode 26 "Taylor's Song." Taylor thinks all her prayers
have been answered when she is allowed to move in with
Brittany's family for a few days. But she quickly realises
the Flune family is a well-oiled machine, with house rules
written in Latin and framed in every room of the house.
She shares her dilemma with Beethoven and realises her
own family might not be perfect, but they're perfect for
her.
On the brink of adolescence, a girl’s got a lot to deal
with; a changing body, a flood of hormones, relentless
judgement by her peers, even perhaps the stirrings of a
first, unrequited crush. In Mortified, Taylor Fry is
confronted by the lot.
English
Extras - Behind the
Scenes
MORTIFIED Series
49 Minutes
2006
English
Extras - Clips to
Accompany Teacher
Resources
MORTIFIED Series
32 Minutes
2006
On the brink of adolescence, a girl’s got a lot to deal
with; a changing body, a flood of hormones, relentless
judgement by her peers, even perhaps the stirrings of a
first, unrequited crush. In Mortified, Taylor Fry is
confronted by the lot.
English
Episode 01:
Tomorrow Never
Knows
Noah and Saskia
24 Minutes
2004
Saskia vows to get revenge when one of her songs is
stolen off the ‘Net by a faceless geek named “Max
Hammer―. But when she goes in search of him on-line,
everybody warns her – Max will mop the floor with her.
Not one to back down from a challenge, Saskia re-invents
herself as “Indy―, and lures Max into a trap. But
instead of a cyber storm-trooper, what she finds is a
funny, charming guy. And to her further surprise, he offers
her a partnership in his on-line comic. Could this be the
beginning of a beautiful friendship?
English
Episode 02: The Very
Real and Excellent
Adventures of Max
Hammer
Noah and Saskia
24 Minutes
2004
For years, Noah has managed to avoid the school football
team. That is, until now. His father, the football-mad
Bryce, has been made coach, and Noah is forced into a tryout game against his obnoxious brother Phil, the
team’s star player. Noah turns to the one person he
can trust for advice and inspiration… his new friend,
Indy.
51
English
Episode 03: Don't
Blame it on
Hormones Polka
Noah and Saskia
24 Minutes
2004
Saskia has only one explanation for her flourishing
friendship with Max Hammer. It’s love. It has to be.
The problem is, everybody else thinks she’s being
ridiculous. How can you be in love with somebody
you’ve never even met? After being ear-bashed by her
mum Deb, her best friend Renee, and a bunch of girls at
school, even Saskia starts to wonder… could it really be
love?
At school, Noah is greeted by giggles and whispers. The
rumour has spread that he has a cyber girlfriend.
Humiliated, Noah decides to sort things out once and for
all, if only for his own peace of mind. On-line, he tells Indy
they’ll never be more than friends, almost managing to
convince himself it’s true… and he’s shocked to
learn that it is. Indy is thousands of miles away… in
Australia…
English
Episode 04: Walsh on
Wimmin
Noah and Saskia
24 Minutes
2004
English
Episode 05: I Got
Shades of Indy Blues
Noah and Saskia
24 Minutes
2004
Saskia refuses to budge from her bedroom. Her excuse:
it’s casual day at school, and she doesn’t feel like
being judged by the fashion police. But Deb and Renee
don’t buy it. Saskia’s never cared what anybody
thought before. Renee concludes that it must be about
Max, and sets about getting Saskia to build a bridge and
get over it.
English
Episode 06: Eddie
Noah and Saskia
24 Minutes
2004
Noah’s world is turned upside down when his younger
cousin Eddie comes to stay. A sickly child with endless
needs, Eddie manages to exhaust Lena, drive Phil and
Bryce out of the house, and jeopardise Noah’s
relationship with Indy. Noah sets out to expose Eddie as a
manipulative fake. Then Noah learns that Eddie is just an
unfortunate kid who gets tossed from family member to
family member, and all he really wants is to belong –
and be part of Noah’s comic.
52
English
Episode 07: Piggy In
The Middle Blues
Noah and Saskia
24 Minutes
2004
Saskia finds herself in a tight spot when she has to choose
between going to the snow for Renee’s birthday, and
staying at home to write music for the 50th edition of the
Max Hammer online comic. But as the pressure mounts
for her to choose between her two best friends, Max
mysteriously backs down. Saskia goes into a spin…
Doesn’t he like her music any more? Is there
somebody else? Or is there another explanation?
English
Episode 08: You'll
Never Be A Man
Noah and Saskia
24 Minutes
2004
Bryce acquires a tent so strong it could survive re-entry
into the atmosphere, and decides a camping trip with the
boys is in order. But disaster strikes when a dry creek bed
becomes a raging river, washing the tent away. Cold and
miserable, Noah realises he misses Indy. And he discovers
that even the thought of her is enough to spur him into
action… Max Hammer style.
English
Episode 09: Extra
Spicy
Noah and Saskia
24 Minutes
2004
English
Episode 10: Almost
Noah and Saskia
24 Minutes
2004
Saskia finds her spunky co-worker Ernesto playing guitar,
and seizes the opportunity to put a band together. She
bribes her ten-year old guitar teacher with chocolate,
organises a jam for the next day and logs on to update
Max. But her imagination takes over when she catches
Ernesto with his arms around Renee. She calls the band
off, instantly regretting it. But later, nobody is more
surprised than Saskia when her first kiss comes out of
nowhere…
Secretly, Noah is extremely jealous of Indy’s new
boyfriend, Ernesto. And now that the comic has become
such a team effort, he finds he just doesn’t have the
motivation to do it without her. So when the Adder Comic
Company makes an offer for the rights, he decides to take
it. Is this the end of the Max Hammer comic strip? Or the
end of what started as a beautiful friendship?
53
English
Episode 11: Don't
Give Me No Love
Song Blues
Noah and Saskia
24 Minutes
2004
When Ernesto volunteers to play a duet with Saskia at a
talent quest, she is initially over the moon. He plays her
the soppy love song he has written for her and then
coaches her on how to behave in front of his family. But
when he hints she should wear a dress, she really starts to
wonder. With Deb and Renee under Ernesto’s spell,
Saskia turns to Max. But even he tells her to “go for
it―. Has she got anybody she can rely on?
English
Episode 12: Would
The Real Max
Hammer Please Log
On
Noah and Saskia
24 Minutes
2004
Noah decides to take on Max Hammer’s persona, and
his life immediately gets better. However, the lives of
Eddie, Clive and Phil instantly get worse. They each decide
that Noah’s rocky relationship with Indy is to blame,
and decide to do something about it. One by one, they
each go on-line and pose as Max Hammer, causing Indy
such confusion that by the time Noah himself logs on, she
is ready to call the friendship off.
English
Episode 13: Tonight
Live With Noah and
Saskia
Noah and Saskia
24 Minutes
2004
Saskia is outraged when she discovers Max is still
publishing his comic after their “break up―, even
though he promised her there would be no Max without
Indy. But when she goes in search of him, she finds reason
to believe he’s actually only nine years old. Her entire
world starts spinning… has this whole thing been a big
fat lie? She decides she has to get to the bottom of it, and
both she and Max agree to put their friendship to the
ultimate test - discard their Internet identities and answer
ten questions each - honestly.
54
English
Three Kinds of
Writing
Reading and Writing
15 Minutes
2005
Three forms of writing are visually illustrated in this
program. Each section is designed for use as a standalone
resource for the classroom with 7–11 year olds.
In Personal Writing, three very different people describe
themselves: Cliff is a buffet steward who feels he is 'past
his sell-by date', Jane says there are two of her depending
on what mood she is in and 14-year-old Karuna thinks he
is 'just what the girls like'! 'Recipe' sees chef Simon
Rimmer devising a recipe for his trademark Brilliant
Banana Muffins. He shops for ingredients and then writes
up the recipe, assisted by four pupils from a local school.
In 'Poem', Alan Peat finds inspiration for a poem in
Manchester city centre. He wanders the streets making
notes, sits down to work on the words, then perform his
rap out loud with a human beatbox to accompany him.
English
Whiteboard Literacy:
Story Starts
Reading and Writing
15 Minutes
2007
This program focuses on video clips designed for teachers
to use on their interactive whiteboard when teaching
literacy. Suitable for 5-11 year olds, each of the seven
short video clips sets up an environment or a narrative
that can be used to fire the children's imagination. An
alluring jewellery shop, a ghostly graveyard and a tunnel
with a warning are just three of a series of seven exciting
story starts introduced in this program.
English
Episode 01: Skeleton
On the Dunny
Round The Twist
24 Minutes
1989
English
Episode 02: Birdsdo
Round The Twist
24 Minutes
1989
When the Twists move from the city to live in an old
lighthouse, they discover that the outside dunny is
haunted. One stormy night they decide to have a
showdown with a very flushed ghost.
Nell is committed to hospital for believing in dragons; so
Linda, Pete and Bronson set off to prove her sanity. While
rogue seagulls imprison Linda and Pete in a shack buried in
bird droppings, Bronson finds the dragon’s egg and
Nell is released.
55
English
Episode 03: A Good
Tip For Ghosts
Round The Twist
24 Minutes
1989
English
Episode 04: The
Cabbage Patch Fib
Round The Twist
24 Minutes
1989
English
Episode 05: Spaghetti
Pig Out
Round The Twist
24 Minutes
1989
English
Episode 06: The Gum
Leaf War
Round The Twist
24 Minutes
1989
English
Episode 07: Santa
Claws
Round The Twist
10 Minutes
1989
English
Episode 08:
Wunderpants
Round The Twist
24 Minutes
1989
English
Episode 09: Lucky Lips
Round The Twist
24 Minutes
1989
English
Episode 10: Know All
Round The Twist
24 Minutes
1992
English
Episode 11: The Copy
Round The Twist
24 Minutes
1992
To pass a nerve test, Pete has to collect a rotting skull
from the pond at the tip in the middle of the night. But he
encounters the resident ghost who wants something from
him.
Believing that babies grow in the cabbage patch, Bronson
actually finds one there. But he soon discovers that the
responsibilities of parenthood have their drawbacks.
Chaos reigns after a bolt of lightning hits the video remote
control - it works on people! Pause, rewind and fastforward have amusing consequences, particularly at the
spaghetti eating competition.
Dreaming that she has a huge nose, Linda takes her
problems to Aunt Tuneless’ shack in the mountains
where a war is in progress. People can inflict their own
ailments on others by playing the gum leaves from a
twisted tree.
Pete’s dream comes true when he meets Santa Claws
Number 115,302 who grants each member of the Twist
family two wishes, something they all end up wishing had
never happened.
When Pete dries his underpants in the microwave, special
powers are conveyed with embarrassing consequences.
But when Pete’s frog competes in the jumping
competition, the wunderpants save the day.
Pete becomes irresistible to women with the help of some
magic lipstick. Dad wants the lipstick too but Gribble
Junior steals it, much to his regret.
The Twists find a trunk full of old circus costumes and
dress the scarecrow in a clown’s outfit. But the
scarecrow comes to life and chases Linda. Fortunately
Dad, dressed as a fortune teller, sees and knows all.
The Twist children discover old Tom’s cloning machine
and use it with some potentially dangerous results.
56
English
Episode 12: Without
My Pants
Round The Twist
24 Minutes
1992
English
Episode 13:
Lighthouse Blues
Round The Twist
24 Minutes
1992
English
Episode 14: Next
Time Around
Round The Twist
24 Minutes
1992
English
Episode 15: Copy Cat
Round The Twist
24 Minutes
1992
English
Episode 16: Little
Squirt
Round The Twist
24 Minutes
1992
English
Episode 17: Pink Bow
Tie
Round The Twist
24 Minutes
1992
English
Episode 18: Nails
Round The Twist
24 Minutes
1992
English
Episode 19: Sloppy
Jalopy
Round The Twist
24 Minutes
1992
Pete is inflicted with a bizarre speech defect. He
compulsively adds the words “without my pants― to
the end of every sentence with hilarious and embarrassing
results.
Gribble and his partner evict the Twists from the
lighthouse in order to build an amusement park. But with
the help of some friendly ghosts, the Twists win the battle
to save their home.
After being successfully hypnotised by Linda, every time
someone says the word `now', Pete behaves like a chicken
for ten seconds. Unfortunately, Linda can't undo the
hypnosis so Pete gets himself into some serious trouble at
school.
Bronson finds an ancient Mongolian copycat hat. Linda
wears it during the `Birdman' competition and she copies
a seagull soaring through the sky. But Dad and Gribble
aren't quite so lucky when they wear the copycat hat.
Mr Gribble plans to build an aquatic wonderworld on a
beautiful stretch of the coastline. Bronson, who is the
humiliated loser of the school peeing competition, finds an
ally in a water spirit who helps him defeat Mr Gribble and
prove that he’s no `little squirt'.
When Pete, Gribble, Rabbit and Tiger witness an "agerager" it really makes their hair stand on end - a sight that
does not impress their principal.
When a new boy, who never removes his gloves, arrives at
school, Linda earns his trust and discovers his mysterious
secret.
When Pete lands in the middle of a sea of polluted sludge
from Mr Gribble's waste disposal unit, even showers will
not wash off the putrid smell. All kinds of old junk begin to
attach to him until he unravels the mystery
57
English
Episode 20: Smelly
Feat
Round The Twist
24 Minutes
1992
Bronson upsets Ms James by refusing to attend her
birthday party. But there is something he absolutely must
do which is related to the fact that he has not taken off his
shoes for six months.
When Linda hears a strange and terrible sound behind the
wall in her room she is convinced that it is connected with
the lemon tree which has begun sprouting fruit. But only
Nell knows the true reason.
Besotted with Dad's sculpture of the Ice Maiden, Bronson
resolves to save it from his red-haired cousin Terry. With
one small kiss, Bronson and the Ice Maiden become
inseparable.
Mr Gribble plans to build a casino on the site of a
thousand-year-old rainforest - the home of the mysterious
`Yuckle'. Pete, Linda and Bronson set out to find a Yuckle
and Mr Gribble's plans blow up in his face.
Young Gribble plans to prevent Pete from playing Dracula
in the school play. He locks him in a lonely toilet block
inhabited by a failed ghost who is doomed to stay there
forever unless he can prove that he is capable of really
scaring someone.
English
Episode 21:
Grandad's Gifts
Round The Twist
24 Minutes
1992
English
Episode 22: Ice
Maiden
Round The Twist
24 Minutes
1992
English
Episode 23: Yuckles
Round The Twist
24 Minutes
1992
English
Episode 24: Quivering
Heap
Round The Twist
24 Minutes
1992
English
Episode 25: Little
Black Balls
Round The Twist
24 Minutes
1992
When a goat eats Nell's valuable opal, Bronson is forced to
collect and examine each of the goat's droppings. The
townsfolk are disgusted until they discover what Bronson
hopes to find and there is a mad scramble for the little
black balls.
English
Episode 26: Seeing
The Light
Round The Twist
24 Minutes
1992
On election night everyone gathers at the lighthouse for a
party, but a storm begins and they are all trapped inside.
Meanwhile the lighthouse ghosts have plans of their own a ghost ship is sailing home and it\'s time to put an old
wrong right.
58
English
Episode 27: The Big
Burp
Round The Twist
24 Minutes
1999
Pete finally meets the girl of his dreams. He can’t
believe his luck - Jeannie is the most beautiful girl in Port
Niranda – even if she is a tree spirit. But when Pete
discovers he is pregnant, Linda, Bronson and the Gribble
Gang deliver the surprise of their lives.
English
Episode 28: The
Viking Book of Love
Round The Twist
24 Minutes
1999
English
Episode 29: The
Whirling Derfish
Round The Twist
24 Minutes
1999
Emerging from an eerie fog enveloping Port Niranda, is an
ancient long boat of Vikings lead by the hirsute Chief
Snorri and his son Snorrisen. Hardly the sort of tourists
Gribble wants in Port Niranda, especially when Chief
Snorri claims the lighthouse, and Linda falls in love with
Snorrisen after he reads to her from the enchanted Viking
Book of Love.
Everyone knows that Bronson will eat anything! But when
he swallows a rare whirling derfish nobody could have
guessed his willy would spin like a propeller and he would
become a human outboard motor known as ‘The Port
Niranda Porpoise’. Then Linda discovers the derfish is
one of the last breeding pair in existence and she demands
that Bronson cough it up.
English
Episode 30: UMI
Round The Twist
24 Minutes
1999
Beware of Gizmos! You never know what could happen
when you play a video game. One flick of the switch and
‘bang’, Pete’s mind is in Mr. Gribble’s body
and vice versa! But while Pete is spending a terrifying
night in Gribble’s house with Matron Gribble, Gribble is
making the most of a nasty situation, convincing Tony to
sell the Lighthouse.
English
Episode 31: Truth Hits
Everybody
Round The Twist
24 Minutes
1999
After losing out to Gribbs as the host of the Port Niranda
High School Broadcast, Linda decides to do her own show.
Anthony, Fiona, Pete and Linda rustle up some old video
and sound equipment from a pawnshop, only to discover
they have a magic microphone that makes everyone, even
Mr Gribble, speak the truth, no matter what!
59
English
Episode 32: The
Nirandathal Beast
Round The Twist
24 Minutes
1999
English
Episode 33: Mali Boo
Round The Twist
24 Minutes
1999
English
Episode 34: Brainless
Round The Twist
24 Minutes
1999
English
Episode 35: Toy Love
Round The Twist
24 Minutes
1999
English
Episode 36: The Tears
of Innocence
Round The Twist
24 Minutes
1999
In the Twist household there is a tradition that the razor is
passed on from father to son. So when Bronson secretly
uses the razor before Pete, chaos is unleashed. First
Bronson is cursed with a 3-foot beard that won’t stop
growing, then he is mistaken for the legendary
Nirandathal Beast and finally a swarm of bounty hunters
come to town…
When Tony discovers an old Malibu surfboard in the
garage Pete is keen to make a splash at the Port Niranda
surf carnival. Just when it looks like Pete might finally get
to impress the girls, the ghost owner of the board,
Moondoggy Throckmorton, turns up and together they
surf the legendary 200-foot tidal wave that hits Port
Niranda every 30 years.
Bronson teams up with resident geekazoid Anthony for a
science project that ends up with Pete and Linda having
their brains sucked out through their noses. While
Bronson is searching for their brains at the local tip, Gribbs
and his gang kidnap Linda and Pete’s bodies and make
them their personal slaves.
Linda’s old Veronique doll comes back to haunt her. It
won’t leave her alone, neither will Gribbs who has
heard Linda read from the Viking Book of Love and is
acting really weird.
Port Niranda is in the middle of a drought when days
before the annual flower show Derek the rainmaker
arrives. Pete has high hopes, which are dashed when
Derek not only refuses to make rain, he also takes part in a
hoax with Gribbs and the gang. It is only when Pete
confronts Derek with real faith and the tears of an
innocent, that Derek has the ingredients required to
perform a miracle.
60
English
Episode 37: The Ice
Cream Man Cometh
Round The Twist
24 Minutes
1999
When Linda is sacked from Mr Gribble’s ice cream
parlour, she finds work with Paulo the master ice-cream
maker. She soon discovers the mystery behind Paulo’s
famous ice cream - Giorgio – a huge hulking simpleton
who Paulo keeps hidden. Linda is not sure whether Giorgio
is man or machine when she sees him making ice cream by
blowing it out his nose.
English
Episode 38: If The
Walls Could Talk
Round The Twist
24 Minutes
1999
No one ever tells Bronson anything. They all think he is too
young. If only the walls could talk, he sighs, and then, all of
a sudden they do! But not only the walls, also the doors,
the floors, the furniture, his pillow, even his desk starts
talking. Using this newfound power, Bronson decides to
retrieve the Viking book of Love and Fay from Mr Snapper.
English
Episode 39: The Big
Black Rock
Round The Twist
24 Minutes
1999
English
Episode 40: Welcome
Back
Round The Twist
24 Minutes
2001
When Gribbs gets his hands on The Viking book of Love
and reads the final poem he unleashes a curse which turns
Fay into a frog, and transports all the adults back into the
8th century, leaving the kids alone and unsupervised…
It’s the bicentenary of Port Niranda and the
centrepiece of the celebrations is a play directed by Mr
Snapper. Mr Snapper’s “performers― include the
Twist and Gribble families, but they are absolutely woeful.
Mr Snapper foresees dark clouds of disaster. When the
ghosts of the theatrical performers, the Von Clapps, see
their opportunity to impersonate the Twists and get their
final curtain call, they put on an incredible show that is
truly out of this world!
English
Episode 41: Monster
Under The Bed
Round The Twist
24 Minutes
2001
For a long time now Bronson has been avoiding his
cleaning duties around the lighthouse. But now, the dust
has come home to roost and Bronson has to do his duty.
Little does he know that the Lintmonster under his bed is
swelling up with all the dust, grime and smelly socks from
around the lighthouse and Bronson has to clean up the
Lintmonster in a dust defying showdown.
61
English
Episode 42: Linda
Godiva
Round The Twist
24 Minutes
2001
Linda discovers an old atomiser and finds that when she
sprays herself she becomes invisible. In fact, when she
takes all her clothes off, you wouldn’t know where she
is. Meanwhile, to impress some girls, Pete volunteers to
ride a horse in a cross-country race. Pete’s never been
on a horse’s back so Linda agrees to help him. When
they are the first past the post, Linda reveals more than
the fact that she’s holding the reins.
English
Episode 43: Dog By
Night
Round The Twist
24 Minutes
2001
English
Episode 44: TV or Not
TV
Round The Twist
24 Minutes
2001
Count Dracumite, a Transylvanian flea escapes from the
flea circus and bites Pete. When the sun goes down, Pete
becomes a werewolf and goes on the prowl. While the
locals are taken aback to see Pete falling for Fiona’s
dog, Miss Offenbach, his family are trying to rescue him
before time runs out and he becomes a full-blooded, fulltime werewolf.
When the TV takes control of the remote control, the
Twist kids find themselves behaving like their favourite TV
stars. Pete’s like Rick Rockjaw, the jock footballer.
Linda becomes Mary Moore, the alliterating investigative
journalist. Bronson is Jack Geddes, tough guy private eye.
When the Twists are suddenly sucked into their TV, they
soon discover their heroes are total phonies and the TV
stars threaten to turn the Twists off forever.
English
Episode 45: Face The
Fear
Round The Twist
24 Minutes
2001
The Rat, a jumpy, accident-prone crim escapes from jail
and comes to Port Niranda where he has hidden his loot.
Meanwhile, Bronson wants to be rich like the Gribbles.
Gribbs tells him that one of the tricks to getting rich is to
face his fear by staying overnight in the cemetery. Bronson
finds more in Old Man Crenshaw’s grave than a
skeleton.
62
English
Episode 46: Hair Brain
Round The Twist
24 Minutes
2001
Linda is trying to get elected to the student council. Her
slogan is “Linda Listens,― but lately she’s always
too busy talking to really listen. To impress Hugh the
skateboarding hunk, Linda gets her hair done. The
apprentice hairdresser uses too much lotion and
overcooks Linda’s head. Linda suddenly finds herself
hearing people’s thoughts. Now Linda truly is listening
and is able to tell the voters exactly what they want to
hear.
Mr Gribble suddenly has a spring in his step. He’s
discovered that Port Niranda has the potential to become
the Mineral Water capital of the world and he’s ready
to milk it for all it’s worth. When Jade, a beautiful new
girl, arrives at school, Pete leaps for her and soon
discovers that beauty is only skin deep.
English
Episode 47: The
Princess and The Pete
Round The Twist
24 Minutes
2001
English
Episode 48: Bird Boy
Round The Twist
24 Minutes
2001
Bronson’s exploring the cliff top, looking for bad smells
when he crash lands in a huge birds nest. The owner of the
nest, a big, strange, boy faced bird, follows Bronson home
and crash lands in his bedroom. Whilst recuperating in the
shed, the Boy Bird sings the most beautiful, ethereal song.
Bronson thinks he’s going to be famous. Everyone
wants to exploit the bird and the fate of Boy Bird is in
Bronson’s hands.
English
Episode 49: The
Shadow Player
Round The Twist
24 Minutes
2001
English
Episode 50: Radio DA
DA
Round The Twist
24 Minutes
2001
During a total eclipse, Linda’s shadow breaks free and
tells her the bad news. She’s boring! With Linda’s
shadow now in charge, Linda starts to live the wild life
until she comes face to face with the Shadow Master.
Pete fixes an old radio and is blasted back in time to the
Second World War. Colin, a soldier who’s watching out
for enemy ships, gets distracted when his girlfriend Helen
falls in love with Pete. While Colin’s back is turned, the
enemy ships sail by and change the outcome of war. Pete
and Linda come back to the present and see
everything’s different and realise they have to go back
63
to the past to save the world from Mr Gribble who has
become a dictator.
English
Episode 51:
Skunkman
Round The Twist
24 Minutes
2001
English
Episode 52: The Isle
of Dreams
Round The Twist
24 Minutes
2001
English
Episode 01
Spellbinder
25 Minutes
1995
Bronson feels insecure and invents a superhero alter ego,
Skunkman. Equipped with an armory of pong bombs,
Skunkman starts doing good deeds and soon gets a
reputation as the smelliest super hero around town.
It’s not long before Bronson realises being a superhero
isn’t all it’s cracked up to be and he decides to put
away his cape. But not before he has to contend with
Gribbs who is obsessed with uncovering the disgrace
behind the face.
All along Pete has been desperate for a girlfriend. He’s
stunned when he meets Ariel, a most beautiful girl who is
the princess of Avalon, a floating island that is the last
remnant of Atlantis. The island is desperate for people so
she invites all the children to come with her to this perfect
world. The only catch is, once they’ve gone, they can
never return.
A school excursion turns into a disaster when Paul
disappears. As part of a practical joke, Paul and his friend
Alex set up a cable but it passes close to power lines. A
strange electrical surge passes through the cable and
explodes Paul into parallel universe. Uncertain of his new
surroundings Paul is confronted by a strange man, a
Summoner who us angered when Paul steals his Eyestone.
64
English
Episode 02
Spellbinder
25 Minutes
1995
Paul’s classmates and the Police are searching for him
around the site where he disappeared, but Paul is trying to
come to terms with his new and primitive surroundings.
He has met a girl, Rhiannon but she is suspicious of his
foreign ways and fears he is evil. She leaves him to his own
devices and his strange ways offend the people of this
new world, particularly the powerful Spellbinders.
English
Episode 03
Spellbinder
25 Minutes
1995
Paul manages to convince a frightened Rhiannon that he is
from another world. Together they make their way back to
the place where Paul entered this new world. Seeing an
electrical surge building up Paul recognises his chance to
get home. But on the other side the Police are still looking
for Paul and fearing the danger of an electrical surge, they
knock down the pillars which are feeding the surge,
destroying Paul’s chances of returning home. Rhiannon
takes Paul back to her village.
English
Episode 04
Spellbinder
25 Minutes
1995
Rhiannon arranges it so that Paul can live and work in her
village. He finds the work in the fields unnecessarily
difficult. Rhiannon explains that things must be done
according to the Spellbinders instructions. Paul tries to
explain to the local Spellbinder, Gryphon that he is from
another world. He shows him things he has brought from
his world and asks for some help to get home, but
Gryphon accuses him of breaking Spellbinder law. Paul
gets an opportunity to show off his unique talents by
making fireworks which save the village from ravaging
marauders, but Gryphon takes him away to be judged.
65
English
Episode 05
Spellbinder
25 Minutes
1995
English
Episode 06
Spellbinder
25 Minutes
1995
English
Episode 07
Spellbinder
25 Minutes
1995
English
Episode 08
Spellbinder
24 Minutes
1995
Paul is brought before the Council of Regents in the
Spellbinder’s castle and is found guilty of stealing an
Eyestone. He is banished to the wastelands for breaking
Spellbinder law. One Spellbinder, Kasha is curious about
Paul and is sympathetic to his story. She tries to convince
the Council of his innocence. Meanwhile, Paul’s family,
friends and the Police are still desperately looking for him
back in his own world. One girl, Katrina, is convinced he
has gone into a parallel universe but no one will believe
her.
Kasha and Gryphon realise the potential of Paul’s
fireworks, and how powerful they would be if they knew
how to make them. They plan to learn the secret from
Paul. Kasha and Gryphon plot to get Paul to themselves,
by telling the guards that Rhiannon and Paul have
escaped.
Gryphon takes Paul to an unused part of the castle and
insists he teach him how to make gunpowder. Meanwhile,
Rhiannon has convinced Connery that Paul has been
abducted and they set off in search of him. Connery,
having observed the strength of the gunpowder, realises
that Paul’s knowledge is too dangerous for their world
and insists on helping him return to his world. Connery
lures Kasha back to the castle and captures Gryphon.
Back in Paul’s universe Katrina has managed to
convince another of Paul’s friends of her suspicions as
to where Paul is. They make their way back to the cave
where he disappeared. Meanwhile Paul and his rescuers
are heading for the cave where he entered this new world.
Paul’s attempts to pass back into his world are
thwarted by the Kasha and Gryphon who have united to
search for Paul and Connery. Paul flees to a nearby village
only to be attacked by Marauders.
66
English
Episode 09
Spellbinder
25 Minutes
2002
The Marauders turn out to be regular people who had
been banished by the Spellbinders and so disguised
themselves. They capture Paul, Rhiannon and Connery and
take them to their camp in a labyrinth on the edge of the
forest. Paul manages to convince one of the Marauders of
his story. He helps him get equipment and directs him out
of the labyrinth.
English
Episode 10
Spellbinder
24 Minutes
1995
The Spellbinders pursue Paul and his friends through the
labyrinth, eventually capturing Paul and flying him back to
their castle. Kasha wants to take Connery’s position as
a Regent, so misinforms all that he has been killed by
Marauders. Kasha gets elected to the Council of Regents in
Connery’s place.
English
Episode 11
Spellbinder
24 Minutes
1995
Kasha takes over Connery’s position and settles into
his rooms. She demands that Paul tells her how to make
gunpowder but he gives her another incorrect formula.
Paul makes contact with Katrina via an Eyestone and
arranges for her to set up a cable at the cave so he can
open the doorway and get home at a specified time.
Realising that Paul is going to escape back into his world,
Kasha shuts down the power to Paul’s flying ship.
English
Episode 12
Spellbinder
24 Minutes
1995
Paul’s flying ship plummets out of the sky and Paul
gets trapped. Wearing Gryphon’s power suit he is able
to pretend to be a Spellbinder. He and Rhiannon are
rescued by a local farmer who directs them to a nearby
town. Kasha sends out Summoners to search for Paul and
Rhiannon. Realising that the Summoners are close on their
trail Paul and Rhiannon have to resort to floating down the
river to escape.
67
English
Episode 13
Spellbinder
24 Minutes
1995
Paul and Rhiannon get caught by Summoners and
Rhiannon’s family help them to escape, now they must
all flee the village. Paul wearing a power suit manages to
open the doorway into his world but unbeknown to him,
Kasha is hiding, waiting for an opportunity to pass into his
world. Rhiannon arrives and distracts Kasha and Paul is
able to pass into his world. He returns back to see
Rhiannon threatened by Kasha so grabs her and drags her
into his world.
English
Episode 14
Spellbinder
25 Minutes
1995
English
Episode 15
Spellbinder
25 Minutes
1995
As Paul pulls Rhiannon into his world Kasha fires a bolt if
energy which destroys the Summoning Tower. The
doorway closes behind Rhiannon, stranding her in
Paul’s world. Wandering through the city,
Rhiannon’s odd behaviour attracts unwanted
attention. She has some fun, but mostly frightening
experiences.
Rhiannon is rescued and questioned by the authorities.
The doctor concludes that Rhiannon must have helped
Paul in the bush and that Paul is suffering hallucinations
and amnesia as a result of his ordeal. Paul and Alex repair
the power suit to try to prove Paul’s story to Brian.
Paul realises that the suit has some unexpected effects in
his world.
English
Episode 16
Spellbinder
25 Minutes
1995
A despondent Paul meets up with Alex and they try to visit
Rhiannon. She pleads with them to get her out. That night
Paul and Alex use the power suit to get past security
systems and break into the hospital. They rescue Rhiannon
and escape. They take Rhiannon back to Paul’s house.
Paul hides Rhiannon just before Brian comes in to take
Paul and Christine to school. Alone, Rhiannon is amazed,
amused and frightened by the appliances and amenities of
Paul’s house.
68
English
Episode 17
Spellbinder
25 Minutes
1995
Paul receives a radio message from Connery. The
summoning Tower has been rebuilt. They can take
Rhiannon home. Paul heads over to Alex’s to get him
and the power suit. They discover that the suit is gone.
Paul realises in horror that Katrina must have taken it.
They race to Katrina’s. At home, Katrina finishes
putting the power suit on and manages to turn it on.
English
Episode 18
Spellbinder
25 Minutes
1995
Paul and Alex race to Katrina’s house as she gets the
suit working. They get the suit back. Paul and Alex take the
power suit to the rendezvous. Paul recognises the trail of
Spellbinder eyes Rhiannon had left for him and starts to
follow them. Meanwhile, Rhiannon is spotted by the
police. They chase her. Paul activated the power suit and
rescues her.
English
Episode 19
Spellbinder
25 Minutes
1995
Paul plans to go back to the Spellbinder’s world.
Connery opens the doorway and they step through to
Rhiannon’s world. Gryphon sneaks away and goes to
Kasha who is hiding out in the forest. Kasha realises that
this is her chance to get the gunpowder formula from
Paul. Gryphon lures Paul to the outskirts of Clayhill where
Kasha captures him.
English
Episode 20
Spellbinder
24 Minutes
1995
Rhiannon finds and rescues Paul. Kasha flees and Connery
calls for flying ships to search for her. With Gryphon’s
help she steals an Eyestone, opens the doorway and
enters into Paul’s world. Paul returns to his world
without the video camera, Katrina and Alex are furious
that there is no proof of the other world. Disturbing news
reports of a strange event make him realise that a
Spellbinder is visiting his world.
English
Episode 21
Spellbinder
24 Minutes
1995
Kasha is having a hard time in Paul’s world. Katrina
visits the electrical shop where Kasha used her power suit
and follows the magnetic signposts Kasha has left. Katrina
helps Kasha rent a room where she learns about this
world. Kasha decides to rob an armoured car using her
power suit.
69
English
Episode 22
Spellbinder
24 Minutes
1995
Gryphon steals the Eyestone and sneaks up to the
Summoning Tower where Rhiannon sees him open the
door to Paul’s world and is shocked to see Kasha step
through. After following them to the castle, Rhiannon
makes a noise and is caught. They seal her in the vault
with the skeleton’s of the old Spellbinders.
English
Episode 23
Spellbinder
25 Minutes
1995
Using all her strength and cunningness, Rhiannon manages
to escape from the vault. She reaches the Summoning
Tower just in time to see Kasha step through to Paul’s
world, where she follows her. That night Rhiannon climbs
in through the bedroom window and surprises Paul. She
warns him about Kasha and her plan to build a power suit
– they set out to find her.
English
Episode 24
Spellbinder
25 Minutes
1995
Rhiannon tells Paul she has the videotape of her world so
he can prove to Brian that he has been telling the truth.
Rhiannon sneaks into the lab and tries to steal the book
which contains the power suit plans. Kasha catches her
and takes her back to her house and locks her up. Kasha
reveals to Paul that she has Rhiannon and warns him not
to cause any trouble.
English
Episode 25
Spellbinder
25 Minutes
1995
Katrina contrives to meet Kasha and manages to slip into
her house before she can be stopped. Paul, Alex and
Katrina rescue Rhiannon and find a case of money from
the armoured car robbery. Paul and Rhiannon make their
way to Paul’s father’s lab where they are shocked
to see that Brian has finished building the new power suit.
English
Episode 26
Spellbinder
24 Minutes
1995
Brian, Paul and Rhiannon are pursued through the building
by Kasha. They are no match for the powers of the new
suit. Kasha catches them, locks them up and tells them she
is destroying all evidence of her work. With Brian’s
help, Paul, Alex and Katrina lure Kasha into a trap using
the stolen money. The Police arrive and arrest her, she is
hauled off, pleading she is from another world.
70
English
Sentences and
Paragraphs
The Basic English Series
22 Minutes
1997
With the help of a comedian/mime artist, celebrated
children's writer Margaret Clark examines this most
fundamental of topics.
Alana, a 13 year old girl from the year 3000, is thrown
back to our "strange and primitive" modern day world
when a time travel experiment goes wrong. Silverthorn, a
fugitive warlord thrown back in time with Alana, steals the
time capsule which is Alana’s only hope of returning
home. Alana, with the help of only her personal wrist
computer P.J. and her new friends Jenny and Petey, must
battle Silverthorn for control of the capsule, or be
stranded forever, a thousand years from home.
English
Series 1 - Telemovie
The Girl from Tomorrow
104 Minutes
1991
English
Series 2 - Tomorrow's
End
The Girl from Tomorrow
104 Minutes
1992
When Alana's friend Jenny is injured in a battle with the
evil Silverthorn, Alana takes her to the future to be healed.
There they find that the time travel experiments being
conducted by Alana's people are changing history. Alana
takes Jenny home to her own time but when she returns
to the 31st Century, she finds time changed and the planet
completely devastated.
English
Episode 01:
Tomorrow The World
The Legacy of the Silver
Shadow
24 Minutes
2002
Josh, Alex, Campbell and Gretel discover the secret lair of
the Silver Shadow, a long-forgotten superhero from the
1950s. Meanwhile the Silver Shadow’s arch enemy, the
Crab, has started training his granddaughter Fiona to take
over the family business…
English
Episode 02: The Feral
Element
The Legacy of the Silver
Shadow
24 Minutes
2002
English
Episode 03: Round
One
The Legacy of the Silver
Shadow
24 Minutes
2002
When the Silver Shadow sends his team on their first
mission – to bust a bicycle theft ring - they find that
fighting even petty crime can be harder than it sounds.
Alex is seen with Josh after school, and to prevent
suspicion invents a story that they are going out – much
to Josh’s dismay! Meanwhile, Fiona goes on a
recruiting drive for evil henchmen, and tries to steal an
ancient helmet.
71
English
Episode 04: Ticket To
Ride
The Legacy of the Silver
Shadow
24 Minutes
2002
A series of public transport robberies leads the Silver
Shadow team to a confrontation with Crab Girl. But with
the team more focused on competing with each other
than fighting crime, their superhero careers may come to
an untimely end.
English
Episode 05: Man Of
Steel
The Legacy of the Silver
Shadow
24 Minutes
2002
English
Episode 06: New Girl
The Legacy of the Silver
Shadow
24 Minutes
2002
Campbell borrows the Silver Shadow’s exo-skeleton as
protection from the school bully at camp. When a thief
steals the high powered suit and embarks on a crime
rampage, Campbell has a lot of explaining to do.
The Crab believes the Silver Shadow is a student at
Bateswood High School, and Fiona enrols at the school
there to lure him out. But is even world domination worth
the pain of posing as Alex’s friend and organising the
school dance?
English
Episode 07: Stephanie
Tate
The Legacy of the Silver
Shadow
24 Minutes
2002
English
Episode 08: But
We've Only Got 53
Tunnels
The Legacy of the Silver
Shadow
24 Minutes
2002
English
01. The Big Big Book
The Word Machine
5 Minutes
2000
Gretel lets her big secret slip to her best friend Stephanie,
who promptly blackmails her way into joining the team.
Stephanie soon learns that there is more to being a
superhero than a costume and mask.
Gretel responds to an intruder alert deep in the Lair’s
tunnel network, and not only discovers the culprit – a
rat – but also the previously unknown Tunnel 54 and its
disturbing secret - a live nuclear missile.
Initial single letter phonemes. Phonics are made lively and
fun with the help of the Word Machine, a charming
creation designed to put letters together and take them
apart, to play with words and experiment with sounds.
This kind of word level work takes on a narrative context
through graphics, animation, real-world action, rhyme,
wordplay, onset and rime and song. Ideal for use in the
teaching and learning of English as a foreign language.
72
English
02. Finish it off
The Word Machine
5 Minutes
2000
Final single letter phonemes. Phonics are made lively and
fun with the help of the Word Machine, a charming
creation designed to put letters together and take them
apart, to play with words and experiment with sounds.
This kind of word level work takes on a narrative context
through graphics, animation, real-world action, rhyme,
wordplay, onset and rime and song. Ideal for use in the
teaching and learning of English as a foreign language.
English
03. Look for the H!
The Word Machine
5 Minutes
2000
Initial ch, sh. Phonics are made lively and fun with the help
of the Word Machine, a charming creation designed to put
letters together and take them apart, to play with words
and experiment with sounds. This kind of word level work
takes on a narrative context through graphics, animation,
real-world action, rhyme, wordplay, onset and rime and
song. Ideal for use in the teaching and learning of English
as a foreign language.
English
04. Rhyme Time
The Word Machine
5 Minutes
2000
Onset and rime. Phonics are made lively and fun with the
help of the Word Machine, a charming creation designed
to put letters together and take them apart, to play with
words and experiment with sounds. This kind of word level
work takes on a narrative context through graphics,
animation, real-world action, rhyme, wordplay, onset and
rime and song. Ideal for use in the teaching and learning of
English as a foreign language.
English
05. The Big Bog Bug
The Word Machine
5 Minutes
2000
Words with short vowel aPhonics are made lively and fun
with the help of the Word Machine, a charming creation
designed to put letters together and take them apart, to
play with words and experiment with sounds.This kind of
word level work takes on a narrative context through
graphics, animation, real-world action, rhyme, wordplay,
onset and rime and song.Ideal for use in the teaching and
learning of English as a foreign language.
73
English
06. Get a Pet!
The Word Machine
5 Minutes
2000
Words with short vowel e. Phonics are made lively and fun
with the help of the Word Machine, a charming creation
designed to put letters together and take them apart, to
play with words and experiment with sounds. This kind of
word level work takes on a narrative context through
graphics, animation, real-world action, rhyme, wordplay,
onset and rime and song. Ideal for use in the teaching and
learning of English as a foreign language.
English
07. The Fix-it Kid
The Word Machine
5 Minutes
2000
Words with short vowel i. Phonics are made lively and fun
with the help of the Word Machine, a charming creation
designed to put letters together and take them apart, to
play with words and experiment with sounds. This kind of
word level work takes on a narrative context through
graphics, animation, real-world action, rhyme, wordplay,
onset and rime and song. Ideal for use in the teaching and
learning of English as a foreign language.
English
08. The Mop Top Lot
The Word Machine
5 Minutes
2000
Words with short vowel o. Phonics are made lively and fun
with the help of the Word Machine, a charming creation
designed to put letters together and take them apart, to
play with words and experiment with sounds. This kind of
word level work takes on a narrative context through
graphics, animation, real-world action, rhyme, wordplay,
onset and rime and song. Ideal for use in the teaching and
learning of English as a foreign language.
English
09. Mum's the Word
The Word Machine
5 Minutes
2000
Words with short vowel u. Phonics are made lively and fun
with the help of the Word Machine, a charming creation
designed to put letters together and take them apart, to
play with words and experiment with sounds. This kind of
word level work takes on a narrative context through
graphics, animation, real-world action, rhyme, wordplay,
onset and rime and song. Ideal for use in the teaching and
learning of English as a foreign language.
74
English
10. The Friendly
Enders
The Word Machine
5 Minutes
2000
Words ending in ff, ll, ss, ck, Ng. Phonics are made lively
and fun with the help of the Word Machine, a charming
creation designed to put letters together and take them
apart, to play with words and experiment with sounds.
This kind of word level work takes on a narrative context
through graphics, animation, real-world action, rhyme,
wordplay, onset and rime and song. Ideal for use in the
teaching and learning of English as a foreign language.
English
11. The Consonants
The Word Machine
5 Minutes
2001
Words beginning with bl, cl, fl, gl, pl, sl. Phonics are made
lively and fun with the help of the Word Machine, a
charming creation designed to put letters together and
take them apart, to play with words and experiment with
sounds. This kind of word level work takes on a narrative
context through graphics, animation, real-world action,
rhyme, wordplay, onset and rime and song. Ideal for use in
the teaching and learning of English as a foreign language.
English
12. The Crab and Frog
The Word Machine
5 Minutes
2001
Words beginning with br, cr, dr, fr, gr, pr, tr. Phonics are
made lively and fun with the help of the Word Machine, a
charming creation designed to put letters together and
take them apart, to play with words and experiment with
sounds. This kind of word level work takes on a narrative
context through graphics, animation, real-world action,
rhyme, wordplay, onset and rime and song. Ideal for use in
the teaching and learning of English as a foreign language.
English
13. The Swan Twin
The Word Machine
5 Minutes
2001
Words beginning with sw, tw. Phonics are made lively and
fun with the help of the Word Machine, a charming
creation designed to put letters together and take them
apart, to play with words and experiment with sounds.
This kind of word level work takes on a narrative context
through graphics, animation, real-world action, rhyme,
wordplay, onset and rime and song. Ideal for use in the
teaching and learning of English as a foreign language.
75
English
14. Snap and Spell
The Word Machine
5 Minutes
2001
Words beginning with sc, sk, sm sn, sp, st. Phonics are
made lively and fun with the help of the Word Machine, a
charming creation designed to put letters together and
take them apart, to play with words and experiment with
sounds. This kind of word level work takes on a narrative
context through graphics, animation, real-world action,
rhyme, wordplay, onset and rime and song. Ideal for use in
the teaching and learning of English as a foreign language.
English
15. Join the Q
The Word Machine
5 Minutes
2001
Words beginning with qu, squPhonics are made lively and
fun with the help of the Word Machine, a charming
creation designed to put letters together and take them
apart, to play with words and experiment with sounds.This
kind of word level work takes on a narrative context
through graphics, animation, real-world action, rhyme,
wordplay, onset and rime and song.Ideal for use in the
teaching and learning of English as a foreign language.
English
16. The Triple
Blenders
The Word Machine
5 Minutes
2001
Words beginning with scr, spl, spr, str. Phonics are made
lively and fun with the help of the Word Machine, a
charming creation designed to put letters together and
take them apart, to play with words and experiment with
sounds. This kind of word level work takes on a narrative
context through graphics, animation, real-world action,
rhyme, wordplay, onset and rime and song. Ideal for use in
the teaching and learning of English as a foreign language.
English
17. The Giant Vest
The Word Machine
5 Minutes
2001
Words ending in sc, sk, sp, st. Phonics are made lively and
fun with the help of the Word Machine, a charming
creation designed to put letters together and take them
apart, to play with words and experiment with sounds.
This kind of word level work takes on a narrative context
through graphics, animation, real-world action, rhyme,
wordplay, onset and rime and song. Ideal for use in the
teaching and learning of English as a foreign language.
76
English
18. The Blend Camp
The Word Machine
5 Minutes
2001
Words ending in mp, nd, nk, nt, nch. Phonics are made
lively and fun with the help of the Word Machine, a
charming creation designed to put letters together and
take them apart, to play with words and experiment with
sounds. This kind of word level work takes on a narrative
context through graphics, animation, real-world action,
rhyme, wordplay, onset and rime and song. Ideal for use in
the teaching and learning of English as a foreign language.
English
19. Good as Gold
The Word Machine
5 Minutes
2001
Words ending in ld, lp, lk, it, lth. Phonics are made lively
and fun with the help of the Word Machine, a charming
creation designed to put letters together and take them
apart, to play with words and experiment with sounds.
This kind of word level work takes on a narrative context
through graphics, animation, real-world action, rhyme,
wordplay, onset and rime and song. Ideal for use in the
teaching and learning of English as a foreign language.
English
20. My Messy Loft
The Word Machine
5 Minutes
2001
Words ending in ct, ft, pt, xt. Phonics are made lively and
fun with the help of the Word Machine, a charming
creation designed to put letters together and take them
apart, to play with words and experiment with sounds.
This kind of word level work takes on a narrative context
through graphics, animation, real-world action, rhyme,
wordplay, onset and rime and song. Ideal for use in the
teaching and learning of English as a foreign language.
English
21. The Green
Queens and the
Dream Team
The Word Machine
5 Minutes
2001
Long vowel phoneme - Phonics are made lively and fun
with the help of the Word Machine, a charming creation
designed to put letters together and take them apart, to
play with words and experiment with sounds. This kind of
word level work takes on a narrative context through
graphics, animation, real-world action, rhyme, word play,
onset and rime and song. Ideal for use in the teaching and
learning of English as a foreign language.
77
English
22. The Tale of a Tail
The Word Machine
5 Minutes
2001
Long vowel phoneme - Phonics are made lively and fun
with the help of the Word Machine, a charming creation
designed to put letters together and take them apart, to
play with words and experiment with sounds. This kind of
word level work takes on a narrative context through
graphics, animation, real-world action, rhyme, word play,
onset and rime and song. Ideal for use in the teaching and
learning of English as a foreign language.
English
23. Five Wide Mice
The Word Machine
5 Minutes
2001
Long vowel phoneme - Phonics are made lively and fun
with the help of the Word Machine, a charming creation
designed to put letters together and take them apart, to
play with words and experiment with sounds. This kind of
word level work takes on a narrative context through
graphics, animation, real-world action, rhyme, word play,
onset and rime and song. Ideal for use in the teaching and
learning of English as a foreign language.
English
24. The Joke Zone
The Word Machine
5 Minutes
2001
Long vowel phoneme - Phonics are made lively and fun
with the help of the Word Machine, a charming creation
designed to put letters together and take them apart, to
play with words and experiment with sounds. This kind of
word level work takes on a narrative context through
graphics, animation, real-world action, rhyme, word play,
onset and rime and song.Ideal for use in the teaching and
learning of English as a foreign language.
English
25. Choose That Tune
The Word Machine
5 Minutes
2001
Long vowel phoneme - Phonics are made lively and fun
with the help of the Word Machine, a charming creation
designed to put letters together and take them apart, to
play with words and experiment with sounds. This kind of
word level work takes on a narrative context through
graphics, animation, real-world action, rhyme, word play,
onset and rime and song. Ideal for use in the teaching and
learning of English as a foreign language.
78
English
01. Signs and Labels
The Writing House
14 Minutes
1999
The unique and magical Writing House provides the
setting for children to discover all about writing, with help
from the characters who live there: Mr Write the
magician, Word Bird and gardener Violet Plant, who model
writing tasks that require children to develop a range of
different writing tools and techniques.The programs focus
on: Narrative and non-narrative material Punctuation and
simple sentence structure. Linking sounds and spelling.
Supports both fiction and information writing features.
English
02. Writing a Rhyme
The Writing House
14 Minutes
1999
The unique and magical Writing House provides the
setting for children to discover all about writing, with help
from the characters who live there: Mr Write the
magician, Word Bird and gardener Violet Plant, who model
writing tasks that require children to develop a range of
different writing tools and techniques.The programs focus
on: Narrative and non-narrative material. Punctuation and
simple sentence structure. Linking sounds and spelling.
Supports both fiction and information writing features.
English
03. Writing
Instructions
The Writing House
14 Minutes
1999
The unique and magical Writing House provides the
setting for children to discover all about writing, with help
from the characters who live there: Mr Write the
magician, Word Bird and gardener Violet Plant, who model
writing tasks that require children to develop a range of
different writing tools and techniques.The programs focus
on: Narrative and non-narrative material. Punctuation and
simple sentence structure. Linking sounds and spelling.
Supports both fiction and information writing features.
79
English
04. Speech Bubbles
The Writing House
14 Minutes
1999
The unique and magical Writing House provides the
setting for children to discover all about writing, with help
from the characters who live there: Mr Write the
magician, Word Bird and gardener Violet Plant, who model
writing tasks that require children to develop a range of
different writing tools and techniques. The programs focus
on: Narrative and non-narrative material. Punctuation and
simple sentence structure. Linking sounds and spelling.
Supports both fiction and information writing features.
English
05. Writing a Recipe
The Writing House
14 Minutes
1999
The unique and magical Writing House provides the
setting for children to discover all about writing, with help
from the characters who live there: Mr Write the
magician, Word Bird and gardener Violet Plant, who model
writing tasks that require children to develop a range of
different writing tools and techniques.The programs focus
on: Narrative and non-narrative material. Punctuation and
simple sentence structure. Linking sounds and spelling.
Supports both fiction and information writing features.
English
06. Describing a
Character
The Writing House
14 Minutes
1999
The unique and magical Writing House provides the
setting for children to discover all about writing, with help
from the characters who live there: Mr Write the
magician, Word Bird and gardener Violet Plant, who model
writing tasks that require children to develop a range of
different writing tools and techniques. The programs focus
on: -Narrative and non-narrative material -Punctuation
and simple sentence structure -Linking sounds and spelling
-Supports both fiction and information writing features
80
English
07. Questions
The Writing House
14 Minutes
1999
The unique and magical Writing House provides the
setting for children to discover all about writing, with help
from the characters who live there: Mr Write the
magician, Word Bird and gardener Violet Plant, who model
writing tasks that require children to develop a range of
different writing tools and techniques.The programs focus
on: Narrative and non-narrative material. Punctuation and
simple sentence structure. Linking sounds and spelling.
Supports both fiction and information writing features
English
08. A Traditional Tale
The Writing House
14 Minutes
1999
The unique and magical Writing House provides the
setting for children to discover all about writing, with help
from the characters who live there: Mr Write the
magician, Word Bird and gardener Violet Plant, who model
writing tasks that require children to develop a range of
different writing tools and techniques.The programs focus
on: Narrative and non-narrative material. Punctuation and
simple sentence structure. Linking sounds and spelling.
Supports both fiction and information writing features.
English
09. Writing a Guide
Book
The Writing House
14 Minutes
1999
The unique and magical Writing House provides the
setting for children to discover all about writing, with help
from the characters who live there: Mr Write the
magician, Word Bird and gardener Violet Plant, who model
writing tasks that require children to develop a range of
different writing tools and techniques.The programs focus
on: Narrative and non-narrative material. Punctuation and
simple sentence structure. Linking sounds and spelling.
Supports both fiction and information writing features.
81
English
10. A Fantasy Story
The Writing House
14 Minutes
1999
The unique and magical Writing House provides the
setting for children to discover all about writing, with help
from the characters who live there: Mr Write the
magician, Word Bird and gardener Violet Plant, who model
writing tasks that require children to develop a range of
different writing tools and techniques.The programs focus
on: Narrative and non-narrative material. Punctuation and
simple sentence structure. Linking sounds and spelling.
Supports both fiction and information writing features.
English
01. Writing Lists
The Writing House 2
14 Minutes
2001
English
02. Writing a Postcard
The Writing House 2
14 Minutes
2001
English
03. Using the
Alphabet
The Writing House 2
14 Minutes
2001
English
04. Writing a Letter
The Writing House 2
14 Minutes
2001
English
05. Writing
Instructions
The Writing House 2
14 Minutes
2001
From shopping lists to alphabetical order, individual
stories to letter writing, Mr Write, Violet and Word Bird
are back with more programs to engage and encourage
young learners' skills with their examples of shared
writing.
From shopping lists to alphabetical order, individual
stories to letter writing, Mr Write, Violet and Word Bird
are back with more programs to engage and encourage
young learners' skills with their examples of shared
writing.
From shopping lists to alphabetical order, individual
stories to letter writing, Mr Write, Violet and Word Bird
are back with more programs to engage and encourage
young learners' skills with their examples of shared
writing.
From shopping lists to alphabetical order, individual
stories to letter writing, Mr Write, Violet and Word Bird
are back with more programs to engage and encourage
young learners' skills with their examples of shared
writing.
From shopping lists to alphabetical order, individual
stories to letter writing, Mr Write, Violet and Word Bird
are back with more programs to engage and encourage
young learners' skills with their examples of shared
writing.
82
English
06. Writing a Recount
The Writing House 2
14 Minutes
2001
English
07. Using Speech
Marks
The Writing House 2
14 Minutes
2001
English
08. Writing a Story
The Writing House 2
14 Minutes
2001
English
09. Writing a Story
using a Known Setting
The Writing House 2
14 Minutes
2001
English
10. Writing a Poem
The Writing House 2
14 Minutes
2001
From shopping lists to alphabetical order, individual
stories to letter writing, Mr Write, Violet and Word Bird
are back with more programs to engage and encourage
young learners' skills with their examples of shared
writing.
From shopping lists to alphabetical order, individual
stories to letter writing, Mr Write, Violet and Word Bird
are back with more programs to engage and encourage
young learners' skills with their examples of shared
writing.
From shopping lists to alphabetical order, individual
stories to letter writing, Mr Write, Violet and Word Bird
are back with more programs to engage and encourage
young learners' skills with their examples of shared
writing.
From shopping lists to alphabetical order, individual
stories to letter writing, Mr Write, Violet and Word Bird
are back with more programs to engage and encourage
young learners' skills with their examples of shared
writing.
From shopping lists to alphabetical order, individual
stories to letter writing, Mr Write, Violet and Word Bird
are back with more programs to engage and encourage
young learners' skills with their examples of shared
writing.
83
English
Dick King-Smith: 01.
Something on Paper
What's So Good
About...
14 Minutes
2003
English
Dick King-Smith: 02.
Through an Animal's
Eyes
What's So Good
About...
14 Minutes
2003
This series introduces children to these exceptionally
popular and successful children's authors. In this episode
we learn about Dick King-Smith. Dick King-Smith always
wanted to be a farmer. As soon as he left school he went
to work on a farm. Not long after, he joined the Grenadier
Guards and went to fight in Italy in the Second World War.
He was injured and returned home to run his own farm.
Dick has always loved animals and he loved being a
farmer. But he was never any good at the business side of
farming so he gave it up and trained to be a teacher
instead. Dick taught in a primary school for a few years
near his home outside Bath before he discovered what he
enjoyed doing best - writing. Dick has written over 50
books, mostly about animals, including The Sheep Pig that
became the box office hit, Babe. His extensive knowledge
of animals means he can create characters that are
convincing both as animals and as humans. His favourite
animals are pigs!
This series introduces children to these exceptionally
popular and successful children's authors. In this episode
we learn about Dick King-Smith. Dick King-Smith always
wanted to be a farmer. As soon as he left school he went
to work on a farm. Not long after, he joined the Grenadier
Guards and went to fight in Italy in the Second World War.
He was injured and returned home to run his own farm.
Dick has always loved animals and he loved being a
farmer. But he was never any good at the business side of
farming so he gave it up and trained to be a teacher
instead. Dick taught in a primary school for a few years
near his home outside Bath before he discovered what he
enjoyed doing best - writing. Dick has written over 50
books, mostly about animals, including The Sheep Pig that
became the box office hit, Babe. His extensive knowledge
of animals means he can create characters that are
convincing both as animals and as humans. His favourite
animals are pigs!
84
English
J.K. Rowling: 01.
Platform 9 3/4,
Boarding School,
Owls, Scary Bits
What's So Good
About...
14 Minutes
2002
This series introduces children to these exceptionally
popular and successful children's authors. In this episode
we learn about J.K. Rowling. Jo Rowling always wanted to
be a writer but never told anyone while she was at school
because she thought that they would laugh at her. She
wrote her first book when she was six. At school, Jo was
quite hard working (although she hated sport) and a very
keen reader. She loved Little Women, Black Beauty and,
above all, Elizabeth Goudge's The Little White Horse.
When she was 14 her aunt gave her Jessica Mitford's Hons
and Rebels. It made a huge impression on Jo, so much so
that she called her own daughter Jessica. When she left
university, Jo did a bilingual secretarial course and a few
different jobs around the country before she went off to
teach in Portugal. While she was there she got married
and had a baby, before returning to Edinburgh. The idea
for the Harry Potter books came to Jo on a train from
London to Manchester. She envisaged a seven-book series
that would take Harry from his arrival at Hogwarts as a
new boy to the end of his schooldays. She drew on all her
reading and her imagination to provide the brilliant details
that have captivated readers everywhere.
85
English
J.K. Rowling: 02. More
Than Just Books:
Harry Online
What's So Good
About...
13 Minutes
2002
This series introduces children to these exceptionally
popular and successful children's authors. In this episode
we learn about J.K. Rowling. Jo Rowling always wanted to
be a writer but never told anyone while she was at school
because she thought that they would laugh at her. She
wrote her first book when she was six. At school, Jo was
quite hard working (although she hated sport) and a very
keen reader. She loved Little Women, Black Beauty and,
above all, Elizabeth Goudge's The Little White Horse.
When she was 14 her aunt gave her Jessica Mitford's Hons
and Rebels. It made a huge impression on Jo, so much so
that she called her own daughter Jessica. When she left
university, Jo did a bilingual secretarial course and a few
different jobs around the country before she went off to
teach in Portugal. While she was there she got married
and had a baby, before returning to Edinburgh. The idea
for the Harry Potter books came to Jo on a train from
London to Manchester. She envisaged a seven-book series
that would take Harry from his arrival at Hogwarts as a
new boy to the end of his schooldays. She drew on all her
reading and her imagination to provide the brilliant details
that have captivated readers everywhere.
86
English
Jacqueline Wilson:
01. My Life
What's So Good
About...
14 Minutes
2002
This series introduces children to these exceptionally
popular and successful children's authors.In this episode
we learn about Jacqueline Wilson. Jacqueline invites us
into her book-filled home to show how she writes her
books and develops her ideas. Her books touch on
important and sensitive subjects such as homeless
families, children in care, bullying and bereavement, but
always maintain humour and a lightness of touch
appropriate to her audience. Jacky got her first job
working in magazines when she was just seventeen. She
was such a typical teenager that they called the magazine
'Jackie' after her. She spends so much time visiting schools
that nowadays she writes most of her stories on trains.
Luckily she writes all her books by hand in a little
notebook so she can keep on writing. Jacky has always
loved telling stories. When she was young she made
hundreds and hundreds of paper dolls. These were her
first 'characters'. They were the kind of girls who had a lot
of problems in their real lives but they coped with them by
escaping into the inner world of their imagination. Jacky's
first book was published when she was 24. She started by
writing crime novels for adults but has been writing for
children since 1973. She has written over 50 books for
children and has won many prizes, including the Children's
Book Award twice, which gives her great pleasure as it is
voted for by children. In 2005 Jacky was made the
Children's Laureate. Of her own books she likes Double Act
and The Illustrated Mum the best. When Jacky's not
writing, she's reading. She never travels without her rings
(well, she's wearing them) or a book, even when she's just
nipping down to the shops! Jacky swims 50 lengths before
breakfast every morning and gets the rest of her exercise
from line dancing, which she loves.
87
English
Jacqueline Wilson:
02. How I Write
What's So Good
About...
14 Minutes
2002
This series introduces children to these exceptionally
popular and successful children's authors.In this episode
we learn about Jacqueline Wilson. Jacqueline invites us
into her book-filled home to show how she writes her
books and develops her ideas. Her books touch on
important and sensitive subjects such as homeless
families, children in care, bullying and bereavement, but
always maintain humour and a lightness of touch
appropriate to her audience. Jacky got her first job
working in magazines when she was just seventeen. She
was such a typical teenager that they called the magazine
'Jackie' after her. She spends so much time visiting schools
that nowadays she writes most of her stories on trains.
Luckily she writes all her books by hand in a little
notebook so she can keep on writing. Jacky has always
loved telling stories. When she was young she made
hundreds and hundreds of paper dolls. These were her
first 'characters'. They were the kind of girls who had a lot
of problems in their real lives but they coped with them by
escaping into the inner world of their imagination. Jacky's
first book was published when she was 24. She started by
writing crime novels for adults but has been writing for
children since 1973. She has written over 50 books for
children and has won many prizes, including the Children's
Book Award twice, which gives her great pleasure as it is
voted for by children. In 2005 Jacky was made the
Children's Laureate. Of her own books she likes Double Act
and The Illustrated Mum the best. When Jacky's not
writing, she's reading. She never travels without her rings
(well, she's wearing them) or a book, even when she's just
nipping down to the shops! Jacky swims 50 lengths before
breakfast every morning and gets the rest of her exercise
from line dancing, which she loves.
88
English
Jamila Gavin: 01.
Myths and Legends
What's So Good
About...
14 Minutes
2002
This series introduces children to these exceptionally
popular and successful children's authors.In this episode
we learn about Jamila Gavin. Jamila Gavin was born in
India and grew up on the border between India and
Pakistan. She first visited England when she was five, and
settled here for good when she was 11. Jamila went to
loads of different schools but never liked the discipline
they imposed. She left as soon as she could and went to
the Guildhall School of Music, where she studied to
become a concert pianist.Though she never became a
professional performer, Jamila continued to love music
and she worked in the music department at the BBC
before becoming a writer. She wrote her first book when
her children were born because she realised that there
were very few books that reflected their experience of
being multi-racial. In later stories, and particularly in her
Surya Trilogy, she drew on her own childhood memories
of growing up in India. In particular, the relationships
between English and Indian families at a time when India
was becoming an independent country.Jamila won the
coveted Whitbread Prize for Coram Boy.
89
English
Jamila Gavin: 02.
Wheel of Life
What's So Good
About...
14 Minutes
2002
This series introduces children to these exceptionally
popular and successful children's authors.In this episode
we learn about Jamila Gavin. Jamila Gavin was born in
India and grew up on the border between India and
Pakistan. She first visited England when she was five, and
settled here for good when she was 11. Jamila went to
loads of different schools but never liked the discipline
they imposed. She left as soon as she could and went to
the Guildhall School of Music, where she studied to
become a concert pianist.Though she never became a
professional performer, Jamila continued to love music
and she worked in the music department at the BBC
before becoming a writer. She wrote her first book when
her children were born because she realised that there
were very few books that reflected their experience of
being multi-racial. In later stories, and particularly in her
Surya Trilogy, she drew on her own childhood memories
of growing up in India. In particular, the relationships
between English and Indian families at a time when India
was becoming an independent country.Jamila won the
coveted Whitbread Prize for Coram Boy.
90
English
Malorie Blackman:
01. We Have the
Technology
What's So Good
About...
14 Minutes
2001
This series introduces children to these exceptionally
popular and successful children's authors.In this episode
we learn about Malorie Blackman. Malorie Blackman has a
golden touch when it comes to winning prizes for her
books. Since she became a full-time writer in 1990, she's
won the Young Telegraph Award twice, the W.H. Smith
Mind Boggling Book Award and been commended for the
Carnegie Medal. But Malorie didn't start out as a writer,
though she was always a compulsive reader. When she
was a child her ambition was to be a teacher. She never
became a teacher. Instead, her first jobs involved working
with computers, which is why in some of her stories such
as Dangerous Reality, Hacker and A.N.T.I.D.O.T.E children
use different kinds of technology, especially computers, to
help solve problems. Malorie lives in London with her
husband Neil and daughter Elizabeth. She loves writing,
and spends most of the day working away in a back
bedroom of her house. She needs to write in complete
silence and finds any noise very distracting.When she's not
writing Malorie likes going to the cinema or the theatre, as
well as watching TV and, of course, reading. She has a
massive collection of books - over 10,000 titles - and she's
still counting. Her best way of relaxing is playing computer
games. She's also learning to play the guitar, the piano and
the saxophone, but promises that she'll never give up
writing.
91
English
Malorie Blackman:
02. Friends and
Family
What's So Good
About...
14 Minutes
2001
This series introduces children to these exceptionally
popular and successful children's authors.In this episode
we learn about Malorie Blackman. Malorie Blackman has a
golden touch when it comes to winning prizes for her
books. Since she became a full-time writer in 1990, she's
won the Young Telegraph Award twice, the W.H. Smith
Mind Boggling Book Award and been commended for the
Carnegie Medal. But Malorie didn't start out as a writer,
though she was always a compulsive reader. When she
was a child her ambition was to be a teacher. She never
became a teacher. Instead, her first jobs involved working
with computers, which is why in some of her stories such
as Dangerous Reality, Hacker and A.N.T.I.D.O.T.E children
use different kinds of technology, especially computers, to
help solve problems. Malorie lives in London with her
husband Neil and daughter Elizabeth. She loves writing,
and spends most of the day working away in a back
bedroom of her house. She needs to write in complete
silence and finds any noise very distracting.When she's not
writing Malorie likes going to the cinema or the theatre, as
well as watching TV and, of course, reading. She has a
massive collection of books - over 10,000 titles - and she's
still counting. Her best way of relaxing is playing computer
games. She's also learning to play the guitar, the piano and
the saxophone, but promises that she'll never give up
writing.
92
English
Roald Dahl: 01.
Heroes and Monsters
What's So Good
About...
14 Minutes
2001
This series introduces children to these exceptionally
popular and successful children's authors.In this episode
we learn about Roald Dahl. Roald Dahl was born in
Llandaff in Wales. Both his parents were Norwegian and
he was the only boy in a family with three sisters. Roald's
family was a very loving one, but when he was only three
it was hit by a terrible double tragedy. Firstly his oldest
sister died from appendicitis and then, only a couple of
months later, his father died of pneumonia and a broken
heart. From then on Roald was brought up by his mother
and remaining sisters, and by his grandmother in Norway
where he and his sisters spent the long summer holidays
camping, boating, picnicking and swimming. It's easy to
see the influence of a loving grandparent in Roald's own
books, such as The Witches. Roald hated his time at school
and he left as soon as possible. There was only one good
thing that happened while he was at school and that was
that the boys were used as testers for Cadbury's
chocolate. This gave Roald a love of chocolate that lasted
the rest of his life and gave him the great idea for Charlie
and the Chocolate Factory. Roald spent the first years of
his working life abroad, mostly in Africa, but when he
married and had his five children he came back to England
and lived in Buckinghamshire, where he spent most days
just writing. During his life Roald wrote over 20 books for
children. He wrote picture books and poetry as well as
stories and he wrote two books about his own life, Boy
and Going Solo.
93
English
Roald Dahl: 02. The
Greatest Secrets
What's So Good
About...
14 Minutes
2001
This series introduces children to these exceptionally
popular and successful children's authors.In this episode
we learn about Roald Dahl. Roald Dahl was born in
Llandaff in Wales. Both his parents were Norwegian and
he was the only boy in a family with three sisters. Roald's
family was a very loving one, but when he was only three
it was hit by a terrible double tragedy. Firstly his oldest
sister died from appendicitis and then, only a couple of
months later, his father died of pneumonia and a broken
heart. From then on Roald was brought up by his mother
and remaining sisters, and by his grandmother in Norway
where he and his sisters spent the long summer holidays
camping, boating, picnicking and swimming. It's easy to
see the influence of a loving grandparent in Roald's own
books, such as The Witches. Roald hated his time at school
and he left as soon as possible. There was only one good
thing that happened while he was at school and that was
that the boys were used as testers for Cadbury's
chocolate. This gave Roald a love of chocolate that lasted
the rest of his life and gave him the great idea for Charlie
and the Chocolate Factory. Roald spent the first years of
his working life abroad, mostly in Africa, but when he
married and had his five children he came back to England
and lived in Buckinghamshire, where he spent most days
just writing. During his life Roald wrote over 20 books for
children. He wrote picture books and poetry as well as
stories and he wrote two books about his own life, Boy
and Going Solo.
94
English
Roald Dahl: 03.
Anything is Possible
What's So Good
About...
14 Minutes
2001
This series introduces children to these exceptionally
popular and successful children's authors.In this episode
we learn about Roald Dahl. Roald Dahl was born in
Llandaff in Wales. Both his parents were Norwegian and
he was the only boy in a family with three sisters. Roald's
family was a very loving one, but when he was only three
it was hit by a terrible double tragedy. Firstly his oldest
sister died from appendicitis and then, only a couple of
months later, his father died of pneumonia and a broken
heart. From then on Roald was brought up by his mother
and remaining sisters, and by his grandmother in Norway
where he and his sisters spent the long summer holidays
camping, boating, picnicking and swimming. It's easy to
see the influence of a loving grandparent in Roald's own
books, such as The Witches. Roald hated his time at school
and he left as soon as possible. There was only one good
thing that happened while he was at school and that was
that the boys were used as testers for Cadbury's
chocolate. This gave Roald a love of chocolate that lasted
the rest of his life and gave him the great idea for Charlie
and the Chocolate Factory. Roald spent the first years of
his working life abroad, mostly in Africa, but when he
married and had his five children he came back to England
and lived in Buckinghamshire, where he spent most days
just writing. During his life Roald wrote over 20 books for
children. He wrote picture books and poetry as well as
stories and he wrote two books about his own life, Boy
and Going Solo.
English
Episode 01: The
Excursion
Worst Best Friends
24 Minutes
2002
On a school excursion to the Sparkling Star Bottle works,
Millicent and Dusting become trapped and are convinced
that aliens have abducted Thesaurus. When Thesaurus
eventually saves the day, the bottling works gives Dusting
and Thesaurus free bottles of soft drinks.
95
English
Episode 02: Kiss of
Millicent
Worst Best Friends
24 Minutes
2002
When Dusting is cast as Don Giovanno in the school play,
he swaps the part with Gilbert. There’s no way he’s
going to kiss Millicent in the performance! But things go
wrong when Gilbert gets an asthma attack on the night of
the play and Dusting finds himself on stage kissing
Millicent’s tortoise Alexander.
English
Episode 03: My Twin
Rabbit
Worst Best Friends
24 Minutes
2002
English
Episode 04: Fancy
Rugs From India
Worst Best Friends
24 Minutes
2002
It’s Help a Needy Person Week and Millicent,
convinced that Dusting is poor, is determined to help him
– whether he likes it or not! But when Thesaurus sleeps
over at Dusting’s, he discovers that Dusting’s family
is far from poor and Millicent learns a lesson about
charity.
When Dusting’s Aunt Ivy comes to town and
Thesaurus’s mum forgets to cook him dinner, the two
boys decide to sail away to Africa. But when Roger tells
Dusting a ghost story on the first night, Dusting gets
scared and deserts Thesaurus.
English
Episode 05: Eddie's
Undies
Worst Best Friends
24 Minutes
2002
Dusting’s position as school bully is threatened when
Eddie arrives at school. When Eddie threatens
Millicent’s pet tortoise, Millicent convinces Thesaurus
and Dusting to teach Eddie a lesson - a lesson involving
Eddie’s underpants and a flagpole!
English
Episode 06: In The
Pink
Worst Best Friends
24 Minutes
2002
Thesaurus’s life is turned upside down when Dusting
and his Mexican walking fish decide to move in for a few
days. When Millicent paints Thesaurus’s room pink to
drive Dusting out, Thesaurus is once again caught in the
middle between his two worst best friends.
English
Episode 07: The
Prince of Bermuda
Worst Best Friends
24 Minutes
2002
While Thesaurus’s Dad takes him on a holiday to the
local motel, Avril is convinced that the new P.E. teacher
Mr Collins is about to propose to her. In an effort to win
Avril away from Mr Collins, Gilbert pretends to be French
and challenges the teacher to a duel.
96
English
Episode 08:
Moroccan Chicken
Worst Best Friends
24 Minutes
2002
In an attempt to keep Thesaurus’s parents from
breaking up and taking him to Brazil, Millicent and Dusting
team up to cook Mr and Mrs Thesaurus a romantic meal.
But things don’t go as planned when Millicent and
Dusting fight, Chewbarker the dog steals the chicken and
Thesaurus’s fondue nearly burns the house down!
English
A Song for Summer
Write Away!
14 Minutes
2000
Poetry Write Away! aims to offer encouragement and
support for writing more effectively. Each program
provides a model offering opportunities for factual and
creative writing and research. The children are assisted
along the way by the Writing Rescuers, animated
characters Mousey and Larry.
English
Amber's Play
Write Away!
14 Minutes
2000
Scene from a Play Write Away! aims to offer
encouragement and support for writing more effectively.
Each program provides a model offering opportunities for
factual and creative writing and research. The children are
assisted along the way by the Writing Rescuers, animated
characters Mousey and Larry.
English
Beginnings, Middles
and Endings
Write Away!
14 Minutes
2000
Story Construction Write Away! aims to offer
encouragement and support for writing more effectively.
Each program provides a model offering opportunities for
factual and creative writing and research. The children are
assisted along the way by the Writing Rescuers, animated
characters Mousey and Larry.
English
Daniella's Diary
Write Away!
14 Minutes
2000
Diary Writing Write Away! aims to offer encouragement
and support for writing more effectively. Each program
provides a model offering opportunities for factual and
creative writing and research. The children are assisted
along the way by the Writing Rescuers, animated
characters Mousey and Larry.
English
It Was a Dark and
Lonely Night
Write Away!
14 Minutes
2000
Genre Write Away! aims to offer encouragement and
support for writing more effectively. Each program
provides a model offering opportunities for factual and
creative writing and research. The children are assisted
97
along the way by the Writing Rescuers, animated
characters Mousey and Larry.
English
Love from Merrylegs
Write Away!
14 Minutes
2000
Persuasive Letter Write Away! aims to offer
encouragement and support for writing more effectively.
Each program provides a model offering opportunities for
factual and creative writing and research. The children are
assisted along the way by the Writing Rescuers, animated
characters Mousey and Larry.
English
Match Reporter
Write Away!
14 Minutes
2000
Football Report Write Away! aims to offer encouragement
and support for writing more effectively. Each program
provides a model offering opportunities for factual and
creative writing and research. The children are assisted
along the way by the Writing Rescuers, animated
characters Mousey and Larry.
English
Recipes for My Dad
Write Away!
14 Minutes
2000
How to Write a Recipe Write Away! aims to offer
encouragement and support for writing more effectively.
Each program provides a model offering opportunities for
factual and creative writing and research. The children are
assisted along the way by the Writing Rescuers, animated
characters Mousey and Larry.
English
Who is Stereo Steve?
Write Away!
14 Minutes
2000
Character Description Write Away! aims to offer
encouragement and support for writing more effectively.
Each program provides a model offering opportunities for
factual and creative writing and research. The children are
assisted along the way by the Writing Rescuers, animated
characters Mousey and Larry.
English
Your Zoo Needs You!
Write Away!
14 Minutes
2000
Poster Design Write Away! aims to offer encouragement
and support for writing more effectively. Each program
provides a model offering opportunities for factual and
creative writing and research. The children are assisted
along the way by the Writing Rescuers, animated
characters Mousey and Larry.
98
English
Punctuation:
Advanced Uses
Writing Skills Series
28 Minutes
2003
English
Punctuation: The
Basics
Writing Skills Series
24 Minutes
2003
English
Bill's New Frock: Book
Box
29 Minutes
1997
This story focuses on the dramatic changes and emotions
that Bill experiences, during the course of a day spent as a
girl. The story explores how girls and boys are treated
differently in today’s world, and examines how adults
and children deal with these issues.
English
Debating Skills
52 Minutes
1990
English
Effective Essay
Writing for Junior
Secondary Students
Fairy Tale Narrative
and Structure
20 Minutes
2002
Starring two young and impressive debaters 'strutting
their stuff' in front of an audience. This classic program is
not only a step by step guide on the structure of an
organised debate but also features tips and tricks by the
proposition and opposition. Debating Skills is an extremely
useful introduction for students preparing for a debate
and will give them basics to start constructing their own
public speaking endeavours. The program is divided into
two parts: Part One - Sample Debate and Part Two Debating Skills.
The program examines the preparation, planning, writing
and review stages of essay writing.
30 Minutes
2001
English
This video covers the following areas: Special uses of the
Comma; Colon; Semi-Colon; Dash; Parenthesis; Brackets;
Multiple Punctuation; Hyphen.
This video covers the following areas: Period, Question
Mark, Exclamation mark, Apostrophe, Quotation Marks,
Ellipsis Points, Commas. Good punctuation has many
benefits. The punctuation rules foster clarity and enable
variety in all types of writing.
The Tale, followed by a ten minute presentation that uses
examples from the story to analyse the narrative structure
in terms of: * Orientation * Complication * Sequence of
Events * Resolution and Theme.
99
English
How to Use a Library
19 Minutes
1992
English
Letter to Santa - A
Christmas puppet
story
24 Minutes
1987
English
Poetry - It's Crunch
Time
24 Minutes
2004
This popular title has been updated and extended to
include a 5-minute section on the use of computers in
libraries. We follow a group of students searching for
information in the local library. In addition to the Dewey
system, we learn how computer cataloguing has sped up
and simplified book finding by increasing options for
search. We also see the space-saving advantages of using
CD-Roms.
This enchanting puppet story combines the unique feeling
of an Australian Christmas with the magic of the Santa
Claus legend. Sally lives in drought-stricken outback
Australia, and writes to Santa asking not for presents, but
for rain. Joey the kangaroo and other animals help Santa
in his mission to help Sally, by bringing a giant snowball to
Australia from the North Pole. A truly delightful story,
loved by young ones.
This program aims to establish that poetry is all around us,
from the earliest rhymes we learn to the jingles we can all
recite. The various components of poetry are identified
including rhythm, rhyme, repetition, and a range of other
poetic devices.
100
English
The Three Little Pigs
10 Minutes
1985
Before the story, the storyteller introduces the characters
and the various components of the program: the puppets,
the scenery, the music and the verbal text. In this way, the
children are alerted to various visual and aural elements in
the program and encouraged to anticipate features and
events. (She also asks children to guess which story she is
about to tell, therefore teachers are asked not to reveal
the title!) The original text of the story has been retained
so that the narrative structure and language patterns are
unaltered. The opportunity for listening to a story is
therefore not diminished through adaptation to the
television medium. Designed to stimulate children's prereading ability and creativity, this imaginative presentation
uses music, scenery and puppets made from materials
available in most classrooms.
English
Tiddalik the Frog - An
Aboriginal Puppet
Tale
10 Minutes
1985
Aboriginal playwright and actor, Bob Maza, presents the
story of Tiddalik the Frog using stick puppets. Designed to
stimulate children's pre-reading ability and creativity, this
imaginative presentation uses music, scenery and puppets
made from materials available in most classrooms.
English
William Wordsworth The English
Programme
24 Minutes
1998
The program is set in Wordsworth’s own Lakes District,
and explores the historical, cultural and social context of
Wordsworth’s work. Several experts speak about the
poet’s work and influences, including that of Samuel
Coleridge, whom he met at Cambridge University.
Geography
01. Ghana: Dance to
the Drum
15 Minutes
1999
This series looks at the present and future of Africa
through children’s eyes. The programs focus on the
lives of ten children, from diverse backgrounds who
describe in their own words what it is like to be growing
up in Africa at the beginning of the twenty-first century.
Although it does touch on the continent’s harsher
realities, this series introduces viewers to a positive view
of life in Africa. Distributed under licence from 4 Ventures
Limited.
Eureka!: Africa's Child
101
Geography
02. Kenya: Living with
Lions
Eureka!: Africa's Child
15 Minutes
1999
Geography
03. Zanzibar: Spice
Girl
Eureka!: Africa's Child
15 Minutes
1999
Geography
04. Cameroon: My
Rainforest
Eureka!: Africa's Child
15 Minutes
1999
Geography
05. Swaziland: Living
with Ancestors
Eureka!: Africa's Child
15 Minutes
1999
This series looks at the present and future of Africa
through children’s eyes. The programs focus on the
lives of ten children, from diverse backgrounds who
describe in their own words what it is like to be growing
up in Africa at the beginning of the twenty-first century.
Although it does touch on the continent’s harsher
realities, this series introduces viewers to a positive view
of life in Africa. Distributed under licence from 4 Ventures
Limited.
This series looks at the present and future of Africa
through children’s eyes. The programs focus on the
lives of ten children, from diverse backgrounds who
describe in their own words what it is like to be growing
up in Africa at the beginning of the twenty-first century.
Although it does touch on the continent’s harsher
realities, this series introduces viewers to a positive view
of life in Africa. Distributed under licence from 4 Ventures
Limited.
This series looks at the present and future of Africa
through children’s eyes. The programs focus on the
lives of ten children, from diverse backgrounds who
describe in their own words what it is like to be growing
up in Africa at the beginning of the twenty-first century.
Although it does touch on the continent’s harsher
realities, this series introduces viewers to a positive view
of life in Africa. Distributed under licence from 4 Ventures
Limited.
This series looks at the present and future of Africa
through children’s eyes. The programs focus on the
lives of ten children, from diverse backgrounds who
describe in their own words what it is like to be growing
up in Africa at the beginning of the twenty-first century.
Although it does touch on the continent’s harsher
realities, this series introduces viewers to a positive view
of life in Africa. Distributed under licence from 4 Ventures
Limited.
102
Geography
06. Niger: Desert
Journey
Eureka!: Africa's Child
15 Minutes
1999
Geography
07. Egypt: Big City Girl
Eureka!: Africa's Child
15 Minutes
1999
Geography
08. Mozambique:
Streetwise
Eureka!: Africa's Child
15 Minutes
1999
Geography
09. Ethiopia: Festival
of Fire
Eureka!: Africa's Child
15 Minutes
1999
This series looks at the present and future of Africa
through children’s eyes. The programs focus on the
lives of ten children, from diverse backgrounds who
describe in their own words what it is like to be growing
up in Africa at the beginning of the twenty-first century.
Although it does touch on the continent’s harsher
realities, this series introduces viewers to a positive view
of life in Africa. Distributed under licence from 4 Ventures
Limited.
This series looks at the present and future of Africa
through children’s eyes. The programs focus on the
lives of ten children, from diverse backgrounds who
describe in their own words what it is like to be growing
up in Africa at the beginning of the twenty-first century.
Although it does touch on the continent’s harsher
realities, this series introduces viewers to a positive view
of life in Africa. Distributed under licence from 4 Ventures
Limited.
This series looks at the present and future of Africa
through children’s eyes. The programs focus on the
lives of ten children, from diverse backgrounds who
describe in their own words what it is like to be growing
up in Africa at the beginning of the twenty-first century.
Although it does touch on the continent’s harsher
realities, this series introduces viewers to a positive view
of life in Africa. Distributed under licence from 4 Ventures
Limited.
This series looks at the present and future of Africa
through children’s eyes. The programs focus on the
lives of ten children, from diverse backgrounds who
describe in their own words what it is like to be growing
up in Africa at the beginning of the twenty-first century.
Although it does touch on the continent’s harsher
realities, this series introduces viewers to a positive view
of life in Africa. Distributed under licence from 4 Ventures
Limited.
103
Geography
10. South Africa: The
Boy Who Wanted to
Fly
Eureka!: Africa's Child
15 Minutes
1999
Geography
01. Brush Painting
Eureka!: China: Fun and
Firecrackers
15 Minutes
2000
Geography
02. Kung Fu Kids
Eureka!: China: Fun and
Firecrackers
15 Minutes
2000
This series looks at the present and future of Africa
through children’s eyes. The programs focus on the
lives of ten children, from diverse backgrounds who
describe in their own words what it is like to be growing
up in Africa at the beginning of the twenty-first century.
Although it does touch on the continent’s harsher
realities, this series introduces viewers to a positive view
of life in Africa. Distributed under licence from 4 Ventures
Limited.
Viewers are introduced to life in China through four
programs, which focus on the different experiences of
Chinese children, as they prepare for their New Year
celebrations. Each program has a child narrator who
explains the personal and cultural aspects of their lives.
This program focuses on an eight-year-old boy who is
practising his calligraphy to make banners for the Chinese
New Year. We watch his classroom as the children learn
about Chinese characters and find out about traditional
practises. Distributed under licence from 4 Ventures
Limited.
Viewers are introduced to life in China through four
programs, which focus on the different experiences of
Chinese children, as they prepare for their New Year
celebrations. Each program has a child narrator who
explains the personal and cultural aspects of their lives. In
this program, a teacher trains village children in Kung Fu.
The children, aged from six to sixteen, learn about skills
and philosophies. We observe the children's routines and
watch them practice for a Chinese New Year performance.
Distributed under licence from 4 Ventures Limited.
104
Geography
03. The Magic
Lantern
Eureka!: China: Fun and
Firecrackers
15 Minutes
2000
Viewers are introduced to life in China through four
programs, which focus on the different experiences of
Chinese children, as they prepare for their New Year
celebrations. Each program has a child narrator who
explains the personal and cultural aspects of their lives. An
important part of Chinese New Year is the Lantern
Festival. In this program, we watch as children create their
own lanterns and take part in the festivities. We learn the
traditions of the festival and enjoy the spectacular sights.
Distributed under licence from 4 Ventures Limited.
Geography
04. Eat, Play, Boys,
Girls
Eureka!: China: Fun and
Firecrackers
15 Minutes
2000
Viewers are introduced to life in China through four
programs, which focus on the different experiences of
Chinese children, as they prepare for their New Year
celebrations. Each program has a child narrator who
explains the personal and cultural aspects of their lives. In
this program a family prepares for New Years Day in a
traditional way. Children receive money, firecrackers are
purchased and a sumptuous feast is prepared. We learn
the symbolic importance of the meal and finally the
fireworks are set alight. Distributed under licence from 4
Ventures Limited.
Geography
01. Life in Bombay
Eureka!: The India File
15 Minutes
1997
Five programs compare the city and village life of people
in India and provide information about it’s history,
heritage and culture, from the point of view of children. In
this program a portrait of a family is examined, showing
their daily routines. From the morning routine, to
travelling to school, to the classroom and after school
activities, a portrait of life in Bombay is presented from
the point of view of the family's children. Distributed
under licence from 4 Ventures Limited.
105
Geography
02. Life in the Village
Eureka!: The India File
15 Minutes
1997
Five programs compare the city and village life of people
in India and provide information about it’s history,
heritage and culture, from the point of view of children. In
this program a family from urban Bombay travels to visit
country relatives. We learn about transportation,
differences between country and city life and traditional
versus modern living. Distributed under licence from 4
Ventures Limited.
Geography
03. Arts and Crafts
Eureka!: The India File
15 Minutes
1997
Geography
04. The Struggle for
Freedom
Eureka!: The India File
15 Minutes
1997
Five programs compare the city and village life of people
in India and provide information about it’s history,
heritage and culture, from the point of view of children.
For seven generations, a Bombay family has specialised in
puppet making and performing. In this program, the
process of making puppets is demonstrated and a
delightful traditional tale is performed. The craft of block
printing is explained in detail, from design to finished
product. Distributed under licence from 4 Ventures
Limited.
Five programs compare the city and village life of people
in India and provide information about it’s history,
heritage and culture, from the point of view of children. In
this program historical footage and movie clips are used to
explain recent historical events in India. From the Rajas, to
Mahatma Ghandi; the development of the current political
and religious position of India is explored. Distributed
under licence from 4 Ventures Limited.
Geography
05. Celebrations
Eureka!: The India File
15 Minutes
1997
Five programs compare the city and village life of people
in India and provide information about it’s history,
heritage and culture, from the point of view of children. In
this program, two families celebrate The Feast of Holi in
Bombay and activities that make up this celebration are
explored. Distributed under licence from 4 Ventures
Limited.
106
Geography
01. Moscow
Geographical Eye: The
New Russia
20 Minutes
1995
Geography
02. The Kuzbass
Geographical Eye: The
New Russia
20 Minutes
1995
Geography
03. The Volga
Geographical Eye: The
New Russia
20 Minutes
1995
Footage from space and virtual reality graphics, bring the
scale and diversity of Russia to life. With the help of a
young reporter who tries to find out what makes Russia
unique, viewers have an insightful and compelling
resource on this vast, dynamic country. This program Moscow: From Marx to McDonald's Moscow, once the
glory of communist power, is adjusting to its new
democratic freedom. Moscow remains the heartland of
Russia, particularly in terms of urban and economic
development. Distributed under licence from 4 Ventures
Limited.
Footage from space and virtual reality graphics, bring the
scale and diversity of Russia to life. With the help of a
young reporter who tries to find out what makes Russia
unique, viewers have an insightful and compelling
resource on this vast, dynamic country. This program - The
Kuzbass: Hard Times in the Siberian Coalfield Deep in
Siberia, bordered by forests and marshes on one side and
mountains on the other, lies the region of Kuzbass.
Famous for being the industrial heartland of Russia, it is
equally notorious for its environmental consequences.
Distributed under licence from 4 Ventures Limited.
Footage from space and virtual reality graphics, bring the
scale and diversity of Russia to life. With the help of a
young reporter who tries to find out what makes Russia
unique, viewers have an insightful and compelling
resource on this vast, dynamic country. This program - The
Volga: Journey Through the Heart of Russia This episode
explores the characteristics of a great river system as we
travel from its source in the north of Russia, to its delta, on
the Caspian Sea. "Mother Volga's" importance to
commerce and heavy industry is highlighted, as is the
hydroelectric scheme that powers it. Distributed under
licence from 4 Ventures Limited.
107
Geography
04. The Steppes
Geographical Eye: The
New Russia
20 Minutes
1995
Geography
05. Norilsk
Geographical Eye: The
New Russia
20 Minutes
1995
Geography
01. Housing in
Cajamarca, Peru
Geography Junction:
Changing Cities
20 Minutes
2000
Geography
02. Transport in
Erlangen, Germany
Geography Junction:
Changing Cities
20 Minutes
2000
Geography
03. Waste in Calcutta,
India
Geography Junction:
Changing Cities
20 Minutes
2000
Footage from space and virtual reality graphics, bring the
scale and diversity of Russia to life. With the help of a
young reporter who tries to find out what makes Russia
unique, viewers have an insightful and compelling
resource on this vast, dynamic country. This program - The
Steppes: Harvest for a Nation It is wheat harvest time for
the farmers on the vast plains known as the Russian
Steppes. Times have changed; today more and more
collective farms of the communist era have given way to
privately owned farms. Distributed under licence from 4
Ventures Limited.
Footage from space and virtual reality graphics, bring the
scale and diversity of Russia to life. With the help of a
young reporter who tries to find out what makes Russia
unique, viewers have an insightful and compelling
resource on this vast, dynamic country. This program Norilsk: Survival on a Frozen Desert How is it that this area
in the icy depths of Russia can support a population of
200,000 people? The mining industry has created
employment; people have come to work and businesses
have arisen. Distributed under licence from 4 Ventures
Limited.
This program explores the shift from agriculture to mining
in Cajamarca, which has led to false hopes of employment,
lack of housing and inadequate services and amenities.
Distributed under licence from 4 Ventures Limited.
This program features the preference and benefits of
cycling and public transport as alternatives to driving cars
in Erlangen. Distributed under licence from 4 Ventures
Limited.
This program explains the sewage recycling scheme, which
is used to enrich the wetlands in Calcutta. Distributed
under licence from 4 Ventures Limited.
108
Geography
04. Energy in Sao
Paulo, Brazil
Geography Junction:
Changing Cities
20 Minutes
2000
This program examines alternative sources of power in the
city of Sao Paulo. These renewable energy sources include
briquettes made of sawdust and sugar cane pulp to
generate electricity, which causes less pollution.
Distributed under licence from 4 Ventures Limited.
Geography
Weather Around The
World
KS2 Geography For
Pupils
14 Minutes
2005
Geography
Part 1: From The
Mountain Spring
Riverflight
14 Minutes
1997
A series of five short videos filmed in five different climatic
regions. Each clip contains details of the local climate and
its significance in that region. The program begins in the
polar region of northern Canada, moving through the cool
temperate climate of the Alps, the warm temperate
climate of Australia's Fraser Island and the tropical
rainforest in central Uganda, to end in the dry heat of the
Sinai desert.
Riverflight provides a pilot's eye view of a typical spring-tosea river from source to mouth. The features of the river,
such as tributaries, meanders and flood plains and the
river's effect on the landscape can clearly be seen through
stunning aerial photography. As we follow the river from
industrial town at its mouth, we discover how it is used
and managed to support a variety of land use and wildlife
on its 137km journey.
Geography
Part 2: To The Open
Sea
Riverflight
14 Minutes
1997
Riverflight provides a pilot's eye view of a typical spring-tosea river from source to mouth. The features of the river,
such as tributaries, meanders and flood plains and the
river's effect on the landscape can clearly be seen through
stunning aerial photography. As we follow the river from
industrial town at its mouth, we discover how it is used
and managed to support a variety of land use and wildlife
on its 137km journey.
109
Geography
Britain
We Are From...
15 Minutes
2001
Children from 13 European countries introduce
themselves and their countries to children from other
parts of Europe. They take us to the different regions of
their country, show us the variety of people who live there
and talk about their interests and lifestyles. This series
allows children to learn about other countries in Europe
and Europe's varied physical and human landscape. The
programmes will help to broaden children's understanding
of life within the European Union.
Geography
Croatia
We Are From...
14 Minutes
2005
This series allows children to get a feeling for European
countries, and the continent's varied physical and human
landscape. Children from twelve European countries
introduce themselves and their countries to children from
other parts of Europe. They take us to the different
regions of their country, show us the variety of people
who live there, and talk about their interests and lifestyles.
Geography
Denmark
We Are From...
14 Minutes
2005
This series allows children to get a feeling for European
countries, and the continent's varied physical and human
landscape. Children from twelve European countries
introduce themselves and their countries to children from
other parts of Europe. They take us to the different
regions of their country, show us the variety of people
who live there, and talk about their interests and lifestyles.
Geography
Finland
We Are From...
14 Minutes
2005
This series allows children to get a feeling for European
countries, and the continent's varied physical and human
landscape. Children from twelve European countries
introduce themselves and their countries to children from
other parts of Europe. They take us to the different
regions of their country, show us the variety of people
who live there, and talk about their interests and lifestyles.
110
Geography
France
We Are From...
13 Minutes
2005
This series allows children to get a feeling for European
countries, and the continent's varied physical and human
landscape. Children from twelve European countries
introduce themselves and their countries to children from
other parts of Europe. They take us to the different
regions of their country, show us the variety of people
who live there, and talk about their interests and lifestyles.
Geography
Germany
We Are From...
14 Minutes
2005
This series allows children to get a feeling for European
countries, and the continent's varied physical and human
landscape. Children from twelve European countries
introduce themselves and their countries to children from
other parts of Europe. They take us to the different
regions of their country, show us the variety of people
who live there, and talk about their interests and lifestyles.
Geography
Greece
We Are From...
11 Minutes
2005
This series allows children to get a feeling for European
countries, and the continent's varied physical and human
landscape. Children from twelve European countries
introduce themselves and their countries to children from
other parts of Europe. They take us to the different
regions of their country, show us the variety of people
who live there, and talk about their interests and lifestyles.
Geography
Norway
We Are From...
14 Minutes
2005
This series allows children to get a feeling for European
countries, and the continent's varied physical and human
landscape. Children from twelve European countries
introduce themselves and their countries to children from
other parts of Europe. They take us to the different
regions of their country, show us the variety of people
who live there, and talk about their interests and lifestyles.
Geography
Slovenia
We Are From...
14 Minutes
2005
This series allows children to get a feeling for European
countries, and the continent's varied physical and human
landscape. Children from twelve European countries
introduce themselves and their countries to children from
other parts of Europe. They take us to the different
regions of their country, show us the variety of people
who live there, and talk about their interests and lifestyles.
111
Geography
Sweden
We Are From...
14 Minutes
2005
This series allows children to get a feeling for European
countries, and the continent's varied physical and human
landscape. Children from twelve European countries
introduce themselves and their countries to children from
other parts of Europe. They take us to the different
regions of their country, show us the variety of people
who live there, and talk about their interests and lifestyles.
Geography
The Czech Republic
We Are From...
14 Minutes
2005
This series allows children to get a feeling for European
countries, and the continent's varied physical and human
landscape. Children from twelve European countries
introduce themselves and their countries to children from
other parts of Europe. They take us to the different
regions of their country, show us the variety of people
who live there, and talk about their interests and lifestyles.
Geography
The Netherlands
We Are From...
14 Minutes
2005
This series allows children to get a feeling for European
countries, and the continent's varied physical and human
landscape. Children from twelve European countries
introduce themselves and their countries to children from
other parts of Europe. They take us to the different
regions of their country, show us the variety of people
who live there, and talk about their interests and lifestyles.
Geography
Turkey
We Are From...
14 Minutes
2005
This series allows children to get a feeling for European
countries, and the continent's varied physical and human
landscape. Children from twelve European countries
introduce themselves and their countries to children from
other parts of Europe. They take us to the different
regions of their country, show us the variety of people
who live there, and talk about their interests and lifestyles.
112
Geography
A Child's Day: East
Timor
20 Minutes
2003
Geography
An Introduction to
France
23 Minutes
2002
Geography
Australian States and
Territories
27 Minutes
1998
This program portrays a day in the life of Cecilia, an 11
year-old East Timorese girl. Cecilia lives with her uncle and
aunties so she can attend school as her parents live three
hours away. Her village is near Viqueque, in the south of
the country. Cecilia's day starts at dawn feeding her
cousins, and progresses to school from 7am until midday.
In the afternoon, Cecilia carries out more chores, including
collecting water and firewood - carrying these home on
her head. The younger students enjoy seeing the milk
arrive, supplied by a local dairy, which was set up with
help from Australian farmers. The day ends with the
washing and feeding of the children in the family,
concluding a busy and hardworking day in the life of an
East Timorese child.
This program introduces Paris, the capital of France and
looks at a region west of Paris where the "Dubois family"
lives in the country. We stroll through a typical French
market in the small town of Meulan. We visit a 12th
century Church and look at Castles. Travelling through
Normandy we find out about the style of this region by
strolling through the streets of Honfleur, a small seaside
town on the Channel Coast. Of course, food is of
paramount importance to the French so we visit a Cake
Shop and a 100 year old Cheese Shop in the town of St
Germanin en Laye near Paris. The program also doubles up
as a language program by introducing French words that
are relevant to what we see.
This is a journey around Australia. We examine each state
and territory in turn. We also consider the colonial history
of Australia, and how this led to the formation of the
states, and the advent of federation. The history, physical
geography, climate and weather patterns of each state are
examined, as well as land use and population density.
113
Geography
Australia's
Threatened Plants
and Animals
22 Minutes
1996
Geography
Built Environment
26 Minutes
1993
Geography
Change in Rural
Australia - People
Adjusting Differently
21 Minutes
1998
Produced in conjunction with the Australian Nature
Conservation Agency, this program is an introduction to
some of the nation’s rare and threatened species. By
exploring some of Australia's fragile ecosystems, we
define the links between biophysical environments and
species diversity. Emphasising careful ecological
management, the program outlines what each species
needs to survive. Some of the examples shown are the
Wollemi Pine, the Dugong, Leadbeater’s Possum and
the Green Sea turtle.
Produced with the co-operation of the Geography
Teacher's Assocation of NSW, this program provides an
introductory overview on the nature of the built
environment. - What is the built environment? - Patterns
on the landscape - Rural, urban environments, the
metropolis - Inner, middle and outer suburbs, industrial Effects on the natural landscape
A study of a proud town with a strong heritage learning to
cope with national and global changes. With the decline of
both coal and other manufacturing in more recent years,
Lithgow has suffered a decline in employment and thus,
whilst still a service town for the surrounding community,
has suffered some hardships and great difficulties and is
struggling to maintain its viability. 5 worksheets
comprehensively explore the community’s history and
their responses to the challenges faced.
114
Geography
Global Connections
21 Minutes
2002
Everyday we can see things in our lives that show us that
we are connected with people all over the world. But
exactly how is Australia connected to the other countries
in the world, and what are our responsibilities? This
program looks at how Australia is connected with the rest
of the world in three key areas - trade and travel,
communications, and global organisations and
agreements. John Donne the poet once said, “No man
is an island complete unto himself―. Today we can
extend this to include citizens, countries and nations.
Geography
Greenhouse
Warming: Causes,
Changes and Cures
16 Minutes
1992
The temperature around the world is increasing. But what
exactly is Greenhouse warming and what is making the
world warmer? How does the atmosphere work? Can we
control the problem? How will greenhouse affect us?
What can we do about it? This film includes a
demonstration of an experiment to do at school that
shows the greenhouse effect.
Geography
Growing Up in Brazil
16 Minutes
2003
Meet Tarik Abdel Hak and his family. They live in the
Brazilian city of Curitiba. We follow Tarik and family in the
course of their daily lives; family gatherings, barbeques
with friends, life at school, post school activities and
entertainment. Key themes discussed include; life in a
Latin American culture, continuing and changing roles,
practices, traditions and customs of men and women in
the community and in families, the effects of living in a
community on family life and how work and leisure meets
peoples needs. A fascinating insight into this colourful
country.
115
Geography
Growing Up in
Modern Japan: A
Contrast of City and
Country
24 Minutes
2000
Eri lives in Nagoya, one of the largest cities in Japan. Raki
lives in the small farming village of Obara. The daily lives of
these children form the basis of this program, which
explores modern Japan. Interviews with the children, their
families, teachers, and friends provide unique insights into
Japanese people and their culture. Images of school,
games, meals and homes allow students to discuss the
similarities and differences with their own lives.
Geography
Impact of
Development: A New
Mine in Papua New
Guinea
43 Minutes
1993
This program looks at the changes brought about by the
development of a billion dollar gold mine to the
indigenous people of Porgera, in one of the more remote
areas of Papua New Guinea. As the government of PNG
looks increasingly to mineral resources for its future
wealth and development the people are at a watershed.
Traditional culture and subsistence lifestyles are giving
way to Western economics and culture.
Geography
Japan: An
Introduction (Junior)
Landmines (Junior)
22 Minutes
1987
9 Minutes
1999
Society, economy, politics, technology, population,
consumerism, exports and foreign policy.
Landmines claim a victim every 15 minutes. Every month,
100 Cambodians step on a landmine. Why are landmines
still used today? Why are people forced to take the risk of
walking through a mine field? This film looks at the
impacts on individuals, communities, environment and
economy. What is the world doing to help? What aid is
reaching the countries worst affected? Landmines
presents students with a clear example of global
cooperation; how to solve problems at local, regional and
national scales. What are the practical solutions to the
landmine problem - international treaties, aid, de-mining,
rehabilitation of victims, & mine awareness. This film aims
to raise awareness and educate young audiences about
the very serious life threatening problem of landmines in
Cambodia.
Geography
116
Geography
Living in Vietnam - In
the Country and the
City Today
20 Minutes
2001
Through the lives of Vietnamese children, we are given an
insight into life in this troubled country. In Vietnam all
children have to go to school, but some also work before
or after school to bring in extra money for the family. Half
the students attend school from nine until one, while the
other half go from one until five. At lunchtime the school
provides a bowl of rice with some meat and vegetables. In
many places, life has remained virtually unchanged for
over 500 years. We also take a look at Vietnam’s
history and culture, with an emphasis on the importance
of education and learning, the importance of the market
and village, and how this culture has been shaped by
Chinese and Western influences.
Geography
Making Maps Models, Sketches &
Maps
18 Minutes
1992
Geography
Mapping Australia:
Introducing Mapping
Concepts
National Parks: A
Case Study Minnamurra
Rainforest
25 Minutes
2004
22 Minutes
1994
This classic film gives us an insight into the procedure of
drawing a map. It explains the use of symbols, and how to
apply a scale to measure distances. Practical examples are
featured such as mapping a classroom, a house and a
garden. We use latitude and longitude, drawing to scale,
measuring distance, using grid reference and contour
maps.
This program is a comprehensive guide to mapping
principles, using Australasian examples that show how
maps are made and used.
John Dengate conducts a guided tour of the Minnamurra
rainforest with a group of students. They examine unusual
species and discuss a variety of environmental issues: The role of parks in preserving biodiversity. - A case-study
of environmental management. - Conflicting land uselogging,farming,recreation. - Areas at risk. - How parks are
dedicated.
Geography
117
Geography
Natural Disasters Junior
20 Minutes
1999
Natural disasters are an inevitable part of the world we
live in. This program looks at how humans respond to and
deal with overwhelming natural forces which place lives,
property and resources in danger. We explore: what
causes natural disasters and where they are most likely to
occur, how scientists study them and the tools and
techniques used, how they predict natural disasters, why
people live in areas where natural disasters occur, how
disasters affect the landscape, and how people contribute
to natural disasters.
Geography
Recycling Processes:
How is it Done, What
does it Save?
21 Minutes
1991
Geography
Refugees: Far From
Home - Junior Version
8 Minutes
2001
Geography
Resource Systems in a
Brazilian City
18 Minutes
2003
This program looks at why we should recycle and what
happens to waste material once it has been sent for
recycling. The recycling processes for paper, glass,
aluminium, iron, concrete, oil and water are all examined.
One in sixteen people living in Australia has a relative in
their family with a refugee background (AUSTCARE
figures). As a teacher you face the possibility of having
students with sensitivities to the refugee issue. This video
examines what it is like to be a refugee, why people
become refugees and what we as a community can do
about it. Students will learn how to analyse their own and
others values and gain some understanding about the
values of a socially just society.
Through the experiences of Tarik Abdel Hak, aged eight,
we explore life in one of the world’s most innovative
cities. Curitiba in Brazil is known worldwide for forward
thinking ideas in sustainable urban living. Includes; Evaluation and design of future systems; - Social systems
and structures including garbage collection and transport
designed to meet community needs; - Environmental
practices of another culture; - The integrated transport
system that uses buses not trains; - Planning for parks and
gardens; - Garbage collection and recycling; - Social
initiatives that help the city’s poor.
118
Geography
River Health: Think
Globally, Act Locally
29 Minutes
2005
Rivers are a vital part of our environment. Looking after
them and making sure they stay healthy is everyone’s
responsibility. People in Mildura, Victoria and Gol Gol,
NSW are separated by the Murray. Everyone here is aware
of how important the river is to their communities.
Primary school children are among many groups who play
an active role in the ongoing monitoring and improvement
of the Murray’s health. This program joins students
from two primary schools in a hands-on learning
experience on the Murray. We look at a range of
monitoring and environmental assessment techniques, as
well as practical rehabilitation activities like re-vegetating
and bollard construction.
Geography
Simply Living:
Towards a
Sustainable Future
22 Minutes
2003
What does 'Sustainable Development' mean? Radically
changing our lifestyles to be sustainable? Is there a
compromise? What are the arguments for and against
sustainability? These questions, and more, are examined
in this program.
Geography
Teaching Rivers With
a Field Trip
15 Minutes
2006
This program sees Woolacombe School's specialist music
teacher, Maggie Foster, teaching a class of children aged
9-11 about rivers. Maggie is passionate about the benefits
of hands-on learning, so she organises two days of
geography fieldwork based around the stream that flows
through their north Devon village. On the first day the
whole class, armed with maps, walk the lower section of
the stream. On the second day, one team undertake an
erosion experiment, whilst two further teams embark on a
quest to find the northern and eastern sources of their
stream. She may be the specialist music teacher but, just
like primary teachers everywhere, Maggie Foster needs to
be knowledgeable about many subjects.
119
Geography
The Sherpas of Nepal:
Their Changing
Environment &
Community
21 Minutes
1998
The Sherpas live around the Everest region in Nepal. They
trade wool and salt from Tibet for hides, dried potatoes
and other foods. This was cut off when the Chinese took
over Tibet and the Sherpas had to look for other sources
of revenue. They traded more with India and trekking
increased dramatically. Both these have led to dramatic
changes in the Sherpa way of life.
Geography
Transport: Getting
About
17 Minutes
2005
A window on the world of transport and the way people
from all nations get to school, work and home again, this
program is sure to entertain and inform students, as they
make comparisons and think about cultures other than
their own. Exotic forms of transport like camel and canoe,
are sure to fire their imaginations. Issues discussed include
why we need transport, public transport, emergency
transport and being a good transport citizen. The people
who work in the transport industry, bus drivers, air traffic
controllers and car park attendants are discussed, along
with the problems and benefits of the different forms of
transport and their impact on the environment.
Geography
Volcanoes - What
Causes Volcanoes Junior Version
22 Minutes
1985
This film is a compilation of the best volcanic footage from
around the world with clear explanations of what causes
the different volcanic types. Mid ocean ridges, volcanoes
over trenches, plate tectonics, shield volcanoes, and lava
viscosity all form part of the discussion. Plate tectonics is
the underlying theme for this presentation.
Geography
Waste Disposal
23 Minutes
1991
Geography
Water in Australia:
The Importance of
Water in our Lives
(Junior)
21 Minutes
1985
Where does your garbage go? A look at landfill operations,
recycling, composting, toxic waste treatment and
alternative productivity. This program also encourages the
student to find ways to reduce their own waste.
An overall look at water in all its facets. - Water in Space vapour / liquid / ice only on Earth. - Water for Life dissolves many chemicals. - Effect of water on the
landscape - Erosion, corrosion etc. - Water Cycle evaporation, condensation, rain. - Water Resources -
120
artesian water. - Controlling water - dams, Snowy
Mountains.
Geography
Wetlands
22 Minutes
1998
The nature of wetlands are defined and we look at the
location of wetlands throughout the world. In addition,
the video examines in detail a wetland area located next
door to the site of the Sydney 2000 Olympic Games. Being
surrounded by one of the world's major cities, the
problems which have plagued Homebush Bay, as well as
the solutions now being implemented, are typical of many
wetland areas worldwide.
Geography
World Population
Issues: How Many is
Too Many?
27 Minutes
1998
The program provides an historical background to
population growth and presents different perspectives on
how many people the earth's resources can support.
Through sample studies, the issues surrounding
population change and growth are explored: - India:
Fertility rates and wealth,eduction,status of women Rwanda: Genocide,mass migration,refugee camps - China:
The One Child Policy and population control
History
01. The Gift of the
Nile
15 Minutes
1995
Explore the society, art, and religious beliefs of an ancient
culture that lasted for over 4000 years on the banks of the
River Nile. This series of programs also considers the role
of women and how the Egyptian way of life and its
prosperity relied upon the cycles of inundation to create
life in a desert environment. This program investigates
Egypt's dependence on the River Nile. It also examines
Ancient Egypt's soil, farming techniques and King Osiris'
contributions to agriculture. Distributed under licence
from 4 Ventures Limited.
Eureka!: Ancient Egypt
121
History
02. Homes and
Hieroglyphs
Eureka!: Ancient Egypt
15 Minutes
1995
History
03. Egyptian Women
Eureka!: Ancient Egypt
15 Minutes
1995
History
04. The Weighing of
the Heart
Eureka!: Ancient Egypt
15 Minutes
1995
Explore the society, art, and religious beliefs of an ancient
culture that lasted for over 4000 years on the banks of the
River Nile. This series of programs also considers the role
of women and how the Egyptian way of life and its
prosperity relied upon the cycles of inundation to create
life in a desert environment. This program shows the
materials and techniques used to build homes during
Ancient Egyptian times. The program studies the power of
scribes, the making of papyrus paper and hieroglyphs and
inscription on tombs. Distributed under licence from 4
Ventures Limited.
Explore the society, art, and religious beliefs of an ancient
culture that lasted for over 4000 years on the banks of the
River Nile. This series of programs also considers the role
of women and how the Egyptian way of life and its
prosperity relied upon the cycles of inundation to create
life in a desert environment. This program provides
examples of the manual work undertaken by Egyptian
women. It also looks at women who exercised power in
Ancient Egypt. Distributed under licence from 4 Ventures
Limited.
Explore the society, art, and religious beliefs of an ancient
culture that lasted for over 4000 years on the banks of the
River Nile. This series of programs also considers the role
of women and how the Egyptian way of life and its
prosperity relied upon the cycles of inundation to create
life in a desert environment. This program presents
children performing in a play titled "The Weighing of the
Heart", which is based on Egyptian beliefs about
judgement in the afterlife. Distributed under licence from
4 Ventures Limited.
122
History
01. Greek Gods and
Temples
Eureka!: Ancient Greece
15 Minutes
1993
History
02. The Legacy of
Greece
Eureka!: Ancient Greece
15 Minutes
1993
History
03. Farming and
Trade
Eureka!: Ancient Greece
15 Minutes
1993
History
04. Everyday Life
Eureka!: Ancient Greece
15 Minutes
1993
History
05. Pots of Evidence
Eureka!: Ancient Greece
15 Minutes
1993
These program explores the roles and legacy of some of
the Greek gods and goddesses, the origins of democracy
and the role of free debate, and the importance of sport
and the first Olympics. Similarities between ancient and
modern Greek food, and enduring toys and pastimes are
also explored. Distributed under licence from 4 Ventures
Limited.
These program explores the roles and legacy of some of
the Greek gods and goddesses, the origins of democracy
and the role of free debate, and the importance of sport
and the first Olympics. Similarities between ancient and
modern Greek food, and enduring toys and pastimes are
also explored. Distributed under licence from 4 Ventures
Limited.
These program explores the roles and legacy of some of
the Greek gods and goddesses, the origins of democracy
and the role of free debate, and the importance of sport
and the first Olympics. Similarities between ancient and
modern Greek food, and enduring toys and pastimes are
also explored. Distributed under licence from 4 Ventures
Limited.
These program explores the roles and legacy of some of
the Greek gods and goddesses, the origins of democracy
and the role of free debate, and the importance of sport
and the first Olympics. Similarities between ancient and
modern Greek food, and enduring toys and pastimes are
also explored. Distributed under licence from 4 Ventures
Limited.
These program explores the roles and legacy of some of
the Greek gods and goddesses, the origins of democracy
and the role of free debate, and the importance of sport
and the first Olympics. Similarities between ancient and
modern Greek food, and enduring toys and pastimes are
also explored. Distributed under licence from 4 Ventures
Limited.
123
History
01. They Came From
the North
Eureka!: Here Come the
Vikings!
15 Minutes
1999
Two children visit a dig on a Shetland Viking site to learn
about these resourceful settlers, the impact they had on
life in Britain and Ireland, and their journeys to places such
as Russia, the Middle East and North America. The series
offers an opportunity to learn about Viking housing, food,
craft, language and mythology; as well as dispel some of
the myths that surround this culture. This program
discusses the Vikings' countries of origin and the fact that
they were skilled sailors, ship builders, fishermen, craft
workers, traders and farmers. It also shows the Vikings as
warriors and raiders. The countries they conquered and
ruled are also discussed. Distributed under licence from 4
Ventures Limited.
History
02. The Vikings in
Britain
Eureka!: Here Come the
Vikings!
15 Minutes
1999
Two children visit a dig on a Shetland Viking site to learn
about these resourceful settlers, the impact they had on
life in Britain and Ireland, and their journeys to places such
as Russia, the Middle East and North America. The series
offers an opportunity to learn about Viking housing, food,
craft, language and mythology; as well as dispel some of
the myths that surround this culture. This program
examines technology developed by the Vikings. It explains
how the Vikings built homes, ships and weapons, made
clothes, produced crafts, and grew and cooked food.
Runes, music, stories and religion are also presented in
this episodes; as are the gods, Woden (Odin), Thor, Loki,
Freyja and Frey. Distributed under licence from 4 Ventures
Limited.
124
History
03. Digging up the
Vikings
Eureka!: Here Come the
Vikings!
15 Minutes
1999
Two children visit a dig on a Shetland Viking site to learn
about these resourceful settlers, the impact they had on
life in Britain and Ireland, and their journeys to places such
as Russia, the Middle East and North America. The series
offers an opportunity to learn about Viking housing, food,
craft, language and mythology; as well as dispel some of
the myths that surround this culture. This program studies
the techniques used for building ships. It examines Viking
settlements and trading routes, and how Viking rule was
exercised throughout the world. The significance and
origins of Viking words and place names are also explained
and presented. Distributed under licence from 4 Ventures
Limited.
History
Part 1: First
Encounter
The Spanish Armada
19 Minutes
1998
On land and sea the nation waits, the threat of invasion is
imminent. A vivid three-part drama illustrates the fears
and passions of the Elizabethan era: the fragility of peace,
the danger of disunity and the confusion of religion and
politics. The action is set against a background of daily life
among seamen, merchants and the common people.
History
Part 2: Family Against
Family
The Spanish Armada
19 Minutes
1998
On land and sea the nation waits, the threat of invasion is
imminent. A vivid three-part drama illustrates the fears
and passions of the Elizabethan era: the fragility of peace,
the danger of disunity and the confusion of religion and
politics. The action is set against a background of daily life
among seamen, merchants and the common people.
History
Part 3: Victory
The Spanish Armada
20 Minutes
1998
On land and sea the nation waits, the threat of invasion is
imminent. A vivid three-part drama illustrates the fears
and passions of the Elizabethan era: the fragility of peace,
the danger of disunity and the confusion of religion and
politics. The action is set against a background of daily life
among seamen, merchants and the common people.
125
History
A Continent for a
Nation: The Path to
Federation
31 Minutes
2001
What were the events leading to the birth of the
Australian we know today? A Continent for a Nation gives
students a good overview of how Australia's six squabbling
colonies peacefully united to form one country. This
informative program reveals the eccentric natures of
Australia's founding fathers and follows the path of a
constitution dropped by politicians then revived by the
people. Learn why our first Prime Minister was called
Tosspot Toby and why Henry Parkes - the man known as
the father of federation - actually dumped the idea. This
program captures the flavour of the times through rare
photographs of people, places and events with unique
moving footage of the actual moment of the country's
birth.
Featuring interviews with prominent Aboriginal figures,
this program traces Aboriginal views of history. Drawing
on significant dates in Australian history, the program
allows Aboriginal people to tell their versions of events
that have shaped Australia. Aboriginal people speak
openly about cultural dispossession and resistance and
give vivid accounts of life on the missions.
History
Aboriginal History:
Life stories &
Aboriginal views
24 Minutes
1995
History
Anzac Day: World
War 1 (Senior)
20 Minutes
1985
Presented by Richard Morecroft, this excellent program
gives an Australian perspective to World War One.
Standing on a giant map of pre-war Europe, Richard
provides a background to the war and how it started. The
film covers the moving story of Australians at Gallipoli and
other Australian campaigns. Without glorifying war, we
examine the impact of WW1 on Australia.
History
Anzac Day: WWI
(Junior)
20 Minutes
1985
Presented by Richard Morecroft, this excellent production
gives an Australian perspective to World War One.
Standing on a giant map of pre-war Europe, Richard
provides a background to the war and how it started. The
video covers the moving story of Australians at Gallipoli
and other Australian campaigns. Without glorifying war,
the video examines the impact of WW1 on Australia.
126
History
Australian
Bushrangers (Junior)
20 Minutes
1986
Why has Ned Kelly become one of Australia’s most
popular folk heroes? Silent movie footage will capture
students’ interest. The program is made up of three
parts: 1. Convict Bolters - Convicts who bolted facing the
perils of the bush and certain death. 2. The Wild Colonial
Boys - Born and bred in the bush, bushrangers Frank
Gardiner, Ben Hall and Thunderbolt eluded police and
became heroes. 3. The Kelly Gang - their shootout with
police, as shown in feature films. This is an in-depth look
at what shaped the Australian character of today, the
impact on the language and traditions of an emerging
nation and the processes, often harsh and lengthy, of
becoming a nation of law abiding citizens.
History
Australian Explorers:
Part 1
20 Minutes
1998
With a brief section on early Dutch explorers and Captain
Cook, the majority of the program is devoted to the
stories of Bass and Flinders, Burke and Wills, and John
McDouall Stuart. We look at the obstacles that the
explorers faced, including the constant battle against
scurvy, the food they ate, and why they succeeded or
failed. We also look at the implications of their journeys,
and how they have affected modern Australian life.
History
Australian Explorers:
Part 2
17 Minutes
1998
A multi-purpose program that could be used as a
motivator for a variety of subject areas such as HSIE,
English, Art, Craft, Drama, Music, we follow a primary
school class as they learn about Australian explorers who
crossed the Blue Mountains by making a program of its reenactment. Because there are so many dimensions to
making a program, each student has the opportunity to
choose an area of interest or expertise in which they can
gain experience, and which is valued by their peers. This is
an excellent "inclusive" exercise for students to develop
self-esteem. Finally we see their finished program.
127
History
Australian
Government
21 Minutes
2000
This program gives an explanation of the three levels of
government and the major distinctions between them.
Surveys have shown that one of the main areas of
confusion that people have about government is the
difference between federal, state and local levels. The
main differences are highlighted as well as any similarities.
We also look at why we need government, and how the
Australian system of government came about. This
approach allows the student to question the institution of
government which is too often presented as something to
be swallowed without questioning.
History
Australian History
(Junior)
20 Minutes
2002
The history of Australia is the story of a vast and ancient
land learning to live with waves of people from other
lands, bringing their cultures and sometimes their
conflicts, along with their luggage. This program
investigates some of the major events that have shaped
Australia as a nation, in particular, the first Australians, the
Gold Rush, Federation, WW1, the Great Depression,
WW11, post war migration, the Melbourne Olympics, the
bicentennial celebrations and the 2000 Sydney Olympics.
Discover and explore stories of famous Australians like
Phar Lap and Bradman, as well as the images and icons of
Australia like kangaroos and the opera house. A rare look
at the flags of Australia, their history and meanings are
also explored.
128
History
Dig It: Australia in the
1850s
28 Minutes
2003
History
Dig It: Colonisation
29 Minutes
2003
History
Dig It: Festivals and
Celebrations
28 Minutes
2003
Filmed on location in heritage listed sites and the
renowned Sovereign Hill goldfields township in Ballarat,
Victoria, this program is a wonderful and inspiring
introduction to Australian history. It features commentary
from historian and author Robyn Annear (Premier's
Literary award winner for her book Bearbrass). Presented
by young diggers Georgie and Caleb as they wander the
"Mine of Information", "Dig It" is an engaging, entertaining
and informative program that brings daily life of this era to
life. In particular, the program looks at: The people; the
housing; health; food; schooling and the clothes people
wore in the 1850s.
The Dig It team is at it again through the eyes of two
young explorers. This program focuses specifically on the
Aboriginal occupation of Australia since before the
recognised beginning of world history. Other points
covered are; early visitors, traders and explorers to
Australia, the arrival of the British and their impact on
Aboriginal culture, the reasons for British settlement and
the effects all this has had on today's Aboriginal
Communities. Expert commentary is included from Dr.
Mark Harris, Senior Lecturer in Aboriginal Studies and Law,
La Trobe University, Melbourne. It is an entertaining and
informative program, which provides a wealth of
information for students.
Why do we celebrate? What role do festivals play in our
community? In this fun-filled, information-packed
program our intrepid explorers Georgie and Caleb find all
about NAIDOC week, Ramadan, Anzac day and Chinese
New Year in Australia and how festivals and celebrations
define our community and preserve our heritage and
culture.
129
History
Knights and Castles Life Behind the
Drawbridge
29 Minutes
1998
For five hundred years, castles held the key to power and
dominated the landscape. The program examines a
fascinating aspect of life in the Middle Ages. An
examination is made of the structure and purpose of
castles - their defence, layout, great hall, the keep, the
moat; castle life - food, cooking, medicine; knights jousting, knighting ceremony, feasting; combat and
armour; war - battle of Tewkesbury (re-enactment); the
end of castles - attack strategies and the advent of
gunpowder. We look at why they were built, life inside
them and the reasons behind their demise.
History
Life In Ancient Egypt History culture and
everyday life
28 Minutes
1990
This is a general introduction to the history and culture of
Ancient Egypt, focusing on day-to-day life. Topics covered
include: geography; time-line; archaeology;
mummification; pyramids and tombs; the after-life; the
Pharaohs; marriage and family; personal appearance; the
home; furnishings; food and social life; peasants &
agriculture; craft; scribes; transport; religious life.
History
Rules and Laws - Why
do we have them?
How are they made?
13 Minutes
1994
This program begins by comparing rules in games to rules
in society. It then uses simple, play-acted situations
involving a group of roller bladers to illustrate why we
have rules, and what happens if they are not followed, or
if they are unfair. The role of courts, and concepts such as
tradition, custom, social order, justice and fairness are
presented in a vivid uncomplicated way.
130
Information &
Communications
Technology
How to Use Microsoft
Excel 2007
How to... Series
55 Minutes
2008
This is a practical and powerful introduction to the wide
range of features found in Microsoft Excel 2007. Viewers
have the opportunity to see how the basic data
manipulation capabilities are used right through to the
more advanced tools in Excel such as pivot tables and
functions. Not only an invaluable aid in teaching basic and
intermediate spread sheeting skills, it also provides a
useful refresher on the available tools to the more
experienced user. The program is also very useful when
introducing the Microsoft Office 2007 package. Please
note: Microsoft Corporation has not endorsed this series
or the accompanying program support notes.
Information &
Communications
Technology
How to Use Microsoft
PowerPoint 2007
How to... Series
55 Minutes
2008
This program is a practical and powerful introduction to
the wide range of features found in Microsoft PowerPoint
2007. Viewers have the opportunity to see how the basic
presentation capabilities are used right through to the
more advanced tools in PowerPoint such as animations
and transitions. Not only an invaluable aid in teaching
basic and intermediate spread sheeting skills, it also
provides a useful refresher on the available tools to the
more experienced user. The program is also very useful
when introducing the Microsoft Office 2007 package.
Please note: Microsoft Corporation has not endorsed this
series or the accompanying program support notes.
Information &
Communications
Technology
How to Use Microsoft
Word 2007
How to... Series
44 Minutes
2008
This program is a practical and powerful introduction to
the wide range of features found in Microsoft Word 2007.
Viewers see how the basic formatting commands are used
right through to the advanced tools in Word such as
macros and speech recognition. Not only is this an
invaluable aid in teaching basic and intermediate word
processing skills but it also provides a useful refresher on
the available tools to the more experienced user. Please
note: Microsoft Corporation has not endorsed this series
or the accompanying program support notes.
131
Languages
Italian
Being
30 Minutes
2010
Danyal and Buki live in Rome. They are 10 years old and
take us to some of their favourite places and activities in
the city, and we meet their friends. The children speak
Italian to each other and to camera, but narration is in
English. There are 8 stories in all. A series of five half hour
programmes comprising ten location-based sections, each
containing insights into the life and culture of the country
as perceived by children. Each programme links closely
with other subject areas and includes key language
relevant to 8 to 11-year-old school children.
Languages
Chinese
Being...
30 Minutes
2010
Shot entirely on location in Beijing, this programme
follows a group of Chinese children through their daily
lives. It includes sequences about a trip to the Great Wall
of China, a day in the life of a Chinese school, life in a
typical Chinese home, a family meal and a shopping trip. It
highlights key language points and has many touch points
with other areas of the school curriculum. A series of five
half hour programmes comprising ten location-based
sections, each containing insights into the life and culture
of the country as perceived by children. Each programme
links closely with other subject areas and includes key
language relevant to 8 to 11-year-old school children.
Languages
German
Being...
30 Minutes
2010
Shot entirely on location in Berlin, this programme
explores the lives of children in the city. It includes
sequences of a guided tour of the city; cycling; the school
day, cookery, a market stall and a junior football club. It
highlights key language points and has many touch points
with other areas of the school curriculum. A series of five
half hour programmes comprising ten location-based
sections, each containing insights into the life and culture
of the country as perceived by children. Each programme
links closely with other subject areas and includes key
language relevant to 8 to 11-year-old school children.
132
Languages
Spanish
Being...
30 Minutes
2010
Shot entirely on location in Valencia, this lively programme
follows a group of children involved in a range of activities.
It includes sequences about fruit picking, karting, the city
of arts and sciences, a day at the beach and cultural
traditions. It highlights key language points and has many
touch points with other areas of the school curriculum. A
series of five half hour programmes comprising ten
location-based sections, each containing insights into the
life and culture of the country as perceived by children.
Each programme links closely with other subject areas and
includes key language relevant to 8 to 11-year-old school
children.
Languages
01. En Famille
Chez Mimi
14 Minutes
2005
Languages
02. Les Copains
Chez Mimi
14 Minutes
2005
Chez Mimi, a series French beginners, features Madame
Mimi, the cantankerous concierge of an apartment block.
Set in a typical French town, Madame Mimi is joined by
other extraordinary characters who introduce us to their
life and language. Viewers meet a brother and sister who
are making a video diary, see cartoon characters, and
experience the how-to-do-it challenge of a crazy
professor. They also tap into reports from around France
on anything from a pop video shoot to an investigation
into strange French eating habits. All too soon viewers will
find that they are watching television in French and
understanding everything.
Chez Mimi, a series French beginners, features Madame
Mimi, the cantankerous concierge of an apartment block.
Set in a typical French town, Madame Mimi is joined by
other extraordinary characters who introduce us to their
life and language. Viewers meet a brother and sister who
are making a video diary, see cartoon characters, and
experience the how-to-do-it challenge of a crazy
professor. They also tap into reports from around France
on anything from a pop video shoot to an investigation
into strange French eating habits. All too soon viewers will
find that they are watching television in French and
understanding everything.
133
Languages
03. À Table!
Chez Mimi
14 Minutes
2005
Languages
04. Nos Amis les
Bêtes
Chez Mimi
14 Minutes
2005
Languages
05. On Joue?
Chez Mimi
15 Minutes
2005
Chez Mimi, a series French beginners, features Madame
Mimi, the cantankerous concierge of an apartment block.
Set in a typical French town, Madame Mimi is joined by
other extraordinary characters who introduce us to their
life and language. Viewers meet a brother and sister who
are making a video diary, see cartoon characters, and
experience the how-to-do-it challenge of a crazy
professor. They also tap into reports from around France
on anything from a pop video shoot to an investigation
into strange French eating habits. All too soon viewers will
find that they are watching television in French and
understanding everything.
Chez Mimi, a series French beginners, features Madame
Mimi, the cantankerous concierge of an apartment block.
Set in a typical French town, Madame Mimi is joined by
other extraordinary characters who introduce us to their
life and language. Viewers meet a brother and sister who
are making a video diary, see cartoon characters, and
experience the how-to-do-it challenge of a crazy
professor. They also tap into reports from around France
on anything from a pop video shoot to an investigation
into strange French eating habits. All too soon viewers will
find that they are watching television in French and
understanding everything.
Chez Mimi, a series French beginners, features Madame
Mimi, the cantankerous concierge of an apartment block.
Set in a typical French town, Madame Mimi is joined by
other extraordinary characters who introduce us to their
life and language. Viewers meet a brother and sister who
are making a video diary, see cartoon characters, and
experience the how-to-do-it challenge of a crazy
professor. They also tap into reports from around France
on anything from a pop video shoot to an investigation
into strange French eating habits. All too soon viewers will
find that they are watching television in French and
understanding everything.
134
Languages
01. Wie heißt du?
Hennings Haus
14 Minutes
2005
Languages
02. Auf die Plätze,
fertig, los!
Hennings Haus
14 Minutes
2005
Languages
03. Der falsche
Rucksack
Hennings Haus
14 Minutes
2005
Languages
04. So ein Lärm!
Hennings Haus
14 Minutes
2005
Languages
05. Hennings
Geburtstag
Hennings Haus
14 Minutes
2005
This entertaining series has been created for people who
are just starting to learn German. Based around Henning,
an eccentric but friendly character, the stories follow a
lively group of German children who meet up at his
railway carriage home. The programs are entirely in
German, at a language level suitable for the target
audience.
This entertaining series has been created for people who
are just starting to learn German. Based around Henning,
an eccentric but friendly character, the stories follow a
lively group of German children who meet up at his
railway carriage home. The programs are entirely in
German, at a language level suitable for the target
audience.
This entertaining series has been created for people who
are just starting to learn German. Based around Henning,
an eccentric but friendly character, the stories follow a
lively group of German children who meet up at his
railway carriage home. The programs are entirely in
German, at a language level suitable for the target
audience.
This entertaining series has been created for people who
are just starting to learn German. Based around Henning,
an eccentric but friendly character, the stories follow a
lively group of German children who meet up at his
railway carriage home. The programs are entirely in
German, at a language level suitable for the target
audience.
This entertaining series has been created for people who
are just starting to learn German. Based around Henning,
an eccentric but friendly character, the stories follow a
lively group of German children who meet up at his
railway carriage home. The programs are entirely in
German, at a language level suitable for the target
audience.
135
Languages
Anansi and Turtle ARABIC
Telling Tales
5 Minutes
2010
ARABIC LANGUAGE PROGRAM Anansi invites Turtle into
her home to share a meal, but contrives to eat all the
yams herself – leaving Turtle hungry. Turtle returns the
‘compliment’ by inviting Anansi to join him – and
cleverly gets his own back. This series of animations,
aimed at 7 to 11-year-olds, takes traditional tales and
gives them a modern spin. ‘Telling Tales’ is visually
entertaining and rich in dialogue.
Languages
Anansi and Turtle ENGLISH
Telling Tales
5 Minutes
2010
Anansi invites Turtle into her home to share a meal, but
contrives to eat all the yams herself – leaving Turtle
hungry. Turtle returns the ‘compliment’ by inviting
Anansi to join him – and cleverly gets his own back. This
series of animations, aimed at 7 to 11-year-olds, takes
traditional tales and gives them a modern spin. ‘Telling
Tales’ is visually entertaining and rich in dialogue.
Languages
Anansi and Turtle FRENCH
Telling Tales
5 Minutes
2010
FRENCH LANGUAGE PROGRAM Anansi invites Turtle into
her home to share a meal, but contrives to eat all the
yams herself – leaving Turtle hungry. Turtle returns the
‘compliment’ by inviting Anansi to join him – and
cleverly gets his own back. This series of animations,
aimed at 7 to 11-year-olds, takes traditional tales and
gives them a modern spin. ‘Telling Tales’ is visually
entertaining and rich in dialogue.
Languages
Anansi and Turtle GERMAN
Telling Tales
5 Minutes
2010
GERMAN LANGUAGE PROGRAM Anansi invites Turtle into
her home to share a meal, but contrives to eat all the
yams herself – leaving Turtle hungry. Turtle returns the
‘compliment’ by inviting Anansi to join him – and
cleverly gets his own back. This series of animations,
aimed at 7 to 11-year-olds, takes traditional tales and
gives them a modern spin. ‘Telling Tales’ is visually
entertaining and rich in dialogue.
136
Languages
Anansi and Turtle MANDARIN
Telling Tales
5 Minutes
2010
MANDARIN LANGUAGE PROGRAM Anansi invites Turtle
into her home to share a meal, but contrives to eat all the
yams herself – leaving Turtle hungry. Turtle returns the
‘compliment’ by inviting Anansi to join him – and
cleverly gets his own back. This series of animations,
aimed at 7 to 11-year-olds, takes traditional tales and
gives them a modern spin. ‘Telling Tales’ is visually
entertaining and rich in dialogue.
Languages
Anansi and Turtle SPANISH
Telling Tales
5 Minutes
2010
SPANISH LANGUAGE PROGRAM Anansi invites Turtle into
her home to share a meal, but contrives to eat all the
yams herself – leaving Turtle hungry. Turtle returns the
‘compliment’ by inviting Anansi to join him – and
cleverly gets his own back. This series of animations,
aimed at 7 to 11-year-olds, takes traditional tales and
gives them a modern spin. ‘Telling Tales’ is visually
entertaining and rich in dialogue.
Languages
Frau Holle - ENGLISH
Telling Tales
5 Minutes
2010
Languages
Frau Holle - FRENCH
Telling Tales
5 Minutes
2010
In this traditional German folk tale, the gentle Clara falls
down a well and ends up in a strange land where she
moves in with the wily witch, Frau Holle. She is rewarded
for her help and hard work with gold, but when her lazy
step-sister seeks the same experience, she’s in for a
surprise. This series of animations, aimed at 7 to 11-yearolds, takes traditional tales and gives them a modern spin.
‘Telling Tales’ is visually entertaining and rich in
dialogue.
FRENCH LANGUAGE PROGRAM In this traditional German
folk tale, the gentle Clara falls down a well and ends up in
a strange land where she moves in with the wily witch,
Frau Holle. She is rewarded for her help and hard work
with gold, but when her lazy step-sister seeks the same
experience, she’s in for a surprise. This series of
animations, aimed at 7 to 11-year-olds, takes traditional
tales and gives them a modern spin. ‘Telling Tales’ is
visually entertaining and rich in dialogue.
137
Languages
Frau Holle - GERMAN
Telling Tales
5 Minutes
2010
GERMAN LANGUAGE PROGRAM In this traditional German
folk tale, the gentle Clara falls down a well and ends up in
a strange land where she moves in with the wily witch,
Frau Holle. She is rewarded for her help and hard work
with gold, but when her lazy step-sister seeks the same
experience, she’s in for a surprise. This series of
animations, aimed at 7 to 11-year-olds, takes traditional
tales and gives them a modern spin. ‘Telling Tales’ is
visually entertaining and rich in dialogue.
Languages
Frau Holle MANDARIN
Telling Tales
5 Minutes
2010
MANDARIN LANGUAGE PROGRAM In this traditional
German folk tale, the gentle Clara falls down a well and
ends up in a strange land where she moves in with the
wily witch, Frau Holle. She is rewarded for her help and
hard work with gold, but when her lazy step-sister seeks
the same experience, she’s in for a surprise. This series
of animations, aimed at 7 to 11-year-olds, takes traditional
tales and gives them a modern spin. ‘Telling Tales’ is
visually entertaining and rich in dialogue.
Languages
Frau Holle - SPANISH
Telling Tales
5 Minutes
2010
SPANISH LANGUAGE PROGRAM In this traditional German
folk tale, the gentle Clara falls down a well and ends up in
a strange land where she moves in with the wily witch,
Frau Holle. She is rewarded for her help and hard work
with gold, but when her lazy step-sister seeks the same
experience, she’s in for a surprise. This series of
animations, aimed at 7 to 11-year-olds, takes traditional
tales and gives them a modern spin. ‘Telling Tales’ is
visually entertaining and rich in dialogue.
Languages
Jason and Medea ENGLISH
Telling Tales
5 Minutes
2010
When the planet’s unique source of energy, the
Golden Crystal, is stolen by the space pirate Tartarus,
Jason and his sister Medea have to use all their courage
and talents to retrieve it and bring it back to Earth. This
series of animations, aimed at 7 to 11-year-olds, takes
traditional tales and gives them a modern spin. ‘Telling
Tales’ is visually entertaining and rich in dialogue.
138
Languages
Jason and Medea FRENCH
Telling Tales
5 Minutes
2010
FRENCH LANGUAGE PROGRAM When the planet’s
unique source of energy, the Golden Crystal, is stolen by
the space pirate Tartarus, Jason and his sister Medea have
to use all their courage and talents to retrieve it and bring
it back to Earth. This series of animations, aimed at 7 to
11-year-olds, takes traditional tales and gives them a
modern spin. ‘Telling Tales’ is visually entertaining
and rich in dialogue.
Languages
Jason and Medea GERMAN
Telling Tales
5 Minutes
2010
GERMAN LANGUAGE PROGRAM When the planet’s
unique source of energy, the Golden Crystal, is stolen by
the space pirate Tartarus, Jason and his sister Medea have
to use all their courage and talents to retrieve it and bring
it back to Earth. This series of animations, aimed at 7 to
11-year-olds, takes traditional tales and gives them a
modern spin. ‘Telling Tales’ is visually entertaining
and rich in dialogue.
Languages
Jason and Medea SPANISH
Telling Tales
5 Minutes
2010
SPANISH LANGUAGE PROGRAM When the planet’s
unique source of energy, the Golden Crystal, is stolen by
the space pirate Tartarus, Jason and his sister Medea have
to use all their courage and talents to retrieve it and bring
it back to Earth. This series of animations, aimed at 7 to
11-year-olds, takes traditional tales and gives them a
modern spin. ‘Telling Tales’ is visually entertaining
and rich in dialogue.
Languages
Midas - ENGLISH
Telling Tales
5 Minutes
2010
Rival rap stars Midas and Pactolus go head to head to win
a million-dollar recording contract. When Midas loses, he
wishes he had ‘The Golden Touch’ like Pactolus –
but his wish has disastrous consequences. This series of
animations, aimed at 7 to 11-year-olds, takes traditional
tales and gives them a modern spin. ‘Telling Tales’ is
visually entertaining and rich in dialogue.
139
Languages
Midas - FRENCH
Telling Tales
5 Minutes
2010
FRENCH LANGUAGE PROGRAM Rival rap stars Midas and
Pactolus go head to head to win a million-dollar recording
contract. When Midas loses, he wishes he had ‘The
Golden Touch’ like Pactolus – but his wish has
disastrous consequences. This series of animations, aimed
at 7 to 11-year-olds, takes traditional tales and gives them
a modern spin. ‘Telling Tales’ is visually entertaining
and rich in dialogue.
Languages
Midas - GERMAN
Telling Tales
5 Minutes
1994
GERMAN LANGUAGE PROGRAM Rival rap stars Midas and
Pactolus go head to head to win a million-dollar recording
contract. When Midas loses, he wishes he had ‘The
Golden Touch’ like Pactolus – but his wish has
disastrous consequences. This series of animations, aimed
at 7 to 11-year-olds, takes traditional tales and gives them
a modern spin. ‘Telling Tales’ is visually entertaining
and rich in dialogue.
Languages
Midas - SPANISH
Telling Tales
5 Minutes
2010
SPANISH LANGUAGE PROGRAM Rival rap stars Midas and
Pactolus go head to head to win a million-dollar recording
contract. When Midas loses, he wishes he had ‘The
Golden Touch’ like Pactolus – but his wish has
disastrous consequences. This series of animations, aimed
at 7 to 11-year-olds, takes traditional tales and gives them
a modern spin. ‘Telling Tales’ is visually entertaining
and rich in dialogue.
Languages
Narcissus - ENGLISH
Telling Tales
5 Minutes
2010
In this modern spin on the classic Greek myth,
Narcissus’ good looks and popularity turn him into the
hottest star on the planet. But when Narcissus dismisses
the help of his trusted friend, Ameinias, his increasing
vanity leads to downfall. This series of animations, aimed
at 7 to 11-year-olds, takes traditional tales and gives them
a modern spin. ‘Telling Tales’ is visually entertaining
and rich in dialogue.
140
Languages
Narcissus - FRENCH
Telling Tales
5 Minutes
2010
FRENCH LANGUAGE PROGRAM In this modern spin on the
classic Greek myth, Narcissus’ good looks and
popularity turn him into the hottest star on the planet. But
when Narcissus dismisses the help of his trusted friend,
Ameinias, his increasing vanity leads to downfall. This
series of animations, aimed at 7 to 11-year-olds, takes
traditional tales and gives them a modern spin. ‘Telling
Tales’ is visually entertaining and rich in dialogue.
Languages
Narcissus - GERMAN
Telling Tales
5 Minutes
2010
GERMAN LANGUAGE PROGRAM In this modern spin on
the classic Greek myth, Narcissus’ good looks and
popularity turn him into the hottest star on the planet. But
when Narcissus dismisses the help of his trusted friend,
Ameinias, his increasing vanity leads to downfall. This
series of animations, aimed at 7 to 11-year-olds, takes
traditional tales and gives them a modern spin. ‘Telling
Tales’ is visually entertaining and rich in dialogue.
Languages
Narcissus - SPANISH
Telling Tales
5 Minutes
2010
SPANISH LANGUAGE PROGRAM In this modern spin on the
classic Greek myth, Narcissus’ good looks and
popularity turn him into the hottest star on the planet. But
when Narcissus dismisses the help of his trusted friend,
Ameinias, his increasing vanity leads to downfall. This
series of animations, aimed at 7 to 11-year-olds, takes
traditional tales and gives them a modern spin. ‘Telling
Tales’ is visually entertaining and rich in dialogue.
Languages
The Boy and the
Drum - ARABIC
Telling Tales
5 Minutes
2010
ARABIC LANGUAGE PROGRAM An old man is being driven
to distraction by a boy playing his drum non-stop.
Everyone he asks has a different idea of how to stop the
boy from playing, but it’s not until a wise man appears
on the scene and offers to help that the problem is
resolved. This series of animations, aimed at 7 to 11-yearolds, takes traditional tales and gives them a modern spin.
‘Telling Tales’ is visually entertaining and rich in
dialogue.
141
Languages
The Boy and the
Drum - ENGLISH
Telling Tales
5 Minutes
2010
An old man is being driven to distraction by a boy playing
his drum non-stop. Everyone he asks has a different idea
of how to stop the boy from playing, but it’s not until a
wise man appears on the scene and offers to help that the
problem is resolved. This series of animations, aimed at 7
to 11-year-olds, takes traditional tales and gives them a
modern spin. ‘Telling Tales’ is visually entertaining
and rich in dialogue.
Languages
The Boy and the
Drum - FRENCH
Telling Tales
5 Minutes
2010
Languages
The Boy and the
Drum - GERMAN
Telling Tales
5 Minutes
2010
Languages
The Boy and the
Drum - MANDARIN
Telling Tales
5 Minutes
2010
FRENCH LANGUAGE PROGRAM An old man is being driven
to distraction by a boy playing his drum non-stop.
Everyone he asks has a different idea of how to stop the
boy from playing, but it’s not until a wise man appears
on the scene and offers to help that the problem is
resolved. This series of animations, aimed at 7 to 11-yearolds, takes traditional tales and gives them a modern spin.
‘Telling Tales’ is visually entertaining and rich in
dialogue.
GERMAN LANGUAGE PROGRAM An old man is being
driven to distraction by a boy playing his drum non-stop.
Everyone he asks has a different idea of how to stop the
boy from playing, but it’s not until a wise man appears
on the scene and offers to help that the problem is
resolved. This series of animations, aimed at 7 to 11-yearolds, takes traditional tales and gives them a modern spin.
‘Telling Tales’ is visually entertaining and rich in
dialogue.
MANDARIN LANGUAGE PROGRAM An old man is being
driven to distraction by a boy playing his drum non-stop.
Everyone he asks has a different idea of how to stop the
boy from playing, but it’s not until a wise man appears
on the scene and offers to help that the problem is
resolved. This series of animations, aimed at 7 to 11-yearolds, takes traditional tales and gives them a modern spin.
‘Telling Tales’ is visually entertaining and rich in
dialogue.
142
Languages
The Boy and the
Drum - SPANISH
Telling Tales
5 Minutes
2010
SPANISH LANGUAGE PROGRAM An old man is being driven
to distraction by a boy playing his drum non-stop.
Everyone he asks has a different idea of how to stop the
boy from playing, but it’s not until a wise man appears
on the scene and offers to help that the problem is
resolved. This series of animations, aimed at 7 to 11-yearolds, takes traditional tales and gives them a modern spin.
‘Telling Tales’ is visually entertaining and rich in
dialogue.
In this traditional Chinese tale Zhu disguises herself as a
boy so that she can go to school and learn. But when she
falls in love with Liang, one of her classmates, the
differences in their backgrounds leads to a tragic ending.
This series of animations, aimed at 7 to 11-year-olds, takes
traditional tales and gives them a modern spin. ‘Telling
Tales’ is visually entertaining and rich in dialogue.
Languages
The Butterfly Lovers ENGLISH
Telling Tales
5 Minutes
2010
Languages
The Butterfly Lovers FRENCH
Telling Tales
5 Minutes
2010
FRENCH LANGUAGE PROGRAM In this traditional Chinese
tale Zhu disguises herself as a boy so that she can go to
school and learn. But when she falls in love with Liang, one
of her classmates, the differences in their backgrounds
leads to a tragic ending. This series of animations, aimed
at 7 to 11-year-olds, takes traditional tales and gives them
a modern spin. ‘Telling Tales’ is visually entertaining
and rich in dialogue.
Languages
The Butterfly Lovers GERMAN
Telling Tales
5 Minutes
2010
GERMAN LANGUAGE PROGRAM In this traditional Chinese
tale Zhu disguises herself as a boy so that she can go to
school and learn. But when she falls in love with Liang, one
of her classmates, the differences in their backgrounds
leads to a tragic ending. This series of animations, aimed
at 7 to 11-year-olds, takes traditional tales and gives them
a modern spin. ‘Telling Tales’ is visually entertaining
and rich in dialogue.
143
Languages
The Butterfly Lovers MANDARIN
Telling Tales
5 Minutes
2010
MANDARIN LANGUAGE PROGRAM In this traditional
Chinese tale Zhu disguises herself as a boy so that she can
go to school and learn. But when she falls in love with
Liang, one of her classmates, the differences in their
backgrounds leads to a tragic ending. This series of
animations, aimed at 7 to 11-year-olds, takes traditional
tales and gives them a modern spin. ‘Telling Tales’ is
visually entertaining and rich in dialogue.
Languages
The Butterfly Lovers SPANISH
Telling Tales
5 Minutes
2010
SPANISH LANGUAGE PROGRAM In this traditional Chinese
tale Zhu disguises herself as a boy so that she can go to
school and learn. But when she falls in love with Liang, one
of her classmates, the differences in their backgrounds
leads to a tragic ending. This series of animations, aimed
at 7 to 11-year-olds, takes traditional tales and gives them
a modern spin. ‘Telling Tales’ is visually entertaining
and rich in dialogue.
Languages
The Hare and the
Tortoise - ENGLISH
Telling Tales
5 Minutes
2010
This classic race between the Hare and the Tortoise takes
place on wheels: Hare drives a motorbike and Tortoise
struggles to keep up on his skateboard. This series of
animations, aimed at 7 to 11-year-olds, takes traditional
tales and gives them a modern spin. ‘Telling Tales’ is
visually entertaining and rich in dialogue.
Languages
The Hare and the
Tortoise - FRENCH
Telling Tales
5 Minutes
2010
FRENCH LANGUAGE PROGRAM This classic race between
the Hare and the Tortoise takes place on wheels: Hare
drives a motorbike and Tortoise struggles to keep up on
his skateboard. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern
spin. ‘Telling Tales’ is visually entertaining and rich
in dialogue.
144
Languages
The Hare and the
Tortoise - GERMAN
Telling Tales
5 Minutes
2010
GERMAN LANGUAGE PROGRAM This classic race between
the Hare and the Tortoise takes place on wheels: Hare
drives a motorbike and Tortoise struggles to keep up on
his skateboard. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern
spin. ‘Telling Tales’ is visually entertaining and rich
in dialogue.
Languages
The Hare and the
Tortoise - MANDARIN
Telling Tales
5 Minutes
2010
MANDARIN LANGUAGE PROGRAM This classic race
between the Hare and the Tortoise takes place on wheels:
Hare drives a motorbike and Tortoise struggles to keep up
on his skateboard. This series of animations, aimed at 7 to
11-year-olds, takes traditional tales and gives them a
modern spin. ‘Telling Tales’ is visually entertaining
and rich in dialogue.
Languages
The Hare and the
Tortoise - SPANISH
Telling Tales
5 Minutes
2010
SPANISH LANGUAGE PROGRAM This classic race between
the Hare and the Tortoise takes place on wheels: Hare
drives a motorbike and Tortoise struggles to keep up on
his skateboard. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern
spin. ‘Telling Tales’ is visually entertaining and rich
in dialogue.
Languages
The Sun and the Wind
- ENGLISH
Telling Tales
5 Minutes
2010
The weather over Barcelona takes an unexpected turn
when the Sun and the Wind fight over who is the most
powerful. Tornadoes, forest fires, heat waves and
torrential rain ravage the region, creating an interesting
challenge for the local news programme. This series of
animations, aimed at 7 to 11-year-olds, takes traditional
tales and gives them a modern spin. ‘Telling Tales’ is
visually entertaining and rich in dialogue.
145
Languages
The Sun and the Wind
- FRENCH
Telling Tales
5 Minutes
2010
Languages
The Sun and the Wind
- GERMAN
Telling Tales
5 Minutes
2010
Languages
The Sun and the Wind
- MANDARIN
Telling Tales
5 Minutes
2010
Languages
The Sun and the Wind
- SPANISH
Telling Tales
5 Minutes
2010
FRENCH LANGUAGE PROGRAM The weather over
Barcelona takes an unexpected turn when the Sun and the
Wind fight over who is the most powerful. Tornadoes,
forest fires, heat waves and torrential rain ravage the
region, creating an interesting challenge for the local news
programme. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern
spin. ‘Telling Tales’ is visually entertaining and rich
in dialogue.
GERMAN LANGUAGE PROGRAM The weather over
Barcelona takes an unexpected turn when the Sun and the
Wind fight over who is the most powerful. Tornadoes,
forest fires, heat waves and torrential rain ravage the
region, creating an interesting challenge for the local news
programme. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern
spin. ‘Telling Tales’ is visually entertaining and rich
in dialogue.
GERMAN LANGUAGE PROGRAM The weather over
Barcelona takes an unexpected turn when the Sun and the
Wind fight over who is the most powerful. Tornadoes,
forest fires, heat waves and torrential rain ravage the
region, creating an interesting challenge for the local news
programme. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern
spin. ‘Telling Tales’ is visually entertaining and rich
in dialogue.
SPANISH LANGUAGE PROGRAM The weather over
Barcelona takes an unexpected turn when the Sun and the
Wind fight over who is the most powerful. Tornadoes,
forest fires, heat waves and torrential rain ravage the
region, creating an interesting challenge for the local news
programme. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern
spin. ‘Telling Tales’ is visually entertaining and rich
in dialogue.
146
Languages
The Town Rat and the
Country Rat ENGLISH
Telling Tales
5 Minutes
2010
Parisian Town Rat misses his sweetheart, the Country Rat,
so decides to go and visit her. The flies, cows and dirt are
too much for him, so he invites her to come back with him
to Paris. She finds the city too noisy and frightening, so
they finally agree on a compromise. This series of
animations, aimed at 7 to 11-year-olds, takes traditional
tales and gives them a modern spin. ‘Telling Tales’ is
visually entertaining and rich in dialogue.
Languages
The Town Rat and the
Country Rat - FRENCH
Telling Tales
5 Minutes
2010
FRENCH LANGUAGE PROGRAM Parisian Town Rat misses
his sweetheart, the Country Rat, so decides to go and visit
her. The flies, cows and dirt are too much for him, so he
invites her to come back with him to Paris. She finds the
city too noisy and frightening, so they finally agree on a
compromise. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern
spin. ‘Telling Tales’ is visually entertaining and rich
in dialogue.
Languages
The Town Rat and the
Country Rat GERMAN
Telling Tales
5 Minutes
2010
GERMAN LANGUAGE PROGRAM Parisian Town Rat misses
his sweetheart, the Country Rat, so decides to go and visit
her. The flies, cows and dirt are too much for him, so he
invites her to come back with him to Paris. She finds the
city too noisy and frightening, so they finally agree on a
compromise. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern
spin. ‘Telling Tales’ is visually entertaining and rich
in dialogue.
Languages
The Town Rat and the
Country Rat MANDARIN
Telling Tales
5 Minutes
2010
MANDARIN LANGUAGE PROGRAM Parisian Town Rat
misses his sweetheart, the Country Rat, so decides to go
and visit her. The flies, cows and dirt are too much for him,
so he invites her to come back with him to Paris. She finds
the city too noisy and frightening, so they finally agree on
a compromise. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern
spin. ‘Telling Tales’ is visually entertaining and rich
in dialogue.
147
Languages
The Town Rat and the
Country Rat SPANISH
Telling Tales
5 Minutes
2010
SPANISH LANGUAGE PROGRAM Parisian Town Rat misses
his sweetheart, the Country Rat, so decides to go and visit
her. The flies, cows and dirt are too much for him, so he
invites her to come back with him to Paris. She finds the
city too noisy and frightening, so they finally agree on a
compromise. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern
spin. ‘Telling Tales’ is visually entertaining and rich
in dialogue.
Languages
Top! en Français:
Emission 01
Top! 1 en Français
19 Minutes
1997
Top! is a beginners’ language program with a
difference: it's a game show! A dynamic host helps the
contestants through a variety of games including cookery
challenges, quizzes and memory games, most of which are
played against the clock. The two teams are made up of a
French captain and a British guest. The shows are
conducted entirely in French. The language has been kept
as simple as possible and subtitles in French are given to
help comprehension.
Languages
Top! en Français:
Emission 02
Top! 1 en Français
19 Minutes
1997
Top! is a beginners’ language program with a
difference: it's a game show! A dynamic host helps the
contestants through a variety of games including cookery
challenges, quizzes and memory games, most of which are
played against the clock. The two teams are made up of a
French captain and a British guest. The shows are
conducted entirely in French. The language has been kept
as simple as possible and subtitles in French are given to
help comprehension.
148
Languages
Top! en Français:
Emission 03
Top! 1 en Français
19 Minutes
1997
Top! is a beginners’ language program with a
difference: it's a game show! A dynamic host helps the
contestants through a variety of games including cookery
challenges, quizzes and memory games, most of which are
played against the clock. The two teams are made up of a
French captain and a British guest. The shows are
conducted entirely in French. The language has been kept
as simple as possible and subtitles in French are given to
help comprehension.
Languages
Top! en Français:
Emission 04
Top! 1 en Français
19 Minutes
1997
Top! is a beginners’ language program with a
difference: it's a game show! A dynamic host helps the
contestants through a variety of games including cookery
challenges, quizzes and memory games, most of which are
played against the clock. The two teams are made up of a
French captain and a British guest. The shows are
conducted entirely in French. The language has been kept
as simple as possible and subtitles in French are given to
help comprehension.
Languages
Top! en Français:
Emission 05
Top! 1 en Français
19 Minutes
1997
Top! is a beginners’ language program with a
difference: it's a game show! A dynamic host helps the
contestants through a variety of games including cookery
challenges, quizzes and memory games, most of which are
played against the clock. The two teams are made up of a
French captain and a British guest. The shows are
conducted entirely in French. The language has been kept
as simple as possible and subtitles in French are given to
help comprehension.
Mathematics
01. Number
Sequences
Enter the Maths Zone:
Algebra
15 Minutes
2000
Key algebraic concepts are explored in five short episodes
featuring humourous stories and characters. The series is
set in a mythical world, the Garden of Reason, where
three characters engage each other in challenges and
puzzles. This program explores number sequences through
direct investigation. Tables of results are created and used
to predict further results.
149
Mathematics
02. Manipulating
Equations
Enter the Maths Zone:
Algebra
15 Minutes
2000
Key algebraic concepts are explored in five short episodes
featuring humourous stories and characters. The series is
set in a mythical world, the Garden of Reason, where
three characters engage each other in challenges and
puzzles. This episode manipulates equations to reinforce
the concept of maintaining balance. It introduces a range
of examples in which letters are used to represent
unknowns.
Key algebraic concepts are explored in five short episodes
featuring humourous stories and characters. The series is
set in a mythical world, the Garden of Reason, where
three characters engage each other in challenges and
puzzles. This episode provides examples of trial and
improvement as a method of solving equations. It
reinforces the fact that making a reasonable estimate of a
solution is a valid approach.
Mathematics
03. Solving Equations
by Trial and
Improvement
Enter the Maths Zone:
Algebra
15 Minutes
2000
Mathematics
04. Coordinates and
Graphs
Enter the Maths Zone:
Algebra
15 Minutes
2000
Key algebraic concepts are explored in five short episodes
featuring humourous stories and characters. The series is
set in a mythical world, the Garden of Reason, where
three characters engage each other in challenges and
puzzles. This episode introduces coordinate pairs as a way
to describe position in two dimensions. Coordinate pairs
are used to introduce lines. It leads onto further work on
functions, introducing expressions of the form y = mx + c
Mathematics
05. Function
Machines
Enter the Maths Zone:
Algebra
15 Minutes
2000
Key algebraic concepts are explored in five short episodes
featuring humourous stories and characters. The series is
set in a mythical world, the Garden of Reason, where
three characters engage each other in challenges and
puzzles. This program demonstrates the behaviour of
variables in functions, using the traditional 'function
machine'. It examines the use of a function machine by
generating tables of results and plotting graphs. The idea
of chaining together two function machines is also
introduced.
150
Mathematics
01. Order of
Operations
Enter the Maths Zone:
Number
14 Minutes
1999
This series is set in a mythical world, the Garden of
Reason, where three characters engage each other in
challenges and puzzles. In each episode Lisa, the heroine,
encounters the Guard and the Wizard. The Guard bars
Lisa’s progress through the garden unless and until she
has solve a mathematical riddle. Lisa is then joined by the
Wizard, a kindly but absent-minded master of the subject
and together they explore other mathematical problems.
Every program is interwoven with astounding
mathematical facts that will entertain and amaze.
Mathematics
02. Negative
Numbers
Enter the Maths Zone:
Number
14 Minutes
1999
This series is set in a mythical world, the Garden of
Reason, where three characters engage each other in
challenges and puzzles. In each episode Lisa, the heroine,
encounters the Guard and the Wizard. The Guard bars
Lisa’s progress through the garden unless and until she
has solve a mathematical riddle. Lisa is then joined by the
Wizard, a kindly but absent-minded master of the subject
and together they explore other mathematical problems.
Every program is interwoven with astounding
mathematical facts that will entertain and amaze.
Mathematics
03. Decimals,
Fractions and
Percentages
Enter the Maths Zone:
Number
14 Minutes
1999
This series is set in a mythical world, the Garden of
Reason, where three characters engage each other in
challenges and puzzles. In each episode Lisa, the heroine,
encounters the Guard and the Wizard. The Guard bars
Lisa’s progress through the garden unless and until she
has solve a mathematical riddle. Lisa is then joined by the
Wizard, a kindly but absent-minded master of the subject
and together they explore other mathematical problems.
Every program is interwoven with astounding
mathematical facts that will entertain and amaze.
151
Mathematics
04. Ratio and Scale
Enter the Maths Zone:
Number
14 Minutes
1999
This series is set in a mythical world, the Garden of
Reason, where three characters engage each other in
challenges and puzzles. In each episode Lisa, the heroine,
encounters the Guard and the Wizard. The Guard bars
Lisa’s progress through the garden unless and until she
has solve a mathematical riddle. Lisa is then joined by the
Wizard, a kindly but absent-minded master of the subject
and together they explore other mathematical problems.
Every program is interwoven with astounding
mathematical facts that will entertain and amaze.
Mathematics
05. Patterns on a
Number Grid
Enter the Maths Zone:
Number
14 Minutes
1999
This series is set in a mythical world, the Garden of
Reason, where three characters engage each other in
challenges and puzzles. In each episode Lisa, the heroine,
encounters the Guard and the Wizard. The Guard bars
Lisa’s progress through the garden unless and until she
has solve a mathematical riddle. Lisa is then joined by the
Wizard, a kindly but absent-minded master of the subject
and together they explore other mathematical problems.
Every program is interwoven with astounding
mathematical facts that will entertain and amaze.
Mathematics
Maths Stories
Maths for 7-11 Year
Olds
14 Minutes
2005
This program contains seven clips for whole-class use,
preferably on an interactive whiteboard, that will support
several lessons: - Making a start - Addition, subtraction
and equals - Maths story/real story - Multiplication - More
fractions - Moving multiplication on - Imagining cups
152
Mathematics
The Shape Show
Maths for 7-11 Year
Olds
14 Minutes
2005
A parade of shapes introduces the properties of 2-D foursided and three-sided shapes. Children are encouraged to
identify these in the environment around them. The
program is split into three sections. First, there is the case
of the disappearing shapes. This animated sequence takes
fun look at how the world would be without four-sided
shapes. The next section is called Getting into Shape. A fun
sequence at the 'shape gym' explores the properties of
triangles and how some of them fit easily within
quadrilaterals. And finally, there is Shapes within Shapes.
After the disappearance of the four-sided shapes, triangles
are filling the gaps that have been left.
Mathematics
01. Not the Great Big
Hen (Mid Primary)
Maths Mansion
9 Minutes
2002
Multiplying any positive integer by 10 or 100. A Gothic
mansion is the setting for Maths Mansion, where captured
children are held under the watchful eye of Bad Man, the
ruler of the house. To escape his clutches, the children
must solve maths problems and puzzles successfully. Each
program looks at a different key maths idea and includes
one or two songs to add to the drama.
Mathematics
02. Not the Great Big
Hen Again (Mid
Primary)
Maths Mansion
9 Minutes
2002
Dividing any positive integer by 10 or 100. A Gothic
mansion is the setting for Maths Mansion, where captured
children are held under the watchful eye of Bad Man, the
ruler of the house. To escape his clutches, the children
must solve maths problems and puzzles successfully. Each
program looks at a different key maths idea and includes
one or two songs to add to the drama.
Mathematics
03. The Deciworms
(Mid Primary)
Maths Mansion
9 Minutes
2002
Using decimal notation for tenths and hundredths. A
Gothic mansion is the setting for Maths Mansion, where
captured children are held under the watchful eye of Bad
Man, the ruler of the house. To escape his clutches, the
children must solve maths problems and puzzles
successfully. Each program looks at a different key maths
idea and includes one or two songs to add to the drama.
153
Mathematics
04. The Negs (Mid
Primary)
Maths Mansion
9 Minutes
2002
Ordering a given set of positive or negative integers. A
Gothic mansion is the setting for Maths Mansion, where
captured children are held under the watchful eye of Bad
Man, the ruler of the house. To escape his clutches, the
children must solve maths problems and puzzles
successfully. Each program looks at a different key maths
idea and includes one or two songs to add to the drama.
Mathematics
05. Fraction Aid (Mid
Primary)
Maths Mansion
9 Minutes
2002
Relating fractions to their decimal representations. A
Gothic mansion is the setting for Maths Mansion, where
captured children are held under the watchful eye of Bad
Man, the ruler of the house. To escape his clutches, the
children must solve maths problems and puzzles
successfully. Each program looks at a different key maths
idea and includes one or two songs to add to the drama.
Mathematics
06. The Rounding
Machine (Mid
Primary)
Maths Mansion
9 Minutes
2002
Rounding a number with one or two decimal places to the
nearest integer. A Gothic mansion is the setting for Maths
Mansion, where captured children are held under the
watchful eye of Bad Man, the ruler of the house. To
escape his clutches, the children must solve maths
problems and puzzles successfully. Each program looks at
a different key maths idea and includes one or two songs
to add to the drama.
Mathematics
07. Get Some Fraction
Action (Mid Primary)
Maths Mansion
9 Minutes
2002
Relating fractions to division. A Gothic mansion is the
setting for Maths Mansion, where captured children are
held under the watchful eye of Bad Man, the ruler of the
house. To escape his clutches, the children must solve
maths problems and puzzles successfully. Each program
looks at a different key maths idea and includes one or
two songs to add to the drama.
154
Mathematics
08. The Whole Class
Should Be Expelled
(Mid Primary)
Maths Mansion
9 Minutes
2002
Understanding percentages as parts in every 100 and the
equivalence between percentages and fractions. A Gothic
mansion is the setting for Maths Mansion, where captured
children are held under the watchful eye of Bad Man, the
ruler of the house. To escape his clutches, the children
must solve maths problems and puzzles successfully. Each
program looks at a different key maths idea and includes
one or two songs to add to the drama.
Mathematics
09. The Queen of
Tarts (Mid Primary)
Maths Mansion
9 Minutes
2002
Solving simple ratio and proportion problems. A Gothic
mansion is the setting for Maths Mansion, where captured
children are held under the watchful eye of Bad Man, the
ruler of the house. To escape his clutches, the children
must solve maths problems and puzzles successfully. Each
program looks at a different key maths idea and includes
one or two songs to add to the drama.
Mathematics
10. Doing Time (Mid
Primary)
Maths Mansion
9 Minutes
2002
Solving simple time problems. A Gothic mansion is the
setting for Maths Mansion, where captured children are
held under the watchful eye of Bad Man, the ruler of the
house. To escape his clutches, the children must solve
maths problems and puzzles successfully. Each program
looks at a different key maths idea and includes one or
two songs to add to the drama.
Mathematics
11. Take It Easy (Mid
Primary)
Maths Mansion
9 Minutes
2002
Calculating differences mentally. A Gothic mansion is the
setting for Maths Mansion, where captured children are
held under the watchful eye of Bad Man, the ruler of the
house. To escape his clutches, the children must solve
maths problems and puzzles successfully. Each program
looks at a different key maths idea and includes one or
two songs to add to the drama.
155
Mathematics
12. Nine Nits is All
There’s Room For
(Mid Primary)
Maths Mansion
9 Minutes
2002
Addition and subtraction of integers less than 1000. A
Gothic mansion is the setting for Maths Mansion, where
captured children are held under the watchful eye of Bad
Man, the ruler of the house. To escape his clutches, the
children must solve maths problems and puzzles
successfully. Each program looks at a different key maths
idea and includes one or two songs to add to the drama.
Mathematics
13. Breaking Up is
Easy To Do (Mid
Primary)
Maths Mansion
9 Minutes
2002
Multiplication facts up to 10 x 10. A Gothic mansion is the
setting for Maths Mansion, where captured children are
held under the watchful eye of Bad Man, the ruler of the
house. To escape his clutches, the children must solve
maths problems and puzzles successfully. Each program
looks at a different key maths idea and includes one or
two songs to add to the drama.
Mathematics
14. You Ain’t
Nothing but a
Houndred (Mid
Primary)
Maths Mansion
9 Minutes
2002
Mathematics
15. Dividing We Stand
(Mid Primary)
Maths Mansion
8 Minutes
2002
Short multiplication of three-digit numbers by a single
digit number. A Gothic mansion is the setting for Maths
Mansion, where captured children are held under the
watchful eye of Bad Man, the ruler of the house. To
escape his clutches, the children must solve maths
problems and puzzles successfully. Each program looks at
a different key maths idea and includes one or two songs
to add to the drama.
Short division of three-digit numbers by a single-digit
number. A Gothic mansion is the setting for Maths
Mansion, where captured children are held under the
watchful eye of Bad Man, the ruler of the house. To
escape his clutches, the children must solve maths
problems and puzzles successfully. Each program looks at
a different key maths idea and includes one or two songs
to add to the drama.
156
Mathematics
16. Double-Digit
Dating (Mid Primary)
Maths Mansion
9 Minutes
2002
Long multiplication of two-digit numbers by two-digit
numbers. A Gothic mansion is the setting for Maths
Mansion, where captured children are held under the
watchful eye of Bad Man, the ruler of the house. To
escape his clutches, the children must solve maths
problems and puzzles successfully. Each program looks at
a different key maths idea and includes one or two songs
to add to the drama.
Mathematics
17. Six Flat Worms
(Mid Primary)
Maths Mansion
9 Minutes
2002
Working out the area of a rectangle. A Gothic mansion is
the setting for Maths Mansion, where captured children
are held under the watchful eye of Bad Man, the ruler of
the house. To escape his clutches, the children must solve
maths problems and puzzles successfully. Each program
looks at a different key maths idea and includes one or
two songs to add to the drama.
Mathematics
18. Learn Your Lines
(Mid Primary)
Maths Mansion
9 Minutes
2002
Parallel and perpendicular lines. A Gothic mansion is the
setting for Maths Mansion, where captured children are
held under the watchful eye of Bad Man, the ruler of the
house. To escape his clutches, the children must solve
maths problems and puzzles successfully. Each program
looks at a different key maths idea and includes one or
two songs to add to the drama.
Mathematics
19. Rectangle Delight
(Mid Primary)
Maths Mansion
9 Minutes
2002
Properties of rectangles. A Gothic mansion is the setting
for Maths Mansion, where captured children are held
under the watchful eye of Bad Man, the ruler of the
house. To escape his clutches, the children must solve
maths problems and puzzles successfully. Each program
looks at a different key maths idea and includes one or
two songs to add to the drama.
157
Mathematics
20. Triangle Delight
(Mid Primary)
Maths Mansion
9 Minutes
2002
Properties of triangles. A Gothic mansion is the setting for
Maths Mansion, where captured children are held under
the watchful eye of Bad Man, the ruler of the house. To
escape his clutches, the children must solve maths
problems and puzzles successfully. Each program looks at
a different key maths idea and includes one or two songs
to add to the drama.
Mathematics
21. The Return of the
Great Big Hen (Snr
Primary)
Maths Mansion
9 Minutes
2002
Multiplying and dividing decimals mentally by 10 or 100
and integers by 1000 and explaining the effect. A Gothic
mansion is the setting for Maths Mansion, where captured
children are held under the watchful eye of Bad Man, the
ruler of the house. To escape his clutches, the children
must solve maths problems and puzzles successfully. Each
program looks at a different key maths idea and includes
one or two songs to add to the drama.
Mathematics
22. Hundredths and
Thousandths (Snr
Primary)
Maths Mansion
9 Minutes
2002
Ordering a mixed set of numbers with up to three decimal
places. A Gothic mansion is the setting for Maths Mansion,
where captured children are held under the watchful eye
of Bad Man, the ruler of the house. To escape his clutches,
the children must solve maths problems and puzzles
successfully. Each program looks at a different key maths
idea and includes one or two songs to add to the drama.
Mathematics
23. Make and Break
– Part 1 (Snr
Primary)
Maths Mansion
9 Minutes
2002
Recognising multiples and using them to explore grid
patterns. A Gothic mansion is the setting for Maths
Mansion, where captured children are held under the
watchful eye of Bad Man, the ruler of the house. To
escape his clutches, the children must solve maths
problems and puzzles successfully. Each program looks at
a different key maths idea and includes one or two songs
to add to the drama.
158
Mathematics
24. Make and Break
– Part 2 (Snr
Primary)
Maths Mansion
9 Minutes
2002
Recognising factors and prime numbers. A Gothic mansion
is the setting for Maths Mansion, where captured children
are held under the watchful eye of Bad Man, the ruler of
the house. To escape his clutches, the children must solve
maths problems and puzzles successfully. Each program
looks at a different key maths idea and includes one or
two songs to add to the drama.
Mathematics
25. Do the Same to
the Bottom as the
Top (Snr Primary)
Maths Mansion
9 Minutes
2002
Recognising equivalent fractions and reducing a fraction to
the simplest form by cancelling common factors. A Gothic
mansion is the setting for Maths Mansion, where captured
children are held under the watchful eye of Bad Man, the
ruler of the house. To escape his clutches, the children
must solve maths problems and puzzles successfully. Each
program looks at a different key maths idea and includes
one or two songs to add to the drama.
Mathematics
26. More Fraction
Action (Snr Primary)
Maths Mansion
9 Minutes
2002
Finding fractions of numbers and quantities. A Gothic
mansion is the setting for Maths Mansion, where captured
children are held under the watchful eye of Bad Man, the
ruler of the house. To escape his clutches, the children
must solve maths problems and puzzles successfully. Each
program looks at a different key maths idea and includes
one or two songs to add to the drama.
Mathematics
27. Percentigimole
(Snr Primary)
Maths Mansion
9 Minutes
2002
Understanding the equivalence of fractions, decimals and
percentages. A Gothic mansion is the setting for Maths
Mansion, where captured children are held under the
watchful eye of Bad Man, the ruler of the house. To
escape his clutches, the children must solve maths
problems and puzzles successfully. Each program looks at
a different key maths idea and includes one or two songs
to add to the drama.
159
Mathematics
28. Proportionimole
(Snr Primary)
Maths Mansion
9 Minutes
2002
Understanding the equivalence of fractions, ratio and
proportion. A Gothic mansion is the setting for Maths
Mansion, where captured children are held under the
watchful eye of Bad Man, the ruler of the house. To
escape his clutches, the children must solve maths
problems and puzzles successfully. Each program looks at
a different key maths idea and includes one or two songs
to add to the drama.
Mathematics
29. Sad Hair Day (Snr
Primary)
Maths Mansion
9 Minutes
2002
Carrying out column addition and subtraction of numbers
involving decimals. A Gothic mansion is the setting for
Maths Mansion, where captured children are held under
the watchful eye of Bad Man, the ruler of the house. To
escape his clutches, the children must solve maths
problems and puzzles successfully. Each program looks at
a different key maths idea and includes one or two songs
to add to the drama.
Mathematics
30. Another Sad Hair
Day (Snr Primary)
Maths Mansion
9 Minutes
2002
Carrying out short multiplication of numbers involving
decimals. A Gothic mansion is the setting for Maths
Mansion, where captured children are held under the
watchful eye of Bad Man, the ruler of the house. To
escape his clutches, the children must solve maths
problems and puzzles successfully. Each program looks at
a different key maths idea and includes one or two songs
to add to the drama.
Mathematics
31. All the Way
Round (Snr Primary)
Maths Mansion
9 Minutes
2002
Calculating the perimeter of simple compound shapes that
can be split into rectangles. A Gothic mansion is the
setting for Maths Mansion, where captured children are
held under the watchful eye of Bad Man, the ruler of the
house. To escape his clutches, the children must solve
maths problems and puzzles successfully. Each program
looks at a different key maths idea and includes one or
two songs to add to the drama.
160
Mathematics
32. The Worms
Return (Snr Primary)
Maths Mansion
9 Minutes
2002
Calculating the area of simple compound shapes that can
be split into rectangles. A Gothic mansion is the setting for
Maths Mansion, where captured children are held under
the watchful eye of Bad Man, the ruler of the house. To
escape his clutches, the children must solve maths
problems and puzzles successfully. Each program looks at
a different key maths idea and includes one or two songs
to add to the drama.
Mathematics
33. A Very Fine Pet is
a Polyhedron (Snr
Primary)
Maths Mansion
9 Minutes
2002
Describing and visualising 3D shapes. A Gothic mansion is
the setting for Maths Mansion, where captured children
are held under the watchful eye of Bad Man, the ruler of
the house. To escape his clutches, the children must solve
maths problems and puzzles successfully. Each program
looks at a different key maths idea and includes one or
two songs to add to the drama.
Mathematics
34. Better Get Back
Into Shape and Be a
Square (Snr Primary)
Maths Mansion
9 Minutes
2002
Naming and classifying quadrilaterals using criteria such as
parallel sides, equal sides and equal angles. A Gothic
mansion is the setting for Maths Mansion, where captured
children are held under the watchful eye of Bad Man, the
ruler of the house. To escape his clutches, the children
must solve maths problems and puzzles successfully. Each
program looks at a different key maths idea and includes
one or two songs to add to the drama.
Mathematics
35. Angleman (Snr
Primary)
Maths Mansion
9 Minutes
2002
Using a protractor to measure angles to the nearest
degree. A Gothic mansion is the setting for Maths
Mansion, where captured children are held under the
watchful eye of Bad Man, the ruler of the house. To
escape his clutches, the children must solve maths
problems and puzzles successfully. Each program looks at
a different key maths idea and includes one or two songs
to add to the drama.
161
Mathematics
36. The X and Y Files
(Snr Primary)
Maths Mansion
9 Minutes
2002
Reading and plotting co-ordinates in the four quadrants. A
Gothic mansion is the setting for Maths Mansion, where
captured children are held under the watchful eye of Bad
Man, the ruler of the house. To escape his clutches, the
children must solve maths problems and puzzles
successfully. Each program looks at a different key maths
idea and includes one or two songs to add to the drama.
Mathematics
37. Makeover (Snr
Primary)
Maths Mansion
9 Minutes
2002
Recognising translations. A Gothic mansion is the setting
for Maths Mansion, where captured children are held
under the watchful eye of Bad Man, the ruler of the
house. To escape his clutches, the children must solve
maths problems and puzzles successfully. Each program
looks at a different key maths idea and includes one or
two songs to add to the drama.
Mathematics
38. Turning Points
(Snr Primary)
Maths Mansion
9 Minutes
2002
Recognising rotations. A Gothic mansion is the setting for
Maths Mansion, where captured children are held under
the watchful eye of Bad Man, the ruler of the house. To
escape his clutches, the children must solve maths
problems and puzzles successfully. Each program looks at
a different key maths idea and includes one or two songs
to add to the drama.
Mathematics
39. On Reflection (Snr
Primary)
Maths Mansion
9 Minutes
2002
Recognising reflections. A Gothic mansion is the setting for
Maths Mansion, where captured children are held under
the watchful eye of Bad Man, the ruler of the house. To
escape his clutches, the children must solve maths
problems and puzzles successfully. Each program looks at
a different key maths idea and includes one or two songs
to add to the drama.
162
Mathematics
40. Pie Pie Everyone
(Snr Primary)
Maths Mansion
9 Minutes
2002
Solving a problem by extracting and interpreting
information in pie charts. A Gothic mansion is the setting
for Maths Mansion, where captured children are held
under the watchful eye of Bad Man, the ruler of the
house. To escape his clutches, the children must solve
maths problems and puzzles successfully. Each program
looks at a different key maths idea and includes one or
two songs to add to the drama.
Mathematics
01. Everybody Counts
Number
15 Minutes
1997
These five programs will provide a stimulating mix of ideas
and starting points for number work in the classroom.
They make use of animation, music, sound and on screen
graphics, to support the visualization of numerical
properties, and basic mathematical operations, including
the skills of estimation. Distributed under licence from 4
Ventures Limited.
Mathematics
02. Summing Up
Number
15 Minutes
1997
These five programs will provide a stimulating mix of ideas
and starting points for number work in the classroom.
They make use of animation, music, sound and on screen
graphics, to support the visualization of numerical
properties, and basic mathematical operations, including
the skills of estimation. Distributed under licence from 4
Ventures Limited.
Mathematics
03. Bits and Pieces
Number
15 Minutes
1997
These five programs will provide a stimulating mix of ideas
and starting points for number work in the classroom.
They make use of animation, music, sound and on screen
graphics, to support the visualization of numerical
properties, and basic mathematical operations, including
the skills of estimation. Distributed under licence from 4
Ventures Limited.
163
Mathematics
04. Roughly Right
Number
15 Minutes
1997
These five programs will provide a stimulating mix of ideas
and starting points for number work in the classroom.
They make use of animation, music, sound and on screen
graphics, to support the visualization of numerical
properties, and basic mathematical operations, including
the skills of estimation. Distributed under licence from 4
Ventures Limited.
Mathematics
05. What's Next?
Number
15 Minutes
1997
These five programs will provide a stimulating mix of ideas
and starting points for number work in the classroom.
They make use of animation, music, sound and on screen
graphics, to support the visualization of numerical
properties, and basic mathematical operations, including
the skills of estimation. Distributed under licence from 4
Ventures Limited.
Mathematics
06. In Place
Number
14 Minutes
1998
These programs make use of music and sound to
underline the rhythmic nature of many numerical
relationships. Drawing on animation and other graphic
techniques to support pupils in their visualisation of
numerical properties, they explore mathematics in
different cultures and in everyday use. The mathematical
topics that are explored include number systems, place
value, number relationships, estimation scales and the
solving of numerical problems.This episode focuses on the
number system and place values.
Mathematics
07. Take a Quarter
Number
14 Minutes
1998
These programs make use of music and sound to
underline the rhythmic nature of many numerical
relationships. Drawing on animation and other graphic
techniques to support pupils in their visualisation of
numerical properties, they explore mathematics in
different cultures and in everyday use. The mathematical
topics that are explored include number systems, place
value, number relationships, estimation scales and the
solving of numerical problems.This episode focuses on
fractions.
164
Mathematics
08. 7 Rules
Number
14 Minutes
1998
Mathematics
09. Sequences,
Number Patterns and
Rules
Number
14 Minutes
1998
Mathematics
10. Time Scale
Number
14 Minutes
1998
Mathematics
01. Place Value and
Ordering
Puzzle Maths 1
14 Minutes
1998
These programs make use of music and sound to
underline the rhythmic nature of many numerical
relationships. Drawing on animation and other graphic
techniques to support pupils in their visualisation of
numerical properties, they explore mathematics in
different cultures and in everyday use. The mathematical
topics that are explored include number systems, place
value, number relationships, estimation scales and the
solving of numerical problems.This episode focuses on
operations.
These programs make use of music and sound to
underline the rhythmic nature of many numerical
relationships. Drawing on animation and other graphic
techniques to support pupils in their visualisation of
numerical properties, they explore mathematics in
different cultures and in everyday use. The mathematical
topics that are explored include number systems, place
value, number relationships, estimation scales and the
solving of numerical problems.This episode focuses on
patterns.
These programs make use of music and sound to
underline the rhythmic nature of many numerical
relationships. Drawing on animation and other graphic
techniques to support pupils in their visualisation of
numerical properties, they explore mathematics in
different cultures and in everyday use. The mathematical
topics that are explored include number systems, place
value, number relationships, estimation scales and the
solving of numerical problems.This episode focuses on
numerical problems.
Meet Jess and Jake, the two lively presenter puppets, and
of course Harvey the Rabbit, and let them guide you
through mathematical problems, puzzles and games,
illustrated through creative graphics, animation and live
action.
165
Mathematics
02. Adding and
Subtracting
Puzzle Maths 1
14 Minutes
1998
Mathematics
03. Multiplying and
Dividing
Puzzle Maths 1
14 Minutes
1998
Mathematics
04. Reasoning about
Numbers
Puzzle Maths 1
14 Minutes
1998
Mathematics
05. Shape and Space
Puzzle Maths 1
14 Minutes
1998
Mathematics
01. Number
Puzzle Maths 2
14 Minutes
2000
Mathematics
02. Addition and
Subtraction
Puzzle Maths 2
14 Minutes
2000
Mathematics
03. Multiplication and
Division
Puzzle Maths 2
14 Minutes
2000
Meet Jess and Jake, the two lively presenter puppets, and
of course Harvey the Rabbit, and let them guide you
through mathematical problems, puzzles and games,
illustrated through creative graphics, animation and live
action.
Meet Jess and Jake, the two lively presenter puppets, and
of course Harvey the Rabbit, and let them guide you
through mathematical problems, puzzles and games,
illustrated through creative graphics, animation and live
action.
Meet Jess and Jake, the two lively presenter puppets, and
of course Harvey the Rabbit, and let them guide you
through mathematical problems, puzzles and games,
illustrated through creative graphics, animation and live
action.
Meet Jess and Jake, the two lively presenter puppets, and
of course Harvey the Rabbit, and let them guide you
through mathematical problems, puzzles and games,
illustrated through creative graphics, animation and live
action.
Meet Jess and Jake, the two lively presenter puppets, and
of course Harvey the Rabbit, and let them guide you
through mathematical problems, puzzles and games,
illustrated through creative graphics, animation and live
action.
Meet Jess and Jake, the two lively presenter puppets, and
of course Harvey the Rabbit, and let them guide you
through mathematical problems, puzzles and games,
illustrated through creative graphics, animation and live
action.
Meet Jess and Jake, the two lively presenter puppets, and
of course Harvey the Rabbit, and let them guide you
through mathematical problems, puzzles and games,
illustrated through creative graphics, animation and live
action.
166
Mathematics
04. Handling Data
Puzzle Maths 2
14 Minutes
2000
Mathematics
05. Shape and Space
Puzzle Maths 2
14 Minutes
2000
Mathematics
Folding Mathematics
Shape, Space and
Measures
15 Minutes
1997
Mathematics
Printing Mathematics
Shape, Space and
Measures
15 Minutes
1997
Meet Jess and Jake, the two lively presenter puppets, and
of course Harvey the Rabbit, and let them guide you
through mathematical problems, puzzles and games,
illustrated through creative graphics, animation and live
action.
Meet Jess and Jake, the two lively presenter puppets, and
of course Harvey the Rabbit, and let them guide you
through mathematical problems, puzzles and games,
illustrated through creative graphics, animation and live
action.
These 'maths from design' programs show creative
processes that draw on an understanding of shape, space
and measures. In each program artists and designers
reveal their working methods and how their designs,
drawn from a wide range of cultures (using traditional
methods, as well as Computer Aided Design), depend on
mathematics. Through art and design, viewers are
provided with the opportunity to reinforce their
mathematical skills and understanding leading them to
create their own maths-based designs.
These 'maths from design' programs show creative
processes that draw on an understanding of shape, space
and measures. In each program artists and designers
reveal their working methods and how their designs,
drawn from a wide range of cultures (using traditional
methods, as well as Computer Aided Design), depend on
mathematics. Through art and design, viewers are
provided with the opportunity to reinforce their
mathematical skills and understanding leading them to
create their own maths-based designs.
167
Mathematics
Reflecting
Mathematics
Shape, Space and
Measures
15 Minutes
1997
These 'maths from design' programs show creative
processes that draw on an understanding of shape, space
and measures. In each program artists and designers
reveal their working methods and how their designs,
drawn from a wide range of cultures (using traditional
methods, as well as Computer Aided Design), depend on
mathematics. Through art and design, viewers are
provided with the opportunity to reinforce their
mathematical skills and understanding leading them to
create their own maths-based designs.
Mathematics
Tiling Mathematics
Shape, Space and
Measures
15 Minutes
1997
These 'maths from design' programs show creative
processes that draw on an understanding of shape, space
and measures. In each program artists and designers
reveal their working methods and how their designs,
drawn from a wide range of cultures (using traditional
methods, as well as Computer Aided Design), depend on
mathematics. Through art and design, viewers are
provided with the opportunity to reinforce their
mathematical skills and understanding leading them to
create their own maths-based designs.
Mathematics
Weaving
Mathematics
Shape, Space and
Measures
15 Minutes
1997
These 'maths from design' programs show creative
processes that draw on an understanding of shape, space
and measures. In each program artists and designers
reveal their working methods and how their designs,
drawn from a wide range of cultures (using traditional
methods, as well as Computer Aided Design), depend on
mathematics. Through art and design, viewers are
provided with the opportunity to reinforce their
mathematical skills and understanding leading them to
create their own maths-based designs.
168
Mathematics
01. Welcome to
Junkiter
Star Maths
9 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots. In episodes 1-5 we
investigate place value, three digit numbers and counting
forwards and backwards by tens and hundreds. Various
materials are used to represent groups of tens and
develop the concept of place value. Distributed under
licence from 4 Ventures Limited.
Mathematics
02. Pods and Parcels
Star Maths
9 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots. In episodes 1-5 we
investigate place value, three digit numbers and counting
forwards and backwards by tens and hundreds. Various
materials are used to represent groups of tens and
develop the concept of place value. Distributed under
licence from 4 Ventures Limited.
Mathematics
03. Dustbags and
Parsnips
Star Maths
9 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots. In episodes 1-5 we
investigate place value, three digit numbers and counting
forwards and backwards by tens and hundreds. Various
materials are used to represent groups of tens and
develop the concept of place value. Distributed under
licence from 4 Ventures Limited.
169
Mathematics
04. Celestial TV
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots. In episodes 1-5 we
investigate place value, three digit numbers and counting
forwards and backwards by tens and hundreds. Various
materials are used to represent groups of tens and
develop the concept of place value. Distributed under
licence from 4 Ventures Limited.
Mathematics
05. Feeding the
Spoats
Star Maths
9 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots. In episodes 1-5 we
investigate place value, three digit numbers and counting
forwards and backwards by tens and hundreds. Various
materials are used to represent groups of tens and
develop the concept of place value. Distributed under
licence from 4 Ventures Limited.
Mathematics
06. Bits and Pieces
Star Maths
9 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots. In episodes 6 and
7 the concept of fractions is introduced. Also explored is
the identification of simple fractional parts of both objects
and collections of objects. The video explores one half,
one quarter, one fifth and one tenth. Conversions of these
fractions are explained and comparisons are made to one
whole. Distributed under licence from 4 Ventures Limited.
170
Mathematics
07. More Bits and
Pieces
Star Maths
9 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots. In episodes 6 and
7 the concept of fractions is introduced. Also explored is
the identification of simple fractional parts of both objects
and collections of objects. The video explores one half,
one quarter, one fifth and one tenth. Conversions of these
fractions are explained and comparisons are made to one
whole. Distributed under licence from 4 Ventures Limited.
Mathematics
08. The Ghostbase
Star Maths
9 Minutes
2000
Mathematics
09. Lisa's Birthday
Surprise
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots. In this episode we
examine time using analogue and digital clocks. It explains
that there are sixty seconds in a minute and sixty minutes
in an hour. The video also demonstrates time elapsing in
five-minute intervals. Distributed under licence from 4
Ventures Limited.
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots. In this episode the
basic principles of symmetry are explained. The episode
provides examples of symmetrical shapes and uses a
poem to reinforce key concepts. Distributed under licence
from 4 Ventures Limited.
171
Mathematics
10. Botler Blows a
Fuse
Star Maths
9 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots. This episode
provides an explanation and examples of right-angles and
straight lines. These concepts are integrated with units of
work about fractions and analogue clocks. Distributed
under licence from 4 Ventures Limited.
Mathematics
11. The Faulty
Machine
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
12. A Game of Darts
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
13. The Wattbot
Sports Day
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
14. Lisa's Surprise
Visit
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
172
Mathematics
15. The Mischievous
Visit
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
16. The Route Home
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
17. The Treasure
Hunt
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
18. Video Diaries
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
19. The Wattbot
Check Up
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
173
Mathematics
20. A Walk in Space
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
21. Distress Call
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
22. Collision Course
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
23. Near Enough
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
24. Reaction Time
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
174
Mathematics
25. A Fraction Too
Close
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
26. Wattbot in
Distress
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
27. Baby in the
Balance
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
28. Bubblemud,
Glorious Bubblemud
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
29. The
Shapeshooters
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
175
Mathematics
30. The Key Decision
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
31. Eggs in Space
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
32. The Lonely
Planetoid
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
33. A Perfect Fit
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
34. What's The
Difference
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
176
Mathematics
35. It All Adds Up
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
36. Power Cut
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
37. Leftovers
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
38. A Waste of Time
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
39. The Farewell
Party
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
177
Mathematics
40. The Final Mission
Star Maths
10 Minutes
2000
On a planet deep in space, two children, Sam and Amber,
are responsible for their own survival, which requires an
understanding of maths to solve the challenges they
encounter and to enjoy their adventures. They are helped
by Liza, the space ferry pilot, eccentric Uncle Zak and a
group of robotic helpers, the Wattbots.
Mathematics
01. Numbers and the
Number System 1: All
Aboard
The Number Crew 1
10 Minutes
1999
Reciting in order the numbers from 0 to 20 and back again.
In this animated series, all the action takes place aboard
an unusual cruise ship where a human crew do their best
to look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Mathematics
02. Numbers and the
Number System 1:
Numbers on the
Doors
The Number Crew 1
10 Minutes
1999
Reading and writing the numbers up to 20. In this
animated series, all the action takes place aboard an
unusual cruise ship where a human crew do their best to
look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
178
Mathematics
03. Numbers and the
Number System 1:
The Welcome
Meeting
The Number Crew 1
10 Minutes
1999
Counting at least 20 objects. In this animated series, all the
action takes place aboard an unusual cruise ship where a
human crew do their best to look after a collection of
animal passengers. In each program, as the ship’s
journey unfolds, the crew encounter a mathematical
problem it needs to solve. The colourful characters on the
SS Mathematical will enthrall and entertain young viewers
while encouraging them to identify the mathematical
concept at the heart of the problem and develop the
mental strategies and skill required to solve it. Distributed
under licence from 4 Ventures Limited.
Mathematics
04. Numbers and the
Number System 1:
Storm and
Seasickness 1
The Number Crew 1
10 Minutes
1999
Counting on and back in ones from any number under 10.
In this animated series, all the action takes place aboard
an unusual cruise ship where a human crew do their best
to look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Mathematics
05. Numbers and the
Number System 1:
Storm and
Seasickness 2
The Number Crew 1
10 Minutes
1999
Counting on and back in 10s to and from 100. In this
animated series, all the action takes place aboard an
unusual cruise ship where a human crew do their best to
look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
179
Mathematics
06. Numbers and the
Number System 1:
Time for Treats
The Number Crew 1
10 Minutes
1999
Knowing what a two-digit number represents. In this
animated series, all the action takes place aboard an
unusual cruise ship where a human crew do their best to
look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Mathematics
07. Numbers and the
Number System 1:
The Dancing Bear
The Number Crew 1
10 Minutes
1999
Saying the number that is 1 or 10 more than a given
number. In this animated series, all the action takes place
aboard an unusual cruise ship where a human crew do
their best to look after a collection of animal passengers.
In each program, as the ship’s journey unfolds, the
crew encounter a mathematical problem it needs to solve.
The colourful characters on the SS Mathematical will
enthrall and entertain young viewers while encouraging
them to identify the mathematical concept at the heart of
the problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
180
Mathematics
08. Numbers and the
Number System 1:
Drinks for All
The Number Crew 1
10 Minutes
1999
Counting on and back in twos and beginning to recognise
odd and even numbers. In this animated series, all the
action takes place aboard an unusual cruise ship where a
human crew do their best to look after a collection of
animal passengers. In each program, as the ship’s
journey unfolds, the crew encounter a mathematical
problem it needs to solve. The colourful characters on the
SS Mathematical will enthrall and entertain young viewers
while encouraging them to identify the mathematical
concept at the heart of the problem and develop the
mental strategies and skill required to solve it. Distributed
under licence from 4 Ventures Limited.
Mathematics
09. Numbers and the
Number System 1:
Hunting for Bunting
The Number Crew 1
10 Minutes
1999
Counting on and back in fives. In this animated series, all
the action takes place aboard an unusual cruise ship
where a human crew do their best to look after a
collection of animal passengers. In each program, as the
ship’s journey unfolds, the crew encounter a
mathematical problem it needs to solve. The colourful
characters on the SS Mathematical will enthrall and
entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
181
Mathematics
10. Numbers and the
Number System 1:
The Party
The Number Crew 1
10 Minutes
1999
Comparing and ordering numbers, including ordinal
numbers. In this animated series, all the action takes place
aboard an unusual cruise ship where a human crew do
their best to look after a collection of animal passengers.
In each program, as the ship’s journey unfolds, the
crew encounter a mathematical problem it needs to solve.
The colourful characters on the SS Mathematical will
enthrall and entertain young viewers while encouraging
them to identify the mathematical concept at the heart of
the problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Mathematics
11. Calculations 1:
Lifeboat Practice
The Number Crew 1
10 Minutes
1999
Mathematics
12. Calculations 1:
After Lifeboat
Practice
The Number Crew 1
10 Minutes
1999
Addition, using number bonds to 5. In this animated
series, all the action takes place aboard an unusual cruise
ship where a human crew do their best to look after a
collection of animal passengers. In each program, as the
ship’s journey unfolds, the crew encounter a
mathematical problem it needs to solve. The colourful
characters on the SS Mathematical will enthrall and
entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Subtraction, using number bonds to 5. In this animated
series, all the action takes place aboard an unusual cruise
ship where a human crew do their best to look after a
collection of animal passengers. In each program, as the
ship’s journey unfolds, the crew encounter a
mathematical problem it needs to solve. The colourful
characters on the SS Mathematical will enthrall and
entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
182
Mathematics
13. Calculations 1:
Ten Thing Bowling
Competition 1
The Number Crew 1
10 Minutes
1999
Addition and subtraction, using number bonds to 10. In
this animated series, all the action takes place aboard an
unusual cruise ship where a human crew do their best to
look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Mathematics
14. Calculations 1:
Ten Thing Bowling
Competition 2
The Number Crew 1
10 Minutes
1999
Using knowledge of number facts and place value to add a
pair of numbers mentally within the range 0 to at least 10,
and 0 to at least 20. In this animated series, all the action
takes place aboard an unusual cruise ship where a human
crew do their best to look after a collection of animal
passengers. In each program, as the ship’s journey
unfolds, the crew encounter a mathematical problem it
needs to solve. The colourful characters on the SS
Mathematical will enthral and entertain young viewers
while encouraging them to identify the mathematical
concept at the heart of the problem and develop the
mental strategies and skill required to solve it. Distributed
under licence from 4 Ventures Limited.
183
Mathematics
15. Calculations 1:
Clear Up!
The Number Crew 1
10 Minutes
1999
Mathematics
16. Calculations 1:
The Trouble with
Crocodiles
The Number Crew 1
10 Minutes
1999
Mathematics
17. Calculations 1: Ice
Creams
The Number Crew 1
10 Minutes
1999
Partitioning and recombining. In this animated series, all
the action takes place aboard an unusual cruise ship
where a human crew do their best to look after a
collection of animal passengers. In each program, as the
ship’s journey unfolds, the crew encounter a
mathematical problem it needs to solve. The colourful
characters on the SS Mathematical will enthrall and
entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Adding a pair of single-digit numbers, crossing the 10
boundary. In this animated series, all the action takes
place aboard an unusual cruise ship where a human crew
do their best to look after a collection of animal
passengers. In each program, as the ship’s journey
unfolds, the crew encounter a mathematical problem it
needs to solve. The colourful characters on the SS
Mathematical will enthrall and entertain young viewers
while encouraging them to identify the mathematical
concept at the heart of the problem and develop the
mental strategies and skill required to solve it. Distributed
under licence from 4 Ventures Limited.
Adding 9 by adding 10 and subtracting 1. In this animated
series, all the action takes place aboard an unusual cruise
ship where a human crew do their best to look after a
collection of animal passengers. In each program, as the
ship’s journey unfolds, the crew encounter a
mathematical problem it needs to solve. The colourful
characters on the SS Mathematical will enthrall and
entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
184
Mathematics
18. Calculations 1:
Double Trouble
The Number Crew 1
10 Minutes
1999
Knowing by heart doubles of numbers 1 to 5; beginning to
know doubles of numbers 6 to 10 and the corresponding
halves. In this animated series, all the action takes place
aboard an unusual cruise ship where a human crew do
their best to look after a collection of animal passengers.
In each program, as the ship’s journey unfolds, the
crew encounter a mathematical problem it needs to solve.
The colourful characters on the SS Mathematical will
enthrall and entertain young viewers while encouraging
them to identify the mathematical concept at the heart of
the problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Mathematics
19. Calculations 1:
Number Crew on
Wheels
The Number Crew 1
10 Minutes
1999
Introduction to multiplication and associated vocabulary.
In this animated series, all the action takes place aboard
an unusual cruise ship where a human crew do their best
to look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
185
Mathematics
20. Calculations 1:
The Roller Hockey
Match
The Number Crew 1
10 Minutes
1999
Introduction to division and associated vocabulary. In this
animated series, all the action takes place aboard an
unusual cruise ship where a human crew do their best to
look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Mathematics
21. Solving Problems
1: The Roller Coaster
1
The Number Crew 1
10 Minutes
1999
Understanding and using the vocabulary related to
measuring and solving length problems. In this animated
series, all the action takes place aboard an unusual cruise
ship where a human crew do their best to look after a
collection of animal passengers. In each program, as the
ship’s journey unfolds, the crew encounter a
mathematical problem it needs to solve. The colourful
characters on the SS Mathematical will enthrall and
entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
186
Mathematics
22. Solving Problems
1: The Roller Coaster
2
The Number Crew 1
10 Minutes
1999
Mathematics
23. Solving Problems
1: Drinks in the Sun
The Number Crew 1
10 Minutes
1999
Understanding and using the vocabulary related to
measuring and solving mass problems. In this animated
series, all the action takes place aboard an unusual cruise
ship where a human crew do their best to look after a
collection of animal passengers. In each program, as the
ship’s journey unfolds, the crew encounter a
mathematical problem it needs to solve. The colourful
characters on the SS Mathematical will enthrall and
entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Understanding and using the vocabulary related to
measuring and solving capacity problems. In this animated
series, all the action takes place aboard an unusual cruise
ship where a human crew do their best to look after a
collection of animal passengers. In each program, as the
ship’s journey unfolds, the crew encounter a
mathematical problem it needs to solve. The colourful
characters on the SS Mathematical will enthrall and
entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
187
Mathematics
24. Solving Problems
1: The Funfair
The Number Crew 1
10 Minutes
1999
Recognising coins and their equivalent money values. In
this animated series, all the action takes place aboard an
unusual cruise ship where a human crew do their best to
look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Mathematics
25. Solving Problems
1: More Fun at the
Fair
The Number Crew 1
10 Minutes
1999
Choosing the appropriate number operations to solve
number patterns. In this animated series, all the action
takes place aboard an unusual cruise ship where a human
crew do their best to look after a collection of animal
passengers. In each program, as the ship’s journey
unfolds, the crew encounter a mathematical problem it
needs to solve. The colourful characters on the SS
Mathematical will enthrall and entertain young viewers
while encouraging them to identify the mathematical
concept at the heart of the problem and develop the
mental strategies and skill required to solve it. Distributed
under licence from 4 Ventures Limited.
188
Mathematics
26. Solving Problems
1: The Treasure Hunt
The Number Crew 1
10 Minutes
1999
Solving numerical problems; recognising simple patterns
or relationships; generalising and making predictions. In
this animated series, all the action takes place aboard an
unusual cruise ship where a human crew do their best to
look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Mathematics
27. Solving Problems
1: It's Yo Yo Time
The Number Crew 1
10 Minutes
1999
Understanding and using the vocabulary related to time
and units of time. In this animated series, all the action
takes place aboard an unusual cruise ship where a human
crew do their best to look after a collection of animal
passengers. In each program, as the ship’s journey
unfolds, the crew encounter a mathematical problem it
needs to solve. The colourful characters on the SS
Mathematical will enthrall and entertain young viewers
while encouraging them to identify the mathematical
concept at the heart of the problem and develop the
mental strategies and skill required to solve it. Distributed
under licence from 4 Ventures Limited.
189
Mathematics
28. Solving Problems
1: Do it for Charity
The Number Crew 1
10 Minutes
1999
Reading the time from clocks and solving problems using
time. In this animated series, all the action takes place
aboard an unusual cruise ship where a human crew do
their best to look after a collection of animal passengers.
In each program, as the ship’s journey unfolds, the
crew encounter a mathematical problem it needs to solve.
The colourful characters on the SS Mathematical will
enthrall and entertain young viewers while encouraging
them to identify the mathematical concept at the heart of
the problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Mathematics
29. Solving Problems
1: Sports Day
The Number Crew 1
10 Minutes
1999
Collecting and recording numerical data. In this animated
series, all the action takes place aboard an unusual cruise
ship where a human crew do their best to look after a
collection of animal passengers. In each program, as the
ship’s journey unfolds, the crew encounter a
mathematical problem it needs to solve. The colourful
characters on the SS Mathematical will enthrall and
entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
190
Mathematics
30. Solving Problems
1: The Number Crew
Awards
The Number Crew 1
10 Minutes
1999
Collecting, recording, discussing and making predictions
from numerical data. In this animated series, all the action
takes place aboard an unusual cruise ship where a human
crew do their best to look after a collection of animal
passengers. In each program, as the ship’s journey
unfolds, the crew encounter a mathematical problem it
needs to solve. The colourful characters on the SS
Mathematical will enthrall and entertain young viewers
while encouraging them to identify the mathematical
concept at the heart of the problem and develop the
mental strategies and skill required to solve it. Distributed
under licence from 4 Ventures Limited.
Mathematics
31. Shape and Space
1: Shape Sorting
The Number Crew 1
10 Minutes
2003
Cubes, cuboids, cones and spheres. Faces, corners and
edges. In this animated series, all the action takes place
aboard an unusual cruise ship where a human crew do
their best to look after a collection of animal passengers.
In each program, as the ship’s journey unfolds, the
crew encounter a mathematical problem it needs to solve.
The colourful characters on the SS Mathematical will
enthrall and entertain young viewers while encouraging
them to identify the mathematical concept at the heart of
the problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
191
Mathematics
32. Shape and Space
1: Shape Escape
The Number Crew 1
10 Minutes
2003
Sides - straight or curved, how many? 2 and 3 dimensional
shapes. In this animated series, all the action takes place
aboard an unusual cruise ship where a human crew do
their best to look after a collection of animal passengers.
In each program, as the ship’s journey unfolds, the
crew encounter a mathematical problem it needs to solve.
The colourful characters on the SS Mathematical will
enthrall and entertain young viewers while encouraging
them to identify the mathematical concept at the heart of
the problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Mathematics
33. Shape and Space
1: Super Models
The Number Crew 1
10 Minutes
2003
Making models. Making nets. In this animated series, all
the action takes place aboard an unusual cruise ship
where a human crew do their best to look after a
collection of animal passengers. In each program, as the
ship’s journey unfolds, the crew encounter a
mathematical problem it needs to solve. The colourful
characters on the SS Mathematical will enthrall and
entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
192
Mathematics
34. Shape and Space
1: Fit Club
The Number Crew 1
10 Minutes
2003
Positional instructions. Directional language. In this
animated series, all the action takes place aboard an
unusual cruise ship where a human crew do their best to
look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthral
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Mathematics
35. Shape and Space
1: Turning
Movements
The Number Crew 1
10 Minutes
2003
Slide, roll, turn, forwards, backwards. Half and whole
turns. In this animated series, all the action takes place
aboard an unusual cruise ship where a human crew do
their best to look after a collection of animal passengers.
In each program, as the ship’s journey unfolds, the
crew encounter a mathematical problem it needs to solve.
The colourful characters on the SS Mathematical will
enthrall and entertain young viewers while encouraging
them to identify the mathematical concept at the heart of
the problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
193
Mathematics
01. Numbers and the
Number System 2:
Paw Prints on the
Tiles
The Number Crew 2
10 Minutes
1999
Reciting in order the numbers from 0 to 100 and back
again. In this animated series, all the action takes place
aboard an unusual cruise ship where a human crew do
their best to look after a collection of animal passengers.
In each program, as the ship’s journey unfolds, the
crew encounter a mathematical problem it needs to solve.
The colourful characters on the SS Mathematical will
enthral and entertain young viewers while encouraging
them to identify the mathematical concept at the heart of
the problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Mathematics
02. Numbers and the
Number System 2:
Tiling with Style
The Number Crew 2
10 Minutes
1999
Reading and writing the numbers up to 100. In this
animated series, all the action takes place aboard an
unusual cruise ship where a human crew do their best to
look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
194
Mathematics
03. Numbers and the
Number System 2:
The Number Bugs
Archive
The Number Crew 2
10 Minutes
1999
Counting up to 100 objects by grouping them. In this
animated series, all the action takes place aboard an
unusual cruise ship where a human crew do their best to
look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Mathematics
04. Numbers and the
Number System 2:
The Place for Treats
The Number Crew 2
10 Minutes
1999
Knowing what each digit in a 2-digit number represents,
including 0 as a place holder. In this animated series, all
the action takes place aboard an unusual cruise ship
where a human crew do their best to look after a
collection of animal passengers. In each program, as the
ship’s journey unfolds, the crew encounter a
mathematical problem it needs to solve. The colourful
characters on the SS Mathematical will enthrall and
entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
195
Mathematics
05. Numbers and the
Number System 2:
Ordering Drinks
The Number Crew 2
10 Minutes
1999
Ordering a set of 1- and 2-digit numbers, and positioning
them on a number line. In this animated series, all the
action takes place aboard an unusual cruise ship where a
human crew do their best to look after a collection of
animal passengers. In each program, as the ship’s
journey unfolds, the crew encounter a mathematical
problem it needs to solve. The colourful characters on the
SS Mathematical will enthrall and entertain young viewers
while encouraging them to identify the mathematical
concept at the heart of the problem and develop the
mental strategies and skill required to solve it. Distributed
under licence from 4 Ventures Limited.
Mathematics
06. Numbers and the
Number System 2:
Sharing the Bugs
The Number Crew 2
10 Minutes
1999
Counting on and back in twos and recognising even
numbers to 30. In this animated series, all the action takes
place aboard an unusual cruise ship where a human crew
do their best to look after a collection of animal
passengers. In each program, as the ship’s journey
unfolds, the crew encounter a mathematical problem it
needs to solve. The colourful characters on the SS
Mathematical will enthrall and entertain young viewers
while encouraging them to identify the mathematical
concept at the heart of the problem and develop the
mental strategies and skill required to solve it. Distributed
under licence from 4 Ventures Limited.
196
Mathematics
07. Numbers and the
Number System 2:
Bug Magnets
The Number Crew 2
10 Minutes
1999
Understanding and using the vocabulary of estimation and
approximation. In this animated series, all the action takes
place aboard an unusual cruise ship where a human crew
do their best to look after a collection of animal
passengers. In each program, as the ship’s journey
unfolds, the crew encounter a mathematical problem it
needs to solve. The colourful characters on the SS
Mathematical will enthrall and entertain young viewers
while encouraging them to identify the mathematical
concept at the heart of the problem and develop the
mental strategies and skill required to solve it. Distributed
under licence from 4 Ventures Limited.
Mathematics
08. Numbers and the
Number System 2:
Rounding Up the Bugs
The Number Crew 2
10 Minutes
1999
Rounding numbers less than 100 to the nearest 10. In this
animated series, all the action takes place aboard an
unusual cruise ship where a human crew do their best to
look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthral
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
197
Mathematics
09. Numbers and the
Number System 2:
Action with Fractions
The Number Crew 2
10 Minutes
1999
Finding one-half and one-quarter of shapes and small
numbers of objects. In this animated series, all the action
takes place aboard an unusual cruise ship where a human
crew do their best to look after a collection of animal
passengers. In each program, as the ship’s journey
unfolds, the crew encounter a mathematical problem it
needs to solve. The colourful characters on the SS
Mathematical will enthrall and entertain young viewers
while encouraging them to identify the mathematical
concept at the heart of the problem and develop the
mental strategies and skill required to solve it. Distributed
under licence from 4 Ventures Limited.
Mathematics
10. Numbers and the
Number System 2:
The Christmas Party
The Number Crew 2
10 Minutes
1999
Beginning to recognise that two halves or four quarters
make a whole, and that two quarters and one half are
equivalent. In this animated series, all the action takes
place aboard an unusual cruise ship where a human crew
do their best to look after a collection of animal
passengers. In each program, as the ship’s journey
unfolds, the crew encounter a mathematical problem it
needs to solve. The colourful characters on the SS
Mathematical will enthrall and entertain young viewers
while encouraging them to identify the mathematical
concept at the heart of the problem and develop the
mental strategies and skill required to solve it. Distributed
under licence from 4 Ventures Limited.
198
Mathematics
11. Calculations 2:
The Iceberg
The Number Crew 2
10 Minutes
2000
Recognising that addition can be done in any order. In this
animated series, all the action takes place aboard an
unusual cruise ship where a human crew do their best to
look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Mathematics
12. Calculations 2:
Putting On and Taking
Off
The Number Crew 2
10 Minutes
2000
Beginning to recognise that addition is the inverse of
subtraction (subtraction reverses addition). In this
animated series, all the action takes place aboard an
unusual cruise ship where a human crew do their best to
look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
199
Mathematics
13. Calculations 2:
The Mathematical
Seven
The Number Crew 2
10 Minutes
2000
Knowing by heart addition and subtraction facts. In this
animated series, all the action takes place aboard an
unusual cruise ship where a human crew do their best to
look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Mathematics
14. Calculations 2: Ice
Dancing
The Number Crew 2
10 Minutes
2000
Using knowledge that addition can be done in any order to
do mental calculations more efficiently. In this animated
series, all the action takes place aboard an unusual cruise
ship where a human crew do their best to look after a
collection of animal passengers. In each program, as the
ship’s journey unfolds, the crew encounter a
mathematical problem it needs to solve. The colourful
characters on the SS Mathematical will enthrall and
entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
200
Mathematics
15. Calculations 2:
Spring Cleaning
The Number Crew 2
10 Minutes
2000
Using addition and subtraction patterns to do similar
calculations. In this animated series, all the action takes
place aboard an unusual cruise ship where a human crew
do their best to look after a collection of animal
passengers. In each program, as the ship’s journey
unfolds, the crew encounter a mathematical problem it
needs to solve. The colourful characters on the SS
Mathematical will enthrall and entertain young viewers
while encouraging them to identify the mathematical
concept at the heart of the problem and develop the
mental strategies and skill required to solve it. Distributed
under licence from 4 Ventures Limited.
Mathematics
16. Calculations 2: Hip
Hip Array!
The Number Crew 2
10 Minutes
2000
Understanding the operation of multiplication as repeated
action and division as repeated subtraction or sharing. In
this animated series, all the action takes place aboard an
unusual cruise ship where a human crew do their best to
look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
201
Mathematics
17. Calculations 2:
The Roller Disco
The Number Crew 2
10 Minutes
2000
Recognising that multiplication can be done in any order.
In this animated series, all the action takes place aboard
an unusual cruise ship where a human crew do their best
to look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Mathematics
18. Calculations 2:
The Trouble with
Doubles
The Number Crew 2
10 Minutes
2000
Recognising halving as the inverse of doubling. In this
animated series, all the action takes place aboard an
unusual cruise ship where a human crew do their best to
look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
202
Mathematics
19. Calculations 2:
The Holiday Club
The Number Crew 2
10 Minutes
2000
Knowing by heart the doubles of all numbers to 10 and the
corresponding halves. In this animated series, all the
action takes place aboard an unusual cruise ship where a
human crew do their best to look after a collection of
animal passengers. In each program, as the ship’s
journey unfolds, the crew encounter a mathematical
problem it needs to solve. The colourful characters on the
SS Mathematical will enthrall and entertain young viewers
while encouraging them to identify the mathematical
concept at the heart of the problem and develop the
mental strategies and skill required to solve it. Distributed
under licence from 4 Ventures Limited.
Mathematics
20. Calculations 2:
The Number Bug
Holiday Club
The Number Crew 2
10 Minutes
2000
Knowing by heart the multiplication facts for the 2 and 10
times tables. In this animated series, all the action takes
place aboard an unusual cruise ship where a human crew
do their best to look after a collection of animal
passengers. In each program, as the ship’s journey
unfolds, the crew encounter a mathematical problem it
needs to solve. The colourful characters on the SS
Mathematical will enthrall and entertain young viewers
while encouraging them to identify the mathematical
concept at the heart of the problem and develop the
mental strategies and skill required to solve it. Distributed
under licence from 4 Ventures Limited.
203
Mathematics
21. Solving Problems
2: Landing on the
Island
The Number Crew 2
10 Minutes
1999
Animated characters Fizz, Flo, Bradley, and Baby Bunting
onboard an unusual cruise ship for animals, encounter
mathematical problems that need solutions. These
colourful characters will encourage students to identify
mathematical concepts at the heart of the problem, and
develop mental strategies and skills to resolve it. This
episode reinforces knowledge of the numbers 1-100, place
order in two digit numbers, odd and even numbers, the
skills of estimation and approximation, rounding numbers,
and recognising halves and quarters of amounts. Episode
21. Landing on the Island In which the SS Mathematical
finally makes a landing. Ted has to do a tiny operation on
the crocodile, who's been eating furniture again, but he
has the tools and sorts it out. Suddenly Mirabelle calls to
say they've spotted an island. They have to get ready for
the landing and each member of the crew has their own
job. Bradley has to work out how many humans and
animals are going ashore. Math: Choose and use
appropriate number operations and ways of calculating to
solve problems
204
Mathematics
22. Solving Problems
2: Exploring the Island
The Number Crew 2
10 Minutes
1999
Animated characters Fizz, Flo, Bradley, and Baby Bunting
onboard an unusual cruise ship for animals, encounter
mathematical problems that need solutions. These
colourful characters will encourage students to identify
mathematical concepts at the heart of the problem, and
develop mental strategies and skills to resolve it. This
episode reinforces knowledge of the numbers 1-100, place
order in two digit numbers, odd and even numbers, the
skills of estimation and approximation, rounding numbers,
and recognising halves and quarters of amounts. Episode
22. Exploring the Island In which the Number Crew and
the Animals explore the island. The animals are a bit
nervous about exploring a wild island, even the Lion, so
Mirabelle suggests a Number Hunt and a picnic to get
everybody used to the island. Bradley is helping the
Monkey and Tiger with a dividing problem and explains
how it's done. Flo is helping the Penguin and Polar Bear:
she explains the sum to them and they get the answer,
eventually. Math: Explain how a sum is solved
205
Mathematics
23. Solving Problems
2: Setting up Camp
The Number Crew 2
10 Minutes
1999
Mathematics
24. Solving Problems
2: Weights and
Pleasures
The Number Crew 2
10 Minutes
1999
Animated characters Fizz, Flo, Bradley, and Baby Bunting
onboard an unusual cruise ship for animals, encounter
mathematical problems that need solutions. These
colourful characters will encourage students to identify
mathematical concepts at the heart of the problem, and
develop mental strategies and skills to resolve it. This
episode reinforces knowledge of the numbers 1-100, place
order in two digit numbers, odd and even numbers, the
skills of estimation and approximation, rounding numbers,
and recognising halves and quarters of amounts. Episode
23. Setting up Camp In which the Number Crew and the
animals set up camp on the island. Everybody likes the
island so much now that they want to stay for a night or
two. That means they'll need tents to sleep in. They get
together some driftwood, canvas and ropes but they need
to measure the animals to get all the tents the right size.
Math: Estimate, measure and compare lengths, using
standard units
Animated characters Fizz, Flo, Bradley, and Baby Bunting
onboard an unusual cruise ship for animals, encounter
mathematical problems that need solutions. These
colourful characters will encourage students to identify
mathematical concepts at the heart of the problem, and
develop mental strategies and skills to resolve it. This
episode reinforces knowledge of the numbers 1-100, place
order in two digit numbers, odd and even numbers, the
skills of estimation and approximation, rounding numbers,
and recognising halves and quarters of amounts. Episode
24. Weights and Pleasures In which the Number Crew and
the animals weigh food for the beach party. The animals
want to have a party before they leave and of course that
means having to sort out the food. Some comes from the
store and some Mirabelle finds on the island, checking
that it is safe in her book. They see they can share the
food out into equal portions by using the penguin's surf
206
board as a scale. Math: Estimate, measure and compare
masses using standard units.
207
Mathematics
25. Solving Problems
2: The Beach Party
The Number Crew 2
10 Minutes
1999
Animated characters Fizz, Flo, Bradley, and Baby Bunting
onboard an unusual cruise ship for animals, encounter
mathematical problems that need solutions. These
colourful characters will encourage students to identify
mathematical concepts at the heart of the problem, and
develop mental strategies and skills to resolve it. This
episode reinforces knowledge of the numbers 1-100, place
order in two digit numbers, odd and even numbers, the
skills of estimation and approximation, rounding numbers,
and recognising halves and quarters of amounts. Episode
25. The Beach Party In which the Number Crew and the
animals organise drinks for the beach party. The animals
want something to drink at the party. Ted has his tea but
he offers the kids and animals ginger beer as a party
alternative to water. Bradley thinks ginger beer should be
measured in lashings. Mirabelle decides all the animals
and kids should have half a litre each: she'll share Ted's
tea. Bradley is worried, though: all the cups are different
sizes, so how can he tell how much half a litre is? Math:
Estimate, measure and compare capacities using standard
units
208
Mathematics
26. Solving Problems
2: The Model Island
The Number Crew 2
10 Minutes
1999
Animated characters Fizz, Flo, Bradley, and Baby Bunting
onboard an unusual cruise ship for animals, encounter
mathematical problems that need solutions. These
colourful characters will encourage students to identify
mathematical concepts at the heart of the problem, and
develop mental strategies and skills to resolve it. This
episode reinforces knowledge of the numbers 1-100, place
order in two digit numbers, odd and even numbers, the
skills of estimation and approximation, rounding numbers,
and recognising halves and quarters of amounts. Episode
26. The Model Island In which the Number Crew make a
model of the island for old times' sake, and put on a
puppet show. The animals are upset at leaving the island
so the Number Crew decide to make a model island to
cheer them up. Their models are all odd sizes though.
They think of using their metre sticks but that would make
everything too large: however, they notice the smaller
markings on the ruler and decide to use those. Math: Read
a simple scale to the nearest labeled division, including
using a ruler to draw and measure lines to the nearest
centimeter
209
Mathematics
27. Solving Problems
2: The Cash Machine
The Number Crew 2
10 Minutes
1999
Animated characters Fizz, Flo, Bradley, and Baby Bunting
onboard an unusual cruise ship for animals, encounter
mathematical problems that need solutions. These
colourful characters will encourage students to identify
mathematical concepts at the heart of the problem, and
develop mental strategies and skills to resolve it. This
episode reinforces knowledge of the numbers 1-100, place
order in two digit numbers, odd and even numbers, the
skills of estimation and approximation, rounding numbers,
and recognising halves and quarters of amounts. Episode
27. The Cash Machine In which the Number Crew sell
souvenirs of the island Pocket money seems a bit boring
till the crew decide to make their own cash machine. All
the animals get PIN numbers and Bradley and Fiz hand out
the money from behind the machine while Flo helps the
animals. The crew discover new coins to dispense the
money more easily, and discover pounds and pence and
how to write them. Math: Recognize all coins and begin to
use £ & p. notation for money
210
Mathematics
28. Solving Problems
2: The Big Slide
The Number Crew 2
10 Minutes
1999
Animated characters Fizz, Flo, Bradley, and Baby Bunting
onboard an unusual cruise ship for animals, encounter
mathematical problems that need solutions. These
colourful characters will encourage students to identify
mathematical concepts at the heart of the problem, and
develop mental strategies and skills to resolve it. This
episode reinforces knowledge of the numbers 1-100, place
order in two digit numbers, odd and even numbers, the
skills of estimation and approximation, rounding numbers,
and recognising halves and quarters of amounts. Episode
28. The Big Slide In which the animals take turns on a slide.
The animals are waiting patiently for a turn on a slide
which has been set up on board. The numbere Crew try to
think of a way to give everyone a fair share of the slide but
avoid a long wait. They suggest that smaller groups of
animals come at different times. This is fine for those who
know how to tell time! Math: Read the time to the hour,
half hour or quarter hour on an analogue clock and a 12hour digital clock, and understand the notation 7:30.
211
Mathematics
29. Solving Problems
2: The Photographs
The Number Crew 2
10 Minutes
1999
Animated characters Fizz, Flo, Bradley, and Baby Bunting
onboard an unusual cruise ship for animals, encounter
mathematical problems that need solutions. These
colourful characters will encourage students to identify
mathematical concepts at the heart of the problem, and
develop mental strategies and skills to resolve it. This
episode reinforces knowledge of the numbers 1-100, place
order in two digit numbers, odd and even numbers, the
skills of estimation and approximation, rounding numbers,
and recognising halves and quarters of amounts. Episode
29. The Photographs In which the Number Crew sorts a
collection of photographs. Bradley has found a collection
of photographs taken during the voyage which
unfortunately are in a muddle. Matthew suggests that a
good way of sorting the photographs is to put together the
ones taken at about the same time. Math: Know in order
the months and seasons of the year.
Mathematics
30. Solving Problems
2: The Mathematics
Show
The Number Crew 2
10 Minutes
1999
Animated characters Fizz, Flo, Bradley, and Baby Bunting
onboard an unusual cruise ship for animals, encounter
mathematical problems that need solutions. These
colourful characters will encourage students to identify
mathematical concepts at the heart of the problem, and
develop mental strategies and skills to resolve it. This
episode reinforces knowledge of the numbers 1-100, place
order in two digit numbers, odd and even numbers, the
skills of estimation and approximation, rounding numbers,
and recognising halves and quarters of amounts. Episode
30. The Mathematics Show In which the Number Crew
stage a musical The Number Crew decide to stage a
musical about all the exciting adventures they have had on
board the the SS Mathematical. There are so many
possibilities that they decide to ask the passengers to
choose their favorite activities and vote for the ones they
liked best. Math: Extracting and interpreting numerical
212
Mathematics
31. Shape and Space
2: Changing Faces
The Number Crew 2
10 Minutes
2003
Mathematics
32. Shape and Space
2: Octa Doctor
The Number Crew 2
10 Minutes
2003
Pyramids, cylinders, spheres, cuboids, cones and triangular
pyramids. Matching shapes and faces. In this animated
series, all the action takes place aboard an unusual cruise
ship where a human crew do their best to look after a
collection of animal passengers. In each program, as the
ship’s journey unfolds, the crew encounter a
mathematical problem it needs to solve. The colourful
characters on the SS Mathematical will enthrall and
entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Rectangles, triangles, squares, pentagons. Faces, corners
and edges. In this animated series, all the action takes
place aboard an unusual cruise ship where a human crew
do their best to look after a collection of animal
passengers. In each program, as the ship’s journey
unfolds, the crew encounter a mathematical problem it
needs to solve. The colourful characters on the SS
Mathematical will enthrall and entertain young viewers
while encouraging them to identify the mathematical
concept at the heart of the problem and develop the
mental strategies and skill required to solve it. Distributed
under licence from 4 Ventures Limited.
213
Mathematics
33. Shape and Space
2: Symmetrical
Spectacles
The Number Crew 2
10 Minutes
2003
Mathematics
34. Shape and Space
2: Nesting Time
The Number Crew 2
10 Minutes
2003
Mathematics
35. Shape and Space
2: Return of the Crew
The Number Crew 2
10 Minutes
2003
Lines of symmetry. Matching shapes. In this animated
series, all the action takes place aboard an unusual cruise
ship where a human crew do their best to look after a
collection of animal passengers. In each program, as the
ship’s journey unfolds, the crew encounter a
mathematical problem it needs to solve. The colourful
characters on the SS Mathematical will enthrall and
entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Up, down, left and right. Clockwise and anti-clockwise. In
this animated series, all the action takes place aboard an
unusual cruise ship where a human crew do their best to
look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
Right angles. Quarter, half and whole turns. In this
animated series, all the action takes place aboard an
unusual cruise ship where a human crew do their best to
look after a collection of animal passengers. In each
program, as the ship’s journey unfolds, the crew
encounter a mathematical problem it needs to solve. The
colourful characters on the SS Mathematical will enthrall
and entertain young viewers while encouraging them to
identify the mathematical concept at the heart of the
problem and develop the mental strategies and skill
required to solve it. Distributed under licence from 4
Ventures Limited.
214
Mathematics
Looking for Angles
19 Minutes
2003
Georgia and Bevan stumble into an imaginary world ruled
by a spider. As mean as can be, the spider captures the
kids’ puppy and won’t release him until they have
beamed back twelve photos of angles corresponding with
those of a clock face. They are assisted by a computerised
dog with a display panel which serves to clearly explain
and reinforce the angles discovered. The clock face from
the children's watch and a large protractor is used for
measurement. A sense of urgency to find the required
answers within a certain timeframe, helps keep attention
focussed throughout. The language of angles is constantly
reinforced in context and all concepts are very clear and
easy to understand. Topics covered include measurement
of angles, acute, right angle, obtuse, straight, and reflex
angles, angles in the environment around us and
measurement of angles larger than 180 degrees.
Mathematics
Maths From History:
Egyptians
15 Minutes
1998
Examining the achievements and culture of the ancient
Egyptians, this program illustrates how these people used
mathematics to develop solutions to everyday problems
such as measurement and record keeping, or how to build
a pyramid. This cross curriculum resource will motivate
children's thinking about mathematical concepts and their
practical applications. Distributed under licence from 4
Ventures Limited.
Mathematics
Maths From History:
Greeks
15 Minutes
1998
Featuring the life and work of Greek mathematician
Pythagoras, this program explores the idea that everything
in nature can be explained by numbers. It describes links
between the stars and shapes, explains Pythagoras'
theorem and its application, and also the notion of a
perfect number. Distributed under licence from 4
Ventures Limited.
215
Mathematics
Maths From History:
Romans
15 Minutes
1998
One source of the kind of mathematics that we know
today comes from the achievements and culture of
ancient Rome. This program explains how to read and use
Roman numerals, as well as the way in which the Romans
kept numerical records and accounts. The instruments and
calculations used to survey land, build roads and design
mosaics are demonstrated, and we see how forts and
settlements were protected using simple mathematical
principles. Distributed under licence from 4 Ventures
Limited.
Media Studies
Media: Propaganda &
Advertising
20 Minutes
1984
Media Studies
News: How It is
Gathered and
Presented
20 Minutes
1992
A simple and useful introduction to the power of the
media, propaganda and advertising. Presented by Richard
Morecroft and using selected excerpts form war
propaganda and advertising, this video discusses
popularism, counter advertising and nationalism.
Examples include WW1 British, German and American war
propaganda.
Go behind the scenes in a newspaper office, a TV station
and a radio station, and follow specific news stories from
editiorial conference to final print or broadcast. The
strengths of each medium are examined as well as
weaknesses such as bias, sensationalism and selective
monitoring. We see news on a world, national, state and
local level and examine the value of a free press. It is an
excellent topic for activities from debating, to
interviewing, writing and classroom publishing.
Personal
Development &
Health
No Bullying Here
14 Minutes
1995
All About Us
A school-based drama that provides a context for children
to discuss bullying.
216
Personal
Development &
Health
01. Vandals
All About Us: What
Should I Do?
15 Minutes
1997
The series, 'What Should I Do?', consists of three
dramatisations that focus on issues of morality and
citizenship. These thought provoking programs explore
values such as respect, responsibility and honesty. This
program, Vandals, examines respect for other people's
property within the household of a family and the wider
community. Distributed under licence from 4 Ventures
Limited.
Personal
Development &
Health
02. Finders Keepers
All About Us: What
Should I Do?
15 Minutes
1997
The series, 'What Should I Do?', consists of three
dramatisations that focus on issues of morality and
citizenship. These thought provoking programs explore
values such as respect, responsibility and honesty. This
program, Finders Keepers, shows us the power of role
modelling, the strong desire to gain acceptance from
peers and the importance of being honest. Distributed
under licence from 4 Ventures Limited.
Personal
Development &
Health
03. The Gang
All About Us: What
Should I Do?
15 Minutes
1997
Personal
Development &
Health
01. Differences
Living and Growing:
Unit 1
15 Minutes
1999
The series, 'What Should I Do?', consists of three
dramatisations that focus on issues of morality and
citizenship. These thought provoking programs explore
values such as respect, responsibility and honesty. This
program, The Gang, portrays the significance of being
accepted within a friendship group and the wider
community, and the consequences of peer group
pressure. Distributed under licence from 4 Ventures
Limited.
This series gently introduces younger viewers to sex
education by naming body parts, showing the differences
between boys and girls and discussing relationships at
home and school. This program describes and
demonstrates the birth and characteristics of a kitten and
the behaviour of the mother cat. It identifies the
differences between boys and girls and emphasises the
uniqueness of the individual. Distributed under licence
from 4 Ventures Limited.
217
Personal
Development &
Health
02. How Did I Get
Here?
Living and Growing:
Unit 1
15 Minutes
1999
This series gently introduces younger viewers to sex
education by naming body parts, showing the differences
between boys and girls and discussing relationships at
home and school. This program examines the physical
body changes, which occur in humans as they grow and
develop throughout life. Animation provides nonthreatening examples of the changing male and female
bodies. The importance and significance of relationships is
made apparent. Distributed under licence from 4 Ventures
Limited.
This series gently introduces younger viewers to sex
education by naming body parts, showing the differences
between boys and girls and discussing relationships at
home and school. This program discusses and investigates
the physical changes and growth of baby animals. It also
provides examples of the developing abilities of a growing
child. Distributed under licence from 4 Ventures Limited.
Personal
Development &
Health
03. Growing Up
Living and Growing:
Unit 1
15 Minutes
1999
Personal
Development &
Health
01. Changes
Living and Growing:
Unit 2
15 Minutes
1999
A series that focuses on issues such as the human life
cycle, friendship, puberty, sexual relationships, pregnancy
and birth. This program describes and demonstrates the
differences between boys and girls and emphasises the
uniqueness of the individual. It examines the behavioural
and physical changes, which occur in humans as they grow
and develop throughout life. Animation provides nonthreatening examples of the changing male and female
bodies. Distributed under licence from 4 Ventures Limited.
Personal
Development &
Health
02. How Babies are
Made
Living and Growing:
Unit 2
15 Minutes
1999
A series that focuses on issues such as the human life
cycle, friendship, puberty, sexual relationships, pregnancy
and birth. This program includes interviews with people
about the relationships they have with family members,
friends and partners. It also describes and illustrates
sexual intercourse, fertilisation and how the egg develops
into a baby. Distributed under licence from 4 Ventures
Limited.
218
Personal
Development &
Health
03. How Babies are
Born
Living and Growing:
Unit 2
15 Minutes
1999
A series that focuses on issues such as the human life
cycle, friendship, puberty, sexual relationships, pregnancy
and birth. This program explains and investigates
conception and the growth of the embryo as it develops
into a fetus inside the womb. It shows footage of an
ultrasound, a woman giving birth to her baby in hospital
and the cutting of the umbilical cord. Distributed under
licence from 4 Ventures Limited.
Personal
Development &
Health
Boy Talk
Living and Growing:
Unit 3
14 Minutes
1999
Personal
Development &
Health
Girl Talk
Living and Growing:
Unit 3
14 Minutes
1999
This series prepares children to face puberty and
adolescence with confidence. Unit 3 (9-11 yrs)This unit
prepares children to face puberty and adolescence with
confidence. The final programme considers media images
of sex and adult relationships, both opposite and samesex. It deals with questions that children of this age may
want to ask relating to such issues as teenage pregnancy.
Please note: This program addresses sensitive issues such
as information on erections, wet dreams and
masturbation. There is an animated sequence showing
ejaculation.
This series prepares children to face puberty and
adolescence with confidence. This video focuses on the
physical and emotional changes that take place as girls
goes through puberty. Please note: This program
addresses sensitive issues.
Personal
Development &
Health
Let's Talk About Sex
Living and Growing:
Unit 3
13 Minutes
1999
This series prepares children to face puberty and
adolescence with confidence. This video focuses on how
sex is presented in the media and sexual stereotyping.
Unit 3 (9-11 yrs)This unit prepares children to face puberty
and adolescence with confidence. The final programme
considers media images of sex and adult relationships,
both opposite and same-sex. It deals with questions that
children of this age may want to ask relating to such issues
as teenage pregnancy. Please note: This program
addresses sensitive issues, such as homosexuality.
219
Personal
Development &
Health
Beat Bullying
PSHE For 5-11 Year Olds
14 Minutes
2006
This program aims to help tackle bullying by exploring the
feelings of all those involved. Pupils from Hollickwood
Primary School in London have created an interactive
photostory that follows the thoughts and actions of a
bullying victim, the four children who bully him, and his
classmates who suggest ways to help him.
Personal
Development &
Health
Emotions in Motion
PSHE For 5-11 Year Olds
14 Minutes
2006
In this program, pupils aged 7-11 present their own show,
where feelings are the topic of the day. The children have
turned their classroom into a television studio from which
they present facts, strategies, advice and scenarios about
emotional issues that children of the same age will
recognise.
Personal
Development &
Health
Personal Stories
PSHE For 5-11 Year Olds
14 Minutes
2006
Personal and health issues are highlighted in the three
stories that feature in this program. In 'My Fit Family',
Daisy persuades her step dad to give up smoking so the
whole family can reap the benefits of joining a gym. 'Big
School Blues' features Moss Hey Primary School in
Stockport, where pupils voice their worries about going to
secondary school. They spend a day at nearby Bramhall
High to see what it's like for themselves. In 'Our Meal
Deal', twins Sam and Nathan make a video diary about
what they eat and tell us about the pact they have made
with their mother to achieve balanced diet.
Personal
Development &
Health
About Boys' Body
Image
Real Smart
21 Minutes
2003
Real Smart about Boys' Body Image looks at a range of
pertinent and important issues, including: body types, how
media images and messages influence young men, and
body image stereotypes. Featuring enlightening comments
from students and the expert views of Thea O'Connor,
Boys' Body Image will also entertain, educate and
generate debate.
220
Personal
Development &
Health
About Sun Protection
Real Smart
28 Minutes
2003
The Real Smart team are at it again - this time they're
looking at sun protection. This program considers the
dangers of being exposed to the sun - from mild sunburn
through to skin cancer. It also tackles the issues of tanning,
why it's not healthy under any circumstances and why the
promotion of tanning and positive body image should be
recognised for what it is - a myth. Featuring comments
from students and the expert views of Cancer Council
Victoria's Craig Sinclair, Sun Protection will entertain and
educate students.
Personal
Development &
Health
About Bullying
Real Smart Series
22 Minutes
2003
This program is another of the Real Smart collection, with
Mike and Zach hosting a fast-paced, slightly off-the-wall
show that puts bullying amongst young people, under the
microscope. The pair, with help from roving reporters,
Snooping Stella and Radar Raffaele, and that annoying
character on the other end of the telephone, take viewers
through varying aspects of bullying, including - defining
bullying; the four types of bullying (physical, verbal, antisocial and psychological bullying); and effective ways of
dealing with bullying. Amidst the mayhem of the Real
Smart studio, interview grabs with psychologist, Andrew
Fuller, provide an insight into different aspects of bullying
and various strategies young people can use to deal with
it.
221
Personal
Development &
Health
About Conflict
Resolution
Real Smart Series
22 Minutes
2003
This Real Smart program addresses conflict and conflict
resolution. This fast-paced, fun and information-filled
program explores what conflict is, what causes it, and its
presence in everyday life. Conflict Resolution covers many
points, including: - Conflict needn't always be negative People have, and are entitled to have, different points of
view - In many situations, there is no right or wrong side to
a conflict. Conflict Resolution examines ways of effectively
dealing with conflict, including achieving win-win
outcomes, using assertive language and mediated
outcomes. Expert opinion is offered by Jackie Bornstein of
the International Conflict Resolution Centre.
Personal
Development &
Health
About Drugs
Real Smart Series
23 Minutes
2003
The World Health Organisation defines a drug as any
substance other than food, water or oxygen that enters
the body and changes the way it works. This fast-paced
program considers a range of drugs - legal and illegal - that
are available to young people. The program includes
comments from Professor Margaret Hamilton, Director of
Turning Point Alcohol and Drug Centre as well as several
dramatised scenarios of situations where young people
might try legal drugs. Real Smart is both humorous and
engaging, yet deals seriously with the subject in a way
younger students will relate to.Real Smart looks at
chocolate, coffee, soft drinks and prescription medicines
as well as several illegal drugs, and considers: - The
difference between using drugs for medical or recreational
reasons - Which drugs are legal or illegal? - Which drugs
are harmful? - Which drugs are most accessible to young
people?
222
Personal
Development &
Health
About Girls' Body
Image
Real Smart Series
24 Minutes
2003
Another program in this high-energy, fact-packed series,
Real Smart about Girls' Body Image encourages students
to: accept that a wide range of body types can be healthy
and normal; understand how young people are affected
by messages and images; challenge stereotypical images
and messages related to body image. Featuring leading
body image expert Thea O'Connor and honest, thoughtprovoking responses from students, this program will
inform, entertain and generate discussion.
Personal
Development &
Health
About Puberty
Real Smart Series
27 Minutes
2003
Another Real Smart program which poses and answers
important questions about puberty, like what exactly is
going on with my body? Why do I feel emotional highs and
lows - often for no apparent reason? What are these
feelings of attraction I'm starting to have towards other
people? With the zany program format featuring roving
reporters Mike and Kirsty, and an expert on puberty, the
sensitive issue of puberty is demystified and normalised
for young adolescents, in a fun, non-threatening way.
Personal
Development &
Health
Tackling Bullying
Behaviours: NonPunitive Approaches
Tackling Bullying Big
Time Series
26 Minutes
2005
Bullying is an age-old problem that has been addressed in
various ways over the years. This program considers nonpunitive approaches. It is divided into four main sections: No Blame Approach - Shared Concern Method Restorative Justice - Parents Tackling Bullying Behaviours
will stimulate discussion as to how your school is currently
addressing bullying issues.
223
Personal
Development &
Health
Best Mates:
Resilience - Bouncing
Back
26 Minutes
2003
Personal
Development &
Health
Bullying is Uncool
13 Minutes
1995
Personal
Development &
Health
Bullying Sux
20 Minutes
2003
Best mates Ange and Tom the puppet, explore what it
means to be resilient. Based on the work of leading
psychologist Emmy Werner, the program suggests that
people who are resilient have: - Someone who cares for
them. - Something to do. - Something to hope for. While
the issues are deep and significant, the program is fast,
bright and entertaining, giving young people handy tips on
anger management, problem solving, being assertive, goal
setting and having a positive attitude. Interspersed with
Tom and Ange's exploration of resilience are comments
from young people themselves. This is an engaging
program that will help students look positively to the
future.
With the aid of a dramatised section, this program aims to
make a very positive contribution to combating the
increasing problem of bullying in our schools. It explains to
children why kids bully and offers strategies for them to
use to deal with the bullies they may encounter.
Bullying is a significant and serious issue in our schools
with long term ramifications for those at the receiving end
of it. This program raises awareness and explores through
role-plays, vox pop and commentary, the three major
elements within any bullying situation, be it physical or
psychological: 'The Bully', 'The Victim', 'The Bystander'.
With special emphasis given to the potential power of
those not directly involved in bullying to play a part, this
program is an ideal tool for student discussion in
conjunction with a whole school anti-bullying policy.
224
Personal
Development &
Health
Bullying: The Inside
Story
21 Minutes
2000
Bullying: The Inside Story, is a view inside the mind of Ben,
a typical student in secondary school. Ben finds himself in
a variety of situations in which he is potentially a victim,
bully and onlooker of some unpleasant business in his
school. As he faces three key scenarios, he debates in his
mind the pros and cons of each dilemma. The debate
takes place between four animated characters; Party
Marty, B. Negative, Max Power and Dr. Sensible, who
although funny at times, treat the issue seriously.
Interviews with students and psychologist Dr. Andrew
Fuller provide additional insight into the scenarios and
give hope for challenging the culture of bullying in schools.
Personal
Development &
Health
Cyber Safe:
Identifying and
Combating Cyber
Bullies
27 Minutes
2007
Bullying has long been an unfortunate aspect of schooling,
but today it is no longer confined to the real world. Cyber
bullies are making their presence felt, and, while their
motivations are the same as those of the schoolyard bully,
the way they operate is quite different. This essential
program looks at what cyber bullying is; cyber stalking and
the law; and what students can do to protect themselves
from this ever increasing threat. Education for parents and
school communities is also examined, with strategies on
how to deal with cyber bullying and positive schoolwide
solutions.
Personal
Development &
Health
Etiquette, Manners
and Rituals with Food
27 Minutes
2000
You probably don’t realise it, but when you share a
meal with your friends, you are involved in a ritual. Sitting
around a table somehow brings us closer together, creates
a sense of community. We are not only sharing food but
also feelings - friendship, love, pride and a sense of
belonging. This program looks at etiquette and manners
from the formal occasion of a Japanese Tea Ceremony, to
a Samoan welcome ceremony, to a Christmas street party.
As well, six high school students create their own special
occasion.
225
Personal
Development &
Health
Fitness for Life
24 Minutes
1995
Being physically fit improves your health and well-being,
and gives you more energy and confidence. This video
encourages students to have an active lifestyle, and to find
forms of recreation to suit their interests. Actors Melissa
George and Dieter Brummer take MBF's fitness test. Star
footballer Jason Dunstall, and basketball player Shelley
Gorman, encourage students to get active.
Personal
Development &
Health
Food for Life
24 Minutes
1996
Personal
Development &
Health
Friendship in
Adolescence
24 Minutes
2002
MBF nutritionist, Susan Hart, sets up healthy nutritional
guidelines and analyses a day's typical diet of two
teenagers. The program looks at hidden fats, salts and
sugars in some popular foods, and why crash diets do not
work. Popular actor, Salvatore Coco presents the program
and interviews Olympic swimmer Hayley Lewis and actor
Shane Ammann. This program has great appeal to
teenagers.
Friends - Some of us are happy with a few good friends,
others prefer a large group. Everyone benefits from the
support and social contact provided by their friends. This
program is a how to guide for making and maintaining
friendships interspersed with interviews with Year 7
students talking about how they approach their
friendships. The program presents friendship information
and strategies in a fun, upbeat way using a puppet
presenter and a teenage girl as they set out to build a
'Friendship'.
226
Personal
Development &
Health
Getting Along,
Possitive
Communication
13 Minutes
2010
Communication is the transferring of information from
one person to another and helps us in making new friends.
The development of communication skills in children can
help build positive interpersonal relationships. Effective
communication skills help children to manage their
emotions and to solve conflict without violence. This
Australian-made, primary curriculum fit program looks at
the communication skills needed to initiate, develop and
maintain friendships at the individual and group level.
Verbal and non-verbal skills are investigated,
demonstrating why children need to be aware that there
are different communication skills for different situations
and audiences. Specific communication skills for
interacting with adults are also investigated.
Personal
Development &
Health
Growing Up
22 Minutes
2001
The Year 6 students at Byron Community Primary School
wanted to know a few things about growing up and going
to high school. This program is largely filmed by the
students and therefore gives a unique insight into the
preteen and teenage world, what they are interested in,
how they make decisions and deal with new pressures.
Throughout three sections entitled 'Adolescence',
'Decision Making' and 'Stereotypes' the students discuss a
wide range of important issues such as: parents splitting
up, drugs, being yourself, friends, influences and school.
This program will inspire other young people to go out and
dispel the myths that veil the complicated process of
growing up, and to have a lot of fun doing it!
227
Personal
Development &
Health
Head Lice Control
21 Minutes
2006
You may not even know you've got them! Research shows
that 50% of people don't feel itchy even though they've
got head lice. This program details why head lice are so
resilient and outlines the key to effective management breaking their life cycle. Students, parents and teachers
will learn about the different treatment methods, from
the conditioner/comb treatment to insecticides sold over
the counter and understand how to protect themselves
from future infestations.
Personal
Development &
Health
Hit The Ground
Running: Making the
Leap From Primary to
Secondary School
37 Minutes
1999
Getting off to a good start in secondary school is all about
having a bit of extra knowledge about what you're moving
into. This can be an exciting and unsettling period for
many students and has been identified as a major
influential phase during the middle years of schooling
(Years 5-8). Hit the Ground Running is based on a
successful transition program developed by former
Student Welfare Coordinator, Marian Orr and practised
through primary and secondary schools in central Victoria.
The program builds on established practices for
developing resiliency in young people. It comes with a
comprehensive support package and is divided into four
modules: Finding your way Problem solving Friends and
Pressure Conflict resolution The program features
students from five schools and is hosted by 'Matt', a Year 9
'expert' who guides us through various scenarios and
interviews illustrating common experiences of the young
people. Techniques and solutions are described, and the
viewers are invited to practice these methods with sample
scenarios at the end of each module. Hit the Ground
Running is an ideal program for helping students in late
primary or early secondary overcome some of the issues
related to transition.
228
Personal
Development &
Health
Hurting on the Inside
- Girls and Bullying
18 Minutes
2001
Personal
Development &
Health
Inside Your Feelings
20 Minutes
1996
Personal
Development &
Health
Julie's Nutrition
Project
25 Minutes
1987
Personal
Development &
Health
Learning to Live
Together
20 Minutes
1991
Gossip, whispers, nasty looks, shunning - what some girls
do best. Usually when bullying is mentioned, we think
straightaway of boys and their intimidation and physical
violence. However, we know that girls do more than their
fair share of bullying as well and sometimes it can be
much more hurtful and demeaning of both parties. In this
program we look at how girls bully, why they do it and
how it can be dealt with successfully and brought under
control. We also address how the person being bullied can
deal with it.
Grief is one of the hardest human emotions to bear.
Children find it hard to handle the complexity of feelings
involved. Inside Your Feelings is a powerful educational
program, produced in response to the needs of children
and those who teach and counsel them. This program we
explores the impact of separation and loss, provide both
boys and girls with a range of ways to deal with and
express their feelings, and helps them realise that grief is a
normal human experience. The Victorian Department of
Health and Community Services provided funding for this
project.
This contemporary and humorous drama is designed to
capture children's interest in nutrition. Julia, Steve and
Lionel find out about nutrition for a school project. Julie's
project is to find food low in salt, sugar and fat, but high in
fibre. Steve finds out about the five food groups, and
Lionel finds out about traditional Aboriginal bush foods,
and the relationship between nutrition and lifestyle.
Four dramatised vignettes on problem-solving: 1. Joshua
teases a girl who did not perform well in a spelling test. 2.
Susan wants to buy an ice-cream with money that does
not belong to her. 3. Amy likes a new girl in class, but her
friend makes her choose between them. 4. Tom plays up
while the teacher is out, but another boy is blamed.
229
Personal
Development &
Health
Mass Production of
Food
60 Minutes
1998
Food is processed to preserve it and to make it more
convenient for customers and wholesalers alike, while
quite often mass production can also lower the cost to the
consumer. We look at the processing and production of
eight different foods - Jam, Pasta, Curries, Sauces, Soups,
Chocolate products, Confectionary and Coffee. These
illustrate a wide variety of processes used in the food
industry. Even though many of the operations are
mechanised, the manufacturer has to judge the cost of
machinery against the cost of employing people. Other
topics covered include hygiene, use of machinery,
importance of food chemistry, quality control, taste
testing, ergonomics, packaging, consumer expectations,
and human resources.
Personal
Development &
Health
Personal Choice and
Responsibility
12 Minutes
1994
Through the use of dramatised scenarios, this program
looks at the choices we all have to make all the time, and
how these choices affect us. These include: smoking,
transport, food, exercise, health, and safety. Scenes using
student actors act as triggers for discussion. Students are
asked to consider the impact these choices have on
themselves, their family and lifestyle, and the
responsibilities they have to themselves and society.
Personal
Development &
Health
Pets: The Important
Role they Play in our
Lives
21 Minutes
2000
This video looks at the important role that pets play in our
lives, and investigates the following areas; - Why people
have pets - Things to think about before buying - Choosing
the right type of pet - Taking care of your pet - A visit to
the Vet - Guide Dogs and Pets as Therapy - How animals
are used as therapy for sick children - A visit to the
Children’s Hospital - Animal Welfare organisations the RSPCA and WIRES
230
Personal
Development &
Health
Primary to Secondary:
The Next Big Step
22 Minutes
2000
Every child’s life is marked by several key steps and
perhaps the biggest of all is making the big step from
primary to secondary school. So to help ease the worry for
parents and children, in this program we discover how
primary schools prepare students for secondary school;
the structure and role of a typical transition program; the
role and value of school open days and value of parent
information evenings; the main differences between
primary and secondary school; the ‘middle years of
schooling’ approach; the differences between stateowned secondary schools, and religious or independent
secondary schools; how parents can help in the transition
process; advice for choosing the ‘right’ secondary
school for a child; and advice on settling in to the new
secondary school environment.
Personal
Development &
Health
Rules in the Family
16 Minutes
1987
Personal
Development &
Health
Smart Food, Healthy
Body
14 Minutes
2010
A charming comedy which examines why people need
rules. Lisa feels her parents make too many rules, so she
runs away to the "Do What you Like House" - where the
TV stays on all night, the fridge is full of ice-cream, and
there are no adults. Lisa is joined by other children, but
they soon find that they need to make some rules of their
own. A highly entertaining discussion starter for personal
development.
This Australian-made, primary curriculum fit program
takes us outside to an athletics track and inside to a battle
of minds over a chessboard - exploring how nutrition plays
a critical role in maintaining both a healthy body and
mind. Our presenter, aided by young competitors, guides
us through the role that nutrients play in our diets and the
positive outcomes that can be achieved by making healthy
and balanced food choices. We finish by taking a look at
the journey food takes through our body showing how
nutrients are taken in and waste products removed.
231
Personal
Development &
Health
Student-Centred
Learning
28 Minutes
2005
Responsibility for learning now lies with students, who are
central to their own learning process, not teachers as in
the past. Student-centred learning focuses on how
students learn, what they experience, what they bring to
the classroom and how they engage. This program
addresses what student-centered learning is, how it works
and why schools are incorporating it. With comments
from educational experts, teachers and students, we also
explore the whole school approach to student-centered
learning, various strategies to facilitate it and typical
scenarios in a student-centered learning classroom.
Personal
Development &
Health
Personal
Development &
Health
The Healthy Eating
Pyramid
16 Minutes
2001
The Human Body
18 Minutes
1991
This program was made in conjunction with Nutrition
Australia. It actually considers 2 healthy eating pyramids for vegetarians and non-vegetarians.
This entertaining program demonstrates how the
component parts of our bodies work together like a
machine. It explains the structure and function of various
body systems and presents simple experiments and
activities demonstrated by students. The program covers a
wide range of topics: The human body, skeleton, muscles,
nervous system, brain, blood circulatory system, heart,
digestive system, waste disposal, and respiratory system.
By investigating how their bodies work, students are
encouraged to develop positive values about themselves
and respect for their own amazing computer - their body.
Personal
Development &
Health
The Thinking
Curriculum
28 Minutes
2005
Knowledge is a tradeable commodity and a driving force in
global life. Modern learning is about using information to
construct new understandings. Students need the ability
to control knowledge - to access, organise, analyse,
evaluate and use information effectively. This program
looks at specific higher order thinking skills - those that
can be applied both in the classroom, and life beyond it.
Content must be rich and contribute to the use of thinking
skills and strategies. We show how a thinking curriculum
can be introduced to and applied in the classroom.
232
Personal
Development &
Health
Personal
Development &
Health
What's Happening To
Me?
29 Minutes
1986
Where Did I Come
From?
26 Minutes
1985
Physical
Education
Part 1 - Hitting the
Ball
Bio-Mechanics Series
26 Minutes
2002
Physical
Education
Part 2 - The
Biomechanics of
Throwing
Bio-Mechanics Series
28 Minutes
2003
Religion
01. The First
Christmas
Stop Look and Listen:
Animated Bible Stories
10 Minutes
1997
This animated program is not a dull medical look at sex
education but presents the facts of life during puberty
with honesty, sympathy and a sense of humour.
From the sperm race to the fertilisation tango, from the
comforts of womb service to the joys of the birthday, the
facts of life are presented in this animated program with
the humour and care that made the title a bestselling
book all over the world. Sex education can be fun and this
program gives the answers in an informative, educational
and entertaining way.
The aim of the program is to examine the fundamentals of
hitting a ball. The program focuses on factors common to
hitting with a bat or racquet using simplified terminology.
A variety of sports are examined, ranging from Baseball,
Golf, Cricket, Softball, Tennis, Squash and Table Tennis,
ensuring the content is appropriate and based on
background experience of most viewers. Skills are broken
down in to a number of elements such as stance and
footwork, eye-hand coordination, form and weight
transfer, strength and power generation, and a concise
analysis of each element is given. Interest is maintained by
addressing a number of skills within each of these
elements.
Throwing is a very simple activity. You pick something up
and launch it with the motion of an arm. Yet, there are
many sports predicated on the athlete’s ability to
throw a projectile. This video shows how to generate
momentum, the stride, balance, rotation, arm movement,
release of object and how to hit your target.
Starting with the timeless story of the first Christmas with
the birth of Jesus, these animated programs feature the
key events in Christ's life. Stories included in this series
are: - The First Christmas - Jesus the Storyteller - Jesus the
Miracle Worker - Jesus the Healer - The First Easter
Distributed under licence from 4 Ventures Limited.
233
Religion
02. Jesus the
Storyteller
Stop Look and Listen:
Animated Bible Stories
10 Minutes
1997
Starting with the timeless story of the first Christmas with
the birth of Jesus, these animated programs feature the
key events in Christ's life. Stories included in this series
are: - The First Christmas - Jesus the Storyteller - Jesus the
Miracle Worker - Jesus the Healer - The First Easter
Distributed under licence from 4 Ventures Limited.
Religion
03. Jesus the MiracleWorker
Stop Look and Listen:
Animated Bible Stories
10 Minutes
1997
Starting with the timeless story of the first Christmas with
the birth of Jesus, these animated programs feature the
key events in Christ's life. Stories included in this series
are: - The First Christmas - Jesus the Storyteller - Jesus the
Miracle Worker - Jesus the Healer - The First Easter
Distributed under licence from 4 Ventures Limited.
Religion
04. Jesus the Healer
Stop Look and Listen:
Animated Bible Stories
10 Minutes
1997
Starting with the timeless story of the first Christmas with
the birth of Jesus, these animated programs feature the
key events in Christ's life. Stories included in this series
are: - The First Christmas - Jesus the Storyteller - Jesus the
Miracle Worker - Jesus the Healer - The First Easter
Distributed under licence from 4 Ventures Limited.
Religion
05. The First Easter
Stop Look and Listen:
Animated Bible Stories
10 Minutes
1997
Starting with the timeless story of the first Christmas with
the birth of Jesus, these animated programs feature the
key events in Christ's life. Stories included in this series
are: - The First Christmas - Jesus the Storyteller - Jesus the
Miracle Worker - Jesus the Healer - The First Easter
Distributed under licence from 4 Ventures Limited.
234
Religion
Birth, Marriage and
Death
14 Minutes
2005
Religion
Symbols and
Symbolism
15 Minutes
2010
This program features three ceremonies from three
different religions to illustrate the cycle of life. The
program depicts the real ceremonies and features
interviews with the participants. In Birth, Arun and Anita
invite us into their home for the naming ceremony of their
new daughter. In the Hindu religion, this involves
consulting the Mahraj at the temple to find out what the
first letter of the name should be. In Marriage, Rabbi
Charing officiates at the wedding of Gaynor and Stephen.
Amongst other things, he explains the Bedeken ceremony,
which is when the groom checks under the veil to make
sure he is marrying the right person! In Death, Reverend
Tom Maidment conducts a funeral service for Kathleen, an
elderly lady who led a full and happy life. The sorrow felt
by the mourners is tempered with the joy of remembering
her life.
The pupils of Easington Colliery Primary School create
their own 'memorial' book, which covers symbols and
symbolism in religion, their home life and their primary
school life. They take the books with them when they start
at Easington Community School, to help with their
learning in their first year of secondary education. Symbols
and Symbolism explores pupils' understanding of different
symbols, such as yew trees, candles and other common
symbols used in worship. Symbolic meals and festivals are
also discussed and described, including the Passover meal
and Seder plate. This programme is partly a learning
activity about symbols in religion, and partly an inspiration
piece for pupils to create their own symbolism project to
help them make a smooth, successful transition from
primary to secondary school.
235
Science
Experiments with
Water
Action Science Series
17 Minutes
2004
Action Science shows how it's done, using simple
equipment and appropriate language with experiments
that really work! Great experiments showing detail,
followed by starters for further investigations in the same
theme. This program has two components. Firstly the
scientific concept of water surface tension is carefully
explained through discussion and a variety of activities.
Secondly, the program carefully explains the steps
required to undertake a science experiment and therefore
the expectations of what the students will be required to
do when they undertake their own experiments.
Science
Light and Vision
Action Science Series
17 Minutes
2004
Science
01. The Air Around Us
Geographical Eye:
Weather and Climate
19 Minutes
1996
Action Science shows how it's done, using simple
equipment and appropriate language with experiments
that really work! Great experiments showing detail,
followed by starters for further investigations in the same
theme. The following program covers two components.
Firstly the scientific concept of light; how it travels in a
straight line and its importance and varying uses is
carefully explained through discussion and a variety of
activities. Secondly, the program carefully explains the
steps required to undertake a science experiment and the
therefore the expectations of what the students will be
required to do when they undertake their own
experiments.
This series examines the effect of air, wind, humidity and
temperature on the Earth, and ways to measure these
natural phenomena. It explores the difference between
weather and climate in various regions such as deserts,
rainforests and polar. Also examined are effects of the sun
on the Earth’s atmosphere and the driving force
behind all weather on our planet. Distributed under
licence from 4 Ventures Limited.
236
Science
02. Temperature
Differences
Geographical Eye:
Weather and Climate
19 Minutes
1996
This series examines the effect of air, wind, humidity and
temperature on the Earth, and ways to measure these
natural phenomena. It explores the difference between
weather and climate in various regions such as deserts,
rainforests and polar. Also examined are effects of the sun
on the Earth’s atmosphere and the driving force
behind all weather on our planet. Distributed under
licence from 4 Ventures Limited.
Science
03. Why Does it Rain?
Geographical Eye:
Weather and Climate
20 Minutes
1996
This series examines the effect of air, wind, humidity and
temperature on the Earth, and ways to measure these
natural phenomena. It explores the difference between
weather and climate in various regions such as deserts,
rainforests and polar. Also examined are effects of the sun
on the Earth’s atmosphere and the driving force
behind all weather on our planet. Distributed under
licence from 4 Ventures Limited.
Science
04. Climates in the
Tropics
Geographical Eye:
Weather and Climate
20 Minutes
1996
This series examines the effect of air, wind, humidity and
temperature on the Earth, and ways to measure these
natural phenomena. It explores the difference between
weather and climate in various regions such as deserts,
rainforests and polar. Also examined are effects of the sun
on the Earth’s atmosphere and the driving force
behind all weather on our planet. Distributed under
licence from 4 Ventures Limited.
Science
05. Climates in
Europe
Geographical Eye:
Weather and Climate
20 Minutes
1996
This series examines the effect of air, wind, humidity and
temperature on the Earth, and ways to measure these
natural phenomena. It explores the difference between
weather and climate in various regions such as deserts,
rainforests and polar. Also examined are effects of the sun
on the Earth’s atmosphere and the driving force
behind all weather on our planet. Distributed under
licence from 4 Ventures Limited.
237
Science
How Is It Made? TV
Show - Fuel - Water Bread
Go Facts
17 Minutes
2009
This Australian-made, curriculum fit program, based on
the 'Go Facts How is it Made?' series published by Blake
Education, answers the question 'How is it made?' in
relation to a TV show, fuel, water and bread. In 'TV Show'
we go behind the scenes at Imparja TV's studios in Alice
Springs and discover how the popular children's TV show,
'Yamba's Playtime', is made. In 'Fuel' we see how different
types of fuel are used for many purposes, how our current
reliance oil-based fossil fuels is damaging the environment
and see a glimpse of the possible fuels of the future. In
'Water' we see and learn many interesting things about
water, from the water cycle, to a fun experiment, to
conserving water at home. Finally, in 'Bread' we see how
bread is made, from planting and harvesting, to processing
and baking, delivery to supermarkets and shops, and
finally to our homes (we even learn how easy it is to make
our own bread at home!). Aimed at students of age 8+,
the age-appropriate and highly engaging delivery helps
develop vocabulary and general knowledge.
Science
Natural Disasters:
Wild Weather Volcano - Fire and
Drought - Earthquake
Go Facts
26 Minutes
2009
The natural world that we live in can amaze us with its
beauty and wonder, however it can also be destructive
and terrifying. This Australian-made series looks at natural
disasters and the effect they have on our environment and
on our communities. The series is broken into four
sections: Wild Weather, Volcanoes, Fire and Drought, and
Earthquakes. Each section explores the effects, possible
measures to minimise damage, and how they naturally
occur. Eye opening footage is used to illustrate the
awesome power of nature and fun, easy experiments are
demonstrated that students can re-create in the
classroom.
238
Science
Why are Crocodiles
Good Hunters
Just So Darwim
5 Minutes
2010
Science
What Makes an
Animal So Special
Just So Darwin
5 Minutes
2010
Sam, a 7 year old tortoise, loves to hear his Grandad
Charlie tell stories about different animals or plants, and
why they are the way they are. The stories that Grandad
Charlie tells have been passed down to him through
generations of tortoises, they started out when a small
tortoise overheard them many many years ago. Each story
told has one or two key ideas based on Darwin’s
theory and relevant to the science curriculum for 6 to 10
year-olds. For example, animals evolve over time and
different animals have different useful features such as
trunks or shells. At the end of each story Sam asks
Grandad Charlie a question about what he has heard, this
is left open, allowing for further discussion in the
classroom.
Sam, a 7 year old tortoise, loves to hear his Grandad
Charlie tell stories about different animals or plants, and
why they are the way they are. The stories that Grandad
Charlie tells have been passed down to him through
generations of tortoises, they started out when a small
tortoise overheard them many many years ago. Each story
told has one or two key ideas based on Darwin’s
theory and relevant to the science curriculum for 6 to 10
year-olds. For example, animals evolve over time and
different animals have different useful features such as
trunks or shells. At the end of each story Sam asks
Grandad Charlie a question about what he has heard, this
is left open, allowing for further discussion in the
classroom.
239
Science
Why are Tortoises
Different
Just So Darwin
5 Minutes
2010
Science
Why Did the Ostrich
Stop Flying
Just So Darwin
5 Minutes
2010
Sam, a 7 year old tortoise, loves to hear his Grandad
Charlie tell stories about different animals or plants, and
why they are the way they are. The stories that Grandad
Charlie tells have been passed down to him through
generations of tortoises, they started out when a small
tortoise overheard them many many years ago. Each story
told has one or two key ideas based on Darwin’s
theory and relevant to the science curriculum for 6 to 10
year-olds. For example, animals evolve over time and
different animals have different useful features such as
trunks or shells. At the end of each story Sam asks
Grandad Charlie a question about what he has heard, this
is left open, allowing for further discussion in the
classroom.
Sam, a 7 year old tortoise, loves to hear his Grandad
Charlie tell stories about different animals or plants, and
why they are the way they are. The stories that Grandad
Charlie tells have been passed down to him through
generations of tortoises, they started out when a small
tortoise overheard them many many years ago. Each story
told has one or two key ideas based on Darwin’s
theory and relevant to the science curriculum for 6 to 10
year-olds. For example, animals evolve over time and
different animals have different useful features such as
trunks or shells. At the end of each story Sam asks
Grandad Charlie a question about what he has heard, this
is left open, allowing for further discussion in the
classroom.
240
Science
Why Does a Puffer
Fish Puff
Just So Darwin
5 Minutes
2010
Science
Why Does an
Elephant Have a
Trunk
Just So Darwin
5 Minutes
2010
Sam, a 7 year old tortoise, loves to hear his Grandad
Charlie tell stories about different animals or plants, and
why they are the way they are. The stories that Grandad
Charlie tells have been passed down to him through
generations of tortoises, they started out when a small
tortoise overheard them many many years ago. Each story
told has one or two key ideas based on Darwin’s
theory and relevant to the science curriculum for 6 to 10
year-olds. For example, animals evolve over time and
different animals have different useful features such as
trunks or shells. At the end of each story Sam asks
Grandad Charlie a question about what he has heard, this
is left open, allowing for further discussion in the
classroom.
Sam, a 7 year old tortoise, loves to hear his Grandad
Charlie tell stories about different animals or plants, and
why they are the way they are. The stories that Grandad
Charlie tells have been passed down to him through
generations of tortoises, they started out when a small
tortoise overheard them many many years ago. Each story
told has one or two key ideas based on Darwin’s
theory and relevant to the science curriculum for 6 to 10
year-olds. For example, animals evolve over time and
different animals have different useful features such as
trunks or shells. At the end of each story Sam asks
Grandad Charlie a question about what he has heard, this
is left open, allowing for further discussion in the
classroom.
241
Science
Why Does the Camel
Like it Hot
Just So Darwin
5 Minutes
2010
Science
Why Does the Giraffe
Have a Long Neck
Just So Darwin
5 Minutes
2010
Sam, a 7 year old tortoise, loves to hear his Grandad
Charlie tell stories about different animals or plants, and
why they are the way they are. The stories that Grandad
Charlie tells have been passed down to him through
generations of tortoises, they started out when a small
tortoise overheard them many many years ago. Each story
told has one or two key ideas based on Darwin’s
theory and relevant to the science curriculum for 6 to 10
year-olds. For example, animals evolve over time and
different animals have different useful features such as
trunks or shells. At the end of each story Sam asks
Grandad Charlie a question about what he has heard, this
is left open, allowing for further discussion in the
classroom.
Sam, a 7 year old tortoise, loves to hear his Grandad
Charlie tell stories about different animals or plants, and
why they are the way they are. The stories that Grandad
Charlie tells have been passed down to him through
generations of tortoises, they started out when a small
tortoise overheard them many many years ago. Each story
told has one or two key ideas based on Darwin’s
theory and relevant to the science curriculum for 6 to 10
year-olds. For example, animals evolve over time and
different animals have different useful features such as
trunks or shells. At the end of each story Sam asks
Grandad Charlie a question about what he has heard, this
is left open, allowing for further discussion in the
classroom.
242
Science
Why is Lonesome
George So Lonely
Just So Darwin
5 Minutes
2010
Science
Why is the Cactus so
Popular
Just So Darwin
5 Minutes
2010
Sam, a 7 year old tortoise, loves to hear his Grandad
Charlie tell stories about different animals or plants, and
why they are the way they are. The stories that Grandad
Charlie tells have been passed down to him through
generations of tortoises, they started out when a small
tortoise overheard them many many years ago. Each story
told has one or two key ideas based on Darwin’s
theory and relevant to the science curriculum for 6 to 10
year-olds. For example, animals evolve over time and
different animals have different useful features such as
trunks or shells. At the end of each story Sam asks
Grandad Charlie a question about what he has heard, this
is left open, allowing for further discussion in the
classroom.
Sam, a 7 year old tortoise, loves to hear his Grandad
Charlie tell stories about different animals or plants, and
why they are the way they are. The stories that Grandad
Charlie tells have been passed down to him through
generations of tortoises, they started out when a small
tortoise overheard them many many years ago. Each story
told has one or two key ideas based on Darwin’s
theory and relevant to the science curriculum for 6 to 10
year-olds. For example, animals evolve over time and
different animals have different useful features such as
trunks or shells. At the end of each story Sam asks
Grandad Charlie a question about what he has heard, this
is left open, allowing for further discussion in the
classroom.
243
Science
Why is the Platypus
So Unusual
Just So Darwin
5 Minutes
2010
Science
Why is the Polar Bear
White
Just So Darwin
5 Minutes
2010
Sam, a 7 year old tortoise, loves to hear his Grandad
Charlie tell stories about different animals or plants, and
why they are the way they are. The stories that Grandad
Charlie tells have been passed down to him through
generations of tortoises, they started out when a small
tortoise overheard them many many years ago. Each story
told has one or two key ideas based on Darwin’s
theory and relevant to the science curriculum for 6 to 10
year-olds. For example, animals evolve over time and
different animals have different useful features such as
trunks or shells. At the end of each story Sam asks
Grandad Charlie a question about what he has heard, this
is left open, allowing for further discussion in the
classroom.
Sam, a 7 year old tortoise, loves to hear his Grandad
Charlie tell stories about different animals or plants, and
why they are the way they are. The stories that Grandad
Charlie tells have been passed down to him through
generations of tortoises, they started out when a small
tortoise overheard them many many years ago. Each story
told has one or two key ideas based on Darwin’s
theory and relevant to the science curriculum for 6 to 10
year-olds. For example, animals evolve over time and
different animals have different useful features such as
trunks or shells. At the end of each story Sam asks
Grandad Charlie a question about what he has heard, this
is left open, allowing for further discussion in the
classroom.
244
Science
Why is the Stick
Insect Like a Stick
Just So Darwin
5 Minutes
2010
Sam, a 7 year old tortoise, loves to hear his Grandad
Charlie tell stories about different animals or plants, and
why they are the way they are. The stories that Grandad
Charlie tells have been passed down to him through
generations of tortoises, they started out when a small
tortoise overheard them many many years ago. Each story
told has one or two key ideas based on Darwin’s
theory and relevant to the science curriculum for 6 to 10
year-olds. For example, animals evolve over time and
different animals have different useful features such as
trunks or shells. At the end of each story Sam asks
Grandad Charlie a question about what he has heard, this
is left open, allowing for further discussion in the
classroom.
Learning about Air introduces students to the concept of
'Air' and its various uses and properties. The program
examines: the essentials of oxygen for living and growing;
the variety of properties air is made up of; the concept of
air having weight and taking up space; different situations
air pressure is used in; and how air can form resistance
and also be used as an energy source.
Science
Air
Learning About Series
10 Minutes
2004
Science
Light
Learning About Series
14 Minutes
2004
Learning About Light introduces students to: what light is;
how white light can be separated into a spectrum of
colours; the terms 'transparent', 'opaque' and
'translucent'; reflection and refraction; and how the eye
adjusts to different amounts of light.
Science
Solar Energy
Learning About Series
14 Minutes
2004
Learning About Solar Energy, introduces students to: the
earth's most important energy source, plants, food chains
and solar energy, terms 'photosynthesis', 'fossil fuels' and
'renewable energy' and a range of solar applications.
245
Science
Solids, Liquids and
Gases
Learning About Series
13 Minutes
2004
Learning about Solids, Liquids and Gases introduces
students to the concept that all material are made of
matter. Students examine a range of solids, liquids and
gases and develop vocabulary and definitions to describe
the three different states of matter. Differences are then
identified, and this information is used to group materials
into categories. The program also examines the difficulties
in classifying materials, and how heat can effect matter
and change it from one form to another.
Science
Sound
Learning About Series
14 Minutes
2004
Science
Water
Learning About Series
12 Minutes
2004
Learning About Sound introduces students to: how sound
is made, how sound travels, the terms 'pitch', 'volume' and
'compression waves', how our ears detect sounds, and the
way our vocal cords work.
Learning about Water introduces students to water and its
various attributes and properties. Students will gain an
insight into how 75% of the earth's surface is covered by
water but only 1% is drinkable. Also investigated is the
concept that water can be found in the form of a solid,
liquid and gas. The program examines the water cycle,
from how water is a valuable energy source to causing
great destruction in the world.
Science
Action
Science Tube
14 Minutes
2007
This program is split into four sections, looking at what
forces are, what they do and how they can be measured.
Skateboarder looks at how the different materials used for
a skateboard have certain properties and uses for helping
with the forces of friction and gravity. Some materials help
reduce friction, some help increase friction. Parachute
Jump looks at skydivers, investigating the forces in action
before and after the canopy is opened. Pedal Power
investigates where the force comes from to push the
pedals on a bike to make it move. This takes us into the lab
to see a chicken leg being dissected, to look at muscles in
more detail. Sliding on Snow looks at the forces of gravity
and friction when snowboarding and tobogganing.
246
Science
Bugs
Science Tube
14 Minutes
2007
Science
Green World
Science Tube
14 Minutes
2007
In this episode of Science Tube, we delve into the world of
micro-organisms, or as we call them here - bugs. In Bug
Ballet, we see microbes under a powerful microscope
dancing across the screen. It's a Bug's Life uses animation
and live action to demonstrate the consequences of a
child not washing his hands after using the toilet. Yoghurt
Live! proves that not all bacteria are harmful. In fact, in
yoghurt production, bacteria is essential. Using animation,
we investigate the microscopic science of making yoghurt.
A Trip to the Dentist shows just how many bacteria we
have in our mouths and explains how brushing our teeth
prevents decay. Finally, Where Does all the Poo Go? Visits
a sewage works, showing what happens after we have
flushed the toilet and how bacteria helps to clean the
sewage.
In this episode of Science Tube, we learn how plants adapt
to their environments and how they are essential to our
lives. What Plants Need reveals how botanists can
replicate different environments and give plants the right
conditions to survive. Leaves Make Food demonstrates,
through animation, that leaves are food factories that
photosynthesise. Plants We Eat follows an organic farmer
harvesting edible plant parts, whilst Oxygen from Plants
proves that plants produce oxygen for us to breathe.
Finally, Don't Waste Paper explains where paper comes
from and looks at forestry sustainability and the
importance of recycling.
247
Science
How Stuff Changes
Science Tube
14 Minutes
2007
This episode of Science Tube explores the non-reversible
changes that result in the formation of new materials.
Fire! Fire! observes the Hindu festival of Dessehra, which
uses fire to burn the wooden ten-headed King Ravan,
producing explosions of fireworks, resulting in irreversible
chemical changes. Changed For Ever goes into the lab to
observe chemical changes, including time-lapse of burning
candles and the burning of magnesium. Magic Sand
follows the amazing changes in properties which occur
between the taking of the raw material sand and the
production of finished glass. Finally, No Going Back
observes two non-reversible chemical reactions in the lab,
whilst What's Cooking? looks at chemical changes in the
kitchen: heating, roasting and frying.
Science
Light Show
Science Tube
14 Minutes
2007
In this episode of Science Tube, we take an in-depth look
at the properties of light. Through time-lapse and
animation from space, the Day and Night show highlights
the differences in the 24 hour cycle. Meanwhile, Cinema
Trip looks at light sources and reveals how light can travel
through some materials, but not others. Inside an Eye
goes into the lab to observe an animal's eye being taken
apart, in order to find out how it works. Trick of the Light
looks back at how the Victorians used mirrors and lenses
to set up the camera obscura, a giant camera. Seeing the
Light goes into the lab to explain reflection, demonstrating
how light travels in a straight line, using mirrors, torches
and lasers.
248
Science
What Stuff Does
Science Tube
14 Minutes
2007
Science
01. Rust
Scientific Eye: Materials
and Their Properties 1
19 Minutes
1997
Science
02. Fire
Scientific Eye: Materials
and Their Properties 1
19 Minutes
1997
Science
03. Rocks
Scientific Eye: Materials
and Their Properties 1
19 Minutes
1997
Science
04. Limestone
Scientific Eye: Materials
and Their Properties 1
19 Minutes
1997
Science
01. Changing State
Scientific Eye: Materials
and Their Properties 2
19 Minutes
1999
In this fascinating program, we explore the properties and
uses of the many materials that surround us. Rocky Road
looks at the process involved at a quarry; from the rock
being blasted from the ground to it being mixed with hot
bitumen and being used to make roads. Ice Trail looks at
the properties of solid and liquid water when a block of ice
is shaped and moulded into a sculpture, whilst Melting
Moments shows how heat can change ice from a solid,
liquid to a gas. Rainy Days takes a close look at the water
cycle and the part played by evaporation and
condensation, with a combination of live action and
animation. Finally, All Change demonstrates the effects
that solid carbon dioxide has when placed inside a balloon
and we see what happens to a balloon when placed into
liquid nitrogen.
This program explores the on-going battle between the
human race and rust. Along the way the factors (iron,
water and oxygen) are observed and investigated.
The principle of the fire triangle is brought to life with
spectacular demonstrations and firefighters at work; the
fire that can burn underwater and the devastating frontroom fire.
Exploring the rocks used in High Street buildings leads to
an investigation of their properties and how rocks are
formed, as well as the rock cycle.
A case study involving quarry owners, scientists, local
residents and industrialists allows the audience to decide
whether the environmental consequences of extracting
limestone are outweighed by the commercial advantages.
The properties of solids, liquids and gases and changes
from one state to another, can all be explained by the
theory that everything is made up of particles. Looking at
familiar substances, along with a few surprises, the
program investigates the differences between the three
states of matter and how these can be put to good use.
249
Science
02. Salty Water
Scientific Eye: Materials
and Their Properties 2
19 Minutes
1999
Using sea water as a context, the program explains the
science of 'mixtures' and 'solutions' and demonstrates
how basic scientific techniques are used to analyse the
content of the oceans.
Gases are notoriously difficult to study in the school
laboratory. Television works to its strength in this program
by showing a wide range of real-life applications through
which the physical properties of gases can be investigated.
A forensics case is used as an enticing introduction to the
idea that everything is made up of 'building blocks' which
we call elements. The program looks at the characteristics
of elements and how they were discovered and the
elemental recipe for life.
Science
03. Gases
Scientific Eye: Materials
and Their Properties 2
19 Minutes
1999
Science
04. Elements
Scientific Eye: Materials
and Their Properties 2
19 Minutes
1999
Science
01. Solar System
Scientific Eye: Physical
Processes 2
19 Minutes
1997
3D graphics take us on a journey through space to study
the relative position and movement of the nine planets
that surround our Sun. But it takes a model the length of
an airfield to capture a true sense of scale. This program
traces the way our ideas of the solar system have changed
through history, from the ground breaking work of Galileo
to modern day exploration from home, using the Internet
to control a robotic telescope.
Science
02. Air Forces
Scientific Eye: Physical
Processes 2
19 Minutes
1997
Science
03. Electricity
Scientific Eye: Physical
Processes 2
19 Minutes
1997
In this program a team of Britain’s top cyclists in action
at the world’s fastest cycle track, and a terrifying
plunge from the skies, introduce the idea of balanced and
unbalanced forces.
At the beginning of this program every day appliances are
used to look at the principles of electricity. Next the story
of Swan and Edison’s search for a suitable light bulb
filament is used to illustrate both systematic enquiry and
the possibility of converting electrical energy to heat and
light energy. Animated charges then help to explain the
flow of current through simple series and parallel circuits.
250
Science
04. Static Electricity
Scientific Eye: Physical
Processes 2
19 Minutes
1997
Lightning is a spectacular example of electricity in nature,
but can we explain how it occurs? This program traces the
way our ideas of how lightning is produced have changed
through history, including the work of Benjamin Franklin.
We also see young people finding out how static electricity
is used to ensure an efficient paint-job on their bikes.
Science
01. Temperature and
Heat
Scientific Eye: Physical
Processes 3
19 Minutes
2000
Science
02. Electricity for the
Future
Scientific Eye: Physical
Processes 3
14 Minutes
2000
This program is concerned with the measurement of
temperature and the nature of heat. Thermal imaging is
used to give a new perspective on heat in everyday life.
The history of the thermometer is outlined to show the
importance of a standard scale for temperature
measurement. How can we measure the temperature of
red hot-iron, or liquid air? What is heat and how do things
cool down? How can you make instant ice cream? The
program is divided into four main sections: 1. Imaging
techniques using infra-red 2. Sensing temperature 3. How
thermometers work 4. Temperature, heat and the
movement of particles
This program is concerned with the use and production of
electricity. It attempts to answer four main questions.
How much electricity do we use? How is that electricity
produced now? What are the drawbacks of our current
methods of production? How is electricity likely to be
produced in the future? The program is presenter-led and
studies the issues surrounding the subject. It could be
used to introduce the subject of alternative energy,
stimulating students to further research, or it could be a
useful revision and consolidation at the end of the topic.
The program is divided into four main sections: 1. Using
and generating electricity 2. Chicken waste – and other
alternatives to fossil fuels 3. Wind turbines 4. Solar and
water power
251
Science
03. Light and
Reflection
Scientific Eye: Physical
Processes 3
19 Minutes
2000
Science
04. Magnetism
Scientific Eye: Physical
Processes 3
19 Minutes
2000
This program is concerned with some basic properties of
light. It uses the recent solar eclipse to introduce ideas
about the transmission of light, shadow formation and
how we see things. The use of mirrors in the theatre
provides a starting point for an explanation of the law of
reflection. This principle is used in optical fibres, and
allows rapid and efficient communication over long
distances. The program uses the shadow made during an
eclipse to show that light travels in straight lines. The
section on reflection illustrates how to draw ray diagrams;
this could either precede or follow up pupils’ practical
work. The final section on communication and optical
fibres could be used as a starting point for individual
research work (see the Links section.) The program is
divided into four main sections: 1. How eclipses occur. 2.
Luminous objects and reflection – how we see things. 3.
Explaining reflection in a plane mirror. 4. Communicating
with light.
This program is concerned with magnetism and magnetic
fields. It attempts to answer four questions. Which
materials are magnetic? What is a magnetic field? How are
magnets made? What are some of the uses of magnets?
The program could be used either as background to
support work in the classroom on magnets, or as revision
and consolidation at the end of the topic. The program is
divided into six main sections: 1. Using a magnetometer to
detect magnetic materials 2. Which materials are
attracted to magnets? 3. Magnetic fields 4. The history of
magnetism 5. Making magnets 6. Some uses of magnets
252
Science
05. Machines and
Moments
Scientific Eye: Physical
Processes 3
19 Minutes
2000
This program is about forces and their turning effect. It
explores how a range of simple machines make the best
use of forces, and goes on to examine one machine in
detail: the lever. It introduces the concept of ‘turning
effect’ and then goes on to look at ‘balanced
moments’. The program could be used as an
introduction to work in the classroom on simple machines
(ramps, pulleys, levers) and to revise or consolidate work
on turning effects and balanced forces.
Science
All Year Round
Stage One Science - The
Four Season
15 Minutes
1998
Stage One Science skillfully combines documentary,
animation and graphics to explain science in everyday life.
Children are shown how school investigations relates to
the greater worlds of commerce, industry and leisure. The
award-winning series was highly commended by the
British Association for the Advancement of Science, the
Association for Science Education and the Fellowship of
Engineering. All Year Round This fifth and final installment
of the Four Seasons series looks at two contrasting
habitats - the urban garden and the river bank - and how
the changing seasons affect them. We look at what you
might expect to find in both places, and discover the
plants. Learn how many mammals go into hibernation and
why thousands of ducks and geese migrate from England
to escape colder climates. Then we come full circle as we
take a glimpse of the next season, Spring. The Four
Seasons series captures the essence of the changing year.
The programmes illustrate what viewers can find in
various habitats in each season, providing a basic
understanding of the natural sciences.
253
Science
Summer
Stage One Science - The
Four Season
15 Minutes
1998
Stage One Science skillfully combines documentary,
animation and graphics to explain science in everyday life.
Children are shown how school investigations relates to
the greater worlds of commerce, industry and leisure. The
award-winning series was highly commended by the
British Association for the Advancement of Science, the
Association for Science Education and the Fellowship of
Engineering. Summer As Spring turns into Summer, we
take a look at what happens in nature and the behaviour
of animals. We learn how the days become longer and
warmer and see the effect this has on wildlife and
greenery. We then see how hedgerows become home to
insects. We learn how the days become longer and
warmer and see the effect this has on wildlife and
greenery. We then see how hedgerows become home to
insects, as well as small mammals such as harvest mice who take advantage of the ripening cereal crops. The Four
Seasons series captures the essence of the changing year.
The programmes illustrate what viewers can find in
various habitats in each season, providing a basic
understanding of the natural sciences.
254
Science
Spring
Stage One Science - The
Four Seasons
15 Minutes
1998
Stage One Science skillfully combines documentary,
animation and graphics to explain science in everyday life.
Children are shown how school investigations relates to
the greater worlds of commerce, industry and leisure. The
award-winning series was highly commended by the
British Association for the Advancement of Science, the
Association for Science Education and the Fellowship of
Engineering. Spring This programme looks at the season of
Spring and the changes seen in animals and nature. Learn
how birds build their nests in order to raise their young,
and what happens when frogs return to the ponds to
spawn. Later we see plants and trees begin to come Learn
how birds build their nests in order to raise their young,
and what happens when frogs return to the ponds to
spawn. Later we see plants and trees begin to come to life
as new shoots appear and everything becomes greener.
The Four Seasons series captures the essence of the
changing year. The programmes illustrate what viewers
can find in various habitats in each season, providing a
basic understanding of the natural sciences.
255
Science
Winter
Stage One Science - The
Four Seasons
15 Minutes
1998
Stage One Science skillfully combines documentary,
animation and graphics to explain science in everyday life.
Children are shown how school investigations relates to
the greater worlds of commerce, industry and leisure. The
award-winning series was highly commended by the
British Association for the Advancement of Science, the
Association for Science Education and the Fellowship of
Engineering. Winter We take a look at the Winter habits of
animals and see the changes that take place in nature.
Learn how many mammals go into hibernation and why
thousands of ducks and geese migrate from England to
escape colder climates. Learn how many mammals go into
hibernation and why thousands of ducks and geese
migrate from England to escape colder climates. Then we
come full circle as we take a glimpse of the next season,
Spring. The Four Seasons series captures the essence of
the changing year. The programmes illustrate what
viewers can find in various habitats in each season,
providing a basic understanding of the natural sciences.
Science
Dinosaur Discovery
Stage One Science:
Great Science Stories
14 Minutes
1996
Stage One Science skillfully combines documentary,
animation and graphics to explain science in everyday life.
Children are shown how school investigations relates to
the greater worlds of commerce, industry and leisure.
'Dinosaur Discovery' shows how a fossil thought to be that
of a crocodile turned out to be the remains of a swimming
dinosaur.
Science
The Hot Air Balloon
Stage One Science:
Great Science Stories
15 Minutes
1996
Stage One Science skillfully combines documentary,
animation and graphics to explain science in everyday life.
Children are shown how school investigations relates to
the greater worlds of commerce, industry and leisure. 'The
Hot Air Balloon' shows how the observation of smoke
rising led the Montgolfier Brothers to its invention.
256
Science
The Miner's Lamp
Stage One Science:
Great Science Stories
14 Minutes
1996
Stage One Science skillfully combines documentary,
animation and graphics to explain science in everyday life.
Children are shown how school investigations relates to
the greater worlds of commerce, industry and leisure. 'The
Miner's Lamp' shows how Sir Humphrey Davy solved the
problem of candles and oil lamps being unsafe for use in
mines.
Science
01. Paper
Stage One Science:
Materials We Need
15 Minutes
1997
Common materials from everyday life are put under the
microscope; as the origins, properties and uses of paper,
fabric, clay and plastic are examined. The role of materials
is explored in everyday life, using home and school
situations, to highlight how children use each material.
Distributed under licence from 4 Ventures Limited.
Science
02. Fabric
Stage One Science:
Materials We Need
15 Minutes
1997
Common materials from everyday life are put under the
microscope; as the origins, properties and uses of paper,
fabric, clay and plastic are examined. The role of materials
is explored in everyday life, using home and school
situations, to highlight how children use each material.
Distributed under licence from 4 Ventures Limited
Science
03. Clay
Stage One Science:
Materials We Need
15 Minutes
1997
Common materials from everyday life are put under the
microscope; as the origins, properties and uses of paper,
fabric, clay and plastic are examined. The role of materials
is explored in everyday life, using home and school
situations, to highlight how children use each material.
Distributed under licence from 4 Ventures Limited.
Science
04. Plastic
Stage One Science:
Materials We Need
15 Minutes
1997
Common materials from everyday life are put under the
microscope; as the origins, properties and uses of paper,
fabric, clay and plastic are examined. The role of materials
is explored in everyday life, using home and school
situations, to highlight how children use each material.
Distributed under licence from 4 Ventures Limited.
257
Science
01. Weak and Strong
Stage One Science:
Opposites
14 Minutes
1995
This series focuses on the concept of opposites. Concepts
are explored using simple experiments and an explanation
of how different opposites are used in our daily lives. In
this program a circus theme is used to develop the
concept of 'strong', through circus artists and the
equipment they use. The program shows how rope is
made and the concept of weak is examined through
materials that are designed to be opened or torn.
Distributed under licence from 4 Ventures Limited.
Science
02. Before and After
Stage One Science:
Opposites
14 Minutes
1995
Science
03. On and Off
Stage One Science:
Opposites
14 Minutes
1995
This series focuses on the concept of opposites. Concepts
are explored using simple experiments and an explanation
of how different opposites are used in our daily lives. In
this program the concepts of before and after are coupled
with that of solid and liquid. The program shows how
candles are made and also provides instructions for
students to make their own candles. Chocolate is melted
and set in a variety of ways, to reinforce the concepts
behind solids and liquids. Distributed under licence from 4
Ventures Limited.
This series focuses on the concept of opposites. Concepts
are explored using simple experiments and an explanation
of how different opposites are used in our daily lives. In
the third program in the series, students observe electrical
forces by examining how switches turn appliances on and
off. Two children are shown conducting a simple circuit
experiment and a family goes to a fun fair and participates
in a variety of activities that uses elecricity in different
ways. Distributed under licence from 4 Ventures Limited.
258
Science
04. Light and Dark
Stage One Science:
Opposites
14 Minutes
1995
This series focuses on the concept of opposites. Concepts
are explored using simple experiments and an explanation
of how different opposites are used in our daily lives. In
this program, how day and night occur is used to show the
contrast of light and dark. There is a brilliant graphic
picture of the Earth and the Sun, showing what makes day
and night happen. Shadows, mirrors and stage lights in a
theatre are also explored. Distributed under licence from 4
Ventures Limited.
Science
05. Stop and Go
Stage One Science:
Opposites
14 Minutes
1995
This series focuses on the concept of opposites. Concepts
are explored using simple experiments and an explanation
of how different opposites are used in our daily lives. In
this program, the concepts of stop and go are explored
through pushing and pulling different objects. Students
are shown experimenting with how to push and pull things
more easily. The program displays a variety of things that
have wheels to make them move and examines how
wheels facilitate the movement of various objects.
Distributed under licence from 4 Ventures Limited.
259
Science
Autumn
Stage One Science: The
Four Seasons
15 Minutes
1998
Science
01. It's Freezing
Stage One Science:
Weatherwise
15 Minutes
1994
Stage One Science skillfully combines documentary,
animation and graphics to explain science in everyday life.
Children are shown how school investigations relates to
the greater worlds of commerce, industry and leisure. The
award-winning series was highly commended by the
British Association for the Advancement of Science, the
Association for Science Education and the Fellowship of
Engineering. Autumn Autumn is the third part in the Four
Seasons series and we see here what changes are
occurring and how this leads into Winter. Autumn is the
season of plenty. Mammals and birds show, how they
make the most of fruits and nuts available, by storing
them away... Autumn is the season of plenty. Mammals
and birds show, how they make the most of fruits and
nuts available, by storing them away - in preparation for
oncoming Winter. Funghi is also investigated, looking at
how they spread their spores and where they grow. The
Four Seasons series captures the essence of the changing
year. The programmes illustrate what viewers can find in
various habitats in each season, providing a basic
understanding of the natural sciences
Weather is a popular and accessible topic for introducing
students to important science skills at a primary level. In
these programs students learn how to observe, predict
and record weather patterns by performing fun classroom
activities and drawing on everyday experiences. This
program explains how clothes keep us warm when it's
very cold. It shows snow, frost and ice and the expansion
of freezing water. Fun cold weather activities like skiing,
skating and building a snowman are also introduced in this
program. Distributed under licence from 4 Ventures
Limited.
260
Science
02. It's Raining
Stage One Science:
Weatherwise
15 Minutes
1994
Weather is a popular and accessible topic for introducing
students to important science skills at a primary level. In
these programs students learn how to observe, predict
and record weather patterns by performing fun classroom
activities and drawing on everyday experiences. This
program looks at where rain comes from and how it
forms, as well as investigating how drops of water behave
through slow motion filming. Materials are tested to see if
they are waterproof and the process of making umbrellas
is demonstrated. Distributed under licence from 4
Ventures Limited.
Science
03. Air and Wind
Stage One Science:
Weatherwise
15 Minutes
1994
Weather is a popular and accessible topic for introducing
students to important science skills at a primary level. In
these programs students learn how to observe, predict
and record weather patterns by performing fun classroom
activities and drawing on everyday experiences. In this
program, the behaviour of air is observed and discussed
through the examination of air in a parachute and in
bubbles. The observation of wind direction and its effect
on various objects is also examined. Students make wind
gauges, kites and model sailboats. Distributed under
licence from 4 Ventures Limited.
Science
05. Powerful Weather
Stage One Science:
Weatherwise
15 Minutes
1994
Weather is a popular and accessible topic for introducing
students to important science skills at a primary level. In
these programs students learn how to observe, predict
and record weather patterns by performing fun classroom
activities and drawing on everyday experiences. This final
episode in the series looks at the effect that weather has
on our everyday lives and the importance of forecasting
wind for glider pilots and rain for farmers. The forecasting
of extreme weather, such as blizzards, storms, floods and
hurricanes, for emergency services to minimise damage
and injuries is also discussed. The positive power of
weather is also outlined here, through the use of solar
power. Distributed under licence from 4 Ventures Limited.
261
Science
01. Changing State
Stage Two Science:
Change
16 Minutes
1994
This program examines the physical changes of freezing,
melting and evaporation. Several examples are used to
illustrate these processes and the practical use of
resources in each state of matter is discussed. Distributed
under licence from 4 Ventures Limited.
Science
03. Going Off
Stage Two Science:
Change
14 Minutes
1994
This program looks at how animals and vegetable matter
is changed through bacteria and fungi. The growth of
microbes is explored and their uses are illustrated. An
experiment investigating what rots and what doesn't is
also incorporated in this program. Distributed under
licence from 4 Ventures Limited.
Science
01. Energy Resources
Stage Two Science:
Energy
15 Minutes
1995
This program explores three renewable energy sources;
hydro electricity, solar power and wind power. Students
staying in eco cabins experience these environmentally
friendly energy sources. This episode describes energy
usage in our daily lives and demonstrates ways to reduce
power consumption in the home. Distributed under
licence from 4 Ventures Limited.
Science
02. Magnetism
Stage Two Science:
Energy
15 Minutes
1995
This episode explains magnets and magnetic forces. It
examines the components of a magnet, and shows the
metals that are repelled and attracted to it. Experiments
with magnets and magnetic fields are demonstrated and
electrical circuits are built and tested. Distributed under
licence from 4 Ventures Limited.
Science
03. Electricity
Stage Two Science:
Energy
15 Minutes
1995
This program explains the origins of various renewable
and non-renewable electricity sources. It examines how
electricity is generated and sent to our homes, using
electrons and battery experimentation to illustrate the
topic. Distributed under licence from 4 Ventures Limited.
Science
04. Sound
Stage Two Science:
Energy
15 Minutes
1995
This program examines sound. It studies how sounds are
made and heard, differentiating between noise and
musical sounds. Students observe the way different
sounds are made with musical instruments. Distributed
under licence from 4 Ventures Limited.
262
Science
05. Light
Stage Two Science:
Energy
15 Minutes
1995
This program features natural and artificial sources of light
and reflective surfaces. Students are introduced to
concepts and scientific vocabulary, including refraction of
light and the features of an eclipse. Distributed under
licence from 4 Ventures Limited.
Science
01. Moving Toys
Stage Two Science:
Forces
16 Minutes
1994
Science
02. Faster and Faster
Stage Two Science:
Forces
16 Minutes
1994
Forces act on people and things, causing movement and
changing energy into different forms. This series examines
several different types of energy, through experiments
and familiar examples that middle to senior primary
students will find engaging and easy to follow. This
episode uses toys from the Victorian Era to show different
forms of energy and energy changes. Energy stored in coal
changes into heat to cook food and energy stored in
springs is changed into movement and sound in a music
box. Modern toys use stored energy in batteries to make
them move. Solar powered calculators use the Sun's
energy directly. Distributed under licence from 4 Ventures
Limited.
Forces act on people and things, causing movement and
changing energy into different forms. This series examines
several different types of energy, through experiments
and familiar examples that middle to senior primary
students will find engaging and easy to follow. In this
episode we look at movement and gravity. A roller coaster
speeds up as it rolls down its track, a trolley gets faster as
it is pulled along a path and a skydiver falls faster and
faster, until the parachute opens, increasing air resistance
and decreasing the effect of gravity. Opposite and equal
forces are shown acting on objects in air and water. The
different forces acting on a moving sailboat are also
investigated. Distributed under licence from 4 Ventures
Limited.
263
Science
03. Making it Easier
Stage Two Science:
Forces
16 Minutes
1994
Science
04. Slipping and
Sliding
Stage Two Science:
Forces
16 Minutes
1994
Science
01 Life Cycles
Stage Two Science: Life
Processes
15 Minutes
1994
Science
02 Family Groups
Stage Two Science: Life
Processes
15 Minutes
1994
Forces act on people and things, causing movement and
changing energy into different forms. This series examines
several different types of energy, through experiments
and familiar examples that middle to senior primary
students will find engaging and easy to follow. This
episode investigates how technology and new materials
make movement through space more efficient. Bicycles
have become lighter and more streamlined and gears
make them easier to pedal. Submarines also have a
streamlined shape, allowing them to push more easily
through water. Distributed under licence from 4 Ventures
Limited.
Forces act on people and things, causing movement and
changing energy into different forms. This series examines
several different types of energy, through experiments
and familiar examples that middle to senior primary
students will find engaging and easy to follow. Distributed
under licence from 4 Ventures Limited.
Primary school students are introduced to four programs,
which focus on the life cycles of trout and human beings,
habitats and characteristics of sea life, a balanced and
varied diet combined with regular exercise, and the
benefits of microbes in relation to food, digestion and
treating waste. Program one: Life Cycles Explains and
compares the life cycle of humans and trout. It explores
reproduction, the developmental stages of growth and life
spans.
Primary school students are introduced to four programs,
which focus on the life cycles of trout and human beings,
habitats and characteristics of sea life, a balanced and
varied diet combined with regular exercise, and the
benefits of microbes in relation to food, digestion and
treating waste. Program two: Family Groups Examines
habitats and likenesses between family groups of
mollusc's, starfish, sea urchins, seaweeds and human
beings.
264
Science
03 Human Body
Stage Two Science: Life
Processes
15 Minutes
1994
Primary school students are introduced to four programs,
which focus on the life cycles of trout and human beings,
habitats and characteristics of sea life, a balanced and
varied diet combined with regular exercise, and the
benefits of microbes in relation to food, digestion and
treating waste. Program three: Human Body
Science
04 Fit and Healthy
Stage Two Science: Life
Processes
15 Minutes
1994
Primary school students are introduced to four programs,
which focus on the life cycles of trout and human beings,
habitats and characteristics of sea life, a balanced and
varied diet combined with regular exercise, and the
benefits of microbes in relation to food, digestion and
treating waste. Program four: Fit and Healthy Explores the
benefits of a balanced diet and exercise, which improve
the strength of the heart.
Science
05 Eat It
Stage Two Science: Life
Processes
15 Minutes
1994
Primary school students are introduced to four programs,
which focus on the life cycles of trout and human beings,
habitats and characteristics of sea life, a balanced and
varied diet combined with regular exercise, and the
benefits of microbes in relation to food, digestion and
treating waste. Program five: Eat It Features the role of
microbes, which multiply in yoghurt, help digest food and
break down sewage to create safe and recycled water.
Science
01. Plastics
Stage Two Science:
Materials
14 Minutes
1997
Science
02. Metals
Stage Two Science:
Materials
14 Minutes
1997
This series draws on scientific history, experiments, and
real-world applications of materials such as plastic, metal,
glass and wood, to help students understand their
everyday use. Each episode explains the materials main
properties, their use in the community, where it comes
from, and how it is made. Distributed under licence from 4
Ventures Limited.
This series draws on scientific history, experiments, and
real-world applications of materials such as plastic, metal,
glass and wood, to help students understand their
everyday use. Each episode explains the materials main
properties, their use in the community, where it comes
265
from, and how it is made. Distributed under licence from 4
Ventures Limited.
Science
03. Wood
Stage Two Science:
Materials
14 Minutes
1997
Science
04. Glass
Stage Two Science:
Materials
14 Minutes
1997
Science
01. Our Sun
Stage Two Science:
Planet Earth
15 Minutes
1994
Science
02. When it Rains
Stage Two Science:
Planet Earth
15 Minutes
1994
Science
03. Changing
Weather
Stage Two Science:
Planet Earth
15 Minutes
1994
Science
04. Raw Materials
Stage Two Science:
Planet Earth
15 Minutes
1994
This series draws on scientific history, experiments, and
real-world applications of materials such as plastic, metal,
glass and wood, to help students understand their
everyday use. Each episode explains the materials main
properties, their use in the community, where it comes
from, and how it is made. Distributed under licence from 4
Ventures Limited.
This series draws on scientific history, experiments, and
real-world applications of materials such as plastic, metal,
glass and wood, to help students understand their
everyday use. Each episode explains the materials main
properties, their use in the community, where it comes
from, and how it is made. Distributed under licence from 4
Ventures Limited.
Stage Two Science covers the full range of sciences. The
series introduces ideas and concepts within everyday
contexts.
Stage Two Science covers the full range of sciences. The
series introduces ideas and concepts within everyday
contexts.
Stage Two Science covers the full range of sciences. The
series introduces ideas and concepts within everyday
contexts.
Stage Two Science covers the full range of sciences. The
series introduces ideas and concepts within everyday
contexts.
266
Science
01. Staying Alive
The Blue Dragon
13 Minutes
2004
Science
02. The Grouping
Game
The Blue Dragon
13 Minutes
2004
A bright and bold animation series that will challenge
children aged 5 to 7 to make sense of the world using
scientific ideas. A newborn blue dragon appears out of
nowhere and lands among a group of friendly young
animals who live in a forest. The first programme
introduces the main characters: Twiggy the bear, Chisel
the woodpecker, Red the vixen and Jack the beaver. The
animals find an egg, out of which hatches a blue dragon.
They call her Cinders, because she blows flames and burns
things literally to cinders. The characters inspect the blue
dragon comparing her height and features with their own.
Then they realise that Cinders needs feeding, but no one
knows what blue dragons eat, so they decide to find out.
The characters also think about what it means to be alive,
and what the blue dragon will look like when it grows up
to be an adult.
A bright and bold animation series that will challenge
children aged 5 to 7 to make sense of the world using
scientific ideas. A newborn blue dragon appears out of
nowhere and lands among a group of friendly young
animals who live in a forest. In this episode Cinders, the
blue dragon, wonders where her mother is and wanders
around asking a range of animals, including ducks,'Are you
my mother?'. The characters begin to group according to
how many legs they have, whether they have feathers,
and matching tracks.
267
Science
03. Building Bodies
The Blue Dragon
13 Minutes
2004
A bright and bold animation series that will challenge
children aged 5 to 7 to make sense of the world using
scientific ideas. A newborn blue dragon appears out of
nowhere and lands among a group of friendly young
animals who live in a forest. Twiggy the bear, Red the fox,
Jack the beaver and Chisel the woodpecker are all
astonished by the blue dragon “they've never seen
anything like her before. When she sneezes or coughs, fire
comes out of her mouth and she can fly. The animals
decide to call the blue dragon 'Cinders' because she keeps
burning things. The group befriend Cinders and decide to
look after her and teach her about life in the forest. The
Blue Dragon is happy among her new friends in the forest,
but they soon discover that she would like to find her
mother. But who is she and where is her home? This is the
big mystery and unifying theme of the series. The animals
embark on a series of adventures visiting all sorts of
climates and locations. The animals make it their mission
to take Cinders home and reunite her with her mother.
Science
04. Roots and Fruits
The Blue Dragon
13 Minutes
2004
A bright and bold animation series that will challenge
children aged 5 to 7 to make sense of the world using
scientific ideas. A newborn blue dragon appears out of
nowhere and lands among a group of friendly young
animals who live in a forest. The characters find
themselves walking through what looks to be a desert. It is
very hot, and they are thirsty and hungry. They realise that
they need to find some food and suggest that they look for
some plants, because plants can make their own food.
They come across an oasis where there is water, air and
sunlight, the things that plants need to make their own
food and grow.
268
Science
05. What a Waste!
The Blue Dragon
13 Minutes
2004
A bright and bold animation series that will challenge
children aged 5 to 7 to make sense of the world using
scientific ideas. A newborn blue dragon appears out of
nowhere and lands among a group of friendly young
animals who live in a forest. The program opens with the
characters walking through a wooded area with a stream.
They come across a clearing with rubbish left by humans
and an area burned because people did not make sure
that their campfire was out. They are cross that people are
so careless and collect the rubbish and think about how to
dispose of it.
Science
06. Babies Grow
The Blue Dragon
13 Minutes
2004
A bright and bold animation series that will challenge
children aged 5 to 7 to make sense of the world using
scientific ideas. A newborn blue dragon appears out of
nowhere and lands among a group of friendly young
animals who live in a forest. At the beginning of the
program we see the friends walking across the African
Plains. They are very hot and thirsty and trying to cool off.
They find a tree to sleep under and Cinders goes off to
explore. She comes across a skeleton of an elephant.
Unsure what it is, she wakes the others up to show them.
Later on a herd of elephants join them. They have a baby
called Effy and the elephants share with the friends how
they look after the calf. A lioness threatens them but they
manage to scare it off and eventually the friends leave the
herd and continue on their journey to find Cinders'
mother.
269
Science
07. Lots of Stuff!
The Blue Dragon
13 Minutes
2004
Science
08. Changing Things
The Blue Dragon
13 Minutes
2004
A bright and bold animation series that will challenge
children aged 5 to 7 to make sense of the world using
scientific ideas. A newborn blue dragon appears out of
nowhere and lands among a group of friendly young
animals who live in a forest. In this program, the
characters are walking through a rain forest when a storm
begins and they decide they need to take shelter. They
come across a tree house but there are problems getting
up to it. The characters find a box of 'stuff' that provides
some possible solutions. They sort through the box and
classify the items according to properties of materials,
such as soft, stretchy, bendy and strong. They use a rope
to help them climb up into the tree house, but the roof
leaks and the windows have no glass or curtains. They use
their box of stuff to solve their problem and take shelter
until they are disturbed by a monkey, to whom the tree
house belongs.
A bright and bold animation series that will challenge
children aged 5 to 7 to make sense of the world using
scientific ideas. A newborn blue dragon appears out of
nowhere and lands among a group of friendly young
animals who live in a forest. In this program the characters
find themselves in a Polar Region of snow and ice. They
are hungry but cannot see food and they are thirsty but all
the water is frozen. Along comes an animal called Po-Lar
Bear, who shows them an ice-house (igloo) where people
have left food. The animals find that the food is frozen but
Cinders comes to the rescue by thawing, then cooking it,
but has some mishaps with chocolate and ice lollies. The
program focuses on changes due to heat, both raising and
lowering the temperature.
270
Science
09. Slipping and
Sliding
The Blue Dragon
13 Minutes
2004
A bright and bold animation series that will challenge
children aged 5 to 7 to make sense of the world using
scientific ideas. A newborn blue dragon appears out of
nowhere and lands among a group of friendly young
animals who live in a forest.Like Program 8, this story is
also set in a snowy and icy location. Here the characters
are enjoying sledging and finding out how the sledge
moves over different surfaces and the difference in pulling
an empty and full sledge. A new character, Badger, is
introduced and the wolf returns to steal the sledge.
Science
10. Magic Metal?
The Blue Dragon
13 Minutes
2004
A bright and bold animation series that will challenge
children aged 5 to 7 to make sense of the world using
scientific ideas. A newborn blue dragon appears out of
nowhere and lands among a group of friendly young
animals who live in a forest. In this program we find the
characters on a deserted beach where they find a spoon in
the sand. They then find a horseshoe magnet and discover
that it attracts the spoon and other objects. The
characters wonder if they have found 'Dragon's Treasure'.
When a nest falls off the cliff-face onto the beach we are
introduced to Jilly the Jackdaw, whose nest it is. The nest
is stuffed with nuts, bolts, silver paper, paper clips and
other objects.The friends leave the beach and walk up to
the top of the cliff where they come to a gate, but they
cannot reach the key. They come up with the idea of using
the magnet to get the key but Jilly steals it from them. The
friends decide to trick Jilly into thinking that they have a
magic car by using a magnet inside a box to mysteriously
move the car on top. Jilly exchanges the key for the magic
car and the friends open the gate to another place.
271
Science
11. Switched On!
The Blue Dragon
13 Minutes
2004
A bright and bold animation series that will challenge
children aged 5 to 7 to make sense of the world using
scientific ideas. A newborn blue dragon appears out of
nowhere and lands among a group of friendly young
animals who live in a forest.In this program the characters
find themselves on the outskirts of a village, following a
'Red Dragon' sign. The villagers are preparing for their
Summer Fair, with lots of tents, lights and activities.
Unfortunately a rabbit has chewed through the wires and
nothing will work. The characters solve this problem by
creating their own circuits and put on a puppet show for
everyone, saving the day.
Science
12. Shadow Play
The Blue Dragon
13 Minutes
2004
A bright and bold animation series that will challenge
children aged 5 to 7 to make sense of the world using
scientific ideas. A newborn blue dragon appears out of
nowhere and lands among a group of friendly young
animals who live in a forest.In the final program in this
series the characters are to be found at the edge of a
wood where they can hear a sound.The characters talk
about their favourite sounds and about different ears, as
well as how sounds can give us clues as to what is
happening. They follow the sound of water and come
across a magical waterfall. They then go behind the
waterfall. The friends find a Unicorn and follow the
Unicorn in the hope that it will lead them to the blue
dragon's mother.
272
Science
13. Sounds Right
The Blue Dragon
13 Minutes
2004
Science
Cliffs and Coastal
Paths
The Turning Tide
15 Minutes
2006
A bright and bold animation series that will challenge
children aged 5 to 7 to make sense of the world using
scientific ideas. A newborn blue dragon appears out of
nowhere and lands among a group of friendly young
animals who live in a forest.In the final program in this
series the characters are to be found at the edge of a
wood where they can hear a sound.The characters talk
about their favourite sounds and about different ears, as
well as how sounds can give us clues as to what is
happening. They follow the sound of water and come
across a magical waterfall. They then go behind the
waterfall. The friends find a Unicorn and follow the
Unicorn in the hope that it will lead them to the blue
dragon's mother.
The Turning Tide is a series of programmes looking at four
marine habitats. The Sand and Shingle Beach, The Rock
Pool, Coastal Paths and Cliffs and The Estuary. Each of
these habitats is constantly under attack from the sea and
controlled by both the tides and the weather. Conditions
in these habitats can be difficult and often hostile.
However the coastline inhabitants have evolved to
tolerate their environment and even thrive within it,
providing us with an abundance and diversity of wildlife to
explore. In the Rock Pool a hermit crab has devised a
cunning method of disguise. As we walk along the Sand
and Shingle Beach how many of us are aware of the life
beneath our feet? These environments provide the ideal
camouflage for some birds to nest and lay their eggs but
why do so many wading birds, wildfowl and geese visit the
Estuary during winter whilst gulls, guillemots and puffins
return to the Cliffs in summer? The answers are to be
found in this informative and colourful series.
273
Science
The Estuary and
Mudflats
The Turning Tide
15 Minutes
2006
The Turning Tide is a series of programmes looking at four
marine habitats. The Sand and Shingle Beach, The Rock
Pool, Coastal Paths and Cliffs and The Estuary. Each of
these habitats is constantly under attack from the sea and
controlled by both the tides and the weather. Conditions
in these habitats can be difficult and often hostile.
However the coastline inhabitants have evolved to
tolerate their environment and even thrive within it,
providing us with an abundance and diversity of wildlife to
explore. In the Rock Pool a hermit crab has devised a
cunning method of disguise. As we walk along the Sand
and Shingle Beach how many of us are aware of the life
beneath our feet? These environments provide the ideal
camouflage for some birds to nest and lay their eggs but
why do so many wading birds, wildfowl and geese visit the
Estuary during winter whilst gulls, guillemots and puffins
return to the Cliffs in summer? The answers are to be
found in this informative and colourful series.
274
Science
The Rock Pool
The Turning Tide
15 Minutes
2006
The Turning Tide is a series of programmes looking at four
marine habitats. The Sand and Shingle Beach, The Rock
Pool, Coastal Paths and Cliffs and The Estuary. Each of
these habitats is constantly under attack from the sea and
controlled by both the tides and the weather. Conditions
in these habitats can be difficult and often hostile.
However the coastline inhabitants have evolved to
tolerate their environment and even thrive within it,
providing us with an abundance and diversity of wildlife to
explore. In the Rock Pool a hermit crab has devised a
cunning method of disguise. As we walk along the Sand
and Shingle Beach how many of us are aware of the life
beneath our feet? These environments provide the ideal
camouflage for some birds to nest and lay their eggs but
why do so many wading birds, wildfowl and geese visit the
Estuary during winter whilst gulls, guillemots and puffins
return to the Cliffs in summer? The answers are to be
found in this informative and colourful series.
275
Science
The Sand and Shingle
Beach
Science
Science
The Turning Tide
15 Minutes
2006
The Turning Tide is a series of programmes looking at four
marine habitats. The Sand and Shingle Beach, The Rock
Pool, Coastal Paths and Cliffs and The Estuary. Each of
these habitats is constantly under attack from the sea and
controlled by both the tides and the weather. Conditions
in these habitats can be difficult and often
hostile.However the coastline inhabitants have evolved to
tolerate their environment and even thrive within it,
providing us with an abundance and diversity of wildlife to
explore.In the Rock Pool a hermit crab has devised a
cunning method of disguise. As we walk along the Sand
and Shingle Beach how many of us are aware of the life
beneath our feet? These environments provide the ideal
camouflage for some birds to nest and lay their eggs but
why do so many wading birds, wildfowl and geese visit the
Estuary during winter whilst gulls, guillemots and puffins
return to the Cliffs in summer? The answers are to be
found in this informative and colourful series.
Australian Animals
18 Minutes
2001
We have updated this popular classic, showing more of
Australia’s unique animals. The program features
extraordinary footage of kangaroos, emus, platypus,
wombats, dingoes, crocodiles etc, and the only footage
ever taken of the Tasmanian tiger. The program also looks
at how animals obtain energy, how animals protect
themselves, how they protect their young and survival and
extinction of species. This is a wonderful introduction to
our unique native species, with exciting activities and
suggestions that will keep students enthralled for hours.
Cycles and Seasons
20 Minutes
1998
Using drama skits and animated computer graphics, this
program explores the cycles and seasons that dictate life
on earth, and answers the following questions: - Why do
we get day and night? - What are seasons and why do they
change? - Why does the moon change shape? - What
causes tides?
276
Science
Dinosaurs
19 Minutes
1990
Science
Electricity: How it
Works
16 Minutes
2000
Science
History of The Race to
The Moon
22 Minutes
2001
Science
How A Container Ship
Works
21 Minutes
2001
In this fascinating film innovative scientific methods are
used to answer basic questions about dinosaurs. - What
did dinosaurs look like? - What did they eat? - How big and
how strong were they? - How did they move? - Why did
they have long tails and necks? - Who did they fight? and
why?
In this video we examine some basic ideas about
electricity: from what it is, what it can do, how we use its
properties, how we can deliver more and how we can
measure things about it.
For thousands of years people have looked up at the
moon and dreamed about getting there. It was only at the
beginning of the last century that the dream looked
possible because of ideas developed by Konstantin
Tsiolkovsky, the son of a Russian Woodcutter. He became
a maths teacher and inventor of many theories about how
to get people into space. Then came the American Robert
Goddard who made a liquid fueled rocket that actually
flew. The race into space had begun. This program uses
historical footage to illustrate the super human effort of
putting the first person on the moon.
The design and technology behind container transport has
evolutionised international commerce.The container
system was built from the ground up to allow the
movement of goods quickly and efficiently between
manufacturer, distributor and customer. This program
explores the design and function of a container ship, the
containers it carries, along with the wharf-based
infrastructure that is essential for the efficient movement
of freight between sea and land. It follows key
crewmembers looking at their responsibilities on a day to
day level and exploring why their individual roles are
crucial to the overall successful operation of the vessel.
277
Science
How a Plant Works
20 Minutes
1998
The program introduces the importance of energy to living
things by outlining the main processes of photosynthesis.
This involves the conversion of light energy from the sun
into chemical energy, which plants and animals can utilise
in their metabolism. The conversion is principally carried
out in the leaves of plants by the pigment chlorophyll,
which is found in abundance in the chloroplasts of leaf
mesophyll cells.
Science
Life Cycles of the
Butterfly - 4-6
18 Minutes
2004
The life cycle of a butterfly is one of the most intriguing of
all life cycles on the planet, and it is filled with danger and
complications but it is an easy life cycle for students to
study and understand. It has four separate, and very
different stages - The Egg Stage; The Caterpillar Stage; The
Chrysalis Stage and the Butterfly Stage. With the added
extras of stunning time lapse photography, visual cues and
explanations written specifically for students, this video
brings to life, all aspects of the butterfly life cycle.
Science
Life Cycles of the
Butterfly (K-3)
17 Minutes
2004
What do you like most about butterflies? The way they
fly? Their beautiful colours? Their uniquely patterned
wings? Or something completely different? Whatever it is,
this beautiful filmed will offer your students not only the
information necessary to answer these questions, but a
wonderful insight, into the lives of butterflies! With the
added extras of stunning time lapse photography, visual
cues and explanations written specifically for children, this
film brings to life all aspects of the butterfly life cycle.
278
Science
Light Fantastic
20 Minutes
1997
Science
Magnets and
Electricity
23 Minutes
1987
Science
Our Solar System:
Investigating
Environments Beyond
Earth
Products That Harm
the Environment
25 Minutes
1995
16 Minutes
1992
Science
In this program we look at some of the amazing properties
of light we all experience, that form the basis for our
understanding of what light is. It is produced from sources,
passes through transparent materials, can be bent in
several ways, it is made up of different colours, the
colours can be added together and it can be polarised.
Teachers and students will be able to draw from these
introductory observations on the beauty and wonder of
light. Some key questions and very brief outlines of
extension work are given in the teacher's notes and in the
student's activities.
This program is an introduction to magnetism and
electricity. It looks at the basic principles of these two
topics by showing hands-on demonstrations of
experiments. Topics covered include compasses, domain
theory, cutting a magnet in two, magnetic field and Earth's
magnetic field. We also examine electromagnetism and
demonstrate how a magnet affects a TV screen, fields
around a conductor, making an electromagnet, producing
electricity with a magnet, as well as static electricity,
electricity and electrochemistry.
Using NASA footage we look at; - The sun - Inner planets:
Mercury & Venus - The Moon - Asteroids - Outer planets
and their moons: Jupiter, Saturn, Uranus, Neptune, Pluto Comets - Lunar exploration
We look at products in every day use, explore their impact
on the environment and discover ways to avoid harming
it. The video demonstrates how products may cause harm
during their manufacture, use and disposal. Students are
encouraged to examine familiar products and consider
practical alternatives.
279
Science
Rainforests
21 Minutes
1987
Presented by Richard Morecroft, this video is an excellent
introduction to rainforests, providing information on their
nature and structure and the role of light, water, soils,
fauna, and vegetation in a rainforest. The video concludes
with ideas that summarise the main points of view about
logging rainforests, leaving viewers to develop their own
opinions.
Science
Science in the Garage
15 Minutes
2010
From the moment we open the door and enter a familiar,
everyday family garage, we begin a journey of discovery
about forces and their effects. From the family car to the
kid's bikes and skateboards, we explore a range of forces
at work. In this fun and accessible Australian-made,
primary curriculum fit program, we learn that energy is
transferred through pushes, pulls and collisions and that
when forces act on objects energy transfers are occurring
even if we can't see them. We find examples of gravity,
friction, propulsion, air resistance, attraction and repulsion
all lurking around the garage.
Science
Science in the Kitchen
15 Minutes
2010
This program will completely change the way you view the
average family kitchen! Where you would have once just
seen food in the fridge, you will now find solutions,
suspensions, chemical reactions, melting, mixing and
dissolving! 'Science in the Kitchen' transforms an average
family kitchen into a chemistry laboratory, where our
student 'scientist' conducts simple experiments using
common ingredients. By linking to students' prior
knowledge and life experience, this Australian-made,
primary curriculum fit program demonstrates, in a clear,
practical and entertaining way, key scientific concepts that
students often find confusing, including: states of matter,
chemical and physical reactions, and scientific methods
and procedures.
280
Science
Science Stories
14 Minutes
2005
This program takes a look at the following topics in a
farmyard setting: living things, growing and changing, and
growing plants. Alex visits a farm for the first time on his
seventh birthday. He's excited to be going to a real farm
and can't wait to see all his favourite animals. But when
Alex reaches the pig pen he's disappointed; it wasn't at all
what he'd expected. The pig was huge and covered in
hairs, and not at all like his toy pigs at home! But
eventually, Alex learns to like Beatty and decides she's
much more interesting than his toy pigs. In the spring, Alex
and his brother Seb help Andy weigh the newborn lambs
and find out, to their surprise, they grow much more
quickly than people do. They also notice the lambs have
inherited different characteristics from their mum and
dad, just like they have. Back in the farm's greenhouse, all
the small geraniums are getting too big for their pots and
after a demonstration from Andy, Alex and Seb become
experts at repotting and get to know what they need to do
to grow beautiful blossoms.
Science
Simple Machines Junior
23 Minutes
1995
This program shows how simple machines make a task
easier. We see that if we reduce the force, we have to
move further. Examples shown include: lifting four bricks
on a bench in different ways, using a ramp with a
skateboard, using different pulley systems, complicated
machines, and levers, capstan, gears and belt pulleys.
Science
Stars of the Universe
19 Minutes
1999
This program takes the viewer on a tour of some of the
amazing celestial objects of the near universe. Topics
covered include star clusters, Big Bang, inside stars, types
of star, death of stars, variable stars and binary stars.
281
Science
The Pond - Exploring
the Web of Life
15 Minutes
2005
Ponds are wonderful examples of how living things
interact within an environment. By examining life in and
around an established pond, this program addresses the
following concepts: - the way living things interact with
one another (including food chains and food webs) - the
way living things adapt to their environment - the
similarities and differences between living things - how
environments provide for the needs of living things - how
natural environments can be affected by humans
Science
Water and the Water
Cycle
20 Minutes
1997
Water and The Water Cycle explains the occurrence of
water as ice, liquid and vapour, its climatic role, its
properties and its cycle: to ground and back to sea. This
program also includes a look at the issue of water on other
planets and it's importance to life.
Science
Waves in the Ocean
(Junior): Beauty and
Order in Waves
20 Minutes
1985
An inspirational film showing the beauty and order behind
the movement of the ocean wave. Using clear and concise
language and supporting imagery, we explain how waves
are formed by the wind, elliptical paths of water particles
in a wave, reflection off cliffs, bending by shallow water,
sets and how to catch a wave.
Society &
Environment
Indigenous
Organisations Today
Exploring Indigenous
Australia Series
21 Minutes
1999
Several case studies looking at Aboriginal organisations in
the areas of politics, health, law and education. How do
their history and culture affect the way they operate?
What problems do they experience? How do they differ
from non-indigenous organisations? What is their role in
furthering self-determination and reconciliation? Well
researched with curriculum consultants and produced in
consultation with indigenous people, this program will be
a valuable addition to your collection.
Society &
Environment
Land, Kinship and
Culture
Exploring Indigenous
Australia Series
25 Minutes
1999
This excellent program explores the role of indigenous
culture in both traditional and urban societies, focusing on
issues such as: - How has culture changed over time? How do indigenous people survive in modern Australia? What is the role of the arts and the importance of
language?
282
Society &
Environment
Missions, Settlements
and Reserves
Exploring Indigenous
Australia Series
28 Minutes
1999
With the aid of a case study of Coranderrk in Victoria, we
see how well defined, complex and fascinating the kinship
system was and is, the problems caused by the ignorance
of Europeans, how Aborigines coped with the breakup of
families and clans and the importance of kinship today.
Society &
Environment
The Aboriginal Civil
Rights Movement
Exploring Indigenous
Australia Series
28 Minutes
1999
The legality of British conquest. Loss of rights and
paternalism. Activism in 1960s to present day, including
Tent Embassy, black power, increasing sophistication and
the reaction of authorities. The importance of Mabo is
highlighted.
Society &
Environment
White Australia Has A
Black History
Exploring Indigenous
Australia Series
30 Minutes
1999
Society &
Environment
Our National Identity
13 Minutes
2010
An overview covering: the coming of the Europeans, wars,
massacres, disease and dispossession, missions, reserves,
racism, population decline, stolen children, political
activism, land rights, native title and culture.
Australia has evolved from a nation of true Britons into an
inclusive multicultural society made up of people from
many different origins. This Australian-made, primary
curriculum fit program explores the history of Australia's
identity, and the events and people who have shaped the
country into the multicultural nation it is today. Australia's
national identity embodies the 'Australian way of life',
reflecting the traditional virtues of mateship,
egalitarianism, and 'a fair go', as well as the more modern
Australian values of tolerance, equality, and co-operation.
This is an accessible, insightful introduction to the
development of Australia's national identity.
283
Society &
Environment
The Development of
Australian
Government Colonisation,
Federation and
Beyond
Teacher
Professional
Development
Primary Sex
Education: Part One
Teacher
Professional
Development
Primary Sex
Education: Part Two
14 Minutes
2010
Living and Growing:
Unit 3
22 Minutes
1999
Living and Growing:
Unit 3
21 Minutes
1999
In this Australian-made, primary curriculum fit program a
lively young presenter takes us on a journey through the
development of Australia as a nation. We start with British
colonisation and discover the reasons for Federation,
including the importance of key figures. We then trace the
development of the new nation and discuss the
importance of the Australian flag, anthem and coat of
arms. Finally, we arrive at our present three-tiered system
of government, studying Federal and State government
and their areas of responsibility. Along the way we learn
about the basic principles of democracy and equality of
rights.
Part One - this part of the program begins by asking the
question: Do we need to teach sex and relationship
education in primary schools? Three primary teachers
describe their experiences teaching sex and relationship
education and voice a number of their concerns. At
various points in the program young people talk about
their experiences of sex and relationship education and
discuss what they would have found more useful. The
need to work with young men is also addressed in the
program. The legal position regarding sex and relationship
education in primary schools is explained and classroom
practice is shown, including a mother bringing her baby
into a class. The program concludes with Dr Miriam
Stoppard outlining the benefits of sex and relationship
education and saying it is an offer no teacher or parent
should refuse.
Part Two - this part of the program looks at all of the
videos in the 'Living and Growing' series and previews
each of the programs in this series.
284
Teacher
Professional
Development
No Bullying in Our
Community:
Home/School
Partnership Strategies
Tackling Bullying Big
Time Series
26 Minutes
2005
Teacher
Professional
Development
Not in My Class:
Managing Classroom
Bullying Behaviours
Tackling Bullying Big
Time Series
25 Minutes
2005
Teacher
Professional
Development
Not in Our School:
Creating a NonBullying Culture
Tackling Bullying Big
Time Series
27 Minutes
2005
Bullying is complex, insidious and covert behaviour that is
difficult for any child to deal with in isolation. Our drive
and instinct as parents is to protect and support our child
and equip them with skills to handle what life presents.
The key to tackling school bullying is to create a
partnership between teachers, parents, students and the
broader community. This program will support parents
who want to work in partnership with their child's school
to bring about a suitable outcome for children involved in
bullying. By doing this parents will become their child's
best advocate rather than a source that inflames the
bullying.
Bullying in the classroom is a reality but is not always as
obvious as other instances of bullying - such as in the
playground. Bullying in the classroom can affect all
students - not just those involved in bullying or on the
receiving end of the behaviour. No action by a teacher can
be seen by students as condoning the bullying or giving
tacit acceptance of the behaviour. This program discusses
the issue of classroom bullying behaviours, and offers
thought-provoking management solutions for teachers
who need to address this type of behaviour.
Bullying - it's a part of school life, but does it have to be?
Preventing and responding to bullying is everyone's
responsibility. Not in Our School looks at the whole school
approach to bullying. This approach focuses on a school's
formal curriculum and classroom practices and involves all
members of the school community. This program
highlights the steps to building a safe school, skills-building
for students, peer support systems and student-directed
campaigns. We feature expert opinion from Professor Ken
Rigby, Psychologist Helen McGrath and Maree Stanley of
the Better Buddies Program, and provide insights into
approaches adopted by two Australian schools.
285
Teacher
Professional
Development
Accommodating
Different Learning
Styles
29 Minutes
2004
It's easy for a teacher to assume that all his or her
students learn in the same way but the truth is that there
is a multitude of different learning styles, characterised by
three main types: auditory, visual and kinaesthetic. In this
program we explore these different styles; observe
students and teachers in action; learn how to employ
techniques and strategies that cater for the variety of
learning styles; and see and hear about current best
practice. The program provides practical advice to assist
teachers in broadening their own teaching practice and
enhancing the learning experiences of all their students.
Teacher
Professional
Development
Boys in School
28 Minutes
2004
Around the country, boys in education are in trouble.
Numerous reports are advising that boys' literacy levels
are poor in relation to girls', fewer boys achieve the
national benchmarks and males comprise a huge
proportion of students with disciplinary problems and
school expulsion. Education, it seems, is not meeting every
boy's needs. The good news is plenty of excellent work is
being done to address the cause of these problems. In this
program, we talk to renowned educational psychologist
Michael Carr Gregg about boys' educational needs, see
how a cluster of schools in regional Victoria are addressing
the issue and take a look at the Federal Boys Lighthouse
program in action.
286
Teacher
Professional
Development
Easy Ways to Use ELearning
25 Minutes
2009
Students of today are more technologically advanced than
ever before. They live their lives with technology at their
fingertips. In this program we discuss how education
systems are undergoing a transformation, and how elearning is becoming further integrated into the
classroom. We look at the benefits of e-learning, and how
by engaging students on a level and with material to which
they will respond can make a teacher's job easier.
Introducing e-learning methods and strategies, we also
investigate the benefits of Learning Management Systems
and how this change in teaching methods is benefiting
both teachers and students.
Teacher
Professional
Development
In Focus: Girls in
Physical Education
23 Minutes
2003
With the onset of adolescence, participation rates in
physical activity tend to decline. Many PE teachers have
noticed that participation rates for girls drop off more
rapidly than for boys. This is a serious concern, as
participation in school PE programs has been shown to
have a positive influence on people's involvement in
physical activity later in life. Conversely, bad experiences
at school can often be detrimental in shaping people's lifelong attitudes to physical activity. This program examines
some of the reasons why girls lose interest in physical
education. We then focus on a number of strategies to
help teachers tackle the problem.
287
Teacher
Professional
Development
Integrating ICT into
The Curriculum
29 Minutes
2005
The use of Information Communication Technology in
schools is a major challenge. The task of successfully
integrating ICT into the curriculum raises a number of
questions. What is the role of this new tool? Does it
actually enhance the educational process? How can ICT be
successfully integrated into what schools are currently
doing? Is ICT the change-agent that will take schools into a
whole new way of learning? How do students feel about
ICT? Is it just a gimmick? Does it actually engage all
students, or does it turn some of them off? Through
interviews and case studies, this program will assist
teachers in coming to some conclusions about the use of
ICT and other issues arising from this major change in the
way that learning is supported in the modern classroom.
Teacher
Professional
Development
Managing the
Difficult Group
29 Minutes
2004
It's a challenge that every teacher has to face: how to
handle a difficult group of students. Even experienced
teachers can quail at the thought of facing another period
with a particular class whose behaviour is dominated by a
group of uncooperative, non-achieving students. This
program illustrates a set of practical, do-able steps that
teachers can implement to diffuse students' behaviour,
get them working and bring real change to the classroom
environment.
288
Teacher
Professional
Development
Mandatory Reporting
of Child Abuse
28 Minutes
2005
This program aims to support teachers' current
understanding of mandatory reporting of child abuse in
schools across Australia. It focuses on the legal aspects of
mandatory reporting, including variations from state to
state, and describes the process by which a teacher can
form a belief that a student is being abused. Additionally it
provides clear definitions of what constitutes child abuse
and explores the different possible physical and/or
behavioural manifestations of the impact of child abuse on
children. This program provides information to teachers
about the process of making a notification to a relevant
child protection authority and discusses how the
notification might be handled from that point.
Teacher
Professional
Development
Productive
Pedagogies
26 Minutes
2005
Restructuring of the Queensland education system in the
1990's gave rise to a new educational model - the New
Basics Project. An integral part of this scheme was a fresh
emphasis on the value of quality teaching/learning,
termed "productive pedagogy" which is based on four
premises: 1) intellectual quality, 2) connectedness, 3)
social support, and 4) recognition of difference. Productive
Pedagogies looks closely at this educational model.
289