Primary Library Information Overview No. of Size Titlesof Institution Library Updates? Territories Media Store 958 160 GB Primary Yes AUS/NZ No Subject Breakdown Art Biology Citizenship Design & Technology Drama English Geography History Information & Communications Languages Technology Mathematics Media Studies Personal Development & Health Physical Education Religion Science Society & Environment Teacher Professional Development Audience Breakdown 10 19 1 47 1 294 75 30 3 68 191 2 53 2 7 135 7 13 Adult-Adult Jnr Primary-Adult Jnr Primary-Jnr Primary Jnr Primary-Mid Primary Jnr Primary-Snr Primary Jnr Primary-Jnr Secondary Jnr Primary-Mid Jnr Primary-Snr Secondary Secondary Jnr Secondary-Jnr Jnr Secondary-Adult Secondary Jnr Secondary-Mid Jnr Secondary-Snr Secondary Mid Primary-Mid Primary Secondary Mid Primary-Jnr Mid Primary-Snr Primary Secondary Mid Secondary-Snr Snr Primary-Snr Primary Secondary Snr Primary-Adult Snr Primary-Jnr Secondary Snr Primary-Mid Snr Primary-Snr Secondary Secondary Snr Secondary-Adult Duration Breakdown 5 7 76 256 21 1 5 5 2 1 6 10 52 32 233 2 110 1 75 43 14 1 5 - 15 minutes 15 - 30 minutes 30 - 60 minutes 60+ minutes 462 477 16 3 1 Subject Video Title Video Series Duration Year Description Art The Garage Primary Drama and Music 14 Minutes 2005 This program has been made for early years practitioners to show to pupils in class. It is designed to promote and inspire creative role play in an early years setting. The program takes a considered look at what happens in a busy petrol station and garage and uses long-duration shots and close-ups of the processes that take place. The events include: * filling a car with petrol * using a car wash * testing the brakes of a car on a rolling road * raising a car on a ramp and inspecting underneath * pumping up a flat tyre Except for an introductory question, the program contains no narration, leaving room for the practitioner to make commentary. Art Three Songs Primary Drama and Music 14 Minutes 2005 In a program devised by primary music expert Helen Macgregor, presenter Renee Montemayor introduces simple vocal warm-ups and teaches three easy-to-learn classroom songs step by step, with the help of two young musicians on xylophones and a primary school choir: Kye Kye Kule - a West African action song. The Frog Song - a simple Japanese song rehearsing pitch. John Kanaka - a sea shanty with call and refrain. Art 01. Anansi, Cat and Rat Stop Look and Listen: Okey Cokey Karaoke 14 Minutes 2002 Sing, play and dance along with Okey Cokey. From her incredible Karaoke machine she tells stories and performs songs encouraging the viewers to join in too. A video screen links to guest musicians playing live and to short inserts exploring a range of sound sources. In each program, Okey Cokey initiates musical ideas for viewers to develop such as: a musical vegetable soup using word rhythms, creating a toy symphony and inventing a short line dance with a partner. 2 Art 02. Building Stop Look and Listen: Okey Cokey Karaoke 14 Minutes 2002 Sing, play and dance along with Okey Cokey. From her incredible Karaoke machine she tells stories and performs songs encouraging the viewers to join in too. A video screen links to guest musicians playing live and to short inserts exploring a range of sound sources.In each program, Okey Cokey initiates musical ideas for viewers to develop such as: a musical vegetable soup using word rhythms, creating a toy symphony and inventing a short line dance with a partner. Art 03. The Raja with Big Ears Stop Look and Listen: Okey Cokey Karaoke 14 Minutes 2002 Sing, play and dance along with Okey Cokey. From her incredible Karaoke machine she tells stories and performs songs encouraging the viewers to join in too. A video screen links to guest musicians playing live and to short inserts exploring a range of sound sources. In each program, Okey Cokey initiates musical ideas for viewers to develop such as: a musical vegetable soup using word rhythms, creating a toy symphony and inventing a short line dance with a partner. Art 04. Toys Stop Look and Listen: Okey Cokey Karaoke 14 Minutes 2002 Sing, play and dance along with Okey Cokey. From her incredible Karaoke machine she tells stories and performs songs encouraging the viewers to join in too. A video screen links to guest musicians playing live and to short inserts exploring a range of sound sources. In each program, Okey Cokey initiates musical ideas for viewers to develop such as: a musical vegetable soup using word rhythms, creating a toy symphony and inventing a short line dance with a partner. 3 Art 05. The Great Big Enormous Turnip Stop Look and Listen: Okey Cokey Karaoke 14 Minutes 2002 Sing, play and dance along with Okey Cokey. From her incredible Karaoke machine she tells stories and performs songs encouraging the viewers to join in too. A video screen links to guest musicians playing live and to short inserts exploring a range of sound sources. In each program, Okey Cokey initiates musical ideas for viewers to develop such as: a musical vegetable soup using word rhythms, creating a toy symphony and inventing a short line dance with a partner. Art Petrushka The Mix 29 Minutes 1998 Art Introduction to Pottery 28 Minutes 1987 Art Wagner's Ring - The Mix 30 Minutes 2000 Petrushka is a wonderful animated adventure, based on the famous ballet of the same name by Igor Stravinsky. Based in Russia, it recounts the tales of a travelling puppet show. The stars of the show “Petrushka, the Ballerina and the Moor“ had an unsuspected secret life beyond their performances on stage. One night, this life of love and jealous rage erupted from the puppet box in which they traveled and, in front of a horrified audience, Petrushka was murdered. The orchestral score depicts the tawdry glamour of the fairground attractions, the energetic folk dances and the contrasting personalities of the marionettes. This video takes the novice through the basic pottery techniques. Techniques are demonstrated by Peter Pyne, a professional with extensive ceramics experience. * Materials and preparation. * Pinch pots and coil pots. * The potter's wheel. * Throwing a basic cylinder on the wheel. This program introduces students to the myth of The Ring using claymation figures and a score adapted by Alan Platt. The Auckland Philharmonic, conducted by Marc Decio Taddei, provides the wonderful music that tells the story. 4 Biology 01. Habitat and Population Scientific Eye: Life and Living Processes 3 20 Minutes 2001 Life and Living Processes 3 is designed to help students develop their knowledge and understanding of life processes and living things. It explores a range of subjects such as habitat and population, diet and nutrition, energy for life, and microbes and health. Distributed under licence from 4 Ventures Limited. Biology 02. Green Plants Scientific Eye: Life and Living Processes 3 20 Minutes 2001 Life and Living Processes 3 is designed to help students develop their knowledge and understanding of life processes and living things. It explores a range of subjects such as habitat and population, diet and nutrition, energy for life, and microbes and health. Distributed under licence from 4 Ventures Limited. Biology 03. Diet and Nutrition Scientific Eye: Life and Living Processes 3 20 Minutes 2001 Life and Living Processes 3 is designed to help students develop their knowledge and understanding of life processes and living things. It explores a range of subjects such as habitat and population, diet and nutrition, energy for life, and microbes and health. Distributed under licence from 4 Ventures Limited. Biology 04. Energy for Life Scientific Eye: Life and Living Processes 3 20 Minutes 2001 Life and Living Processes 3 is designed to help students develop their knowledge and understanding of life processes and living things. It explores a range of subjects such as habitat and population, diet and nutrition, energy for life, and microbes and health. Distributed under licence from 4 Ventures Limited. Biology 05. Microbes and Health Scientific Eye: Life and Living Processes 3 20 Minutes 2001 Life and Living Processes 3 is designed to help students develop their knowledge and understanding of life processes and living things. It explores a range of subjects such as habitat and population, diet and nutrition, energy for life, and microbes and health. Distributed under licence from 4 Ventures Limited. Biology 01. What Makes a Plant a Plant? Stage One Science: Growing Plants 15 Minutes 2000 As the presenter, Mr Rotavator, makes his way through the Botanical Gardens, junior primary students are shown a variety of plants of different shapes and sizes. Mr Rotavator explains that plants have leaves, stems, roots 5 and flowers. Distributed under licence from 4 Ventures Limited. Biology 02. How do Plants Grow and Change? Stage One Science: Growing Plants 14 Minutes 2000 Mr Rotavator decides to keep a calendar diary to show how long it takes for a Marigold plant to grow from a seed. He also explains how the leaves produce food for the plant to eat. A group of students are shown conducting an experiment to see what makes plants grow. Distributed under licence from 4 Ventures Limited. Biology 03. Where do New Plants Come From? Stage One Science: Growing Plants 14 Minutes 2000 Plants need pollen from another flower of the same kind to make seeds. Wind, insects and birds spread pollen from plant to plant, to make new seeds. An example of how this happens with bees is demonstrated, with children dressed up as flowers and bees to show the process. The life cycle of a plant is also shown in this section. Distributed under licence from 4 Ventures Limited. Biology 01. Starting Life Stage One Science: Life and Living 15 Minutes 1993 This program shows a pregnant mother and her family visiting a farm park. They see a lamb and a calf being born, and chicks emerging from shells. The children learn that some animals lay eggs while others have live young. Distributed under licence from 4 Ventures Limited. Biology 02. Growing Stage One Science: Life and Living 15 Minutes 1993 Biology 03. Life and Death Stage One Science: Life and Living 15 Minutes 1993 This program contains a variety of experiments with seeds. Children learn that seeds need soil, warmth, water and sunlight to grow into strong and healthy plants. Distributed under licence from 4 Ventures Limited. This program shows different situations featuring death. A dead animal is found by the roadside, a pet rabbit dies and a recently lost family member is remembered through photos. Each situation reflects on death as part of the cycle of life. Distributed under licence from 4 Ventures Limited. 6 Biology 01. Sticky Things Stage One Science: Natural Inventions 15 Minutes 1998 This program looks at a natural phenomenon and raises questions about its features, purposes and links with manmade inventions. Primary children perform experiments, and animated segments provide historical and technical explanations about each invention. This program features glue, blue tac, sticky tape and velcro as man-made inventions that have arisen from nature. The history, physical features, uses and experiments with velcro are discussed. Distributed under licence from 4 Ventures Limited. Biology 02. Building Blocks Stage One Science: Natural Inventions 15 Minutes 1998 This program looks at a natural phenomenon and raises questions about its features, purposes and links with manmade inventions. Primary children perform experiments, and animated segments provide historical and technical explanations about each invention. This video introduces bee hives and beavers' dams as natural structures that have led to human inventions. The uses and structural features of dams are investigated. Children experiment with dam structures to find the most effective materials to use. Distributed under licence from 4 Ventures Limited. Biology 03. Getting About Stage One Science: Natural Inventions 15 Minutes 1998 This program looks at a natural phenomenon and raises questions about its features, purposes and links with manmade inventions. Primary children perform experiments, and animated segments provide historical and technical explanations about each invention. This program investigates parachutes and jet engines, and the way these methods of moving have copied plants and animals. Children create and test flying objects. Distributed under licence from 4 Ventures Limited. 7 Biology 01. Breakfast in Your Bed Stage Two Science: Miniworlds 14 Minutes 1999 Primary school students are introduced to two programs on Miniworlds, which feature a range of minute creatures, plants and microorganisms that live in our homes and outdoor environments. This program explains the range and diversity of living creatures in relation to their habitats. Characteristics of dust mites, flies, louse, fleas, tics and microorganisms are examined and discussed. It also explores relative size and scale and the instruments we use to magnify things. Distributed under licence from 4 Ventures Limited. Biology 02. It's a Jungle Out There Stage Two Science: Miniworlds 14 Minutes 1999 Biology Insects and Spiders Life cycle energy and protection 20 Minutes 1985 Primary school students are introduced to two programs on Miniworlds, which feature a range of minute creatures, plants and microorganisms that live in our homes and outdoor environments. This program explores magnification using a microscope. The characteristics of plant life and various insects such as the silverfish, ant, bark beetle, aphid, spider, and ladybird are observed and described. The microscopic life that exists in pond water is also studied. Distributed under licence from 4 Ventures Limited. An excellent introductory program into the lifecycle of insects and spiders and the way in which survival of the species is ensured. It has four main sections: * The lifestyle; * How insects obtain energy; * How insects protect themselves and * Protection for the young. Insects have an amazing array of methods to ensure their survival, which ensures the survival of the species. Those with physical characteristics and behaviour that are suited to their environment will survive. Insects often use a combination of methods to protect themselves and devise ingenious protection methods for their young. Insects and spiders are a part of an energy system in which all living things, including ourselves, belong. 8 Biology Rock Platforms (Junior Version) 22 Minutes 2002 Rock platforms are a dynamic and biologically rich environment which link land and sea. We explore: * interrelationships of organisms within the rock platform ecosystem * some of the more interesting adaptations of rock platform animals * life cycles * Different methods of moving and eating * the use of transects & quadrants in field study * the use of a data loggers in field study * the impact of human activity on this environment Biology Skeletons - Exhumed 14 Minutes 2003 This popular program has animated graphics and a darkly humorous approach that will engage the imagination of primary school students of all ages. We look at what skeletons have in common, what purpose they serve and how they are able to move with many amazing facts and much mock horror along the way. The notes suggest songs, puzzles and activities that make this program useful at all levels. Amazing Fact!! Q. What do humans, giraffes and mice all have in common? A. They all have seven vertebrae in their necks. Citizenship The States and Territories of Australia 13 Minutes 2010 "We all know that the Commonwealth of Australia is a federation of six states and two mainland territories. But do our students know this; do they have a solid understanding of the features of each state and territory? The young presenter in this vibrant program gives students a whirlwind tour of Australia's states and territories. She highlights each state's position in relation to Australia's geography, key natural and built features, populations, flags, emblems, and interesting historical or notable details." Design & Technology 01. Ossian Makes A Tipi (UK) 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Making It 9 Design & Technology 02. Anna, Emma, Kerri&Eilidh Play at a Ceilidh (UK) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 03. St. Richard's School, Kingston Makes Pitchy-Patchy Costumes (Jamaica) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 04. David and Alan Build Robots (UK) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 05. Lauren and Craig Make Pin-hole Cameras (UK) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 06. Tamanna, Ayman and Halla Tend An Allotment (UK) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. 10 Design & Technology 07. Peta Cooks Ackee and Saltfish (Jamaica) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 08. Lee Ties A Fly (UK) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 09. Hanna Designs A Dress (UK) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 10. Alexander Herds Sheep (UK) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 11. Guy Fires A Rocket (UK) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. 11 Design & Technology 12. Conrad Sculpts a Dog (UK) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 13. Tom Goes Kite Boarding (UK) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 14. Ben and Sam Paint A Mural (UK) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 15. Lucas Animates His Day (Brazil) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 16. Afrolata (Brazil) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. 12 Design & Technology 17. One Day In Meto's Life (Brazil) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. rom constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 18. Sandcastles (Brazil) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 19. Kites (Brazil) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 20. Chorinho Lives to Play Cavaquinho (Brazil) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 21. Tamires and Michael go to Samba School (Brazil) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. 13 Design & Technology 22. Nkonzo, Pinky and Nokukhanya Weave A Grass Mat (South Africa) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 23. Dylan and Friends Create Masks (South Africa) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 24. Mzwandile and Friends Build a Tin Car (South Africa) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 25. Percy and Friends Make a Sweet Wrapper Mat (South Africa) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 26. Qiniso and Friends Mould Clay Warthogs (South Africa) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. 14 Design & Technology 27. Luke, Phumla and Natasha Feed The Butterflies (South Africa) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 28. Valencia, Sanele and Sirdasha Paint With Henna (South Africa) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 29. Thobekile Creates Bead Jewellery (South Africa) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 30. Sibusio and Mbalenhle Make a Wire Toy (South Africa) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 31. Bush Bikes (Australia) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. 15 Design & Technology 32. Circus Girl (Australia) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 33. Thibaud and the Red Violin (Australia) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 34. Junk Yard Band (Australia) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 35. Inma Maku (Australia) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 36. Unlock (Australia) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. 16 Design & Technology 37. Learning The Ropes (Australia) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 38. Digging Dirt and Doing Pannies (Australia) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 39. Making Moves (Australia) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 40. Kungkalu Palyalku (Australia) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. Design & Technology 41. 3 Dimensions (Australia) Making It 5 Minutes 2003 Making It celebrates the constructive and creative ingenuity of children in the UK, Jamaica, South Africa, Namibia and Australia. From constructing a tipi to cooking ackee and saltfish, from sculpting a dog to playing music at a ceilidh, from building and launching a rocket to designing a new dress from second-hand materials, we see just how brilliant children can be as makers of things. 17 Design & Technology 01. Emergency Beacon The Technology Program: Design Challenge 14 Minutes 2002 Design & Technology 02. Fashion Accessories The Technology Program: Design Challenge 14 Minutes 2002 Design & Technology 03. Instant Sound The Technology Program: Design Challenge 14 Minutes 2002 Design & Technology 04. Science Workstation The Technology Program: Design Challenge 14 Minutes 2002 'New Use for Credit Card Battery' The challenge is set by outdoor clothing manufacturer, Sprayway. The intention is to produce a prototype for a reliable, cost-effective warning beacon that can be attached to a jacket and which can be activated in case of emergency. The challenge is undertaken by pupils from Ravens Wood School in Bromley, supported by Kirsty Groves from innovation consultancy, PDD. Distributed under licence from 4 Ventures Limited. 'Hats and Bags for a New Collection' The challenge is set by the Grace Barrand Design Centre in Surrey. The intention is to produce a new range of autumn fashion accessories for the over 20s that can be sold in the Centre. The challenge is undertaken by four teams of pupils from Theale Green Community School, supported by Teresa Searle, textiles designer. Distributed under licence from 4 Ventures Limited. 'Developing Innovative Soundproof Speakers' The challenge is set by Newland Scientific plc, Hull. The intention is to design a consumer product to market an innovative loudspeaker technology that will resonate when placed on any hard surface. The challenge is undertaken by pupils from Elliot School, London, supported by David Malcolm from innovation consultancy, PDD. Distributed under licence from 4 Ventures Limited. 'A Portable Workstation for Science Projects' The challenge is set by Bullers Wood School for Girls science department. The intention is to design a portable science lab to carry scientific equipment and enhance science investigations out on field trips. The challenge is undertaken by pupils from Bullers Wood School, Bromley, supported by designer Warwick Evans. An additional challenge involves another group of pupils, working with landscape designer Johanna Gibbons, on the redesign of the area surrounding the school pond. Distributed under licence from 4 Ventures Limited. 18 Design & Technology 05. Cafe Bar Design & Technology Drama The Technology Program: Design Challenge 14 Minutes 2002 'Designer Solutions for in-school Café' The challenge is set by ACC Milk, part of the Co-op Dairy, and ties in with the launch of a new milk product from the Dairy Council, part of the ‘White Stuff’ campaign. The intention is to design a re-branded school tuck shop to include a corporate logo and a healthy food and drink menu. The challenge is undertaken by pupils from Thomas Alleyne’s High School, supported by Glenn Handforth and Phil Rawle from Handforth Rawle design consultancy. Distributed under licence from 4 Ventures Limited. Brunel's Big Achievements 14 Minutes 2006 Under the Big Top 18 Minutes 1998 Join Isambard Kingdom Brunel on a train trip from London to Bristol, admiring some of his greatest engineering achievements en route! Feast your eyes on the wonders of London's Paddington Station, the graceful design of Maidenhead Bridge, and Bristol's spectacular Clifton Suspension Bridge. Share Brunel's view from the front of the train as he travels along the route he engineered, and find out how to load up his iron-hulled ship, the SS Great Britain. What happens at the circus? In this video, we go behind the scenes at the circus, allowing the audience to see what goes on before the show starts. We take a look at sideshow alley, and the most popular circus acts. The importance of teamwork and trust are emphasised, as we look at some of the more dangerous routines. The role of children in the circus, the clowns, the history of the circus and the role of animals, are also covered. 19 English Blabber Mouth and Sticky Beak: Part 1 Book Box 15 Minutes 2003 This program dramatises a combined version of the well known Morris Gleitzman novels that feature the story of a deaf mute girl called Rowena Batts, and her eccentric and embarrassing cowboy father. It raises issues to do with disability, and how people respond to the disabled in our community. The story is an excellent stimulus for literacy curriculum's and as a means of talking about dealing with difference. Distributed under licence from 4 Ventures Limited. English Blabber Mouth and Sticky Beak: Part 2 Book Box 15 Minutes 2003 This program dramatises a combined version of the well known Morris Gleitzman novels that feature the story of a deaf mute girl called Rowena Batts, and her eccentric and embarrassing cowboy father. It raises issues to do with disability, and how people respond to the disabled in our community. The story is an excellent stimulus for literacy curriculum's and as a means of talking about dealing with difference. Distributed under licence from 4 Ventures Limited. English Blabber Mouth and Sticky Beak: Part 3 Book Box 15 Minutes 2003 This program dramatises a combined version of the well known Morris Gleitzman novels that feature the story of a deaf mute girl called Rowena Batts, and her eccentric and embarrassing cowboy father. It raises issues to do with disability, and how people respond to the disabled in our community. The story is an excellent stimulus for literacy curriculum's and as a means of talking about dealing with difference. Distributed under licence from 4 Ventures Limited. 20 English Blabber Mouth and Sticky Beak: Part 4 Book Box 15 Minutes 2003 This program dramatises a combined version of the well known Morris Gleitzman novels that feature the story of a deaf mute girl called Rowena Batts, and her eccentric and embarrassing cowboy father. It raises issues to do with disability, and how people respond to the disabled in our community. The story is an excellent stimulus for literacy curriculum's and as a means of talking about dealing with difference. Distributed under licence from 4 Ventures Limited. English 01. What are we doing, Grandpa? Book Box: Grandpa Chatterji 15 Minutes 1997 Grandpa Chatterji is the story of a family of Indian origin living in England who are visited by two very different grandfathers. Seen through the eyes of grandchildren Sanjay and Neetu, the visits highlight contrasts between East and West. But ultimately Grandpa Chatterji changes everyone's lives for the better. Distributed under licence from 4 Ventures Limited. English 02. A Tale of Two Grandpas Book Box: Grandpa Chatterji 15 Minutes 1997 Grandpa Chatterji is the story of a family of Indian origin living in England who are visited by two very different grandfathers. Seen through the eyes of grandchildren Sanjay and Neetu, the visits highlight contrasts between East and West. But ultimately Grandpa Chatterji changes everyone's lives for the better. Distributed under licence from 4 Ventures Limited. 21 English Double Act: Part 1 Double Act 24 Minutes 2002 Ten-year-old twins Ruby and Garnet look alike but have very different personalities. Everything starts to change when their widowed dad brings home Rose, his new partner. They move to the country, but the girls, particularly Ruby, find country life with their new stepmum difficult to cope with, so they make plans to sneak off to the big city to audition for a TV series and apply to a posh boarding school. But the girls' best efforts do not go according to plan and the story is brought to a memorable conclusion. In this episode, the story opens in a suburban house. The 'sold' sign outside symbolises the changes that are about to be experienced by its current occupants: the twins Ruby and Garnet, their dad and grandmother. Using the twins' voices over a cartoon sequence, we hear the girls' life story to date - how their parents Opal and Richard fell in love, had the twins and lived happily together for some years, until, sadly, Opal became ill and died. The twins' grandmother came to live with them to take care of everything whilst their Dad went to work. Then Richard was made redundant, he met Rose, and everyone's life began to change. Rose - portrayed by the twins and their Gran as the predatory archetypal wicked stepmother - supports 'Rich' in his desire to move to the country and open a bookshop. The first episode portrays the family's transition from town to country. Gran is left behind in sheltered housing and the girls are carried reluctantly from the bustle of city life to the quiet of a country village and a new beginning. Ruby is the dominant twin - leading, controlling and sometimes undermining the less confident Garnet - but at this stage of the story they are strongly united in their resentment and hostility towards the usurper, Rose. They employ their spooky talent for identical and infuriating behaviour - 'twin-time', to disrupt life as much as they possibly can in an attempt to oust Rose. Despite the girls' valiant attempts to sabotage the move, the family arrive at the bookshop and 22 before the end of the episode the twins have managed to make enemies in Blob and his gang. 23 English Double Act: Part 2 Double Act 24 Minutes 2002 Ten-year-old twins Ruby and Garnet look alike but have very different personalities. Everything starts to change when their widowed dad brings home Rose, his new partner. They move to the country, but the girls, particularly Ruby, find country life with their new stepmum difficult to cope with, so they make plans to sneak off to the big city to audition for a TV series and apply to a posh boarding school. But the girls' best efforts do not go according to plan and the story is brought to a memorable conclusion. In this episode, 'The Red Bookshop' opens for business, but to Dad and Rose's disappointment, very few customers actually buy anything. Running a bookshop turns out to be an opportunity to meet some of the rather narrow-minded local residents. Ruby and Garnet start school and find that Blob and his gang are their fellow classmates. The teacher gives them a warm welcome, in contrast to the increasing hostilities coming from Blob and the gang. The twins intensify their twin behaviour, which strengthens their togetherness and maintains their isolation from others. During the painting of a mural on the classroom wall, Garnet teams up with a girl called Judy and they paint a beautiful pair of giraffes, whereas Ruby chooses to paint a couple of fleas. This scene identifies Ruby's jealousy when anyone else tries to get close to Garnet. At this stage it is apparent how much Ruby tries to exert power over her sister and we see how Rose makes a particular effort to comfort Garnet. Ruby hatches a plan to get them both away from the village and Rose. She suggests to Garnet that if they are really badly behaved, they'll get expelled from school and they'll have to leave! The next day at school, they make their teacher's life a misery by disrupting the classroom routine, wrecking the class mural and incessantly performing their irritating 'double act'. At her wit's end, Ms Debenham informs their dad and they are in 'double trouble'! 24 English Double Act: Part 3 Double Act 24 Minutes 2002 Ten-year-old twins Ruby and Garnet look alike but have very different personalities. Everything starts to change when their widowed dad brings home Rose, his new partner. They move to the country, but the girls, particularly Ruby, find country life with their new stepmum difficult to cope with, so they make plans to sneak off to the big city to audition for a TV series and apply to a posh boarding school. But the girls' best efforts do not go according to plan and the story is brought to a memorable conclusion. In this episode, Ruby notices an advert asking for twin girls to audition for the starring roles in a new TV serial. She seizes on the idea as a way of escaping their current situation. Garnet is not keen on the idea of auditioning or acting, but Ruby is determined. 'Mega excited' at the prospect of becoming movie stars, Ruby tries to persuade her father to take them to the auditions. Dad is quite firm in his refusal, especially when he notices how unenthusiastic poor Garnet is. Undeterred, Ruby continues to prepare for 'flashy film star' status by finding other ways for them to attend the auditions. Reluctantly, Garnet is forced to sell her great grandmother's doll for much less than it is worth and Ruby steals from Rose's purse to give them enough money for a taxi to the station and train tickets to Birmingham. Arriving in Birmingham, they eventually find the venue for the auditions, shocked by the number of twins already lining up. Ruby realizes that many of the girls are from stage school and have specially prepared audition pieces, but Garnet is too busy being sick for them to practice and when the casting director (the real Jacqueline Wilson) calls them on stage, it is Ruby who ostentatiously improvises whilst Garnet cowers behind her. By this time, Dad has arrived at the theatre, and angrily witnesses Ruby's performance and the humiliation of Garnett, who is unable to speak let alone act. Back at home, the twins are sent to bed, banned from watching TV, but Rose calls them down to see a news 25 report on the auditions of the new series which is to be set at a boarding school. This gives Ruby the idea for the girls' next escape plan - together they write a letter to the head teacher of Marnock Heights - a real girls' boarding school! 26 English Double Act: Part 4 Double Act 24 Minutes 2002 Ten-year-old twins Ruby and Garnet look alike but have very different personalities. Everything starts to change when their widowed dad brings home Rose, his new partner. They move to the country, but the girls, particularly Ruby, find country life with their new stepmum difficult to cope with, so they make plans to sneak off to the big city to audition for a TV series and apply to a posh boarding school. But the girls' best efforts do not go according to plan and the story is brought to a memorable conclusion. In this episode, impressed by the twins' letter, the head teacher of Marnock Heights writes back to the girls enclosing a prospectus of the school and explaining that there is one scholarship place if the twins would like to come and sit an entrance exam. The twins are excited and Dad takes them to the school. Ruby is confident that they've both done well, but Garnet is already worried that Ruby alone will get the place and she will be separated from her. The letter arrives offering Garnet a place at Marnock Heights, not Ruby. Ruby is furious, upset and resentful. The self-effacing Garnet assumes mistaken identity and presumes that Ruby will go. The letter marks the beginning of a dramatic change in the twins' relationship. Ruby is determined to separate herself from Garnet. She changes her clothes and cuts her long hair. They are no longer identical. Ruby doesn't want Garnet to copy her or even play with her and becomes really hateful. The sensitive Garnet is distressed by her sister's behaviour and as the start of boarding school approaches she becomes increasingly sad and anxious. Rose is increasingly supportive to both girls and Dad, too, works hard to let each of them find their own way. In the midst of this turmoil, Gran arrives with her gentleman friend and mourns the changes that have occurred to Ruby, the scruffy 'tomboy'. Garnet settles in happily at Marnock Heights. As the result of another fight with Blob and the gang, Ruby and Blob end up as 'mates'. However, the story 27 ends happily, with both girls forgiving one another and promising to be best friends no matter where they are. 28 English Information Report Writing Skills Exploring Text Types 12 Minutes 2009 Our impulsive, feisty 13 year old, Pip, has convinced the fast food loving principal that the canteen food could do with a face lift. Pip must now write an information report on nutrition, together with a case study of a terrific school canteen. In order to learn how to write an information report, Pip volunteers for a day of work experience at a local newspaper. Through an engaging story, this Australian-made, primary curriculum fit program explores how to report accurate written information, including identifying and avoiding personal bias, avoiding excessive use of technical language, and using a range of reliable sources to gather information. English The Art of Persuasive Writing Exploring Text Types 13 Minutes 2009 Pip is an impulsive, feisty 13 year old who lives in a family of opinionated and eccentric people. While Pip's no stranger to an argument, she needs to learn how to harness her own passion and conviction! When she is given the task of doing an oral presentation, her mission is to get the near-inedible school canteen food improved, Jamie Oliver style. Through an engaging story, this Australian-made, primary curriculum fit program explores what makes good persuasive writing, including incorporating others’ points of view into your rebuttals, not being rude, using humour, appealing to emotions, and the importance of research and evidence. English Episode 01: A Whole New Ball Game Holly's Heroes 24 Minutes 2005 Basketball-mad Holly McKenzie and her parents move from New Zealand to the seaside town of Woolich, home to the Rams, one of the best regional basketball teams in Australia. But Holly’s dream of becoming their star player goes awry when their coach takes an immediate dislike to her. What’s a girl to do, but start her own team! 29 English Episode 02: Making The Grade Holly's Heroes 24 Minutes 2005 Holly’s team look forward to their first game, but their excitement turns to horror when they learn that it’s an official grading match that they must win if they’re to play alongside the Rams! Undeterred, Holly leaves them to train whilst she searches for a sub player, but only Nick, a surly teen with a shady past, has the talent, and he won’t commit. With no uniforms, no subs, no name, and only 24 hours before their match, they’ll need a small miracle to pull this one off! English Episode 03: Home Court Advantage Holly's Heroes 24 Minutes 2005 What Holly considers an easy training session, the Outlaws call torture, and to make matters worse, the Rams have monopolized the gym bookings, bar one 6.30am slot. Meanwhile, Trish and Scubi, intent on destroying the Outlaws, play a mean trick on Holly and target Ralph’s fragile ego with a cruel lie. But Jacinta saves the day by booking the gym for her ‘new’ chess club…and Holly comes to realize that training can actually be fun! English Episode 04: Taking The Charge Holly's Heroes 24 Minutes 2005 English Episode 05: Buzzer Beater Holly's Heroes 24 Minutes 2005 When the Outlaws challenge Holly’s belief that she’s their captain and elect Nick instead, she takes it hard and nearly calls off her team party. Meanwhile Peterson tells Jacinta to curtail her friendship with Holly, just as Holly distributes invitations to a party she now thinks nobody will attend. But it’s a great success, until Joel arrives to fetch Jacinta home to face their angry father. With the first game of the season only a day away, the Outlaws are feeling excited. But on the big morning, Johnno is forced to finish an urgent job and Franco, whose father has hurt his back, is left to cope with the annual melon harvest. Things look hopeless until Holly and the Outlaws pitch-in and get the work done in time for them all to play their first match. 30 English Episode 06: Three Man Weave Holly's Heroes 24 Minutes 2005 When the Rams and Outlaws are forced to break sides for the competitive year 9 social studies excursion, they try to put their differences aside. And thanks to Johnno’s latest scam, Tony is besieged by Year 7 kids wanting help with their marine project. Meanwhile Holly and Trish form an unlikely alliance in a bid to stop Joel and Johnno from winning the competition. English Episode 07: Crunch Time Holly's Heroes 24 Minutes 2005 As the Outlaws nervously prepare to play against the Rams, Jacinta reveals a talent for shooting three-pointers and joins the team. During the match Alan, stunned by Jacinta’s hitherto hidden skills, directs the Rams to play dirty. The Outlaws lose, but thanks to Max’s help, it’s a honourable loss and they convince him to become their new coach. English Episode 08: Jungle Ball Holly's Heroes 24 Minutes 2005 Eager to make money, Johnno organizes a two-on-two, Jungle Ball tournament and rigs the schedule so that he and Ralph will win third prize. The match attracts Holly and Nick, Franco and Emily, and Ram’s players Trish and Joel, even though Peterson has forbidden them to play. But what starts as a game, turns ugly when Joel and Nick go head-on and an injured Joel needs a doctor. English Episode 09: Crossing The Line Holly's Heroes 24 Minutes 2005 As the Rams’ annual movie marathon looms, Nick’s aggressiveness threatens his friendship with Holly, whilst Jacinta is annoyed at Joel’s sudden interest in her best friend. Rejected by Nick, Holly is shocked to discover a nice side to Joel, but when Trish announces that Johnno and Ralph are running a scam, the old hostilities flare and once again it’s the Rams against the Outlaws. English Episode 10: The Away Game Holly's Heroes 24 Minutes 2005 As the Outlaws prepare to play away from home, Holly doubts Max after he reveals a radical game plan that has them switching positions. Back in Woolich, Nick’s temper flares when he’s criticized in front of Joel, but an encounter with Tony helps him confront his anger. And Max helps Holly realize that to improve their skills they must confront their weaknesses. 31 English Episode 11: Showtime Holly's Heroes 24 Minutes 2005 When Johnno takes Emily to her ballet class, he thinks he has found a major basketball talent in the shape of leaping Hamish Moore. But after Hamish slam-dunks himself, a horrified Johnno is forced to dance in his place at the upcoming concert. Meanwhile, Nick’s entry in the Regional School’s Art Competition reveals the secret of his animosity towards Joel. English Episode 12: Fouled Out Holly's Heroes 24 Minutes 2005 The Outlaws nervously face their last pre-finals game, not helped by Holly’s detention on the big day with Nick, resident tough boy Sean Berger, and surprisingly Trish, Joel and Scubi. Berger taunts Nick about his past but Holly defends him, prompting Nick to ask if he can rejoin the Outlaws. On court, things begin badly for the Outlaws who without Holly feel lost, but Jacinta, Tony and Max are onhand to lift their morale and help them win. English Episode 13: Taking it To The Max Holly's Heroes 24 Minutes 2005 English 01. Radio Report Just Write 14 Minutes 2001 As the Grand Final between the Outlaws and the Rams draws closer, tensions build and when Johnno’s efforts to restore Ralph’s self-confidence backfire, Ralph tells Max that it’s best if he doesn’t play. But when Max suffers a heart attack, the Outlaws unite to win for him. As they take their trophy to him in hospital, Holly realizes that the joy in winning comes from sharing the experience with friends. Each of these programs are designed to give children access to a different purpose for writing. Michael Rosen challenges a different child each week to have a go at a particular kind of writing in real-life contexts with published outcomes. They are supported and mentored in their tasks by a professional writer who specialises in that particular field. 32 English 02. Newspaper Article Just Write 14 Minutes 2001 English 03. Skateboard Instructions Just Write 14 Minutes 2001 English 04. Campaign Brochure Just Write 14 Minutes 2001 English 05. Internet Review Just Write 14 Minutes 2001 English 06. Alternative Endings Just Write 14 Minutes 2001 Each of these programs are designed to give children access to a different purpose for writing. Michael Rosen challenges a different child each week to have a go at a particular kind of writing in real-life contexts with published outcomes. They are supported and mentored in their tasks by a professional writer who specialises in that particular field. Each of these programs are designed to give children access to a different purpose for writing. Michael Rosen challenges a different child each week to have a go at a particular kind of writing in real-life contexts with published outcomes. They are supported and mentored in their tasks by a professional writer who specialises in that particular field. Each of these programs are designed to give children access to a different purpose for writing. Michael Rosen challenges a different child each week to have a go at a particular kind of writing in real-life contexts with published outcomes. They are supported and mentored in their tasks by a professional writer who specialises in that particular field. Each of these programs are designed to give children access to a different purpose for writing. Michael Rosen challenges a different child each week to have a go at a particular kind of writing in real-life contexts with published outcomes. They are supported and mentored in their tasks by a professional writer who specialises in that particular field. Each of these programs are designed to give children access to a different purpose for writing. Michael Rosen challenges a different child each week to have a go at a particular kind of writing in real-life contexts with published outcomes. They are supported and mentored in their tasks by a professional writer who specialises in that particular field. 33 English 07. Stand-up Poetry Just Write 14 Minutes 2001 English 08. Comedy Script Just Write 14 Minutes 2001 English 09. TV Drama Script Just Write 14 Minutes 2001 English 10. Ghost Story Just Write 14 Minutes 2001 English Kaboodle: Episode 01 Kaboodle 24 Minutes 2002 Each of these programs are designed to give children access to a different purpose for writing. Michael Rosen challenges a different child each week to have a go at a particular kind of writing in real-life contexts with published outcomes. They are supported and mentored in their tasks by a professional writer who specialises in that particular field. Each of these programs are designed to give children access to a different purpose for writing. Michael Rosen challenges a different child each week to have a go at a particular kind of writing in real-life contexts with published outcomes. They are supported and mentored in their tasks by a professional writer who specialises in that particular field. Each of these programs are designed to give children access to a different purpose for writing. Michael Rosen challenges a different child each week to have a go at a particular kind of writing in real-life contexts with published outcomes. They are supported and mentored in their tasks by a professional writer who specialises in that particular field. Each of these programs are designed to give children access to a different purpose for writing. Michael Rosen challenges a different child each week to have a go at a particular kind of writing in real-life contexts with published outcomes. They are supported and mentored in their tasks by a professional writer who specialises in that particular field. Ch 1: Molly has to deal with problems associated with separated parents. Ch 2: A mix-up leaves two children with the wrong adults, this is solved despite language barriers. Ch 3: The story highlights the value of being different; Royce is born with wheels instead of feet and rolls rather than walks. Ch 4: When the television set disappears from the house, young Alexander and his trusty dog Watson go looking for an unusual criminal. 34 English Kaboodle: Episode 02 Kaboodle 24 Minutes 2002 Ch 1: After a great deal of sandwich swapping, one character in the story is particularly happy – Walter the dog. Ch 2: The cat’s craving for larger prey leads him on an interplanetary journey. Ch 3: After being hit by a car, a young boy ends up in hospital. A present makes his visit easier to cope with as a firm friendship develops. English Kaboodle: Episode 03 Kaboodle 24 Minutes 2002 Ch 1: When Marty and his family move to a small country town, Marty is horrified to discover he is the only boy in his class at his new school. He discovers that girls can be just as good friends as boys. Ch 2: Wombat the private eye and his mate solve the mysterious case of missing baby Australian animals. English Kaboodle: Episode 04 Kaboodle 24 Minutes 2002 English Kaboodle: Episode 05 Kaboodle 24 Minutes 2002 English Episode 01: Load Of Old Rubbish - Part A Lift Off 24 Minutes 1992 English Episode 02: Load Of Old Rubbish - Part B Lift Off 24 Minutes 1992 English Episode 03: Which One? - Part A Lift Off 24 Minutes 1992 Ch 1: A horse crazy girl is surprised to discover someone like herself in the most unlikely of places – an old age home. Ch 2: When a little boy catches the hiccups, his sister tries every trick in the book to help cure him of the affliction. Tree gnomes take a young girl on a remarkable journey through the mysterious underground world beneath the huge pine and gum trees in her garden. A scruffy looking old doll falls off a dump truck and is rescued by Poss and Kim. Nipper won’t go to the fancy dress party because he doesn’t know what to wear but EC helps him solve the problem. Paul gets fed up when his little sister Aku breaks his kite. He objects to baby-sitting until Aku helps him out of an embarrassing and difficult situation. Paul realises that having a little sister might not be so bad after all. Kim goes to stay with Poss who gets very jealous when Kim gets special treatment from her family. Kim understands Poss’s feelings and tells her how lucky she is and that she, Kim, can only borrow her family for a while. 35 English Episode 04: Which One? - Part B Lift Off 24 Minutes 1992 English Episode 05: That's Not Fair - Part A Lift Off 24 Minutes 1992 English Episode 06: That's Not Fair - Part B Lift Off 24 Minutes 1992 English Episode 07: Once I Grew - Part A Lift Off 24 Minutes 1992 English Episode 08: Once I Grew - Part B Lift Off 24 Minutes 1992 English Episode 01: Caught in A Trap Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 Kim and Poss make a video interviewing parents about why they have children. The experience helps Kim work out her own feelings for her adopted parents. Nipper wants to play soccer with the other kids but bossy Snot says Nipper’s a weed. Nipper is dejected but persists and when asked to join the team he kicks a goal. Poss wants to win a pony through the Bonza eating competition. Ted and Jenny aren’t enthusiastic. Poss fights with Kim and realises her hopes are unrealistic. She finds a solution that all the family enjoys together. Aku befriends a struggling plant. Lotis decides she would like a garden but it grows out of control and the children return the plant to the forest. Mr. Fish just wants to grow hair. Kim is promoted to a higher level in the gym class but she is fearful. Encouraged by EC she overcomes her fears. Poss and Nipper argue about the use of the bathroom. Li’l Elvis wants to break out. He’s sick of playing the King’s music and sick of the four o’clock show. He’s sick of everything. So when obnoxious Janet Rig moves in to share his room, it’s just the icing on the rhinestone-studded cake. But when Janet provides Li’l Elvis and Lionel with a beat, the didgibilli sound is born. Maybe she’s not so bad after all. The Truckstoppers are formed just in time to save the town of Wannapoo from the clutches of billionaire Berkonium baron, WC Moore. 36 English Episode 02: Boggled Li'l Elvis Jones and the Truckstoppers 26 Minutes 1998 WC reveals his plans to transform Wannapoo into a 1950’s style theme park, based around the Truckstoppers and call it Li’l Memphis. When WC promises to bring Goondianna Smith, Li’l Elvis’ hero, to the official renaming ceremony, everyone is overjoyed - everyone except Li’l Elvis. So as WC Moore’s machines fly in buildings and transform the town, Li’l Elvis vows to rid the town of WC’s influence. But first there’s the matter of a million year old Bog Man to attend to.... English Episode 03: Li'l Memphis P.T.D Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 It’s Parent Teacher Day and while most kids busily work on their projects, Janet is busy pretending she doesn’t care that her mum never shows up. But when someone says the wrong thing, Janet literally brings the Roadhouse down around everyone’s ears. Now Len and Grace have no choice but to sign with WC to build them a new roadhouse. Meanwhile, as an excuse for her mother’s absence, Janet relates the myth of the dreaded skull truck, the demonic scourge of all honest truckies. Dismissed by most as crazy outback hokum, it turns out the skull truck is frighteningly real... or is it? English Episode 04: Wandering Star Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 WC Moore’s plans to put Li’l Memphis on the map are in full swing. He’s planned a live televised performance of the Truckstoppers to be beamed throughout the world. Lionel’s grandfather, Dex, an excountry singer himself, gives the kids a “pep talk―, but Li’l Elvis and the Truckstoppers find the story so scary that they are overcome with stage fright and disappear into the desert. They might be lost but the Truckstoppers are doing a lot better than their rescuers who, led by WC Moore, are having a hard time battling the elements. 37 English Episode 05: I Hate My Own Birthday Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 Li’l Elvis hates his own birthday. Since he was found on the anniversary of the King’s death, Li’l Elvis has had to share the day. So when WC Moore announces that the famous hypno-interviewer, Dick Collingwood from, “48 Minutes Plus Ads― is coming to cover the party for TV, Li’l Elvis jumps at the chance to use Dick to get the truth of his origins from Grace and Len. Meanwhile, Janet and Lionel work overtime to make Li’l Elvis’ other birthday dream come true. He wants to go surfing no easy task in an outback town surrounded by desert. English Episode 06: You Can't Buy This Playground Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 Li’l Elvis really wants to make the school football team. But there are a few things that he has to master first like kicking, running, passing, etc.... It looks like Li’l Elvis will never make it and it’s affecting his on-stage performance, which is affecting WC’s wallet. So WC comes up with a brilliant idea, a remote control football that makes Li’l Elvis look like a champion. And just for insurance, WC bribes the other players to stay out of Li’l Elvis’ way. Li’l Elvis learns the truth just as he’s about to play the big match against the Noxious Weeds. Can he justify his place in the team? English Episode 07: Goondianna Smith The Wonder Years Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 The town of Li’l Memphis is buzzing with the news that those archaeological action adventure stars Goondianna Smith and Scotty are coming to Li’l Memphis to film “Goondianna Smith, the Wonder Years―. More importantly for Li’l Elvis, he and Lionel land the roles of the two heroes. But when Goondi declares himself more important than Scotty, who is a mere sidekick, the whole town is divided. The likelihood of getting the movie finished is looking rather remote...until both groups get themselves into deep trouble and some real heroes are required. 38 English Episode 08: Monkey, Sea Monkey Do Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 Li’l Elvis wants a pet - badly. But Grace rejects his pleas for a dog, cat or highly disciplined earwig. He’s just too irresponsible. Then Li’l Elvis discovers Sea Monkeys, the perfect low maintenance pet, and only twenty bucks. Meanwhile, everyone gathers to watch Herb “Brittle Bones― Petrankovic’s latest attempt at the land speed record. When tragedy strikes, and Herb is blown sky high, Li’l Elvis is sent to buy a wreath and instead buys his Sea Monkeys. But he abandons them when he realises they’re just wriggly bits of algae. He falls asleep, only to find himself somehow transported into the sea monkey world. And the Sea Monkeys are determined to make him pay for his neglect.... English Episode 09: Bearing All Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 Li'l Elvis' favourite sporting hero is Roy Reno, the sultan of sweat, the pontiff of pain. WC Moore, desperate for merchandising opportunities, learns of this and he brings Roy Reno to Li’l Memphis to play a big game and meet Li’l Elvis. Li’l Elvis is excited and WC is dreaming of the profits. But the meeting between Li’l Elvis and Roy Reno turns into a fiasco when Li’l Elvis discovers that Roy Reno isn’t the tough guy he’s cracked up to be. In fact, Roy’s caught in a trap of his own, and Li’l Elvis has just the thing to get him out - a teddy bear. English Episode 10: It's A Dog's Life Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 Li’l Elvis decides to foil WC’s plan to chain up Anzac by secretly re-training the savage junkyard dog to be nice to tourists. At the same time, WC convinces Grace that unless the Truckstoppers do more shows at the roadhouse, they’ll become video game junkies with bad attitudes and wasted lives. The exhausted Truckstoppers work day and night to transform Anzac into a tourist friendly mutt, only to learn you can’t teach an old dog new tricks. Fortunately, Anzac’s old tricks, like chasing WC, are just fine... 39 English Episode 11: D.I.V.O.R.C.E Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 WC Moore hatches his sleaziest plot yet to take control of Li’l Elvis’ career. He hires reptilian lawyer, Rhonda Rorts to convince the kids of Li’l Memphis to divorce their parents. Rhonda’s promises of freedom from homework and junk food diets get the kids on side and in court. Then Li’l Elvis discovers WC plans to adopt him when the trial is over. Trapped in a mine tunnel by the evil Rhonda, can Li’l Elvis get back to the trial before the judge hands down his verdict? English Episode 12: Duncan's Big Day Out Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 On the way to a concert, the Truckstoppers convince Duncan to make a detour to his old hometown. But they are surprised when the irate citizens of Greensburg turn on them on sight. They learn that WC Moore has sucked the town dry in an effort to find Berkonium, the rarest mineral on Earth, and Duncan was his willing accomplice. Or was he? And what does WC’s obsession with mining Berkonium mean for Li’l Memphis? English Episode 13: Fun in Apocalypso Now Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 Willard Kurtz was once the world’s greatest Elvis impersonator; some say more like the Man than the Man himself. When Li’l Elvis discovers that Willard was not only passing through town on the night of his arrival, but that Len went to see his show, he believes Willard is the key to his true identity. Despite his parents’ misgivings, Li’l Elvis recruits Lionel and Janet and they make the treacherous journey along labyrinthine mine tunnels to Willard’s last known whereabouts - the Dark Heart Bar. English Episode 14: Kidnapped Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 WC Moore hires a pair of incompetent Slumbagen Marines to kidnap Li’l Elvis, so that WC can save him and become a hero in the boy’s eyes. But while WC Moore is busy grandstanding for the media, his plans are quickly unravelling, as Lionel and Janet go looking for clues and Li’l Elvis proves himself more than a handful for his abductors. 40 English Episode 15: Good Boy, Cruel World Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 When a curfew is imposed by WC Moore’s newest employee, the gigantic Doris Glumhoffer, Li’l Elvis decides that maybe the town is better off without him. Li’l Elvis hits the road, only to find himself magically transported to Mooreville, a version of Li’l Memphis in which he never existed, where WC has complete control and is making plans to marry Grace! Li’l Elvis realises he’s the only thing that stands between Li’l Memphis and toxic doom. Meanwhile, WC has made a discovery of his own - a stone chip from a statue is actually pure Berkonium. English Episode 16: Space Junk Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 English Episode 17: Robpop Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 In his constant quest to find Berkonium, the rarest mineral on Earth, WC plans to launch a rocket to sniff out Berkonium deposits from space. He convinces the townsfolk that the rocket is actually a satellite to transmit Li’l Elvis’ music to the world. The kids overhear WC Moore’s nefarious plan, but before they can do anything about it, they are accidentally blasted out into space. WC Moore enlists the help of Dr. Rankenphile, a mad scientist, to build a worker drone robot capable of digging for Berkonium day and night. The robot doesn’t dig very well, but it does do a great imitation of Li’l Elvis. Suddenly Elbot supersedes the Truckstoppers and WC Moore’s now got an automated moneymaking machine. It sings, it dances, and best of all, it doesn’t ask questions - or does it? 41 English Episode 18: Hopping Mad Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 Lionel is a man with a mission - to beat the high score on the pinball machine set by Blind Magnus McApplecamp. Guided by Junior, his Seeing Eye frog, Magnus was an ace crop duster and pinball wiz. But there are more than high scores at stake when Lionel discovers WC Moore intends to level One Tree Hill. The Hill is Magnus’ final resting place, and WC plans to transform it into WC’s Wacky Watch and Wash World. Lionel realises the only way to save One Tree Hill is to break Magnus’ record. How does he know this? Well, a ghost frog told him so... English Episode 19: Big Top Brouhaha Haha Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 The Circus comes to town, but Li’l Elvis learns there’s more to the Tingling Sisters’ outfit than clowns, trapeze and cute expectorating llamas. For a start all the performers are, in reality, undercover agents on the trail of the notoriously pungent wildlife smugglers, the Zabaglione brothers. Unfortunately, no one will believe Li’l Elvis that the Zabaglione brothers plan to blow the circus to kingdom come at that night’s performance. Maybe it’s that little white lie he told about the UFO. Or that one about the ghost... English Episode 20: Billionairyosis Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 A huge flying dome lands on the outskirts of town. Hubert Howes, mysterious billionaire industrialist, has arrived. WC Moore is convinced that Howes has discovered his secret Berkonium mining activities and has come to cash in. While he and Duncan desperately try to infiltrate the sealed dome to confront Howes, Li’l Elvis manages to gain an audience with the world’s most reclusive man and learns his secret - he’s a ten year old boy who has no one to play with. In the process, Li’l Elvis confirms that WC is in fact mining under Li’l Memphis, and he must be stopped. 42 English Episode 21: Cardaholic Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 The Truckstoppers are booked to play at the opening of a new children’s hospital in Li’l Memphis. The only trouble is, Li’l Elvis is nowhere to be found. He’s busy trying to win a football card from Spike. It’s the rarest footy card of all, the Roy Reno card that is rumoured to be cursed. Li’l Elvis will do ANYTHING for that card; play for it, pay for it, fight for it, even make a deal with WC Moore. And that’s only for starters. English Episode 22: Know All Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 WC Moore hires 8 year old psychic Dusty Hoffman, supposedly to predict upcoming fads in music and fashion for the Truckstoppers. The real reason for Dusty being in town is to help WC Moore locate Berkonium. Dusty has her own plans however - she wants to be a Truckstopper. Li’l Elvis strikes a deal. Dusty can join the band if she helps them find out more about WC Moore’s secret Berkonium mining. But something strange happens to Dusty down in the mine when she comes face-to-face with the ghost of Ol’ Man Izard.... English Episode 23: The Good, The Bad and The Hanky Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 It had to happen. Li’l Elvis Jones and the Truckstoppers impersonators. But when Willard and his crew offer their services to relieve the kids, do they have something more nefarious in mind? When the King’s sacred hanky disappears from its glass case, Li’l Elvis is immediately accused. His resentment of the hanky is well known and he has threatened to trash it before. Has he really gone and done it this time? 43 English Episode 24: Schmiko Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 The people of Li’l Memphis are revolting and WC finds it disturbing. They accuse him of not being interested in the town anymore, and everyone is suffering. In an effort to divert their attention from his secret mining activities, WC hires the world-renowned theatrical impresario, CamShaft, to stage a production of the 50’s musical “Schmiko―. It’s full of hot rod cars, rock n’ roll and hair grease, and Li’l Elvis is a natural choice for the lead. Unfortunately, it means he will have to kiss Janet, who plays Schmiko’s girl, Gloria, and who wants to kiss a drummer? English Episode 25: Minors In The Mine Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 English Episode 26: The Meanie From Down Under Li'l Elvis Jones and the Truckstoppers 24 Minutes 1998 Ol’ Man Viska is not sleeping very well. He’s haunted by the constant sounds coming from the mineshafts beneath Li’l Memphis. Is it the ghost of Ol’ Man Izard? He decides to find out. It’s the beginning of a journey that leads the Truckstoppers to WC’s Berkonium Super-Mine and an army of vicious robotic digging drones. The Truckstoppers barely make their escape, but when the half-crazed billionaire seals off the mine it seems certain that the Truckstoppers’ have played their final note. Something strange is happening to Li’l Memphis. The buildings are starting to disappear, as if the ground is swallowing them up. Gradually, the whole town and all its occupants end up underground in the clutches of WC Moore. Faced with failure after failure and almost broke, WC has gone completely off the deep end and plans to keep them there forever, or until he finds Berkonium whichever comes first. Only Li’l Elvis dares challenge the lunatic billionaire and they have their final showdown - a marble game for all the marbles and the future of the town. 44 English Episode 01 - Taylor's DNA MORTIFIED Series 24 Minutes 2006 Episode 01 "Taylor's DNA." Taylor is sure she will die of shame when Don and Glenda enter a parent's talent quest at her school. Not one to back away from a challenge, Taylor drags Hector along on a crusade to prove via DNA analysis that Don and Glenda are in fact not her parents, and therefore can't enter the talent quest. But as the time of the performance draws ever closer, Taylor is forced to prepare herself for humiliation, until she is granted an extraordinary last-minute reprieve... English Episode 02 - Bigger than Vegas MORTIFIED Series 24 Minutes 2006 English Episode 03 - Learning to Surf MORTIFIED Series 24 Minutes 2006 Episode 02 "Bigger than Vegas." Hector secretly nominates Taylor for school captain, unwittingly igniting her passion for politics. It seems to be a two-horse race as Taylor goes up against the perfect and beautiful, and seemingly unbeatable, Brittany Flune to take out the captaincy. Taylor pours herself into her campaign, determined to win, all the while trying to ignore her father's petty annual "Christmas Lights" rivalry with Brittany's father, Michael Flune. Episode 03 "Learning to Surf." Taylor is embarrassed when she's sprung fantasising about becoming a pro surfer, and covers by claiming she can surf. But heart-throb Leon invites her to enter a surfing competition, and Taylor feels she has no choice but to agree. The situation snowballs as Taylor is forced to learn how to surf within a few short days, on her dad's massive Malibu surfboard. English Episode 04 - Mother in the Nude MORTIFIED Series 24 Minutes 2006 Episode 04 "Mother in the Nude." Taylor is dumbstruck when she arrives home from school to find her mother creating a nude sculpture of herself, for a very public art competition. Worse still, her entire school class is attending the competition! She is ultimately forced to create a diversion by dressing as a mermaid and trying to distract the onlookers. But things take a turn for the worse when she falls into the water and is rescued by Don, in his characteristic Underpant King boxer shorts. 45 English Episode 05 - The Chosen One MORTIFIED Series 24 Minutes 2006 Episode 05 "The Chosen One." Taylor is inspired by the teachings of a Buddhist monk, who shares the concept of a simple life without possessions. She decides to live a serene and noble life, and starts sacrificing all her material possessions in pursuit of true happiness. However, she quickly finds out that this is not as easy as it sounds, as her earthly desires get in the way... English Episode 06 - The Talk MORTIFIED Series 24 Minutes 2006 Episode 06 "The Talk." Taylor gets a crush on a teenage martial arts instructor, and signs up for some classes. But her shift from childhood to adolescence is noticed by her parents, who decide it's high time they give her the dreaded "Talk." Taylor is mortified at the concept and desperately tries to avoid them. But everywhere she goes, it seems, babies and pregnant women are stalking her! English Episode 07 - Flag Fall MORTIFIED Series 24 Minutes 2006 Episode 07 "Flag Fall." Taylor becomes image-conscious, and starts to worry about her appearance and dress code. This unfortunately coincides with Hector volunteering for flag duty at school, which registers quite high on the 'dork' scale. Taylor tries to subtly suggest that he rethink his position as flag monitor, but when Hector doesn't take the hint, she gives it to him straight. Flag duty is a direct route to social death - strictly for dorks. Hector is insulted, and with their life-long friendship hanging in the balance, Taylor is forced to reassess her values and put her own social image on the line to win Hector back. English Episode 08 - The Big Game MORTIFIED Series 24 Minutes 2006 Episode 08 "The Big Game." After witnessing Leon's soccer skill, Taylor is inspired to join the team. She is enthusiastic until Don signs up as coach and sponsors the team, calling them the "Underpant 11" but vows to make the best of a bad situation and score a winning goal. Meanwhile, Layla frightens the life out of pedestrians and motorists alike as she attempts to learn how to drive. 46 English Episode 09 - Return of the Mothership MORTIFIED Series 24 Minutes 2006 Episode 09 "Return of the Mothership." Taylor and Hector spend time with an eccentric elderly couple who believe they will be reclaimed by an alien mothership any day. Taylor ponders this, and Hector is dubious. But when Don launches an embarrassing Underpant King advertising campaign, Taylor suddenly becomes a believer, and decides that her salvation lies with aliens. English Episode 10 - The Cross Country MORTIFIED Series 24 Minutes 2006 Episode 10 "The Cross Country." Taylor wins her school cross-country race. But as she basks in her newfound fame and glory, she fails to confess that Mystic Marj drove her to the finish line. Hector makes her pay for her omission with an unrelenting training regime. At the same time, quite out of the blue, the Fry family inherits a Scottish estate, and Taylor has visions of herself living in luxury... until her dream falls apart. English Episode 11 - Taylor Turns Bad MORTIFIED Series 24 Minutes 2006 Episode 11 "Taylor Turns Bad." Taylor notices people whispering behind her back, and soon learns that rumours are circulating about her. Despite the rumours being more fiction than fact, Taylor can't help but notice that she's suddenly receiving all kinds of attention. Suddenly, it clicks. It's better to be bad! She decides to rebel in order to get the attention she deserves. English Episode 12 - Being Me MORTIFIED Series 24 Minutes 2006 Episode 12 "Being Me." With a school dance coming up, Taylor starts to query her image and identity. Her mum, dad and sister all try to tell her what to wear, but Taylor is uncomfortable with their suggestions. However, at the same time, she fears that her refusal to conform to fashion rules will ruin her social life. As the dance draws closer, she turns to St. Joan of Arc for answers. English Episode 13 - Leaving Primary MORTIFIED Series 24 Minutes 2006 Episode 13 "Leaving Primary." The last day of primary school arrives and it seems that Taylor's circle of friends is being ripped apart, as they all head off to different high schools. Taylor is torn as she is forced to make some serious decisions about her future. 47 English Episode 14 - Little Fish MORTIFIED Series 24 Minutes 2006 Episode 14 "Little Fish." It's Taylor's first day at high school, and she's confident that it will be everything she dreamed it would be. But her enthusiasm quickly dissolves as everything that can go wrong does go wrong. She loses Hector, misses the bus, and when she eventually makes it to school, she smells like rotten fish, with thanks to her mother's super de-stress aromatherapy ointment. Little does she know, it's only the beginning of her troubles... English Episode 15 - ParentTeacher Night MORTIFIED Series 24 Minutes 2006 Episode 15 "Parent-Teacher Night." With parent-teacher night looming, Taylor wakes up to find her dad doing bicep curls on the front lawn, surrounded by a stack of vinyl records. Layla informs her that his odder-than-usual behaviour is due to a mid-life crisis, and might last anywhere up to three years. Taylor is mortified at the prospect of her father showing up at parent-teacher night, and tries in vain to prevent him from going. English Episode 16 - D.J. Taylor MORTIFIED Series 24 Minutes 2006 Episode 16 "D.J. Taylor." It's work experience time and Taylor is thrilled to be granted a position with the local radio station, working as a D.J. But her hopes fade as she is assigned to Mystic Marj's psychic talk-back segment. Worse, she is forced to get in touch with her own inner psychic when Mystic Marj accidentally locks herself in the toilets, leaving Taylor to deal with a switchboard full of needy callers. English Episode 17 - School Trivia Night MORTIFIED Series 24 Minutes 2006 Episode 17 "School Trivia Night." Taylor is less than impressed when her family teams up with heart-throb Leon's family for the school trivia night. Against the highly intelligent Flune family, they don't stand a chance. While the Flunes study Shakespeare and the laws of physics, Taylor's team studies chakras, essential oils and the Royal Family of Monaco. Taylor prepares herself for ultimate humiliation as she realises just how 'trivial' her parents' knowledge really is. 48 English Episode 18 - Taylor's Self-Portrait MORTIFIED Series 24 Minutes 2006 Episode 18 "Taylor's Self-Portrait." When Taylor learns that a revealing self-portrait is to be auctioned off for charity, she scrambles to prevent it. But things get even worse when she discovers the painting isn't the only thing that's fallen into a stranger's hands... her diary is missing too! She imagines the worst as she tries desperately to wrangle the situation and prevent her deepest darkest secrets from being exposed. English Episode 19 - The Wedding MORTIFIED Series 24 Minutes 2006 Episode 19 "The Wedding." Taylor is horrified to discover her parents aren't technically married, and tries desperately to convince them that what they need is a proper, traditional wedding. Her horror turns to happiness when Don, on a bended knee, proposes to Glenda, then turns back to horror as she realises the wedding is going to be anything but traditional... English Episode 20 - First Child in Space MORTIFIED Series 24 Minutes 2006 Episode 20 "First Child in Space." Taylor discovers that Glenda is going to be teaching "Healing by Humming" at her school, and is devastated. But when she learns that Glenda is also running for President of the P&C, she decides that there's only one logical way to solve her problems and escape her family. With Hector's help, she begins her campaign to become the first child astronaut. English Episode 21 - The Family Tree MORTIFIED Series 24 Minutes 2006 Episode 21 "The Family Tree." Taylor has to do an assignment on an ancestor or relative, but everyone she can think of is far too embarrassing. Then, out of the blue, the Fry family receives a visit from their Great Aunt Ally. Taylor thinks the universe is smiling on her at last. But she quickly realises that Great Aunt Ally is an eccentric, and her hopes are dashed... until the kooky old woman teaches her a valuable lesson. 49 English Episode 22 - Divorce Camp MORTIFIED Series 24 Minutes 2006 Episode 22 "Divorce Camp." As she packs for school camp, Taylor overhears her parents arguing and becomes paranoid that they're getting a divorce. On the camp, Taylor convinces herself that there is something going on between her mother and teacher, Mr Frankel. She sabotages every activity in an effort to keep them apart, but her efforts are fruitless, and as one thing leads to another, Taylor finds herself lost in the bush. English Episode 23 - Taylor Gets a Job MORTIFIED Series 24 Minutes 2006 English Episode 24 - Rome Wasn't Built in a Day MORTIFIED Series 24 Minutes 2006 Episode 23 "Taylor Gets a Job." All Taylor's friends have mobile phones, and she starts to feel left out. She decides she'll get a job and save for one herself, and starts with something easy... pet-sitting Mystic Marj's cats. But the cats turn out to be somewhat less angelic than she'd anticipated, as they take over Taylor's bedroom and run riot. Episode 24 "Rome Wasn't Built in a Day." Don and Glenda leave Layla, Taylor and Hector home alone. But when Layla is dumped by her most recent heart-throb, she starts sobbing uncontrollably. It's a domino effect as the oven catches on fire, Hector's half-built model melts, and the TV breaks. Taylor and Hector have to dry Layla's tears and save the day, while maintaining their composure enough to complete their school project. English Episode 25 - Girl Power MORTIFIED Series 24 Minutes 2006 Episode 25 "Girl Power." Taylor learns that Brittany and her family are moving house. As Michael and Loretta vacuum their front lawn in preparation for the sale of their house, Taylor and Brittany hatch a cunning scheme to sabotage the open day and ensure that they can remain next-door neighbours forever. 50 English Episode 26 - Taylor's Song MORTIFIED Series 24 Minutes 2006 Episode 26 "Taylor's Song." Taylor thinks all her prayers have been answered when she is allowed to move in with Brittany's family for a few days. But she quickly realises the Flune family is a well-oiled machine, with house rules written in Latin and framed in every room of the house. She shares her dilemma with Beethoven and realises her own family might not be perfect, but they're perfect for her. On the brink of adolescence, a girl’s got a lot to deal with; a changing body, a flood of hormones, relentless judgement by her peers, even perhaps the stirrings of a first, unrequited crush. In Mortified, Taylor Fry is confronted by the lot. English Extras - Behind the Scenes MORTIFIED Series 49 Minutes 2006 English Extras - Clips to Accompany Teacher Resources MORTIFIED Series 32 Minutes 2006 On the brink of adolescence, a girl’s got a lot to deal with; a changing body, a flood of hormones, relentless judgement by her peers, even perhaps the stirrings of a first, unrequited crush. In Mortified, Taylor Fry is confronted by the lot. English Episode 01: Tomorrow Never Knows Noah and Saskia 24 Minutes 2004 Saskia vows to get revenge when one of her songs is stolen off the ‘Net by a faceless geek named “Max Hammer―. But when she goes in search of him on-line, everybody warns her – Max will mop the floor with her. Not one to back down from a challenge, Saskia re-invents herself as “Indy―, and lures Max into a trap. But instead of a cyber storm-trooper, what she finds is a funny, charming guy. And to her further surprise, he offers her a partnership in his on-line comic. Could this be the beginning of a beautiful friendship? English Episode 02: The Very Real and Excellent Adventures of Max Hammer Noah and Saskia 24 Minutes 2004 For years, Noah has managed to avoid the school football team. That is, until now. His father, the football-mad Bryce, has been made coach, and Noah is forced into a tryout game against his obnoxious brother Phil, the team’s star player. Noah turns to the one person he can trust for advice and inspiration… his new friend, Indy. 51 English Episode 03: Don't Blame it on Hormones Polka Noah and Saskia 24 Minutes 2004 Saskia has only one explanation for her flourishing friendship with Max Hammer. It’s love. It has to be. The problem is, everybody else thinks she’s being ridiculous. How can you be in love with somebody you’ve never even met? After being ear-bashed by her mum Deb, her best friend Renee, and a bunch of girls at school, even Saskia starts to wonder… could it really be love? At school, Noah is greeted by giggles and whispers. The rumour has spread that he has a cyber girlfriend. Humiliated, Noah decides to sort things out once and for all, if only for his own peace of mind. On-line, he tells Indy they’ll never be more than friends, almost managing to convince himself it’s true… and he’s shocked to learn that it is. Indy is thousands of miles away… in Australia… English Episode 04: Walsh on Wimmin Noah and Saskia 24 Minutes 2004 English Episode 05: I Got Shades of Indy Blues Noah and Saskia 24 Minutes 2004 Saskia refuses to budge from her bedroom. Her excuse: it’s casual day at school, and she doesn’t feel like being judged by the fashion police. But Deb and Renee don’t buy it. Saskia’s never cared what anybody thought before. Renee concludes that it must be about Max, and sets about getting Saskia to build a bridge and get over it. English Episode 06: Eddie Noah and Saskia 24 Minutes 2004 Noah’s world is turned upside down when his younger cousin Eddie comes to stay. A sickly child with endless needs, Eddie manages to exhaust Lena, drive Phil and Bryce out of the house, and jeopardise Noah’s relationship with Indy. Noah sets out to expose Eddie as a manipulative fake. Then Noah learns that Eddie is just an unfortunate kid who gets tossed from family member to family member, and all he really wants is to belong – and be part of Noah’s comic. 52 English Episode 07: Piggy In The Middle Blues Noah and Saskia 24 Minutes 2004 Saskia finds herself in a tight spot when she has to choose between going to the snow for Renee’s birthday, and staying at home to write music for the 50th edition of the Max Hammer online comic. But as the pressure mounts for her to choose between her two best friends, Max mysteriously backs down. Saskia goes into a spin… Doesn’t he like her music any more? Is there somebody else? Or is there another explanation? English Episode 08: You'll Never Be A Man Noah and Saskia 24 Minutes 2004 Bryce acquires a tent so strong it could survive re-entry into the atmosphere, and decides a camping trip with the boys is in order. But disaster strikes when a dry creek bed becomes a raging river, washing the tent away. Cold and miserable, Noah realises he misses Indy. And he discovers that even the thought of her is enough to spur him into action… Max Hammer style. English Episode 09: Extra Spicy Noah and Saskia 24 Minutes 2004 English Episode 10: Almost Noah and Saskia 24 Minutes 2004 Saskia finds her spunky co-worker Ernesto playing guitar, and seizes the opportunity to put a band together. She bribes her ten-year old guitar teacher with chocolate, organises a jam for the next day and logs on to update Max. But her imagination takes over when she catches Ernesto with his arms around Renee. She calls the band off, instantly regretting it. But later, nobody is more surprised than Saskia when her first kiss comes out of nowhere… Secretly, Noah is extremely jealous of Indy’s new boyfriend, Ernesto. And now that the comic has become such a team effort, he finds he just doesn’t have the motivation to do it without her. So when the Adder Comic Company makes an offer for the rights, he decides to take it. Is this the end of the Max Hammer comic strip? Or the end of what started as a beautiful friendship? 53 English Episode 11: Don't Give Me No Love Song Blues Noah and Saskia 24 Minutes 2004 When Ernesto volunteers to play a duet with Saskia at a talent quest, she is initially over the moon. He plays her the soppy love song he has written for her and then coaches her on how to behave in front of his family. But when he hints she should wear a dress, she really starts to wonder. With Deb and Renee under Ernesto’s spell, Saskia turns to Max. But even he tells her to “go for it―. Has she got anybody she can rely on? English Episode 12: Would The Real Max Hammer Please Log On Noah and Saskia 24 Minutes 2004 Noah decides to take on Max Hammer’s persona, and his life immediately gets better. However, the lives of Eddie, Clive and Phil instantly get worse. They each decide that Noah’s rocky relationship with Indy is to blame, and decide to do something about it. One by one, they each go on-line and pose as Max Hammer, causing Indy such confusion that by the time Noah himself logs on, she is ready to call the friendship off. English Episode 13: Tonight Live With Noah and Saskia Noah and Saskia 24 Minutes 2004 Saskia is outraged when she discovers Max is still publishing his comic after their “break up―, even though he promised her there would be no Max without Indy. But when she goes in search of him, she finds reason to believe he’s actually only nine years old. Her entire world starts spinning… has this whole thing been a big fat lie? She decides she has to get to the bottom of it, and both she and Max agree to put their friendship to the ultimate test - discard their Internet identities and answer ten questions each - honestly. 54 English Three Kinds of Writing Reading and Writing 15 Minutes 2005 Three forms of writing are visually illustrated in this program. Each section is designed for use as a standalone resource for the classroom with 7–11 year olds. In Personal Writing, three very different people describe themselves: Cliff is a buffet steward who feels he is 'past his sell-by date', Jane says there are two of her depending on what mood she is in and 14-year-old Karuna thinks he is 'just what the girls like'! 'Recipe' sees chef Simon Rimmer devising a recipe for his trademark Brilliant Banana Muffins. He shops for ingredients and then writes up the recipe, assisted by four pupils from a local school. In 'Poem', Alan Peat finds inspiration for a poem in Manchester city centre. He wanders the streets making notes, sits down to work on the words, then perform his rap out loud with a human beatbox to accompany him. English Whiteboard Literacy: Story Starts Reading and Writing 15 Minutes 2007 This program focuses on video clips designed for teachers to use on their interactive whiteboard when teaching literacy. Suitable for 5-11 year olds, each of the seven short video clips sets up an environment or a narrative that can be used to fire the children's imagination. An alluring jewellery shop, a ghostly graveyard and a tunnel with a warning are just three of a series of seven exciting story starts introduced in this program. English Episode 01: Skeleton On the Dunny Round The Twist 24 Minutes 1989 English Episode 02: Birdsdo Round The Twist 24 Minutes 1989 When the Twists move from the city to live in an old lighthouse, they discover that the outside dunny is haunted. One stormy night they decide to have a showdown with a very flushed ghost. Nell is committed to hospital for believing in dragons; so Linda, Pete and Bronson set off to prove her sanity. While rogue seagulls imprison Linda and Pete in a shack buried in bird droppings, Bronson finds the dragon’s egg and Nell is released. 55 English Episode 03: A Good Tip For Ghosts Round The Twist 24 Minutes 1989 English Episode 04: The Cabbage Patch Fib Round The Twist 24 Minutes 1989 English Episode 05: Spaghetti Pig Out Round The Twist 24 Minutes 1989 English Episode 06: The Gum Leaf War Round The Twist 24 Minutes 1989 English Episode 07: Santa Claws Round The Twist 10 Minutes 1989 English Episode 08: Wunderpants Round The Twist 24 Minutes 1989 English Episode 09: Lucky Lips Round The Twist 24 Minutes 1989 English Episode 10: Know All Round The Twist 24 Minutes 1992 English Episode 11: The Copy Round The Twist 24 Minutes 1992 To pass a nerve test, Pete has to collect a rotting skull from the pond at the tip in the middle of the night. But he encounters the resident ghost who wants something from him. Believing that babies grow in the cabbage patch, Bronson actually finds one there. But he soon discovers that the responsibilities of parenthood have their drawbacks. Chaos reigns after a bolt of lightning hits the video remote control - it works on people! Pause, rewind and fastforward have amusing consequences, particularly at the spaghetti eating competition. Dreaming that she has a huge nose, Linda takes her problems to Aunt Tuneless’ shack in the mountains where a war is in progress. People can inflict their own ailments on others by playing the gum leaves from a twisted tree. Pete’s dream comes true when he meets Santa Claws Number 115,302 who grants each member of the Twist family two wishes, something they all end up wishing had never happened. When Pete dries his underpants in the microwave, special powers are conveyed with embarrassing consequences. But when Pete’s frog competes in the jumping competition, the wunderpants save the day. Pete becomes irresistible to women with the help of some magic lipstick. Dad wants the lipstick too but Gribble Junior steals it, much to his regret. The Twists find a trunk full of old circus costumes and dress the scarecrow in a clown’s outfit. But the scarecrow comes to life and chases Linda. Fortunately Dad, dressed as a fortune teller, sees and knows all. The Twist children discover old Tom’s cloning machine and use it with some potentially dangerous results. 56 English Episode 12: Without My Pants Round The Twist 24 Minutes 1992 English Episode 13: Lighthouse Blues Round The Twist 24 Minutes 1992 English Episode 14: Next Time Around Round The Twist 24 Minutes 1992 English Episode 15: Copy Cat Round The Twist 24 Minutes 1992 English Episode 16: Little Squirt Round The Twist 24 Minutes 1992 English Episode 17: Pink Bow Tie Round The Twist 24 Minutes 1992 English Episode 18: Nails Round The Twist 24 Minutes 1992 English Episode 19: Sloppy Jalopy Round The Twist 24 Minutes 1992 Pete is inflicted with a bizarre speech defect. He compulsively adds the words “without my pants― to the end of every sentence with hilarious and embarrassing results. Gribble and his partner evict the Twists from the lighthouse in order to build an amusement park. But with the help of some friendly ghosts, the Twists win the battle to save their home. After being successfully hypnotised by Linda, every time someone says the word `now', Pete behaves like a chicken for ten seconds. Unfortunately, Linda can't undo the hypnosis so Pete gets himself into some serious trouble at school. Bronson finds an ancient Mongolian copycat hat. Linda wears it during the `Birdman' competition and she copies a seagull soaring through the sky. But Dad and Gribble aren't quite so lucky when they wear the copycat hat. Mr Gribble plans to build an aquatic wonderworld on a beautiful stretch of the coastline. Bronson, who is the humiliated loser of the school peeing competition, finds an ally in a water spirit who helps him defeat Mr Gribble and prove that he’s no `little squirt'. When Pete, Gribble, Rabbit and Tiger witness an "agerager" it really makes their hair stand on end - a sight that does not impress their principal. When a new boy, who never removes his gloves, arrives at school, Linda earns his trust and discovers his mysterious secret. When Pete lands in the middle of a sea of polluted sludge from Mr Gribble's waste disposal unit, even showers will not wash off the putrid smell. All kinds of old junk begin to attach to him until he unravels the mystery 57 English Episode 20: Smelly Feat Round The Twist 24 Minutes 1992 Bronson upsets Ms James by refusing to attend her birthday party. But there is something he absolutely must do which is related to the fact that he has not taken off his shoes for six months. When Linda hears a strange and terrible sound behind the wall in her room she is convinced that it is connected with the lemon tree which has begun sprouting fruit. But only Nell knows the true reason. Besotted with Dad's sculpture of the Ice Maiden, Bronson resolves to save it from his red-haired cousin Terry. With one small kiss, Bronson and the Ice Maiden become inseparable. Mr Gribble plans to build a casino on the site of a thousand-year-old rainforest - the home of the mysterious `Yuckle'. Pete, Linda and Bronson set out to find a Yuckle and Mr Gribble's plans blow up in his face. Young Gribble plans to prevent Pete from playing Dracula in the school play. He locks him in a lonely toilet block inhabited by a failed ghost who is doomed to stay there forever unless he can prove that he is capable of really scaring someone. English Episode 21: Grandad's Gifts Round The Twist 24 Minutes 1992 English Episode 22: Ice Maiden Round The Twist 24 Minutes 1992 English Episode 23: Yuckles Round The Twist 24 Minutes 1992 English Episode 24: Quivering Heap Round The Twist 24 Minutes 1992 English Episode 25: Little Black Balls Round The Twist 24 Minutes 1992 When a goat eats Nell's valuable opal, Bronson is forced to collect and examine each of the goat's droppings. The townsfolk are disgusted until they discover what Bronson hopes to find and there is a mad scramble for the little black balls. English Episode 26: Seeing The Light Round The Twist 24 Minutes 1992 On election night everyone gathers at the lighthouse for a party, but a storm begins and they are all trapped inside. Meanwhile the lighthouse ghosts have plans of their own a ghost ship is sailing home and it\'s time to put an old wrong right. 58 English Episode 27: The Big Burp Round The Twist 24 Minutes 1999 Pete finally meets the girl of his dreams. He can’t believe his luck - Jeannie is the most beautiful girl in Port Niranda – even if she is a tree spirit. But when Pete discovers he is pregnant, Linda, Bronson and the Gribble Gang deliver the surprise of their lives. English Episode 28: The Viking Book of Love Round The Twist 24 Minutes 1999 English Episode 29: The Whirling Derfish Round The Twist 24 Minutes 1999 Emerging from an eerie fog enveloping Port Niranda, is an ancient long boat of Vikings lead by the hirsute Chief Snorri and his son Snorrisen. Hardly the sort of tourists Gribble wants in Port Niranda, especially when Chief Snorri claims the lighthouse, and Linda falls in love with Snorrisen after he reads to her from the enchanted Viking Book of Love. Everyone knows that Bronson will eat anything! But when he swallows a rare whirling derfish nobody could have guessed his willy would spin like a propeller and he would become a human outboard motor known as ‘The Port Niranda Porpoise’. Then Linda discovers the derfish is one of the last breeding pair in existence and she demands that Bronson cough it up. English Episode 30: UMI Round The Twist 24 Minutes 1999 Beware of Gizmos! You never know what could happen when you play a video game. One flick of the switch and ‘bang’, Pete’s mind is in Mr. Gribble’s body and vice versa! But while Pete is spending a terrifying night in Gribble’s house with Matron Gribble, Gribble is making the most of a nasty situation, convincing Tony to sell the Lighthouse. English Episode 31: Truth Hits Everybody Round The Twist 24 Minutes 1999 After losing out to Gribbs as the host of the Port Niranda High School Broadcast, Linda decides to do her own show. Anthony, Fiona, Pete and Linda rustle up some old video and sound equipment from a pawnshop, only to discover they have a magic microphone that makes everyone, even Mr Gribble, speak the truth, no matter what! 59 English Episode 32: The Nirandathal Beast Round The Twist 24 Minutes 1999 English Episode 33: Mali Boo Round The Twist 24 Minutes 1999 English Episode 34: Brainless Round The Twist 24 Minutes 1999 English Episode 35: Toy Love Round The Twist 24 Minutes 1999 English Episode 36: The Tears of Innocence Round The Twist 24 Minutes 1999 In the Twist household there is a tradition that the razor is passed on from father to son. So when Bronson secretly uses the razor before Pete, chaos is unleashed. First Bronson is cursed with a 3-foot beard that won’t stop growing, then he is mistaken for the legendary Nirandathal Beast and finally a swarm of bounty hunters come to town… When Tony discovers an old Malibu surfboard in the garage Pete is keen to make a splash at the Port Niranda surf carnival. Just when it looks like Pete might finally get to impress the girls, the ghost owner of the board, Moondoggy Throckmorton, turns up and together they surf the legendary 200-foot tidal wave that hits Port Niranda every 30 years. Bronson teams up with resident geekazoid Anthony for a science project that ends up with Pete and Linda having their brains sucked out through their noses. While Bronson is searching for their brains at the local tip, Gribbs and his gang kidnap Linda and Pete’s bodies and make them their personal slaves. Linda’s old Veronique doll comes back to haunt her. It won’t leave her alone, neither will Gribbs who has heard Linda read from the Viking Book of Love and is acting really weird. Port Niranda is in the middle of a drought when days before the annual flower show Derek the rainmaker arrives. Pete has high hopes, which are dashed when Derek not only refuses to make rain, he also takes part in a hoax with Gribbs and the gang. It is only when Pete confronts Derek with real faith and the tears of an innocent, that Derek has the ingredients required to perform a miracle. 60 English Episode 37: The Ice Cream Man Cometh Round The Twist 24 Minutes 1999 When Linda is sacked from Mr Gribble’s ice cream parlour, she finds work with Paulo the master ice-cream maker. She soon discovers the mystery behind Paulo’s famous ice cream - Giorgio – a huge hulking simpleton who Paulo keeps hidden. Linda is not sure whether Giorgio is man or machine when she sees him making ice cream by blowing it out his nose. English Episode 38: If The Walls Could Talk Round The Twist 24 Minutes 1999 No one ever tells Bronson anything. They all think he is too young. If only the walls could talk, he sighs, and then, all of a sudden they do! But not only the walls, also the doors, the floors, the furniture, his pillow, even his desk starts talking. Using this newfound power, Bronson decides to retrieve the Viking book of Love and Fay from Mr Snapper. English Episode 39: The Big Black Rock Round The Twist 24 Minutes 1999 English Episode 40: Welcome Back Round The Twist 24 Minutes 2001 When Gribbs gets his hands on The Viking book of Love and reads the final poem he unleashes a curse which turns Fay into a frog, and transports all the adults back into the 8th century, leaving the kids alone and unsupervised… It’s the bicentenary of Port Niranda and the centrepiece of the celebrations is a play directed by Mr Snapper. Mr Snapper’s “performers― include the Twist and Gribble families, but they are absolutely woeful. Mr Snapper foresees dark clouds of disaster. When the ghosts of the theatrical performers, the Von Clapps, see their opportunity to impersonate the Twists and get their final curtain call, they put on an incredible show that is truly out of this world! English Episode 41: Monster Under The Bed Round The Twist 24 Minutes 2001 For a long time now Bronson has been avoiding his cleaning duties around the lighthouse. But now, the dust has come home to roost and Bronson has to do his duty. Little does he know that the Lintmonster under his bed is swelling up with all the dust, grime and smelly socks from around the lighthouse and Bronson has to clean up the Lintmonster in a dust defying showdown. 61 English Episode 42: Linda Godiva Round The Twist 24 Minutes 2001 Linda discovers an old atomiser and finds that when she sprays herself she becomes invisible. In fact, when she takes all her clothes off, you wouldn’t know where she is. Meanwhile, to impress some girls, Pete volunteers to ride a horse in a cross-country race. Pete’s never been on a horse’s back so Linda agrees to help him. When they are the first past the post, Linda reveals more than the fact that she’s holding the reins. English Episode 43: Dog By Night Round The Twist 24 Minutes 2001 English Episode 44: TV or Not TV Round The Twist 24 Minutes 2001 Count Dracumite, a Transylvanian flea escapes from the flea circus and bites Pete. When the sun goes down, Pete becomes a werewolf and goes on the prowl. While the locals are taken aback to see Pete falling for Fiona’s dog, Miss Offenbach, his family are trying to rescue him before time runs out and he becomes a full-blooded, fulltime werewolf. When the TV takes control of the remote control, the Twist kids find themselves behaving like their favourite TV stars. Pete’s like Rick Rockjaw, the jock footballer. Linda becomes Mary Moore, the alliterating investigative journalist. Bronson is Jack Geddes, tough guy private eye. When the Twists are suddenly sucked into their TV, they soon discover their heroes are total phonies and the TV stars threaten to turn the Twists off forever. English Episode 45: Face The Fear Round The Twist 24 Minutes 2001 The Rat, a jumpy, accident-prone crim escapes from jail and comes to Port Niranda where he has hidden his loot. Meanwhile, Bronson wants to be rich like the Gribbles. Gribbs tells him that one of the tricks to getting rich is to face his fear by staying overnight in the cemetery. Bronson finds more in Old Man Crenshaw’s grave than a skeleton. 62 English Episode 46: Hair Brain Round The Twist 24 Minutes 2001 Linda is trying to get elected to the student council. Her slogan is “Linda Listens,― but lately she’s always too busy talking to really listen. To impress Hugh the skateboarding hunk, Linda gets her hair done. The apprentice hairdresser uses too much lotion and overcooks Linda’s head. Linda suddenly finds herself hearing people’s thoughts. Now Linda truly is listening and is able to tell the voters exactly what they want to hear. Mr Gribble suddenly has a spring in his step. He’s discovered that Port Niranda has the potential to become the Mineral Water capital of the world and he’s ready to milk it for all it’s worth. When Jade, a beautiful new girl, arrives at school, Pete leaps for her and soon discovers that beauty is only skin deep. English Episode 47: The Princess and The Pete Round The Twist 24 Minutes 2001 English Episode 48: Bird Boy Round The Twist 24 Minutes 2001 Bronson’s exploring the cliff top, looking for bad smells when he crash lands in a huge birds nest. The owner of the nest, a big, strange, boy faced bird, follows Bronson home and crash lands in his bedroom. Whilst recuperating in the shed, the Boy Bird sings the most beautiful, ethereal song. Bronson thinks he’s going to be famous. Everyone wants to exploit the bird and the fate of Boy Bird is in Bronson’s hands. English Episode 49: The Shadow Player Round The Twist 24 Minutes 2001 English Episode 50: Radio DA DA Round The Twist 24 Minutes 2001 During a total eclipse, Linda’s shadow breaks free and tells her the bad news. She’s boring! With Linda’s shadow now in charge, Linda starts to live the wild life until she comes face to face with the Shadow Master. Pete fixes an old radio and is blasted back in time to the Second World War. Colin, a soldier who’s watching out for enemy ships, gets distracted when his girlfriend Helen falls in love with Pete. While Colin’s back is turned, the enemy ships sail by and change the outcome of war. Pete and Linda come back to the present and see everything’s different and realise they have to go back 63 to the past to save the world from Mr Gribble who has become a dictator. English Episode 51: Skunkman Round The Twist 24 Minutes 2001 English Episode 52: The Isle of Dreams Round The Twist 24 Minutes 2001 English Episode 01 Spellbinder 25 Minutes 1995 Bronson feels insecure and invents a superhero alter ego, Skunkman. Equipped with an armory of pong bombs, Skunkman starts doing good deeds and soon gets a reputation as the smelliest super hero around town. It’s not long before Bronson realises being a superhero isn’t all it’s cracked up to be and he decides to put away his cape. But not before he has to contend with Gribbs who is obsessed with uncovering the disgrace behind the face. All along Pete has been desperate for a girlfriend. He’s stunned when he meets Ariel, a most beautiful girl who is the princess of Avalon, a floating island that is the last remnant of Atlantis. The island is desperate for people so she invites all the children to come with her to this perfect world. The only catch is, once they’ve gone, they can never return. A school excursion turns into a disaster when Paul disappears. As part of a practical joke, Paul and his friend Alex set up a cable but it passes close to power lines. A strange electrical surge passes through the cable and explodes Paul into parallel universe. Uncertain of his new surroundings Paul is confronted by a strange man, a Summoner who us angered when Paul steals his Eyestone. 64 English Episode 02 Spellbinder 25 Minutes 1995 Paul’s classmates and the Police are searching for him around the site where he disappeared, but Paul is trying to come to terms with his new and primitive surroundings. He has met a girl, Rhiannon but she is suspicious of his foreign ways and fears he is evil. She leaves him to his own devices and his strange ways offend the people of this new world, particularly the powerful Spellbinders. English Episode 03 Spellbinder 25 Minutes 1995 Paul manages to convince a frightened Rhiannon that he is from another world. Together they make their way back to the place where Paul entered this new world. Seeing an electrical surge building up Paul recognises his chance to get home. But on the other side the Police are still looking for Paul and fearing the danger of an electrical surge, they knock down the pillars which are feeding the surge, destroying Paul’s chances of returning home. Rhiannon takes Paul back to her village. English Episode 04 Spellbinder 25 Minutes 1995 Rhiannon arranges it so that Paul can live and work in her village. He finds the work in the fields unnecessarily difficult. Rhiannon explains that things must be done according to the Spellbinders instructions. Paul tries to explain to the local Spellbinder, Gryphon that he is from another world. He shows him things he has brought from his world and asks for some help to get home, but Gryphon accuses him of breaking Spellbinder law. Paul gets an opportunity to show off his unique talents by making fireworks which save the village from ravaging marauders, but Gryphon takes him away to be judged. 65 English Episode 05 Spellbinder 25 Minutes 1995 English Episode 06 Spellbinder 25 Minutes 1995 English Episode 07 Spellbinder 25 Minutes 1995 English Episode 08 Spellbinder 24 Minutes 1995 Paul is brought before the Council of Regents in the Spellbinder’s castle and is found guilty of stealing an Eyestone. He is banished to the wastelands for breaking Spellbinder law. One Spellbinder, Kasha is curious about Paul and is sympathetic to his story. She tries to convince the Council of his innocence. Meanwhile, Paul’s family, friends and the Police are still desperately looking for him back in his own world. One girl, Katrina, is convinced he has gone into a parallel universe but no one will believe her. Kasha and Gryphon realise the potential of Paul’s fireworks, and how powerful they would be if they knew how to make them. They plan to learn the secret from Paul. Kasha and Gryphon plot to get Paul to themselves, by telling the guards that Rhiannon and Paul have escaped. Gryphon takes Paul to an unused part of the castle and insists he teach him how to make gunpowder. Meanwhile, Rhiannon has convinced Connery that Paul has been abducted and they set off in search of him. Connery, having observed the strength of the gunpowder, realises that Paul’s knowledge is too dangerous for their world and insists on helping him return to his world. Connery lures Kasha back to the castle and captures Gryphon. Back in Paul’s universe Katrina has managed to convince another of Paul’s friends of her suspicions as to where Paul is. They make their way back to the cave where he disappeared. Meanwhile Paul and his rescuers are heading for the cave where he entered this new world. Paul’s attempts to pass back into his world are thwarted by the Kasha and Gryphon who have united to search for Paul and Connery. Paul flees to a nearby village only to be attacked by Marauders. 66 English Episode 09 Spellbinder 25 Minutes 2002 The Marauders turn out to be regular people who had been banished by the Spellbinders and so disguised themselves. They capture Paul, Rhiannon and Connery and take them to their camp in a labyrinth on the edge of the forest. Paul manages to convince one of the Marauders of his story. He helps him get equipment and directs him out of the labyrinth. English Episode 10 Spellbinder 24 Minutes 1995 The Spellbinders pursue Paul and his friends through the labyrinth, eventually capturing Paul and flying him back to their castle. Kasha wants to take Connery’s position as a Regent, so misinforms all that he has been killed by Marauders. Kasha gets elected to the Council of Regents in Connery’s place. English Episode 11 Spellbinder 24 Minutes 1995 Kasha takes over Connery’s position and settles into his rooms. She demands that Paul tells her how to make gunpowder but he gives her another incorrect formula. Paul makes contact with Katrina via an Eyestone and arranges for her to set up a cable at the cave so he can open the doorway and get home at a specified time. Realising that Paul is going to escape back into his world, Kasha shuts down the power to Paul’s flying ship. English Episode 12 Spellbinder 24 Minutes 1995 Paul’s flying ship plummets out of the sky and Paul gets trapped. Wearing Gryphon’s power suit he is able to pretend to be a Spellbinder. He and Rhiannon are rescued by a local farmer who directs them to a nearby town. Kasha sends out Summoners to search for Paul and Rhiannon. Realising that the Summoners are close on their trail Paul and Rhiannon have to resort to floating down the river to escape. 67 English Episode 13 Spellbinder 24 Minutes 1995 Paul and Rhiannon get caught by Summoners and Rhiannon’s family help them to escape, now they must all flee the village. Paul wearing a power suit manages to open the doorway into his world but unbeknown to him, Kasha is hiding, waiting for an opportunity to pass into his world. Rhiannon arrives and distracts Kasha and Paul is able to pass into his world. He returns back to see Rhiannon threatened by Kasha so grabs her and drags her into his world. English Episode 14 Spellbinder 25 Minutes 1995 English Episode 15 Spellbinder 25 Minutes 1995 As Paul pulls Rhiannon into his world Kasha fires a bolt if energy which destroys the Summoning Tower. The doorway closes behind Rhiannon, stranding her in Paul’s world. Wandering through the city, Rhiannon’s odd behaviour attracts unwanted attention. She has some fun, but mostly frightening experiences. Rhiannon is rescued and questioned by the authorities. The doctor concludes that Rhiannon must have helped Paul in the bush and that Paul is suffering hallucinations and amnesia as a result of his ordeal. Paul and Alex repair the power suit to try to prove Paul’s story to Brian. Paul realises that the suit has some unexpected effects in his world. English Episode 16 Spellbinder 25 Minutes 1995 A despondent Paul meets up with Alex and they try to visit Rhiannon. She pleads with them to get her out. That night Paul and Alex use the power suit to get past security systems and break into the hospital. They rescue Rhiannon and escape. They take Rhiannon back to Paul’s house. Paul hides Rhiannon just before Brian comes in to take Paul and Christine to school. Alone, Rhiannon is amazed, amused and frightened by the appliances and amenities of Paul’s house. 68 English Episode 17 Spellbinder 25 Minutes 1995 Paul receives a radio message from Connery. The summoning Tower has been rebuilt. They can take Rhiannon home. Paul heads over to Alex’s to get him and the power suit. They discover that the suit is gone. Paul realises in horror that Katrina must have taken it. They race to Katrina’s. At home, Katrina finishes putting the power suit on and manages to turn it on. English Episode 18 Spellbinder 25 Minutes 1995 Paul and Alex race to Katrina’s house as she gets the suit working. They get the suit back. Paul and Alex take the power suit to the rendezvous. Paul recognises the trail of Spellbinder eyes Rhiannon had left for him and starts to follow them. Meanwhile, Rhiannon is spotted by the police. They chase her. Paul activated the power suit and rescues her. English Episode 19 Spellbinder 25 Minutes 1995 Paul plans to go back to the Spellbinder’s world. Connery opens the doorway and they step through to Rhiannon’s world. Gryphon sneaks away and goes to Kasha who is hiding out in the forest. Kasha realises that this is her chance to get the gunpowder formula from Paul. Gryphon lures Paul to the outskirts of Clayhill where Kasha captures him. English Episode 20 Spellbinder 24 Minutes 1995 Rhiannon finds and rescues Paul. Kasha flees and Connery calls for flying ships to search for her. With Gryphon’s help she steals an Eyestone, opens the doorway and enters into Paul’s world. Paul returns to his world without the video camera, Katrina and Alex are furious that there is no proof of the other world. Disturbing news reports of a strange event make him realise that a Spellbinder is visiting his world. English Episode 21 Spellbinder 24 Minutes 1995 Kasha is having a hard time in Paul’s world. Katrina visits the electrical shop where Kasha used her power suit and follows the magnetic signposts Kasha has left. Katrina helps Kasha rent a room where she learns about this world. Kasha decides to rob an armoured car using her power suit. 69 English Episode 22 Spellbinder 24 Minutes 1995 Gryphon steals the Eyestone and sneaks up to the Summoning Tower where Rhiannon sees him open the door to Paul’s world and is shocked to see Kasha step through. After following them to the castle, Rhiannon makes a noise and is caught. They seal her in the vault with the skeleton’s of the old Spellbinders. English Episode 23 Spellbinder 25 Minutes 1995 Using all her strength and cunningness, Rhiannon manages to escape from the vault. She reaches the Summoning Tower just in time to see Kasha step through to Paul’s world, where she follows her. That night Rhiannon climbs in through the bedroom window and surprises Paul. She warns him about Kasha and her plan to build a power suit – they set out to find her. English Episode 24 Spellbinder 25 Minutes 1995 Rhiannon tells Paul she has the videotape of her world so he can prove to Brian that he has been telling the truth. Rhiannon sneaks into the lab and tries to steal the book which contains the power suit plans. Kasha catches her and takes her back to her house and locks her up. Kasha reveals to Paul that she has Rhiannon and warns him not to cause any trouble. English Episode 25 Spellbinder 25 Minutes 1995 Katrina contrives to meet Kasha and manages to slip into her house before she can be stopped. Paul, Alex and Katrina rescue Rhiannon and find a case of money from the armoured car robbery. Paul and Rhiannon make their way to Paul’s father’s lab where they are shocked to see that Brian has finished building the new power suit. English Episode 26 Spellbinder 24 Minutes 1995 Brian, Paul and Rhiannon are pursued through the building by Kasha. They are no match for the powers of the new suit. Kasha catches them, locks them up and tells them she is destroying all evidence of her work. With Brian’s help, Paul, Alex and Katrina lure Kasha into a trap using the stolen money. The Police arrive and arrest her, she is hauled off, pleading she is from another world. 70 English Sentences and Paragraphs The Basic English Series 22 Minutes 1997 With the help of a comedian/mime artist, celebrated children's writer Margaret Clark examines this most fundamental of topics. Alana, a 13 year old girl from the year 3000, is thrown back to our "strange and primitive" modern day world when a time travel experiment goes wrong. Silverthorn, a fugitive warlord thrown back in time with Alana, steals the time capsule which is Alana’s only hope of returning home. Alana, with the help of only her personal wrist computer P.J. and her new friends Jenny and Petey, must battle Silverthorn for control of the capsule, or be stranded forever, a thousand years from home. English Series 1 - Telemovie The Girl from Tomorrow 104 Minutes 1991 English Series 2 - Tomorrow's End The Girl from Tomorrow 104 Minutes 1992 When Alana's friend Jenny is injured in a battle with the evil Silverthorn, Alana takes her to the future to be healed. There they find that the time travel experiments being conducted by Alana's people are changing history. Alana takes Jenny home to her own time but when she returns to the 31st Century, she finds time changed and the planet completely devastated. English Episode 01: Tomorrow The World The Legacy of the Silver Shadow 24 Minutes 2002 Josh, Alex, Campbell and Gretel discover the secret lair of the Silver Shadow, a long-forgotten superhero from the 1950s. Meanwhile the Silver Shadow’s arch enemy, the Crab, has started training his granddaughter Fiona to take over the family business… English Episode 02: The Feral Element The Legacy of the Silver Shadow 24 Minutes 2002 English Episode 03: Round One The Legacy of the Silver Shadow 24 Minutes 2002 When the Silver Shadow sends his team on their first mission – to bust a bicycle theft ring - they find that fighting even petty crime can be harder than it sounds. Alex is seen with Josh after school, and to prevent suspicion invents a story that they are going out – much to Josh’s dismay! Meanwhile, Fiona goes on a recruiting drive for evil henchmen, and tries to steal an ancient helmet. 71 English Episode 04: Ticket To Ride The Legacy of the Silver Shadow 24 Minutes 2002 A series of public transport robberies leads the Silver Shadow team to a confrontation with Crab Girl. But with the team more focused on competing with each other than fighting crime, their superhero careers may come to an untimely end. English Episode 05: Man Of Steel The Legacy of the Silver Shadow 24 Minutes 2002 English Episode 06: New Girl The Legacy of the Silver Shadow 24 Minutes 2002 Campbell borrows the Silver Shadow’s exo-skeleton as protection from the school bully at camp. When a thief steals the high powered suit and embarks on a crime rampage, Campbell has a lot of explaining to do. The Crab believes the Silver Shadow is a student at Bateswood High School, and Fiona enrols at the school there to lure him out. But is even world domination worth the pain of posing as Alex’s friend and organising the school dance? English Episode 07: Stephanie Tate The Legacy of the Silver Shadow 24 Minutes 2002 English Episode 08: But We've Only Got 53 Tunnels The Legacy of the Silver Shadow 24 Minutes 2002 English 01. The Big Big Book The Word Machine 5 Minutes 2000 Gretel lets her big secret slip to her best friend Stephanie, who promptly blackmails her way into joining the team. Stephanie soon learns that there is more to being a superhero than a costume and mask. Gretel responds to an intruder alert deep in the Lair’s tunnel network, and not only discovers the culprit – a rat – but also the previously unknown Tunnel 54 and its disturbing secret - a live nuclear missile. Initial single letter phonemes. Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. 72 English 02. Finish it off The Word Machine 5 Minutes 2000 Final single letter phonemes. Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. English 03. Look for the H! The Word Machine 5 Minutes 2000 Initial ch, sh. Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. English 04. Rhyme Time The Word Machine 5 Minutes 2000 Onset and rime. Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. English 05. The Big Bog Bug The Word Machine 5 Minutes 2000 Words with short vowel aPhonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds.This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song.Ideal for use in the teaching and learning of English as a foreign language. 73 English 06. Get a Pet! The Word Machine 5 Minutes 2000 Words with short vowel e. Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. English 07. The Fix-it Kid The Word Machine 5 Minutes 2000 Words with short vowel i. Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. English 08. The Mop Top Lot The Word Machine 5 Minutes 2000 Words with short vowel o. Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. English 09. Mum's the Word The Word Machine 5 Minutes 2000 Words with short vowel u. Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. 74 English 10. The Friendly Enders The Word Machine 5 Minutes 2000 Words ending in ff, ll, ss, ck, Ng. Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. English 11. The Consonants The Word Machine 5 Minutes 2001 Words beginning with bl, cl, fl, gl, pl, sl. Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. English 12. The Crab and Frog The Word Machine 5 Minutes 2001 Words beginning with br, cr, dr, fr, gr, pr, tr. Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. English 13. The Swan Twin The Word Machine 5 Minutes 2001 Words beginning with sw, tw. Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. 75 English 14. Snap and Spell The Word Machine 5 Minutes 2001 Words beginning with sc, sk, sm sn, sp, st. Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. English 15. Join the Q The Word Machine 5 Minutes 2001 Words beginning with qu, squPhonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds.This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song.Ideal for use in the teaching and learning of English as a foreign language. English 16. The Triple Blenders The Word Machine 5 Minutes 2001 Words beginning with scr, spl, spr, str. Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. English 17. The Giant Vest The Word Machine 5 Minutes 2001 Words ending in sc, sk, sp, st. Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. 76 English 18. The Blend Camp The Word Machine 5 Minutes 2001 Words ending in mp, nd, nk, nt, nch. Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. English 19. Good as Gold The Word Machine 5 Minutes 2001 Words ending in ld, lp, lk, it, lth. Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. English 20. My Messy Loft The Word Machine 5 Minutes 2001 Words ending in ct, ft, pt, xt. Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, wordplay, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. English 21. The Green Queens and the Dream Team The Word Machine 5 Minutes 2001 Long vowel phoneme - Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, word play, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. 77 English 22. The Tale of a Tail The Word Machine 5 Minutes 2001 Long vowel phoneme - Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, word play, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. English 23. Five Wide Mice The Word Machine 5 Minutes 2001 Long vowel phoneme - Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, word play, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. English 24. The Joke Zone The Word Machine 5 Minutes 2001 Long vowel phoneme - Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, word play, onset and rime and song.Ideal for use in the teaching and learning of English as a foreign language. English 25. Choose That Tune The Word Machine 5 Minutes 2001 Long vowel phoneme - Phonics are made lively and fun with the help of the Word Machine, a charming creation designed to put letters together and take them apart, to play with words and experiment with sounds. This kind of word level work takes on a narrative context through graphics, animation, real-world action, rhyme, word play, onset and rime and song. Ideal for use in the teaching and learning of English as a foreign language. 78 English 01. Signs and Labels The Writing House 14 Minutes 1999 The unique and magical Writing House provides the setting for children to discover all about writing, with help from the characters who live there: Mr Write the magician, Word Bird and gardener Violet Plant, who model writing tasks that require children to develop a range of different writing tools and techniques.The programs focus on: Narrative and non-narrative material Punctuation and simple sentence structure. Linking sounds and spelling. Supports both fiction and information writing features. English 02. Writing a Rhyme The Writing House 14 Minutes 1999 The unique and magical Writing House provides the setting for children to discover all about writing, with help from the characters who live there: Mr Write the magician, Word Bird and gardener Violet Plant, who model writing tasks that require children to develop a range of different writing tools and techniques.The programs focus on: Narrative and non-narrative material. Punctuation and simple sentence structure. Linking sounds and spelling. Supports both fiction and information writing features. English 03. Writing Instructions The Writing House 14 Minutes 1999 The unique and magical Writing House provides the setting for children to discover all about writing, with help from the characters who live there: Mr Write the magician, Word Bird and gardener Violet Plant, who model writing tasks that require children to develop a range of different writing tools and techniques.The programs focus on: Narrative and non-narrative material. Punctuation and simple sentence structure. Linking sounds and spelling. Supports both fiction and information writing features. 79 English 04. Speech Bubbles The Writing House 14 Minutes 1999 The unique and magical Writing House provides the setting for children to discover all about writing, with help from the characters who live there: Mr Write the magician, Word Bird and gardener Violet Plant, who model writing tasks that require children to develop a range of different writing tools and techniques. The programs focus on: Narrative and non-narrative material. Punctuation and simple sentence structure. Linking sounds and spelling. Supports both fiction and information writing features. English 05. Writing a Recipe The Writing House 14 Minutes 1999 The unique and magical Writing House provides the setting for children to discover all about writing, with help from the characters who live there: Mr Write the magician, Word Bird and gardener Violet Plant, who model writing tasks that require children to develop a range of different writing tools and techniques.The programs focus on: Narrative and non-narrative material. Punctuation and simple sentence structure. Linking sounds and spelling. Supports both fiction and information writing features. English 06. Describing a Character The Writing House 14 Minutes 1999 The unique and magical Writing House provides the setting for children to discover all about writing, with help from the characters who live there: Mr Write the magician, Word Bird and gardener Violet Plant, who model writing tasks that require children to develop a range of different writing tools and techniques. The programs focus on: -Narrative and non-narrative material -Punctuation and simple sentence structure -Linking sounds and spelling -Supports both fiction and information writing features 80 English 07. Questions The Writing House 14 Minutes 1999 The unique and magical Writing House provides the setting for children to discover all about writing, with help from the characters who live there: Mr Write the magician, Word Bird and gardener Violet Plant, who model writing tasks that require children to develop a range of different writing tools and techniques.The programs focus on: Narrative and non-narrative material. Punctuation and simple sentence structure. Linking sounds and spelling. Supports both fiction and information writing features English 08. A Traditional Tale The Writing House 14 Minutes 1999 The unique and magical Writing House provides the setting for children to discover all about writing, with help from the characters who live there: Mr Write the magician, Word Bird and gardener Violet Plant, who model writing tasks that require children to develop a range of different writing tools and techniques.The programs focus on: Narrative and non-narrative material. Punctuation and simple sentence structure. Linking sounds and spelling. Supports both fiction and information writing features. English 09. Writing a Guide Book The Writing House 14 Minutes 1999 The unique and magical Writing House provides the setting for children to discover all about writing, with help from the characters who live there: Mr Write the magician, Word Bird and gardener Violet Plant, who model writing tasks that require children to develop a range of different writing tools and techniques.The programs focus on: Narrative and non-narrative material. Punctuation and simple sentence structure. Linking sounds and spelling. Supports both fiction and information writing features. 81 English 10. A Fantasy Story The Writing House 14 Minutes 1999 The unique and magical Writing House provides the setting for children to discover all about writing, with help from the characters who live there: Mr Write the magician, Word Bird and gardener Violet Plant, who model writing tasks that require children to develop a range of different writing tools and techniques.The programs focus on: Narrative and non-narrative material. Punctuation and simple sentence structure. Linking sounds and spelling. Supports both fiction and information writing features. English 01. Writing Lists The Writing House 2 14 Minutes 2001 English 02. Writing a Postcard The Writing House 2 14 Minutes 2001 English 03. Using the Alphabet The Writing House 2 14 Minutes 2001 English 04. Writing a Letter The Writing House 2 14 Minutes 2001 English 05. Writing Instructions The Writing House 2 14 Minutes 2001 From shopping lists to alphabetical order, individual stories to letter writing, Mr Write, Violet and Word Bird are back with more programs to engage and encourage young learners' skills with their examples of shared writing. From shopping lists to alphabetical order, individual stories to letter writing, Mr Write, Violet and Word Bird are back with more programs to engage and encourage young learners' skills with their examples of shared writing. From shopping lists to alphabetical order, individual stories to letter writing, Mr Write, Violet and Word Bird are back with more programs to engage and encourage young learners' skills with their examples of shared writing. From shopping lists to alphabetical order, individual stories to letter writing, Mr Write, Violet and Word Bird are back with more programs to engage and encourage young learners' skills with their examples of shared writing. From shopping lists to alphabetical order, individual stories to letter writing, Mr Write, Violet and Word Bird are back with more programs to engage and encourage young learners' skills with their examples of shared writing. 82 English 06. Writing a Recount The Writing House 2 14 Minutes 2001 English 07. Using Speech Marks The Writing House 2 14 Minutes 2001 English 08. Writing a Story The Writing House 2 14 Minutes 2001 English 09. Writing a Story using a Known Setting The Writing House 2 14 Minutes 2001 English 10. Writing a Poem The Writing House 2 14 Minutes 2001 From shopping lists to alphabetical order, individual stories to letter writing, Mr Write, Violet and Word Bird are back with more programs to engage and encourage young learners' skills with their examples of shared writing. From shopping lists to alphabetical order, individual stories to letter writing, Mr Write, Violet and Word Bird are back with more programs to engage and encourage young learners' skills with their examples of shared writing. From shopping lists to alphabetical order, individual stories to letter writing, Mr Write, Violet and Word Bird are back with more programs to engage and encourage young learners' skills with their examples of shared writing. From shopping lists to alphabetical order, individual stories to letter writing, Mr Write, Violet and Word Bird are back with more programs to engage and encourage young learners' skills with their examples of shared writing. From shopping lists to alphabetical order, individual stories to letter writing, Mr Write, Violet and Word Bird are back with more programs to engage and encourage young learners' skills with their examples of shared writing. 83 English Dick King-Smith: 01. Something on Paper What's So Good About... 14 Minutes 2003 English Dick King-Smith: 02. Through an Animal's Eyes What's So Good About... 14 Minutes 2003 This series introduces children to these exceptionally popular and successful children's authors. In this episode we learn about Dick King-Smith. Dick King-Smith always wanted to be a farmer. As soon as he left school he went to work on a farm. Not long after, he joined the Grenadier Guards and went to fight in Italy in the Second World War. He was injured and returned home to run his own farm. Dick has always loved animals and he loved being a farmer. But he was never any good at the business side of farming so he gave it up and trained to be a teacher instead. Dick taught in a primary school for a few years near his home outside Bath before he discovered what he enjoyed doing best - writing. Dick has written over 50 books, mostly about animals, including The Sheep Pig that became the box office hit, Babe. His extensive knowledge of animals means he can create characters that are convincing both as animals and as humans. His favourite animals are pigs! This series introduces children to these exceptionally popular and successful children's authors. In this episode we learn about Dick King-Smith. Dick King-Smith always wanted to be a farmer. As soon as he left school he went to work on a farm. Not long after, he joined the Grenadier Guards and went to fight in Italy in the Second World War. He was injured and returned home to run his own farm. Dick has always loved animals and he loved being a farmer. But he was never any good at the business side of farming so he gave it up and trained to be a teacher instead. Dick taught in a primary school for a few years near his home outside Bath before he discovered what he enjoyed doing best - writing. Dick has written over 50 books, mostly about animals, including The Sheep Pig that became the box office hit, Babe. His extensive knowledge of animals means he can create characters that are convincing both as animals and as humans. His favourite animals are pigs! 84 English J.K. Rowling: 01. Platform 9 3/4, Boarding School, Owls, Scary Bits What's So Good About... 14 Minutes 2002 This series introduces children to these exceptionally popular and successful children's authors. In this episode we learn about J.K. Rowling. Jo Rowling always wanted to be a writer but never told anyone while she was at school because she thought that they would laugh at her. She wrote her first book when she was six. At school, Jo was quite hard working (although she hated sport) and a very keen reader. She loved Little Women, Black Beauty and, above all, Elizabeth Goudge's The Little White Horse. When she was 14 her aunt gave her Jessica Mitford's Hons and Rebels. It made a huge impression on Jo, so much so that she called her own daughter Jessica. When she left university, Jo did a bilingual secretarial course and a few different jobs around the country before she went off to teach in Portugal. While she was there she got married and had a baby, before returning to Edinburgh. The idea for the Harry Potter books came to Jo on a train from London to Manchester. She envisaged a seven-book series that would take Harry from his arrival at Hogwarts as a new boy to the end of his schooldays. She drew on all her reading and her imagination to provide the brilliant details that have captivated readers everywhere. 85 English J.K. Rowling: 02. More Than Just Books: Harry Online What's So Good About... 13 Minutes 2002 This series introduces children to these exceptionally popular and successful children's authors. In this episode we learn about J.K. Rowling. Jo Rowling always wanted to be a writer but never told anyone while she was at school because she thought that they would laugh at her. She wrote her first book when she was six. At school, Jo was quite hard working (although she hated sport) and a very keen reader. She loved Little Women, Black Beauty and, above all, Elizabeth Goudge's The Little White Horse. When she was 14 her aunt gave her Jessica Mitford's Hons and Rebels. It made a huge impression on Jo, so much so that she called her own daughter Jessica. When she left university, Jo did a bilingual secretarial course and a few different jobs around the country before she went off to teach in Portugal. While she was there she got married and had a baby, before returning to Edinburgh. The idea for the Harry Potter books came to Jo on a train from London to Manchester. She envisaged a seven-book series that would take Harry from his arrival at Hogwarts as a new boy to the end of his schooldays. She drew on all her reading and her imagination to provide the brilliant details that have captivated readers everywhere. 86 English Jacqueline Wilson: 01. My Life What's So Good About... 14 Minutes 2002 This series introduces children to these exceptionally popular and successful children's authors.In this episode we learn about Jacqueline Wilson. Jacqueline invites us into her book-filled home to show how she writes her books and develops her ideas. Her books touch on important and sensitive subjects such as homeless families, children in care, bullying and bereavement, but always maintain humour and a lightness of touch appropriate to her audience. Jacky got her first job working in magazines when she was just seventeen. She was such a typical teenager that they called the magazine 'Jackie' after her. She spends so much time visiting schools that nowadays she writes most of her stories on trains. Luckily she writes all her books by hand in a little notebook so she can keep on writing. Jacky has always loved telling stories. When she was young she made hundreds and hundreds of paper dolls. These were her first 'characters'. They were the kind of girls who had a lot of problems in their real lives but they coped with them by escaping into the inner world of their imagination. Jacky's first book was published when she was 24. She started by writing crime novels for adults but has been writing for children since 1973. She has written over 50 books for children and has won many prizes, including the Children's Book Award twice, which gives her great pleasure as it is voted for by children. In 2005 Jacky was made the Children's Laureate. Of her own books she likes Double Act and The Illustrated Mum the best. When Jacky's not writing, she's reading. She never travels without her rings (well, she's wearing them) or a book, even when she's just nipping down to the shops! Jacky swims 50 lengths before breakfast every morning and gets the rest of her exercise from line dancing, which she loves. 87 English Jacqueline Wilson: 02. How I Write What's So Good About... 14 Minutes 2002 This series introduces children to these exceptionally popular and successful children's authors.In this episode we learn about Jacqueline Wilson. Jacqueline invites us into her book-filled home to show how she writes her books and develops her ideas. Her books touch on important and sensitive subjects such as homeless families, children in care, bullying and bereavement, but always maintain humour and a lightness of touch appropriate to her audience. Jacky got her first job working in magazines when she was just seventeen. She was such a typical teenager that they called the magazine 'Jackie' after her. She spends so much time visiting schools that nowadays she writes most of her stories on trains. Luckily she writes all her books by hand in a little notebook so she can keep on writing. Jacky has always loved telling stories. When she was young she made hundreds and hundreds of paper dolls. These were her first 'characters'. They were the kind of girls who had a lot of problems in their real lives but they coped with them by escaping into the inner world of their imagination. Jacky's first book was published when she was 24. She started by writing crime novels for adults but has been writing for children since 1973. She has written over 50 books for children and has won many prizes, including the Children's Book Award twice, which gives her great pleasure as it is voted for by children. In 2005 Jacky was made the Children's Laureate. Of her own books she likes Double Act and The Illustrated Mum the best. When Jacky's not writing, she's reading. She never travels without her rings (well, she's wearing them) or a book, even when she's just nipping down to the shops! Jacky swims 50 lengths before breakfast every morning and gets the rest of her exercise from line dancing, which she loves. 88 English Jamila Gavin: 01. Myths and Legends What's So Good About... 14 Minutes 2002 This series introduces children to these exceptionally popular and successful children's authors.In this episode we learn about Jamila Gavin. Jamila Gavin was born in India and grew up on the border between India and Pakistan. She first visited England when she was five, and settled here for good when she was 11. Jamila went to loads of different schools but never liked the discipline they imposed. She left as soon as she could and went to the Guildhall School of Music, where she studied to become a concert pianist.Though she never became a professional performer, Jamila continued to love music and she worked in the music department at the BBC before becoming a writer. She wrote her first book when her children were born because she realised that there were very few books that reflected their experience of being multi-racial. In later stories, and particularly in her Surya Trilogy, she drew on her own childhood memories of growing up in India. In particular, the relationships between English and Indian families at a time when India was becoming an independent country.Jamila won the coveted Whitbread Prize for Coram Boy. 89 English Jamila Gavin: 02. Wheel of Life What's So Good About... 14 Minutes 2002 This series introduces children to these exceptionally popular and successful children's authors.In this episode we learn about Jamila Gavin. Jamila Gavin was born in India and grew up on the border between India and Pakistan. She first visited England when she was five, and settled here for good when she was 11. Jamila went to loads of different schools but never liked the discipline they imposed. She left as soon as she could and went to the Guildhall School of Music, where she studied to become a concert pianist.Though she never became a professional performer, Jamila continued to love music and she worked in the music department at the BBC before becoming a writer. She wrote her first book when her children were born because she realised that there were very few books that reflected their experience of being multi-racial. In later stories, and particularly in her Surya Trilogy, she drew on her own childhood memories of growing up in India. In particular, the relationships between English and Indian families at a time when India was becoming an independent country.Jamila won the coveted Whitbread Prize for Coram Boy. 90 English Malorie Blackman: 01. We Have the Technology What's So Good About... 14 Minutes 2001 This series introduces children to these exceptionally popular and successful children's authors.In this episode we learn about Malorie Blackman. Malorie Blackman has a golden touch when it comes to winning prizes for her books. Since she became a full-time writer in 1990, she's won the Young Telegraph Award twice, the W.H. Smith Mind Boggling Book Award and been commended for the Carnegie Medal. But Malorie didn't start out as a writer, though she was always a compulsive reader. When she was a child her ambition was to be a teacher. She never became a teacher. Instead, her first jobs involved working with computers, which is why in some of her stories such as Dangerous Reality, Hacker and A.N.T.I.D.O.T.E children use different kinds of technology, especially computers, to help solve problems. Malorie lives in London with her husband Neil and daughter Elizabeth. She loves writing, and spends most of the day working away in a back bedroom of her house. She needs to write in complete silence and finds any noise very distracting.When she's not writing Malorie likes going to the cinema or the theatre, as well as watching TV and, of course, reading. She has a massive collection of books - over 10,000 titles - and she's still counting. Her best way of relaxing is playing computer games. She's also learning to play the guitar, the piano and the saxophone, but promises that she'll never give up writing. 91 English Malorie Blackman: 02. Friends and Family What's So Good About... 14 Minutes 2001 This series introduces children to these exceptionally popular and successful children's authors.In this episode we learn about Malorie Blackman. Malorie Blackman has a golden touch when it comes to winning prizes for her books. Since she became a full-time writer in 1990, she's won the Young Telegraph Award twice, the W.H. Smith Mind Boggling Book Award and been commended for the Carnegie Medal. But Malorie didn't start out as a writer, though she was always a compulsive reader. When she was a child her ambition was to be a teacher. She never became a teacher. Instead, her first jobs involved working with computers, which is why in some of her stories such as Dangerous Reality, Hacker and A.N.T.I.D.O.T.E children use different kinds of technology, especially computers, to help solve problems. Malorie lives in London with her husband Neil and daughter Elizabeth. She loves writing, and spends most of the day working away in a back bedroom of her house. She needs to write in complete silence and finds any noise very distracting.When she's not writing Malorie likes going to the cinema or the theatre, as well as watching TV and, of course, reading. She has a massive collection of books - over 10,000 titles - and she's still counting. Her best way of relaxing is playing computer games. She's also learning to play the guitar, the piano and the saxophone, but promises that she'll never give up writing. 92 English Roald Dahl: 01. Heroes and Monsters What's So Good About... 14 Minutes 2001 This series introduces children to these exceptionally popular and successful children's authors.In this episode we learn about Roald Dahl. Roald Dahl was born in Llandaff in Wales. Both his parents were Norwegian and he was the only boy in a family with three sisters. Roald's family was a very loving one, but when he was only three it was hit by a terrible double tragedy. Firstly his oldest sister died from appendicitis and then, only a couple of months later, his father died of pneumonia and a broken heart. From then on Roald was brought up by his mother and remaining sisters, and by his grandmother in Norway where he and his sisters spent the long summer holidays camping, boating, picnicking and swimming. It's easy to see the influence of a loving grandparent in Roald's own books, such as The Witches. Roald hated his time at school and he left as soon as possible. There was only one good thing that happened while he was at school and that was that the boys were used as testers for Cadbury's chocolate. This gave Roald a love of chocolate that lasted the rest of his life and gave him the great idea for Charlie and the Chocolate Factory. Roald spent the first years of his working life abroad, mostly in Africa, but when he married and had his five children he came back to England and lived in Buckinghamshire, where he spent most days just writing. During his life Roald wrote over 20 books for children. He wrote picture books and poetry as well as stories and he wrote two books about his own life, Boy and Going Solo. 93 English Roald Dahl: 02. The Greatest Secrets What's So Good About... 14 Minutes 2001 This series introduces children to these exceptionally popular and successful children's authors.In this episode we learn about Roald Dahl. Roald Dahl was born in Llandaff in Wales. Both his parents were Norwegian and he was the only boy in a family with three sisters. Roald's family was a very loving one, but when he was only three it was hit by a terrible double tragedy. Firstly his oldest sister died from appendicitis and then, only a couple of months later, his father died of pneumonia and a broken heart. From then on Roald was brought up by his mother and remaining sisters, and by his grandmother in Norway where he and his sisters spent the long summer holidays camping, boating, picnicking and swimming. It's easy to see the influence of a loving grandparent in Roald's own books, such as The Witches. Roald hated his time at school and he left as soon as possible. There was only one good thing that happened while he was at school and that was that the boys were used as testers for Cadbury's chocolate. This gave Roald a love of chocolate that lasted the rest of his life and gave him the great idea for Charlie and the Chocolate Factory. Roald spent the first years of his working life abroad, mostly in Africa, but when he married and had his five children he came back to England and lived in Buckinghamshire, where he spent most days just writing. During his life Roald wrote over 20 books for children. He wrote picture books and poetry as well as stories and he wrote two books about his own life, Boy and Going Solo. 94 English Roald Dahl: 03. Anything is Possible What's So Good About... 14 Minutes 2001 This series introduces children to these exceptionally popular and successful children's authors.In this episode we learn about Roald Dahl. Roald Dahl was born in Llandaff in Wales. Both his parents were Norwegian and he was the only boy in a family with three sisters. Roald's family was a very loving one, but when he was only three it was hit by a terrible double tragedy. Firstly his oldest sister died from appendicitis and then, only a couple of months later, his father died of pneumonia and a broken heart. From then on Roald was brought up by his mother and remaining sisters, and by his grandmother in Norway where he and his sisters spent the long summer holidays camping, boating, picnicking and swimming. It's easy to see the influence of a loving grandparent in Roald's own books, such as The Witches. Roald hated his time at school and he left as soon as possible. There was only one good thing that happened while he was at school and that was that the boys were used as testers for Cadbury's chocolate. This gave Roald a love of chocolate that lasted the rest of his life and gave him the great idea for Charlie and the Chocolate Factory. Roald spent the first years of his working life abroad, mostly in Africa, but when he married and had his five children he came back to England and lived in Buckinghamshire, where he spent most days just writing. During his life Roald wrote over 20 books for children. He wrote picture books and poetry as well as stories and he wrote two books about his own life, Boy and Going Solo. English Episode 01: The Excursion Worst Best Friends 24 Minutes 2002 On a school excursion to the Sparkling Star Bottle works, Millicent and Dusting become trapped and are convinced that aliens have abducted Thesaurus. When Thesaurus eventually saves the day, the bottling works gives Dusting and Thesaurus free bottles of soft drinks. 95 English Episode 02: Kiss of Millicent Worst Best Friends 24 Minutes 2002 When Dusting is cast as Don Giovanno in the school play, he swaps the part with Gilbert. There’s no way he’s going to kiss Millicent in the performance! But things go wrong when Gilbert gets an asthma attack on the night of the play and Dusting finds himself on stage kissing Millicent’s tortoise Alexander. English Episode 03: My Twin Rabbit Worst Best Friends 24 Minutes 2002 English Episode 04: Fancy Rugs From India Worst Best Friends 24 Minutes 2002 It’s Help a Needy Person Week and Millicent, convinced that Dusting is poor, is determined to help him – whether he likes it or not! But when Thesaurus sleeps over at Dusting’s, he discovers that Dusting’s family is far from poor and Millicent learns a lesson about charity. When Dusting’s Aunt Ivy comes to town and Thesaurus’s mum forgets to cook him dinner, the two boys decide to sail away to Africa. But when Roger tells Dusting a ghost story on the first night, Dusting gets scared and deserts Thesaurus. English Episode 05: Eddie's Undies Worst Best Friends 24 Minutes 2002 Dusting’s position as school bully is threatened when Eddie arrives at school. When Eddie threatens Millicent’s pet tortoise, Millicent convinces Thesaurus and Dusting to teach Eddie a lesson - a lesson involving Eddie’s underpants and a flagpole! English Episode 06: In The Pink Worst Best Friends 24 Minutes 2002 Thesaurus’s life is turned upside down when Dusting and his Mexican walking fish decide to move in for a few days. When Millicent paints Thesaurus’s room pink to drive Dusting out, Thesaurus is once again caught in the middle between his two worst best friends. English Episode 07: The Prince of Bermuda Worst Best Friends 24 Minutes 2002 While Thesaurus’s Dad takes him on a holiday to the local motel, Avril is convinced that the new P.E. teacher Mr Collins is about to propose to her. In an effort to win Avril away from Mr Collins, Gilbert pretends to be French and challenges the teacher to a duel. 96 English Episode 08: Moroccan Chicken Worst Best Friends 24 Minutes 2002 In an attempt to keep Thesaurus’s parents from breaking up and taking him to Brazil, Millicent and Dusting team up to cook Mr and Mrs Thesaurus a romantic meal. But things don’t go as planned when Millicent and Dusting fight, Chewbarker the dog steals the chicken and Thesaurus’s fondue nearly burns the house down! English A Song for Summer Write Away! 14 Minutes 2000 Poetry Write Away! aims to offer encouragement and support for writing more effectively. Each program provides a model offering opportunities for factual and creative writing and research. The children are assisted along the way by the Writing Rescuers, animated characters Mousey and Larry. English Amber's Play Write Away! 14 Minutes 2000 Scene from a Play Write Away! aims to offer encouragement and support for writing more effectively. Each program provides a model offering opportunities for factual and creative writing and research. The children are assisted along the way by the Writing Rescuers, animated characters Mousey and Larry. English Beginnings, Middles and Endings Write Away! 14 Minutes 2000 Story Construction Write Away! aims to offer encouragement and support for writing more effectively. Each program provides a model offering opportunities for factual and creative writing and research. The children are assisted along the way by the Writing Rescuers, animated characters Mousey and Larry. English Daniella's Diary Write Away! 14 Minutes 2000 Diary Writing Write Away! aims to offer encouragement and support for writing more effectively. Each program provides a model offering opportunities for factual and creative writing and research. The children are assisted along the way by the Writing Rescuers, animated characters Mousey and Larry. English It Was a Dark and Lonely Night Write Away! 14 Minutes 2000 Genre Write Away! aims to offer encouragement and support for writing more effectively. Each program provides a model offering opportunities for factual and creative writing and research. The children are assisted 97 along the way by the Writing Rescuers, animated characters Mousey and Larry. English Love from Merrylegs Write Away! 14 Minutes 2000 Persuasive Letter Write Away! aims to offer encouragement and support for writing more effectively. Each program provides a model offering opportunities for factual and creative writing and research. The children are assisted along the way by the Writing Rescuers, animated characters Mousey and Larry. English Match Reporter Write Away! 14 Minutes 2000 Football Report Write Away! aims to offer encouragement and support for writing more effectively. Each program provides a model offering opportunities for factual and creative writing and research. The children are assisted along the way by the Writing Rescuers, animated characters Mousey and Larry. English Recipes for My Dad Write Away! 14 Minutes 2000 How to Write a Recipe Write Away! aims to offer encouragement and support for writing more effectively. Each program provides a model offering opportunities for factual and creative writing and research. The children are assisted along the way by the Writing Rescuers, animated characters Mousey and Larry. English Who is Stereo Steve? Write Away! 14 Minutes 2000 Character Description Write Away! aims to offer encouragement and support for writing more effectively. Each program provides a model offering opportunities for factual and creative writing and research. The children are assisted along the way by the Writing Rescuers, animated characters Mousey and Larry. English Your Zoo Needs You! Write Away! 14 Minutes 2000 Poster Design Write Away! aims to offer encouragement and support for writing more effectively. Each program provides a model offering opportunities for factual and creative writing and research. The children are assisted along the way by the Writing Rescuers, animated characters Mousey and Larry. 98 English Punctuation: Advanced Uses Writing Skills Series 28 Minutes 2003 English Punctuation: The Basics Writing Skills Series 24 Minutes 2003 English Bill's New Frock: Book Box 29 Minutes 1997 This story focuses on the dramatic changes and emotions that Bill experiences, during the course of a day spent as a girl. The story explores how girls and boys are treated differently in today’s world, and examines how adults and children deal with these issues. English Debating Skills 52 Minutes 1990 English Effective Essay Writing for Junior Secondary Students Fairy Tale Narrative and Structure 20 Minutes 2002 Starring two young and impressive debaters 'strutting their stuff' in front of an audience. This classic program is not only a step by step guide on the structure of an organised debate but also features tips and tricks by the proposition and opposition. Debating Skills is an extremely useful introduction for students preparing for a debate and will give them basics to start constructing their own public speaking endeavours. The program is divided into two parts: Part One - Sample Debate and Part Two Debating Skills. The program examines the preparation, planning, writing and review stages of essay writing. 30 Minutes 2001 English This video covers the following areas: Special uses of the Comma; Colon; Semi-Colon; Dash; Parenthesis; Brackets; Multiple Punctuation; Hyphen. This video covers the following areas: Period, Question Mark, Exclamation mark, Apostrophe, Quotation Marks, Ellipsis Points, Commas. Good punctuation has many benefits. The punctuation rules foster clarity and enable variety in all types of writing. The Tale, followed by a ten minute presentation that uses examples from the story to analyse the narrative structure in terms of: * Orientation * Complication * Sequence of Events * Resolution and Theme. 99 English How to Use a Library 19 Minutes 1992 English Letter to Santa - A Christmas puppet story 24 Minutes 1987 English Poetry - It's Crunch Time 24 Minutes 2004 This popular title has been updated and extended to include a 5-minute section on the use of computers in libraries. We follow a group of students searching for information in the local library. In addition to the Dewey system, we learn how computer cataloguing has sped up and simplified book finding by increasing options for search. We also see the space-saving advantages of using CD-Roms. This enchanting puppet story combines the unique feeling of an Australian Christmas with the magic of the Santa Claus legend. Sally lives in drought-stricken outback Australia, and writes to Santa asking not for presents, but for rain. Joey the kangaroo and other animals help Santa in his mission to help Sally, by bringing a giant snowball to Australia from the North Pole. A truly delightful story, loved by young ones. This program aims to establish that poetry is all around us, from the earliest rhymes we learn to the jingles we can all recite. The various components of poetry are identified including rhythm, rhyme, repetition, and a range of other poetic devices. 100 English The Three Little Pigs 10 Minutes 1985 Before the story, the storyteller introduces the characters and the various components of the program: the puppets, the scenery, the music and the verbal text. In this way, the children are alerted to various visual and aural elements in the program and encouraged to anticipate features and events. (She also asks children to guess which story she is about to tell, therefore teachers are asked not to reveal the title!) The original text of the story has been retained so that the narrative structure and language patterns are unaltered. The opportunity for listening to a story is therefore not diminished through adaptation to the television medium. Designed to stimulate children's prereading ability and creativity, this imaginative presentation uses music, scenery and puppets made from materials available in most classrooms. English Tiddalik the Frog - An Aboriginal Puppet Tale 10 Minutes 1985 Aboriginal playwright and actor, Bob Maza, presents the story of Tiddalik the Frog using stick puppets. Designed to stimulate children's pre-reading ability and creativity, this imaginative presentation uses music, scenery and puppets made from materials available in most classrooms. English William Wordsworth The English Programme 24 Minutes 1998 The program is set in Wordsworth’s own Lakes District, and explores the historical, cultural and social context of Wordsworth’s work. Several experts speak about the poet’s work and influences, including that of Samuel Coleridge, whom he met at Cambridge University. Geography 01. Ghana: Dance to the Drum 15 Minutes 1999 This series looks at the present and future of Africa through children’s eyes. The programs focus on the lives of ten children, from diverse backgrounds who describe in their own words what it is like to be growing up in Africa at the beginning of the twenty-first century. Although it does touch on the continent’s harsher realities, this series introduces viewers to a positive view of life in Africa. Distributed under licence from 4 Ventures Limited. Eureka!: Africa's Child 101 Geography 02. Kenya: Living with Lions Eureka!: Africa's Child 15 Minutes 1999 Geography 03. Zanzibar: Spice Girl Eureka!: Africa's Child 15 Minutes 1999 Geography 04. Cameroon: My Rainforest Eureka!: Africa's Child 15 Minutes 1999 Geography 05. Swaziland: Living with Ancestors Eureka!: Africa's Child 15 Minutes 1999 This series looks at the present and future of Africa through children’s eyes. The programs focus on the lives of ten children, from diverse backgrounds who describe in their own words what it is like to be growing up in Africa at the beginning of the twenty-first century. Although it does touch on the continent’s harsher realities, this series introduces viewers to a positive view of life in Africa. Distributed under licence from 4 Ventures Limited. This series looks at the present and future of Africa through children’s eyes. The programs focus on the lives of ten children, from diverse backgrounds who describe in their own words what it is like to be growing up in Africa at the beginning of the twenty-first century. Although it does touch on the continent’s harsher realities, this series introduces viewers to a positive view of life in Africa. Distributed under licence from 4 Ventures Limited. This series looks at the present and future of Africa through children’s eyes. The programs focus on the lives of ten children, from diverse backgrounds who describe in their own words what it is like to be growing up in Africa at the beginning of the twenty-first century. Although it does touch on the continent’s harsher realities, this series introduces viewers to a positive view of life in Africa. Distributed under licence from 4 Ventures Limited. This series looks at the present and future of Africa through children’s eyes. The programs focus on the lives of ten children, from diverse backgrounds who describe in their own words what it is like to be growing up in Africa at the beginning of the twenty-first century. Although it does touch on the continent’s harsher realities, this series introduces viewers to a positive view of life in Africa. Distributed under licence from 4 Ventures Limited. 102 Geography 06. Niger: Desert Journey Eureka!: Africa's Child 15 Minutes 1999 Geography 07. Egypt: Big City Girl Eureka!: Africa's Child 15 Minutes 1999 Geography 08. Mozambique: Streetwise Eureka!: Africa's Child 15 Minutes 1999 Geography 09. Ethiopia: Festival of Fire Eureka!: Africa's Child 15 Minutes 1999 This series looks at the present and future of Africa through children’s eyes. The programs focus on the lives of ten children, from diverse backgrounds who describe in their own words what it is like to be growing up in Africa at the beginning of the twenty-first century. Although it does touch on the continent’s harsher realities, this series introduces viewers to a positive view of life in Africa. Distributed under licence from 4 Ventures Limited. This series looks at the present and future of Africa through children’s eyes. The programs focus on the lives of ten children, from diverse backgrounds who describe in their own words what it is like to be growing up in Africa at the beginning of the twenty-first century. Although it does touch on the continent’s harsher realities, this series introduces viewers to a positive view of life in Africa. Distributed under licence from 4 Ventures Limited. This series looks at the present and future of Africa through children’s eyes. The programs focus on the lives of ten children, from diverse backgrounds who describe in their own words what it is like to be growing up in Africa at the beginning of the twenty-first century. Although it does touch on the continent’s harsher realities, this series introduces viewers to a positive view of life in Africa. Distributed under licence from 4 Ventures Limited. This series looks at the present and future of Africa through children’s eyes. The programs focus on the lives of ten children, from diverse backgrounds who describe in their own words what it is like to be growing up in Africa at the beginning of the twenty-first century. Although it does touch on the continent’s harsher realities, this series introduces viewers to a positive view of life in Africa. Distributed under licence from 4 Ventures Limited. 103 Geography 10. South Africa: The Boy Who Wanted to Fly Eureka!: Africa's Child 15 Minutes 1999 Geography 01. Brush Painting Eureka!: China: Fun and Firecrackers 15 Minutes 2000 Geography 02. Kung Fu Kids Eureka!: China: Fun and Firecrackers 15 Minutes 2000 This series looks at the present and future of Africa through children’s eyes. The programs focus on the lives of ten children, from diverse backgrounds who describe in their own words what it is like to be growing up in Africa at the beginning of the twenty-first century. Although it does touch on the continent’s harsher realities, this series introduces viewers to a positive view of life in Africa. Distributed under licence from 4 Ventures Limited. Viewers are introduced to life in China through four programs, which focus on the different experiences of Chinese children, as they prepare for their New Year celebrations. Each program has a child narrator who explains the personal and cultural aspects of their lives. This program focuses on an eight-year-old boy who is practising his calligraphy to make banners for the Chinese New Year. We watch his classroom as the children learn about Chinese characters and find out about traditional practises. Distributed under licence from 4 Ventures Limited. Viewers are introduced to life in China through four programs, which focus on the different experiences of Chinese children, as they prepare for their New Year celebrations. Each program has a child narrator who explains the personal and cultural aspects of their lives. In this program, a teacher trains village children in Kung Fu. The children, aged from six to sixteen, learn about skills and philosophies. We observe the children's routines and watch them practice for a Chinese New Year performance. Distributed under licence from 4 Ventures Limited. 104 Geography 03. The Magic Lantern Eureka!: China: Fun and Firecrackers 15 Minutes 2000 Viewers are introduced to life in China through four programs, which focus on the different experiences of Chinese children, as they prepare for their New Year celebrations. Each program has a child narrator who explains the personal and cultural aspects of their lives. An important part of Chinese New Year is the Lantern Festival. In this program, we watch as children create their own lanterns and take part in the festivities. We learn the traditions of the festival and enjoy the spectacular sights. Distributed under licence from 4 Ventures Limited. Geography 04. Eat, Play, Boys, Girls Eureka!: China: Fun and Firecrackers 15 Minutes 2000 Viewers are introduced to life in China through four programs, which focus on the different experiences of Chinese children, as they prepare for their New Year celebrations. Each program has a child narrator who explains the personal and cultural aspects of their lives. In this program a family prepares for New Years Day in a traditional way. Children receive money, firecrackers are purchased and a sumptuous feast is prepared. We learn the symbolic importance of the meal and finally the fireworks are set alight. Distributed under licence from 4 Ventures Limited. Geography 01. Life in Bombay Eureka!: The India File 15 Minutes 1997 Five programs compare the city and village life of people in India and provide information about it’s history, heritage and culture, from the point of view of children. In this program a portrait of a family is examined, showing their daily routines. From the morning routine, to travelling to school, to the classroom and after school activities, a portrait of life in Bombay is presented from the point of view of the family's children. Distributed under licence from 4 Ventures Limited. 105 Geography 02. Life in the Village Eureka!: The India File 15 Minutes 1997 Five programs compare the city and village life of people in India and provide information about it’s history, heritage and culture, from the point of view of children. In this program a family from urban Bombay travels to visit country relatives. We learn about transportation, differences between country and city life and traditional versus modern living. Distributed under licence from 4 Ventures Limited. Geography 03. Arts and Crafts Eureka!: The India File 15 Minutes 1997 Geography 04. The Struggle for Freedom Eureka!: The India File 15 Minutes 1997 Five programs compare the city and village life of people in India and provide information about it’s history, heritage and culture, from the point of view of children. For seven generations, a Bombay family has specialised in puppet making and performing. In this program, the process of making puppets is demonstrated and a delightful traditional tale is performed. The craft of block printing is explained in detail, from design to finished product. Distributed under licence from 4 Ventures Limited. Five programs compare the city and village life of people in India and provide information about it’s history, heritage and culture, from the point of view of children. In this program historical footage and movie clips are used to explain recent historical events in India. From the Rajas, to Mahatma Ghandi; the development of the current political and religious position of India is explored. Distributed under licence from 4 Ventures Limited. Geography 05. Celebrations Eureka!: The India File 15 Minutes 1997 Five programs compare the city and village life of people in India and provide information about it’s history, heritage and culture, from the point of view of children. In this program, two families celebrate The Feast of Holi in Bombay and activities that make up this celebration are explored. Distributed under licence from 4 Ventures Limited. 106 Geography 01. Moscow Geographical Eye: The New Russia 20 Minutes 1995 Geography 02. The Kuzbass Geographical Eye: The New Russia 20 Minutes 1995 Geography 03. The Volga Geographical Eye: The New Russia 20 Minutes 1995 Footage from space and virtual reality graphics, bring the scale and diversity of Russia to life. With the help of a young reporter who tries to find out what makes Russia unique, viewers have an insightful and compelling resource on this vast, dynamic country. This program Moscow: From Marx to McDonald's Moscow, once the glory of communist power, is adjusting to its new democratic freedom. Moscow remains the heartland of Russia, particularly in terms of urban and economic development. Distributed under licence from 4 Ventures Limited. Footage from space and virtual reality graphics, bring the scale and diversity of Russia to life. With the help of a young reporter who tries to find out what makes Russia unique, viewers have an insightful and compelling resource on this vast, dynamic country. This program - The Kuzbass: Hard Times in the Siberian Coalfield Deep in Siberia, bordered by forests and marshes on one side and mountains on the other, lies the region of Kuzbass. Famous for being the industrial heartland of Russia, it is equally notorious for its environmental consequences. Distributed under licence from 4 Ventures Limited. Footage from space and virtual reality graphics, bring the scale and diversity of Russia to life. With the help of a young reporter who tries to find out what makes Russia unique, viewers have an insightful and compelling resource on this vast, dynamic country. This program - The Volga: Journey Through the Heart of Russia This episode explores the characteristics of a great river system as we travel from its source in the north of Russia, to its delta, on the Caspian Sea. "Mother Volga's" importance to commerce and heavy industry is highlighted, as is the hydroelectric scheme that powers it. Distributed under licence from 4 Ventures Limited. 107 Geography 04. The Steppes Geographical Eye: The New Russia 20 Minutes 1995 Geography 05. Norilsk Geographical Eye: The New Russia 20 Minutes 1995 Geography 01. Housing in Cajamarca, Peru Geography Junction: Changing Cities 20 Minutes 2000 Geography 02. Transport in Erlangen, Germany Geography Junction: Changing Cities 20 Minutes 2000 Geography 03. Waste in Calcutta, India Geography Junction: Changing Cities 20 Minutes 2000 Footage from space and virtual reality graphics, bring the scale and diversity of Russia to life. With the help of a young reporter who tries to find out what makes Russia unique, viewers have an insightful and compelling resource on this vast, dynamic country. This program - The Steppes: Harvest for a Nation It is wheat harvest time for the farmers on the vast plains known as the Russian Steppes. Times have changed; today more and more collective farms of the communist era have given way to privately owned farms. Distributed under licence from 4 Ventures Limited. Footage from space and virtual reality graphics, bring the scale and diversity of Russia to life. With the help of a young reporter who tries to find out what makes Russia unique, viewers have an insightful and compelling resource on this vast, dynamic country. This program Norilsk: Survival on a Frozen Desert How is it that this area in the icy depths of Russia can support a population of 200,000 people? The mining industry has created employment; people have come to work and businesses have arisen. Distributed under licence from 4 Ventures Limited. This program explores the shift from agriculture to mining in Cajamarca, which has led to false hopes of employment, lack of housing and inadequate services and amenities. Distributed under licence from 4 Ventures Limited. This program features the preference and benefits of cycling and public transport as alternatives to driving cars in Erlangen. Distributed under licence from 4 Ventures Limited. This program explains the sewage recycling scheme, which is used to enrich the wetlands in Calcutta. Distributed under licence from 4 Ventures Limited. 108 Geography 04. Energy in Sao Paulo, Brazil Geography Junction: Changing Cities 20 Minutes 2000 This program examines alternative sources of power in the city of Sao Paulo. These renewable energy sources include briquettes made of sawdust and sugar cane pulp to generate electricity, which causes less pollution. Distributed under licence from 4 Ventures Limited. Geography Weather Around The World KS2 Geography For Pupils 14 Minutes 2005 Geography Part 1: From The Mountain Spring Riverflight 14 Minutes 1997 A series of five short videos filmed in five different climatic regions. Each clip contains details of the local climate and its significance in that region. The program begins in the polar region of northern Canada, moving through the cool temperate climate of the Alps, the warm temperate climate of Australia's Fraser Island and the tropical rainforest in central Uganda, to end in the dry heat of the Sinai desert. Riverflight provides a pilot's eye view of a typical spring-tosea river from source to mouth. The features of the river, such as tributaries, meanders and flood plains and the river's effect on the landscape can clearly be seen through stunning aerial photography. As we follow the river from industrial town at its mouth, we discover how it is used and managed to support a variety of land use and wildlife on its 137km journey. Geography Part 2: To The Open Sea Riverflight 14 Minutes 1997 Riverflight provides a pilot's eye view of a typical spring-tosea river from source to mouth. The features of the river, such as tributaries, meanders and flood plains and the river's effect on the landscape can clearly be seen through stunning aerial photography. As we follow the river from industrial town at its mouth, we discover how it is used and managed to support a variety of land use and wildlife on its 137km journey. 109 Geography Britain We Are From... 15 Minutes 2001 Children from 13 European countries introduce themselves and their countries to children from other parts of Europe. They take us to the different regions of their country, show us the variety of people who live there and talk about their interests and lifestyles. This series allows children to learn about other countries in Europe and Europe's varied physical and human landscape. The programmes will help to broaden children's understanding of life within the European Union. Geography Croatia We Are From... 14 Minutes 2005 This series allows children to get a feeling for European countries, and the continent's varied physical and human landscape. Children from twelve European countries introduce themselves and their countries to children from other parts of Europe. They take us to the different regions of their country, show us the variety of people who live there, and talk about their interests and lifestyles. Geography Denmark We Are From... 14 Minutes 2005 This series allows children to get a feeling for European countries, and the continent's varied physical and human landscape. Children from twelve European countries introduce themselves and their countries to children from other parts of Europe. They take us to the different regions of their country, show us the variety of people who live there, and talk about their interests and lifestyles. Geography Finland We Are From... 14 Minutes 2005 This series allows children to get a feeling for European countries, and the continent's varied physical and human landscape. Children from twelve European countries introduce themselves and their countries to children from other parts of Europe. They take us to the different regions of their country, show us the variety of people who live there, and talk about their interests and lifestyles. 110 Geography France We Are From... 13 Minutes 2005 This series allows children to get a feeling for European countries, and the continent's varied physical and human landscape. Children from twelve European countries introduce themselves and their countries to children from other parts of Europe. They take us to the different regions of their country, show us the variety of people who live there, and talk about their interests and lifestyles. Geography Germany We Are From... 14 Minutes 2005 This series allows children to get a feeling for European countries, and the continent's varied physical and human landscape. Children from twelve European countries introduce themselves and their countries to children from other parts of Europe. They take us to the different regions of their country, show us the variety of people who live there, and talk about their interests and lifestyles. Geography Greece We Are From... 11 Minutes 2005 This series allows children to get a feeling for European countries, and the continent's varied physical and human landscape. Children from twelve European countries introduce themselves and their countries to children from other parts of Europe. They take us to the different regions of their country, show us the variety of people who live there, and talk about their interests and lifestyles. Geography Norway We Are From... 14 Minutes 2005 This series allows children to get a feeling for European countries, and the continent's varied physical and human landscape. Children from twelve European countries introduce themselves and their countries to children from other parts of Europe. They take us to the different regions of their country, show us the variety of people who live there, and talk about their interests and lifestyles. Geography Slovenia We Are From... 14 Minutes 2005 This series allows children to get a feeling for European countries, and the continent's varied physical and human landscape. Children from twelve European countries introduce themselves and their countries to children from other parts of Europe. They take us to the different regions of their country, show us the variety of people who live there, and talk about their interests and lifestyles. 111 Geography Sweden We Are From... 14 Minutes 2005 This series allows children to get a feeling for European countries, and the continent's varied physical and human landscape. Children from twelve European countries introduce themselves and their countries to children from other parts of Europe. They take us to the different regions of their country, show us the variety of people who live there, and talk about their interests and lifestyles. Geography The Czech Republic We Are From... 14 Minutes 2005 This series allows children to get a feeling for European countries, and the continent's varied physical and human landscape. Children from twelve European countries introduce themselves and their countries to children from other parts of Europe. They take us to the different regions of their country, show us the variety of people who live there, and talk about their interests and lifestyles. Geography The Netherlands We Are From... 14 Minutes 2005 This series allows children to get a feeling for European countries, and the continent's varied physical and human landscape. Children from twelve European countries introduce themselves and their countries to children from other parts of Europe. They take us to the different regions of their country, show us the variety of people who live there, and talk about their interests and lifestyles. Geography Turkey We Are From... 14 Minutes 2005 This series allows children to get a feeling for European countries, and the continent's varied physical and human landscape. Children from twelve European countries introduce themselves and their countries to children from other parts of Europe. They take us to the different regions of their country, show us the variety of people who live there, and talk about their interests and lifestyles. 112 Geography A Child's Day: East Timor 20 Minutes 2003 Geography An Introduction to France 23 Minutes 2002 Geography Australian States and Territories 27 Minutes 1998 This program portrays a day in the life of Cecilia, an 11 year-old East Timorese girl. Cecilia lives with her uncle and aunties so she can attend school as her parents live three hours away. Her village is near Viqueque, in the south of the country. Cecilia's day starts at dawn feeding her cousins, and progresses to school from 7am until midday. In the afternoon, Cecilia carries out more chores, including collecting water and firewood - carrying these home on her head. The younger students enjoy seeing the milk arrive, supplied by a local dairy, which was set up with help from Australian farmers. The day ends with the washing and feeding of the children in the family, concluding a busy and hardworking day in the life of an East Timorese child. This program introduces Paris, the capital of France and looks at a region west of Paris where the "Dubois family" lives in the country. We stroll through a typical French market in the small town of Meulan. We visit a 12th century Church and look at Castles. Travelling through Normandy we find out about the style of this region by strolling through the streets of Honfleur, a small seaside town on the Channel Coast. Of course, food is of paramount importance to the French so we visit a Cake Shop and a 100 year old Cheese Shop in the town of St Germanin en Laye near Paris. The program also doubles up as a language program by introducing French words that are relevant to what we see. This is a journey around Australia. We examine each state and territory in turn. We also consider the colonial history of Australia, and how this led to the formation of the states, and the advent of federation. The history, physical geography, climate and weather patterns of each state are examined, as well as land use and population density. 113 Geography Australia's Threatened Plants and Animals 22 Minutes 1996 Geography Built Environment 26 Minutes 1993 Geography Change in Rural Australia - People Adjusting Differently 21 Minutes 1998 Produced in conjunction with the Australian Nature Conservation Agency, this program is an introduction to some of the nation’s rare and threatened species. By exploring some of Australia's fragile ecosystems, we define the links between biophysical environments and species diversity. Emphasising careful ecological management, the program outlines what each species needs to survive. Some of the examples shown are the Wollemi Pine, the Dugong, Leadbeater’s Possum and the Green Sea turtle. Produced with the co-operation of the Geography Teacher's Assocation of NSW, this program provides an introductory overview on the nature of the built environment. - What is the built environment? - Patterns on the landscape - Rural, urban environments, the metropolis - Inner, middle and outer suburbs, industrial Effects on the natural landscape A study of a proud town with a strong heritage learning to cope with national and global changes. With the decline of both coal and other manufacturing in more recent years, Lithgow has suffered a decline in employment and thus, whilst still a service town for the surrounding community, has suffered some hardships and great difficulties and is struggling to maintain its viability. 5 worksheets comprehensively explore the community’s history and their responses to the challenges faced. 114 Geography Global Connections 21 Minutes 2002 Everyday we can see things in our lives that show us that we are connected with people all over the world. But exactly how is Australia connected to the other countries in the world, and what are our responsibilities? This program looks at how Australia is connected with the rest of the world in three key areas - trade and travel, communications, and global organisations and agreements. John Donne the poet once said, “No man is an island complete unto himself―. Today we can extend this to include citizens, countries and nations. Geography Greenhouse Warming: Causes, Changes and Cures 16 Minutes 1992 The temperature around the world is increasing. But what exactly is Greenhouse warming and what is making the world warmer? How does the atmosphere work? Can we control the problem? How will greenhouse affect us? What can we do about it? This film includes a demonstration of an experiment to do at school that shows the greenhouse effect. Geography Growing Up in Brazil 16 Minutes 2003 Meet Tarik Abdel Hak and his family. They live in the Brazilian city of Curitiba. We follow Tarik and family in the course of their daily lives; family gatherings, barbeques with friends, life at school, post school activities and entertainment. Key themes discussed include; life in a Latin American culture, continuing and changing roles, practices, traditions and customs of men and women in the community and in families, the effects of living in a community on family life and how work and leisure meets peoples needs. A fascinating insight into this colourful country. 115 Geography Growing Up in Modern Japan: A Contrast of City and Country 24 Minutes 2000 Eri lives in Nagoya, one of the largest cities in Japan. Raki lives in the small farming village of Obara. The daily lives of these children form the basis of this program, which explores modern Japan. Interviews with the children, their families, teachers, and friends provide unique insights into Japanese people and their culture. Images of school, games, meals and homes allow students to discuss the similarities and differences with their own lives. Geography Impact of Development: A New Mine in Papua New Guinea 43 Minutes 1993 This program looks at the changes brought about by the development of a billion dollar gold mine to the indigenous people of Porgera, in one of the more remote areas of Papua New Guinea. As the government of PNG looks increasingly to mineral resources for its future wealth and development the people are at a watershed. Traditional culture and subsistence lifestyles are giving way to Western economics and culture. Geography Japan: An Introduction (Junior) Landmines (Junior) 22 Minutes 1987 9 Minutes 1999 Society, economy, politics, technology, population, consumerism, exports and foreign policy. Landmines claim a victim every 15 minutes. Every month, 100 Cambodians step on a landmine. Why are landmines still used today? Why are people forced to take the risk of walking through a mine field? This film looks at the impacts on individuals, communities, environment and economy. What is the world doing to help? What aid is reaching the countries worst affected? Landmines presents students with a clear example of global cooperation; how to solve problems at local, regional and national scales. What are the practical solutions to the landmine problem - international treaties, aid, de-mining, rehabilitation of victims, & mine awareness. This film aims to raise awareness and educate young audiences about the very serious life threatening problem of landmines in Cambodia. Geography 116 Geography Living in Vietnam - In the Country and the City Today 20 Minutes 2001 Through the lives of Vietnamese children, we are given an insight into life in this troubled country. In Vietnam all children have to go to school, but some also work before or after school to bring in extra money for the family. Half the students attend school from nine until one, while the other half go from one until five. At lunchtime the school provides a bowl of rice with some meat and vegetables. In many places, life has remained virtually unchanged for over 500 years. We also take a look at Vietnam’s history and culture, with an emphasis on the importance of education and learning, the importance of the market and village, and how this culture has been shaped by Chinese and Western influences. Geography Making Maps Models, Sketches & Maps 18 Minutes 1992 Geography Mapping Australia: Introducing Mapping Concepts National Parks: A Case Study Minnamurra Rainforest 25 Minutes 2004 22 Minutes 1994 This classic film gives us an insight into the procedure of drawing a map. It explains the use of symbols, and how to apply a scale to measure distances. Practical examples are featured such as mapping a classroom, a house and a garden. We use latitude and longitude, drawing to scale, measuring distance, using grid reference and contour maps. This program is a comprehensive guide to mapping principles, using Australasian examples that show how maps are made and used. John Dengate conducts a guided tour of the Minnamurra rainforest with a group of students. They examine unusual species and discuss a variety of environmental issues: The role of parks in preserving biodiversity. - A case-study of environmental management. - Conflicting land uselogging,farming,recreation. - Areas at risk. - How parks are dedicated. Geography 117 Geography Natural Disasters Junior 20 Minutes 1999 Natural disasters are an inevitable part of the world we live in. This program looks at how humans respond to and deal with overwhelming natural forces which place lives, property and resources in danger. We explore: what causes natural disasters and where they are most likely to occur, how scientists study them and the tools and techniques used, how they predict natural disasters, why people live in areas where natural disasters occur, how disasters affect the landscape, and how people contribute to natural disasters. Geography Recycling Processes: How is it Done, What does it Save? 21 Minutes 1991 Geography Refugees: Far From Home - Junior Version 8 Minutes 2001 Geography Resource Systems in a Brazilian City 18 Minutes 2003 This program looks at why we should recycle and what happens to waste material once it has been sent for recycling. The recycling processes for paper, glass, aluminium, iron, concrete, oil and water are all examined. One in sixteen people living in Australia has a relative in their family with a refugee background (AUSTCARE figures). As a teacher you face the possibility of having students with sensitivities to the refugee issue. This video examines what it is like to be a refugee, why people become refugees and what we as a community can do about it. Students will learn how to analyse their own and others values and gain some understanding about the values of a socially just society. Through the experiences of Tarik Abdel Hak, aged eight, we explore life in one of the world’s most innovative cities. Curitiba in Brazil is known worldwide for forward thinking ideas in sustainable urban living. Includes; Evaluation and design of future systems; - Social systems and structures including garbage collection and transport designed to meet community needs; - Environmental practices of another culture; - The integrated transport system that uses buses not trains; - Planning for parks and gardens; - Garbage collection and recycling; - Social initiatives that help the city’s poor. 118 Geography River Health: Think Globally, Act Locally 29 Minutes 2005 Rivers are a vital part of our environment. Looking after them and making sure they stay healthy is everyone’s responsibility. People in Mildura, Victoria and Gol Gol, NSW are separated by the Murray. Everyone here is aware of how important the river is to their communities. Primary school children are among many groups who play an active role in the ongoing monitoring and improvement of the Murray’s health. This program joins students from two primary schools in a hands-on learning experience on the Murray. We look at a range of monitoring and environmental assessment techniques, as well as practical rehabilitation activities like re-vegetating and bollard construction. Geography Simply Living: Towards a Sustainable Future 22 Minutes 2003 What does 'Sustainable Development' mean? Radically changing our lifestyles to be sustainable? Is there a compromise? What are the arguments for and against sustainability? These questions, and more, are examined in this program. Geography Teaching Rivers With a Field Trip 15 Minutes 2006 This program sees Woolacombe School's specialist music teacher, Maggie Foster, teaching a class of children aged 9-11 about rivers. Maggie is passionate about the benefits of hands-on learning, so she organises two days of geography fieldwork based around the stream that flows through their north Devon village. On the first day the whole class, armed with maps, walk the lower section of the stream. On the second day, one team undertake an erosion experiment, whilst two further teams embark on a quest to find the northern and eastern sources of their stream. She may be the specialist music teacher but, just like primary teachers everywhere, Maggie Foster needs to be knowledgeable about many subjects. 119 Geography The Sherpas of Nepal: Their Changing Environment & Community 21 Minutes 1998 The Sherpas live around the Everest region in Nepal. They trade wool and salt from Tibet for hides, dried potatoes and other foods. This was cut off when the Chinese took over Tibet and the Sherpas had to look for other sources of revenue. They traded more with India and trekking increased dramatically. Both these have led to dramatic changes in the Sherpa way of life. Geography Transport: Getting About 17 Minutes 2005 A window on the world of transport and the way people from all nations get to school, work and home again, this program is sure to entertain and inform students, as they make comparisons and think about cultures other than their own. Exotic forms of transport like camel and canoe, are sure to fire their imaginations. Issues discussed include why we need transport, public transport, emergency transport and being a good transport citizen. The people who work in the transport industry, bus drivers, air traffic controllers and car park attendants are discussed, along with the problems and benefits of the different forms of transport and their impact on the environment. Geography Volcanoes - What Causes Volcanoes Junior Version 22 Minutes 1985 This film is a compilation of the best volcanic footage from around the world with clear explanations of what causes the different volcanic types. Mid ocean ridges, volcanoes over trenches, plate tectonics, shield volcanoes, and lava viscosity all form part of the discussion. Plate tectonics is the underlying theme for this presentation. Geography Waste Disposal 23 Minutes 1991 Geography Water in Australia: The Importance of Water in our Lives (Junior) 21 Minutes 1985 Where does your garbage go? A look at landfill operations, recycling, composting, toxic waste treatment and alternative productivity. This program also encourages the student to find ways to reduce their own waste. An overall look at water in all its facets. - Water in Space vapour / liquid / ice only on Earth. - Water for Life dissolves many chemicals. - Effect of water on the landscape - Erosion, corrosion etc. - Water Cycle evaporation, condensation, rain. - Water Resources - 120 artesian water. - Controlling water - dams, Snowy Mountains. Geography Wetlands 22 Minutes 1998 The nature of wetlands are defined and we look at the location of wetlands throughout the world. In addition, the video examines in detail a wetland area located next door to the site of the Sydney 2000 Olympic Games. Being surrounded by one of the world's major cities, the problems which have plagued Homebush Bay, as well as the solutions now being implemented, are typical of many wetland areas worldwide. Geography World Population Issues: How Many is Too Many? 27 Minutes 1998 The program provides an historical background to population growth and presents different perspectives on how many people the earth's resources can support. Through sample studies, the issues surrounding population change and growth are explored: - India: Fertility rates and wealth,eduction,status of women Rwanda: Genocide,mass migration,refugee camps - China: The One Child Policy and population control History 01. The Gift of the Nile 15 Minutes 1995 Explore the society, art, and religious beliefs of an ancient culture that lasted for over 4000 years on the banks of the River Nile. This series of programs also considers the role of women and how the Egyptian way of life and its prosperity relied upon the cycles of inundation to create life in a desert environment. This program investigates Egypt's dependence on the River Nile. It also examines Ancient Egypt's soil, farming techniques and King Osiris' contributions to agriculture. Distributed under licence from 4 Ventures Limited. Eureka!: Ancient Egypt 121 History 02. Homes and Hieroglyphs Eureka!: Ancient Egypt 15 Minutes 1995 History 03. Egyptian Women Eureka!: Ancient Egypt 15 Minutes 1995 History 04. The Weighing of the Heart Eureka!: Ancient Egypt 15 Minutes 1995 Explore the society, art, and religious beliefs of an ancient culture that lasted for over 4000 years on the banks of the River Nile. This series of programs also considers the role of women and how the Egyptian way of life and its prosperity relied upon the cycles of inundation to create life in a desert environment. This program shows the materials and techniques used to build homes during Ancient Egyptian times. The program studies the power of scribes, the making of papyrus paper and hieroglyphs and inscription on tombs. Distributed under licence from 4 Ventures Limited. Explore the society, art, and religious beliefs of an ancient culture that lasted for over 4000 years on the banks of the River Nile. This series of programs also considers the role of women and how the Egyptian way of life and its prosperity relied upon the cycles of inundation to create life in a desert environment. This program provides examples of the manual work undertaken by Egyptian women. It also looks at women who exercised power in Ancient Egypt. Distributed under licence from 4 Ventures Limited. Explore the society, art, and religious beliefs of an ancient culture that lasted for over 4000 years on the banks of the River Nile. This series of programs also considers the role of women and how the Egyptian way of life and its prosperity relied upon the cycles of inundation to create life in a desert environment. This program presents children performing in a play titled "The Weighing of the Heart", which is based on Egyptian beliefs about judgement in the afterlife. Distributed under licence from 4 Ventures Limited. 122 History 01. Greek Gods and Temples Eureka!: Ancient Greece 15 Minutes 1993 History 02. The Legacy of Greece Eureka!: Ancient Greece 15 Minutes 1993 History 03. Farming and Trade Eureka!: Ancient Greece 15 Minutes 1993 History 04. Everyday Life Eureka!: Ancient Greece 15 Minutes 1993 History 05. Pots of Evidence Eureka!: Ancient Greece 15 Minutes 1993 These program explores the roles and legacy of some of the Greek gods and goddesses, the origins of democracy and the role of free debate, and the importance of sport and the first Olympics. Similarities between ancient and modern Greek food, and enduring toys and pastimes are also explored. Distributed under licence from 4 Ventures Limited. These program explores the roles and legacy of some of the Greek gods and goddesses, the origins of democracy and the role of free debate, and the importance of sport and the first Olympics. Similarities between ancient and modern Greek food, and enduring toys and pastimes are also explored. Distributed under licence from 4 Ventures Limited. These program explores the roles and legacy of some of the Greek gods and goddesses, the origins of democracy and the role of free debate, and the importance of sport and the first Olympics. Similarities between ancient and modern Greek food, and enduring toys and pastimes are also explored. Distributed under licence from 4 Ventures Limited. These program explores the roles and legacy of some of the Greek gods and goddesses, the origins of democracy and the role of free debate, and the importance of sport and the first Olympics. Similarities between ancient and modern Greek food, and enduring toys and pastimes are also explored. Distributed under licence from 4 Ventures Limited. These program explores the roles and legacy of some of the Greek gods and goddesses, the origins of democracy and the role of free debate, and the importance of sport and the first Olympics. Similarities between ancient and modern Greek food, and enduring toys and pastimes are also explored. Distributed under licence from 4 Ventures Limited. 123 History 01. They Came From the North Eureka!: Here Come the Vikings! 15 Minutes 1999 Two children visit a dig on a Shetland Viking site to learn about these resourceful settlers, the impact they had on life in Britain and Ireland, and their journeys to places such as Russia, the Middle East and North America. The series offers an opportunity to learn about Viking housing, food, craft, language and mythology; as well as dispel some of the myths that surround this culture. This program discusses the Vikings' countries of origin and the fact that they were skilled sailors, ship builders, fishermen, craft workers, traders and farmers. It also shows the Vikings as warriors and raiders. The countries they conquered and ruled are also discussed. Distributed under licence from 4 Ventures Limited. History 02. The Vikings in Britain Eureka!: Here Come the Vikings! 15 Minutes 1999 Two children visit a dig on a Shetland Viking site to learn about these resourceful settlers, the impact they had on life in Britain and Ireland, and their journeys to places such as Russia, the Middle East and North America. The series offers an opportunity to learn about Viking housing, food, craft, language and mythology; as well as dispel some of the myths that surround this culture. This program examines technology developed by the Vikings. It explains how the Vikings built homes, ships and weapons, made clothes, produced crafts, and grew and cooked food. Runes, music, stories and religion are also presented in this episodes; as are the gods, Woden (Odin), Thor, Loki, Freyja and Frey. Distributed under licence from 4 Ventures Limited. 124 History 03. Digging up the Vikings Eureka!: Here Come the Vikings! 15 Minutes 1999 Two children visit a dig on a Shetland Viking site to learn about these resourceful settlers, the impact they had on life in Britain and Ireland, and their journeys to places such as Russia, the Middle East and North America. The series offers an opportunity to learn about Viking housing, food, craft, language and mythology; as well as dispel some of the myths that surround this culture. This program studies the techniques used for building ships. It examines Viking settlements and trading routes, and how Viking rule was exercised throughout the world. The significance and origins of Viking words and place names are also explained and presented. Distributed under licence from 4 Ventures Limited. History Part 1: First Encounter The Spanish Armada 19 Minutes 1998 On land and sea the nation waits, the threat of invasion is imminent. A vivid three-part drama illustrates the fears and passions of the Elizabethan era: the fragility of peace, the danger of disunity and the confusion of religion and politics. The action is set against a background of daily life among seamen, merchants and the common people. History Part 2: Family Against Family The Spanish Armada 19 Minutes 1998 On land and sea the nation waits, the threat of invasion is imminent. A vivid three-part drama illustrates the fears and passions of the Elizabethan era: the fragility of peace, the danger of disunity and the confusion of religion and politics. The action is set against a background of daily life among seamen, merchants and the common people. History Part 3: Victory The Spanish Armada 20 Minutes 1998 On land and sea the nation waits, the threat of invasion is imminent. A vivid three-part drama illustrates the fears and passions of the Elizabethan era: the fragility of peace, the danger of disunity and the confusion of religion and politics. The action is set against a background of daily life among seamen, merchants and the common people. 125 History A Continent for a Nation: The Path to Federation 31 Minutes 2001 What were the events leading to the birth of the Australian we know today? A Continent for a Nation gives students a good overview of how Australia's six squabbling colonies peacefully united to form one country. This informative program reveals the eccentric natures of Australia's founding fathers and follows the path of a constitution dropped by politicians then revived by the people. Learn why our first Prime Minister was called Tosspot Toby and why Henry Parkes - the man known as the father of federation - actually dumped the idea. This program captures the flavour of the times through rare photographs of people, places and events with unique moving footage of the actual moment of the country's birth. Featuring interviews with prominent Aboriginal figures, this program traces Aboriginal views of history. Drawing on significant dates in Australian history, the program allows Aboriginal people to tell their versions of events that have shaped Australia. Aboriginal people speak openly about cultural dispossession and resistance and give vivid accounts of life on the missions. History Aboriginal History: Life stories & Aboriginal views 24 Minutes 1995 History Anzac Day: World War 1 (Senior) 20 Minutes 1985 Presented by Richard Morecroft, this excellent program gives an Australian perspective to World War One. Standing on a giant map of pre-war Europe, Richard provides a background to the war and how it started. The film covers the moving story of Australians at Gallipoli and other Australian campaigns. Without glorifying war, we examine the impact of WW1 on Australia. History Anzac Day: WWI (Junior) 20 Minutes 1985 Presented by Richard Morecroft, this excellent production gives an Australian perspective to World War One. Standing on a giant map of pre-war Europe, Richard provides a background to the war and how it started. The video covers the moving story of Australians at Gallipoli and other Australian campaigns. Without glorifying war, the video examines the impact of WW1 on Australia. 126 History Australian Bushrangers (Junior) 20 Minutes 1986 Why has Ned Kelly become one of Australia’s most popular folk heroes? Silent movie footage will capture students’ interest. The program is made up of three parts: 1. Convict Bolters - Convicts who bolted facing the perils of the bush and certain death. 2. The Wild Colonial Boys - Born and bred in the bush, bushrangers Frank Gardiner, Ben Hall and Thunderbolt eluded police and became heroes. 3. The Kelly Gang - their shootout with police, as shown in feature films. This is an in-depth look at what shaped the Australian character of today, the impact on the language and traditions of an emerging nation and the processes, often harsh and lengthy, of becoming a nation of law abiding citizens. History Australian Explorers: Part 1 20 Minutes 1998 With a brief section on early Dutch explorers and Captain Cook, the majority of the program is devoted to the stories of Bass and Flinders, Burke and Wills, and John McDouall Stuart. We look at the obstacles that the explorers faced, including the constant battle against scurvy, the food they ate, and why they succeeded or failed. We also look at the implications of their journeys, and how they have affected modern Australian life. History Australian Explorers: Part 2 17 Minutes 1998 A multi-purpose program that could be used as a motivator for a variety of subject areas such as HSIE, English, Art, Craft, Drama, Music, we follow a primary school class as they learn about Australian explorers who crossed the Blue Mountains by making a program of its reenactment. Because there are so many dimensions to making a program, each student has the opportunity to choose an area of interest or expertise in which they can gain experience, and which is valued by their peers. This is an excellent "inclusive" exercise for students to develop self-esteem. Finally we see their finished program. 127 History Australian Government 21 Minutes 2000 This program gives an explanation of the three levels of government and the major distinctions between them. Surveys have shown that one of the main areas of confusion that people have about government is the difference between federal, state and local levels. The main differences are highlighted as well as any similarities. We also look at why we need government, and how the Australian system of government came about. This approach allows the student to question the institution of government which is too often presented as something to be swallowed without questioning. History Australian History (Junior) 20 Minutes 2002 The history of Australia is the story of a vast and ancient land learning to live with waves of people from other lands, bringing their cultures and sometimes their conflicts, along with their luggage. This program investigates some of the major events that have shaped Australia as a nation, in particular, the first Australians, the Gold Rush, Federation, WW1, the Great Depression, WW11, post war migration, the Melbourne Olympics, the bicentennial celebrations and the 2000 Sydney Olympics. Discover and explore stories of famous Australians like Phar Lap and Bradman, as well as the images and icons of Australia like kangaroos and the opera house. A rare look at the flags of Australia, their history and meanings are also explored. 128 History Dig It: Australia in the 1850s 28 Minutes 2003 History Dig It: Colonisation 29 Minutes 2003 History Dig It: Festivals and Celebrations 28 Minutes 2003 Filmed on location in heritage listed sites and the renowned Sovereign Hill goldfields township in Ballarat, Victoria, this program is a wonderful and inspiring introduction to Australian history. It features commentary from historian and author Robyn Annear (Premier's Literary award winner for her book Bearbrass). Presented by young diggers Georgie and Caleb as they wander the "Mine of Information", "Dig It" is an engaging, entertaining and informative program that brings daily life of this era to life. In particular, the program looks at: The people; the housing; health; food; schooling and the clothes people wore in the 1850s. The Dig It team is at it again through the eyes of two young explorers. This program focuses specifically on the Aboriginal occupation of Australia since before the recognised beginning of world history. Other points covered are; early visitors, traders and explorers to Australia, the arrival of the British and their impact on Aboriginal culture, the reasons for British settlement and the effects all this has had on today's Aboriginal Communities. Expert commentary is included from Dr. Mark Harris, Senior Lecturer in Aboriginal Studies and Law, La Trobe University, Melbourne. It is an entertaining and informative program, which provides a wealth of information for students. Why do we celebrate? What role do festivals play in our community? In this fun-filled, information-packed program our intrepid explorers Georgie and Caleb find all about NAIDOC week, Ramadan, Anzac day and Chinese New Year in Australia and how festivals and celebrations define our community and preserve our heritage and culture. 129 History Knights and Castles Life Behind the Drawbridge 29 Minutes 1998 For five hundred years, castles held the key to power and dominated the landscape. The program examines a fascinating aspect of life in the Middle Ages. An examination is made of the structure and purpose of castles - their defence, layout, great hall, the keep, the moat; castle life - food, cooking, medicine; knights jousting, knighting ceremony, feasting; combat and armour; war - battle of Tewkesbury (re-enactment); the end of castles - attack strategies and the advent of gunpowder. We look at why they were built, life inside them and the reasons behind their demise. History Life In Ancient Egypt History culture and everyday life 28 Minutes 1990 This is a general introduction to the history and culture of Ancient Egypt, focusing on day-to-day life. Topics covered include: geography; time-line; archaeology; mummification; pyramids and tombs; the after-life; the Pharaohs; marriage and family; personal appearance; the home; furnishings; food and social life; peasants & agriculture; craft; scribes; transport; religious life. History Rules and Laws - Why do we have them? How are they made? 13 Minutes 1994 This program begins by comparing rules in games to rules in society. It then uses simple, play-acted situations involving a group of roller bladers to illustrate why we have rules, and what happens if they are not followed, or if they are unfair. The role of courts, and concepts such as tradition, custom, social order, justice and fairness are presented in a vivid uncomplicated way. 130 Information & Communications Technology How to Use Microsoft Excel 2007 How to... Series 55 Minutes 2008 This is a practical and powerful introduction to the wide range of features found in Microsoft Excel 2007. Viewers have the opportunity to see how the basic data manipulation capabilities are used right through to the more advanced tools in Excel such as pivot tables and functions. Not only an invaluable aid in teaching basic and intermediate spread sheeting skills, it also provides a useful refresher on the available tools to the more experienced user. The program is also very useful when introducing the Microsoft Office 2007 package. Please note: Microsoft Corporation has not endorsed this series or the accompanying program support notes. Information & Communications Technology How to Use Microsoft PowerPoint 2007 How to... Series 55 Minutes 2008 This program is a practical and powerful introduction to the wide range of features found in Microsoft PowerPoint 2007. Viewers have the opportunity to see how the basic presentation capabilities are used right through to the more advanced tools in PowerPoint such as animations and transitions. Not only an invaluable aid in teaching basic and intermediate spread sheeting skills, it also provides a useful refresher on the available tools to the more experienced user. The program is also very useful when introducing the Microsoft Office 2007 package. Please note: Microsoft Corporation has not endorsed this series or the accompanying program support notes. Information & Communications Technology How to Use Microsoft Word 2007 How to... Series 44 Minutes 2008 This program is a practical and powerful introduction to the wide range of features found in Microsoft Word 2007. Viewers see how the basic formatting commands are used right through to the advanced tools in Word such as macros and speech recognition. Not only is this an invaluable aid in teaching basic and intermediate word processing skills but it also provides a useful refresher on the available tools to the more experienced user. Please note: Microsoft Corporation has not endorsed this series or the accompanying program support notes. 131 Languages Italian Being 30 Minutes 2010 Danyal and Buki live in Rome. They are 10 years old and take us to some of their favourite places and activities in the city, and we meet their friends. The children speak Italian to each other and to camera, but narration is in English. There are 8 stories in all. A series of five half hour programmes comprising ten location-based sections, each containing insights into the life and culture of the country as perceived by children. Each programme links closely with other subject areas and includes key language relevant to 8 to 11-year-old school children. Languages Chinese Being... 30 Minutes 2010 Shot entirely on location in Beijing, this programme follows a group of Chinese children through their daily lives. It includes sequences about a trip to the Great Wall of China, a day in the life of a Chinese school, life in a typical Chinese home, a family meal and a shopping trip. It highlights key language points and has many touch points with other areas of the school curriculum. A series of five half hour programmes comprising ten location-based sections, each containing insights into the life and culture of the country as perceived by children. Each programme links closely with other subject areas and includes key language relevant to 8 to 11-year-old school children. Languages German Being... 30 Minutes 2010 Shot entirely on location in Berlin, this programme explores the lives of children in the city. It includes sequences of a guided tour of the city; cycling; the school day, cookery, a market stall and a junior football club. It highlights key language points and has many touch points with other areas of the school curriculum. A series of five half hour programmes comprising ten location-based sections, each containing insights into the life and culture of the country as perceived by children. Each programme links closely with other subject areas and includes key language relevant to 8 to 11-year-old school children. 132 Languages Spanish Being... 30 Minutes 2010 Shot entirely on location in Valencia, this lively programme follows a group of children involved in a range of activities. It includes sequences about fruit picking, karting, the city of arts and sciences, a day at the beach and cultural traditions. It highlights key language points and has many touch points with other areas of the school curriculum. A series of five half hour programmes comprising ten location-based sections, each containing insights into the life and culture of the country as perceived by children. Each programme links closely with other subject areas and includes key language relevant to 8 to 11-year-old school children. Languages 01. En Famille Chez Mimi 14 Minutes 2005 Languages 02. Les Copains Chez Mimi 14 Minutes 2005 Chez Mimi, a series French beginners, features Madame Mimi, the cantankerous concierge of an apartment block. Set in a typical French town, Madame Mimi is joined by other extraordinary characters who introduce us to their life and language. Viewers meet a brother and sister who are making a video diary, see cartoon characters, and experience the how-to-do-it challenge of a crazy professor. They also tap into reports from around France on anything from a pop video shoot to an investigation into strange French eating habits. All too soon viewers will find that they are watching television in French and understanding everything. Chez Mimi, a series French beginners, features Madame Mimi, the cantankerous concierge of an apartment block. Set in a typical French town, Madame Mimi is joined by other extraordinary characters who introduce us to their life and language. Viewers meet a brother and sister who are making a video diary, see cartoon characters, and experience the how-to-do-it challenge of a crazy professor. They also tap into reports from around France on anything from a pop video shoot to an investigation into strange French eating habits. All too soon viewers will find that they are watching television in French and understanding everything. 133 Languages 03. À Table! Chez Mimi 14 Minutes 2005 Languages 04. Nos Amis les Bêtes Chez Mimi 14 Minutes 2005 Languages 05. On Joue? Chez Mimi 15 Minutes 2005 Chez Mimi, a series French beginners, features Madame Mimi, the cantankerous concierge of an apartment block. Set in a typical French town, Madame Mimi is joined by other extraordinary characters who introduce us to their life and language. Viewers meet a brother and sister who are making a video diary, see cartoon characters, and experience the how-to-do-it challenge of a crazy professor. They also tap into reports from around France on anything from a pop video shoot to an investigation into strange French eating habits. All too soon viewers will find that they are watching television in French and understanding everything. Chez Mimi, a series French beginners, features Madame Mimi, the cantankerous concierge of an apartment block. Set in a typical French town, Madame Mimi is joined by other extraordinary characters who introduce us to their life and language. Viewers meet a brother and sister who are making a video diary, see cartoon characters, and experience the how-to-do-it challenge of a crazy professor. They also tap into reports from around France on anything from a pop video shoot to an investigation into strange French eating habits. All too soon viewers will find that they are watching television in French and understanding everything. Chez Mimi, a series French beginners, features Madame Mimi, the cantankerous concierge of an apartment block. Set in a typical French town, Madame Mimi is joined by other extraordinary characters who introduce us to their life and language. Viewers meet a brother and sister who are making a video diary, see cartoon characters, and experience the how-to-do-it challenge of a crazy professor. They also tap into reports from around France on anything from a pop video shoot to an investigation into strange French eating habits. All too soon viewers will find that they are watching television in French and understanding everything. 134 Languages 01. Wie heißt du? Hennings Haus 14 Minutes 2005 Languages 02. Auf die Plätze, fertig, los! Hennings Haus 14 Minutes 2005 Languages 03. Der falsche Rucksack Hennings Haus 14 Minutes 2005 Languages 04. So ein Lärm! Hennings Haus 14 Minutes 2005 Languages 05. Hennings Geburtstag Hennings Haus 14 Minutes 2005 This entertaining series has been created for people who are just starting to learn German. Based around Henning, an eccentric but friendly character, the stories follow a lively group of German children who meet up at his railway carriage home. The programs are entirely in German, at a language level suitable for the target audience. This entertaining series has been created for people who are just starting to learn German. Based around Henning, an eccentric but friendly character, the stories follow a lively group of German children who meet up at his railway carriage home. The programs are entirely in German, at a language level suitable for the target audience. This entertaining series has been created for people who are just starting to learn German. Based around Henning, an eccentric but friendly character, the stories follow a lively group of German children who meet up at his railway carriage home. The programs are entirely in German, at a language level suitable for the target audience. This entertaining series has been created for people who are just starting to learn German. Based around Henning, an eccentric but friendly character, the stories follow a lively group of German children who meet up at his railway carriage home. The programs are entirely in German, at a language level suitable for the target audience. This entertaining series has been created for people who are just starting to learn German. Based around Henning, an eccentric but friendly character, the stories follow a lively group of German children who meet up at his railway carriage home. The programs are entirely in German, at a language level suitable for the target audience. 135 Languages Anansi and Turtle ARABIC Telling Tales 5 Minutes 2010 ARABIC LANGUAGE PROGRAM Anansi invites Turtle into her home to share a meal, but contrives to eat all the yams herself – leaving Turtle hungry. Turtle returns the ‘compliment’ by inviting Anansi to join him – and cleverly gets his own back. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages Anansi and Turtle ENGLISH Telling Tales 5 Minutes 2010 Anansi invites Turtle into her home to share a meal, but contrives to eat all the yams herself – leaving Turtle hungry. Turtle returns the ‘compliment’ by inviting Anansi to join him – and cleverly gets his own back. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages Anansi and Turtle FRENCH Telling Tales 5 Minutes 2010 FRENCH LANGUAGE PROGRAM Anansi invites Turtle into her home to share a meal, but contrives to eat all the yams herself – leaving Turtle hungry. Turtle returns the ‘compliment’ by inviting Anansi to join him – and cleverly gets his own back. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages Anansi and Turtle GERMAN Telling Tales 5 Minutes 2010 GERMAN LANGUAGE PROGRAM Anansi invites Turtle into her home to share a meal, but contrives to eat all the yams herself – leaving Turtle hungry. Turtle returns the ‘compliment’ by inviting Anansi to join him – and cleverly gets his own back. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. 136 Languages Anansi and Turtle MANDARIN Telling Tales 5 Minutes 2010 MANDARIN LANGUAGE PROGRAM Anansi invites Turtle into her home to share a meal, but contrives to eat all the yams herself – leaving Turtle hungry. Turtle returns the ‘compliment’ by inviting Anansi to join him – and cleverly gets his own back. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages Anansi and Turtle SPANISH Telling Tales 5 Minutes 2010 SPANISH LANGUAGE PROGRAM Anansi invites Turtle into her home to share a meal, but contrives to eat all the yams herself – leaving Turtle hungry. Turtle returns the ‘compliment’ by inviting Anansi to join him – and cleverly gets his own back. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages Frau Holle - ENGLISH Telling Tales 5 Minutes 2010 Languages Frau Holle - FRENCH Telling Tales 5 Minutes 2010 In this traditional German folk tale, the gentle Clara falls down a well and ends up in a strange land where she moves in with the wily witch, Frau Holle. She is rewarded for her help and hard work with gold, but when her lazy step-sister seeks the same experience, she’s in for a surprise. This series of animations, aimed at 7 to 11-yearolds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. FRENCH LANGUAGE PROGRAM In this traditional German folk tale, the gentle Clara falls down a well and ends up in a strange land where she moves in with the wily witch, Frau Holle. She is rewarded for her help and hard work with gold, but when her lazy step-sister seeks the same experience, she’s in for a surprise. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. 137 Languages Frau Holle - GERMAN Telling Tales 5 Minutes 2010 GERMAN LANGUAGE PROGRAM In this traditional German folk tale, the gentle Clara falls down a well and ends up in a strange land where she moves in with the wily witch, Frau Holle. She is rewarded for her help and hard work with gold, but when her lazy step-sister seeks the same experience, she’s in for a surprise. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages Frau Holle MANDARIN Telling Tales 5 Minutes 2010 MANDARIN LANGUAGE PROGRAM In this traditional German folk tale, the gentle Clara falls down a well and ends up in a strange land where she moves in with the wily witch, Frau Holle. She is rewarded for her help and hard work with gold, but when her lazy step-sister seeks the same experience, she’s in for a surprise. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages Frau Holle - SPANISH Telling Tales 5 Minutes 2010 SPANISH LANGUAGE PROGRAM In this traditional German folk tale, the gentle Clara falls down a well and ends up in a strange land where she moves in with the wily witch, Frau Holle. She is rewarded for her help and hard work with gold, but when her lazy step-sister seeks the same experience, she’s in for a surprise. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages Jason and Medea ENGLISH Telling Tales 5 Minutes 2010 When the planet’s unique source of energy, the Golden Crystal, is stolen by the space pirate Tartarus, Jason and his sister Medea have to use all their courage and talents to retrieve it and bring it back to Earth. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. 138 Languages Jason and Medea FRENCH Telling Tales 5 Minutes 2010 FRENCH LANGUAGE PROGRAM When the planet’s unique source of energy, the Golden Crystal, is stolen by the space pirate Tartarus, Jason and his sister Medea have to use all their courage and talents to retrieve it and bring it back to Earth. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages Jason and Medea GERMAN Telling Tales 5 Minutes 2010 GERMAN LANGUAGE PROGRAM When the planet’s unique source of energy, the Golden Crystal, is stolen by the space pirate Tartarus, Jason and his sister Medea have to use all their courage and talents to retrieve it and bring it back to Earth. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages Jason and Medea SPANISH Telling Tales 5 Minutes 2010 SPANISH LANGUAGE PROGRAM When the planet’s unique source of energy, the Golden Crystal, is stolen by the space pirate Tartarus, Jason and his sister Medea have to use all their courage and talents to retrieve it and bring it back to Earth. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages Midas - ENGLISH Telling Tales 5 Minutes 2010 Rival rap stars Midas and Pactolus go head to head to win a million-dollar recording contract. When Midas loses, he wishes he had ‘The Golden Touch’ like Pactolus – but his wish has disastrous consequences. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. 139 Languages Midas - FRENCH Telling Tales 5 Minutes 2010 FRENCH LANGUAGE PROGRAM Rival rap stars Midas and Pactolus go head to head to win a million-dollar recording contract. When Midas loses, he wishes he had ‘The Golden Touch’ like Pactolus – but his wish has disastrous consequences. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages Midas - GERMAN Telling Tales 5 Minutes 1994 GERMAN LANGUAGE PROGRAM Rival rap stars Midas and Pactolus go head to head to win a million-dollar recording contract. When Midas loses, he wishes he had ‘The Golden Touch’ like Pactolus – but his wish has disastrous consequences. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages Midas - SPANISH Telling Tales 5 Minutes 2010 SPANISH LANGUAGE PROGRAM Rival rap stars Midas and Pactolus go head to head to win a million-dollar recording contract. When Midas loses, he wishes he had ‘The Golden Touch’ like Pactolus – but his wish has disastrous consequences. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages Narcissus - ENGLISH Telling Tales 5 Minutes 2010 In this modern spin on the classic Greek myth, Narcissus’ good looks and popularity turn him into the hottest star on the planet. But when Narcissus dismisses the help of his trusted friend, Ameinias, his increasing vanity leads to downfall. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. 140 Languages Narcissus - FRENCH Telling Tales 5 Minutes 2010 FRENCH LANGUAGE PROGRAM In this modern spin on the classic Greek myth, Narcissus’ good looks and popularity turn him into the hottest star on the planet. But when Narcissus dismisses the help of his trusted friend, Ameinias, his increasing vanity leads to downfall. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages Narcissus - GERMAN Telling Tales 5 Minutes 2010 GERMAN LANGUAGE PROGRAM In this modern spin on the classic Greek myth, Narcissus’ good looks and popularity turn him into the hottest star on the planet. But when Narcissus dismisses the help of his trusted friend, Ameinias, his increasing vanity leads to downfall. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages Narcissus - SPANISH Telling Tales 5 Minutes 2010 SPANISH LANGUAGE PROGRAM In this modern spin on the classic Greek myth, Narcissus’ good looks and popularity turn him into the hottest star on the planet. But when Narcissus dismisses the help of his trusted friend, Ameinias, his increasing vanity leads to downfall. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages The Boy and the Drum - ARABIC Telling Tales 5 Minutes 2010 ARABIC LANGUAGE PROGRAM An old man is being driven to distraction by a boy playing his drum non-stop. Everyone he asks has a different idea of how to stop the boy from playing, but it’s not until a wise man appears on the scene and offers to help that the problem is resolved. This series of animations, aimed at 7 to 11-yearolds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. 141 Languages The Boy and the Drum - ENGLISH Telling Tales 5 Minutes 2010 An old man is being driven to distraction by a boy playing his drum non-stop. Everyone he asks has a different idea of how to stop the boy from playing, but it’s not until a wise man appears on the scene and offers to help that the problem is resolved. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages The Boy and the Drum - FRENCH Telling Tales 5 Minutes 2010 Languages The Boy and the Drum - GERMAN Telling Tales 5 Minutes 2010 Languages The Boy and the Drum - MANDARIN Telling Tales 5 Minutes 2010 FRENCH LANGUAGE PROGRAM An old man is being driven to distraction by a boy playing his drum non-stop. Everyone he asks has a different idea of how to stop the boy from playing, but it’s not until a wise man appears on the scene and offers to help that the problem is resolved. This series of animations, aimed at 7 to 11-yearolds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. GERMAN LANGUAGE PROGRAM An old man is being driven to distraction by a boy playing his drum non-stop. Everyone he asks has a different idea of how to stop the boy from playing, but it’s not until a wise man appears on the scene and offers to help that the problem is resolved. This series of animations, aimed at 7 to 11-yearolds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. MANDARIN LANGUAGE PROGRAM An old man is being driven to distraction by a boy playing his drum non-stop. Everyone he asks has a different idea of how to stop the boy from playing, but it’s not until a wise man appears on the scene and offers to help that the problem is resolved. This series of animations, aimed at 7 to 11-yearolds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. 142 Languages The Boy and the Drum - SPANISH Telling Tales 5 Minutes 2010 SPANISH LANGUAGE PROGRAM An old man is being driven to distraction by a boy playing his drum non-stop. Everyone he asks has a different idea of how to stop the boy from playing, but it’s not until a wise man appears on the scene and offers to help that the problem is resolved. This series of animations, aimed at 7 to 11-yearolds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. In this traditional Chinese tale Zhu disguises herself as a boy so that she can go to school and learn. But when she falls in love with Liang, one of her classmates, the differences in their backgrounds leads to a tragic ending. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages The Butterfly Lovers ENGLISH Telling Tales 5 Minutes 2010 Languages The Butterfly Lovers FRENCH Telling Tales 5 Minutes 2010 FRENCH LANGUAGE PROGRAM In this traditional Chinese tale Zhu disguises herself as a boy so that she can go to school and learn. But when she falls in love with Liang, one of her classmates, the differences in their backgrounds leads to a tragic ending. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages The Butterfly Lovers GERMAN Telling Tales 5 Minutes 2010 GERMAN LANGUAGE PROGRAM In this traditional Chinese tale Zhu disguises herself as a boy so that she can go to school and learn. But when she falls in love with Liang, one of her classmates, the differences in their backgrounds leads to a tragic ending. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. 143 Languages The Butterfly Lovers MANDARIN Telling Tales 5 Minutes 2010 MANDARIN LANGUAGE PROGRAM In this traditional Chinese tale Zhu disguises herself as a boy so that she can go to school and learn. But when she falls in love with Liang, one of her classmates, the differences in their backgrounds leads to a tragic ending. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages The Butterfly Lovers SPANISH Telling Tales 5 Minutes 2010 SPANISH LANGUAGE PROGRAM In this traditional Chinese tale Zhu disguises herself as a boy so that she can go to school and learn. But when she falls in love with Liang, one of her classmates, the differences in their backgrounds leads to a tragic ending. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages The Hare and the Tortoise - ENGLISH Telling Tales 5 Minutes 2010 This classic race between the Hare and the Tortoise takes place on wheels: Hare drives a motorbike and Tortoise struggles to keep up on his skateboard. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages The Hare and the Tortoise - FRENCH Telling Tales 5 Minutes 2010 FRENCH LANGUAGE PROGRAM This classic race between the Hare and the Tortoise takes place on wheels: Hare drives a motorbike and Tortoise struggles to keep up on his skateboard. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. 144 Languages The Hare and the Tortoise - GERMAN Telling Tales 5 Minutes 2010 GERMAN LANGUAGE PROGRAM This classic race between the Hare and the Tortoise takes place on wheels: Hare drives a motorbike and Tortoise struggles to keep up on his skateboard. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages The Hare and the Tortoise - MANDARIN Telling Tales 5 Minutes 2010 MANDARIN LANGUAGE PROGRAM This classic race between the Hare and the Tortoise takes place on wheels: Hare drives a motorbike and Tortoise struggles to keep up on his skateboard. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages The Hare and the Tortoise - SPANISH Telling Tales 5 Minutes 2010 SPANISH LANGUAGE PROGRAM This classic race between the Hare and the Tortoise takes place on wheels: Hare drives a motorbike and Tortoise struggles to keep up on his skateboard. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages The Sun and the Wind - ENGLISH Telling Tales 5 Minutes 2010 The weather over Barcelona takes an unexpected turn when the Sun and the Wind fight over who is the most powerful. Tornadoes, forest fires, heat waves and torrential rain ravage the region, creating an interesting challenge for the local news programme. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. 145 Languages The Sun and the Wind - FRENCH Telling Tales 5 Minutes 2010 Languages The Sun and the Wind - GERMAN Telling Tales 5 Minutes 2010 Languages The Sun and the Wind - MANDARIN Telling Tales 5 Minutes 2010 Languages The Sun and the Wind - SPANISH Telling Tales 5 Minutes 2010 FRENCH LANGUAGE PROGRAM The weather over Barcelona takes an unexpected turn when the Sun and the Wind fight over who is the most powerful. Tornadoes, forest fires, heat waves and torrential rain ravage the region, creating an interesting challenge for the local news programme. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. GERMAN LANGUAGE PROGRAM The weather over Barcelona takes an unexpected turn when the Sun and the Wind fight over who is the most powerful. Tornadoes, forest fires, heat waves and torrential rain ravage the region, creating an interesting challenge for the local news programme. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. GERMAN LANGUAGE PROGRAM The weather over Barcelona takes an unexpected turn when the Sun and the Wind fight over who is the most powerful. Tornadoes, forest fires, heat waves and torrential rain ravage the region, creating an interesting challenge for the local news programme. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. SPANISH LANGUAGE PROGRAM The weather over Barcelona takes an unexpected turn when the Sun and the Wind fight over who is the most powerful. Tornadoes, forest fires, heat waves and torrential rain ravage the region, creating an interesting challenge for the local news programme. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. 146 Languages The Town Rat and the Country Rat ENGLISH Telling Tales 5 Minutes 2010 Parisian Town Rat misses his sweetheart, the Country Rat, so decides to go and visit her. The flies, cows and dirt are too much for him, so he invites her to come back with him to Paris. She finds the city too noisy and frightening, so they finally agree on a compromise. This series of animations, aimed at 7 to 11-year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages The Town Rat and the Country Rat - FRENCH Telling Tales 5 Minutes 2010 FRENCH LANGUAGE PROGRAM Parisian Town Rat misses his sweetheart, the Country Rat, so decides to go and visit her. The flies, cows and dirt are too much for him, so he invites her to come back with him to Paris. She finds the city too noisy and frightening, so they finally agree on a compromise. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages The Town Rat and the Country Rat GERMAN Telling Tales 5 Minutes 2010 GERMAN LANGUAGE PROGRAM Parisian Town Rat misses his sweetheart, the Country Rat, so decides to go and visit her. The flies, cows and dirt are too much for him, so he invites her to come back with him to Paris. She finds the city too noisy and frightening, so they finally agree on a compromise. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages The Town Rat and the Country Rat MANDARIN Telling Tales 5 Minutes 2010 MANDARIN LANGUAGE PROGRAM Parisian Town Rat misses his sweetheart, the Country Rat, so decides to go and visit her. The flies, cows and dirt are too much for him, so he invites her to come back with him to Paris. She finds the city too noisy and frightening, so they finally agree on a compromise. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. 147 Languages The Town Rat and the Country Rat SPANISH Telling Tales 5 Minutes 2010 SPANISH LANGUAGE PROGRAM Parisian Town Rat misses his sweetheart, the Country Rat, so decides to go and visit her. The flies, cows and dirt are too much for him, so he invites her to come back with him to Paris. She finds the city too noisy and frightening, so they finally agree on a compromise. This series of animations, aimed at 7 to 11year-olds, takes traditional tales and gives them a modern spin. ‘Telling Tales’ is visually entertaining and rich in dialogue. Languages Top! en Français: Emission 01 Top! 1 en Français 19 Minutes 1997 Top! is a beginners’ language program with a difference: it's a game show! A dynamic host helps the contestants through a variety of games including cookery challenges, quizzes and memory games, most of which are played against the clock. The two teams are made up of a French captain and a British guest. The shows are conducted entirely in French. The language has been kept as simple as possible and subtitles in French are given to help comprehension. Languages Top! en Français: Emission 02 Top! 1 en Français 19 Minutes 1997 Top! is a beginners’ language program with a difference: it's a game show! A dynamic host helps the contestants through a variety of games including cookery challenges, quizzes and memory games, most of which are played against the clock. The two teams are made up of a French captain and a British guest. The shows are conducted entirely in French. The language has been kept as simple as possible and subtitles in French are given to help comprehension. 148 Languages Top! en Français: Emission 03 Top! 1 en Français 19 Minutes 1997 Top! is a beginners’ language program with a difference: it's a game show! A dynamic host helps the contestants through a variety of games including cookery challenges, quizzes and memory games, most of which are played against the clock. The two teams are made up of a French captain and a British guest. The shows are conducted entirely in French. The language has been kept as simple as possible and subtitles in French are given to help comprehension. Languages Top! en Français: Emission 04 Top! 1 en Français 19 Minutes 1997 Top! is a beginners’ language program with a difference: it's a game show! A dynamic host helps the contestants through a variety of games including cookery challenges, quizzes and memory games, most of which are played against the clock. The two teams are made up of a French captain and a British guest. The shows are conducted entirely in French. The language has been kept as simple as possible and subtitles in French are given to help comprehension. Languages Top! en Français: Emission 05 Top! 1 en Français 19 Minutes 1997 Top! is a beginners’ language program with a difference: it's a game show! A dynamic host helps the contestants through a variety of games including cookery challenges, quizzes and memory games, most of which are played against the clock. The two teams are made up of a French captain and a British guest. The shows are conducted entirely in French. The language has been kept as simple as possible and subtitles in French are given to help comprehension. Mathematics 01. Number Sequences Enter the Maths Zone: Algebra 15 Minutes 2000 Key algebraic concepts are explored in five short episodes featuring humourous stories and characters. The series is set in a mythical world, the Garden of Reason, where three characters engage each other in challenges and puzzles. This program explores number sequences through direct investigation. Tables of results are created and used to predict further results. 149 Mathematics 02. Manipulating Equations Enter the Maths Zone: Algebra 15 Minutes 2000 Key algebraic concepts are explored in five short episodes featuring humourous stories and characters. The series is set in a mythical world, the Garden of Reason, where three characters engage each other in challenges and puzzles. This episode manipulates equations to reinforce the concept of maintaining balance. It introduces a range of examples in which letters are used to represent unknowns. Key algebraic concepts are explored in five short episodes featuring humourous stories and characters. The series is set in a mythical world, the Garden of Reason, where three characters engage each other in challenges and puzzles. This episode provides examples of trial and improvement as a method of solving equations. It reinforces the fact that making a reasonable estimate of a solution is a valid approach. Mathematics 03. Solving Equations by Trial and Improvement Enter the Maths Zone: Algebra 15 Minutes 2000 Mathematics 04. Coordinates and Graphs Enter the Maths Zone: Algebra 15 Minutes 2000 Key algebraic concepts are explored in five short episodes featuring humourous stories and characters. The series is set in a mythical world, the Garden of Reason, where three characters engage each other in challenges and puzzles. This episode introduces coordinate pairs as a way to describe position in two dimensions. Coordinate pairs are used to introduce lines. It leads onto further work on functions, introducing expressions of the form y = mx + c Mathematics 05. Function Machines Enter the Maths Zone: Algebra 15 Minutes 2000 Key algebraic concepts are explored in five short episodes featuring humourous stories and characters. The series is set in a mythical world, the Garden of Reason, where three characters engage each other in challenges and puzzles. This program demonstrates the behaviour of variables in functions, using the traditional 'function machine'. It examines the use of a function machine by generating tables of results and plotting graphs. The idea of chaining together two function machines is also introduced. 150 Mathematics 01. Order of Operations Enter the Maths Zone: Number 14 Minutes 1999 This series is set in a mythical world, the Garden of Reason, where three characters engage each other in challenges and puzzles. In each episode Lisa, the heroine, encounters the Guard and the Wizard. The Guard bars Lisa’s progress through the garden unless and until she has solve a mathematical riddle. Lisa is then joined by the Wizard, a kindly but absent-minded master of the subject and together they explore other mathematical problems. Every program is interwoven with astounding mathematical facts that will entertain and amaze. Mathematics 02. Negative Numbers Enter the Maths Zone: Number 14 Minutes 1999 This series is set in a mythical world, the Garden of Reason, where three characters engage each other in challenges and puzzles. In each episode Lisa, the heroine, encounters the Guard and the Wizard. The Guard bars Lisa’s progress through the garden unless and until she has solve a mathematical riddle. Lisa is then joined by the Wizard, a kindly but absent-minded master of the subject and together they explore other mathematical problems. Every program is interwoven with astounding mathematical facts that will entertain and amaze. Mathematics 03. Decimals, Fractions and Percentages Enter the Maths Zone: Number 14 Minutes 1999 This series is set in a mythical world, the Garden of Reason, where three characters engage each other in challenges and puzzles. In each episode Lisa, the heroine, encounters the Guard and the Wizard. The Guard bars Lisa’s progress through the garden unless and until she has solve a mathematical riddle. Lisa is then joined by the Wizard, a kindly but absent-minded master of the subject and together they explore other mathematical problems. Every program is interwoven with astounding mathematical facts that will entertain and amaze. 151 Mathematics 04. Ratio and Scale Enter the Maths Zone: Number 14 Minutes 1999 This series is set in a mythical world, the Garden of Reason, where three characters engage each other in challenges and puzzles. In each episode Lisa, the heroine, encounters the Guard and the Wizard. The Guard bars Lisa’s progress through the garden unless and until she has solve a mathematical riddle. Lisa is then joined by the Wizard, a kindly but absent-minded master of the subject and together they explore other mathematical problems. Every program is interwoven with astounding mathematical facts that will entertain and amaze. Mathematics 05. Patterns on a Number Grid Enter the Maths Zone: Number 14 Minutes 1999 This series is set in a mythical world, the Garden of Reason, where three characters engage each other in challenges and puzzles. In each episode Lisa, the heroine, encounters the Guard and the Wizard. The Guard bars Lisa’s progress through the garden unless and until she has solve a mathematical riddle. Lisa is then joined by the Wizard, a kindly but absent-minded master of the subject and together they explore other mathematical problems. Every program is interwoven with astounding mathematical facts that will entertain and amaze. Mathematics Maths Stories Maths for 7-11 Year Olds 14 Minutes 2005 This program contains seven clips for whole-class use, preferably on an interactive whiteboard, that will support several lessons: - Making a start - Addition, subtraction and equals - Maths story/real story - Multiplication - More fractions - Moving multiplication on - Imagining cups 152 Mathematics The Shape Show Maths for 7-11 Year Olds 14 Minutes 2005 A parade of shapes introduces the properties of 2-D foursided and three-sided shapes. Children are encouraged to identify these in the environment around them. The program is split into three sections. First, there is the case of the disappearing shapes. This animated sequence takes fun look at how the world would be without four-sided shapes. The next section is called Getting into Shape. A fun sequence at the 'shape gym' explores the properties of triangles and how some of them fit easily within quadrilaterals. And finally, there is Shapes within Shapes. After the disappearance of the four-sided shapes, triangles are filling the gaps that have been left. Mathematics 01. Not the Great Big Hen (Mid Primary) Maths Mansion 9 Minutes 2002 Multiplying any positive integer by 10 or 100. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 02. Not the Great Big Hen Again (Mid Primary) Maths Mansion 9 Minutes 2002 Dividing any positive integer by 10 or 100. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 03. The Deciworms (Mid Primary) Maths Mansion 9 Minutes 2002 Using decimal notation for tenths and hundredths. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. 153 Mathematics 04. The Negs (Mid Primary) Maths Mansion 9 Minutes 2002 Ordering a given set of positive or negative integers. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 05. Fraction Aid (Mid Primary) Maths Mansion 9 Minutes 2002 Relating fractions to their decimal representations. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 06. The Rounding Machine (Mid Primary) Maths Mansion 9 Minutes 2002 Rounding a number with one or two decimal places to the nearest integer. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 07. Get Some Fraction Action (Mid Primary) Maths Mansion 9 Minutes 2002 Relating fractions to division. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. 154 Mathematics 08. The Whole Class Should Be Expelled (Mid Primary) Maths Mansion 9 Minutes 2002 Understanding percentages as parts in every 100 and the equivalence between percentages and fractions. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 09. The Queen of Tarts (Mid Primary) Maths Mansion 9 Minutes 2002 Solving simple ratio and proportion problems. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 10. Doing Time (Mid Primary) Maths Mansion 9 Minutes 2002 Solving simple time problems. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 11. Take It Easy (Mid Primary) Maths Mansion 9 Minutes 2002 Calculating differences mentally. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. 155 Mathematics 12. Nine Nits is All There’s Room For (Mid Primary) Maths Mansion 9 Minutes 2002 Addition and subtraction of integers less than 1000. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 13. Breaking Up is Easy To Do (Mid Primary) Maths Mansion 9 Minutes 2002 Multiplication facts up to 10 x 10. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 14. You Ain’t Nothing but a Houndred (Mid Primary) Maths Mansion 9 Minutes 2002 Mathematics 15. Dividing We Stand (Mid Primary) Maths Mansion 8 Minutes 2002 Short multiplication of three-digit numbers by a single digit number. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Short division of three-digit numbers by a single-digit number. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. 156 Mathematics 16. Double-Digit Dating (Mid Primary) Maths Mansion 9 Minutes 2002 Long multiplication of two-digit numbers by two-digit numbers. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 17. Six Flat Worms (Mid Primary) Maths Mansion 9 Minutes 2002 Working out the area of a rectangle. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 18. Learn Your Lines (Mid Primary) Maths Mansion 9 Minutes 2002 Parallel and perpendicular lines. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 19. Rectangle Delight (Mid Primary) Maths Mansion 9 Minutes 2002 Properties of rectangles. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. 157 Mathematics 20. Triangle Delight (Mid Primary) Maths Mansion 9 Minutes 2002 Properties of triangles. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 21. The Return of the Great Big Hen (Snr Primary) Maths Mansion 9 Minutes 2002 Multiplying and dividing decimals mentally by 10 or 100 and integers by 1000 and explaining the effect. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 22. Hundredths and Thousandths (Snr Primary) Maths Mansion 9 Minutes 2002 Ordering a mixed set of numbers with up to three decimal places. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 23. Make and Break – Part 1 (Snr Primary) Maths Mansion 9 Minutes 2002 Recognising multiples and using them to explore grid patterns. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. 158 Mathematics 24. Make and Break – Part 2 (Snr Primary) Maths Mansion 9 Minutes 2002 Recognising factors and prime numbers. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 25. Do the Same to the Bottom as the Top (Snr Primary) Maths Mansion 9 Minutes 2002 Recognising equivalent fractions and reducing a fraction to the simplest form by cancelling common factors. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 26. More Fraction Action (Snr Primary) Maths Mansion 9 Minutes 2002 Finding fractions of numbers and quantities. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 27. Percentigimole (Snr Primary) Maths Mansion 9 Minutes 2002 Understanding the equivalence of fractions, decimals and percentages. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. 159 Mathematics 28. Proportionimole (Snr Primary) Maths Mansion 9 Minutes 2002 Understanding the equivalence of fractions, ratio and proportion. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 29. Sad Hair Day (Snr Primary) Maths Mansion 9 Minutes 2002 Carrying out column addition and subtraction of numbers involving decimals. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 30. Another Sad Hair Day (Snr Primary) Maths Mansion 9 Minutes 2002 Carrying out short multiplication of numbers involving decimals. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 31. All the Way Round (Snr Primary) Maths Mansion 9 Minutes 2002 Calculating the perimeter of simple compound shapes that can be split into rectangles. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. 160 Mathematics 32. The Worms Return (Snr Primary) Maths Mansion 9 Minutes 2002 Calculating the area of simple compound shapes that can be split into rectangles. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 33. A Very Fine Pet is a Polyhedron (Snr Primary) Maths Mansion 9 Minutes 2002 Describing and visualising 3D shapes. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 34. Better Get Back Into Shape and Be a Square (Snr Primary) Maths Mansion 9 Minutes 2002 Naming and classifying quadrilaterals using criteria such as parallel sides, equal sides and equal angles. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 35. Angleman (Snr Primary) Maths Mansion 9 Minutes 2002 Using a protractor to measure angles to the nearest degree. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. 161 Mathematics 36. The X and Y Files (Snr Primary) Maths Mansion 9 Minutes 2002 Reading and plotting co-ordinates in the four quadrants. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 37. Makeover (Snr Primary) Maths Mansion 9 Minutes 2002 Recognising translations. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 38. Turning Points (Snr Primary) Maths Mansion 9 Minutes 2002 Recognising rotations. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 39. On Reflection (Snr Primary) Maths Mansion 9 Minutes 2002 Recognising reflections. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. 162 Mathematics 40. Pie Pie Everyone (Snr Primary) Maths Mansion 9 Minutes 2002 Solving a problem by extracting and interpreting information in pie charts. A Gothic mansion is the setting for Maths Mansion, where captured children are held under the watchful eye of Bad Man, the ruler of the house. To escape his clutches, the children must solve maths problems and puzzles successfully. Each program looks at a different key maths idea and includes one or two songs to add to the drama. Mathematics 01. Everybody Counts Number 15 Minutes 1997 These five programs will provide a stimulating mix of ideas and starting points for number work in the classroom. They make use of animation, music, sound and on screen graphics, to support the visualization of numerical properties, and basic mathematical operations, including the skills of estimation. Distributed under licence from 4 Ventures Limited. Mathematics 02. Summing Up Number 15 Minutes 1997 These five programs will provide a stimulating mix of ideas and starting points for number work in the classroom. They make use of animation, music, sound and on screen graphics, to support the visualization of numerical properties, and basic mathematical operations, including the skills of estimation. Distributed under licence from 4 Ventures Limited. Mathematics 03. Bits and Pieces Number 15 Minutes 1997 These five programs will provide a stimulating mix of ideas and starting points for number work in the classroom. They make use of animation, music, sound and on screen graphics, to support the visualization of numerical properties, and basic mathematical operations, including the skills of estimation. Distributed under licence from 4 Ventures Limited. 163 Mathematics 04. Roughly Right Number 15 Minutes 1997 These five programs will provide a stimulating mix of ideas and starting points for number work in the classroom. They make use of animation, music, sound and on screen graphics, to support the visualization of numerical properties, and basic mathematical operations, including the skills of estimation. Distributed under licence from 4 Ventures Limited. Mathematics 05. What's Next? Number 15 Minutes 1997 These five programs will provide a stimulating mix of ideas and starting points for number work in the classroom. They make use of animation, music, sound and on screen graphics, to support the visualization of numerical properties, and basic mathematical operations, including the skills of estimation. Distributed under licence from 4 Ventures Limited. Mathematics 06. In Place Number 14 Minutes 1998 These programs make use of music and sound to underline the rhythmic nature of many numerical relationships. Drawing on animation and other graphic techniques to support pupils in their visualisation of numerical properties, they explore mathematics in different cultures and in everyday use. The mathematical topics that are explored include number systems, place value, number relationships, estimation scales and the solving of numerical problems.This episode focuses on the number system and place values. Mathematics 07. Take a Quarter Number 14 Minutes 1998 These programs make use of music and sound to underline the rhythmic nature of many numerical relationships. Drawing on animation and other graphic techniques to support pupils in their visualisation of numerical properties, they explore mathematics in different cultures and in everyday use. The mathematical topics that are explored include number systems, place value, number relationships, estimation scales and the solving of numerical problems.This episode focuses on fractions. 164 Mathematics 08. 7 Rules Number 14 Minutes 1998 Mathematics 09. Sequences, Number Patterns and Rules Number 14 Minutes 1998 Mathematics 10. Time Scale Number 14 Minutes 1998 Mathematics 01. Place Value and Ordering Puzzle Maths 1 14 Minutes 1998 These programs make use of music and sound to underline the rhythmic nature of many numerical relationships. Drawing on animation and other graphic techniques to support pupils in their visualisation of numerical properties, they explore mathematics in different cultures and in everyday use. The mathematical topics that are explored include number systems, place value, number relationships, estimation scales and the solving of numerical problems.This episode focuses on operations. These programs make use of music and sound to underline the rhythmic nature of many numerical relationships. Drawing on animation and other graphic techniques to support pupils in their visualisation of numerical properties, they explore mathematics in different cultures and in everyday use. The mathematical topics that are explored include number systems, place value, number relationships, estimation scales and the solving of numerical problems.This episode focuses on patterns. These programs make use of music and sound to underline the rhythmic nature of many numerical relationships. Drawing on animation and other graphic techniques to support pupils in their visualisation of numerical properties, they explore mathematics in different cultures and in everyday use. The mathematical topics that are explored include number systems, place value, number relationships, estimation scales and the solving of numerical problems.This episode focuses on numerical problems. Meet Jess and Jake, the two lively presenter puppets, and of course Harvey the Rabbit, and let them guide you through mathematical problems, puzzles and games, illustrated through creative graphics, animation and live action. 165 Mathematics 02. Adding and Subtracting Puzzle Maths 1 14 Minutes 1998 Mathematics 03. Multiplying and Dividing Puzzle Maths 1 14 Minutes 1998 Mathematics 04. Reasoning about Numbers Puzzle Maths 1 14 Minutes 1998 Mathematics 05. Shape and Space Puzzle Maths 1 14 Minutes 1998 Mathematics 01. Number Puzzle Maths 2 14 Minutes 2000 Mathematics 02. Addition and Subtraction Puzzle Maths 2 14 Minutes 2000 Mathematics 03. Multiplication and Division Puzzle Maths 2 14 Minutes 2000 Meet Jess and Jake, the two lively presenter puppets, and of course Harvey the Rabbit, and let them guide you through mathematical problems, puzzles and games, illustrated through creative graphics, animation and live action. Meet Jess and Jake, the two lively presenter puppets, and of course Harvey the Rabbit, and let them guide you through mathematical problems, puzzles and games, illustrated through creative graphics, animation and live action. Meet Jess and Jake, the two lively presenter puppets, and of course Harvey the Rabbit, and let them guide you through mathematical problems, puzzles and games, illustrated through creative graphics, animation and live action. Meet Jess and Jake, the two lively presenter puppets, and of course Harvey the Rabbit, and let them guide you through mathematical problems, puzzles and games, illustrated through creative graphics, animation and live action. Meet Jess and Jake, the two lively presenter puppets, and of course Harvey the Rabbit, and let them guide you through mathematical problems, puzzles and games, illustrated through creative graphics, animation and live action. Meet Jess and Jake, the two lively presenter puppets, and of course Harvey the Rabbit, and let them guide you through mathematical problems, puzzles and games, illustrated through creative graphics, animation and live action. Meet Jess and Jake, the two lively presenter puppets, and of course Harvey the Rabbit, and let them guide you through mathematical problems, puzzles and games, illustrated through creative graphics, animation and live action. 166 Mathematics 04. Handling Data Puzzle Maths 2 14 Minutes 2000 Mathematics 05. Shape and Space Puzzle Maths 2 14 Minutes 2000 Mathematics Folding Mathematics Shape, Space and Measures 15 Minutes 1997 Mathematics Printing Mathematics Shape, Space and Measures 15 Minutes 1997 Meet Jess and Jake, the two lively presenter puppets, and of course Harvey the Rabbit, and let them guide you through mathematical problems, puzzles and games, illustrated through creative graphics, animation and live action. Meet Jess and Jake, the two lively presenter puppets, and of course Harvey the Rabbit, and let them guide you through mathematical problems, puzzles and games, illustrated through creative graphics, animation and live action. These 'maths from design' programs show creative processes that draw on an understanding of shape, space and measures. In each program artists and designers reveal their working methods and how their designs, drawn from a wide range of cultures (using traditional methods, as well as Computer Aided Design), depend on mathematics. Through art and design, viewers are provided with the opportunity to reinforce their mathematical skills and understanding leading them to create their own maths-based designs. These 'maths from design' programs show creative processes that draw on an understanding of shape, space and measures. In each program artists and designers reveal their working methods and how their designs, drawn from a wide range of cultures (using traditional methods, as well as Computer Aided Design), depend on mathematics. Through art and design, viewers are provided with the opportunity to reinforce their mathematical skills and understanding leading them to create their own maths-based designs. 167 Mathematics Reflecting Mathematics Shape, Space and Measures 15 Minutes 1997 These 'maths from design' programs show creative processes that draw on an understanding of shape, space and measures. In each program artists and designers reveal their working methods and how their designs, drawn from a wide range of cultures (using traditional methods, as well as Computer Aided Design), depend on mathematics. Through art and design, viewers are provided with the opportunity to reinforce their mathematical skills and understanding leading them to create their own maths-based designs. Mathematics Tiling Mathematics Shape, Space and Measures 15 Minutes 1997 These 'maths from design' programs show creative processes that draw on an understanding of shape, space and measures. In each program artists and designers reveal their working methods and how their designs, drawn from a wide range of cultures (using traditional methods, as well as Computer Aided Design), depend on mathematics. Through art and design, viewers are provided with the opportunity to reinforce their mathematical skills and understanding leading them to create their own maths-based designs. Mathematics Weaving Mathematics Shape, Space and Measures 15 Minutes 1997 These 'maths from design' programs show creative processes that draw on an understanding of shape, space and measures. In each program artists and designers reveal their working methods and how their designs, drawn from a wide range of cultures (using traditional methods, as well as Computer Aided Design), depend on mathematics. Through art and design, viewers are provided with the opportunity to reinforce their mathematical skills and understanding leading them to create their own maths-based designs. 168 Mathematics 01. Welcome to Junkiter Star Maths 9 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. In episodes 1-5 we investigate place value, three digit numbers and counting forwards and backwards by tens and hundreds. Various materials are used to represent groups of tens and develop the concept of place value. Distributed under licence from 4 Ventures Limited. Mathematics 02. Pods and Parcels Star Maths 9 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. In episodes 1-5 we investigate place value, three digit numbers and counting forwards and backwards by tens and hundreds. Various materials are used to represent groups of tens and develop the concept of place value. Distributed under licence from 4 Ventures Limited. Mathematics 03. Dustbags and Parsnips Star Maths 9 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. In episodes 1-5 we investigate place value, three digit numbers and counting forwards and backwards by tens and hundreds. Various materials are used to represent groups of tens and develop the concept of place value. Distributed under licence from 4 Ventures Limited. 169 Mathematics 04. Celestial TV Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. In episodes 1-5 we investigate place value, three digit numbers and counting forwards and backwards by tens and hundreds. Various materials are used to represent groups of tens and develop the concept of place value. Distributed under licence from 4 Ventures Limited. Mathematics 05. Feeding the Spoats Star Maths 9 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. In episodes 1-5 we investigate place value, three digit numbers and counting forwards and backwards by tens and hundreds. Various materials are used to represent groups of tens and develop the concept of place value. Distributed under licence from 4 Ventures Limited. Mathematics 06. Bits and Pieces Star Maths 9 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. In episodes 6 and 7 the concept of fractions is introduced. Also explored is the identification of simple fractional parts of both objects and collections of objects. The video explores one half, one quarter, one fifth and one tenth. Conversions of these fractions are explained and comparisons are made to one whole. Distributed under licence from 4 Ventures Limited. 170 Mathematics 07. More Bits and Pieces Star Maths 9 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. In episodes 6 and 7 the concept of fractions is introduced. Also explored is the identification of simple fractional parts of both objects and collections of objects. The video explores one half, one quarter, one fifth and one tenth. Conversions of these fractions are explained and comparisons are made to one whole. Distributed under licence from 4 Ventures Limited. Mathematics 08. The Ghostbase Star Maths 9 Minutes 2000 Mathematics 09. Lisa's Birthday Surprise Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. In this episode we examine time using analogue and digital clocks. It explains that there are sixty seconds in a minute and sixty minutes in an hour. The video also demonstrates time elapsing in five-minute intervals. Distributed under licence from 4 Ventures Limited. On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. In this episode the basic principles of symmetry are explained. The episode provides examples of symmetrical shapes and uses a poem to reinforce key concepts. Distributed under licence from 4 Ventures Limited. 171 Mathematics 10. Botler Blows a Fuse Star Maths 9 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. This episode provides an explanation and examples of right-angles and straight lines. These concepts are integrated with units of work about fractions and analogue clocks. Distributed under licence from 4 Ventures Limited. Mathematics 11. The Faulty Machine Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 12. A Game of Darts Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 13. The Wattbot Sports Day Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 14. Lisa's Surprise Visit Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. 172 Mathematics 15. The Mischievous Visit Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 16. The Route Home Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 17. The Treasure Hunt Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 18. Video Diaries Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 19. The Wattbot Check Up Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. 173 Mathematics 20. A Walk in Space Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 21. Distress Call Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 22. Collision Course Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 23. Near Enough Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 24. Reaction Time Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. 174 Mathematics 25. A Fraction Too Close Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 26. Wattbot in Distress Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 27. Baby in the Balance Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 28. Bubblemud, Glorious Bubblemud Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 29. The Shapeshooters Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. 175 Mathematics 30. The Key Decision Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 31. Eggs in Space Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 32. The Lonely Planetoid Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 33. A Perfect Fit Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 34. What's The Difference Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. 176 Mathematics 35. It All Adds Up Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 36. Power Cut Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 37. Leftovers Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 38. A Waste of Time Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 39. The Farewell Party Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. 177 Mathematics 40. The Final Mission Star Maths 10 Minutes 2000 On a planet deep in space, two children, Sam and Amber, are responsible for their own survival, which requires an understanding of maths to solve the challenges they encounter and to enjoy their adventures. They are helped by Liza, the space ferry pilot, eccentric Uncle Zak and a group of robotic helpers, the Wattbots. Mathematics 01. Numbers and the Number System 1: All Aboard The Number Crew 1 10 Minutes 1999 Reciting in order the numbers from 0 to 20 and back again. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 02. Numbers and the Number System 1: Numbers on the Doors The Number Crew 1 10 Minutes 1999 Reading and writing the numbers up to 20. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 178 Mathematics 03. Numbers and the Number System 1: The Welcome Meeting The Number Crew 1 10 Minutes 1999 Counting at least 20 objects. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 04. Numbers and the Number System 1: Storm and Seasickness 1 The Number Crew 1 10 Minutes 1999 Counting on and back in ones from any number under 10. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 05. Numbers and the Number System 1: Storm and Seasickness 2 The Number Crew 1 10 Minutes 1999 Counting on and back in 10s to and from 100. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 179 Mathematics 06. Numbers and the Number System 1: Time for Treats The Number Crew 1 10 Minutes 1999 Knowing what a two-digit number represents. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 07. Numbers and the Number System 1: The Dancing Bear The Number Crew 1 10 Minutes 1999 Saying the number that is 1 or 10 more than a given number. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 180 Mathematics 08. Numbers and the Number System 1: Drinks for All The Number Crew 1 10 Minutes 1999 Counting on and back in twos and beginning to recognise odd and even numbers. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 09. Numbers and the Number System 1: Hunting for Bunting The Number Crew 1 10 Minutes 1999 Counting on and back in fives. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 181 Mathematics 10. Numbers and the Number System 1: The Party The Number Crew 1 10 Minutes 1999 Comparing and ordering numbers, including ordinal numbers. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 11. Calculations 1: Lifeboat Practice The Number Crew 1 10 Minutes 1999 Mathematics 12. Calculations 1: After Lifeboat Practice The Number Crew 1 10 Minutes 1999 Addition, using number bonds to 5. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Subtraction, using number bonds to 5. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 182 Mathematics 13. Calculations 1: Ten Thing Bowling Competition 1 The Number Crew 1 10 Minutes 1999 Addition and subtraction, using number bonds to 10. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 14. Calculations 1: Ten Thing Bowling Competition 2 The Number Crew 1 10 Minutes 1999 Using knowledge of number facts and place value to add a pair of numbers mentally within the range 0 to at least 10, and 0 to at least 20. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthral and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 183 Mathematics 15. Calculations 1: Clear Up! The Number Crew 1 10 Minutes 1999 Mathematics 16. Calculations 1: The Trouble with Crocodiles The Number Crew 1 10 Minutes 1999 Mathematics 17. Calculations 1: Ice Creams The Number Crew 1 10 Minutes 1999 Partitioning and recombining. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Adding a pair of single-digit numbers, crossing the 10 boundary. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Adding 9 by adding 10 and subtracting 1. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 184 Mathematics 18. Calculations 1: Double Trouble The Number Crew 1 10 Minutes 1999 Knowing by heart doubles of numbers 1 to 5; beginning to know doubles of numbers 6 to 10 and the corresponding halves. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 19. Calculations 1: Number Crew on Wheels The Number Crew 1 10 Minutes 1999 Introduction to multiplication and associated vocabulary. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 185 Mathematics 20. Calculations 1: The Roller Hockey Match The Number Crew 1 10 Minutes 1999 Introduction to division and associated vocabulary. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 21. Solving Problems 1: The Roller Coaster 1 The Number Crew 1 10 Minutes 1999 Understanding and using the vocabulary related to measuring and solving length problems. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 186 Mathematics 22. Solving Problems 1: The Roller Coaster 2 The Number Crew 1 10 Minutes 1999 Mathematics 23. Solving Problems 1: Drinks in the Sun The Number Crew 1 10 Minutes 1999 Understanding and using the vocabulary related to measuring and solving mass problems. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Understanding and using the vocabulary related to measuring and solving capacity problems. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 187 Mathematics 24. Solving Problems 1: The Funfair The Number Crew 1 10 Minutes 1999 Recognising coins and their equivalent money values. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 25. Solving Problems 1: More Fun at the Fair The Number Crew 1 10 Minutes 1999 Choosing the appropriate number operations to solve number patterns. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 188 Mathematics 26. Solving Problems 1: The Treasure Hunt The Number Crew 1 10 Minutes 1999 Solving numerical problems; recognising simple patterns or relationships; generalising and making predictions. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 27. Solving Problems 1: It's Yo Yo Time The Number Crew 1 10 Minutes 1999 Understanding and using the vocabulary related to time and units of time. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 189 Mathematics 28. Solving Problems 1: Do it for Charity The Number Crew 1 10 Minutes 1999 Reading the time from clocks and solving problems using time. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 29. Solving Problems 1: Sports Day The Number Crew 1 10 Minutes 1999 Collecting and recording numerical data. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 190 Mathematics 30. Solving Problems 1: The Number Crew Awards The Number Crew 1 10 Minutes 1999 Collecting, recording, discussing and making predictions from numerical data. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 31. Shape and Space 1: Shape Sorting The Number Crew 1 10 Minutes 2003 Cubes, cuboids, cones and spheres. Faces, corners and edges. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 191 Mathematics 32. Shape and Space 1: Shape Escape The Number Crew 1 10 Minutes 2003 Sides - straight or curved, how many? 2 and 3 dimensional shapes. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 33. Shape and Space 1: Super Models The Number Crew 1 10 Minutes 2003 Making models. Making nets. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 192 Mathematics 34. Shape and Space 1: Fit Club The Number Crew 1 10 Minutes 2003 Positional instructions. Directional language. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthral and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 35. Shape and Space 1: Turning Movements The Number Crew 1 10 Minutes 2003 Slide, roll, turn, forwards, backwards. Half and whole turns. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 193 Mathematics 01. Numbers and the Number System 2: Paw Prints on the Tiles The Number Crew 2 10 Minutes 1999 Reciting in order the numbers from 0 to 100 and back again. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthral and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 02. Numbers and the Number System 2: Tiling with Style The Number Crew 2 10 Minutes 1999 Reading and writing the numbers up to 100. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 194 Mathematics 03. Numbers and the Number System 2: The Number Bugs Archive The Number Crew 2 10 Minutes 1999 Counting up to 100 objects by grouping them. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 04. Numbers and the Number System 2: The Place for Treats The Number Crew 2 10 Minutes 1999 Knowing what each digit in a 2-digit number represents, including 0 as a place holder. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 195 Mathematics 05. Numbers and the Number System 2: Ordering Drinks The Number Crew 2 10 Minutes 1999 Ordering a set of 1- and 2-digit numbers, and positioning them on a number line. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 06. Numbers and the Number System 2: Sharing the Bugs The Number Crew 2 10 Minutes 1999 Counting on and back in twos and recognising even numbers to 30. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 196 Mathematics 07. Numbers and the Number System 2: Bug Magnets The Number Crew 2 10 Minutes 1999 Understanding and using the vocabulary of estimation and approximation. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 08. Numbers and the Number System 2: Rounding Up the Bugs The Number Crew 2 10 Minutes 1999 Rounding numbers less than 100 to the nearest 10. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthral and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 197 Mathematics 09. Numbers and the Number System 2: Action with Fractions The Number Crew 2 10 Minutes 1999 Finding one-half and one-quarter of shapes and small numbers of objects. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 10. Numbers and the Number System 2: The Christmas Party The Number Crew 2 10 Minutes 1999 Beginning to recognise that two halves or four quarters make a whole, and that two quarters and one half are equivalent. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 198 Mathematics 11. Calculations 2: The Iceberg The Number Crew 2 10 Minutes 2000 Recognising that addition can be done in any order. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 12. Calculations 2: Putting On and Taking Off The Number Crew 2 10 Minutes 2000 Beginning to recognise that addition is the inverse of subtraction (subtraction reverses addition). In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 199 Mathematics 13. Calculations 2: The Mathematical Seven The Number Crew 2 10 Minutes 2000 Knowing by heart addition and subtraction facts. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 14. Calculations 2: Ice Dancing The Number Crew 2 10 Minutes 2000 Using knowledge that addition can be done in any order to do mental calculations more efficiently. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 200 Mathematics 15. Calculations 2: Spring Cleaning The Number Crew 2 10 Minutes 2000 Using addition and subtraction patterns to do similar calculations. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 16. Calculations 2: Hip Hip Array! The Number Crew 2 10 Minutes 2000 Understanding the operation of multiplication as repeated action and division as repeated subtraction or sharing. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 201 Mathematics 17. Calculations 2: The Roller Disco The Number Crew 2 10 Minutes 2000 Recognising that multiplication can be done in any order. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 18. Calculations 2: The Trouble with Doubles The Number Crew 2 10 Minutes 2000 Recognising halving as the inverse of doubling. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 202 Mathematics 19. Calculations 2: The Holiday Club The Number Crew 2 10 Minutes 2000 Knowing by heart the doubles of all numbers to 10 and the corresponding halves. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Mathematics 20. Calculations 2: The Number Bug Holiday Club The Number Crew 2 10 Minutes 2000 Knowing by heart the multiplication facts for the 2 and 10 times tables. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 203 Mathematics 21. Solving Problems 2: Landing on the Island The Number Crew 2 10 Minutes 1999 Animated characters Fizz, Flo, Bradley, and Baby Bunting onboard an unusual cruise ship for animals, encounter mathematical problems that need solutions. These colourful characters will encourage students to identify mathematical concepts at the heart of the problem, and develop mental strategies and skills to resolve it. This episode reinforces knowledge of the numbers 1-100, place order in two digit numbers, odd and even numbers, the skills of estimation and approximation, rounding numbers, and recognising halves and quarters of amounts. Episode 21. Landing on the Island In which the SS Mathematical finally makes a landing. Ted has to do a tiny operation on the crocodile, who's been eating furniture again, but he has the tools and sorts it out. Suddenly Mirabelle calls to say they've spotted an island. They have to get ready for the landing and each member of the crew has their own job. Bradley has to work out how many humans and animals are going ashore. Math: Choose and use appropriate number operations and ways of calculating to solve problems 204 Mathematics 22. Solving Problems 2: Exploring the Island The Number Crew 2 10 Minutes 1999 Animated characters Fizz, Flo, Bradley, and Baby Bunting onboard an unusual cruise ship for animals, encounter mathematical problems that need solutions. These colourful characters will encourage students to identify mathematical concepts at the heart of the problem, and develop mental strategies and skills to resolve it. This episode reinforces knowledge of the numbers 1-100, place order in two digit numbers, odd and even numbers, the skills of estimation and approximation, rounding numbers, and recognising halves and quarters of amounts. Episode 22. Exploring the Island In which the Number Crew and the Animals explore the island. The animals are a bit nervous about exploring a wild island, even the Lion, so Mirabelle suggests a Number Hunt and a picnic to get everybody used to the island. Bradley is helping the Monkey and Tiger with a dividing problem and explains how it's done. Flo is helping the Penguin and Polar Bear: she explains the sum to them and they get the answer, eventually. Math: Explain how a sum is solved 205 Mathematics 23. Solving Problems 2: Setting up Camp The Number Crew 2 10 Minutes 1999 Mathematics 24. Solving Problems 2: Weights and Pleasures The Number Crew 2 10 Minutes 1999 Animated characters Fizz, Flo, Bradley, and Baby Bunting onboard an unusual cruise ship for animals, encounter mathematical problems that need solutions. These colourful characters will encourage students to identify mathematical concepts at the heart of the problem, and develop mental strategies and skills to resolve it. This episode reinforces knowledge of the numbers 1-100, place order in two digit numbers, odd and even numbers, the skills of estimation and approximation, rounding numbers, and recognising halves and quarters of amounts. Episode 23. Setting up Camp In which the Number Crew and the animals set up camp on the island. Everybody likes the island so much now that they want to stay for a night or two. That means they'll need tents to sleep in. They get together some driftwood, canvas and ropes but they need to measure the animals to get all the tents the right size. Math: Estimate, measure and compare lengths, using standard units Animated characters Fizz, Flo, Bradley, and Baby Bunting onboard an unusual cruise ship for animals, encounter mathematical problems that need solutions. These colourful characters will encourage students to identify mathematical concepts at the heart of the problem, and develop mental strategies and skills to resolve it. This episode reinforces knowledge of the numbers 1-100, place order in two digit numbers, odd and even numbers, the skills of estimation and approximation, rounding numbers, and recognising halves and quarters of amounts. Episode 24. Weights and Pleasures In which the Number Crew and the animals weigh food for the beach party. The animals want to have a party before they leave and of course that means having to sort out the food. Some comes from the store and some Mirabelle finds on the island, checking that it is safe in her book. They see they can share the food out into equal portions by using the penguin's surf 206 board as a scale. Math: Estimate, measure and compare masses using standard units. 207 Mathematics 25. Solving Problems 2: The Beach Party The Number Crew 2 10 Minutes 1999 Animated characters Fizz, Flo, Bradley, and Baby Bunting onboard an unusual cruise ship for animals, encounter mathematical problems that need solutions. These colourful characters will encourage students to identify mathematical concepts at the heart of the problem, and develop mental strategies and skills to resolve it. This episode reinforces knowledge of the numbers 1-100, place order in two digit numbers, odd and even numbers, the skills of estimation and approximation, rounding numbers, and recognising halves and quarters of amounts. Episode 25. The Beach Party In which the Number Crew and the animals organise drinks for the beach party. The animals want something to drink at the party. Ted has his tea but he offers the kids and animals ginger beer as a party alternative to water. Bradley thinks ginger beer should be measured in lashings. Mirabelle decides all the animals and kids should have half a litre each: she'll share Ted's tea. Bradley is worried, though: all the cups are different sizes, so how can he tell how much half a litre is? Math: Estimate, measure and compare capacities using standard units 208 Mathematics 26. Solving Problems 2: The Model Island The Number Crew 2 10 Minutes 1999 Animated characters Fizz, Flo, Bradley, and Baby Bunting onboard an unusual cruise ship for animals, encounter mathematical problems that need solutions. These colourful characters will encourage students to identify mathematical concepts at the heart of the problem, and develop mental strategies and skills to resolve it. This episode reinforces knowledge of the numbers 1-100, place order in two digit numbers, odd and even numbers, the skills of estimation and approximation, rounding numbers, and recognising halves and quarters of amounts. Episode 26. The Model Island In which the Number Crew make a model of the island for old times' sake, and put on a puppet show. The animals are upset at leaving the island so the Number Crew decide to make a model island to cheer them up. Their models are all odd sizes though. They think of using their metre sticks but that would make everything too large: however, they notice the smaller markings on the ruler and decide to use those. Math: Read a simple scale to the nearest labeled division, including using a ruler to draw and measure lines to the nearest centimeter 209 Mathematics 27. Solving Problems 2: The Cash Machine The Number Crew 2 10 Minutes 1999 Animated characters Fizz, Flo, Bradley, and Baby Bunting onboard an unusual cruise ship for animals, encounter mathematical problems that need solutions. These colourful characters will encourage students to identify mathematical concepts at the heart of the problem, and develop mental strategies and skills to resolve it. This episode reinforces knowledge of the numbers 1-100, place order in two digit numbers, odd and even numbers, the skills of estimation and approximation, rounding numbers, and recognising halves and quarters of amounts. Episode 27. The Cash Machine In which the Number Crew sell souvenirs of the island Pocket money seems a bit boring till the crew decide to make their own cash machine. All the animals get PIN numbers and Bradley and Fiz hand out the money from behind the machine while Flo helps the animals. The crew discover new coins to dispense the money more easily, and discover pounds and pence and how to write them. Math: Recognize all coins and begin to use £ & p. notation for money 210 Mathematics 28. Solving Problems 2: The Big Slide The Number Crew 2 10 Minutes 1999 Animated characters Fizz, Flo, Bradley, and Baby Bunting onboard an unusual cruise ship for animals, encounter mathematical problems that need solutions. These colourful characters will encourage students to identify mathematical concepts at the heart of the problem, and develop mental strategies and skills to resolve it. This episode reinforces knowledge of the numbers 1-100, place order in two digit numbers, odd and even numbers, the skills of estimation and approximation, rounding numbers, and recognising halves and quarters of amounts. Episode 28. The Big Slide In which the animals take turns on a slide. The animals are waiting patiently for a turn on a slide which has been set up on board. The numbere Crew try to think of a way to give everyone a fair share of the slide but avoid a long wait. They suggest that smaller groups of animals come at different times. This is fine for those who know how to tell time! Math: Read the time to the hour, half hour or quarter hour on an analogue clock and a 12hour digital clock, and understand the notation 7:30. 211 Mathematics 29. Solving Problems 2: The Photographs The Number Crew 2 10 Minutes 1999 Animated characters Fizz, Flo, Bradley, and Baby Bunting onboard an unusual cruise ship for animals, encounter mathematical problems that need solutions. These colourful characters will encourage students to identify mathematical concepts at the heart of the problem, and develop mental strategies and skills to resolve it. This episode reinforces knowledge of the numbers 1-100, place order in two digit numbers, odd and even numbers, the skills of estimation and approximation, rounding numbers, and recognising halves and quarters of amounts. Episode 29. The Photographs In which the Number Crew sorts a collection of photographs. Bradley has found a collection of photographs taken during the voyage which unfortunately are in a muddle. Matthew suggests that a good way of sorting the photographs is to put together the ones taken at about the same time. Math: Know in order the months and seasons of the year. Mathematics 30. Solving Problems 2: The Mathematics Show The Number Crew 2 10 Minutes 1999 Animated characters Fizz, Flo, Bradley, and Baby Bunting onboard an unusual cruise ship for animals, encounter mathematical problems that need solutions. These colourful characters will encourage students to identify mathematical concepts at the heart of the problem, and develop mental strategies and skills to resolve it. This episode reinforces knowledge of the numbers 1-100, place order in two digit numbers, odd and even numbers, the skills of estimation and approximation, rounding numbers, and recognising halves and quarters of amounts. Episode 30. The Mathematics Show In which the Number Crew stage a musical The Number Crew decide to stage a musical about all the exciting adventures they have had on board the the SS Mathematical. There are so many possibilities that they decide to ask the passengers to choose their favorite activities and vote for the ones they liked best. Math: Extracting and interpreting numerical 212 Mathematics 31. Shape and Space 2: Changing Faces The Number Crew 2 10 Minutes 2003 Mathematics 32. Shape and Space 2: Octa Doctor The Number Crew 2 10 Minutes 2003 Pyramids, cylinders, spheres, cuboids, cones and triangular pyramids. Matching shapes and faces. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Rectangles, triangles, squares, pentagons. Faces, corners and edges. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 213 Mathematics 33. Shape and Space 2: Symmetrical Spectacles The Number Crew 2 10 Minutes 2003 Mathematics 34. Shape and Space 2: Nesting Time The Number Crew 2 10 Minutes 2003 Mathematics 35. Shape and Space 2: Return of the Crew The Number Crew 2 10 Minutes 2003 Lines of symmetry. Matching shapes. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Up, down, left and right. Clockwise and anti-clockwise. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. Right angles. Quarter, half and whole turns. In this animated series, all the action takes place aboard an unusual cruise ship where a human crew do their best to look after a collection of animal passengers. In each program, as the ship’s journey unfolds, the crew encounter a mathematical problem it needs to solve. The colourful characters on the SS Mathematical will enthrall and entertain young viewers while encouraging them to identify the mathematical concept at the heart of the problem and develop the mental strategies and skill required to solve it. Distributed under licence from 4 Ventures Limited. 214 Mathematics Looking for Angles 19 Minutes 2003 Georgia and Bevan stumble into an imaginary world ruled by a spider. As mean as can be, the spider captures the kids’ puppy and won’t release him until they have beamed back twelve photos of angles corresponding with those of a clock face. They are assisted by a computerised dog with a display panel which serves to clearly explain and reinforce the angles discovered. The clock face from the children's watch and a large protractor is used for measurement. A sense of urgency to find the required answers within a certain timeframe, helps keep attention focussed throughout. The language of angles is constantly reinforced in context and all concepts are very clear and easy to understand. Topics covered include measurement of angles, acute, right angle, obtuse, straight, and reflex angles, angles in the environment around us and measurement of angles larger than 180 degrees. Mathematics Maths From History: Egyptians 15 Minutes 1998 Examining the achievements and culture of the ancient Egyptians, this program illustrates how these people used mathematics to develop solutions to everyday problems such as measurement and record keeping, or how to build a pyramid. This cross curriculum resource will motivate children's thinking about mathematical concepts and their practical applications. Distributed under licence from 4 Ventures Limited. Mathematics Maths From History: Greeks 15 Minutes 1998 Featuring the life and work of Greek mathematician Pythagoras, this program explores the idea that everything in nature can be explained by numbers. It describes links between the stars and shapes, explains Pythagoras' theorem and its application, and also the notion of a perfect number. Distributed under licence from 4 Ventures Limited. 215 Mathematics Maths From History: Romans 15 Minutes 1998 One source of the kind of mathematics that we know today comes from the achievements and culture of ancient Rome. This program explains how to read and use Roman numerals, as well as the way in which the Romans kept numerical records and accounts. The instruments and calculations used to survey land, build roads and design mosaics are demonstrated, and we see how forts and settlements were protected using simple mathematical principles. Distributed under licence from 4 Ventures Limited. Media Studies Media: Propaganda & Advertising 20 Minutes 1984 Media Studies News: How It is Gathered and Presented 20 Minutes 1992 A simple and useful introduction to the power of the media, propaganda and advertising. Presented by Richard Morecroft and using selected excerpts form war propaganda and advertising, this video discusses popularism, counter advertising and nationalism. Examples include WW1 British, German and American war propaganda. Go behind the scenes in a newspaper office, a TV station and a radio station, and follow specific news stories from editiorial conference to final print or broadcast. The strengths of each medium are examined as well as weaknesses such as bias, sensationalism and selective monitoring. We see news on a world, national, state and local level and examine the value of a free press. It is an excellent topic for activities from debating, to interviewing, writing and classroom publishing. Personal Development & Health No Bullying Here 14 Minutes 1995 All About Us A school-based drama that provides a context for children to discuss bullying. 216 Personal Development & Health 01. Vandals All About Us: What Should I Do? 15 Minutes 1997 The series, 'What Should I Do?', consists of three dramatisations that focus on issues of morality and citizenship. These thought provoking programs explore values such as respect, responsibility and honesty. This program, Vandals, examines respect for other people's property within the household of a family and the wider community. Distributed under licence from 4 Ventures Limited. Personal Development & Health 02. Finders Keepers All About Us: What Should I Do? 15 Minutes 1997 The series, 'What Should I Do?', consists of three dramatisations that focus on issues of morality and citizenship. These thought provoking programs explore values such as respect, responsibility and honesty. This program, Finders Keepers, shows us the power of role modelling, the strong desire to gain acceptance from peers and the importance of being honest. Distributed under licence from 4 Ventures Limited. Personal Development & Health 03. The Gang All About Us: What Should I Do? 15 Minutes 1997 Personal Development & Health 01. Differences Living and Growing: Unit 1 15 Minutes 1999 The series, 'What Should I Do?', consists of three dramatisations that focus on issues of morality and citizenship. These thought provoking programs explore values such as respect, responsibility and honesty. This program, The Gang, portrays the significance of being accepted within a friendship group and the wider community, and the consequences of peer group pressure. Distributed under licence from 4 Ventures Limited. This series gently introduces younger viewers to sex education by naming body parts, showing the differences between boys and girls and discussing relationships at home and school. This program describes and demonstrates the birth and characteristics of a kitten and the behaviour of the mother cat. It identifies the differences between boys and girls and emphasises the uniqueness of the individual. Distributed under licence from 4 Ventures Limited. 217 Personal Development & Health 02. How Did I Get Here? Living and Growing: Unit 1 15 Minutes 1999 This series gently introduces younger viewers to sex education by naming body parts, showing the differences between boys and girls and discussing relationships at home and school. This program examines the physical body changes, which occur in humans as they grow and develop throughout life. Animation provides nonthreatening examples of the changing male and female bodies. The importance and significance of relationships is made apparent. Distributed under licence from 4 Ventures Limited. This series gently introduces younger viewers to sex education by naming body parts, showing the differences between boys and girls and discussing relationships at home and school. This program discusses and investigates the physical changes and growth of baby animals. It also provides examples of the developing abilities of a growing child. Distributed under licence from 4 Ventures Limited. Personal Development & Health 03. Growing Up Living and Growing: Unit 1 15 Minutes 1999 Personal Development & Health 01. Changes Living and Growing: Unit 2 15 Minutes 1999 A series that focuses on issues such as the human life cycle, friendship, puberty, sexual relationships, pregnancy and birth. This program describes and demonstrates the differences between boys and girls and emphasises the uniqueness of the individual. It examines the behavioural and physical changes, which occur in humans as they grow and develop throughout life. Animation provides nonthreatening examples of the changing male and female bodies. Distributed under licence from 4 Ventures Limited. Personal Development & Health 02. How Babies are Made Living and Growing: Unit 2 15 Minutes 1999 A series that focuses on issues such as the human life cycle, friendship, puberty, sexual relationships, pregnancy and birth. This program includes interviews with people about the relationships they have with family members, friends and partners. It also describes and illustrates sexual intercourse, fertilisation and how the egg develops into a baby. Distributed under licence from 4 Ventures Limited. 218 Personal Development & Health 03. How Babies are Born Living and Growing: Unit 2 15 Minutes 1999 A series that focuses on issues such as the human life cycle, friendship, puberty, sexual relationships, pregnancy and birth. This program explains and investigates conception and the growth of the embryo as it develops into a fetus inside the womb. It shows footage of an ultrasound, a woman giving birth to her baby in hospital and the cutting of the umbilical cord. Distributed under licence from 4 Ventures Limited. Personal Development & Health Boy Talk Living and Growing: Unit 3 14 Minutes 1999 Personal Development & Health Girl Talk Living and Growing: Unit 3 14 Minutes 1999 This series prepares children to face puberty and adolescence with confidence. Unit 3 (9-11 yrs)This unit prepares children to face puberty and adolescence with confidence. The final programme considers media images of sex and adult relationships, both opposite and samesex. It deals with questions that children of this age may want to ask relating to such issues as teenage pregnancy. Please note: This program addresses sensitive issues such as information on erections, wet dreams and masturbation. There is an animated sequence showing ejaculation. This series prepares children to face puberty and adolescence with confidence. This video focuses on the physical and emotional changes that take place as girls goes through puberty. Please note: This program addresses sensitive issues. Personal Development & Health Let's Talk About Sex Living and Growing: Unit 3 13 Minutes 1999 This series prepares children to face puberty and adolescence with confidence. This video focuses on how sex is presented in the media and sexual stereotyping. Unit 3 (9-11 yrs)This unit prepares children to face puberty and adolescence with confidence. The final programme considers media images of sex and adult relationships, both opposite and same-sex. It deals with questions that children of this age may want to ask relating to such issues as teenage pregnancy. Please note: This program addresses sensitive issues, such as homosexuality. 219 Personal Development & Health Beat Bullying PSHE For 5-11 Year Olds 14 Minutes 2006 This program aims to help tackle bullying by exploring the feelings of all those involved. Pupils from Hollickwood Primary School in London have created an interactive photostory that follows the thoughts and actions of a bullying victim, the four children who bully him, and his classmates who suggest ways to help him. Personal Development & Health Emotions in Motion PSHE For 5-11 Year Olds 14 Minutes 2006 In this program, pupils aged 7-11 present their own show, where feelings are the topic of the day. The children have turned their classroom into a television studio from which they present facts, strategies, advice and scenarios about emotional issues that children of the same age will recognise. Personal Development & Health Personal Stories PSHE For 5-11 Year Olds 14 Minutes 2006 Personal and health issues are highlighted in the three stories that feature in this program. In 'My Fit Family', Daisy persuades her step dad to give up smoking so the whole family can reap the benefits of joining a gym. 'Big School Blues' features Moss Hey Primary School in Stockport, where pupils voice their worries about going to secondary school. They spend a day at nearby Bramhall High to see what it's like for themselves. In 'Our Meal Deal', twins Sam and Nathan make a video diary about what they eat and tell us about the pact they have made with their mother to achieve balanced diet. Personal Development & Health About Boys' Body Image Real Smart 21 Minutes 2003 Real Smart about Boys' Body Image looks at a range of pertinent and important issues, including: body types, how media images and messages influence young men, and body image stereotypes. Featuring enlightening comments from students and the expert views of Thea O'Connor, Boys' Body Image will also entertain, educate and generate debate. 220 Personal Development & Health About Sun Protection Real Smart 28 Minutes 2003 The Real Smart team are at it again - this time they're looking at sun protection. This program considers the dangers of being exposed to the sun - from mild sunburn through to skin cancer. It also tackles the issues of tanning, why it's not healthy under any circumstances and why the promotion of tanning and positive body image should be recognised for what it is - a myth. Featuring comments from students and the expert views of Cancer Council Victoria's Craig Sinclair, Sun Protection will entertain and educate students. Personal Development & Health About Bullying Real Smart Series 22 Minutes 2003 This program is another of the Real Smart collection, with Mike and Zach hosting a fast-paced, slightly off-the-wall show that puts bullying amongst young people, under the microscope. The pair, with help from roving reporters, Snooping Stella and Radar Raffaele, and that annoying character on the other end of the telephone, take viewers through varying aspects of bullying, including - defining bullying; the four types of bullying (physical, verbal, antisocial and psychological bullying); and effective ways of dealing with bullying. Amidst the mayhem of the Real Smart studio, interview grabs with psychologist, Andrew Fuller, provide an insight into different aspects of bullying and various strategies young people can use to deal with it. 221 Personal Development & Health About Conflict Resolution Real Smart Series 22 Minutes 2003 This Real Smart program addresses conflict and conflict resolution. This fast-paced, fun and information-filled program explores what conflict is, what causes it, and its presence in everyday life. Conflict Resolution covers many points, including: - Conflict needn't always be negative People have, and are entitled to have, different points of view - In many situations, there is no right or wrong side to a conflict. Conflict Resolution examines ways of effectively dealing with conflict, including achieving win-win outcomes, using assertive language and mediated outcomes. Expert opinion is offered by Jackie Bornstein of the International Conflict Resolution Centre. Personal Development & Health About Drugs Real Smart Series 23 Minutes 2003 The World Health Organisation defines a drug as any substance other than food, water or oxygen that enters the body and changes the way it works. This fast-paced program considers a range of drugs - legal and illegal - that are available to young people. The program includes comments from Professor Margaret Hamilton, Director of Turning Point Alcohol and Drug Centre as well as several dramatised scenarios of situations where young people might try legal drugs. Real Smart is both humorous and engaging, yet deals seriously with the subject in a way younger students will relate to.Real Smart looks at chocolate, coffee, soft drinks and prescription medicines as well as several illegal drugs, and considers: - The difference between using drugs for medical or recreational reasons - Which drugs are legal or illegal? - Which drugs are harmful? - Which drugs are most accessible to young people? 222 Personal Development & Health About Girls' Body Image Real Smart Series 24 Minutes 2003 Another program in this high-energy, fact-packed series, Real Smart about Girls' Body Image encourages students to: accept that a wide range of body types can be healthy and normal; understand how young people are affected by messages and images; challenge stereotypical images and messages related to body image. Featuring leading body image expert Thea O'Connor and honest, thoughtprovoking responses from students, this program will inform, entertain and generate discussion. Personal Development & Health About Puberty Real Smart Series 27 Minutes 2003 Another Real Smart program which poses and answers important questions about puberty, like what exactly is going on with my body? Why do I feel emotional highs and lows - often for no apparent reason? What are these feelings of attraction I'm starting to have towards other people? With the zany program format featuring roving reporters Mike and Kirsty, and an expert on puberty, the sensitive issue of puberty is demystified and normalised for young adolescents, in a fun, non-threatening way. Personal Development & Health Tackling Bullying Behaviours: NonPunitive Approaches Tackling Bullying Big Time Series 26 Minutes 2005 Bullying is an age-old problem that has been addressed in various ways over the years. This program considers nonpunitive approaches. It is divided into four main sections: No Blame Approach - Shared Concern Method Restorative Justice - Parents Tackling Bullying Behaviours will stimulate discussion as to how your school is currently addressing bullying issues. 223 Personal Development & Health Best Mates: Resilience - Bouncing Back 26 Minutes 2003 Personal Development & Health Bullying is Uncool 13 Minutes 1995 Personal Development & Health Bullying Sux 20 Minutes 2003 Best mates Ange and Tom the puppet, explore what it means to be resilient. Based on the work of leading psychologist Emmy Werner, the program suggests that people who are resilient have: - Someone who cares for them. - Something to do. - Something to hope for. While the issues are deep and significant, the program is fast, bright and entertaining, giving young people handy tips on anger management, problem solving, being assertive, goal setting and having a positive attitude. Interspersed with Tom and Ange's exploration of resilience are comments from young people themselves. This is an engaging program that will help students look positively to the future. With the aid of a dramatised section, this program aims to make a very positive contribution to combating the increasing problem of bullying in our schools. It explains to children why kids bully and offers strategies for them to use to deal with the bullies they may encounter. Bullying is a significant and serious issue in our schools with long term ramifications for those at the receiving end of it. This program raises awareness and explores through role-plays, vox pop and commentary, the three major elements within any bullying situation, be it physical or psychological: 'The Bully', 'The Victim', 'The Bystander'. With special emphasis given to the potential power of those not directly involved in bullying to play a part, this program is an ideal tool for student discussion in conjunction with a whole school anti-bullying policy. 224 Personal Development & Health Bullying: The Inside Story 21 Minutes 2000 Bullying: The Inside Story, is a view inside the mind of Ben, a typical student in secondary school. Ben finds himself in a variety of situations in which he is potentially a victim, bully and onlooker of some unpleasant business in his school. As he faces three key scenarios, he debates in his mind the pros and cons of each dilemma. The debate takes place between four animated characters; Party Marty, B. Negative, Max Power and Dr. Sensible, who although funny at times, treat the issue seriously. Interviews with students and psychologist Dr. Andrew Fuller provide additional insight into the scenarios and give hope for challenging the culture of bullying in schools. Personal Development & Health Cyber Safe: Identifying and Combating Cyber Bullies 27 Minutes 2007 Bullying has long been an unfortunate aspect of schooling, but today it is no longer confined to the real world. Cyber bullies are making their presence felt, and, while their motivations are the same as those of the schoolyard bully, the way they operate is quite different. This essential program looks at what cyber bullying is; cyber stalking and the law; and what students can do to protect themselves from this ever increasing threat. Education for parents and school communities is also examined, with strategies on how to deal with cyber bullying and positive schoolwide solutions. Personal Development & Health Etiquette, Manners and Rituals with Food 27 Minutes 2000 You probably don’t realise it, but when you share a meal with your friends, you are involved in a ritual. Sitting around a table somehow brings us closer together, creates a sense of community. We are not only sharing food but also feelings - friendship, love, pride and a sense of belonging. This program looks at etiquette and manners from the formal occasion of a Japanese Tea Ceremony, to a Samoan welcome ceremony, to a Christmas street party. As well, six high school students create their own special occasion. 225 Personal Development & Health Fitness for Life 24 Minutes 1995 Being physically fit improves your health and well-being, and gives you more energy and confidence. This video encourages students to have an active lifestyle, and to find forms of recreation to suit their interests. Actors Melissa George and Dieter Brummer take MBF's fitness test. Star footballer Jason Dunstall, and basketball player Shelley Gorman, encourage students to get active. Personal Development & Health Food for Life 24 Minutes 1996 Personal Development & Health Friendship in Adolescence 24 Minutes 2002 MBF nutritionist, Susan Hart, sets up healthy nutritional guidelines and analyses a day's typical diet of two teenagers. The program looks at hidden fats, salts and sugars in some popular foods, and why crash diets do not work. Popular actor, Salvatore Coco presents the program and interviews Olympic swimmer Hayley Lewis and actor Shane Ammann. This program has great appeal to teenagers. Friends - Some of us are happy with a few good friends, others prefer a large group. Everyone benefits from the support and social contact provided by their friends. This program is a how to guide for making and maintaining friendships interspersed with interviews with Year 7 students talking about how they approach their friendships. The program presents friendship information and strategies in a fun, upbeat way using a puppet presenter and a teenage girl as they set out to build a 'Friendship'. 226 Personal Development & Health Getting Along, Possitive Communication 13 Minutes 2010 Communication is the transferring of information from one person to another and helps us in making new friends. The development of communication skills in children can help build positive interpersonal relationships. Effective communication skills help children to manage their emotions and to solve conflict without violence. This Australian-made, primary curriculum fit program looks at the communication skills needed to initiate, develop and maintain friendships at the individual and group level. Verbal and non-verbal skills are investigated, demonstrating why children need to be aware that there are different communication skills for different situations and audiences. Specific communication skills for interacting with adults are also investigated. Personal Development & Health Growing Up 22 Minutes 2001 The Year 6 students at Byron Community Primary School wanted to know a few things about growing up and going to high school. This program is largely filmed by the students and therefore gives a unique insight into the preteen and teenage world, what they are interested in, how they make decisions and deal with new pressures. Throughout three sections entitled 'Adolescence', 'Decision Making' and 'Stereotypes' the students discuss a wide range of important issues such as: parents splitting up, drugs, being yourself, friends, influences and school. This program will inspire other young people to go out and dispel the myths that veil the complicated process of growing up, and to have a lot of fun doing it! 227 Personal Development & Health Head Lice Control 21 Minutes 2006 You may not even know you've got them! Research shows that 50% of people don't feel itchy even though they've got head lice. This program details why head lice are so resilient and outlines the key to effective management breaking their life cycle. Students, parents and teachers will learn about the different treatment methods, from the conditioner/comb treatment to insecticides sold over the counter and understand how to protect themselves from future infestations. Personal Development & Health Hit The Ground Running: Making the Leap From Primary to Secondary School 37 Minutes 1999 Getting off to a good start in secondary school is all about having a bit of extra knowledge about what you're moving into. This can be an exciting and unsettling period for many students and has been identified as a major influential phase during the middle years of schooling (Years 5-8). Hit the Ground Running is based on a successful transition program developed by former Student Welfare Coordinator, Marian Orr and practised through primary and secondary schools in central Victoria. The program builds on established practices for developing resiliency in young people. It comes with a comprehensive support package and is divided into four modules: Finding your way Problem solving Friends and Pressure Conflict resolution The program features students from five schools and is hosted by 'Matt', a Year 9 'expert' who guides us through various scenarios and interviews illustrating common experiences of the young people. Techniques and solutions are described, and the viewers are invited to practice these methods with sample scenarios at the end of each module. Hit the Ground Running is an ideal program for helping students in late primary or early secondary overcome some of the issues related to transition. 228 Personal Development & Health Hurting on the Inside - Girls and Bullying 18 Minutes 2001 Personal Development & Health Inside Your Feelings 20 Minutes 1996 Personal Development & Health Julie's Nutrition Project 25 Minutes 1987 Personal Development & Health Learning to Live Together 20 Minutes 1991 Gossip, whispers, nasty looks, shunning - what some girls do best. Usually when bullying is mentioned, we think straightaway of boys and their intimidation and physical violence. However, we know that girls do more than their fair share of bullying as well and sometimes it can be much more hurtful and demeaning of both parties. In this program we look at how girls bully, why they do it and how it can be dealt with successfully and brought under control. We also address how the person being bullied can deal with it. Grief is one of the hardest human emotions to bear. Children find it hard to handle the complexity of feelings involved. Inside Your Feelings is a powerful educational program, produced in response to the needs of children and those who teach and counsel them. This program we explores the impact of separation and loss, provide both boys and girls with a range of ways to deal with and express their feelings, and helps them realise that grief is a normal human experience. The Victorian Department of Health and Community Services provided funding for this project. This contemporary and humorous drama is designed to capture children's interest in nutrition. Julia, Steve and Lionel find out about nutrition for a school project. Julie's project is to find food low in salt, sugar and fat, but high in fibre. Steve finds out about the five food groups, and Lionel finds out about traditional Aboriginal bush foods, and the relationship between nutrition and lifestyle. Four dramatised vignettes on problem-solving: 1. Joshua teases a girl who did not perform well in a spelling test. 2. Susan wants to buy an ice-cream with money that does not belong to her. 3. Amy likes a new girl in class, but her friend makes her choose between them. 4. Tom plays up while the teacher is out, but another boy is blamed. 229 Personal Development & Health Mass Production of Food 60 Minutes 1998 Food is processed to preserve it and to make it more convenient for customers and wholesalers alike, while quite often mass production can also lower the cost to the consumer. We look at the processing and production of eight different foods - Jam, Pasta, Curries, Sauces, Soups, Chocolate products, Confectionary and Coffee. These illustrate a wide variety of processes used in the food industry. Even though many of the operations are mechanised, the manufacturer has to judge the cost of machinery against the cost of employing people. Other topics covered include hygiene, use of machinery, importance of food chemistry, quality control, taste testing, ergonomics, packaging, consumer expectations, and human resources. Personal Development & Health Personal Choice and Responsibility 12 Minutes 1994 Through the use of dramatised scenarios, this program looks at the choices we all have to make all the time, and how these choices affect us. These include: smoking, transport, food, exercise, health, and safety. Scenes using student actors act as triggers for discussion. Students are asked to consider the impact these choices have on themselves, their family and lifestyle, and the responsibilities they have to themselves and society. Personal Development & Health Pets: The Important Role they Play in our Lives 21 Minutes 2000 This video looks at the important role that pets play in our lives, and investigates the following areas; - Why people have pets - Things to think about before buying - Choosing the right type of pet - Taking care of your pet - A visit to the Vet - Guide Dogs and Pets as Therapy - How animals are used as therapy for sick children - A visit to the Children’s Hospital - Animal Welfare organisations the RSPCA and WIRES 230 Personal Development & Health Primary to Secondary: The Next Big Step 22 Minutes 2000 Every child’s life is marked by several key steps and perhaps the biggest of all is making the big step from primary to secondary school. So to help ease the worry for parents and children, in this program we discover how primary schools prepare students for secondary school; the structure and role of a typical transition program; the role and value of school open days and value of parent information evenings; the main differences between primary and secondary school; the ‘middle years of schooling’ approach; the differences between stateowned secondary schools, and religious or independent secondary schools; how parents can help in the transition process; advice for choosing the ‘right’ secondary school for a child; and advice on settling in to the new secondary school environment. Personal Development & Health Rules in the Family 16 Minutes 1987 Personal Development & Health Smart Food, Healthy Body 14 Minutes 2010 A charming comedy which examines why people need rules. Lisa feels her parents make too many rules, so she runs away to the "Do What you Like House" - where the TV stays on all night, the fridge is full of ice-cream, and there are no adults. Lisa is joined by other children, but they soon find that they need to make some rules of their own. A highly entertaining discussion starter for personal development. This Australian-made, primary curriculum fit program takes us outside to an athletics track and inside to a battle of minds over a chessboard - exploring how nutrition plays a critical role in maintaining both a healthy body and mind. Our presenter, aided by young competitors, guides us through the role that nutrients play in our diets and the positive outcomes that can be achieved by making healthy and balanced food choices. We finish by taking a look at the journey food takes through our body showing how nutrients are taken in and waste products removed. 231 Personal Development & Health Student-Centred Learning 28 Minutes 2005 Responsibility for learning now lies with students, who are central to their own learning process, not teachers as in the past. Student-centred learning focuses on how students learn, what they experience, what they bring to the classroom and how they engage. This program addresses what student-centered learning is, how it works and why schools are incorporating it. With comments from educational experts, teachers and students, we also explore the whole school approach to student-centered learning, various strategies to facilitate it and typical scenarios in a student-centered learning classroom. Personal Development & Health Personal Development & Health The Healthy Eating Pyramid 16 Minutes 2001 The Human Body 18 Minutes 1991 This program was made in conjunction with Nutrition Australia. It actually considers 2 healthy eating pyramids for vegetarians and non-vegetarians. This entertaining program demonstrates how the component parts of our bodies work together like a machine. It explains the structure and function of various body systems and presents simple experiments and activities demonstrated by students. The program covers a wide range of topics: The human body, skeleton, muscles, nervous system, brain, blood circulatory system, heart, digestive system, waste disposal, and respiratory system. By investigating how their bodies work, students are encouraged to develop positive values about themselves and respect for their own amazing computer - their body. Personal Development & Health The Thinking Curriculum 28 Minutes 2005 Knowledge is a tradeable commodity and a driving force in global life. Modern learning is about using information to construct new understandings. Students need the ability to control knowledge - to access, organise, analyse, evaluate and use information effectively. This program looks at specific higher order thinking skills - those that can be applied both in the classroom, and life beyond it. Content must be rich and contribute to the use of thinking skills and strategies. We show how a thinking curriculum can be introduced to and applied in the classroom. 232 Personal Development & Health Personal Development & Health What's Happening To Me? 29 Minutes 1986 Where Did I Come From? 26 Minutes 1985 Physical Education Part 1 - Hitting the Ball Bio-Mechanics Series 26 Minutes 2002 Physical Education Part 2 - The Biomechanics of Throwing Bio-Mechanics Series 28 Minutes 2003 Religion 01. The First Christmas Stop Look and Listen: Animated Bible Stories 10 Minutes 1997 This animated program is not a dull medical look at sex education but presents the facts of life during puberty with honesty, sympathy and a sense of humour. From the sperm race to the fertilisation tango, from the comforts of womb service to the joys of the birthday, the facts of life are presented in this animated program with the humour and care that made the title a bestselling book all over the world. Sex education can be fun and this program gives the answers in an informative, educational and entertaining way. The aim of the program is to examine the fundamentals of hitting a ball. The program focuses on factors common to hitting with a bat or racquet using simplified terminology. A variety of sports are examined, ranging from Baseball, Golf, Cricket, Softball, Tennis, Squash and Table Tennis, ensuring the content is appropriate and based on background experience of most viewers. Skills are broken down in to a number of elements such as stance and footwork, eye-hand coordination, form and weight transfer, strength and power generation, and a concise analysis of each element is given. Interest is maintained by addressing a number of skills within each of these elements. Throwing is a very simple activity. You pick something up and launch it with the motion of an arm. Yet, there are many sports predicated on the athlete’s ability to throw a projectile. This video shows how to generate momentum, the stride, balance, rotation, arm movement, release of object and how to hit your target. Starting with the timeless story of the first Christmas with the birth of Jesus, these animated programs feature the key events in Christ's life. Stories included in this series are: - The First Christmas - Jesus the Storyteller - Jesus the Miracle Worker - Jesus the Healer - The First Easter Distributed under licence from 4 Ventures Limited. 233 Religion 02. Jesus the Storyteller Stop Look and Listen: Animated Bible Stories 10 Minutes 1997 Starting with the timeless story of the first Christmas with the birth of Jesus, these animated programs feature the key events in Christ's life. Stories included in this series are: - The First Christmas - Jesus the Storyteller - Jesus the Miracle Worker - Jesus the Healer - The First Easter Distributed under licence from 4 Ventures Limited. Religion 03. Jesus the MiracleWorker Stop Look and Listen: Animated Bible Stories 10 Minutes 1997 Starting with the timeless story of the first Christmas with the birth of Jesus, these animated programs feature the key events in Christ's life. Stories included in this series are: - The First Christmas - Jesus the Storyteller - Jesus the Miracle Worker - Jesus the Healer - The First Easter Distributed under licence from 4 Ventures Limited. Religion 04. Jesus the Healer Stop Look and Listen: Animated Bible Stories 10 Minutes 1997 Starting with the timeless story of the first Christmas with the birth of Jesus, these animated programs feature the key events in Christ's life. Stories included in this series are: - The First Christmas - Jesus the Storyteller - Jesus the Miracle Worker - Jesus the Healer - The First Easter Distributed under licence from 4 Ventures Limited. Religion 05. The First Easter Stop Look and Listen: Animated Bible Stories 10 Minutes 1997 Starting with the timeless story of the first Christmas with the birth of Jesus, these animated programs feature the key events in Christ's life. Stories included in this series are: - The First Christmas - Jesus the Storyteller - Jesus the Miracle Worker - Jesus the Healer - The First Easter Distributed under licence from 4 Ventures Limited. 234 Religion Birth, Marriage and Death 14 Minutes 2005 Religion Symbols and Symbolism 15 Minutes 2010 This program features three ceremonies from three different religions to illustrate the cycle of life. The program depicts the real ceremonies and features interviews with the participants. In Birth, Arun and Anita invite us into their home for the naming ceremony of their new daughter. In the Hindu religion, this involves consulting the Mahraj at the temple to find out what the first letter of the name should be. In Marriage, Rabbi Charing officiates at the wedding of Gaynor and Stephen. Amongst other things, he explains the Bedeken ceremony, which is when the groom checks under the veil to make sure he is marrying the right person! In Death, Reverend Tom Maidment conducts a funeral service for Kathleen, an elderly lady who led a full and happy life. The sorrow felt by the mourners is tempered with the joy of remembering her life. The pupils of Easington Colliery Primary School create their own 'memorial' book, which covers symbols and symbolism in religion, their home life and their primary school life. They take the books with them when they start at Easington Community School, to help with their learning in their first year of secondary education. Symbols and Symbolism explores pupils' understanding of different symbols, such as yew trees, candles and other common symbols used in worship. Symbolic meals and festivals are also discussed and described, including the Passover meal and Seder plate. This programme is partly a learning activity about symbols in religion, and partly an inspiration piece for pupils to create their own symbolism project to help them make a smooth, successful transition from primary to secondary school. 235 Science Experiments with Water Action Science Series 17 Minutes 2004 Action Science shows how it's done, using simple equipment and appropriate language with experiments that really work! Great experiments showing detail, followed by starters for further investigations in the same theme. This program has two components. Firstly the scientific concept of water surface tension is carefully explained through discussion and a variety of activities. Secondly, the program carefully explains the steps required to undertake a science experiment and therefore the expectations of what the students will be required to do when they undertake their own experiments. Science Light and Vision Action Science Series 17 Minutes 2004 Science 01. The Air Around Us Geographical Eye: Weather and Climate 19 Minutes 1996 Action Science shows how it's done, using simple equipment and appropriate language with experiments that really work! Great experiments showing detail, followed by starters for further investigations in the same theme. The following program covers two components. Firstly the scientific concept of light; how it travels in a straight line and its importance and varying uses is carefully explained through discussion and a variety of activities. Secondly, the program carefully explains the steps required to undertake a science experiment and the therefore the expectations of what the students will be required to do when they undertake their own experiments. This series examines the effect of air, wind, humidity and temperature on the Earth, and ways to measure these natural phenomena. It explores the difference between weather and climate in various regions such as deserts, rainforests and polar. Also examined are effects of the sun on the Earth’s atmosphere and the driving force behind all weather on our planet. Distributed under licence from 4 Ventures Limited. 236 Science 02. Temperature Differences Geographical Eye: Weather and Climate 19 Minutes 1996 This series examines the effect of air, wind, humidity and temperature on the Earth, and ways to measure these natural phenomena. It explores the difference between weather and climate in various regions such as deserts, rainforests and polar. Also examined are effects of the sun on the Earth’s atmosphere and the driving force behind all weather on our planet. Distributed under licence from 4 Ventures Limited. Science 03. Why Does it Rain? Geographical Eye: Weather and Climate 20 Minutes 1996 This series examines the effect of air, wind, humidity and temperature on the Earth, and ways to measure these natural phenomena. It explores the difference between weather and climate in various regions such as deserts, rainforests and polar. Also examined are effects of the sun on the Earth’s atmosphere and the driving force behind all weather on our planet. Distributed under licence from 4 Ventures Limited. Science 04. Climates in the Tropics Geographical Eye: Weather and Climate 20 Minutes 1996 This series examines the effect of air, wind, humidity and temperature on the Earth, and ways to measure these natural phenomena. It explores the difference between weather and climate in various regions such as deserts, rainforests and polar. Also examined are effects of the sun on the Earth’s atmosphere and the driving force behind all weather on our planet. Distributed under licence from 4 Ventures Limited. Science 05. Climates in Europe Geographical Eye: Weather and Climate 20 Minutes 1996 This series examines the effect of air, wind, humidity and temperature on the Earth, and ways to measure these natural phenomena. It explores the difference between weather and climate in various regions such as deserts, rainforests and polar. Also examined are effects of the sun on the Earth’s atmosphere and the driving force behind all weather on our planet. Distributed under licence from 4 Ventures Limited. 237 Science How Is It Made? TV Show - Fuel - Water Bread Go Facts 17 Minutes 2009 This Australian-made, curriculum fit program, based on the 'Go Facts How is it Made?' series published by Blake Education, answers the question 'How is it made?' in relation to a TV show, fuel, water and bread. In 'TV Show' we go behind the scenes at Imparja TV's studios in Alice Springs and discover how the popular children's TV show, 'Yamba's Playtime', is made. In 'Fuel' we see how different types of fuel are used for many purposes, how our current reliance oil-based fossil fuels is damaging the environment and see a glimpse of the possible fuels of the future. In 'Water' we see and learn many interesting things about water, from the water cycle, to a fun experiment, to conserving water at home. Finally, in 'Bread' we see how bread is made, from planting and harvesting, to processing and baking, delivery to supermarkets and shops, and finally to our homes (we even learn how easy it is to make our own bread at home!). Aimed at students of age 8+, the age-appropriate and highly engaging delivery helps develop vocabulary and general knowledge. Science Natural Disasters: Wild Weather Volcano - Fire and Drought - Earthquake Go Facts 26 Minutes 2009 The natural world that we live in can amaze us with its beauty and wonder, however it can also be destructive and terrifying. This Australian-made series looks at natural disasters and the effect they have on our environment and on our communities. The series is broken into four sections: Wild Weather, Volcanoes, Fire and Drought, and Earthquakes. Each section explores the effects, possible measures to minimise damage, and how they naturally occur. Eye opening footage is used to illustrate the awesome power of nature and fun, easy experiments are demonstrated that students can re-create in the classroom. 238 Science Why are Crocodiles Good Hunters Just So Darwim 5 Minutes 2010 Science What Makes an Animal So Special Just So Darwin 5 Minutes 2010 Sam, a 7 year old tortoise, loves to hear his Grandad Charlie tell stories about different animals or plants, and why they are the way they are. The stories that Grandad Charlie tells have been passed down to him through generations of tortoises, they started out when a small tortoise overheard them many many years ago. Each story told has one or two key ideas based on Darwin’s theory and relevant to the science curriculum for 6 to 10 year-olds. For example, animals evolve over time and different animals have different useful features such as trunks or shells. At the end of each story Sam asks Grandad Charlie a question about what he has heard, this is left open, allowing for further discussion in the classroom. Sam, a 7 year old tortoise, loves to hear his Grandad Charlie tell stories about different animals or plants, and why they are the way they are. The stories that Grandad Charlie tells have been passed down to him through generations of tortoises, they started out when a small tortoise overheard them many many years ago. Each story told has one or two key ideas based on Darwin’s theory and relevant to the science curriculum for 6 to 10 year-olds. For example, animals evolve over time and different animals have different useful features such as trunks or shells. At the end of each story Sam asks Grandad Charlie a question about what he has heard, this is left open, allowing for further discussion in the classroom. 239 Science Why are Tortoises Different Just So Darwin 5 Minutes 2010 Science Why Did the Ostrich Stop Flying Just So Darwin 5 Minutes 2010 Sam, a 7 year old tortoise, loves to hear his Grandad Charlie tell stories about different animals or plants, and why they are the way they are. The stories that Grandad Charlie tells have been passed down to him through generations of tortoises, they started out when a small tortoise overheard them many many years ago. Each story told has one or two key ideas based on Darwin’s theory and relevant to the science curriculum for 6 to 10 year-olds. For example, animals evolve over time and different animals have different useful features such as trunks or shells. At the end of each story Sam asks Grandad Charlie a question about what he has heard, this is left open, allowing for further discussion in the classroom. Sam, a 7 year old tortoise, loves to hear his Grandad Charlie tell stories about different animals or plants, and why they are the way they are. The stories that Grandad Charlie tells have been passed down to him through generations of tortoises, they started out when a small tortoise overheard them many many years ago. Each story told has one or two key ideas based on Darwin’s theory and relevant to the science curriculum for 6 to 10 year-olds. For example, animals evolve over time and different animals have different useful features such as trunks or shells. At the end of each story Sam asks Grandad Charlie a question about what he has heard, this is left open, allowing for further discussion in the classroom. 240 Science Why Does a Puffer Fish Puff Just So Darwin 5 Minutes 2010 Science Why Does an Elephant Have a Trunk Just So Darwin 5 Minutes 2010 Sam, a 7 year old tortoise, loves to hear his Grandad Charlie tell stories about different animals or plants, and why they are the way they are. The stories that Grandad Charlie tells have been passed down to him through generations of tortoises, they started out when a small tortoise overheard them many many years ago. Each story told has one or two key ideas based on Darwin’s theory and relevant to the science curriculum for 6 to 10 year-olds. For example, animals evolve over time and different animals have different useful features such as trunks or shells. At the end of each story Sam asks Grandad Charlie a question about what he has heard, this is left open, allowing for further discussion in the classroom. Sam, a 7 year old tortoise, loves to hear his Grandad Charlie tell stories about different animals or plants, and why they are the way they are. The stories that Grandad Charlie tells have been passed down to him through generations of tortoises, they started out when a small tortoise overheard them many many years ago. Each story told has one or two key ideas based on Darwin’s theory and relevant to the science curriculum for 6 to 10 year-olds. For example, animals evolve over time and different animals have different useful features such as trunks or shells. At the end of each story Sam asks Grandad Charlie a question about what he has heard, this is left open, allowing for further discussion in the classroom. 241 Science Why Does the Camel Like it Hot Just So Darwin 5 Minutes 2010 Science Why Does the Giraffe Have a Long Neck Just So Darwin 5 Minutes 2010 Sam, a 7 year old tortoise, loves to hear his Grandad Charlie tell stories about different animals or plants, and why they are the way they are. The stories that Grandad Charlie tells have been passed down to him through generations of tortoises, they started out when a small tortoise overheard them many many years ago. Each story told has one or two key ideas based on Darwin’s theory and relevant to the science curriculum for 6 to 10 year-olds. For example, animals evolve over time and different animals have different useful features such as trunks or shells. At the end of each story Sam asks Grandad Charlie a question about what he has heard, this is left open, allowing for further discussion in the classroom. Sam, a 7 year old tortoise, loves to hear his Grandad Charlie tell stories about different animals or plants, and why they are the way they are. The stories that Grandad Charlie tells have been passed down to him through generations of tortoises, they started out when a small tortoise overheard them many many years ago. Each story told has one or two key ideas based on Darwin’s theory and relevant to the science curriculum for 6 to 10 year-olds. For example, animals evolve over time and different animals have different useful features such as trunks or shells. At the end of each story Sam asks Grandad Charlie a question about what he has heard, this is left open, allowing for further discussion in the classroom. 242 Science Why is Lonesome George So Lonely Just So Darwin 5 Minutes 2010 Science Why is the Cactus so Popular Just So Darwin 5 Minutes 2010 Sam, a 7 year old tortoise, loves to hear his Grandad Charlie tell stories about different animals or plants, and why they are the way they are. The stories that Grandad Charlie tells have been passed down to him through generations of tortoises, they started out when a small tortoise overheard them many many years ago. Each story told has one or two key ideas based on Darwin’s theory and relevant to the science curriculum for 6 to 10 year-olds. For example, animals evolve over time and different animals have different useful features such as trunks or shells. At the end of each story Sam asks Grandad Charlie a question about what he has heard, this is left open, allowing for further discussion in the classroom. Sam, a 7 year old tortoise, loves to hear his Grandad Charlie tell stories about different animals or plants, and why they are the way they are. The stories that Grandad Charlie tells have been passed down to him through generations of tortoises, they started out when a small tortoise overheard them many many years ago. Each story told has one or two key ideas based on Darwin’s theory and relevant to the science curriculum for 6 to 10 year-olds. For example, animals evolve over time and different animals have different useful features such as trunks or shells. At the end of each story Sam asks Grandad Charlie a question about what he has heard, this is left open, allowing for further discussion in the classroom. 243 Science Why is the Platypus So Unusual Just So Darwin 5 Minutes 2010 Science Why is the Polar Bear White Just So Darwin 5 Minutes 2010 Sam, a 7 year old tortoise, loves to hear his Grandad Charlie tell stories about different animals or plants, and why they are the way they are. The stories that Grandad Charlie tells have been passed down to him through generations of tortoises, they started out when a small tortoise overheard them many many years ago. Each story told has one or two key ideas based on Darwin’s theory and relevant to the science curriculum for 6 to 10 year-olds. For example, animals evolve over time and different animals have different useful features such as trunks or shells. At the end of each story Sam asks Grandad Charlie a question about what he has heard, this is left open, allowing for further discussion in the classroom. Sam, a 7 year old tortoise, loves to hear his Grandad Charlie tell stories about different animals or plants, and why they are the way they are. The stories that Grandad Charlie tells have been passed down to him through generations of tortoises, they started out when a small tortoise overheard them many many years ago. Each story told has one or two key ideas based on Darwin’s theory and relevant to the science curriculum for 6 to 10 year-olds. For example, animals evolve over time and different animals have different useful features such as trunks or shells. At the end of each story Sam asks Grandad Charlie a question about what he has heard, this is left open, allowing for further discussion in the classroom. 244 Science Why is the Stick Insect Like a Stick Just So Darwin 5 Minutes 2010 Sam, a 7 year old tortoise, loves to hear his Grandad Charlie tell stories about different animals or plants, and why they are the way they are. The stories that Grandad Charlie tells have been passed down to him through generations of tortoises, they started out when a small tortoise overheard them many many years ago. Each story told has one or two key ideas based on Darwin’s theory and relevant to the science curriculum for 6 to 10 year-olds. For example, animals evolve over time and different animals have different useful features such as trunks or shells. At the end of each story Sam asks Grandad Charlie a question about what he has heard, this is left open, allowing for further discussion in the classroom. Learning about Air introduces students to the concept of 'Air' and its various uses and properties. The program examines: the essentials of oxygen for living and growing; the variety of properties air is made up of; the concept of air having weight and taking up space; different situations air pressure is used in; and how air can form resistance and also be used as an energy source. Science Air Learning About Series 10 Minutes 2004 Science Light Learning About Series 14 Minutes 2004 Learning About Light introduces students to: what light is; how white light can be separated into a spectrum of colours; the terms 'transparent', 'opaque' and 'translucent'; reflection and refraction; and how the eye adjusts to different amounts of light. Science Solar Energy Learning About Series 14 Minutes 2004 Learning About Solar Energy, introduces students to: the earth's most important energy source, plants, food chains and solar energy, terms 'photosynthesis', 'fossil fuels' and 'renewable energy' and a range of solar applications. 245 Science Solids, Liquids and Gases Learning About Series 13 Minutes 2004 Learning about Solids, Liquids and Gases introduces students to the concept that all material are made of matter. Students examine a range of solids, liquids and gases and develop vocabulary and definitions to describe the three different states of matter. Differences are then identified, and this information is used to group materials into categories. The program also examines the difficulties in classifying materials, and how heat can effect matter and change it from one form to another. Science Sound Learning About Series 14 Minutes 2004 Science Water Learning About Series 12 Minutes 2004 Learning About Sound introduces students to: how sound is made, how sound travels, the terms 'pitch', 'volume' and 'compression waves', how our ears detect sounds, and the way our vocal cords work. Learning about Water introduces students to water and its various attributes and properties. Students will gain an insight into how 75% of the earth's surface is covered by water but only 1% is drinkable. Also investigated is the concept that water can be found in the form of a solid, liquid and gas. The program examines the water cycle, from how water is a valuable energy source to causing great destruction in the world. Science Action Science Tube 14 Minutes 2007 This program is split into four sections, looking at what forces are, what they do and how they can be measured. Skateboarder looks at how the different materials used for a skateboard have certain properties and uses for helping with the forces of friction and gravity. Some materials help reduce friction, some help increase friction. Parachute Jump looks at skydivers, investigating the forces in action before and after the canopy is opened. Pedal Power investigates where the force comes from to push the pedals on a bike to make it move. This takes us into the lab to see a chicken leg being dissected, to look at muscles in more detail. Sliding on Snow looks at the forces of gravity and friction when snowboarding and tobogganing. 246 Science Bugs Science Tube 14 Minutes 2007 Science Green World Science Tube 14 Minutes 2007 In this episode of Science Tube, we delve into the world of micro-organisms, or as we call them here - bugs. In Bug Ballet, we see microbes under a powerful microscope dancing across the screen. It's a Bug's Life uses animation and live action to demonstrate the consequences of a child not washing his hands after using the toilet. Yoghurt Live! proves that not all bacteria are harmful. In fact, in yoghurt production, bacteria is essential. Using animation, we investigate the microscopic science of making yoghurt. A Trip to the Dentist shows just how many bacteria we have in our mouths and explains how brushing our teeth prevents decay. Finally, Where Does all the Poo Go? Visits a sewage works, showing what happens after we have flushed the toilet and how bacteria helps to clean the sewage. In this episode of Science Tube, we learn how plants adapt to their environments and how they are essential to our lives. What Plants Need reveals how botanists can replicate different environments and give plants the right conditions to survive. Leaves Make Food demonstrates, through animation, that leaves are food factories that photosynthesise. Plants We Eat follows an organic farmer harvesting edible plant parts, whilst Oxygen from Plants proves that plants produce oxygen for us to breathe. Finally, Don't Waste Paper explains where paper comes from and looks at forestry sustainability and the importance of recycling. 247 Science How Stuff Changes Science Tube 14 Minutes 2007 This episode of Science Tube explores the non-reversible changes that result in the formation of new materials. Fire! Fire! observes the Hindu festival of Dessehra, which uses fire to burn the wooden ten-headed King Ravan, producing explosions of fireworks, resulting in irreversible chemical changes. Changed For Ever goes into the lab to observe chemical changes, including time-lapse of burning candles and the burning of magnesium. Magic Sand follows the amazing changes in properties which occur between the taking of the raw material sand and the production of finished glass. Finally, No Going Back observes two non-reversible chemical reactions in the lab, whilst What's Cooking? looks at chemical changes in the kitchen: heating, roasting and frying. Science Light Show Science Tube 14 Minutes 2007 In this episode of Science Tube, we take an in-depth look at the properties of light. Through time-lapse and animation from space, the Day and Night show highlights the differences in the 24 hour cycle. Meanwhile, Cinema Trip looks at light sources and reveals how light can travel through some materials, but not others. Inside an Eye goes into the lab to observe an animal's eye being taken apart, in order to find out how it works. Trick of the Light looks back at how the Victorians used mirrors and lenses to set up the camera obscura, a giant camera. Seeing the Light goes into the lab to explain reflection, demonstrating how light travels in a straight line, using mirrors, torches and lasers. 248 Science What Stuff Does Science Tube 14 Minutes 2007 Science 01. Rust Scientific Eye: Materials and Their Properties 1 19 Minutes 1997 Science 02. Fire Scientific Eye: Materials and Their Properties 1 19 Minutes 1997 Science 03. Rocks Scientific Eye: Materials and Their Properties 1 19 Minutes 1997 Science 04. Limestone Scientific Eye: Materials and Their Properties 1 19 Minutes 1997 Science 01. Changing State Scientific Eye: Materials and Their Properties 2 19 Minutes 1999 In this fascinating program, we explore the properties and uses of the many materials that surround us. Rocky Road looks at the process involved at a quarry; from the rock being blasted from the ground to it being mixed with hot bitumen and being used to make roads. Ice Trail looks at the properties of solid and liquid water when a block of ice is shaped and moulded into a sculpture, whilst Melting Moments shows how heat can change ice from a solid, liquid to a gas. Rainy Days takes a close look at the water cycle and the part played by evaporation and condensation, with a combination of live action and animation. Finally, All Change demonstrates the effects that solid carbon dioxide has when placed inside a balloon and we see what happens to a balloon when placed into liquid nitrogen. This program explores the on-going battle between the human race and rust. Along the way the factors (iron, water and oxygen) are observed and investigated. The principle of the fire triangle is brought to life with spectacular demonstrations and firefighters at work; the fire that can burn underwater and the devastating frontroom fire. Exploring the rocks used in High Street buildings leads to an investigation of their properties and how rocks are formed, as well as the rock cycle. A case study involving quarry owners, scientists, local residents and industrialists allows the audience to decide whether the environmental consequences of extracting limestone are outweighed by the commercial advantages. The properties of solids, liquids and gases and changes from one state to another, can all be explained by the theory that everything is made up of particles. Looking at familiar substances, along with a few surprises, the program investigates the differences between the three states of matter and how these can be put to good use. 249 Science 02. Salty Water Scientific Eye: Materials and Their Properties 2 19 Minutes 1999 Using sea water as a context, the program explains the science of 'mixtures' and 'solutions' and demonstrates how basic scientific techniques are used to analyse the content of the oceans. Gases are notoriously difficult to study in the school laboratory. Television works to its strength in this program by showing a wide range of real-life applications through which the physical properties of gases can be investigated. A forensics case is used as an enticing introduction to the idea that everything is made up of 'building blocks' which we call elements. The program looks at the characteristics of elements and how they were discovered and the elemental recipe for life. Science 03. Gases Scientific Eye: Materials and Their Properties 2 19 Minutes 1999 Science 04. Elements Scientific Eye: Materials and Their Properties 2 19 Minutes 1999 Science 01. Solar System Scientific Eye: Physical Processes 2 19 Minutes 1997 3D graphics take us on a journey through space to study the relative position and movement of the nine planets that surround our Sun. But it takes a model the length of an airfield to capture a true sense of scale. This program traces the way our ideas of the solar system have changed through history, from the ground breaking work of Galileo to modern day exploration from home, using the Internet to control a robotic telescope. Science 02. Air Forces Scientific Eye: Physical Processes 2 19 Minutes 1997 Science 03. Electricity Scientific Eye: Physical Processes 2 19 Minutes 1997 In this program a team of Britain’s top cyclists in action at the world’s fastest cycle track, and a terrifying plunge from the skies, introduce the idea of balanced and unbalanced forces. At the beginning of this program every day appliances are used to look at the principles of electricity. Next the story of Swan and Edison’s search for a suitable light bulb filament is used to illustrate both systematic enquiry and the possibility of converting electrical energy to heat and light energy. Animated charges then help to explain the flow of current through simple series and parallel circuits. 250 Science 04. Static Electricity Scientific Eye: Physical Processes 2 19 Minutes 1997 Lightning is a spectacular example of electricity in nature, but can we explain how it occurs? This program traces the way our ideas of how lightning is produced have changed through history, including the work of Benjamin Franklin. We also see young people finding out how static electricity is used to ensure an efficient paint-job on their bikes. Science 01. Temperature and Heat Scientific Eye: Physical Processes 3 19 Minutes 2000 Science 02. Electricity for the Future Scientific Eye: Physical Processes 3 14 Minutes 2000 This program is concerned with the measurement of temperature and the nature of heat. Thermal imaging is used to give a new perspective on heat in everyday life. The history of the thermometer is outlined to show the importance of a standard scale for temperature measurement. How can we measure the temperature of red hot-iron, or liquid air? What is heat and how do things cool down? How can you make instant ice cream? The program is divided into four main sections: 1. Imaging techniques using infra-red 2. Sensing temperature 3. How thermometers work 4. Temperature, heat and the movement of particles This program is concerned with the use and production of electricity. It attempts to answer four main questions. How much electricity do we use? How is that electricity produced now? What are the drawbacks of our current methods of production? How is electricity likely to be produced in the future? The program is presenter-led and studies the issues surrounding the subject. It could be used to introduce the subject of alternative energy, stimulating students to further research, or it could be a useful revision and consolidation at the end of the topic. The program is divided into four main sections: 1. Using and generating electricity 2. Chicken waste – and other alternatives to fossil fuels 3. Wind turbines 4. Solar and water power 251 Science 03. Light and Reflection Scientific Eye: Physical Processes 3 19 Minutes 2000 Science 04. Magnetism Scientific Eye: Physical Processes 3 19 Minutes 2000 This program is concerned with some basic properties of light. It uses the recent solar eclipse to introduce ideas about the transmission of light, shadow formation and how we see things. The use of mirrors in the theatre provides a starting point for an explanation of the law of reflection. This principle is used in optical fibres, and allows rapid and efficient communication over long distances. The program uses the shadow made during an eclipse to show that light travels in straight lines. The section on reflection illustrates how to draw ray diagrams; this could either precede or follow up pupils’ practical work. The final section on communication and optical fibres could be used as a starting point for individual research work (see the Links section.) The program is divided into four main sections: 1. How eclipses occur. 2. Luminous objects and reflection – how we see things. 3. Explaining reflection in a plane mirror. 4. Communicating with light. This program is concerned with magnetism and magnetic fields. It attempts to answer four questions. Which materials are magnetic? What is a magnetic field? How are magnets made? What are some of the uses of magnets? The program could be used either as background to support work in the classroom on magnets, or as revision and consolidation at the end of the topic. The program is divided into six main sections: 1. Using a magnetometer to detect magnetic materials 2. Which materials are attracted to magnets? 3. Magnetic fields 4. The history of magnetism 5. Making magnets 6. Some uses of magnets 252 Science 05. Machines and Moments Scientific Eye: Physical Processes 3 19 Minutes 2000 This program is about forces and their turning effect. It explores how a range of simple machines make the best use of forces, and goes on to examine one machine in detail: the lever. It introduces the concept of ‘turning effect’ and then goes on to look at ‘balanced moments’. The program could be used as an introduction to work in the classroom on simple machines (ramps, pulleys, levers) and to revise or consolidate work on turning effects and balanced forces. Science All Year Round Stage One Science - The Four Season 15 Minutes 1998 Stage One Science skillfully combines documentary, animation and graphics to explain science in everyday life. Children are shown how school investigations relates to the greater worlds of commerce, industry and leisure. The award-winning series was highly commended by the British Association for the Advancement of Science, the Association for Science Education and the Fellowship of Engineering. All Year Round This fifth and final installment of the Four Seasons series looks at two contrasting habitats - the urban garden and the river bank - and how the changing seasons affect them. We look at what you might expect to find in both places, and discover the plants. Learn how many mammals go into hibernation and why thousands of ducks and geese migrate from England to escape colder climates. Then we come full circle as we take a glimpse of the next season, Spring. The Four Seasons series captures the essence of the changing year. The programmes illustrate what viewers can find in various habitats in each season, providing a basic understanding of the natural sciences. 253 Science Summer Stage One Science - The Four Season 15 Minutes 1998 Stage One Science skillfully combines documentary, animation and graphics to explain science in everyday life. Children are shown how school investigations relates to the greater worlds of commerce, industry and leisure. The award-winning series was highly commended by the British Association for the Advancement of Science, the Association for Science Education and the Fellowship of Engineering. Summer As Spring turns into Summer, we take a look at what happens in nature and the behaviour of animals. We learn how the days become longer and warmer and see the effect this has on wildlife and greenery. We then see how hedgerows become home to insects. We learn how the days become longer and warmer and see the effect this has on wildlife and greenery. We then see how hedgerows become home to insects, as well as small mammals such as harvest mice who take advantage of the ripening cereal crops. The Four Seasons series captures the essence of the changing year. The programmes illustrate what viewers can find in various habitats in each season, providing a basic understanding of the natural sciences. 254 Science Spring Stage One Science - The Four Seasons 15 Minutes 1998 Stage One Science skillfully combines documentary, animation and graphics to explain science in everyday life. Children are shown how school investigations relates to the greater worlds of commerce, industry and leisure. The award-winning series was highly commended by the British Association for the Advancement of Science, the Association for Science Education and the Fellowship of Engineering. Spring This programme looks at the season of Spring and the changes seen in animals and nature. Learn how birds build their nests in order to raise their young, and what happens when frogs return to the ponds to spawn. Later we see plants and trees begin to come Learn how birds build their nests in order to raise their young, and what happens when frogs return to the ponds to spawn. Later we see plants and trees begin to come to life as new shoots appear and everything becomes greener. The Four Seasons series captures the essence of the changing year. The programmes illustrate what viewers can find in various habitats in each season, providing a basic understanding of the natural sciences. 255 Science Winter Stage One Science - The Four Seasons 15 Minutes 1998 Stage One Science skillfully combines documentary, animation and graphics to explain science in everyday life. Children are shown how school investigations relates to the greater worlds of commerce, industry and leisure. The award-winning series was highly commended by the British Association for the Advancement of Science, the Association for Science Education and the Fellowship of Engineering. Winter We take a look at the Winter habits of animals and see the changes that take place in nature. Learn how many mammals go into hibernation and why thousands of ducks and geese migrate from England to escape colder climates. Learn how many mammals go into hibernation and why thousands of ducks and geese migrate from England to escape colder climates. Then we come full circle as we take a glimpse of the next season, Spring. The Four Seasons series captures the essence of the changing year. The programmes illustrate what viewers can find in various habitats in each season, providing a basic understanding of the natural sciences. Science Dinosaur Discovery Stage One Science: Great Science Stories 14 Minutes 1996 Stage One Science skillfully combines documentary, animation and graphics to explain science in everyday life. Children are shown how school investigations relates to the greater worlds of commerce, industry and leisure. 'Dinosaur Discovery' shows how a fossil thought to be that of a crocodile turned out to be the remains of a swimming dinosaur. Science The Hot Air Balloon Stage One Science: Great Science Stories 15 Minutes 1996 Stage One Science skillfully combines documentary, animation and graphics to explain science in everyday life. Children are shown how school investigations relates to the greater worlds of commerce, industry and leisure. 'The Hot Air Balloon' shows how the observation of smoke rising led the Montgolfier Brothers to its invention. 256 Science The Miner's Lamp Stage One Science: Great Science Stories 14 Minutes 1996 Stage One Science skillfully combines documentary, animation and graphics to explain science in everyday life. Children are shown how school investigations relates to the greater worlds of commerce, industry and leisure. 'The Miner's Lamp' shows how Sir Humphrey Davy solved the problem of candles and oil lamps being unsafe for use in mines. Science 01. Paper Stage One Science: Materials We Need 15 Minutes 1997 Common materials from everyday life are put under the microscope; as the origins, properties and uses of paper, fabric, clay and plastic are examined. The role of materials is explored in everyday life, using home and school situations, to highlight how children use each material. Distributed under licence from 4 Ventures Limited. Science 02. Fabric Stage One Science: Materials We Need 15 Minutes 1997 Common materials from everyday life are put under the microscope; as the origins, properties and uses of paper, fabric, clay and plastic are examined. The role of materials is explored in everyday life, using home and school situations, to highlight how children use each material. Distributed under licence from 4 Ventures Limited Science 03. Clay Stage One Science: Materials We Need 15 Minutes 1997 Common materials from everyday life are put under the microscope; as the origins, properties and uses of paper, fabric, clay and plastic are examined. The role of materials is explored in everyday life, using home and school situations, to highlight how children use each material. Distributed under licence from 4 Ventures Limited. Science 04. Plastic Stage One Science: Materials We Need 15 Minutes 1997 Common materials from everyday life are put under the microscope; as the origins, properties and uses of paper, fabric, clay and plastic are examined. The role of materials is explored in everyday life, using home and school situations, to highlight how children use each material. Distributed under licence from 4 Ventures Limited. 257 Science 01. Weak and Strong Stage One Science: Opposites 14 Minutes 1995 This series focuses on the concept of opposites. Concepts are explored using simple experiments and an explanation of how different opposites are used in our daily lives. In this program a circus theme is used to develop the concept of 'strong', through circus artists and the equipment they use. The program shows how rope is made and the concept of weak is examined through materials that are designed to be opened or torn. Distributed under licence from 4 Ventures Limited. Science 02. Before and After Stage One Science: Opposites 14 Minutes 1995 Science 03. On and Off Stage One Science: Opposites 14 Minutes 1995 This series focuses on the concept of opposites. Concepts are explored using simple experiments and an explanation of how different opposites are used in our daily lives. In this program the concepts of before and after are coupled with that of solid and liquid. The program shows how candles are made and also provides instructions for students to make their own candles. Chocolate is melted and set in a variety of ways, to reinforce the concepts behind solids and liquids. Distributed under licence from 4 Ventures Limited. This series focuses on the concept of opposites. Concepts are explored using simple experiments and an explanation of how different opposites are used in our daily lives. In the third program in the series, students observe electrical forces by examining how switches turn appliances on and off. Two children are shown conducting a simple circuit experiment and a family goes to a fun fair and participates in a variety of activities that uses elecricity in different ways. Distributed under licence from 4 Ventures Limited. 258 Science 04. Light and Dark Stage One Science: Opposites 14 Minutes 1995 This series focuses on the concept of opposites. Concepts are explored using simple experiments and an explanation of how different opposites are used in our daily lives. In this program, how day and night occur is used to show the contrast of light and dark. There is a brilliant graphic picture of the Earth and the Sun, showing what makes day and night happen. Shadows, mirrors and stage lights in a theatre are also explored. Distributed under licence from 4 Ventures Limited. Science 05. Stop and Go Stage One Science: Opposites 14 Minutes 1995 This series focuses on the concept of opposites. Concepts are explored using simple experiments and an explanation of how different opposites are used in our daily lives. In this program, the concepts of stop and go are explored through pushing and pulling different objects. Students are shown experimenting with how to push and pull things more easily. The program displays a variety of things that have wheels to make them move and examines how wheels facilitate the movement of various objects. Distributed under licence from 4 Ventures Limited. 259 Science Autumn Stage One Science: The Four Seasons 15 Minutes 1998 Science 01. It's Freezing Stage One Science: Weatherwise 15 Minutes 1994 Stage One Science skillfully combines documentary, animation and graphics to explain science in everyday life. Children are shown how school investigations relates to the greater worlds of commerce, industry and leisure. The award-winning series was highly commended by the British Association for the Advancement of Science, the Association for Science Education and the Fellowship of Engineering. Autumn Autumn is the third part in the Four Seasons series and we see here what changes are occurring and how this leads into Winter. Autumn is the season of plenty. Mammals and birds show, how they make the most of fruits and nuts available, by storing them away... Autumn is the season of plenty. Mammals and birds show, how they make the most of fruits and nuts available, by storing them away - in preparation for oncoming Winter. Funghi is also investigated, looking at how they spread their spores and where they grow. The Four Seasons series captures the essence of the changing year. The programmes illustrate what viewers can find in various habitats in each season, providing a basic understanding of the natural sciences Weather is a popular and accessible topic for introducing students to important science skills at a primary level. In these programs students learn how to observe, predict and record weather patterns by performing fun classroom activities and drawing on everyday experiences. This program explains how clothes keep us warm when it's very cold. It shows snow, frost and ice and the expansion of freezing water. Fun cold weather activities like skiing, skating and building a snowman are also introduced in this program. Distributed under licence from 4 Ventures Limited. 260 Science 02. It's Raining Stage One Science: Weatherwise 15 Minutes 1994 Weather is a popular and accessible topic for introducing students to important science skills at a primary level. In these programs students learn how to observe, predict and record weather patterns by performing fun classroom activities and drawing on everyday experiences. This program looks at where rain comes from and how it forms, as well as investigating how drops of water behave through slow motion filming. Materials are tested to see if they are waterproof and the process of making umbrellas is demonstrated. Distributed under licence from 4 Ventures Limited. Science 03. Air and Wind Stage One Science: Weatherwise 15 Minutes 1994 Weather is a popular and accessible topic for introducing students to important science skills at a primary level. In these programs students learn how to observe, predict and record weather patterns by performing fun classroom activities and drawing on everyday experiences. In this program, the behaviour of air is observed and discussed through the examination of air in a parachute and in bubbles. The observation of wind direction and its effect on various objects is also examined. Students make wind gauges, kites and model sailboats. Distributed under licence from 4 Ventures Limited. Science 05. Powerful Weather Stage One Science: Weatherwise 15 Minutes 1994 Weather is a popular and accessible topic for introducing students to important science skills at a primary level. In these programs students learn how to observe, predict and record weather patterns by performing fun classroom activities and drawing on everyday experiences. This final episode in the series looks at the effect that weather has on our everyday lives and the importance of forecasting wind for glider pilots and rain for farmers. The forecasting of extreme weather, such as blizzards, storms, floods and hurricanes, for emergency services to minimise damage and injuries is also discussed. The positive power of weather is also outlined here, through the use of solar power. Distributed under licence from 4 Ventures Limited. 261 Science 01. Changing State Stage Two Science: Change 16 Minutes 1994 This program examines the physical changes of freezing, melting and evaporation. Several examples are used to illustrate these processes and the practical use of resources in each state of matter is discussed. Distributed under licence from 4 Ventures Limited. Science 03. Going Off Stage Two Science: Change 14 Minutes 1994 This program looks at how animals and vegetable matter is changed through bacteria and fungi. The growth of microbes is explored and their uses are illustrated. An experiment investigating what rots and what doesn't is also incorporated in this program. Distributed under licence from 4 Ventures Limited. Science 01. Energy Resources Stage Two Science: Energy 15 Minutes 1995 This program explores three renewable energy sources; hydro electricity, solar power and wind power. Students staying in eco cabins experience these environmentally friendly energy sources. This episode describes energy usage in our daily lives and demonstrates ways to reduce power consumption in the home. Distributed under licence from 4 Ventures Limited. Science 02. Magnetism Stage Two Science: Energy 15 Minutes 1995 This episode explains magnets and magnetic forces. It examines the components of a magnet, and shows the metals that are repelled and attracted to it. Experiments with magnets and magnetic fields are demonstrated and electrical circuits are built and tested. Distributed under licence from 4 Ventures Limited. Science 03. Electricity Stage Two Science: Energy 15 Minutes 1995 This program explains the origins of various renewable and non-renewable electricity sources. It examines how electricity is generated and sent to our homes, using electrons and battery experimentation to illustrate the topic. Distributed under licence from 4 Ventures Limited. Science 04. Sound Stage Two Science: Energy 15 Minutes 1995 This program examines sound. It studies how sounds are made and heard, differentiating between noise and musical sounds. Students observe the way different sounds are made with musical instruments. Distributed under licence from 4 Ventures Limited. 262 Science 05. Light Stage Two Science: Energy 15 Minutes 1995 This program features natural and artificial sources of light and reflective surfaces. Students are introduced to concepts and scientific vocabulary, including refraction of light and the features of an eclipse. Distributed under licence from 4 Ventures Limited. Science 01. Moving Toys Stage Two Science: Forces 16 Minutes 1994 Science 02. Faster and Faster Stage Two Science: Forces 16 Minutes 1994 Forces act on people and things, causing movement and changing energy into different forms. This series examines several different types of energy, through experiments and familiar examples that middle to senior primary students will find engaging and easy to follow. This episode uses toys from the Victorian Era to show different forms of energy and energy changes. Energy stored in coal changes into heat to cook food and energy stored in springs is changed into movement and sound in a music box. Modern toys use stored energy in batteries to make them move. Solar powered calculators use the Sun's energy directly. Distributed under licence from 4 Ventures Limited. Forces act on people and things, causing movement and changing energy into different forms. This series examines several different types of energy, through experiments and familiar examples that middle to senior primary students will find engaging and easy to follow. In this episode we look at movement and gravity. A roller coaster speeds up as it rolls down its track, a trolley gets faster as it is pulled along a path and a skydiver falls faster and faster, until the parachute opens, increasing air resistance and decreasing the effect of gravity. Opposite and equal forces are shown acting on objects in air and water. The different forces acting on a moving sailboat are also investigated. Distributed under licence from 4 Ventures Limited. 263 Science 03. Making it Easier Stage Two Science: Forces 16 Minutes 1994 Science 04. Slipping and Sliding Stage Two Science: Forces 16 Minutes 1994 Science 01 Life Cycles Stage Two Science: Life Processes 15 Minutes 1994 Science 02 Family Groups Stage Two Science: Life Processes 15 Minutes 1994 Forces act on people and things, causing movement and changing energy into different forms. This series examines several different types of energy, through experiments and familiar examples that middle to senior primary students will find engaging and easy to follow. This episode investigates how technology and new materials make movement through space more efficient. Bicycles have become lighter and more streamlined and gears make them easier to pedal. Submarines also have a streamlined shape, allowing them to push more easily through water. Distributed under licence from 4 Ventures Limited. Forces act on people and things, causing movement and changing energy into different forms. This series examines several different types of energy, through experiments and familiar examples that middle to senior primary students will find engaging and easy to follow. Distributed under licence from 4 Ventures Limited. Primary school students are introduced to four programs, which focus on the life cycles of trout and human beings, habitats and characteristics of sea life, a balanced and varied diet combined with regular exercise, and the benefits of microbes in relation to food, digestion and treating waste. Program one: Life Cycles Explains and compares the life cycle of humans and trout. It explores reproduction, the developmental stages of growth and life spans. Primary school students are introduced to four programs, which focus on the life cycles of trout and human beings, habitats and characteristics of sea life, a balanced and varied diet combined with regular exercise, and the benefits of microbes in relation to food, digestion and treating waste. Program two: Family Groups Examines habitats and likenesses between family groups of mollusc's, starfish, sea urchins, seaweeds and human beings. 264 Science 03 Human Body Stage Two Science: Life Processes 15 Minutes 1994 Primary school students are introduced to four programs, which focus on the life cycles of trout and human beings, habitats and characteristics of sea life, a balanced and varied diet combined with regular exercise, and the benefits of microbes in relation to food, digestion and treating waste. Program three: Human Body Science 04 Fit and Healthy Stage Two Science: Life Processes 15 Minutes 1994 Primary school students are introduced to four programs, which focus on the life cycles of trout and human beings, habitats and characteristics of sea life, a balanced and varied diet combined with regular exercise, and the benefits of microbes in relation to food, digestion and treating waste. Program four: Fit and Healthy Explores the benefits of a balanced diet and exercise, which improve the strength of the heart. Science 05 Eat It Stage Two Science: Life Processes 15 Minutes 1994 Primary school students are introduced to four programs, which focus on the life cycles of trout and human beings, habitats and characteristics of sea life, a balanced and varied diet combined with regular exercise, and the benefits of microbes in relation to food, digestion and treating waste. Program five: Eat It Features the role of microbes, which multiply in yoghurt, help digest food and break down sewage to create safe and recycled water. Science 01. Plastics Stage Two Science: Materials 14 Minutes 1997 Science 02. Metals Stage Two Science: Materials 14 Minutes 1997 This series draws on scientific history, experiments, and real-world applications of materials such as plastic, metal, glass and wood, to help students understand their everyday use. Each episode explains the materials main properties, their use in the community, where it comes from, and how it is made. Distributed under licence from 4 Ventures Limited. This series draws on scientific history, experiments, and real-world applications of materials such as plastic, metal, glass and wood, to help students understand their everyday use. Each episode explains the materials main properties, their use in the community, where it comes 265 from, and how it is made. Distributed under licence from 4 Ventures Limited. Science 03. Wood Stage Two Science: Materials 14 Minutes 1997 Science 04. Glass Stage Two Science: Materials 14 Minutes 1997 Science 01. Our Sun Stage Two Science: Planet Earth 15 Minutes 1994 Science 02. When it Rains Stage Two Science: Planet Earth 15 Minutes 1994 Science 03. Changing Weather Stage Two Science: Planet Earth 15 Minutes 1994 Science 04. Raw Materials Stage Two Science: Planet Earth 15 Minutes 1994 This series draws on scientific history, experiments, and real-world applications of materials such as plastic, metal, glass and wood, to help students understand their everyday use. Each episode explains the materials main properties, their use in the community, where it comes from, and how it is made. Distributed under licence from 4 Ventures Limited. This series draws on scientific history, experiments, and real-world applications of materials such as plastic, metal, glass and wood, to help students understand their everyday use. Each episode explains the materials main properties, their use in the community, where it comes from, and how it is made. Distributed under licence from 4 Ventures Limited. Stage Two Science covers the full range of sciences. The series introduces ideas and concepts within everyday contexts. Stage Two Science covers the full range of sciences. The series introduces ideas and concepts within everyday contexts. Stage Two Science covers the full range of sciences. The series introduces ideas and concepts within everyday contexts. Stage Two Science covers the full range of sciences. The series introduces ideas and concepts within everyday contexts. 266 Science 01. Staying Alive The Blue Dragon 13 Minutes 2004 Science 02. The Grouping Game The Blue Dragon 13 Minutes 2004 A bright and bold animation series that will challenge children aged 5 to 7 to make sense of the world using scientific ideas. A newborn blue dragon appears out of nowhere and lands among a group of friendly young animals who live in a forest. The first programme introduces the main characters: Twiggy the bear, Chisel the woodpecker, Red the vixen and Jack the beaver. The animals find an egg, out of which hatches a blue dragon. They call her Cinders, because she blows flames and burns things literally to cinders. The characters inspect the blue dragon comparing her height and features with their own. Then they realise that Cinders needs feeding, but no one knows what blue dragons eat, so they decide to find out. The characters also think about what it means to be alive, and what the blue dragon will look like when it grows up to be an adult. A bright and bold animation series that will challenge children aged 5 to 7 to make sense of the world using scientific ideas. A newborn blue dragon appears out of nowhere and lands among a group of friendly young animals who live in a forest. In this episode Cinders, the blue dragon, wonders where her mother is and wanders around asking a range of animals, including ducks,'Are you my mother?'. The characters begin to group according to how many legs they have, whether they have feathers, and matching tracks. 267 Science 03. Building Bodies The Blue Dragon 13 Minutes 2004 A bright and bold animation series that will challenge children aged 5 to 7 to make sense of the world using scientific ideas. A newborn blue dragon appears out of nowhere and lands among a group of friendly young animals who live in a forest. Twiggy the bear, Red the fox, Jack the beaver and Chisel the woodpecker are all astonished by the blue dragon “they've never seen anything like her before. When she sneezes or coughs, fire comes out of her mouth and she can fly. The animals decide to call the blue dragon 'Cinders' because she keeps burning things. The group befriend Cinders and decide to look after her and teach her about life in the forest. The Blue Dragon is happy among her new friends in the forest, but they soon discover that she would like to find her mother. But who is she and where is her home? This is the big mystery and unifying theme of the series. The animals embark on a series of adventures visiting all sorts of climates and locations. The animals make it their mission to take Cinders home and reunite her with her mother. Science 04. Roots and Fruits The Blue Dragon 13 Minutes 2004 A bright and bold animation series that will challenge children aged 5 to 7 to make sense of the world using scientific ideas. A newborn blue dragon appears out of nowhere and lands among a group of friendly young animals who live in a forest. The characters find themselves walking through what looks to be a desert. It is very hot, and they are thirsty and hungry. They realise that they need to find some food and suggest that they look for some plants, because plants can make their own food. They come across an oasis where there is water, air and sunlight, the things that plants need to make their own food and grow. 268 Science 05. What a Waste! The Blue Dragon 13 Minutes 2004 A bright and bold animation series that will challenge children aged 5 to 7 to make sense of the world using scientific ideas. A newborn blue dragon appears out of nowhere and lands among a group of friendly young animals who live in a forest. The program opens with the characters walking through a wooded area with a stream. They come across a clearing with rubbish left by humans and an area burned because people did not make sure that their campfire was out. They are cross that people are so careless and collect the rubbish and think about how to dispose of it. Science 06. Babies Grow The Blue Dragon 13 Minutes 2004 A bright and bold animation series that will challenge children aged 5 to 7 to make sense of the world using scientific ideas. A newborn blue dragon appears out of nowhere and lands among a group of friendly young animals who live in a forest. At the beginning of the program we see the friends walking across the African Plains. They are very hot and thirsty and trying to cool off. They find a tree to sleep under and Cinders goes off to explore. She comes across a skeleton of an elephant. Unsure what it is, she wakes the others up to show them. Later on a herd of elephants join them. They have a baby called Effy and the elephants share with the friends how they look after the calf. A lioness threatens them but they manage to scare it off and eventually the friends leave the herd and continue on their journey to find Cinders' mother. 269 Science 07. Lots of Stuff! The Blue Dragon 13 Minutes 2004 Science 08. Changing Things The Blue Dragon 13 Minutes 2004 A bright and bold animation series that will challenge children aged 5 to 7 to make sense of the world using scientific ideas. A newborn blue dragon appears out of nowhere and lands among a group of friendly young animals who live in a forest. In this program, the characters are walking through a rain forest when a storm begins and they decide they need to take shelter. They come across a tree house but there are problems getting up to it. The characters find a box of 'stuff' that provides some possible solutions. They sort through the box and classify the items according to properties of materials, such as soft, stretchy, bendy and strong. They use a rope to help them climb up into the tree house, but the roof leaks and the windows have no glass or curtains. They use their box of stuff to solve their problem and take shelter until they are disturbed by a monkey, to whom the tree house belongs. A bright and bold animation series that will challenge children aged 5 to 7 to make sense of the world using scientific ideas. A newborn blue dragon appears out of nowhere and lands among a group of friendly young animals who live in a forest. In this program the characters find themselves in a Polar Region of snow and ice. They are hungry but cannot see food and they are thirsty but all the water is frozen. Along comes an animal called Po-Lar Bear, who shows them an ice-house (igloo) where people have left food. The animals find that the food is frozen but Cinders comes to the rescue by thawing, then cooking it, but has some mishaps with chocolate and ice lollies. The program focuses on changes due to heat, both raising and lowering the temperature. 270 Science 09. Slipping and Sliding The Blue Dragon 13 Minutes 2004 A bright and bold animation series that will challenge children aged 5 to 7 to make sense of the world using scientific ideas. A newborn blue dragon appears out of nowhere and lands among a group of friendly young animals who live in a forest.Like Program 8, this story is also set in a snowy and icy location. Here the characters are enjoying sledging and finding out how the sledge moves over different surfaces and the difference in pulling an empty and full sledge. A new character, Badger, is introduced and the wolf returns to steal the sledge. Science 10. Magic Metal? The Blue Dragon 13 Minutes 2004 A bright and bold animation series that will challenge children aged 5 to 7 to make sense of the world using scientific ideas. A newborn blue dragon appears out of nowhere and lands among a group of friendly young animals who live in a forest. In this program we find the characters on a deserted beach where they find a spoon in the sand. They then find a horseshoe magnet and discover that it attracts the spoon and other objects. The characters wonder if they have found 'Dragon's Treasure'. When a nest falls off the cliff-face onto the beach we are introduced to Jilly the Jackdaw, whose nest it is. The nest is stuffed with nuts, bolts, silver paper, paper clips and other objects.The friends leave the beach and walk up to the top of the cliff where they come to a gate, but they cannot reach the key. They come up with the idea of using the magnet to get the key but Jilly steals it from them. The friends decide to trick Jilly into thinking that they have a magic car by using a magnet inside a box to mysteriously move the car on top. Jilly exchanges the key for the magic car and the friends open the gate to another place. 271 Science 11. Switched On! The Blue Dragon 13 Minutes 2004 A bright and bold animation series that will challenge children aged 5 to 7 to make sense of the world using scientific ideas. A newborn blue dragon appears out of nowhere and lands among a group of friendly young animals who live in a forest.In this program the characters find themselves on the outskirts of a village, following a 'Red Dragon' sign. The villagers are preparing for their Summer Fair, with lots of tents, lights and activities. Unfortunately a rabbit has chewed through the wires and nothing will work. The characters solve this problem by creating their own circuits and put on a puppet show for everyone, saving the day. Science 12. Shadow Play The Blue Dragon 13 Minutes 2004 A bright and bold animation series that will challenge children aged 5 to 7 to make sense of the world using scientific ideas. A newborn blue dragon appears out of nowhere and lands among a group of friendly young animals who live in a forest.In the final program in this series the characters are to be found at the edge of a wood where they can hear a sound.The characters talk about their favourite sounds and about different ears, as well as how sounds can give us clues as to what is happening. They follow the sound of water and come across a magical waterfall. They then go behind the waterfall. The friends find a Unicorn and follow the Unicorn in the hope that it will lead them to the blue dragon's mother. 272 Science 13. Sounds Right The Blue Dragon 13 Minutes 2004 Science Cliffs and Coastal Paths The Turning Tide 15 Minutes 2006 A bright and bold animation series that will challenge children aged 5 to 7 to make sense of the world using scientific ideas. A newborn blue dragon appears out of nowhere and lands among a group of friendly young animals who live in a forest.In the final program in this series the characters are to be found at the edge of a wood where they can hear a sound.The characters talk about their favourite sounds and about different ears, as well as how sounds can give us clues as to what is happening. They follow the sound of water and come across a magical waterfall. They then go behind the waterfall. The friends find a Unicorn and follow the Unicorn in the hope that it will lead them to the blue dragon's mother. The Turning Tide is a series of programmes looking at four marine habitats. The Sand and Shingle Beach, The Rock Pool, Coastal Paths and Cliffs and The Estuary. Each of these habitats is constantly under attack from the sea and controlled by both the tides and the weather. Conditions in these habitats can be difficult and often hostile. However the coastline inhabitants have evolved to tolerate their environment and even thrive within it, providing us with an abundance and diversity of wildlife to explore. In the Rock Pool a hermit crab has devised a cunning method of disguise. As we walk along the Sand and Shingle Beach how many of us are aware of the life beneath our feet? These environments provide the ideal camouflage for some birds to nest and lay their eggs but why do so many wading birds, wildfowl and geese visit the Estuary during winter whilst gulls, guillemots and puffins return to the Cliffs in summer? The answers are to be found in this informative and colourful series. 273 Science The Estuary and Mudflats The Turning Tide 15 Minutes 2006 The Turning Tide is a series of programmes looking at four marine habitats. The Sand and Shingle Beach, The Rock Pool, Coastal Paths and Cliffs and The Estuary. Each of these habitats is constantly under attack from the sea and controlled by both the tides and the weather. Conditions in these habitats can be difficult and often hostile. However the coastline inhabitants have evolved to tolerate their environment and even thrive within it, providing us with an abundance and diversity of wildlife to explore. In the Rock Pool a hermit crab has devised a cunning method of disguise. As we walk along the Sand and Shingle Beach how many of us are aware of the life beneath our feet? These environments provide the ideal camouflage for some birds to nest and lay their eggs but why do so many wading birds, wildfowl and geese visit the Estuary during winter whilst gulls, guillemots and puffins return to the Cliffs in summer? The answers are to be found in this informative and colourful series. 274 Science The Rock Pool The Turning Tide 15 Minutes 2006 The Turning Tide is a series of programmes looking at four marine habitats. The Sand and Shingle Beach, The Rock Pool, Coastal Paths and Cliffs and The Estuary. Each of these habitats is constantly under attack from the sea and controlled by both the tides and the weather. Conditions in these habitats can be difficult and often hostile. However the coastline inhabitants have evolved to tolerate their environment and even thrive within it, providing us with an abundance and diversity of wildlife to explore. In the Rock Pool a hermit crab has devised a cunning method of disguise. As we walk along the Sand and Shingle Beach how many of us are aware of the life beneath our feet? These environments provide the ideal camouflage for some birds to nest and lay their eggs but why do so many wading birds, wildfowl and geese visit the Estuary during winter whilst gulls, guillemots and puffins return to the Cliffs in summer? The answers are to be found in this informative and colourful series. 275 Science The Sand and Shingle Beach Science Science The Turning Tide 15 Minutes 2006 The Turning Tide is a series of programmes looking at four marine habitats. The Sand and Shingle Beach, The Rock Pool, Coastal Paths and Cliffs and The Estuary. Each of these habitats is constantly under attack from the sea and controlled by both the tides and the weather. Conditions in these habitats can be difficult and often hostile.However the coastline inhabitants have evolved to tolerate their environment and even thrive within it, providing us with an abundance and diversity of wildlife to explore.In the Rock Pool a hermit crab has devised a cunning method of disguise. As we walk along the Sand and Shingle Beach how many of us are aware of the life beneath our feet? These environments provide the ideal camouflage for some birds to nest and lay their eggs but why do so many wading birds, wildfowl and geese visit the Estuary during winter whilst gulls, guillemots and puffins return to the Cliffs in summer? The answers are to be found in this informative and colourful series. Australian Animals 18 Minutes 2001 We have updated this popular classic, showing more of Australia’s unique animals. The program features extraordinary footage of kangaroos, emus, platypus, wombats, dingoes, crocodiles etc, and the only footage ever taken of the Tasmanian tiger. The program also looks at how animals obtain energy, how animals protect themselves, how they protect their young and survival and extinction of species. This is a wonderful introduction to our unique native species, with exciting activities and suggestions that will keep students enthralled for hours. Cycles and Seasons 20 Minutes 1998 Using drama skits and animated computer graphics, this program explores the cycles and seasons that dictate life on earth, and answers the following questions: - Why do we get day and night? - What are seasons and why do they change? - Why does the moon change shape? - What causes tides? 276 Science Dinosaurs 19 Minutes 1990 Science Electricity: How it Works 16 Minutes 2000 Science History of The Race to The Moon 22 Minutes 2001 Science How A Container Ship Works 21 Minutes 2001 In this fascinating film innovative scientific methods are used to answer basic questions about dinosaurs. - What did dinosaurs look like? - What did they eat? - How big and how strong were they? - How did they move? - Why did they have long tails and necks? - Who did they fight? and why? In this video we examine some basic ideas about electricity: from what it is, what it can do, how we use its properties, how we can deliver more and how we can measure things about it. For thousands of years people have looked up at the moon and dreamed about getting there. It was only at the beginning of the last century that the dream looked possible because of ideas developed by Konstantin Tsiolkovsky, the son of a Russian Woodcutter. He became a maths teacher and inventor of many theories about how to get people into space. Then came the American Robert Goddard who made a liquid fueled rocket that actually flew. The race into space had begun. This program uses historical footage to illustrate the super human effort of putting the first person on the moon. The design and technology behind container transport has evolutionised international commerce.The container system was built from the ground up to allow the movement of goods quickly and efficiently between manufacturer, distributor and customer. This program explores the design and function of a container ship, the containers it carries, along with the wharf-based infrastructure that is essential for the efficient movement of freight between sea and land. It follows key crewmembers looking at their responsibilities on a day to day level and exploring why their individual roles are crucial to the overall successful operation of the vessel. 277 Science How a Plant Works 20 Minutes 1998 The program introduces the importance of energy to living things by outlining the main processes of photosynthesis. This involves the conversion of light energy from the sun into chemical energy, which plants and animals can utilise in their metabolism. The conversion is principally carried out in the leaves of plants by the pigment chlorophyll, which is found in abundance in the chloroplasts of leaf mesophyll cells. Science Life Cycles of the Butterfly - 4-6 18 Minutes 2004 The life cycle of a butterfly is one of the most intriguing of all life cycles on the planet, and it is filled with danger and complications but it is an easy life cycle for students to study and understand. It has four separate, and very different stages - The Egg Stage; The Caterpillar Stage; The Chrysalis Stage and the Butterfly Stage. With the added extras of stunning time lapse photography, visual cues and explanations written specifically for students, this video brings to life, all aspects of the butterfly life cycle. Science Life Cycles of the Butterfly (K-3) 17 Minutes 2004 What do you like most about butterflies? The way they fly? Their beautiful colours? Their uniquely patterned wings? Or something completely different? Whatever it is, this beautiful filmed will offer your students not only the information necessary to answer these questions, but a wonderful insight, into the lives of butterflies! With the added extras of stunning time lapse photography, visual cues and explanations written specifically for children, this film brings to life all aspects of the butterfly life cycle. 278 Science Light Fantastic 20 Minutes 1997 Science Magnets and Electricity 23 Minutes 1987 Science Our Solar System: Investigating Environments Beyond Earth Products That Harm the Environment 25 Minutes 1995 16 Minutes 1992 Science In this program we look at some of the amazing properties of light we all experience, that form the basis for our understanding of what light is. It is produced from sources, passes through transparent materials, can be bent in several ways, it is made up of different colours, the colours can be added together and it can be polarised. Teachers and students will be able to draw from these introductory observations on the beauty and wonder of light. Some key questions and very brief outlines of extension work are given in the teacher's notes and in the student's activities. This program is an introduction to magnetism and electricity. It looks at the basic principles of these two topics by showing hands-on demonstrations of experiments. Topics covered include compasses, domain theory, cutting a magnet in two, magnetic field and Earth's magnetic field. We also examine electromagnetism and demonstrate how a magnet affects a TV screen, fields around a conductor, making an electromagnet, producing electricity with a magnet, as well as static electricity, electricity and electrochemistry. Using NASA footage we look at; - The sun - Inner planets: Mercury & Venus - The Moon - Asteroids - Outer planets and their moons: Jupiter, Saturn, Uranus, Neptune, Pluto Comets - Lunar exploration We look at products in every day use, explore their impact on the environment and discover ways to avoid harming it. The video demonstrates how products may cause harm during their manufacture, use and disposal. Students are encouraged to examine familiar products and consider practical alternatives. 279 Science Rainforests 21 Minutes 1987 Presented by Richard Morecroft, this video is an excellent introduction to rainforests, providing information on their nature and structure and the role of light, water, soils, fauna, and vegetation in a rainforest. The video concludes with ideas that summarise the main points of view about logging rainforests, leaving viewers to develop their own opinions. Science Science in the Garage 15 Minutes 2010 From the moment we open the door and enter a familiar, everyday family garage, we begin a journey of discovery about forces and their effects. From the family car to the kid's bikes and skateboards, we explore a range of forces at work. In this fun and accessible Australian-made, primary curriculum fit program, we learn that energy is transferred through pushes, pulls and collisions and that when forces act on objects energy transfers are occurring even if we can't see them. We find examples of gravity, friction, propulsion, air resistance, attraction and repulsion all lurking around the garage. Science Science in the Kitchen 15 Minutes 2010 This program will completely change the way you view the average family kitchen! Where you would have once just seen food in the fridge, you will now find solutions, suspensions, chemical reactions, melting, mixing and dissolving! 'Science in the Kitchen' transforms an average family kitchen into a chemistry laboratory, where our student 'scientist' conducts simple experiments using common ingredients. By linking to students' prior knowledge and life experience, this Australian-made, primary curriculum fit program demonstrates, in a clear, practical and entertaining way, key scientific concepts that students often find confusing, including: states of matter, chemical and physical reactions, and scientific methods and procedures. 280 Science Science Stories 14 Minutes 2005 This program takes a look at the following topics in a farmyard setting: living things, growing and changing, and growing plants. Alex visits a farm for the first time on his seventh birthday. He's excited to be going to a real farm and can't wait to see all his favourite animals. But when Alex reaches the pig pen he's disappointed; it wasn't at all what he'd expected. The pig was huge and covered in hairs, and not at all like his toy pigs at home! But eventually, Alex learns to like Beatty and decides she's much more interesting than his toy pigs. In the spring, Alex and his brother Seb help Andy weigh the newborn lambs and find out, to their surprise, they grow much more quickly than people do. They also notice the lambs have inherited different characteristics from their mum and dad, just like they have. Back in the farm's greenhouse, all the small geraniums are getting too big for their pots and after a demonstration from Andy, Alex and Seb become experts at repotting and get to know what they need to do to grow beautiful blossoms. Science Simple Machines Junior 23 Minutes 1995 This program shows how simple machines make a task easier. We see that if we reduce the force, we have to move further. Examples shown include: lifting four bricks on a bench in different ways, using a ramp with a skateboard, using different pulley systems, complicated machines, and levers, capstan, gears and belt pulleys. Science Stars of the Universe 19 Minutes 1999 This program takes the viewer on a tour of some of the amazing celestial objects of the near universe. Topics covered include star clusters, Big Bang, inside stars, types of star, death of stars, variable stars and binary stars. 281 Science The Pond - Exploring the Web of Life 15 Minutes 2005 Ponds are wonderful examples of how living things interact within an environment. By examining life in and around an established pond, this program addresses the following concepts: - the way living things interact with one another (including food chains and food webs) - the way living things adapt to their environment - the similarities and differences between living things - how environments provide for the needs of living things - how natural environments can be affected by humans Science Water and the Water Cycle 20 Minutes 1997 Water and The Water Cycle explains the occurrence of water as ice, liquid and vapour, its climatic role, its properties and its cycle: to ground and back to sea. This program also includes a look at the issue of water on other planets and it's importance to life. Science Waves in the Ocean (Junior): Beauty and Order in Waves 20 Minutes 1985 An inspirational film showing the beauty and order behind the movement of the ocean wave. Using clear and concise language and supporting imagery, we explain how waves are formed by the wind, elliptical paths of water particles in a wave, reflection off cliffs, bending by shallow water, sets and how to catch a wave. Society & Environment Indigenous Organisations Today Exploring Indigenous Australia Series 21 Minutes 1999 Several case studies looking at Aboriginal organisations in the areas of politics, health, law and education. How do their history and culture affect the way they operate? What problems do they experience? How do they differ from non-indigenous organisations? What is their role in furthering self-determination and reconciliation? Well researched with curriculum consultants and produced in consultation with indigenous people, this program will be a valuable addition to your collection. Society & Environment Land, Kinship and Culture Exploring Indigenous Australia Series 25 Minutes 1999 This excellent program explores the role of indigenous culture in both traditional and urban societies, focusing on issues such as: - How has culture changed over time? How do indigenous people survive in modern Australia? What is the role of the arts and the importance of language? 282 Society & Environment Missions, Settlements and Reserves Exploring Indigenous Australia Series 28 Minutes 1999 With the aid of a case study of Coranderrk in Victoria, we see how well defined, complex and fascinating the kinship system was and is, the problems caused by the ignorance of Europeans, how Aborigines coped with the breakup of families and clans and the importance of kinship today. Society & Environment The Aboriginal Civil Rights Movement Exploring Indigenous Australia Series 28 Minutes 1999 The legality of British conquest. Loss of rights and paternalism. Activism in 1960s to present day, including Tent Embassy, black power, increasing sophistication and the reaction of authorities. The importance of Mabo is highlighted. Society & Environment White Australia Has A Black History Exploring Indigenous Australia Series 30 Minutes 1999 Society & Environment Our National Identity 13 Minutes 2010 An overview covering: the coming of the Europeans, wars, massacres, disease and dispossession, missions, reserves, racism, population decline, stolen children, political activism, land rights, native title and culture. Australia has evolved from a nation of true Britons into an inclusive multicultural society made up of people from many different origins. This Australian-made, primary curriculum fit program explores the history of Australia's identity, and the events and people who have shaped the country into the multicultural nation it is today. Australia's national identity embodies the 'Australian way of life', reflecting the traditional virtues of mateship, egalitarianism, and 'a fair go', as well as the more modern Australian values of tolerance, equality, and co-operation. This is an accessible, insightful introduction to the development of Australia's national identity. 283 Society & Environment The Development of Australian Government Colonisation, Federation and Beyond Teacher Professional Development Primary Sex Education: Part One Teacher Professional Development Primary Sex Education: Part Two 14 Minutes 2010 Living and Growing: Unit 3 22 Minutes 1999 Living and Growing: Unit 3 21 Minutes 1999 In this Australian-made, primary curriculum fit program a lively young presenter takes us on a journey through the development of Australia as a nation. We start with British colonisation and discover the reasons for Federation, including the importance of key figures. We then trace the development of the new nation and discuss the importance of the Australian flag, anthem and coat of arms. Finally, we arrive at our present three-tiered system of government, studying Federal and State government and their areas of responsibility. Along the way we learn about the basic principles of democracy and equality of rights. Part One - this part of the program begins by asking the question: Do we need to teach sex and relationship education in primary schools? Three primary teachers describe their experiences teaching sex and relationship education and voice a number of their concerns. At various points in the program young people talk about their experiences of sex and relationship education and discuss what they would have found more useful. The need to work with young men is also addressed in the program. The legal position regarding sex and relationship education in primary schools is explained and classroom practice is shown, including a mother bringing her baby into a class. The program concludes with Dr Miriam Stoppard outlining the benefits of sex and relationship education and saying it is an offer no teacher or parent should refuse. Part Two - this part of the program looks at all of the videos in the 'Living and Growing' series and previews each of the programs in this series. 284 Teacher Professional Development No Bullying in Our Community: Home/School Partnership Strategies Tackling Bullying Big Time Series 26 Minutes 2005 Teacher Professional Development Not in My Class: Managing Classroom Bullying Behaviours Tackling Bullying Big Time Series 25 Minutes 2005 Teacher Professional Development Not in Our School: Creating a NonBullying Culture Tackling Bullying Big Time Series 27 Minutes 2005 Bullying is complex, insidious and covert behaviour that is difficult for any child to deal with in isolation. Our drive and instinct as parents is to protect and support our child and equip them with skills to handle what life presents. The key to tackling school bullying is to create a partnership between teachers, parents, students and the broader community. This program will support parents who want to work in partnership with their child's school to bring about a suitable outcome for children involved in bullying. By doing this parents will become their child's best advocate rather than a source that inflames the bullying. Bullying in the classroom is a reality but is not always as obvious as other instances of bullying - such as in the playground. Bullying in the classroom can affect all students - not just those involved in bullying or on the receiving end of the behaviour. No action by a teacher can be seen by students as condoning the bullying or giving tacit acceptance of the behaviour. This program discusses the issue of classroom bullying behaviours, and offers thought-provoking management solutions for teachers who need to address this type of behaviour. Bullying - it's a part of school life, but does it have to be? Preventing and responding to bullying is everyone's responsibility. Not in Our School looks at the whole school approach to bullying. This approach focuses on a school's formal curriculum and classroom practices and involves all members of the school community. This program highlights the steps to building a safe school, skills-building for students, peer support systems and student-directed campaigns. We feature expert opinion from Professor Ken Rigby, Psychologist Helen McGrath and Maree Stanley of the Better Buddies Program, and provide insights into approaches adopted by two Australian schools. 285 Teacher Professional Development Accommodating Different Learning Styles 29 Minutes 2004 It's easy for a teacher to assume that all his or her students learn in the same way but the truth is that there is a multitude of different learning styles, characterised by three main types: auditory, visual and kinaesthetic. In this program we explore these different styles; observe students and teachers in action; learn how to employ techniques and strategies that cater for the variety of learning styles; and see and hear about current best practice. The program provides practical advice to assist teachers in broadening their own teaching practice and enhancing the learning experiences of all their students. Teacher Professional Development Boys in School 28 Minutes 2004 Around the country, boys in education are in trouble. Numerous reports are advising that boys' literacy levels are poor in relation to girls', fewer boys achieve the national benchmarks and males comprise a huge proportion of students with disciplinary problems and school expulsion. Education, it seems, is not meeting every boy's needs. The good news is plenty of excellent work is being done to address the cause of these problems. In this program, we talk to renowned educational psychologist Michael Carr Gregg about boys' educational needs, see how a cluster of schools in regional Victoria are addressing the issue and take a look at the Federal Boys Lighthouse program in action. 286 Teacher Professional Development Easy Ways to Use ELearning 25 Minutes 2009 Students of today are more technologically advanced than ever before. They live their lives with technology at their fingertips. In this program we discuss how education systems are undergoing a transformation, and how elearning is becoming further integrated into the classroom. We look at the benefits of e-learning, and how by engaging students on a level and with material to which they will respond can make a teacher's job easier. Introducing e-learning methods and strategies, we also investigate the benefits of Learning Management Systems and how this change in teaching methods is benefiting both teachers and students. Teacher Professional Development In Focus: Girls in Physical Education 23 Minutes 2003 With the onset of adolescence, participation rates in physical activity tend to decline. Many PE teachers have noticed that participation rates for girls drop off more rapidly than for boys. This is a serious concern, as participation in school PE programs has been shown to have a positive influence on people's involvement in physical activity later in life. Conversely, bad experiences at school can often be detrimental in shaping people's lifelong attitudes to physical activity. This program examines some of the reasons why girls lose interest in physical education. We then focus on a number of strategies to help teachers tackle the problem. 287 Teacher Professional Development Integrating ICT into The Curriculum 29 Minutes 2005 The use of Information Communication Technology in schools is a major challenge. The task of successfully integrating ICT into the curriculum raises a number of questions. What is the role of this new tool? Does it actually enhance the educational process? How can ICT be successfully integrated into what schools are currently doing? Is ICT the change-agent that will take schools into a whole new way of learning? How do students feel about ICT? Is it just a gimmick? Does it actually engage all students, or does it turn some of them off? Through interviews and case studies, this program will assist teachers in coming to some conclusions about the use of ICT and other issues arising from this major change in the way that learning is supported in the modern classroom. Teacher Professional Development Managing the Difficult Group 29 Minutes 2004 It's a challenge that every teacher has to face: how to handle a difficult group of students. Even experienced teachers can quail at the thought of facing another period with a particular class whose behaviour is dominated by a group of uncooperative, non-achieving students. This program illustrates a set of practical, do-able steps that teachers can implement to diffuse students' behaviour, get them working and bring real change to the classroom environment. 288 Teacher Professional Development Mandatory Reporting of Child Abuse 28 Minutes 2005 This program aims to support teachers' current understanding of mandatory reporting of child abuse in schools across Australia. It focuses on the legal aspects of mandatory reporting, including variations from state to state, and describes the process by which a teacher can form a belief that a student is being abused. Additionally it provides clear definitions of what constitutes child abuse and explores the different possible physical and/or behavioural manifestations of the impact of child abuse on children. This program provides information to teachers about the process of making a notification to a relevant child protection authority and discusses how the notification might be handled from that point. Teacher Professional Development Productive Pedagogies 26 Minutes 2005 Restructuring of the Queensland education system in the 1990's gave rise to a new educational model - the New Basics Project. An integral part of this scheme was a fresh emphasis on the value of quality teaching/learning, termed "productive pedagogy" which is based on four premises: 1) intellectual quality, 2) connectedness, 3) social support, and 4) recognition of difference. Productive Pedagogies looks closely at this educational model. 289
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