FUTURE MEETING SPACE IDENTIFIED REQUIREMENTS FOR FUTURE EVENTS INTERACTION TIME WHAT DOES THE FUTURE OF THE MEETINGS SECTOR LOOK LIKE? FLEXIBILITY SECURITY SCENARIOS OF FUTURE FORMATS SHORT-TERM EXPERIENCE SCENARIO 1 INTERACTIVE FORUM WORKSHOP REQUIREMENTS 50 – 200 KEYNOTE SPEECH STIMULUS STIMULUS PARTICIPANTS 1 – 2 DAYS WORLD CAFE TIMEFRAME SMALL GROUPS FORMATS PLENUM INTERACTION DGE TR A N ER KN W LE GAMIFICATION SF O CENTRAL EVENT LOCATION SMALL GROUP SMALL GROUP PASSIVE ACQUISITION OF KNOWLEDGE + ACTIVE DEBATE DESIGN THINKING HYBRID TECHNOLOGY USED FORUM SCENARIO 2 MULTISITE CONFERENCE VIDEOCONFERENCE TRANSMISSION REQUIREMENTS MAX 50 ONLINE PLATFORM PARTICIPANTS 1 / 2 DAY LIVE TIMEFRAME TECHNOLOGY SIMULTANEOUS EVENTS NETWORKED LOCATION ER KN W HOLOGRAMS DGE TR A N LE SF O MULTIPLE EVENT LOCATIONS DIFFERENT EXPERTS CONVEY VERY DIFFERENT KNOWLEDGE TO PARTICIPANTS ROBOTS GERMANY SCENARIO 3 CO-WORKING CONFERENCE LONG-TERM CONFERENCE REQUIREMENTS 7 DAYS UNCONFERENCE TIMEFRAME SET FOCUS ROOM FOR EVERYDAY WORK TASKS CO-WORKING ADDED VALUE ACCESSIBLE ER KN W INDIVIDUALISATION + SELF-DETERMINATION SELF-ORGANISED SMALL GROUP DGE TR A N LE SF O PARTICIPANT CO-DETERMINATION INDIVIDUAL AND SELF-DETERMINED KNOWLEDGE TRANSFER TIME IS MONEY RELAXATION AND NETWORKING SCENARIO 4 UNPLUGGED CONFERENCE PUBLIC TRANSPORT REQUIREMENTS MAX 50 PARTICIPANTS 1 – 2 DAYS SHARING TRANSPORT TIMEFRAME PHYSICAL TRAVEL / MOBILITY AUTONOMOUS DRIVING LE DGE TR A N ER KN W SF O RURAL AREAS NON-URBAN LOCATIONS CONSCIOUS KNOWLEDGE TRANSFER – VERY SUSTAINED ISOLATED URBAN AREA FOCUSING ON PARTICIPANTS NATURAL SHELTER REMOTE AREA IN THE COUNTRY SCENARIO 5 HYBRID CONFERENCE BLUESCAPE CONNECTION FOR VARIOUS LOCATIONS REQUIREMENTS 1 DAY LIVE COMMUNICATION TIMEFRAME SAME TOPIC DIGITAL DEVICES FOR SIMULTANEOUS WORK HYBRID NETWORKING LOCATION INDEPENDENT REAL TIME ANALOG – DIGITAL DGE TR A N ER KN W LE SF O EQUIVALENT CONTENT VIRTUAL ROOM / DIGITAL PRESENCE BROAD DISTRIBUTION OF KNOWLEDGE TIME AND COST SAVING FOR THE PARTICIPANT REAL SPACE / PHYSICAL PRESENCE SCENARIO 6 VIRTUAL GOES LIVE TRAINING REAL COMMUNITY ONLINE COMMUNITY REQUIREMENTS 1 DAY REAL EXPERIENCE LE DGE TR A N ER KN W REAL NETWORK SF O TIMEFRAME PERSONAL EXCHANGE OF KNOWLEDGE AND INTERACTION PERSONAL CONTACT AND EXCHANGE LEAVING THE DIGITAL WORLD COMMON OBJECTIVE ENTRY / CONTACT REAL WORLD
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