Scenarios of future meeting formats

FUTURE
MEETING
SPACE
IDENTIFIED REQUIREMENTS
FOR FUTURE EVENTS
INTERACTION
TIME
WHAT DOES THE FUTURE OF
THE MEETINGS SECTOR LOOK LIKE?
FLEXIBILITY
SECURITY
SCENARIOS OF FUTURE
FORMATS
SHORT-TERM
EXPERIENCE
SCENARIO
1 INTERACTIVE
FORUM
WORKSHOP
REQUIREMENTS
50 – 200
KEYNOTE SPEECH
STIMULUS
STIMULUS
PARTICIPANTS
1 – 2 DAYS
WORLD
CAFE
TIMEFRAME
SMALL GROUPS
FORMATS
PLENUM
INTERACTION
DGE TR A
N
ER
KN
W
LE
GAMIFICATION
SF
O
CENTRAL
EVENT LOCATION
SMALL GROUP
SMALL GROUP
PASSIVE ACQUISITION
OF KNOWLEDGE
+
ACTIVE DEBATE
DESIGN THINKING
HYBRID TECHNOLOGY
USED
FORUM
SCENARIO
2 MULTISITE
CONFERENCE
VIDEOCONFERENCE
TRANSMISSION
REQUIREMENTS
MAX 50
ONLINE
PLATFORM
PARTICIPANTS
1 / 2 DAY
LIVE
TIMEFRAME
TECHNOLOGY
SIMULTANEOUS
EVENTS
NETWORKED
LOCATION
ER
KN
W
HOLOGRAMS
DGE TR A
N
LE
SF
O
MULTIPLE
EVENT LOCATIONS
DIFFERENT EXPERTS
CONVEY VERY
DIFFERENT KNOWLEDGE
TO PARTICIPANTS
ROBOTS
GERMANY
SCENARIO
3 CO-WORKING
CONFERENCE
LONG-TERM
CONFERENCE
REQUIREMENTS
7 DAYS
UNCONFERENCE
TIMEFRAME
SET
FOCUS
ROOM FOR EVERYDAY
WORK TASKS
CO-WORKING
ADDED VALUE
ACCESSIBLE
ER
KN
W
INDIVIDUALISATION
+
SELF-DETERMINATION
SELF-ORGANISED
SMALL GROUP
DGE TR A
N
LE
SF
O
PARTICIPANT
CO-DETERMINATION
INDIVIDUAL AND
SELF-DETERMINED
KNOWLEDGE
TRANSFER
TIME IS MONEY
RELAXATION AND
NETWORKING
SCENARIO
4 UNPLUGGED
CONFERENCE
PUBLIC
TRANSPORT
REQUIREMENTS
MAX 50
PARTICIPANTS
1 – 2 DAYS
SHARING
TRANSPORT
TIMEFRAME
PHYSICAL
TRAVEL / MOBILITY
AUTONOMOUS
DRIVING
LE
DGE TR A
N
ER
KN
W
SF
O
RURAL AREAS
NON-URBAN LOCATIONS
CONSCIOUS
KNOWLEDGE TRANSFER –
VERY SUSTAINED
ISOLATED
URBAN AREA
FOCUSING
ON PARTICIPANTS
NATURAL
SHELTER
REMOTE AREA
IN THE COUNTRY
SCENARIO
5 HYBRID
CONFERENCE
BLUESCAPE CONNECTION
FOR VARIOUS LOCATIONS
REQUIREMENTS
1 DAY
LIVE COMMUNICATION
TIMEFRAME
SAME TOPIC
DIGITAL DEVICES
FOR SIMULTANEOUS WORK
HYBRID
NETWORKING
LOCATION
INDEPENDENT
REAL TIME
ANALOG – DIGITAL
DGE TR A
N
ER
KN
W
LE
SF
O
EQUIVALENT
CONTENT
VIRTUAL ROOM /
DIGITAL PRESENCE
BROAD DISTRIBUTION
OF KNOWLEDGE
TIME AND COST SAVING
FOR THE PARTICIPANT
REAL SPACE /
PHYSICAL PRESENCE
SCENARIO
6 VIRTUAL
GOES LIVE
TRAINING
REAL COMMUNITY
ONLINE COMMUNITY
REQUIREMENTS
1 DAY
REAL
EXPERIENCE
LE
DGE TR A
N
ER
KN
W
REAL
NETWORK
SF
O
TIMEFRAME
PERSONAL EXCHANGE
OF KNOWLEDGE
AND INTERACTION
PERSONAL CONTACT
AND EXCHANGE
LEAVING
THE DIGITAL WORLD
COMMON
OBJECTIVE
ENTRY / CONTACT
REAL WORLD