Andrew John Rowse Nationality: New Zealand / Ireland [email protected] ∙ www.andrewrowse.com ∙ (+44) 7928617331 I'm an adaptable and motivated neuroscience graduate with more than ten years of games industry programming and design experience, including six years of triple-A development, and I am quick to pick up new languages and technologies. I've studied a range of sciences and communication/analysis disciplines, including Computer Science, Psychology, Electronics, Physics and Mathematics. EMPLOYMENT HISTORY and RELEVANT SKILLS 2009 – Current : Senior Gameplay & UI Programmer, Rocksteady Studios (UK) Worked on Batman: Arkham Asylum, Arkham City and Arkham Knight. Technologies: Flash/Actionscript (AS2 & AS3), C++, UnrealScript (UE3), Perforce content management. (Working under Ben Wyatt - see references) Design, implementation and extension of modular hud system. Realistic-looking, efficient helicopter movement physics. AI and gameplay implementation for fan-favourite Mr Freeze boss encounter. Rapid prototyping and iteration. Minigame design. Collaboration with artists to create dynamic and appealing UI elements. Optimisation and streamlining of limited systems. 2006 – 2008 : Video game designer/programmer, Mixmedia/Chord AS, ESP AS (Norway) Lead/sole programmer on thirteen published Flash games and one published XNA game, „Callisto‟. Technologies: Flash/Actionscript (AS2), C#.Net, XNA, Visual Studio, SVN content management. (Working under Christian Simonsen - see references) Design and implementation of small to medium-scale Flash games and animation tools. Rapid development of Flash advert-games Engine and game development in C#/XNA Working with clients to realise their marketing goals in an effective way Algorithmic collision detection of moving objects in Flash Efficient physics simulations in Flash Sound effect creation and control 2004 – 2006 : Programmer (promoted to senior programmer), Sidhe Interactive (New Zealand) Worked primarily on Rugby League 2, and to a lesser extent on Jackass The Game. Technologies: C++, XML, Lua, Renderware, UIX (Xbox Live), CVS content management. (Working under Tyrone McAuley - see references) Design and implementation of Sidhe‟s core User Interface system, used for all titles Primarily developing in C++, using Renderware middleware Design and Implementation of RL2 user interface and Franchise mode Colour comparison system for selecting team strips, featuring colourblind-friendly technology Enforcing technical requirements for submissions to Sony/Microsoft 1998 – 2003 : Part-time Demonstrator, Zoology Dept, University of Otago (NZ) Responsible for teaching groups of 3rd year Zoology (Neuroethology) students how to create a computer simulation of moth and/or bat behaviour. Technologies: Stella. Supervisory, communication and organisational skills Extensive use of trigonometric functions Students consistently achieved grades at the top of their class year 1999 – 2003 : Part-time Programmer, Psychology Dept, University of Otago (NZ) Technologies: Turbo Pascal, Matlab. Analysis of kinematic properties of human movement Extensive use of calculus and trigonometry 1998 : Summer Research Assistant, Computer Science Dept, University of Otago (NZ) Technologies: C, Mac development. Programmed Neural Network code in C 1995 - 1997 IT Helpdesk and Service, Colonial Mutual Limited (NZ) Telephone support for Agents using custom software in-house and around the country SIDE PROJECTS In 2012, I ran a charity crowdfunding campaign in Indiegogo for a card game I designed called Zombies at your Heels. As well as the game design, I produced the artwork and did the graphic design. The campaign was successful, and raised over £1000 for a gaming charity called Special Effect. In 2014 I signed contracts with two board game companies to develop and publish two other card games I designed, both of which are slated for publication in 2015 . SYSTEMS and SOFTWARE Proficiency/Commercial experience: C, C++, C# .Net UnrealScript Visual Studio 2005, 2008 Flash/Actionscript 2 & 3 GIMP Audacity SVN, CVS & Perforce MS Office suite Competency/Non-commercial experience: Photoshop Fireworks Assembly Matlab Java Lua LANGUAGES and INTERESTS Languages: Native English speaker Proficient in German and Norwegian Conversational Japanese Basic French and Dutch Interests: Board, card and video games Writing Sci-fi and fantasy Jogging HIGHER EDUCATION 2004 University of Otago, New Zealand COSC360 – Computer Game Design A+, 97% 1999 - 2003 University of Otago, New Zealand (incomplete) Doctor of Philosophy – Computer Science (AI) & Psychology (Neuropsychology) “A Neural Network Model of Human Bimanual Control” 1995 - 1998 University of Otago,New Zealand Bachelor of Science, First Class Honours – Neuroscience “Computer Simulation of Shark Olfaction and Behaviour” Academic Publications: Franz, E. A., Rowse, A., & Ballantine, B. (2002). Does Handedness Determine Which Hand Leads in a Bimanual Task? Journal of Motor Behavior 34(4), 402-412. Franz, E.A. and Rowse, A. (2003). Hand dominance is not the only factor that determines lead hand in bimanual tasks. Journal of Motor Behavior, 411-16. REFERENCES BY REQUEST
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