Andrew John Rowse - AndrewRowse.com

Andrew John Rowse
Nationality: New Zealand / Ireland
[email protected] ∙ www.andrewrowse.com ∙ (+44) 7928617331
I'm an adaptable and motivated neuroscience graduate with more than ten years of games industry
programming and design experience, including six years of triple-A development, and I am quick to pick up
new languages and technologies. I've studied a range of sciences and communication/analysis disciplines,
including Computer Science, Psychology, Electronics, Physics and Mathematics.
EMPLOYMENT HISTORY and RELEVANT SKILLS
2009 – Current : Senior Gameplay & UI Programmer, Rocksteady Studios (UK)
Worked on Batman: Arkham Asylum, Arkham City and Arkham Knight.
Technologies: Flash/Actionscript (AS2 & AS3), C++, UnrealScript (UE3), Perforce content management.
(Working under Ben Wyatt - see references)
Design, implementation and extension of modular hud system.
Realistic-looking, efficient helicopter movement physics.
AI and gameplay implementation for fan-favourite Mr Freeze boss encounter.
Rapid prototyping and iteration.
Minigame design.
Collaboration with artists to create dynamic and appealing UI elements.
Optimisation and streamlining of limited systems.
2006 – 2008 : Video game designer/programmer, Mixmedia/Chord AS, ESP AS (Norway)
Lead/sole programmer on thirteen published Flash games and one published XNA game, „Callisto‟.
Technologies: Flash/Actionscript (AS2), C#.Net, XNA, Visual Studio, SVN content management.
(Working under Christian Simonsen - see references)
Design and implementation of small to medium-scale Flash games and animation tools.
Rapid development of Flash advert-games
Engine and game development in C#/XNA
Working with clients to realise their marketing goals in an effective way
Algorithmic collision detection of moving objects in Flash
Efficient physics simulations in Flash
Sound effect creation and control
2004 – 2006 : Programmer (promoted to senior programmer), Sidhe Interactive (New Zealand)
Worked primarily on Rugby League 2, and to a lesser extent on Jackass The Game.
Technologies: C++, XML, Lua, Renderware, UIX (Xbox Live), CVS content management.
(Working under Tyrone McAuley - see references)
Design and implementation of Sidhe‟s core User Interface system, used for all titles
Primarily developing in C++, using Renderware middleware
Design and Implementation of RL2 user interface and Franchise mode
Colour comparison system for selecting team strips, featuring colourblind-friendly technology
Enforcing technical requirements for submissions to Sony/Microsoft
1998 – 2003 : Part-time Demonstrator, Zoology Dept, University of Otago (NZ)
Responsible for teaching groups of 3rd year Zoology (Neuroethology) students how to create a computer
simulation of moth and/or bat behaviour.
Technologies: Stella.
Supervisory, communication and organisational skills
Extensive use of trigonometric functions
Students consistently achieved grades at the top of their class year
1999 – 2003 : Part-time Programmer, Psychology Dept, University of Otago (NZ)
Technologies: Turbo Pascal, Matlab.
Analysis of kinematic properties of human movement
Extensive use of calculus and trigonometry
1998 : Summer Research Assistant, Computer Science Dept, University of Otago (NZ)
Technologies: C, Mac development.
Programmed Neural Network code in C
1995 - 1997 IT Helpdesk and Service, Colonial Mutual Limited (NZ)
Telephone support for Agents using custom software in-house and around the country
SIDE PROJECTS
In 2012, I ran a charity crowdfunding campaign in Indiegogo for a card game I designed called Zombies at
your Heels. As well as the game design, I produced the artwork and did the graphic design. The campaign
was successful, and raised over £1000 for a gaming charity called Special Effect.
In 2014 I signed contracts with two board game companies to develop and publish two other card games I
designed, both of which are slated for publication in 2015 .
SYSTEMS and SOFTWARE
Proficiency/Commercial experience:
C, C++, C# .Net
UnrealScript
Visual Studio 2005, 2008
Flash/Actionscript 2 & 3
GIMP
Audacity
SVN, CVS & Perforce
MS Office suite
Competency/Non-commercial experience:
Photoshop
Fireworks
Assembly
Matlab
Java
Lua
LANGUAGES and INTERESTS
Languages:
Native English speaker
Proficient in German and Norwegian
Conversational Japanese
Basic French and Dutch
Interests:
Board, card and video games
Writing
Sci-fi and fantasy
Jogging
HIGHER EDUCATION
2004
University of
Otago,
New Zealand
COSC360 – Computer Game Design
A+, 97%
1999 - 2003
University of
Otago,
New Zealand
(incomplete) Doctor of Philosophy – Computer Science (AI)
& Psychology (Neuropsychology)
“A Neural Network Model of Human Bimanual Control”
1995 - 1998
University of
Otago,New
Zealand
Bachelor of Science, First Class Honours – Neuroscience
“Computer Simulation of Shark Olfaction and Behaviour”
Academic Publications:
Franz, E. A., Rowse, A., & Ballantine, B. (2002). Does Handedness Determine Which Hand Leads in a
Bimanual Task? Journal of Motor Behavior 34(4), 402-412.
Franz, E.A. and Rowse, A. (2003). Hand dominance is not the only factor that determines lead hand in
bimanual tasks. Journal of Motor Behavior, 411-16.
REFERENCES BY REQUEST