8th Overall LVO - Blood of Kittens!

1850 Pts - Dark Angels - Aaron Aleong 8th Overall LVO 2016
Name
#
Grp
WS
BS
S
T
Wo
I
A
Ld
Save Cost
: Combined Arms Detachment (29 , 915 pts)
Chaplain 1
5
4
4/6
5
2
4
2/3
10 3+/4(i)
115
(CAA:DA, pg. 107); Bikes (Character); Frag Grenades; Krak Grenades; Power Armour;
Rosarius; Bolt Pistol; Crozius Arcanum; Grim Resolve; Hammer of Wrath; Independent
Character; Jink; Relentless; Stubborn; Very Bulky; Zealot; Melta Bombs; Space Marine Bike
Space Marine Bike 1 See Bike as described in the WH40K rulebook. Fitted with TL Bolters.
[0]
Twin-Linked Boltgun (x1)
Ravenwing Command Squad 1
4
4
4/5
5
1
4
2/3
9
3+
175
(CAA:DA, pg. 119); Bikes; Frag Grenades; Krak Grenades; Space Marine Bike; Teleport
Homer; Bolt Pistol (x1); Corvus Hammer (x1); Ravenwing Company Banner: Friendly units
with the Dark Angels Faction within 12" of a model equipped with the Ravenwing Company
Bannerre-roll failed Morale checks, Pinning tests and Fear tests. In addition, all friendly
models with the Ravenwing special rule in the same unit as this banner automatically pass
Initiative tests when attempting to Hit & Run and roll one additional dice when determining
the distance of a Hit & Run move whilst the bearer is alive. (See CAA:DA, pg. 153).;
Ravenwing Apothecary; Ravenwing Champion; Plasma Talon (x1); And They Shall Know
No Fear; Grim Resolve; Hammer of Wrath; Hit & Run; Jink; Ravenwing; Relentless; Scout;
Skilled Rider; Stubborn; Very Bulky
Ravenwing Apothecary 1
4
4
4/5
5
1
4
2/3
9
3+
[30]
Bikes (Character); Frag Grenades; Krak Grenades; Narthecium; Space Marine Bike; Teleport
Homer; Bolt Pistol; Corvus Hammer; Plasma Talon (x1); And They Shall Know No Fear;
Grim Resolve; Hammer of Wrath; Hit & Run; Jink; Ravenwing; Relentless; Scout; Skilled
Rider; Stubborn; Very Bulky
Ravenwing Champion 1
5
4
4
5
1
4
2
9
3+
[5]
Bikes (Character); Frag Grenades; Krak Grenades; Space Marine Bike; Teleport Homer;
Blade of Caliban; Bolt Pistol; Plasma Talon (x1); And They Shall Know No Fear; Grim
Resolve; Hammer of Wrath; Hit & Run; Honour or Death; Jink; Ravenwing; Relentless;
Scout; Skilled Rider; Stubborn; Very Bulky
Tactical Squad 4
4
4
4
4
1
4
1
8
3+
105
(CAA:DA, pg. 110); Infantry; Frag Grenades; Krak Grenades; Bolt Pistol (x4); Boltgun
(x4); And They Shall Know No Fear; Combat Squads; Grim Resolve; Stubborn; Rhino
Sergeant 1
4
4
4
4
1
4
1
8
3+
[14]
Infantry (Character); Frag Grenades; Krak Grenades; Boltgun; And They Shall Know No
Fear; Combat Squads; Grim Resolve; Stubborn
Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 Save: [35]
(CAA:DA, pg. 120); Vehicle (Tank, Transport); 10 model capacity; Searchlight; Smoke
Launchers; Storm Bolter; Repair
Tactical Squad 4
4
4
4
4
1
4
1
8
3+
105
(CAA:DA, pg. 110); Infantry; Frag Grenades; Krak Grenades; Bolt Pistol (x4); Boltgun
(x4); And They Shall Know No Fear; Combat Squads; Grim Resolve; Stubborn; Rhino
Sergeant 1
4
4
4
4
1
4
1
8
3+
[14]
Infantry (Character); Frag Grenades; Krak Grenades; Boltgun; And They Shall Know No
Fear; Combat Squads; Grim Resolve; Stubborn
Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 Save: [35]
(CAA:DA, pg. 120); Vehicle (Tank, Transport); 10 model capacity; Searchlight; Smoke
Launchers; Storm Bolter; Repair
Scout Squad 4
4
4
4
4
1
4
1
8
4+
55
(CAA:DA, pg. 111); Infantry; Frag Grenades; Krak Grenades; Bolt Pistol (x4); Boltgun
(x4); Sergeant; And They Shall Know No Fear; Combat Squads; Grim Resolve; Infiltrate;
Move Through Cover; Scout; Stubborn
Sergeant 1
4
4
4
4
1
4
1
8
4+
[11]
Infantry (Character); Frag Grenades; Krak Grenades; Bolt Pistol; Boltgun; And They Shall
Know No Fear; Combat Squads; Grim Resolve; Infiltrate; Move Through Cover; Scout;
Stubborn
Rhino 1 Grp:
35
BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 Save: (CAA:DA, pg. 120); Vehicle (Tank, Transport); 10 model capacity; Searchlight; Smoke
Launchers; Storm Bolter; Repair
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Name
#
Grp
WS
BS
S
T
Wo
I
A
Ld
Save Cost
Space Marine Rapier Weapons
2
7
2
3+
110
Battery (IA) (IA2 - 2E, pg. 202); Artillery; Laser Destroyer (x2); Explosive Demise; Extremely Bulky
Space Marine Crew 4
4
4
4
4
1
4
1
8
3+
[0]
Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol (x4); Boltgun (x4); And They
Shall Know No Fear
Azrael 1
6
5
4/6
4
4
5
4/5
10 2+/4(i)
215
(CAA:DA, pg. 139); Infantry (Character); Frag Grenades; Krak Grenades; Bolt Pistol; Lion
Helm; Master-crafted Combi-Plasmagun; Sword of Secrets; Deathwing; Fear; Fearless; Feel
No Pain; Grim Resolve; Hatred (Chaos Space Marines); Independent Character; Master
Tactician; Rites of Battle; Stubborn; Supreme Strategist; Warlord
Lion Helm 1 The Lion Helm is carried by a Relic Bearer. The Lion Helm confers a 4+
[0]
invulnerable save to Azrael, all models in his unit, and any vehicle he is
embarked in. (see CAA:DA, pg. 139).
Sword of Secrets 1 S +2; AP 3; Melee, Master-crafted. (see CAA:DA, pg. 139).
[0]
Combined Arms Detachment 1 Grp: Detachment
0
: Company of the Great Wolf Detachment (10 , 480 pts)
Wolf Guard Battle Leader in Power
1
5
5
5/10
5
3
5/1
4
9
2+/3(i)
165
Armour (HQ) [CoF] (C:SW, pg. 56); Infantry (Character); Frag Grenades; Krak Grenades; Thunderwolf Mount;
Runic Armour; Storm Shield (x1); Power Fist (x1); Acute Senses; And They Shall Know No
Fear; Counter-attack; Independent Character; Rending
Iron Priest (Elite) [CoF] 1
4
4
5/10
5
2
4/1
3/4
8
2+/6(i)
150
(C:SW, pg. 62); Infantry (Character); Frag Grenades; Krak Grenades; Runic Armour; ServoArm; Boltgun; Thunder Hammer; Thunderwolf Mount; Cyberwolf; Acute Senses; And They
Shall Know No Fear; Battlesmith; Counter-attack; Independent Character; Rending
Cyberwolf [CoF] 3
4
4
5
1
4
3
6
4+
[45]
(C:SW, pg. 77); Beasts; Acute Senses; Counter-attack; Fleet
Iron Priest (Elite) [CoF] 1
4
4
5/10
5
2
4/1
3/4
8
2+/6(i)
165
(C:SW, pg. 62); Infantry (Character); Frag Grenades; Krak Grenades; Runic Armour; ServoArm; Boltgun; Thunder Hammer; Thunderwolf Mount; Cyberwolf; Acute Senses; And They
Shall Know No Fear; Battlesmith; Counter-attack; Independent Character; Rending
Cyberwolf [CoF] 4
4
4
5
1
4
3
6
4+
[60]
(C:SW, pg. 77); Beasts; Acute Senses; Counter-attack; Fleet
Company of the Great Wolf
1 Grp: Detachment
0
Detachment [CoF] First Among Equals; Kingsguard; Preferred Enemy (Characters); Sagaborn
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Name
#
Grp
WS
BS
S
T
Wo
I
A
Ld
Save Cost
Formation: Librarius Conclave (5 , 445 pts)
Librarius Conclave [WS] 1 Command,
Librarian (HQ) [WS]
Wrath of the Heavens [WS]
Librarian (HQ) [WS]
The Hunter's Eye [WS]
Space Marine Bike [WS]
Librarian (HQ) [WS]
445
(CAA:SM, pg. 182); Librarian (HQ); Librarian (HQ); Librarian (HQ); Librarian (HQ);
Empyric Channeling
1
5
4
4/5
4
2
4/1
2/3
10
3+
[115]
(CAA:SM, pg. 131); Chapter Tactics (White Scars); Infantry (Character); Frag Grenades;
Krak Grenades; Psychic Hood; Bolt Pistol; Force Axe; Increase Mastery Level (x1); TwinLinked Boltgun (x1); And They Shall Know No Fear; Born in the Saddle; Fight on the
Move; Hit & Run; Independent Character; Psyker (Mastery Level 2); Wrath of the Heavens;
Biomancy; Daemonology: Malefic Powers ; Daemonology: Sanctic Powers ; Divination;
Pyromancy; Telekinesis; Telepathy
1 Wrath of the Heavens is a Space Marine bike, and cannot be taken by
[25]
models equipped with Terminator Armour or a jump pack. When a model
riding Wrath of the Heavens Turbo-boosts, it can move up to 18" and pass
over units and terrain as though it were a Jetbike. (See Kauyon - The
Rules, pg. 38).
1
5
4/5
4/5
5
2
4/1
2/3
10
3+
[130]
(CAA:SM, pg. 131); Chapter Tactics (White Scars); Infantry (Character); Frag Grenades;
Krak Grenades; Psychic Hood; Bolt Pistol; Force Axe; Increase Mastery Level (x1); The
Hunter's Eye; And They Shall Know No Fear; Born in the Saddle; Fight on the Move; Hit
& Run; Independent Character; Psyker (Mastery Level 2); Space Marine Bike; Biomancy;
Daemonology: Malefic Powers ; Daemonology: Sanctic Powers ; Divination; Pyromancy;
Telekinesis; Telepathy
1 A model equipped with the Hunter's Eye adds one to his Ballistic Skill and
[20]
all his ranged weapons have the Ignores Cover special rule. Whilst a
model equipped with the Hunter's Eye is part of a unit, all other ranged
weapons carried by models in that unit also have the Ignores Cover special
rule. (See Kauyon - The Rules, pg. 38).
1 See Bike as described in the WH40K rulebook. Fitted with TL Bolters.
[0]
Twin-Linked Boltgun (x1)
1
5
4
4/5
5
2
4/1
2/3
10
3+
[110]
(CAA:SM, pg. 131); Chapter Tactics (White Scars); Infantry (Character); Frag Grenades;
Krak Grenades; Psychic Hood; Bolt Pistol; Force Axe; Increase Mastery Level (x1); And
They Shall Know No Fear; Born in the Saddle; Fight on the Move; Hit & Run; Independent
Character; Psyker (Mastery Level 2); Space Marine Bike; Biomancy; Daemonology: Malefic
Powers; Daemonology: Sanctic Powers ; Divination; Pyromancy; Telekinesis; Telepathy
Space Marine Bike [WS]
1 See Bike as described in the WH40K rulebook. Fitted with TL Bolters.
[0]
Twin-Linked Boltgun (x1)
Librarian (HQ) [WS] 1
5
4
4
4
2
4
2/3
10
3+
[90]
(CAA:SM, pg. 131); Chapter Tactics (White Scars); Infantry (Character); Frag Grenades;
Krak Grenades; Psychic Hood; Bolt Pistol; Force Sword; Increase Mastery Level (x1); And
They Shall Know No Fear; Born in the Saddle; Fight on the Move; Hit & Run; Independent
Character; Psyker (Mastery Level 2); Biomancy; Daemonology: Malefic Powers ;
Daemonology: Sanctic Powers ; Divination; Pyromancy; Telekinesis; Telepathy
Total Cost:
1840
Option Footnotes
Warlord Traits
Warlord
See WH40k, pg. 124.
Lion Helm
Sword of Secrets
Wrath of the Heavens
Biomancy
Relics
The Lion Helm is carried by a Relic Bearer. The Lion Helm confers a 4+ invulnerable save to Azrael, all
models in his unit, and any vehicle he is embarked in. (see CAA:DA, pg. 139).
S +2; AP 3; Melee, Master-crafted. (see CAA:DA, pg. 139).
Wrath of the Heavens is a Space Marine bike, and cannot be taken by models equipped with Terminator
Armour or a jump pack. When a model riding Wrath of the Heavens Turbo-boosts, it can move up to 18"
and pass over units and terrain as though it were a Jetbike. (See Kauyon - The Rules, pg. 38).
Psychic Powers
0 - Smite, 1 - Iron Arm, 2 - Enfeeble, 3 - Life Leech, 4 - Warp Speed, 5 - Endurance, 6 - Haemorrhage
(see Warhammer 40,000: The Rules, pg. 192).
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Daemonology: Malefic
Powers
Daemonology: Sanctic
Powers
Divination
0 - Summoning, 1 - Cursed Earth, 2 - Dark Flame, 3 - Infernal Gaze, 4 - Sacrifice, 5 - Incursion, 6 Possession (see Warhammer 40,000: The Rules, pg. 195).
0 - Banishment, 1 - Gate of Infinity, 2 - Hammerhand, 3 - Sanctuary, 4 - Purge Soul, 5 - Cleansing Flame,
6 - Vortex of Doom (see Warhammer 40,000: The Rules, pg. 194).
0 - Prescience, 1 - Foreboding, 2 - Forewarning, 3 - Perfect Timing, 4 - Precognition, 5 - MIsfortune, 6 Scrier's Gaze (see Warhammer 40,000: The Rules, pg. 193).
Pyromancy
0 - Flame Breath, 1 - Fiery Form, 2 - Fire Shield, 3 - Spontaneous Combustion, 4 - Sunburst, 5 - Inferno,
6 - Molten Beam (see Warhammer 40,000: The Rules, pg. 196).
Telekinesis
0 - Assail, 1 - Crush, 2 - Ojuration Mechanicum, 3 - Shockwave, 4 - Levitation, 5 - Telekine Dome, 6 Psychic Maelstrom (see Warhammer 40,000: The Rules, pg. 197).
Telepathy
0 - Psychic Shriek, 1 - Dominate, 2 - Mental Fortitude, 3 - Terrify, 4 - Shrouding, 5 - Invisibility, 6 Hallucination (see Warhammer 40,000: The Rules, pg. 198).
Special Rules
Acute Senses
Acute Senses (see WH40k, pg. 157).
And They Shall Know No And They Shall Know No Fear (see WH40k, pg. 157).
Fear
Battlesmith
In each of your Shooting phases, instead of firing his weapons, an Iron Priest can choose to repair a single
friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6 and add
+1 for each Servitor with a servo-arm in his unit. If the result is a 5 or more, you may either restore a
Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilized result suffered earlier in
the battle; this is effective immediately. (See C:SW, pg. 62).
Born in the Saddle
White Scars models with the Bike Unit type have the Skilled Rider special rule and add 1 to their Strength
when resolving hits caused by the Hammer of Wrath special rule. (See CAA:SM, pg. 190).
Chapter Tactics (White
Chapter Tactics (White Scars) (see CAA:SM, pg. 189-190).
Scars)
Combat Squads
Combat Squads
Counter-attack
Counter-attack (see WH40k, pg. 163).
Deathwing
A model with this special rule has the Fearless and Hatred (Chaos Space Marines) rule. (See CAA:DA, pg.
148).
Empyric Channeling
At the start of the Psychic phase, you can nominate one Librarian from this Formation. If you do this, the
nominated Librarian has access to any psychic powers known by other Librarians from this Formation
within 12" unitl the end of the phase; however, other Librarians from this Formation within 12" of the
nominated Librarian cannot manifest psychic powers until the end of the phase.
Furthermore, when the nominated Librarian makes Psychic tests this phase, he will harness Warp Charge
points on a result of 3+ rather than 4+ if there is one other Librarin from this Formation within 12", or 2+
rather than 4+ if there are two or more other Librarians from this Formation within 12". (See CAA:SM, pg.
183).
Explosive Demise
See FW Website PDF.
Extremely Bulky
Extremely Bulky (see WH40k, pg. 159).
Fear
Fear (see WH40k, pg. 163).
Fearless
Fearless (see WH40k, pg. 163).
Feel No Pain
Feel No Pain (see WH40k, pg. 164).
Fight on the Move
White Scars models have the Hit & Run special rule. A unit coposed entirely of White Scars models can
re-roll the dice when determining Run moves. (See CAA:SM, pg. 190).
First Among Equals
All Wolf Guard Battle Leaders, Wolf Guard Pack Leaders, Wolf Guard Terminator Leaders and
Thunderwolf Cavalry Pack Leaders that are part of a Detachment or Formation presented in this book have
the Preferred enemy (Characters) special rule when fighting in a challenge. (See Champions of Fenris, pg.
48).
Fleet
Fleet (see WH40k, pg. 164).
Grim Resolve
Models with this special rule have the Stubbporn special rule and, unless Jinking, count their Ballistic Skill
as 2 when firing Overwatch. (See CAA:DA, pg. 148).
Grimnar's Right Hand
If this detachment is your Primary Detachment, you can re-roll the result when rolling on the Chapions of
Fenris Warlord Traits Table. (See Champions of Fenris, pg. 50).
Hammer of Wrath
Hammer of Wrath (see WH40k, pp. 91 & 165).
Hatred (Chaos Space
Hatred (see WH40k, pg. 165).
Marines)
Hit & Run
Hit & Run (see WH40k, pg. 165).
Honour or Death
A model with this special rule must issue and accept a challenge whenever possible. If there is more than
one friendly model in combat with this rule, you may select which model issue or accepts this challenge.
(See CAA:DA, pg. 113).
Independent Character
Independent Character (see WH40k, pg. 166).
Infiltrate
Infiltrate (see WH40k, pg. 167).
Jink
Jink (see WH40k, pg. 167).
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Kingsguard
Master Tactician
Move Through Cover
Preferred Enemy
(Characters)
Psyker (Mastery Level 2)
Ravenwing
Relentless
Rending
Repair
Rites of Battle
Sagaborn
Scout
Skilled Rider
Stubborn
Supreme Strategist
Very Bulky
Zealot
The following models have +1 WS in their profile when chosen as part of this detachment: Wolf Guard,
Wolf Guard Pack Leader, Wolf Guard Terminator, Wolf Guard Terminator Leader, Thunderwolf Cavalry,
Thunderwolf Cavalry Pack Leader. (See Champions of Fenris, pg. 50).
An army that includes Azrael adds +1 to any Seize the Initiative rolls it makes. (See CAA:DA, pg. 139).
Move Through Cover (see WH40k, pg. 168).
Preferred Enemy (see WH40k, pg. 169).
Psyker (see WH40k, pg. 170).
A model with this special rule can re-roll failed cover saves when it Jinks. (See CAA:DA, pg. 148).
Relentless (see WH40k, pg. 170).
Rending (see WH40k, pg. 170).
If a Rhino is Immobilized, the in subsequent turns, it mat attempt to repair itself instead of shooting. To
make the attempt, roll a D6 in the Shooting phase; on the roll of a 6+, the vehicle is no longer
Immobilized. Note that a successfult Repair does not restore a Hull Point.
All friendly models with the Dark Angels Faction can use Azrael's Leadership value in place of their own.
(See CAA:DA, pg. 139).
Characters that are part of a Detachment or Formation presented in this book must always issue and accept
a challenge whenever possible. If you have several models in a combat with a special rule to this effect,
you can choose which model issues or accepts the challenge. (See Champions of Fenris, pg. 48).
Scout (see WH40k, pg. 171).
Skilled Rider(see WH40k, pg. 171).
Stubborn (see WH40k, pg. 172).
When determining Warlord Traits ofr Azrael, choose any trait from the Dark Angels Warlord Traits table.
(See CAA:DA, pg. 139).
Very Bulky (see WH40k, pg. 35).
Zealot (see WH40k, pg. 43).
Upgrades
Increase Mastery Level
Unit Type
Artillery
Beasts
Bikes
Bikes (Character)
Infantry
Infantry (Character)
Vehicle (Tank, Transport)
Assault Grenades
Blade of Caliban
Bolt Pistol
Boltgun
Corvus Hammer
Crozius Arcanum
Force Axe
Force Sword
Frag Grenades
Krak Grenades
Laser Destroyer
Master-crafted CombiPlasmagun
Melta Bombs
Narthecium
Plasma Talon
Power Armour
Power Fist
Psychic Hood
Rosarius
Runic Armour
Searchlight
Servo-Arm
Smoke Launchers
Space Marine Bike
See WH40K rulebook, pgs. 44-49.
See WH40K rulebook, pgs. 44-49.
See WH40K rulebook, pgs. 44-49.
See WH40K rulebook, pgs. 44-49.
See WH40K rulebook, pgs. 44-49.
See WH40K rulebook, pgs. 44-49.
See WH40K rulebook, pgs. 44-49.
Wargear
Range 8"; S 3; AP -; Assault 1, Blast.
S +1; AP 3; Melee.
12" Range; S 4; AP 5; Pistol.
Range 24"; S 4; AP 5; Rapid Fire.
S +1; AP -; Melee, Rending.
S +2; AP 4; Melee, Concussive.
S +1; AP 2; Melee, Force, Unwieldy.
S User; AP 3; Melee, Force.
Range 8"; S 3; AP -; Assault 1, Blast.
Range 8"; S 6; AP 4; Assault 1.
Range 36"; S 9; AP 2; Ordnance 1, Twin-linked.
Boltgun: Range 24"; S 4; AP 5; Rapid Fire, Master-crafted.
Plasmagun: Range 24"; S 7; AP 2; Gets Hot, Rapid Fire (once per battle), Master-crafted.
S 8; AP 1; Armourbane, Unwieldy (see WH40k, pg. 181).
As long as the Apothecary is alive, all models in his unit have the Feel No Pain special rule. (See CAA:
DA, pg. 152).
18" Range; S 7; AP 2; Rapid Fire, Gets Hot, Twin-linked.
Power Armour (see C:SM, pg. 126).
S x2; AP 2; Melee, Specialist Weapon, Unwieldy.
Psychic Hood (see WH40k, pg. 26).
Confers a 4+ Invulnerable save.
Runic Armour confers a 2+ Armour save and a 6+ invulnerable save. (See C:SW, pg. 99).
(see WH40k, pg. 98).
S x2; AP 1; Melee, Unwieldy, Specialist Weapon. (See C:SW, pg, 97).
(see WH40k, pg. 98).
See Bike as described in the WH40K rulebook. Fitted with TL Bolters.
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Storm Bolter
Storm Shield
Teleport Homer
Thunder Hammer
Thunderwolf Mount
Twin-Linked Boltgun
Bolt Pistol
Boltgun
Range 24"; S 4; AP 5; Assault 2.
A model with a storm shield has a 3+ invulnerable save. However, he can never claim the +1 bonus Attack
for being armed with two Melee weapons in an assault. (See C:SW, pg. 98).
Teleport Homer
S x2; AP 2; Melee, Concussive, Specialist Weapon, Unwieldy.
Models with a Thunderwolf Mount change their unit type to Cavalry, as described in Warhammer 40,000:
The Rules. All close combat attacks made by a model with a Thunderwolf mount have the Rending special
rule. In addition, a model upgraded to have a Thunderwolf mount increases their Strength, Toughness,
Attacks, and Wounds characteristics by 1 (these bonuses are already included in the profiles of models that
have a Thunderwolf mount as part of their standard wargear. (See C:SW, pg. 98).
24" Range; S4; AP5; Rapid Fire, Linked
Weapons
12" Range; S 4; AP 5; Pistol.
Range 24"; S 4; AP 5; Rapid Fire.
Roster Design Information
Army Special Rules:
Combat Squads (CAA:DA, pg. 148)
Deathwing (CAA:DA, pg. 148)
Grim Resolve (CAA:DA, pg. 148)
Ravenwing (CAA:DA, pg. 148)
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