1850 Pts - Dark Angels - Aaron Aleong 8th Overall LVO 2016 Name # Grp WS BS S T Wo I A Ld Save Cost : Combined Arms Detachment (29 , 915 pts) Chaplain 1 5 4 4/6 5 2 4 2/3 10 3+/4(i) 115 (CAA:DA, pg. 107); Bikes (Character); Frag Grenades; Krak Grenades; Power Armour; Rosarius; Bolt Pistol; Crozius Arcanum; Grim Resolve; Hammer of Wrath; Independent Character; Jink; Relentless; Stubborn; Very Bulky; Zealot; Melta Bombs; Space Marine Bike Space Marine Bike 1 See Bike as described in the WH40K rulebook. Fitted with TL Bolters. [0] Twin-Linked Boltgun (x1) Ravenwing Command Squad 1 4 4 4/5 5 1 4 2/3 9 3+ 175 (CAA:DA, pg. 119); Bikes; Frag Grenades; Krak Grenades; Space Marine Bike; Teleport Homer; Bolt Pistol (x1); Corvus Hammer (x1); Ravenwing Company Banner: Friendly units with the Dark Angels Faction within 12" of a model equipped with the Ravenwing Company Bannerre-roll failed Morale checks, Pinning tests and Fear tests. In addition, all friendly models with the Ravenwing special rule in the same unit as this banner automatically pass Initiative tests when attempting to Hit & Run and roll one additional dice when determining the distance of a Hit & Run move whilst the bearer is alive. (See CAA:DA, pg. 153).; Ravenwing Apothecary; Ravenwing Champion; Plasma Talon (x1); And They Shall Know No Fear; Grim Resolve; Hammer of Wrath; Hit & Run; Jink; Ravenwing; Relentless; Scout; Skilled Rider; Stubborn; Very Bulky Ravenwing Apothecary 1 4 4 4/5 5 1 4 2/3 9 3+ [30] Bikes (Character); Frag Grenades; Krak Grenades; Narthecium; Space Marine Bike; Teleport Homer; Bolt Pistol; Corvus Hammer; Plasma Talon (x1); And They Shall Know No Fear; Grim Resolve; Hammer of Wrath; Hit & Run; Jink; Ravenwing; Relentless; Scout; Skilled Rider; Stubborn; Very Bulky Ravenwing Champion 1 5 4 4 5 1 4 2 9 3+ [5] Bikes (Character); Frag Grenades; Krak Grenades; Space Marine Bike; Teleport Homer; Blade of Caliban; Bolt Pistol; Plasma Talon (x1); And They Shall Know No Fear; Grim Resolve; Hammer of Wrath; Hit & Run; Honour or Death; Jink; Ravenwing; Relentless; Scout; Skilled Rider; Stubborn; Very Bulky Tactical Squad 4 4 4 4 4 1 4 1 8 3+ 105 (CAA:DA, pg. 110); Infantry; Frag Grenades; Krak Grenades; Bolt Pistol (x4); Boltgun (x4); And They Shall Know No Fear; Combat Squads; Grim Resolve; Stubborn; Rhino Sergeant 1 4 4 4 4 1 4 1 8 3+ [14] Infantry (Character); Frag Grenades; Krak Grenades; Boltgun; And They Shall Know No Fear; Combat Squads; Grim Resolve; Stubborn Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 Save: [35] (CAA:DA, pg. 120); Vehicle (Tank, Transport); 10 model capacity; Searchlight; Smoke Launchers; Storm Bolter; Repair Tactical Squad 4 4 4 4 4 1 4 1 8 3+ 105 (CAA:DA, pg. 110); Infantry; Frag Grenades; Krak Grenades; Bolt Pistol (x4); Boltgun (x4); And They Shall Know No Fear; Combat Squads; Grim Resolve; Stubborn; Rhino Sergeant 1 4 4 4 4 1 4 1 8 3+ [14] Infantry (Character); Frag Grenades; Krak Grenades; Boltgun; And They Shall Know No Fear; Combat Squads; Grim Resolve; Stubborn Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 Save: [35] (CAA:DA, pg. 120); Vehicle (Tank, Transport); 10 model capacity; Searchlight; Smoke Launchers; Storm Bolter; Repair Scout Squad 4 4 4 4 4 1 4 1 8 4+ 55 (CAA:DA, pg. 111); Infantry; Frag Grenades; Krak Grenades; Bolt Pistol (x4); Boltgun (x4); Sergeant; And They Shall Know No Fear; Combat Squads; Grim Resolve; Infiltrate; Move Through Cover; Scout; Stubborn Sergeant 1 4 4 4 4 1 4 1 8 4+ [11] Infantry (Character); Frag Grenades; Krak Grenades; Bolt Pistol; Boltgun; And They Shall Know No Fear; Combat Squads; Grim Resolve; Infiltrate; Move Through Cover; Scout; Stubborn Rhino 1 Grp: 35 BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 Save: (CAA:DA, pg. 120); Vehicle (Tank, Transport); 10 model capacity; Searchlight; Smoke Launchers; Storm Bolter; Repair Created with Army Builder® - Copyright (c) 1997-2015 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com! Name # Grp WS BS S T Wo I A Ld Save Cost Space Marine Rapier Weapons 2 7 2 3+ 110 Battery (IA) (IA2 - 2E, pg. 202); Artillery; Laser Destroyer (x2); Explosive Demise; Extremely Bulky Space Marine Crew 4 4 4 4 4 1 4 1 8 3+ [0] Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol (x4); Boltgun (x4); And They Shall Know No Fear Azrael 1 6 5 4/6 4 4 5 4/5 10 2+/4(i) 215 (CAA:DA, pg. 139); Infantry (Character); Frag Grenades; Krak Grenades; Bolt Pistol; Lion Helm; Master-crafted Combi-Plasmagun; Sword of Secrets; Deathwing; Fear; Fearless; Feel No Pain; Grim Resolve; Hatred (Chaos Space Marines); Independent Character; Master Tactician; Rites of Battle; Stubborn; Supreme Strategist; Warlord Lion Helm 1 The Lion Helm is carried by a Relic Bearer. The Lion Helm confers a 4+ [0] invulnerable save to Azrael, all models in his unit, and any vehicle he is embarked in. (see CAA:DA, pg. 139). Sword of Secrets 1 S +2; AP 3; Melee, Master-crafted. (see CAA:DA, pg. 139). [0] Combined Arms Detachment 1 Grp: Detachment 0 : Company of the Great Wolf Detachment (10 , 480 pts) Wolf Guard Battle Leader in Power 1 5 5 5/10 5 3 5/1 4 9 2+/3(i) 165 Armour (HQ) [CoF] (C:SW, pg. 56); Infantry (Character); Frag Grenades; Krak Grenades; Thunderwolf Mount; Runic Armour; Storm Shield (x1); Power Fist (x1); Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Rending Iron Priest (Elite) [CoF] 1 4 4 5/10 5 2 4/1 3/4 8 2+/6(i) 150 (C:SW, pg. 62); Infantry (Character); Frag Grenades; Krak Grenades; Runic Armour; ServoArm; Boltgun; Thunder Hammer; Thunderwolf Mount; Cyberwolf; Acute Senses; And They Shall Know No Fear; Battlesmith; Counter-attack; Independent Character; Rending Cyberwolf [CoF] 3 4 4 5 1 4 3 6 4+ [45] (C:SW, pg. 77); Beasts; Acute Senses; Counter-attack; Fleet Iron Priest (Elite) [CoF] 1 4 4 5/10 5 2 4/1 3/4 8 2+/6(i) 165 (C:SW, pg. 62); Infantry (Character); Frag Grenades; Krak Grenades; Runic Armour; ServoArm; Boltgun; Thunder Hammer; Thunderwolf Mount; Cyberwolf; Acute Senses; And They Shall Know No Fear; Battlesmith; Counter-attack; Independent Character; Rending Cyberwolf [CoF] 4 4 4 5 1 4 3 6 4+ [60] (C:SW, pg. 77); Beasts; Acute Senses; Counter-attack; Fleet Company of the Great Wolf 1 Grp: Detachment 0 Detachment [CoF] First Among Equals; Kingsguard; Preferred Enemy (Characters); Sagaborn Created with Army Builder® - Copyright (c) 1997-2015 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com! Name # Grp WS BS S T Wo I A Ld Save Cost Formation: Librarius Conclave (5 , 445 pts) Librarius Conclave [WS] 1 Command, Librarian (HQ) [WS] Wrath of the Heavens [WS] Librarian (HQ) [WS] The Hunter's Eye [WS] Space Marine Bike [WS] Librarian (HQ) [WS] 445 (CAA:SM, pg. 182); Librarian (HQ); Librarian (HQ); Librarian (HQ); Librarian (HQ); Empyric Channeling 1 5 4 4/5 4 2 4/1 2/3 10 3+ [115] (CAA:SM, pg. 131); Chapter Tactics (White Scars); Infantry (Character); Frag Grenades; Krak Grenades; Psychic Hood; Bolt Pistol; Force Axe; Increase Mastery Level (x1); TwinLinked Boltgun (x1); And They Shall Know No Fear; Born in the Saddle; Fight on the Move; Hit & Run; Independent Character; Psyker (Mastery Level 2); Wrath of the Heavens; Biomancy; Daemonology: Malefic Powers ; Daemonology: Sanctic Powers ; Divination; Pyromancy; Telekinesis; Telepathy 1 Wrath of the Heavens is a Space Marine bike, and cannot be taken by [25] models equipped with Terminator Armour or a jump pack. When a model riding Wrath of the Heavens Turbo-boosts, it can move up to 18" and pass over units and terrain as though it were a Jetbike. (See Kauyon - The Rules, pg. 38). 1 5 4/5 4/5 5 2 4/1 2/3 10 3+ [130] (CAA:SM, pg. 131); Chapter Tactics (White Scars); Infantry (Character); Frag Grenades; Krak Grenades; Psychic Hood; Bolt Pistol; Force Axe; Increase Mastery Level (x1); The Hunter's Eye; And They Shall Know No Fear; Born in the Saddle; Fight on the Move; Hit & Run; Independent Character; Psyker (Mastery Level 2); Space Marine Bike; Biomancy; Daemonology: Malefic Powers ; Daemonology: Sanctic Powers ; Divination; Pyromancy; Telekinesis; Telepathy 1 A model equipped with the Hunter's Eye adds one to his Ballistic Skill and [20] all his ranged weapons have the Ignores Cover special rule. Whilst a model equipped with the Hunter's Eye is part of a unit, all other ranged weapons carried by models in that unit also have the Ignores Cover special rule. (See Kauyon - The Rules, pg. 38). 1 See Bike as described in the WH40K rulebook. Fitted with TL Bolters. [0] Twin-Linked Boltgun (x1) 1 5 4 4/5 5 2 4/1 2/3 10 3+ [110] (CAA:SM, pg. 131); Chapter Tactics (White Scars); Infantry (Character); Frag Grenades; Krak Grenades; Psychic Hood; Bolt Pistol; Force Axe; Increase Mastery Level (x1); And They Shall Know No Fear; Born in the Saddle; Fight on the Move; Hit & Run; Independent Character; Psyker (Mastery Level 2); Space Marine Bike; Biomancy; Daemonology: Malefic Powers; Daemonology: Sanctic Powers ; Divination; Pyromancy; Telekinesis; Telepathy Space Marine Bike [WS] 1 See Bike as described in the WH40K rulebook. Fitted with TL Bolters. [0] Twin-Linked Boltgun (x1) Librarian (HQ) [WS] 1 5 4 4 4 2 4 2/3 10 3+ [90] (CAA:SM, pg. 131); Chapter Tactics (White Scars); Infantry (Character); Frag Grenades; Krak Grenades; Psychic Hood; Bolt Pistol; Force Sword; Increase Mastery Level (x1); And They Shall Know No Fear; Born in the Saddle; Fight on the Move; Hit & Run; Independent Character; Psyker (Mastery Level 2); Biomancy; Daemonology: Malefic Powers ; Daemonology: Sanctic Powers ; Divination; Pyromancy; Telekinesis; Telepathy Total Cost: 1840 Option Footnotes Warlord Traits Warlord See WH40k, pg. 124. Lion Helm Sword of Secrets Wrath of the Heavens Biomancy Relics The Lion Helm is carried by a Relic Bearer. The Lion Helm confers a 4+ invulnerable save to Azrael, all models in his unit, and any vehicle he is embarked in. (see CAA:DA, pg. 139). S +2; AP 3; Melee, Master-crafted. (see CAA:DA, pg. 139). Wrath of the Heavens is a Space Marine bike, and cannot be taken by models equipped with Terminator Armour or a jump pack. When a model riding Wrath of the Heavens Turbo-boosts, it can move up to 18" and pass over units and terrain as though it were a Jetbike. (See Kauyon - The Rules, pg. 38). Psychic Powers 0 - Smite, 1 - Iron Arm, 2 - Enfeeble, 3 - Life Leech, 4 - Warp Speed, 5 - Endurance, 6 - Haemorrhage (see Warhammer 40,000: The Rules, pg. 192). Created with Army Builder® - Copyright (c) 1997-2015 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com! Daemonology: Malefic Powers Daemonology: Sanctic Powers Divination 0 - Summoning, 1 - Cursed Earth, 2 - Dark Flame, 3 - Infernal Gaze, 4 - Sacrifice, 5 - Incursion, 6 Possession (see Warhammer 40,000: The Rules, pg. 195). 0 - Banishment, 1 - Gate of Infinity, 2 - Hammerhand, 3 - Sanctuary, 4 - Purge Soul, 5 - Cleansing Flame, 6 - Vortex of Doom (see Warhammer 40,000: The Rules, pg. 194). 0 - Prescience, 1 - Foreboding, 2 - Forewarning, 3 - Perfect Timing, 4 - Precognition, 5 - MIsfortune, 6 Scrier's Gaze (see Warhammer 40,000: The Rules, pg. 193). Pyromancy 0 - Flame Breath, 1 - Fiery Form, 2 - Fire Shield, 3 - Spontaneous Combustion, 4 - Sunburst, 5 - Inferno, 6 - Molten Beam (see Warhammer 40,000: The Rules, pg. 196). Telekinesis 0 - Assail, 1 - Crush, 2 - Ojuration Mechanicum, 3 - Shockwave, 4 - Levitation, 5 - Telekine Dome, 6 Psychic Maelstrom (see Warhammer 40,000: The Rules, pg. 197). Telepathy 0 - Psychic Shriek, 1 - Dominate, 2 - Mental Fortitude, 3 - Terrify, 4 - Shrouding, 5 - Invisibility, 6 Hallucination (see Warhammer 40,000: The Rules, pg. 198). Special Rules Acute Senses Acute Senses (see WH40k, pg. 157). And They Shall Know No And They Shall Know No Fear (see WH40k, pg. 157). Fear Battlesmith In each of your Shooting phases, instead of firing his weapons, an Iron Priest can choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6 and add +1 for each Servitor with a servo-arm in his unit. If the result is a 5 or more, you may either restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilized result suffered earlier in the battle; this is effective immediately. (See C:SW, pg. 62). Born in the Saddle White Scars models with the Bike Unit type have the Skilled Rider special rule and add 1 to their Strength when resolving hits caused by the Hammer of Wrath special rule. (See CAA:SM, pg. 190). Chapter Tactics (White Chapter Tactics (White Scars) (see CAA:SM, pg. 189-190). Scars) Combat Squads Combat Squads Counter-attack Counter-attack (see WH40k, pg. 163). Deathwing A model with this special rule has the Fearless and Hatred (Chaos Space Marines) rule. (See CAA:DA, pg. 148). Empyric Channeling At the start of the Psychic phase, you can nominate one Librarian from this Formation. If you do this, the nominated Librarian has access to any psychic powers known by other Librarians from this Formation within 12" unitl the end of the phase; however, other Librarians from this Formation within 12" of the nominated Librarian cannot manifest psychic powers until the end of the phase. Furthermore, when the nominated Librarian makes Psychic tests this phase, he will harness Warp Charge points on a result of 3+ rather than 4+ if there is one other Librarin from this Formation within 12", or 2+ rather than 4+ if there are two or more other Librarians from this Formation within 12". (See CAA:SM, pg. 183). Explosive Demise See FW Website PDF. Extremely Bulky Extremely Bulky (see WH40k, pg. 159). Fear Fear (see WH40k, pg. 163). Fearless Fearless (see WH40k, pg. 163). Feel No Pain Feel No Pain (see WH40k, pg. 164). Fight on the Move White Scars models have the Hit & Run special rule. A unit coposed entirely of White Scars models can re-roll the dice when determining Run moves. (See CAA:SM, pg. 190). First Among Equals All Wolf Guard Battle Leaders, Wolf Guard Pack Leaders, Wolf Guard Terminator Leaders and Thunderwolf Cavalry Pack Leaders that are part of a Detachment or Formation presented in this book have the Preferred enemy (Characters) special rule when fighting in a challenge. (See Champions of Fenris, pg. 48). Fleet Fleet (see WH40k, pg. 164). Grim Resolve Models with this special rule have the Stubbporn special rule and, unless Jinking, count their Ballistic Skill as 2 when firing Overwatch. (See CAA:DA, pg. 148). Grimnar's Right Hand If this detachment is your Primary Detachment, you can re-roll the result when rolling on the Chapions of Fenris Warlord Traits Table. (See Champions of Fenris, pg. 50). Hammer of Wrath Hammer of Wrath (see WH40k, pp. 91 & 165). Hatred (Chaos Space Hatred (see WH40k, pg. 165). Marines) Hit & Run Hit & Run (see WH40k, pg. 165). Honour or Death A model with this special rule must issue and accept a challenge whenever possible. If there is more than one friendly model in combat with this rule, you may select which model issue or accepts this challenge. (See CAA:DA, pg. 113). Independent Character Independent Character (see WH40k, pg. 166). Infiltrate Infiltrate (see WH40k, pg. 167). Jink Jink (see WH40k, pg. 167). Created with Army Builder® - Copyright (c) 1997-2015 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com! Kingsguard Master Tactician Move Through Cover Preferred Enemy (Characters) Psyker (Mastery Level 2) Ravenwing Relentless Rending Repair Rites of Battle Sagaborn Scout Skilled Rider Stubborn Supreme Strategist Very Bulky Zealot The following models have +1 WS in their profile when chosen as part of this detachment: Wolf Guard, Wolf Guard Pack Leader, Wolf Guard Terminator, Wolf Guard Terminator Leader, Thunderwolf Cavalry, Thunderwolf Cavalry Pack Leader. (See Champions of Fenris, pg. 50). An army that includes Azrael adds +1 to any Seize the Initiative rolls it makes. (See CAA:DA, pg. 139). Move Through Cover (see WH40k, pg. 168). Preferred Enemy (see WH40k, pg. 169). Psyker (see WH40k, pg. 170). A model with this special rule can re-roll failed cover saves when it Jinks. (See CAA:DA, pg. 148). Relentless (see WH40k, pg. 170). Rending (see WH40k, pg. 170). If a Rhino is Immobilized, the in subsequent turns, it mat attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6+, the vehicle is no longer Immobilized. Note that a successfult Repair does not restore a Hull Point. All friendly models with the Dark Angels Faction can use Azrael's Leadership value in place of their own. (See CAA:DA, pg. 139). Characters that are part of a Detachment or Formation presented in this book must always issue and accept a challenge whenever possible. If you have several models in a combat with a special rule to this effect, you can choose which model issues or accepts the challenge. (See Champions of Fenris, pg. 48). Scout (see WH40k, pg. 171). Skilled Rider(see WH40k, pg. 171). Stubborn (see WH40k, pg. 172). When determining Warlord Traits ofr Azrael, choose any trait from the Dark Angels Warlord Traits table. (See CAA:DA, pg. 139). Very Bulky (see WH40k, pg. 35). Zealot (see WH40k, pg. 43). Upgrades Increase Mastery Level Unit Type Artillery Beasts Bikes Bikes (Character) Infantry Infantry (Character) Vehicle (Tank, Transport) Assault Grenades Blade of Caliban Bolt Pistol Boltgun Corvus Hammer Crozius Arcanum Force Axe Force Sword Frag Grenades Krak Grenades Laser Destroyer Master-crafted CombiPlasmagun Melta Bombs Narthecium Plasma Talon Power Armour Power Fist Psychic Hood Rosarius Runic Armour Searchlight Servo-Arm Smoke Launchers Space Marine Bike See WH40K rulebook, pgs. 44-49. See WH40K rulebook, pgs. 44-49. See WH40K rulebook, pgs. 44-49. See WH40K rulebook, pgs. 44-49. See WH40K rulebook, pgs. 44-49. See WH40K rulebook, pgs. 44-49. See WH40K rulebook, pgs. 44-49. Wargear Range 8"; S 3; AP -; Assault 1, Blast. S +1; AP 3; Melee. 12" Range; S 4; AP 5; Pistol. Range 24"; S 4; AP 5; Rapid Fire. S +1; AP -; Melee, Rending. S +2; AP 4; Melee, Concussive. S +1; AP 2; Melee, Force, Unwieldy. S User; AP 3; Melee, Force. Range 8"; S 3; AP -; Assault 1, Blast. Range 8"; S 6; AP 4; Assault 1. Range 36"; S 9; AP 2; Ordnance 1, Twin-linked. Boltgun: Range 24"; S 4; AP 5; Rapid Fire, Master-crafted. Plasmagun: Range 24"; S 7; AP 2; Gets Hot, Rapid Fire (once per battle), Master-crafted. S 8; AP 1; Armourbane, Unwieldy (see WH40k, pg. 181). As long as the Apothecary is alive, all models in his unit have the Feel No Pain special rule. (See CAA: DA, pg. 152). 18" Range; S 7; AP 2; Rapid Fire, Gets Hot, Twin-linked. Power Armour (see C:SM, pg. 126). S x2; AP 2; Melee, Specialist Weapon, Unwieldy. Psychic Hood (see WH40k, pg. 26). Confers a 4+ Invulnerable save. Runic Armour confers a 2+ Armour save and a 6+ invulnerable save. (See C:SW, pg. 99). (see WH40k, pg. 98). S x2; AP 1; Melee, Unwieldy, Specialist Weapon. (See C:SW, pg, 97). (see WH40k, pg. 98). See Bike as described in the WH40K rulebook. Fitted with TL Bolters. Created with Army Builder® - Copyright (c) 1997-2015 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com! Storm Bolter Storm Shield Teleport Homer Thunder Hammer Thunderwolf Mount Twin-Linked Boltgun Bolt Pistol Boltgun Range 24"; S 4; AP 5; Assault 2. A model with a storm shield has a 3+ invulnerable save. However, he can never claim the +1 bonus Attack for being armed with two Melee weapons in an assault. (See C:SW, pg. 98). Teleport Homer S x2; AP 2; Melee, Concussive, Specialist Weapon, Unwieldy. Models with a Thunderwolf Mount change their unit type to Cavalry, as described in Warhammer 40,000: The Rules. All close combat attacks made by a model with a Thunderwolf mount have the Rending special rule. In addition, a model upgraded to have a Thunderwolf mount increases their Strength, Toughness, Attacks, and Wounds characteristics by 1 (these bonuses are already included in the profiles of models that have a Thunderwolf mount as part of their standard wargear. (See C:SW, pg. 98). 24" Range; S4; AP5; Rapid Fire, Linked Weapons 12" Range; S 4; AP 5; Pistol. Range 24"; S 4; AP 5; Rapid Fire. Roster Design Information Army Special Rules: Combat Squads (CAA:DA, pg. 148) Deathwing (CAA:DA, pg. 148) Grim Resolve (CAA:DA, pg. 148) Ravenwing (CAA:DA, pg. 148) Created with Army Builder® - Copyright (c) 1997-2015 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
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