Integrated Role-Play Training System for Project Management Education On-Line Group Work Training Environment in cooperaetion with an Agent System Tokyo University of Technology Tokyo, Japan Educaton System cultivating a Project Manager On-Line Group Work Training Environment Competent Project Manager is required (IPA White Paper on IT Human Resource 2014, pp.99-105, Japan) Chat session: Messages of learners,and software aganets Information card: Background of a project,Role and Interest of stakeholders, Problems ocured in a project Ø Technological Capabilities:Business Process Analysis, Planning, PM method Ø Human Related Skills:Communication, Leadership, Problem Resolution Project Management Education using Role-Play beyond OJT 学習者の画面 Aims:A skill to follow the right process, and arrive at right decision based on Communication and Leadership skill Advantages of Role-Play Training Ø Many more simulated experiences than with OJT Ø Different perspective experiences, a customer and a vendor Ø Extremely high risk management situation Ø Experience specific project management skill Ø Experience project management with various character person Continual Improvement of Educational Effectiveness (Cycle ADDIE Educational Improvement Process) Ø Monitor behaviors of learners as log-data Ø Analyze the behaviors Ø Provide a feedback as an assessment Ø Revise a role-play scenario, and messages of an agent Reduce burden share of teaching staffs Ø Without paper text Ø Automatically gather the track records of each learner’s behaviors Role-Play Implementation Learner Network Web Application Scenario Card Design・Development INSPIRE Virtual Project Skill to be trained Problems caused Exercise Analysis for RP Scenario Contents RP Scenario (Virtual Project) Answer Chat for Exercise Messages RP Engine RP rio na at Sce rom Lf M X Check Syntax Compose Contents Teacher Evaluation Chat System Motivation - Questionnaire - Advice Hint Behavior Records (RP Log Data) PROMASTER BONAMI Attitude - Chat Message - Skill Level - Rubrics - Evaluation for Education メッ セー ジ Analysis 情報カード 情報カード Information State of Role-Play Chat Messages On-Line Group-Work Spoken Message Agent Content Condition PROMASTER:Project Management Skills Training Environment BONAMI:the agent system Based ON Aggregated Mentoring and expert Intelligence for project management INSPIRE:INtegrated Scenario Production system In the Role-play Environment Introductory part About RP exercise This is an exercise on determining project policy. Participants play roles of Matsuoka, Isozaki and Abe. . The exercise consists of 3 blocks: 1st : Confirm the background and motivation of the project 2nd : Keep track of project progress using EVM 3rd : Determine development policy of the project Problem presentation, debate, calculation, decision-making Project state - Delayed - Learners are to identify the cause of the project delay, select a strategy to cope with the delay, and determine the future development policy. ◉ Policy 1: Proceed as planned ○ Policy 2: Postpone parts of the plan Reason for the selection Decision Decide to proceed as planned. Estimate the additional required development cost and personnel. It is important to have discussions, and behave taking the project status, and interests of oneself and others into consideration.It is hoped that learners make the best decision for the project. Overall feedback part Comment You selected the policy 1, Proceed as planned. First, you should estimate the number of additional presons, and cost….. A software agent in BONAMI participates in two phases This research is supported by Japan Society for the Promotion of Science (JSPS) KAKENHI Grant Number 19500215, 22500895. Copyright © 2014 Tokyo University of Technology Integrated Role-Play Training System for Project Management Education On-Line Group Work Training Environment in cooperaetion with an Agent System Tokyo University of Technology Tokyo, Japan RP Training (3rd Undergraduate Student in school of computer science) Virtual project Wellness Sports Corporation has grown through a series of mergers, and consequently is using three similar customer management systems. It plans to develop a new customer management system, which integrates the three existing systems, and simultaneously to develop new services to attract new customers. Roles to play (parts of stakeholders) Four roles appear: PM (Matsuoka) in Wellness Sports, which is the customer of the other companies, leader (Isozaki) in a system development company, person (Abe) in charge of planning new services, and a person (Wada) in charge of developing terminals. Three persons participate in the RP exercise. Evaluation Performance Evaluation by Rubrics To quantitatively evaluate the acquired skills to follow the right process, and arrive at right decision, chat messages of learners and behaviors are compared with the model behavior. Questionnaire Survey Comprehend learners’ interest in project management (PM), and understanding of job of project manager, and motivation to study PM. Ex. “ When you are appointed project manager in the future, will you accept the offer? ” FY 2010 [Before lecture] FY 2010 [After lecture] Yes Yes, to some extent Not really No I cannot say yes or no Evaluation Behavior Track Records of Each Learner (RP training Log data) RP number(Unique) Information Card Action (type & value) Results (type & value) Isozaki (learner) moved from phase02120 to phase03020 at 10:30 Time Learner ID Legal Name of a Stakeholder Adviser expresses the purpose of a RP exercise at phase03010. Parameter(Chat Messages) Isozaki refers to the previously shown information card, phase02120. Matsuoka confirms the purpose of the RP exercise. Adviser facilitates the progress of the RP exercise. Matsuoka gives a trigger for starting discussion as a project manager. Isozaki and Abe seem to not participate in the round table. Matsuoka, Isozaki, and Abe have arrived at an agreement. RRuubbrriiccss ffoorr eevvaalluuaattiinngg tthhee aaccqquuiirreedd sskkiillllss iinn RRPP ttrraaiinniinngg Viewpoint Criteria for scoring 4 points 3 points (i) Did learners introduce They stated their roles and They stated their roles themselves? their company names 2 points They only greeted each other They mostly cited the information They understood the (ii) Did learners act as if cards, acted based on their interests and background of They called others by their role they were the persons personal views rather than the their roles, and spoke names, and spoke courteously they represented? interests of their roles, and spoke courteously discourteously. (iii) Did learners make They thought of costs but did They talked of “risk of CPInew not They talked of costs when decisions based on not use them for fear that their growing as big as expected” as making decisions EVM calculations? calculations were wrong referred to in the information cards (iv) Did learners The three exchanged views Some behaved based on their exchange views and and information based on roles but some did not. A l t h o u g h t h e y e x c h a n g e d information, and reach their roles, and reached U l t i m a t e l y, t h e y r e a c h e d information, they did not exchange decisions that convinced decisions that convinced all decisions that convinced all views based on their roles at all all three learners? three learners. three learners. Average 1 point FY 2009FY 2010 They did not introduce themselves at all 2.05 3.40 They did not call others by their role names, a n d s p o k e discourteously 2.32 3.50 They did not talk of EVM at all when making decisions 1.47 3.50 They made decisions without serious consideration 2.16 3.50 This research is supported by Japan Society for the Promotion of Science (JSPS) KAKENHI Grant Number 19500215, 22500895. Copyright © 2014 Tokyo University of Technology
© Copyright 2024 ExpyDoc