Instability of Babbling Equilibria in Cheap Talk Games: Some Experimental Results Toshiji Kawagoe Future University – Hakodate and Hirokazu Takizawa Institute of Economy, Trade and Industry Section 1. Cheap Talk Games, Sequential Equilibria, and its Refinements 1. Cheap Talk Games (1) • Sender-Receiver Games – A sender, who has private information, sends a payoffirrelevant message to a receiver, then the receiver chooses a payoff-relevant action. • Coordination via communication (persuasion) – Policy announcement by the Fed, Veto threats in congress, Sales talk, etc. • Research motivation – Comparing equilibrium selection/refinement theory in changing the degree of coordination between the sender and the receiver. 2. Cheap Talk Games (2) • • • • • • Crawford & Sobel (1982)’s model t T Sender’s type sender’ message m M receiver’s action a A sender’s payoff uS (a (t b(t ))2 receiver’s payoff uR (a t ) 2 0 • coincidence of interests b(t ) 0 perfect partial 3. Cheap Talk Games (3) X Y a Z Sender A X b Z 0.5 Receiver N Receiver X X 0.5 Y Z Y a B Sender Y b Z 3. Cheap Talk Games (3) X Y a Z Sender A X b Z 0.5 Receiver N Receiver X X 0.5 Y Z Y a B Sender Y b Z 3. Cheap Talk Games (3) X Y a Z Sender A X b Z 0.5 Receiver N Receiver X X 0.5 Y Z Y a B Sender Y b Z 3. Cheap Talk Games (3) X Y a Z Sender A X b Z 0.5 Receiver N Receiver X X 0.5 Y Z Y a B Sender Y b Z 3. Cheap Talk Games (3) X 1, 1 Y a Z Sender A X b Z 0.5 Receiver N Receiver X X 0.5 Y Z Y a B Sender Y b Z 1, 1 4. Cheap Talk Games (4) Game1 [ b(A)=b(B)=0 ] X Y Z A 4, 4 1, 1 3, 3 B 1, 1 4, 4 3, 3 Game2 [ b(A)=1/5, b(B)=-1/5 ] X Y Z A 3, 4 2, 1 4, 3 B 2, 1 3, 4 4, 3 Game3 [ b(A)=0, b(B)=-1/3 ] X Y Z A 4, 4 1, 1 2, 3 B 3, 1 2, 4 4, 3 5. Cheap Talk Games (5) b(t ) b(t ) Game1 0 Game2 0 t uS (a (t b(t ))2 uR (a t )2 t b(t ) Game3 0 t 6. Sequential Equilibria (1) • Separating equilibria – The sender reveals her type, then the receiver chooses an action according to the sender’s type. • Babbling equilibria – The receiver ignores the sender’s message, then chooses an action which maximizes expected payoff with the belief based on prior probability of the sender’s type. – There are pooling and mixed strategy babbling equilibria. 7. Separating equilibria X Y a Z Sender A X b Z 0.5 Receiver N Receiver X X 0.5 Y Z Y a B Sender Y b Z 7. Separating equilibria X Y a Z Sender A X b Z 0.5 Receiver N Receiver X X 0.5 Y Z Y a B Sender b Z 7. Separating equilibria X Y a Z Sender A X b Z 0.5 Receiver N Receiver X X 0.5 Y Z Y a B Sender Y b Z 7. Separating equilibria X Y a Z Sender A X b Z 0.5 Receiver N Receiver X X 0.5 Y Z Y a B Sender Y b Z 8. Pooling babbling equilibria X Y a Z Sender A X b Z 0.5 Receiver N Receiver X X 0.5 Y Z Y a B Sender Y b Z 8. Pooling babbling equilibria X Y a Z Sender A X b Z 0.5 Receiver N Receiver X X 0.5 Y Z Y a B Sender Y b Z 8. Pooling babbling equilibria X Y a Z Sender A X b Z 0.5 Receiver N Receiver X X 0.5 Y Z Y a B Sender Y b Z 8. Pooling babbling equilibria X Y a Z Sender A X b Z 0.5 Receiver N Receiver X X 0.5 Y Z Y a B Sender Y b Z 9. Refinements of Equilibria (1) • Farrell (1985)’s neologism-proofness – The sender never receives higher payoff than equilibrium payoff by deviating the equilibrium using off-the-equilibrium messages. – cf. Cho & Kreps (1987)’s intuitive criterion • Rabin and Sobel (1996)’s recurrent set – Consider further deviations from deviation from the equilibrium and find stable set of outcomes robust to such sequences of deviations. 10. Refinements of Equilibria (2) • Game1 X Y Z A 4, 4 1, 1 3, 3 B 1, 1 4, 4 3, 3 – Deviation (aa,ZZ)⇒(ab,XY) ⇒(ab,XY) – Separating equilibria are only recurrent set. 11. Refinements of Equilibria (3) • Game2 X Y Z A 3, 4 2, 1 4, 3 B 2, 1 3, 4 4, 3 – Deviation (ab,XY) ⇒(bb,ZZ) ⇒(bb,ZZ) – Pooling babbling equilibria are only recurrent set. 12. Refinements of Equilibria (4) • Game3 X Y Z A 4, 4 1, 1 2, 3 B 3, 1 2, 4 4, 3 – (bb,ZZ) ⇒(ab,XY) ⇒(aa,ZZ) ⇒(aa,ZZ) – Though pooling babbling equilibria are only recurrent set, deviation to separating equilibria may occur. Section 2. Experiments and Bounded Rationality 13. Experimental Design • Each subject plays three sender-receiver games alternatively with different opponents each times (one shot game environment). • Subject receives monetary reward proportional to her payoff or draws lottery with winning probability proportional to her payoff. • Average reward is about 3,000 yen. 14. Hypotheses • Hypothesis 1 – Separating equilibria is played more frequently than babbling equilibria in Game 1 and 2. • Hypothesis 2 – Separating equilibria is played more frequently in Game 1 than in Game 2. • Hypothesis 3 – Babbling equilibria is played more frequently than any other outcomes in Game 3. 15. Predictions and initial results Game1 Game2 Game3 Sequential equilibria prediction Separating Babbling Separating Babbling Babbling Equilibrium refinements prediction Separating Experimental results Babbling Separating Babbling ??? Separating 16. Initial Results Session1, Lottery Game Separating Babbling Others Total 1 2 3 25 (96%) 1 ( 4%) 0 ( 0%) 26 20 (77%) 1 ( 4%) 5 (19%) 26 10 (38%) 16 (62%) 26 17. New Design (1) Deviation from equilibrium or refinement prediction is severe in Game 2 and 3. Permuting labels Learning Label on each strategy may induces separating equilibria in Game 2 and 3. Repetition of same game may increase equilibrium plays. 18. New Design (2) Session # of subjects Game Labelling Learning 1-direct 13 1, 2, 3 one shot 1-lottery 13 1, 2, 3 one shot 2 13 1, 2, 3 Change one shot 3 26 1, 3 Change repetition 4 26 1, 3 Change repetition 19. Bounded Rationality Deviations from equilibrium are still severe in Game 2 and 3 in new design. Subjects’ behavior are anomalous. Subjects’ behavior may be explained by bounded rationality or some noisy equilibrium model. 20. Quantal Response Equilibria • Consider best responses under stochastic error. – (cf. McFadden’s random utility model) j • Prob.{i chooses strategy j} = pi j • Expected payoff when i chooses j: i • Fixed points of the equations below are j i QRE e j pi k e ik i, j 21. Properties of QRE • λrepresents the degree of rationality – Whenλ=0, random choice – λ→∞, Nash equilibria (sequential equilibria) • QRE exists. • QRE is a refinement of equilibrium. 22. QRE in Cheap Talk Games (1) • In Game1, 2, separating and a mixed strategy babbling equilibrium are QRE. • In Game3, a mixed strategy babbling equilibrium is AQRE. • Pooling babbling equilibria are not QRE. – Cf. neologism-proofness and recurrent set predicts pooling babbling equilibria. 23. QRE in Cheap Talk Games (2) X r1 Y r2 p a Z r3 A 1-p b 0.5 s1 X s2 Y s3 Z N X r1 Y r2 Z r3 s1 X 0.5 a q B b 1-q s2 Y Z s3 24. QRE in Cheap Talk Games (3) p 1 1 e ( s1 2 s 2 r1 2 r2 ) 1 r1 1 e 3 p 3 q pq e p2q pq 1 s1 1 e 3 p 3 q 2 p q e 1 p 2 q 2 p q q 1 1 e ( 2 s1 s2 2 r1 r2 ) 1 r2 1 e 3 p 3 q pq e 2 p q pq 1 s2 1 e 3 p 3 q 2 p q e 1 2 p q 2 p q 25. Estimation procedures • Maximum likelihood method – Calculate a fixed point of QRE for givenλ, then evaluate log likelihood function (LL). Iterate this process and find aλthat maximizes LL using grid search method. • Bootstrap method – Confidence interval is calculated by bootstrap method using 1,000 resampling pseudo-data. • Model selection: AIC 2LL(ˆ) 2k • Goodness-of-fit:pseudo R2 1 LL(ˆ) LL(0) 26. AQRE for Sender (1) probability Game1, separating 1 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 p q 0 1 2 3 4 5 lambda 6 7 8 9 10 27. AQRE for Sender (2) probability Game2, separating 1 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 p q 0 1 2 3 4 5 lambda 6 7 8 9 10 28. AQRE for Sender (3) probability Game3, babbling 1 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 p q 0 1 2 3 4 5 lambda 6 7 8 9 10 29. AQRE for Receiver (1) probablity Game1, separating 1 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 r1 r3 0 1 2 3 4 5 lambda 6 7 8 9 10 30. AQRE for Receiver (2) probability Game2, separating 1 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 r1 r3 0 1 2 3 4 5 lambda 6 7 8 9 10 31. AQRE for Receiver (3) probability Game3, babbling 1 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 r1 r3 0 1 2 3 4 5 lambda 6 7 8 9 10 32. Other estimated models • Model based on equilibria – – – – NNM-SE (noisy Nash model) MIX-SE POOL POOL-SE 33. NNM-SE • NNM-SE – Convex combination of separating equilibria σwith probabilityγ and uniform distribution μwith probablity 1-γ – P=γσ+(1-γ)μ • Find aγthat maximizes log likelihood using grid search method. • Confidence intervals is calculated by bootstrap method. • Model selection: AIC, Goodness-of-fit:pseudo R2 34. MIX-SE • MIX-SE – Convex combination of separating equilibria σwith probabilityγ and QRE correspondes to mixed strategy babbling equilibrium μwith probablity 1-γ – p=γσ+(1-γ)μ • Find aγthat maximizes log likelihood using grid search method. • Confidence intervals is calculated by bootstrap method. • Model selection: AIC, Goodness-of-fit:pseudo R2 35. POOL • POOL – Convex combination of pooling babbling equilibria σwith probabilityγ and uniform distribution μwith probablity 1-γ – p=γσ+(1-γ)μ • Find aγthat maximizes log likelihood using grid search method. • Confidence intervals is calculated by bootstrap method. • Model selection: AIC, Goodness-of-fit:pseudo R2 36. POOL-SE • POOL-SE – Convex combination of pooling babbling equilibria σwith probabilityγ (sender) or separating equilibria σwith probabilityγ (receiver) and uniform distribution μwith probablity 1-γ – p=γσ+(1-γ)μ • Find aγthat maximizes log likelihood using grid search method. • Confidence intervals is calculated by bootstrap method. • Model selection: AIC, Goodness-of-fit:pseudo R2 37. Estimation results Session Game 1 Game 2 Game 3 1-direct MIX-SE (γ=0.92) AQRE-SE [λ=3.22] AQRE-SE [λ= 1.11] MIX-SE (γ= 0.85) MIX-SE (γ= 0.94) MIX-SE (γ= 0.60) AQRE-SE [λ= 2.67] AQRE-SE [λ= 1.76] MIX-SE (γ= 0.62) POOL-SE (γ= 0.43) POOL-SE (γ= 0.12) POOL (γ= 0.39) POOL (γ= 0.33) 1-lottery 2 3 4 38. Fact 1 Separating equilibria were observed frequently in Game1 and 2. Coordination via communication works well. But equilibrium refinement theory predicts pooling babbling equilibria in Game 2. 39. Fact 2 Sender used pooling babbling equilibria, but receiver used pseudo separating equilibria in Game 3. Receiver tries to read meanings from sender’s message. But separating equilibrium is not equilibrium. 40. Conclusions • There is no theory that can explain whole experimental results. – Need for new theory… • Why cannot the receiver ignore the sender’s message? – Trust? – Theory of Mind? References • Cho, I.-K. and D. Kreps (1987): “Signaling Games and Stable Equilibria,” Quarterly Journal of Economics, 102, 179-221 • Crawford, V. and J Sobel (1982): “Strategic Information Transmission,” Econometrica, 50, 1431-1451 • Farrell, J. (1993): “Meaning and Credibility in Cheap-Talk Games,” Games and Economic Behavior, 5, 514-531 • McKelvey, R. D. and T. R. Palfrey (1995): “A Statistical Theory of Equilibrium in Games,” Japanese Economic Review, 47, 186-209 • Rabin, M. and J. Sobel (1996): “Deviations, Dynamics, and Equilibrium Refinments,” Journal of Economic Theory, 68, 1-25
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