San Francisco, CA David Abfall 3 d A r t i s t [email protected] www. dav i dabfal l . com 6 17- 4 5 9 - 0 2 7 0 Professional Experience Pocketgems - San Francisco, CA 3D Artist ( March 2014 - January 2015) Unannounced title, IOS - World building - including lighting, terrain building, and prop placement - Created modular environment pieces - Modeled and textured low poly props and buildings - Worked with engineers to create shaders and new tools for engine - Worked with designers to prototype new features Turbine/WB Games - Boston, MA 3D Artist ( November 2011 - December 2013) Infinite Crisis, PC - Modeled, textured, and did the tech setup for fully destructible environment pieces - Material and APR setup for modular buildings and textures - Texture and mesh optimization DDO - Horde of the Underdark, PC - Created large indoor and outdoor deco sets and environment pieces - Integration of 3d assets into proprietary MMO game engine Fire Hose Games - Cambridge, MA 3D Artist ( August 2010 - April 2011) Slam Bolt Scrappers, Playstation Network - Modeled and created hand painted textures for three boss characters - Created low poly models and textures for characters and environments - Laid out and lit levels within Gamebryo - Created and helped implement UI and HUD elements - Completed optimization, testing, and bug fixes on art assets Freelance 3D Artist ( Ongoing) Proletariat - World Zombination, IOS Super Crit - The Stomping Lands, PC Education Digital Media Arts College Bachelor of Fine Arts in 3D Animation (December 2009) Software 3D Studio Max ~ Maya ~ Photoshop ~ ZBrush ~ TopoGun ~ Xnormal / Crazybump ~ Bodypaint ~ Gamebryo engine ~ UDK ~ After Effects ~ Illustrator
© Copyright 2025 ExpyDoc