David Abfall 3 d A r t i s t

San Francisco, CA
David Abfall
3 d A r t i s t
[email protected]
www. dav i dabfal l . com
6 17- 4 5 9 - 0 2 7 0
Professional Experience
Pocketgems - San Francisco, CA
3D Artist ( March 2014 - January 2015)
Unannounced title, IOS
- World building - including lighting, terrain building, and prop placement
- Created modular environment pieces
- Modeled and textured low poly props and buildings
- Worked with engineers to create shaders and new tools for engine
- Worked with designers to prototype new features
Turbine/WB Games - Boston, MA
3D Artist ( November 2011 - December 2013)
Infinite Crisis, PC
- Modeled, textured, and did the tech setup for fully destructible environment pieces
- Material and APR setup for modular buildings and textures
- Texture and mesh optimization
DDO - Horde of the Underdark, PC
- Created large indoor and outdoor deco sets and environment pieces
- Integration of 3d assets into proprietary MMO game engine
Fire Hose Games - Cambridge, MA
3D Artist ( August 2010 - April 2011)
Slam Bolt Scrappers, Playstation Network
- Modeled and created hand painted textures for three boss characters
- Created low poly models and textures for characters and environments
- Laid out and lit levels within Gamebryo
- Created and helped implement UI and HUD elements
- Completed optimization, testing, and bug fixes on art assets
Freelance
3D Artist ( Ongoing)
Proletariat - World Zombination, IOS
Super Crit - The Stomping Lands, PC
Education
Digital Media Arts College
Bachelor of Fine Arts in 3D Animation (December 2009)
Software
3D Studio Max ~ Maya ~ Photoshop ~ ZBrush ~ TopoGun ~ Xnormal / Crazybump ~ Bodypaint
~ Gamebryo engine ~ UDK ~ After Effects ~ Illustrator