Dispatch #27 - Decision Games

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Decision Games
#27 FALL 2014
(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | decisiongames.com
SAMPLE FROM MODERN WAR #16
Putin as Warlord
By Gilberto Villahermosa
Any attempt to restore Russia to the military and
political power it had during the Soviet era will require
greatly expanded and modernized armed forces. A
warlord, responsible for matching his country’s ends,
ways and means would be needed to lead and direct
those armies. By definition, a warlord is a supreme leader
who exercises military and civil control over a large
geographic area due to the presence of armed forces
loyal to him rather than to any other authority. A warlord
normally rises and acts within the framework of a weak
central government and is unaccountable to anyone.
A warlord, to be successful, has to be a man of
vision, daring, strength and charisma. He must
use those qualities to bind the nation and his
military to him to accomplish his goals.
Vladimir Putin is Russia’s warlord. A leader of strategic
vision, he’s committed to restoring Russia to the glory
of Soviet times. Among other things, he’s succeeded in
reestablishing some of the relations severed after the downfall
of the USSR in 1991. Today Russia’s military is present – if
only in relatively small numbers – in Belarus, Ukraine and
Moldova in the west, Armenia and Georgia in the Caucasus,
and Kazakhstan, Kyrgyzstan and Tajikistan in Central Asia.
Further, Moscow is increasing its military cooperation with
Egypt, Syria and Yemen in the Middle East. The Russians
are also penetrating the Seychelles, Vietnam, and Cuba.
Dispatch #27 | d e c i s i o n
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War of the Austrian Succession
Frederick the Great's First Fight
by Joseph Miranda
with its failure, Yeltsin felt compelled
to act directly. On 29 November he
ordered the Chechens to disarm. When
they refused, he sent in his military.
Four Phases
1994-95 Battle of Grozny
By Christopher Miskimon
Note: The article is illustrated with
scenes from the Battle of Grozny.
Background
A
s the Soviet Union fell apart
in the early 1990s, various
national groups within its
borders declared independence.
The Chechens were one such group.
A Chechen and former Soviet Air
Force general, Dzhokhar Dudayev,
became their independence
movement’s leader, and the region
declared “autonomy” in October
1991, even before the Soviet Union
formally dissolved that December.
A month later the Russians sent
troops to reestablish Moscow’s control,
without success. In the next several
years the Kremlin leaders were too
busy consolidating their position
domestically to take further action.
In late 1994, President Boris Yeltsin
decided the situation had to change.
The catalyst was a failed attempt by
ethnic Russians inside Chechnya
to seize power. While the Moscow
government denied involvement, their
support for the coup was obvious and,
Yeltsin placed Defense Minister
Pavel Grachev in charge of the
operation. Grachev in turn assigned
the North Caucasus Military
District (NCMD) as the responsible
headquarters element. Russian army
regulars, MVD (Interior Ministry)
troops, Border Guards and FSK
(Federal Counterintelligence
Agency) units were all assigned
to a hastily assembled force. That
was the Russians’ first misstep.
Those then running the NCMD
lacked combat command experience, and they weren’t prepared to
handle the influx of troops. Further,
they weren’t versed in conducting
joint operations involving different
service branches. Even so, planning
moved ahead despite the noticeable
shortfalls, as well as others in overall
troop training and equipment.
Maria Teresa (1717-1780, ruled 1740-1780).
The Russians developed an invasion plan in which multiple columns
would first surround Chechnya and
then converge on its capital Grozny.
That plan was divided into four parts.
In its first phase, planned to last
three days, the Chechen border
MODERN WAR 14 | NOV–DEC 2014
38
T
was to be sealed and Grozny surrounded on the north, east and
west. The route south was left open
to allow Chechen forces to flee.
The Second Phase was to be the
reduction of Grozny. The Russians
would send strong armored columns
MODERN WAR 14 | NOV–DEC 2014
39
he War of the Austrian
Succession was a series of
wars with multiple origins.
France and England clashed over
colonial aspirations and control of
the Low Countries. In central Europe,
Prussia’s new king, Frederick II,
known to later generations as “Great,”
coveted the rich Austrian province
of Silesia. Layered on these primary
conflicts were the ambitions of a
ISSUE MONTH
14
NOV 2014
JAN 2015
Carrier Battlegroup: a US Navy carrier task force operating against the Soviet fleet
in the North Atlantic in the 1980’s.
MAR 2015
17
MAY 2015
18
JUN 2015
AUG 2015
NOV 2014
290
JAN 2015
291
MAR 2015
Feature Articles
War of the Austrian Succession: the 1740-48 conflict that made Prussia into
a major power.
Dien Bien Phu, 1954: The French army makes its stand in a remote outpost against
the Viet Minh.
292
MAY 2015
293
Green Beret: Special Forces in Vietnam take the war to the enemy.
JUL 2015
•Chinese Aircraft Carriers
Drive on Baghdad: The incredible lightning drive by Coalition forces on the Iraqi
capital on 2003.
294
SEP 2015
40
FEB 2015
APR 2015
This is official Soviet-era war art, simply titled the “Battle of Kursk.” It depicts the moment of the final defeat of the
German spearhead in that failed offensive. It was the singular event, even more so than the Stalingrad debacle that
preceded it, which caused Hitler and his field marshals to understand they needed a new strategy.
Rommel on Russia:
His 1943 Solution for the Eastern Front
By Gilberto Villahermosa
B
y mid-1943 the Third Reich
was being assailed from east,
west and above. Still, Germany
was far from beaten. At that time the
Wehrmacht numbered almost 9.5
million personnel, with the majority,
almost 6 million, serving in the army.
Those soldiers formed around a
battle-hardened core of veterans who
held together the rest of the armed
forces. They were still relatively well
equipped, especially at the small-unit
level, and they were led by many
brilliant, or at least competent, officers
and NCOs. Further, the expansion
of the Waffen SS, from 160,00 in
1941 to 450,000 in 1943, provided
a further hard core of young, well
trained, well equipped and fanatic
soldiers sworn to fight to the death.
The many formidable challenges
facing the Reich at the time were
at the forefront of Field Marshall
Erwin Rommel’s and Lt. Gen. Fritz
Bayerlein’s thoughts as they met at
Hitler’s headquarters in East Prussia.
“It was a few days after the failure of
the collapse of the Belgorod-Kursk
offensive,” remembered Bayerlein,
“in which our attacking forces had
become bogged down in the Russian
anti-tank screens and defenses, and
the bulk of our latest tanks had been
lost. And with that had gone all hope
of a new summer offensive in Russia.”
After a personal meeting with
Hitler, Rommel sat with Bayerlein
and discussed the general military
situation. The two were old acquaintances: Bayerlein had served as chief
of staff of Rommel’s Afrikakorps and
Panzerarmee Afrika commands. In
light of Rommel’s tremendous experience fighting a highly mobile war with
a smaller force against quantitatively
superior opponents better equipped
and supplied, it’s worth pondering
whether he’d arrived at a winning
solution for the eastern front.
“You know Bayerlein, we have lost
the initiative, of that there is no doubt,”
Rommel began. “We have learned in
Russia for the first time that dash and
over-optimism are not enough. We
must have a completely new approach.
There can be no question of taking
the offensive for the next few years,
either in the west or the east, and so
we must try to make the most of the
advantages that normally accrue to
the defense. The main defense against
the tank is the anti-tank gun; in the
air we must build fighters and still
more fighters and give up the idea
for the present of doing any bombing
ourselves. I no longer see things quite
as black as I did in Africa [when it
was lost to us], but total victory is
now, of course, hardly a possibility.”
Rommel told Bayerlein that
Germany must fight on interior lines,
and then expounded: “In the east we
must withdraw as soon as possible to
a suitable prepared line. But our main
effort must be directed toward beating
off any attempt of the Western Allies to
create a second front, and that is where
we must concentrate our defense. If
we can once make their efforts fail,
then things will be brighter for us.”
The German forces on the eastern
front at the time Rommel said that
numbered approximately 2.6 million
soldiers and consisted of some 122
infantry divisions, approximately 25
panzer divisions (and one separate
brigade), and another 17 miscellaneous divisions and another brigade.
(Many of the “miscellaneous” divisions
were “Luftwaffe field divisions,”
which had originally not been
intended for frontline operations
but, rather, for security missions at
airfields and throughout the rear.)
All those formations together were
responsible for defending a long and
meandering front that ran more than
1,500 miles from Leningrad in the
north to the Sea of Azov and the Black
Sea in the south. Many of the divisions,
WORLD at WAR 38 | OCT–NOV 2014
26
however, were already officially
listed as Abgekaempft (“fought out”),
and were thereby acknowledged
to possess only negligible combat
value. A further number still fought
effectively, but only as kampfgruppen
(“battle groups”) of regimental or
battalion sizes. At the same time the
Germans had 12 divisions committed
in Italy, while in the west there were 46
divisions and two separate regiments
operational, with another seven divisions in the process of being formed.
“Th[os]e figures strikingly reveal
the strain exerted by the Russian
war,” notes the official US Army
history of World War II. “The number
of divisions in the east that needed
WORLD at WAR 38 | OCT–NOV 2014
42
39
DEC 2014
France Fights On: one of the most crucial ‘what ifs’ of the war concerns the course
of events had the French chosen to fight on from Algeria rather than surrender.
•The Soviet Gulag & Punishment
Battalions
•Hitler’s Wolf’s Lair HQ
2
43
AUG 2015
Feature Articles
•Kamikaze’s at Okinawa
OCT 2015
•Operation Barbarossa in the Air
•Battle of Tengxian, China, 1938
•The Gestapo
•Rommel on Russia
•The Rise & Fall of Tankettes
•Raid on Singapore
Battle of Shanghai, 1937: The huge urban battle that began the 2nd SinoJapanese War.
•Hunger as a Weapon
Patton’s Third Army: Analysis of Patton’s 1944 lightning advance from Normandy
to the German border.
•Hitler’s Jewish Soldiers
Ghost Column: the story of the Germans’ “Trojan Horse” armored column that
almost gave them victory during their 1943 Kursk offensive.
•I Remember: Luzon ‘45
•Battle of Buq Buq
Dispatch #27 | d e c i s i o n
•Women at War
Mare Nostrum (Special Edition): analysis of all of WW2 in the Mediterranean
Theater and how it fit into the global context of the larger war.
•Battle of Manila, 1945
•Battle of Kiev, 1941
44
•Fortifications of the Third
System
Cauldron & Rampage: an analysis of the final Soviet offensive in January 1943,
which wiped out surrounded German Sixth Army & the 1944-45 campaign along Nazi
Germany’s western border.
•Von Rundstedt in Normandy
•Army Group South Anti-Partisan
Campaigns
27
#38 | Ghost Division
ISSUE MONTH
JUN 2015
continued on page 30 »
•Battle of Mount Street
Bridge, Dublin 1916
WWI: An analysis of the strategic and grand-strategic strategies driving the
course of the war that brought the world of European dynasties to an end.
•Armor on New Guinea
41
•Philippine Insurrection
•Congo Merc
1066: an in-depth look at three battles fought in that fateful year that ended the
Anglo-Saxon line of English kings and precluded the rise of a Danish line.
•Desert Storm Intel
•Muslim Conquest of Syria
✪
•The PLAN Today
North Cape: The aero-naval campaign fought off the coast of Norway from 1941
to the end of the war.
•Slave Trade Wars
•Satan’s Chariot
•Insurgency in Oman
•Battle of Manzikert
Warpath: The American Civil War in the Indian Territories; a complete analysis
of this little known but important theater of the war.
•First Punic War
•Slave Trade Wars
•Iran-Iraq War
•Future Russian Helicopters
•Battle of Cherbourg
•Alamo to Appomattox
Angola Civil War: analysis of one of the largest post-colonial wars to have
been fought anywhere in Africa, climaxing in the late 1980s.
•The Six Dynasties Wars
•Hitler’s Paratrooper
•Chinese Farm 1973
•Sigma Wargames
•Vang Pao: A Laotian guerrilla leader
•Gehlen Cold War Spymaster
7
•WW1’s Caucasus Front
•Hessians in the American Revolution
Visegrad: Coming War in Eastern Europe: Hypothetical combat in near future
east Europe.
•Suez ‘56
•Russian Airborne Armor
19
289
•Davey Crockett
•Korea Commandos
•Ukrainian anti-Communists Insurgents
•Test Pilots at Edward Air Force Base
S&T 289 | NOV–DEC 2014
•The Catalan Grand Company
•Burmese Civil Wars
Red Tide West (Special Edition): The great “what if” of the Cold War—
a Warsaw Pact invasion of western Europe. New information on a much debated topic.
•Turkish Brigade in the Korean War
•Contras: Nicaraguan insurgents
Holy Roman Empire
The Holy Roman Empire was the name for a collection of kingdoms, principalities, and
free cities theoretically united under an emperor. The concept of the empire originated
with the crowning of Charlemagne in 800, then fell into disuse before begin revived in 962,
when central Europe and north Italy were united under the German king Otto I. By the late
Medieval era, the empire once again had fallen apart in all but name.
The fiction nonetheless was maintained. An emperor was voted into office by “Electors,”
the rulers of some of the more critical principalities. They usually (but not always) included
Bavaria, Saxony, Brandenburg (later part of Prussia), Bohemia, the Palatinate, and Hanover,
plus the independent cities of Mainz, Cologne, and Trier.
The emperors had come from one branch or other of the Habsburg family since the midfifteenth century, and from its Austrian branch since the mid-sixteenth century. The Austrian
Habsburgs controlled not only the imperial territories of Austria, Bohemia, and the Palatine,
but the non-imperial regions of Hungary, the Austrian Netherlands, and various north Italian
states such as Milan.
Salic law forbade a woman being empress. When Maria Teresa came to the throne in
1740, she could be (via the Pragmatic Sanction) Archduchess of Austria, Queen of Hungary,
Bohemia, and Croatia, Duchess of Styria, Carinthia, and Carniola, Countess of Tyrol, and ruler
of a handful of other lands under various titles, but she could not be empress. She pushed for
her husband, Francis, to become Holy Roman Emperor. There were other claimants, among
them Charles Albert of Bavaria and Augustus of Saxony (both married to Habsburgs), and
Philip V of Spain, inheritor of claims from another branch of the Habsburg clan.
There was no imperial army. An emperor would mobilize contingents from various lands
he ruled, recruit mercenaries, and call on contributions of men or money, or both, from
the other imperial territories. Together these forces were called the Reichsarmee
(imperial army). ◆
#289 | WAR of the austrian succession
•Flying Wings
•US Navy Lasers
•Ukrainian Insurgents
•Chinese Aircraft Carriers
16
First Silesian War
The Prussian advance initially
met little resistance as the Habsburg
ISSUE MONTH
Feature Articles
•Grozny 1994
•Khe Sanh
15
Pragmatic Sanction
The root cause of the war was the
Pragmatic Sanction, a 1713 declaration
by the Holy Roman Emperor Charles
military presence in Silesia was
minimal. The winter of 1741 saw the
Prussians taking Austrian fortresses
such as Glogau while Maria Teresa
gathered an army from the far-flung
Habsburg realms. Even her Hungarian
subjects, normally obstreperous
when it came to contributing to
wars not directly affecting them,
recognized the common threat. They
declared an insurrection (national
mobilization) and called up their
regiments. Other Habsburg lands
also mobilized. Especially valuable
were light troops from the Balkan
frontier, both mounted and on foot,
who were expert raiders and against
whom Frederick had no defense.
The Habsburg army, under the
command of Marshal Adam Neipperg,
was on the move by early spring. Its
advance into Silesia caught Frederick
off guard. Faced with the prospect
of his line of communications
being cut, he stood and fought.
The ensuing Battle of Mollwitz (10
April 1741) was a back and forth
affair. At its opening, the Austrian
cavalry defeated the Prussian horse,
S&T 289 | NOV–DEC 2014
6
#14 | US Carrier battlegroups
half-dozen princes. The war would
result in minor border changes
and a tenuous peace amounting
to no more than a breathing space
in Europe’s dynastic wars.
VI that upon his death, the rule of
his lands (those controlled by the
Austrian branch of the Habsburgs)
could be passed to a female heir. The
declaration was intended to avoid any
conflict caused by the ancient Salic
law forbidding ascension of a female
to a throne. Without the Sanction,
Charles’ passing with only a female
heir would touch off claims on his
territories, scattered across southern
Germany and the Netherlands,
by a variety of relations. Charles
spent most of his reign courting the
acceptance of the Sanction by the
other crowned heads of Europe. Most
agreed, though often at a price.
Charles died on 20 October 1740,
to be succeeded by his daughter,
Maria Teresa. His death also vacated
the office of Holy Roman Emperor.
Maria Teresa could not wear the crown
herself, but she became involved in the
wrangling to elect the man who would.
The focus on the Imperial throne
opened an opportunity for Prussia’s
king, Frederick II, himself newly
crowned. Frederick’s Prussia was
a poor country and a small one.
Surrounded by enemies, it had no
geographical depth and had vulnerable
scraps of territory in western Germany.
To him the rich Habsburg province of
Silesia was a tantalizing prize; seizure
of it would be a threefold boon: money
to support the treasury, a significant
increase in population, and substantial
expansion of Prussian territory.
His father, Frederick William, had
signed the Pragmatic Sanction, but
he also had left behind a well-trained
army. Counting on Habsburg weakness
and distraction, Frederick ordered his
army to march as 1740 drew to a close.
The impulsive decision would embroil
Prussia in a quarter-century of war.
games
•A Tale of Two Corps: US II Corps &
II SS Panzer Corps
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280 Soldiers: Trenches 1918
281 * SE In Country: Vietnam
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283 Fail Safe
284 Jackson: Shenandoah Valley
285 Duel on the Steppe
286 Sparta V Athens
288 * SE Hindenburg's War
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Greek Tragedy
Arriba España!
Destr Army Grp Center
Dispatch #27 | d e c i s i o n
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1940 What If?
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Soft Underbelly: Italy 1943
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Rhineland War
East Front Battles, vol II: Minsk
23 Pacific Battles: Guadalcanal
25 Keren, East Africa
26 Race to the Reichstag
28 Green Hell: Battles in Burma
29 Norway 1940
30 Hinge of Fate, Pol & Fr 1939
31 East Front Battles, vol III: Crisis Ukraine: Dubno
32 Pacific Battles: Nomonhan
33 Op. Shingle: Anzio
34 * SE Guards Armoured
35 Strike North
36 East Front Battles, vol IV:
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SPW featuring the Tannenberg campaign. This is a great way to learn the Weltkrieg game system as well as have a
small game to play in between Grand Campaigns. We’re also releasing a boxed version of Leningrad, the classic SPI
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This issue of the Dispatch has many other great offers. Desert Fox just acquired a large group of mostly out of print
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4
Dispatch #27 | d e c i s i o n
games
AVAILABLE NOW | 2014 FALL FOLIOS
Minutes to learn. Quick to play. Historically Accurate.
Game Contents:
• 17” x 22” terrain map
• 100 die-cut counters
• One Standard Rules booklet for this series
• One Exclusive Rules booklet for this title
Tannenberg: East Prussia,
August 1914
$19.95 +shipping
In August 1914, two Russian armies, Rennenkampf’s First and Samsonov’s Second,
invaded the German province of East Prussia. The lone German army there, Hindenburg’s
Eighth, had to rely on interior lines and railroads to concentrate against each Russian army
in turn. This game focuses on the southern half of the campaign, with the northern half
factored into the victory conditions. Those victory conditions vary with the strategic options
chosen by each player so neither knows the other’s intent.
Tannenberg uses a modification of the Fire & Movement game system. Developed to
portray the mechanized battlefields of a later generation, F&M stresses the use of rapidlyconcentrated fire support to generate breakthroughs, followed by a rapid penetration by
mobile reserves. In 1914, although railroads allowed the rapid shifting of forces on a large
scale, no one moved faster than a man on foot on the battlefield, making exploitation
ineffective. However, here both players have hidden movement, allowing them to
concentrate in unexpected locations to surround and destroy isolated enemy units. The
clumsy and inflexible fire support is represented by the artillery brigades available to
division and corps commanders. It must be brought to the point of decision, then supplied
to give it the firepower to affect the fighting.
The historical outcome at Tannenberg was the destruction of Samsonov’s army, but it
need not have been so. Both players have options and can achieve decisive success.
The player who makes the better choices, and backs his strategy to the hilt, will
emerge the victor.
Suez 1916: Ottoman Strike
The Suez Canal was essential to British strategic communications and trade in the Great
War, as well as an important political symbol. In August 1916, the Ottoman Empire sent
an expeditionary force, including contingents of Germans and Austro-Hungarians, against
the canal. While the British were expecting an attack, the Ottomans gained some tactical
surprise by attacking at night. If the Ottoman attack succeeded, Britain’s prestige and
warmaking capacity would be severely damaged.
Suez 1916 uses the Fire & Movement system. The movement and combat systems are
designed around the realities of mechanized warfare, giving motorized and/or speciallytrained units clear advantages. Players can augment units at the instant of combat with
support fire, provided by weapons ranging from mortars through cannon and light ground
attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at
the last minute by heavy defending fires, while even small units may develop tremendous
offensive punch with the assistance of a heavy bombardment. Winning the battle is a
matter of maneuver, firepower and asset management.
The historical battle was a touch-and-go affair, ending with the British pushing the
Turks just far enough to keep the canal safe. The British have the stronger force, but the
Central Powers has the advantages of surprise, initiative, and strong artillery support. The
player who best utilizes his strengths and is prepared to capitalize on opportunities will
prevail.
Masuria: Winter Battle 1915
After the Tannenberg campaign of August-September 1914, East Prussia became a
strategic backwater as both side focused their efforts in Poland. But the Russian threat
remained, and the following winter the Germans set about cleaning up their northern flank.
A massive attack on the open right flank of the Russian Tenth Army sent it reeling; only the
sacrifice of an entire corps in the Augustowo Forest enabled it to escape.
Masuria uses a modification of the Fire & Movement game system. Developed to
portray the mechanized battlefields of a later generation, F&M stresses the use of rapidlyconcentrated fire support to generate breakthroughs, followed by a rapid penetration by
mobile reserves. In 1915, although railroads allowed the rapid shifting of forces on a large
scale, no one moved faster than a man on foot on the battlefield, making exploitation
ineffective. However, here both players have hidden movement, allowing them to
concentrate in unexpected locations to surround and destroy isolated enemy units. The
clumsy and inflexible fire support is represented by the artillery brigades available to
division and corps commanders. It must be brought to the point of decision, then supplied
to give it the firepower to affect the fighting.
The historical outcome at Masuria was the clearing of the East Prussian border. It might
have gone differently; Russian reserves were available, and the German forces were a
hodge-podge of units of widely varying quality. Both sides have a number of options
to turn the fortunes of the campaign. The player who makes the better choices, and
backs his strategy to the hilt, will emerge the victor.
Gaza 1917: Gateway to Jerusalem
By early 1917 British Empire forces had pushed the Ottoman Turks out of the Sinai to
a line near Gaza. If the British could break that line, it would open the road to Jerusalem,
and after that Damascus. A hastily-prepared attack in March was repulsed. After a month
spent bringing forward artillery and supplies, the British were ready to try again, going
“over the top” on 17 April.
Gaza 1917 uses the Fire & Movement system. The movement and combat systems are
designed around the realities of mechanized warfare, giving motorized and/or speciallytrained units clear advantages. Players can augment units at the instant of combat with
support fire, provided by weapons ranging from mortars through cannon and light ground
attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at
the last minute by heavy defending fires, while even small units may develop tremendous
offensive punch with the assistance of a heavy bombardment. Winning the battle is a
matter of maneuver, firepower and asset management.
Historically, the Turks eked out a victory, but it was a close call. In this game, the British
have numbers, quality, and firepower on their side, while the Ottomans have excellent
defensive positions, superior leadership, and time. The player who best utilizes his
strengths and is prepared to capitalize on opportunities will prevail.
Dispatch #27 | d e c i s i o n
games
5
NOW AVAILABLE
ATLANTIC WALL is a
grand-tactical simulation
of the incredible
campaign: landing at
Normandy. The counters
in the game represent
almost every formation
which participated in the
campaign at a company
and battalion level.
Infantry, armor, anti-tank,
reconnaissance, engineer,
assault gun, howitzer,
rocket, parachute, ranger,
commando, glider and headquarter units are all fully represented in the game. Features
include Widerstandnests (resistance nests), Cherbourg Fortifications and the all-important
Bocage. The map portrays all primary and secondary roads, trails, and other types of
terrain, along with the villages, towns and cities that proved to be the bastions of German
defense. The orders of battle have been extensively researched in order to provide an
accurate and functional depiction of the armies of both sides.
There are three introductory one map scenarios depicting critical points in the campaign
that use an abbreviated set of rules while maintaining the flavor and historical accuracy
of the campaign game as a whole. In addition there are three large multi-map scenarios
that allow players to either play a short period of the overall campaign or play the
campaign from various starting points. The June 6th assault is covered in two modules,
the Airborne Assault Module and the Amphibious Assault module that allows players
to re-create both the airborne and initial amphibious assault stage of the campaign. The
Amphibious module is played on a special Beach Display that shows each sub-area of the
invasion beaches with units depicted at the company level and can be played as a solitaire
scenario. The campaign game can be played from 6 June to 22 August with a total of 234
game turns.
This is the third installment of the Grand Operational Simulation Series (GOSS), the first
two being: Wacht am Rhein and Hurtgen: Hells Forest.
Contents
• Seven 34x22 inch terrain map
• 4,480 die-cut counters
• Rule Booklet/ Scenario book
• Assorted Player Aid Charts
• Player Aid cards
• Storage bags
$240.00
D-Day at Tarawa is a solitaire game simulating the amphibious
invasion of Betio Island in the Tarawa Atoll. The US marines
assaulting the tiny island, with its strategically vital airstrip,
found themselves in their toughest battle of World War II,
a fight to the death against 5,000 Japanese defenders.
D-Day at Tarawa advances the solitaire game system of its
award-winning predecessor D-Day at Omaha Beach to the next
level. You control the US forces against a tenacious Japanese
defense. An innovative diceless combat system highlights
unknown enemy deployments and the importance of the right
weapons and tactics. Event cards keep the action flowing and
the rules simple, while introducing extensive historical detail.
Players familiar with Omaha Beach will recognize the harrowing
amphibious landings, overlapping enemy fi elds of fi re, uncanny
Japanese strategies, and the emergence of US heroes and
leaders, as the story of the two day struggle unfolds. Tarawa
adds new features covering LVT landing craft, movement
through the surrounding coral reefs, close combat, Japanese
night infiltration, US combat engineers and Japanese tanks.
Contents
• One 34x22 inch terrain map
• 352 die-cut counters
• 55 event cards
• One Standard rules booklet
• Player Aid cards
• Storage bags
$60.00
6
Dispatch #27 | d e c i s i o n
games
PLACE ORDER ON PAGE 20 or online at
shop.decisiongames.com
Napoleon at Waterloo is a simple
game of the Battle of Waterloo.
The system uses the most common and basic wargame principles, such
as hexagon movement, firepower ratings, terrain benefits, and a combat
results table to allow you to quickly and easily determine the outcome of
battles. The rules are only three pages, and the game is only 10 turns.
The game includes all the units present at the battle — French, British and the
Prussian — as well as extra units representing other nearby forces that arrived
too late to participate historically. Not all pieces are the same; some are more
powerful than others, and different types (like cannon) have different capabilities.
The game is easy and quick to play, and can be completed in two hours.
It’s also a realistic and accurate representation of the Battle of Waterloo.
Every hex and piece is printed with a number to make it easy to set up. The
map is a beautiful rendition of the actual battlefield, and the pieces feature
accurate icons of the uniforms of the units that fought at Waterloo.
Can you, as French commander, win the game and change history or will
the Allies prevail again? Your tactics will decide the outcome!
Additionally, Napoleon at Waterloo (PC), the full computer version,
administers all rules and game functions, allowing players to focus on strategy,
interactivity options (mouse and quick-key, turn restarts, auto save, etc.). The
program includes a help function, historical, what if, and random and secret
reinforcements and the option to edit unit locations and set combat results.
Contents
• One 11x17 inch terrain map
• 74 die-cut counters
• One 4-page rules booklet
• One CD with full computer game (PC)
Leningrad recreates one of the most
crucial campaigns of the Second World
War, the northern wing of Operation
Barbarossa in which German forces
drive along the Baltic coast to take
Leningrad and trap the Soviet f
leet. The German military was at its
operational peak: panzer divisions
provided the striking power, the sturdy
infantry divisions followed behind to
hold the line and secure conquered
territory, while overhead the Luftwaffe
provided combat support and attacked
marching enemy columns. Division-fordivision the Soviets were outclassed,
but they had plenty of ground to give
to gain time for their massive reserves
to reach the front. Historically the Soviets just managed to keep the Germans out of
Leningrad, but it might easily have turned out differently.
Leningrad, based on the award-winning Panzergruppe Guderian game system,
features an easy-to-learn rules format to allow players to get right into the action.
All the elements of mechanized battle—air power, armor, infantry, logistics,
reserves—are present. Game mechanics are straightforward, but the situation
facing the players in anything but simple. The strength of Soviet units is unknown
to both players until they are first tested in battle, creating the possibility of
nasty surprises for either side. The initial Germans superiority and allows them
to cut through the Soviets almost at will, but at times the drive must be curtailed
to ensure protection of supply lines and to pull units out of the line to replace
losses. Continuous Soviets reinforcements enable them to take the battle to the
Germans, but strength must be held back to form new defensive lines. The player
best able to balance means with objectives, and to avoid mistakes, will win.
Contents
• One 11x17 inch terrain map
• 100 die-cut counters
• One 8-page rules booklet
$24.95
$29.95
Dispatch #27 | d e c i s i o n
games
7
Folio Game Series & Mini Game Series
Minutes to Learn, Quick to Play
Ava i l a bl e n o w
Complete your collection today!
The Folio Game Series provides dozens of games using the same 8-page Standard rules
(Musket & Saber for 19 th century battles, Fire & Movement for 20 th century battles, Fire &
Movement World War I for WWI battles, Battles of the Medieval World for medieval battles,
& Pike & Shot for early gunpowder battles) with a short Exclusive rules sheet for each
individual game to capture the unique aspects of each battle. Each game can be played in
about 90 minutes allowing for multiple games to be played in an afternoon or evening.
FOLIO SERIES
Fire & Movement Rules
FOLIO
GAME
S
SERIE
FOLIO GAME SERIES
Iwo
nins
the Bo
bath in
r 1945
Blood
- 17 Ma
19 Feb
Meuse Argonne
The Final Offensive
The Mini Game Series provides a variety of
introductory games that are designed to be
played in about an hour. The eras covered are:
19 th century, Ancient, WWII and Modern. Each
game includes an 11 x 17 inch map sheet, 40
counters and a rules sheet. Some titles also
include 18 mini cards. The mini game series
takes only minutes to learn and once one
game is played, players can immediately play
other scenarios with the same standard rules.
Some games come with cards that drive the
action with various commands and events.
World War I Battles
[So
Minutes
lit
air
e]
MINI SERIES
te.
Accura
orically
. Hist
ck to play
n. Qui
to lear
Minutes to learn. Quick to play. Historically Accurate.
Copyright
© 2013,
Reserved.
Rights
es.com
Inc. All
Games,
isiongam
Decision www.dec
Made
& Printed
in U.S.A.
Copyright © 2013, Decision Games, Inc. All Rights Reserved. Made
www.decisiongames.com
Decision
© 2013,
Lise’ Patterson
Copyright
DESIGN:
FOLIO COVER
Games,
Inc. All
Rights
Reserved.
Made
& Printed
in USA.
www.de
cisionga
mes.com
Aachen: First to Fall
Arnhem: The Farthest Bridge
Bastogne: A Desperate Defense
Cauldron: Battle For Gazala
Crusader: Battle for Tobruk
Iwo: Bloodbath in the Bonins, 19 Feb - 17 Mar 1945
Kasserine: Baptism of Fire
Saipan: Conquest of the Marianas
Scheldt: The Devil’s Moat
Modern Battles
DMZ: The Next Korean War
Golan: The Syrian Offensive
Lebanon ‘82: Operation Peace for Galilee
Naktong Bulge: Breaking the Perimeter
Showdown: The Coming Indo-Pakistani War
BattleS of Ancient World Rules
Chalons: The Fate of Europe
Pike & Shot Rules
Early Gun Powder Battles
Breitenfeld: Enter the Lion of the North
Pavia: Climax of the Italian Wars
Battles of Medieval World Rules
Acre: The Third Crusade Opens
Arsuf: Lionheart vs. Saladin
19 Century Battles
Molino Del Rey: Gateway to Mexico City 8 Sept 1847
American Civil War
Chantilly: Jackson’s Missed Opportunity 1 Sept 1862
Salem Church: East of Chancellorsville 3-4 May 1863
Ancient Wars Rules
Caesar’s War: The Conquest of Gaul, 58-52 BC
Belisarious’s War: The Roman Reconquest of Africa,
AD 533-534
Khyber Rifles: Britannia in Afghanistan
Custer’s Final Campaign: 7th Cavalry at Little Bighorn
Napoleonic Battles
Air Wars Rules
Marengo: Morning Defeat, Afternoon Victory
Leipzig: Napoleon Encirlced
Eagle Day: The Battle of Britain
Cactus Air Force: Air War Over the Solomons
American Civil War
8
Saalfeld: 10 October 1806
th
Hand of Destiny Rules
Musket & Saber Rules
Chickamauga: River of Death
Frayser’s Farm: Wasted Opportunity
Pea Ridge: St Louis, Then Huzzah!
Pedregal: Santa Anna At Bay
Shiloh: Grant Surprised
Stone River: Turning Point in Tennessee
Musket & Saber Quick Play Rules
Napoleonic Battles
in U.S.A. www.decisiongames.com
World War II Battles
& Printed in U.S.A.
& Printed
Copyright © 2013, Decision Games, Inc. All Rights Reserved. Made
FOLIO COVER DESIGN: Lise’ Patterson
Masuria: Winter Battle 1915
Suez 1916: Ottoman Strike
Gaza 1917: Gateway to Jerusalem
Tannenberg: East Prussia, August 1914
Loos: The Big Push
Meuse Argonne: The Final Offensive
Vimy Ridge: Arras Diversion
Commando Rules
VISIT OUR SITE FOR
MORE INFO @
SHOP.DecisionGames.com
Dispatch #27 | d e c i s i o n
Congo Merc: The Congo 1964
Border War: Angola Raiders
games
the Decision Games folio/mini series
QTY
FOLIO SERIES
Title
Price
TOTAL
Chalons
19.95
Marengo
19.95
Leipzig
24.95
Chickamauga
19.95
Stones River
19.95
Frayser’s Farm
QTY
Title
Price
Caesar’s Wars: Gallia
12.95
Belisarius’s War
12.95
Khyber Rifles
12.95
Custer’s Final Campaign
12.95
19.95
Eagle Day
12.95
Shiloh
19.95
Cactus Air Force
12.95
Arnhem
19.95
Congo Merc
12.95
Cauldron
19.95
Border War: Angola
12.95
Kasserine
19.95
Saipan
19.95
Saalfeld
9.95
Bastogne
19.95
Molino Del Rey
9.95
Salem Church
9.95
Chantilly
9.95
Aachen
21.95
Crusader
19.95
Golan
19.95
Naktong Bulge
19.95
DMZ: The Next Korean War
19.95
Showdown: Indo-Pakistani
21.95
Acre
19.95
Arsuf
19.95
QTY
Title
Price
19.95
Meuse-Argonne
19.95
19.95
19.95
Vimy Ridge
Masuria
19.95
Suez 1916
19.95
Battle of the Scheldt
19.95
Gaza 1917
19.95
Iwo (Solitaire)
19.95
Tannenberg
12.95
21.95
Pavia
19.95
Pea Ridge
19.95
Pedregal
Lebanon ‘82
If you spend:
$50 take $5 off
$100 take $15 off
$150 take $25 off
TOTAL
WWI 20% Special
Offer not valid with any other offers/coupons
Loos 1915
Breitenfeld
Spend amount below &
receive $5, $15 or $25
off your order today
TOTAL
MINI SERIES
Folio Flat Rate Shipping*
One rate for number of games shipped per the chart below.
SHIPPING CHARGES
19.95
US ships UPS Ground, International ships USPS only.
Envelope Shipping: 1-2 folios/ 1-3 minis
$7
USPS Priority Mail (1-2 folios/ 1-3 minis)
22
Canada Priority Int'l Mail (1-2 copies)
26
World Priority Int'l Mail (1-2 copies)
$16
UPS Ground (USPS Priority Mail add $5)
33
Canada
37
South America
47
Europe, Australia, Asia
Box Shipping: 3 or more games
Subtotal
TAX (CA. RES. 7.5%)
+
(UPS or USPS) Shipping
+
TOTAL ORDER
=
Name
Address
City, State
Zip
country
Phone
email
VISA/Mc/disc (ONLY)#
Signature
Exp. & CVV
(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | shop.decisiongames.com
Dispatch #27 | d e c i s i o n
games
9
B ox G a m e L i st i n g
QTY Title
Price
TOTAL
DG Box Games
Across Suez
Adv. Pacific Theater Ops
Africa Orientale Italy Exp
Antietam Campaign
Atlantic Wall
Axis Empires: Dai Senso!
Axis Empires: Totaler Krieg!
Battle Cry of Freedom
Beyond the Urals
Blue & Gray
Captivation!
Cherkassy Pocket
China: Middle Kingdom
D-Day Omaha Beach
D-Day at Tarawa
Drive on Stalingrad
Emp 1st/Nap 1st Battles
Empires of the Middle Ages
Fly Circus Bomb & Camp Exp
Fly Circus Complete Set
Flying Circus (Basic)
Highway to the Reich
Hurtgen: Hell’s Forest
Land Without End
Lightning: D-Day
Lightning: North Africa
Lightning: Poland
Lightning: War on Terror
Lords of Sierra Madre
Luftwaffe
Napoleons 1st Battles
Napoleons Last Battles
Nine Navies War
NUTS! Bulge-Card (N/S)
Operation Kremlin
10
$25
120
35
40
240
120
120
50
25
40
25
50
60
60
60
60
50
120
40
55
23
170
120
50
20
20
23
20
50
50
40
40
50
40
40
QTY
Title
Price
Over the Top!
Pacific Battles, vol. 1
Patton’s First Victory
RAF
Rebels & Redcoats Vol 1
Rebels & Redcoats Vol 2
Seven Days Battles
Storm of Steel (updated)
Struggle Galactic Empire (v 2.0)
The ‘45
The Alamo
The Forgotten War
USN Deluxe
Wacht am Rhein
War in the Pacific
War in the Pacific Extension
TOTAL
$50
50
30
80
50
50
40
160
60
40
20
50
80
160
420
40
Subtotal
TAX (CA. RES. 7.5%)
+
(UPS or USPS) Shipping
+
TOTAL ORDER
=
FLAT RATE
SHIPPING CHARGES
US ships UPS Ground, International ships USPS
only.
$16
UPS Ground (USPS Priority
Mail add $5)
33
Canada
37
South America
47
Europe, Australia, Asia
PLACE ORDER ON PAGE 20 or online at
shop.decisiongames.com
Dispatch #27 | d e c i s i o n
games
H World War I H
100th Anniversary
$19.95
+shipping
Introductory Game
to the Der Weltkrieg Series
20% OFF
OTHER SPW GAMES
SPW introduces Tannenberg: The Introductory Game as an easy
way to get into the Der Weltkrieg series. For a low price you can
experience why so many rate Der Weltkrieg among their favorites.
Follow the introductory videos on the SPW website, and get into
one of the most playable and innovative systems available.
The series covers all World War I in Europe and the Middle East using
a standard system with rules that apply to all its games. By learning
how to play Tannenberg, you will know how to play the others.
The series uses simple systems. First is the representation of
terrain the maps use hexside rather than in-hex depictions.
That triples the amount of information on the map while
adding realism and accuracy to movement and combat.
The combat system takes into account every strength point,
and it’s not odds dependent. Losses are by strength point, which
accurately depicts the effects of combat action and attrition.
Supply is simple and effective, representing the need to replenish
ammunition. Units can’t fully attack or defend without supplies,
and the system recreates intense combat and lulls.
Tannenberg is also a great way to get first-timers into wargaming. The rules
are short and to the point. The video tutorials are an easy way to learn, and
they give examples from the game. Watch them now and see for yourself.
ALL WWI GAMES
AVAILABLE NOW
THE GRAND CAMPAIGN
Connects the other titles in series. Not a
stand alone game .
$79.95
The Eastern Front: 1914-1917
Six Separate Games PLUS Rules to Link
the Games PLUS East Front Campaign
Game
$119.95
The Western Front: 1914-1918
$69.95
Ottoman Front
Five separate scenarios
$79.95
ITALIAN FRONT: 1915-1918
Components:
• 140 Backprinted Counters
• One 17in x 22in Map
• One 16 page Rulebook
• Ziplock Format
$49.95
Watch the Step by Step Videos at
www.spwgame.com
(Media / Tutorial Videos)
Conquer the Business
Battlefield!
is able to really draw fascinating parallels
“ Dave
between history and the business world of today.
XXXX
”
8
1
XX
I recommend it to any executive who wants to
unravel the lessons of the past and apply them to
the challenges of today.
2
1
XX
6Lw
2 6
X
3R
8 5
Easy to Read and Easy to Apply Ideas on How To:
8
5 5
8
2 4
XX
XX
— Brian Guinn
President of 4G Companies
A diversified merchant bank headquartered in Dallas.
Find Paths to Success
Improve Performance
Develop Leadership
Handle Risk
Plan Successfully
Maximize Productivity
4
25
8
th
4 4
Deal with Conflicts
Improve Communication
Deal with Mistakes
Understand Reality
Handle Subordinates
Leverage Technology
Avoid Failure
$23.95 + shipping
Available from
Strategy & Tactics Press | PO Box 21598 | Bakersfield,
CA 93390 | (661) 587-9633 | [email protected]
Available from
For more info visit shop.DecisionGames.com
Dispatch #27 | d e c i s i o n
games
11
D e c i s i o n Pl e d g e p r o g r a m
Pledge Program Overview
The Decision Games Pledge Program is an
online preorder system for gamers to “pledge”
their support to purchase future games thereby
directing our efforts to the games customers have
the most interest in seeing published. Pledge
orders will receive up to a 25% discount from the
final retail price. We will provide estimated pricing
based on the latest information we have about the
game components and print pricing however the
final price is subject to change (largely due to the
variable costs of paper and shipping). Updates
about the collation and shipping are included
in our What’s New page. Normally, we start
printing game components in January. We close
the pledge orders at the end of February each
year and begin collecting payments in March.
Most games are shipped by the end of June.
The Decision Games Pledge Program has
published many games over the past 15 years.
For your convenience, we are listing the projects
to be released in the next year in the first section
of the pledge list, then the games we have in
progress for the following two years. We will add
games to the Pledge Program through the surveys
we conduct on-line and in our magazines.
To pledge for additional games, check your
list, make changes or updates to your list or
customer information, visit the pledge area
of the Decision Games Shop. Pledges are a
commitment to purchase a game when published
and current payment information is required in
order to make pledges—credit card information
must be kept current in order to maintain a pledge
order. Accounts that are not kept current will
have their pledge orders cancelled so that we are
able to keep accurate count of pledge orders.
PLEDGE PROGRAM UPDATE
(01 Oct 14)
After nearly 15 years, we have decided to
give our pledge program a reboot. We have been
attempting to keep three versions of our pledge
program going for the past three years and it
simply isn’t working for our customers or our
staff. So we are going to wipe the slate clean and
start over. The bad news is some inconvenience
in having to reenter your pledge information.
The good news is everything should function
better going forward, reducing frustration
and problems. We are also cutting the pledge
list to just the games we have in design and
development now, and we will only put games
into the pledge program when we are confident
they will be published within three years. We
will add further games to the pledge program
through our on-line and/or magazine surveys so
we will still work from our traditional model of
customer participation in the selection process.
We do apologize for the inconvenience of having
to reenter your pledge list, but we anticipate
a better pledge program going forward.
12
Releases in 2015
We are releasing three boxed games in 2015:
Napoleon’s Last Battles, Wellington’s Victory, and
D-Day at Peleliu. NLB is an updated printing
with new maps and counters, but minimal
changes to the game rules. Wellington’s Victory is
a complete overhaul, with a new map, counters
and rules (a play test version of the game is
available via a Vassal module for those willing
to commit to playing the game with others on
a regular basis). D-Day at Peleliu continues the
popular solitaire series from John Butterfield.
Skirmishers will be tamed, providing neither the
spearhead of the offensive nor the bulwark of the
defense. Entirely new rules provide for hidden
movement and optional reinforcements for both
sides. For details [and progress reports], go to the
CSW web site, Napoleonic folder, Wellington’s
Victory. Four maps, seven counter sheets. Chris
Perello. Est. retail $180 (Est. Pledge $135).
2016 and Beyond
Alamo to Appomattox, Campaign for North Africa,
Hand of Fate: The Vietnam War and Free Mars are all
proceeding through design and development.
We will let the pledges determine the order and
timing of publication. We will conduct a survey in
the Spring to determine what games will be added
to the Pledge Program for 2018. We’ll announce
the details on the What’s New page In January.
Games to be published in 2015
1. D-Day at Peleliu. Peleliu focuses on the
landings by the US 1st Marine Division in
September 1944 and their bitter two-day struggle
to capture the airfield on the southern end of
the island.  A longer campaign scenario allows
the player to extend the action to the rugged
terrain of “Bloody Nose Ridge.”  Opposed by the
reinforced Japanese 14th Infantry Division, the
battle resulted in the highest US casualty rate of
any in the Pacific war. Like D-Day at Omaha Beach,
the new game feature landing hazards, variable
enemy positions and fields of fire encoded into
the game maps, US weapon types vs. Japanese
defensive preparations, and a random eventdriven narrative.  Plus new features unique to
the Pacific Theater such as US naval and aerial
bombardment, flame throwers, off-shore reefs
and defensive positions, Japanese tank attacks,
tunnel network movement and Banzai charges.
One map, two counter sheets, and 55 cards. John
Butterfield. Est. Retail $60 (Est. Pledge $45).
2. Wellington’s Victory (SPI Update). An update
of the SPI classic grand tactical simulation
of Waterloo. This will retain the feel of the
original—the fragility of dense units in the open,
the efficacy of different arms and formations
at different times—while addressing some of
the shortcomings of the original. Gone is the
asymmetric turn sequence which so hampered
the Prussians and gave cavalry near-immunity
from artillery: in its place, a simplified sequence
that retains the continual interplay between
sides. Gone too are the step reduction markers;
units will be presented on several counters so
losses can reflect diminution of both numbers
and morale. Large units—such as the Nassauers,
Prussians, British Guards, and most cavalry
regiments—will have two or more counters
in play. Formations for infantry, cavalry, and
artillery will be handled with markers and will
reflect doctrinal differences between the armies.
Dispatch #27 | d e c i s i o n
3. Napoleon’s Last Battles (SPI Update).
A largely graphic update of the SPI classic
game on the Waterloo Campaign. A new Joe
Youst map and iconic counters selected by
our customers in a head-to-head contest.
Two maps, two counter sheets. Chris Perello,
developer. Est. retail $60 (Est. Pledge $45).
PLEDGE GAMES for 2016-2017
4. Alamo to Appomattox. A2A is a grand strategy
game of the American Civil War in the style of
Krieg! Maps of the Eastern and Western Theaters
include terrain, strategic objectives, roads/rail,
naval zones, navigable and non-navigable rivers,
cities and locales, supply centers and other
features affecting the game. Counters represent
the corps and armies of the war. Cards provide
the strategic-political-economic direction for
each side. Strategies are many and varied but
the ultimate goal is to demoralize the opposing
faction’s population through military, economic
and political victories while sustaining your own
population’s will to continue the fight. The players
each choose a Strategy Card and an Addendum
Card before each new season and may opt to play
an additional card as a diplomatic response to
certain events. These cards lead to new military
units, leaders, and replacement steps and result
in socio-economic and political events. The
events include the declaration of Emancipation,
the elections of 1862 and 1864, and the possible
intervention by European nations. Events are
often double-edged swords, sometimes providing
a military advantage while negatively affecting
the popular will to fight. In addition, both sides
may attempt to develop and manufacture new
technologies, both historical and speculative, such
as ironclads, submarines, torpedoes, observation
balloons, repeating rifles and Gatling guns. Both
sides can introduce espionage and even sabotage,
which can have many unexpected consequences,
including assassination. Scenarios are included
for each year as well as the entire ACW.
Beyond the ACW proper, there are two
introductory scenarios: Alamo, a mini-game of
the War for Texas and Manifest Destiny, a MexicanAmerican War mini-game. These short campaigns
will give new players an excellent place to
start playing and veteran players will have two
scenarios that can be finished in an evening. In
addition there is Crisis & Compromise, a card play
oriented game of the period from the end of the
Mexican-American War to the start of the Civil
War. Though little combat occurs, the card play
covers the actions inspiring events, leaders and
regional positions (Border States) that affect the
allegiance of states to a region and the ability of
games
DG PC COMPUTER GAMES
NOW AVAILABLE
Napoleon At Waterloo Computer Game (PC)
$10.00 | download available
military leaders at the start of the Civil War. Crisis
& Compromise can be played alone or used
to create alternative starting situations for the
ACW. Three maps, 560 counters, 200 cards. Barry
Altshuler. Est. Retail: $160 (Est. Pledge $120).
5. Campaign for North Africa (SPI). There is
no paperwork or data tracking in this remake
of the SPI classic; streamlined but realistic
procedures allow the realistic portrayal of unit
assignment and supply expenditure. Command
and control cards drive the action, enabling a
player to tailor his emphasis on building units,
gathering intelligence, conducting operations,
or building up supplies. The map has been
given a graphic update. The air war is updated
and enhanced and the OOB presents the latest
research with all units at a battalion level (armor
in companies and air units in squadrons). Now
it’s the ultimate North Africa simulation. Joseph
Miranda. Est. Retail $200 (Est. Pledge $150).
6. Hand of Fate: The Vietnam War. Players
choose Campaign Cards that would generate
reinforcements and political events. The
Campaign Cards would replace the complex
political rules often required to simulate the
Vietnam conflict. Players can choose different
levels of escalation that will generate varying
levels of forces, at a trade-off in political support
and military efficiency. The Communist player
could choose between low level terrorism,
mid-level guerrilla warfare, or a full scale
Tet-style offensive. The Allied player could
choose to intervene with just US special forces,
or mobilize for an all-or-nothing invasion of
Communist sanctuaries in Laos and Cambodia.
Game units will be brigades/regiments and
divisions/Viet Cong fronts, rated for their
conventional and unconventional capabilities.
The map will cover all of Indochina. A semiabstract system will model air operations. Two
maps, three counter sheets, 220 cards. Joseph
Miranda. Est. retail: $100. (Est. Pledge $75).
7. Free Mars! (SPI). From the colonies of
Mars to the orbital stations of Earth and to the
outposts on Jupiter, the cry is heard. Free Mars!
is a science fiction wargame of revolt across
the Solar System in the late 21st century. Earth’s
colonies are rising up against an oppressive
Terran Federation. The system is based on SPI’s
Battlefleet Mars, but with additional forces and
units representing several types of spaceships,
ground units and special forces. Special weapons
include artificial intelligence missiles, cybernetic
attacks and enhancement of human warriors
via nano-technology. Cards representing the
various military-political-economic groups
that are maneuvering for power are included.
The map shows the Solar System out to
Jupiter, with displays for each planet. Joseph
Miranda. Est. retail $80 (Est. Pledge $60).
Register now at shop.decisiongames.com
in the store section and manage your
pledge account personally.
Napoleon's Last Battles Computer Game (PC)
$29.95 | download available
Operation Olympic Computer Game (PC)
$24.95 | download available
Patton's First Victory Computer Game (PC)
$19.95 | download available
Struggle for the Galactic Empire Computer Game (PC)
$19.95
War in Europe: computer edition (PC)
$60.00
WolfPack: computer edition (PC)
$20.00
Order online at shop.decisiongames.com
Enjoy these book titles from Strategy & Tactics Press
The Quest for
Annihilation
The Role & Mechanics of Battle
in the American Civil War
by Christopher Perello
Civil War came to the US when the first
shot was fired at Fort Sumter on 12 April
1861. Most, including the leaders of both
sides, thought it would be won or lost
quickly, with a great battlefield collision.
Instead, it ground on for four years.
Battles were frequent, but each one
rarely decided more than the control of a
single town or a few blood soaked fields.
The book is loaded with detail, and is
illustrated with more than 320 maps,
diagrams, photographs, orders of
battle and data tables (320 pages).
A Strategic Analysis
of World War I
The fascination with Custer’s Last Stand
hasn’t diminished in the decades since
1876. He led his regiment well ahead
of the main body, only to run into an
unprecedented gathering of Indians. The
first accounts were pieced together by
other soldiers arriving on the scene in the
battle’s aftermath, and by archaeologists
in the generations since. To that
information was added the reminiscences
of the Indians who fought there.
Interleaving and cross-referencing all
those accounts provides a minute-byminute story of the fighting, as Custer
desperately and expertly maneuvered
his outnumbered troops to face repeated
and well-coordinated assaults by bands
of Indian warriors. The resultant narrative
is supported by dozens of detailed maps
and orders of battle for both sides.
by Ted S. Raicer
Illustrated by Christopher Perello
World War I was the crucial event of
the 20th century, as the great European
powers — which until then dominated
the world economically, militarily and
politically — destroyed themselves.
That led to a second war a generation
later, enabled the ascendance of the
United States and Soviet Union, and
unleashed the forces of nationalism and
self-determination around the globe.
Crowns in the Gutter provides a concise
analysis of the strategies and tactics
employed to try to achieve those goals.
The narrative also has dozens of maps
and diagrams to further illustrate all
the action of the first total war.
Retail price: $30 (+ Shipping)
Retail price: $35 (+ Shipping)
Retail price: $35 (+ Shipping)
With Custer
at the Death
Crowns in
the Gutter
by Robert F. Burke
Illustrated by Christopher Perello
PO Box 21598 | Bakersfield, CA 93390 | (661) 587-9633 | strategyandtacticspress.com
Dispatch #27 | d e c i s i o n
games
13
fall clearance sale
Only games listed in this ad are in the offer; excludes S&T Press magazines (S&T, WaW, MW), SPW & Decision Games products. Cannot be
combined with other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated.
MFG Title
Price
20% off
3WAachen
3M
Blue Line Hockey
3MFoil
3MQuinto
3MRegatta
3M
Win Place Show
3W
Decision at Kasserine
3W Dark Crusade
3W Dark Crusade (punched)
3W
Tide of Fortune
ACIES Braccio da Montone
ADTCH Fighting Gen Patton
AEG
Abandon Ship
AEGArcana
AEG
Monkey Lab
AEGStraw
AH
Flattop (punched)
AH
Foreign Exchange
AH
Outdoor Survival (punched)
AHRocketville
AH
Tac Air
AH
Tac Air (punched)
APL
AirLines (card game)
APL
AirLines 2 (card game)
APL
Avalanche: Invasion Italy
APL
Bitter Victory: Sicily
APL
Digging (card game)
APLGranada
APL
GWAS: Airships (booklet)
APL
GWAS: Med (2nd ed)
APL
GWAS: Med, vol I
APL
Napoleon in the Dsesert
APL
Op. Cannibal
APL
PG: Afrika Korps
APL
PG: Beyond Normandy
APL
Red God of War
APL
Red Steel
APL
Res Publica (card)
APL
Soldier Emperor
APL
Strange Def-France 44
APL
SWWAS: East Fleet
APL
SWWAS: Great Pacific War
ASM Frontiers: Liberty or Death
ASM Werewolves-Millers: New Moon
ATG
Beer Money
ATG
Lunch Money
ATG
Lunch Money Sticks & Stones
ATGRecess
AYG
Conf of Heroes Russia 1941-42
BRO
Cossacks are Coming
BTL
Alpha Omega
CAFTempus
CB7
Dr Who card game
CGEuroFront
CG
MasterFront (zip)
CGMedFront
CG
Mid-East Peace
CG
Victory Pack
(incl blank map & Logistics set)
CGWestFront
COA
1807: Eagles East
COA
6 Days of Glory
COA
Achtung Spitfire
COA
Admiral Triology Russo Japan
COA
Amateur to Arms
COA
Army of Heartland
COA
Autumn of Glory
14
36
25
30
30
30
30
55
45
35
34
70
150
25
15
25
15
45
35
25
20
30
20
20
20
38
20
15
40
10
60
60
35
30
60
65
30
38
15
60
20
45
65
30
13
20
20
10
15
80
50
30
55
30
35
25
40
20
49
50
60
36
40
60
98
60
28
MFG Title
Price
COA
Baltic Arena
35
COA
Baron’s War
40
COA
BAR Primer (booklet)
36
COA
Battle of Monmouth
64
COA
Brandywine & Germantown
80
COA
Bywater’s War (zip)
40
COA
Camp Nap: Emperor Returns
45
COA
Clash of Armor Rules (booklet)
19
COA
Close Action
48
COA
Dawn of Rising Sun
80
COA
Devil to Pay (zip)
18
COA
Fear God/Dreadnaught
95
COA
Fear God/Dreadnaught (booklet)10
COA
Fires of Midway
65
COA
Flight of the Eagle 40
COA
Flint & Steel (booklet)
32
COAFontenoy
80
COA
Golan to Sinai (booklet)
20
COA
Harpoon 4
66
COA
Hell of Stalingrad
65
COA
La Bat. Lutzen
80
COA
La Bat. Mont St. Jean (zip)
40
COA
La Bat. Moscowa
150
COALandships
46
COALeuthen
60
COALobositz
50
COA
Mighty Midgets (booklet)
30
COAMonmouth
64
COA
No Sailor but a Fool (booklet)
32
COA
Operation Spark
45
COA
Painter’s Guide WW2 Camo (booklet) 20
COA
PanzerKampfe (booklet)
16
COA
Persian Incursion (Harpoon)
65
COAPrague
88
COA
Rebel Seas (booklet)
25
COA
Shattered Armada (booklet)
40
COA
SFE: Brute Force
70
COA
SFE: Mediterranean
60
COA
So Atlantic War (booklet)
32
COA
Speed of Heat
60
COA
Supermarina I
56
COA
Supermarina II (booklet)
20
COA
Triumph of Chaos-RCW
90
COA
Wallace’s War
44
COA
Whistling Death
80
COA
Whistling Death (booklet)
20
COA
White Ensign (Harpoon booklet)22
COAZorndorf
40
COA Campaigns of King David
50
CSM Beda Fomm
38
CSTAlgeria
20
CST
Army of Ireland
23
CST
Arriba Espana
23
CST
Autumn Mist
23
CST
Byzantium Reborn
23
CST
Marcher Lords
23
CST
Op Whirlwind
23
CSTSmokejumpers
23
CST
The Final Frontier
23
CST
War Plan Crimson
23
DOW Ticket to Ride Dice Expan
20
EGD
China Moon
25
EGD
Dragon Delta
20
EGDEuropa
50
EGD
Knights Brave & Bold (english)
30
EGDLawless
18
EGD
Montgolfiere (2nd ed)
20
EGD
Savanah Cafe
15
EGD
Tony & Tino
15
EGL
Age of Mythology
60
MFG Title
Price
MFG Title
EGL
Attack! EGL
Conquest of Empire EGL
Lord of Rings Children’s
ES
All is Lost Save Honor (zip)
EXC
A Mighty Fortress
EXC
Ancient Conquest
EXC
Battle for Stalingrad
EXCConquerors
EXC
Sovereign of Seas
FBIBerserker
FFG
Cold War: CIA vs KGB
FFG
LOTR Trivia
GALATC Moonshot GMT1989
GMT A Distant Plain
GMT Alesia (zip)
GMT Andean Abyss
GMT Asia Engulfed
GMT Attila (zip)
GMT Battle for Normandy
GMT Battle Normandy Expan (zip)
GMT Blackbeard GMT Bloody April, 1917 GMT Bomber Command 30
90
20
66
40
45
55
80
30
30
25
20
25
65
78
35
75
69
20
149
59
60
55
67
GMT Manifest Destiny
GMTMedieval
GMT Mr Madison’s War GMT Navajo Wars
GMT No Retreat No Africa
GMTNewtown
GMT Next War Korea
GMT Night Fighter GMT Nothing Gained but Glory
GMT Pacific Typhoon
GMT Pax Baltica GMTPQ-17
GMT Prussia’s Glory 2
GMTRan
GMT Rebel Raiders
GMTReds!
GMTRisorgimento
GMT Roads to Moscow
GMT Saints in Armor GMT Salamis (zip)
GMTSamurai
GMT Savannah GMT Serpents of the Seas
GMT Ship of the Line (zip)
GMT Silver Bayonet
GMT Stalin’s War GMT Sun of York
GMT Supreme Commander
GMT Tyrant (zip)
GMT Unconditional Surrender
GMT Unhappy King Charles!
GMT Veni,Vidi,Vici (zip)
GMT Virgin Queen
GMT Winds of Plunder
GMTZero
GRENJourney
HAN Time the Game
HEX
Allemegne 1813 (zip)
HEX
Sparatcus Imperator
HJ Norway 1940
JKLScanderoon
JKL
Treasure Island
Lion Rmp Challenge
LOO
Chrononauts: Lost Identities
MAT Desert Bazaar
MB
Battleship (1971)
MBPathfinder
MDG Space Junkyard
METGM Dimension Demons (zip)
METGM Dragons of Underearth
METGM Hot Spot (zip)
METGM Ram Speed
METGMRivets
METGM Rommel’s Panzers
METGM Stalin’s Tanks
METGMTrailblazer
METGM Warp War
MFG British Rails
MFGDomaine
MFGEurorails
MFGExpress
MFG Five Points
MFG Freight Train
MFG Hell Rail
MFG More Cosmic Encounter
MFG Pack N Stack
MFG Quo Vadis Roman Senate
MFG Silverton (2nd ed)
MFG SoC/Candamir 1st Settlers
MFG SoC/Elasund 1st City
Command & Colors
GMT
GMT
GMT
GMT
GMT
C&C Ancients Exp 4
C&C Nap Russian Army Exp
C&C Nap Spanish Army Exp
C&C Napoleonic Basic
C&C: Ancients
60
55
55
70
65
Combat Command
GMT CC: Europe
GMT CC: Fall of West Pack (zip)
GMT CC: New Guinea Pack (zip)
GMT CC: Normandy Pack (zip)
GMT CC: Paratrooper Pack (zip)
GMT CC: Resistance
GMT CC: Sea Lion Pack (zip)
GMT CC: Stalingrad Pack (zip)
GMT Clash of Giants 2
GMT Clash of Monarchs
GMT Conquest of Paradise
GMT Cubra Libre
GMT Dark Valley
GMT Dead of Winter
GMT Devil’s Horsemen (GboHv10)
GMT DiF Fighters (zip)
GMT DiF Sqdrn Pack#2: Bombers (zip)
GMT Dominant Species Card Game
GMT EFS: Crimea GMT EFS: Kiev to Rostov GMT Fading Glory GMT Fields of Fire
GMT Flagship: Coyote (cards)
GMT Flagship: Promo. (cards)
GMT France 40
GMT GD: Fighting Formations
GMT Gergovia (zip)
GMT Grand Illusion
GMTHellenes
GMTHoplite
GMT Iron & Oak
GMTIvanhoe
GMTKutuzov
GMT Labyrinth GMT Leaping Lemmings
GMT Mamluk (zip)
GMTManeouver
Dispatch #27 | d e c i s i o n
games
79
30
25
35
20
55
27
35
35
65
25
69
59
79
35
10
10
29
79
85
60
75
15
15
55
85
10
35
69
75
59
25
65
60
35
10
55
Price
55
45
57
69
65
65
85
55
65
40
55
69
35
65
69
50
65
55
69
20
64
35
69
20
45
55
55
65
10
70
65
15
89
45
45
25
10
51
51
50
30
40
25
5
25
15
25
35
10
18
15
10
15
10
10
10
15
38
40
35
13
35
20
20
15
49
20
45
49
49
fall clearance sale
Only games listed in this ad are in the offer; excludes S&T Press magazines (S&T, WaW, MW), SPW & Decision Games products. Cannot be
combined with other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated.
MFGTitle
Price
20% off
MFG SoC/Event cards
MFG SoC/Fisherman of Catan Exp
MFG SoC/Great River Exp
MFG SoC/replacement cards
MFG Station Master
MFGStreetcar
MG
Guns of Gettysburg
MIH Lodz 1914 (zip)
MIH Pierce the Reich
MIH Tunisia 43 MIH Turning the Tables (zip)
MIH White Ensign (zip)
MMP A Fearful Slaughter
MMP Screaming Eagles
MMPG April’s Harvest
MMPG No Better Place to Die
OMGA1864
OMGA Desert Victory
OMGA Main Battle Area
PB
Risk (1993)
PHA
Chicago Poker
PHA
Go West
PHA
Heart of Africa
PHAJustinian
PHA
Mesopotamia +card
PHANero
PHA
Sutter’s Mill
PHAWaterloo
QD
Incredible Victory
QNGAlhambra
QNG Alhambra Dice Game
QNG Alhambra Gardens
QNG Alhambra Power Sultan (#5)
QNGArchitekton
QNG Chicago Express
QNG Chicago Express Expan
QNGEketorp
QNGEnuk
QNGFlandern
QNGFresco
QNG Fresco The Glaziers Expan
QNG Fresco The Scrolls Expan
QNG Highland Clans
QNGInka
QNG Lucky Loop
QNGMetro
QNG Montego Bay
QNG Robber Knights
QNGSamarkand
QNG Shogun Tennos Court Expan
QNG Thief of Baghdad
QNG Turbo Taxi
RALP Caverns Deep
RALP Final Frontier
RAV
Marco Polo
RGG20th Century
RGG
6 Billion
RGG
A Fool’s Fortune
RGG
Adam & Eva
RGG
Airlines: Europe
RGGAlbion
RGGAlexandros
RGGAndromeda
RGG
Antike: Duellum
RGGAssyria
RGGAsteroyds
RGG
Augsburg 1520
5
4
3
9
20
30
70
49
35
44
30
35
95
50
60
40
35
35
40
20
30
45
35
45
45
45
45
45
50
40
40
40
30
25
60
40
60
35
25
63
40
25
35
30
35
35
60
30
63
25
40
25
75
55
45
60
20
20
15
60
40
33
40
35
60
55
40
MFGTitle
Price
RGGAustralia
RGG
Bausack (bag)
RGG
Bean Trader
RGG
Big Manitou
RGG
Black Friday
RGGBohnanza
RGG
Bolide Tracks 1
RGGCabale
RGGCanyon
RGG
Cape Horn
RGGCaprice
RGG
Capt’n Clever
40
50
38
25
45
20
25
35
25
33
35
25
Carcassone
RGG
Carcassone: Castle
RGG
Carcassone: Dice (tin)
RGG
Carcassone: Discovery
RGG
Carc: Abbey & Mayor
RGG
Carc: Bridges/Castles/Bazaars
RGG
Carc: Inns & Cathedrals
RGG
Carc: Traders & Builders
RGG
Carcassone: Wheel of Fortune
RGGCardcassone
RGG
Cartegna II
RGG
Castle For All Seasons
RGG
Cavemen: Quest for Fire
RGG
Caylus Magna Carta
RGGCeltica
RGG
Change Horses
RGG
Cinque Terre
RGGColoretto
RGGConcordia
RGG
Copy Cat
RGGCorsairs
RGG
Credit Mobilier
RGGCuba
RGG
Cuba: El Presidente Expansion
RGGDarjeeling
RGG
Dawn Under
RGGDoge
RGG
Doge Ship
30
18
25
18
18
18
18
30
30
28
55
25
30
40
50
55
15
65
50
30
35
60
45
50
40
40
50
DOMINION
RGGDominion
RGG
Dominion: Alchemy Exp
RGG
Dominion: Base cards
RGG
Dominion: Big Box
RGG
Dominion: Cornucopia Exp
RGG
Dominion: Dark Ages Exp
RGG
Dominion: Guild Exp
RGG
Dominion: Hinterlands Exp
RGG
Dominion: Intrigue Exp
RGG
Dominion: Prosperity Exp
RGG
Dominion: Seaside Exp
RGGDragonland
RGGDuell
RGG
Edison & Co
RGG
El Caballero
RGGEvergreen
RGGFamiglia
RGG
Fast Flowing Forest Fellers
RGG
Fifth Avenue
RGG
Forgotten Planet
RGG
Formidable Foes
RGGFossil
RGGFriday
RGG
Friedrich, Anniversary Edition
RGG
Funny Friends
RGGFurstenfeld
RGG
Galaxy Trucker Expansion
45
30
18
100
30
45
30
40
45
45
45
35
20
30
35
20
12
40
38
60
40
30
20
75
35
60
55
MFGTitle
Price
RGG
Gloria Mundi
RGGGnummies
RGG
Goblins Inc
RGG
Gone Fishing
RGGGracias
RGG
Guatamala Cafe
RGG
Hambergum: Antverpia
RGG
Hanging Gardens
RGGHavana
RGG
Heavens of Olympus
RGGHermagor
RGGIDO
RGG
If Wishes Were Fishes
RGG
In the Year of the Dragon
RGGIndus
RGGIndustry
RGGJambo
RGGKahuna
RGG
Key Harvest
RGGKhronos
RGGKrysis
RGG
Last Will
RGG
Leader 1
RGG
Lost Cities
RGGLowenherz
RGG
Magna Grecia
RGG
Mall World
RGG
Marco Polo
RGGMasons
RGGMaya
RGG
Merchant of Amsterdam
RGGMeridian
RGG
Message to Czar
RGG
Ming Dynasty
RGG
Monster Factory
RGG
Mousquetaires du Roy
RGG
Mü & Lots More
RGGNavegador
RGGNefertiti
RGG
Nefertiti Expansion
RGGNiagara
RGGOlympos
RGGOregon
RGGPantheon
RGG
Pantheon (Dings & Dents)
RGG
Pesky Garden Gnomes
45
12
50
25
20
50
15
35
45
45
40
44
35
45
35
60
25
25
50
55
30
50
60
25
40
45
33
38
40
28
40
40
25
40
30
60
30
60
50
25
50
50
40
40
40
30
Power Grid
RGG
Power Grid
RGG
Power Grid: Factory Manager
RGG
Power Grid: The First Sparks RGG
PG: Australia/India
RGG
PG: Benelux/Central Europe
RGG
PG: Brazil/Spain & Portugal
RGG
PG: China/Korea
RGG
PG: Italy/France
RGG
PG: No Europe/UK
RGG
PG: Quebec/Baden-Wurt.
RGG
PG: Russia/Japan
RGG
PG: The Robots RGGPhoenicia
RGGPizarro
RGG
Ponte del Diavolo
RGG
Princes of Machu Picchu
RGG
Quilt Show
45
45
45
15
15
25
15
15
20
15
15
10
50
30
25
55
35
Race for the Galaxy
RGG
RGG
RGG
Race for the Galaxy
Alien Artifacts Expansion
Brink of War Expansion
Dispatch #27 | d e c i s i o n
games
35
25
25
MFGTitle
Price
RGG
Gathering Storm Expansion
RGG
Rebel vs Imp Expansion
RGG
Race the Wind
RGG
Rails to New England
RGGRanking
RGG
Renaissance Man
RGG
Rio de la Plata (Dings & Dents)
RGG
Roll to the South Poll
RGG
Samuari Card Game
RGG
San Juan
RGG
Shadow of Emperor
RGGShipyard
RGGSiesta
RGG
Soccer Tactics World
RGG
Sole Mio
RGG
Space Alert Expan
RGG
Space Dealer
RGG
St. Petersburg
RGG
St. Petersburg Expan
RGGStrozzi
RGG
Surf’s Up Dude
RGG
Taj Mahal
RGG
Tally Ho
RGG
Techno Witches
RGG
The Reef
RGG
Thurn & Taxis: Power & Glory
RGG
Thurn & Taxis: Roads to Rome
RGGTichu
RGG
Time Pirates
RGGToppo
RGGToscana
RGG
Tower of Babel
RGG
Traders of Genoa
RGGTransEuropa
RGG
Trick R. Treat
RGGTzolk’in
RGG
Tzolk’in: Tribe & Prophecies
RGG
Upon a Salty Ocean
RGGUr
RGGUtopia
RGG
Vasco da Gama
RGGVino
RGG
Where’s Bob Hat?
RGG
Women & Men
RGG
Yeti Slalom
RGGYspahan
RGG
Ystari Treasure Box
RGG
Zooloretto Gorilla Expansion
RGG
Zooloretto Polar Bear Exp
RGG
Zooloretto XXL Expansion
RGI
Maj Battles Gen Patton
RHG
Legend Begins (zip)
SDI1862
SFG
Red Dragon Inn
SFG
Tiki Mountain
SG
Allenby’s Blitzkrieg
SG
Drive on Damascus (zip)
SG
Eureka Stockade
SG
Hamel 1918
SGKalapit
SG
Russo-Georgian War 2008
SG
Sands of Iwo Jima
SG
Somalia Intervention
SG
Switzerland Conquerored
SJGCowpoker
SJG
Frag Gold Ed
SJG
Munchkin Blender
SJG
Munchkin Fu 2: Monky Biz
SJG Munchkin Mission Impossible
SJG Munchkin Quest 2: Look Trouble
25
25
60
60
40
35
50
35
30
30
28
60
40
30
12
30
60
35
25
35
45
40
25
30
25
30
30
15
40
15
30
35
40
33
12
60
40
50
40
60
60
40
12
30
23
50
35
10
10
35
40
30
20
30
25
30
35
25
30
25
30
25
25
30
12
50
17
17
25
35
15
fall clearance sale
Only games listed in this ad are in the offer; excludes S&T Press magazines (S&T, WaW, MW), SPW & Decision Games products. Cannot be
combined with other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated.
MFGTitle
Price
20% off
SJG Munchkin Quest Boardgame
SJG Ninja Burger 2: Sumo Size
SJG Revolution Palace Exp
SJG Snits Revenge
SJG Star Munchkin
SJG Super Munchkin
SLS Bells of War
SMCN Battle Ship (zip)
SMCN Battlestations (zip)
SMCN Divine Wind (zip)
SMCN Line of Battle (zip)
SMCN Man of War (zip)
SMCN Naps Last Triumph
SMCNOrtona
SMCN Power & Resolution (zip)
SMGC Origins plus Age Reason exp
SMTC Sagunto
STGM Starship Captain
TF
History 2nd World War Part 1
TF Viceroys (zip)
TILSIT Courtisans of Versailles
TILSIT Grand Alchemist
TILSIT Snails Pace
TILSIT Space Pigs
TILSIT Thieves of Bagdad
TILSIT Vox Populi
TLC
Bag O Zombie Dogs!
TLC
Easter Island
TLC
Zombie Town 2: Road Rage
TLC
Zombies! 6.66 Fill in _______
TPS
Battle of Stalingrad
TPS
Battle of Tours
TPS
Battle of Midway 1942
TPS
Joan of Arc’s Victory
TPSMetaurus
TPS
Poltova’s Dread Day
TPS
Saratoga 1777
TPS
Siege of Syracuse
TSK
Hob Lepoard II
TSR
Field Marshal: Africa Camp
TSR
Moscow 1941
TSRWWII
TSR Twilight War (zip)
UBR
New England
UBR
Sunken City
UGG Assyrian Wars
UGG Blitzkreig General (2nd ed)
UGG Morse Code
UGGPasaran
UGG Triumph & Fall Desert Fox (zip)
VaeV Cassino (zip)
VaeV Lion & the Sword (zip)
VaeV Overlord to Berlin (zip)
VaeV Victories of Marshal Saxe (zip)
VG
Open Fire
VG Gulf Strike (1st ed)
VPG Vanished Planet
WARFPerikles
WDG Anzio: Fight Beachhead 1944
WDG At Neuve Chapelle
WDG Bosworth Field 1485
WDGPavia
WDG Red Menace
WDG Shield Wall: Hastings 1066
WDG We Shall Fight on the Marne
16
50
17
25
20
25
18
20
25
25
25
25
25
P25
30
P25
68
80
35
40
25
48
20
25
25
48
32
10
25
10
10
30
30
35
30
35
30
35
35
50
45
40
40
35
30
40
66
47
79
21
30
27
27
25
27
40
50
25
50
25
30
38
30
35
25
33
MFGTitle
Price
WOG Blood of Noble Men
WOGChainmail
WOGCowboys
WOG For Honor & Glory
WOG Forged in Fire
WOG Hold the Line
WOG MedWar Sicily
WOG Prussia’s Defiant Stand
WOLF Swords of Glory
XTR
Back to Iraq (zip)
XTR
Black Gold (zip)
XTR
Miss. Banzai (zip)
XTR
Wahoo! (zip)
YAQ
Fast Attack Boats
YAQ
Neck & Neck
YAQSuperiority
YAQTimeship
YAQ Beastlord
YAQ Raider
ZMG Ares Project
ZMG Camelot Legends (card)
ZMG Making President 1960
ZMG Middle Kingdom
ZMG Pocket Battles: Confederacy
ZMG Pocket Battles: Celts vs Romans
ZMG Pocket Battles: Orcs vs Elves
ZMG Silent but Deadly Night
ZMG Take Stock
ZVE
Barbarossa 41
ZVE
Battle for Danube
ZVE
Samuari Battles
ZVE
Samuari Ninja Attack
ZVE
Starter Kit
ZVE
Tank Combat
40
50
50
50
50
60
45
60
20
20
20
50
20
50
30
40
20
25
40
50
25
50
15
15
15
15
25
15
70
50
83
44
70
30
MAGAzines
ares (SPI)
1
World Killer
7
Rescue from the Hive
8
Ragnorak (P)
9
Delta Vee
11Albion
Special Editions 1 & 2
Mag w/incomp game: 1, 2, 8-11
P30
25
25
40
P45
20 ea.
10
Command
1
Blitzkrieg ’41
2
Sunrise of Victory
5
Hamburger Hill
6Krim
8Jutland
9Inchon
11Hougoumont
12Chaco
15
I Am Sparatcus
16
Storm in West 1918
18Tet
19 Port Arthur
21
Blood & Iron
22Antietam
23Sekigahara
24
Czech ’38 26
When Tigers Fight
29
1914: Glory’s End
32
Bunker Hill
37
Mukden & Moscow Option
38
Great War in Near East
39
World War 1862
40
Buena Vista & Moscow Burning P85
100
P75
P30
80
P40
25
50
P50
P60
30
30
40
40
45
P40
50
40
35
P25
35
25
35
MFGTitle
Price
42
Hell B4 Night/Blitz 40
43Chattanooga
44
Dark Victory & 2nd Front
45
Ironclads at Hampton Rds
46
End of Empire
47
Perfidious Albion & Attila
48
1812 War in Canada
49
Waterloo: Retreat to Victory
50
Back to Iraq (2nd)
53
Iron Dream
35
35
35
35
35
35
35
35
25
35
Command Game Only-No mag
39
World War 1862
15
44
Dark Victory & 2nd Front
25
50
Back to Iraq (2nd)15
51Meuse-Argonne
15
Warmaster Chess vol 1-3 (one set)
25
Wargamer Vol.1
12
Aces High
17
Nap at Austerlitz (punched)
18 Birth of a Nation
19
Sturm Nach Osten
22 No Trumpets No Drums
23
Decision @ Kasserine (punched)
24 Lawrence of Arabia
25 Never Call Retreat
26 Race to the Meuse
27 Peter the Great
28
Port Stanley 29 Lodz: Blitz in the East
31 Clash of Steel
32 Napoleon at Lutzen
33
Holy Roman Empire 34 Khyber Rifles
35 West Wall
36 Unconditional Surrender
37 China Incident
38 Hath No Fury
39 Hellfire Pass
40 Fight on the Beaches
41 O’Conner’s Offensive
43 Wellington
44 MacArthur
45
Custer’s Luck
46 House of Sa’ud
47 Struggle for Stalingrad
48 The Red Baron
49
Napoleon vs. Charles
50
Knights of Justice
51 Duel in the Desert
52 Glory Road
53Dunkirk
54 Condottieri
55Okinawa
57 Race for Tunis
58 Empires: 1914
59 Bloody Keren
60 Anvil-Dragoon
61
Camp of Marlborough
62
Fallen Eagle
50
35
P40
P50
P50
40
P50
P30
P15
20
P40
P15
P25
P30
P30
P40
P25
P30
25
P25
P35
P15
25
20
P30
P45
P15
P45
P45
30
50
25
20
P30
15
P45
25
P20
15
P25
P75
P55
ARES (OSS 2014)
1
War of the Worlds
30
Against the Odds
ATO
2.1 North Wind Rain (#5)
ATO
2.2 Go Tell Spartans (#6)
ATO
2.4 Fortress Berlin (#8)
ATO
3.1 Suleiman Magnificent (#9)
ATO
3.3 The Big Push-Somme (#11)
ATO
3.4 Chennault’s First Fight (#12)
35
35
35
35
35
35
Dispatch #27 | d e c i s i o n
games
MFGTitle
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
4.1 Bittereinder: 2nd Boer War (#13) 4.2 War in Aegean (#14)
4.3 Cactus Throne (#15)
4.4 La Vallee de la Mort (#16)
5.1 Imperial Sunset (#17)
5.2 Golden Horde (#18)
5.4 Fatal Attraction: Gallipoli (#20)
5.5 Kadesh: Day of Chariot (#21)
#24 Death Ride
#25 Storm Over Taierzhuang
#26 There Must Be a Victor
#27 The Pocket at Falaise #28 Tarleton’s Quarter
#29 Buffalo Wings
#30 Lash of the Turk
#31 Hungarian Nightmare
#32 Birth of a Legend
#33 Meatgrinder: Vietnam 1975
#34 Right Fierce & Terrible: Sluys 1340
#35 Boudica: Warrior Queen
#36 Defeat to Victory: Burma 1944
#37 Bloody Honor: RCW
#38 Guns of Askari
#39 Brave Fellows: Durrenstein 1805
#40 Liliburlero: Battle of Boyne
#41 Circle of Fire: Russian Front
ANN #1 Toppling Reich
ANN #3 Op. Cartwheel
ANN #4 Verdun: Generation Lost
ANN #5 Four Roads Moscow
ANN #6 Beyond Waterloo
ANN #7 Dutch East Indies
Camp Study #1: Wintergewitter
Fire & Movement
1
2-10, 21 12-20, 37, 38, 41, 45, 48, 53, 83,
137-139, 143, 145 22-27, 29, 31, 32, 36, 39-40, 42-44,
46-47, 49-52, 54-56, 59, 73,77 33-35, 60-67, 68-76, 78-79, 80-93,
95-108, 110, 111, 113-115, 116 121-127, 136 149, 150 the General
12.4-6; 13.5,6
14.1-6; 15.1-6; 16.1-6
17.1-6; 18.1-6; 19.1-6; 20.1-6; 21.1-2,
21.1 4-6; 22.1-6; 23.2,3,6; 24.1-6;
25.2-6; 26.1-6;
27.1-6; 28.1-6; 30.6, 31.3-5, 32.1 MOVES
Price
33, 34, 39, 49,56
89, 90
6-8, 12-29, 31-32, 35-38, 40-48,
50-55, 57-59, 62,78
61, 63-77, 79-88
91-98, 101-108
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
45
45
45
45
45
45
45
40
25
15
10
6
7
8
20
15
10
20
12
10
6
7
fall clearance sale
Only games listed in this ad are in the offer; excludes S&T Press magazines (S&T, WaW, MW), SPW & Decision Games products. Cannot be
combined with other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated.
ORDER FORM Please print legibly. All prices in US1 $ and subject to change. Decision Games, SPW & Excalibre Games, as well as magazines are not eligible for this offer.
NAME ____________________________________________________________________________________________________________________________________________________________
ADDRESS _________________________________________________________________________________________________________________________________________________________
CITY, STATE (PROVINCE) ____________________________________________________________________________________________________________________________________________
ZIP (POSTAL CODE), COUNTRY _______________________________________________________________________________________________________________________________________
PHONE ___________________________________________________________________________________________________________________________________________________________
EMAIL ___________________________________________________________________________________________________________________________________________________________
/
/
# (VISA/MC/Discover ONLY)
EXP.
SIGNATURE
CVV.
Some items are one of a kind; please list alternates whenever possible. Credit memos will be issued on items that are out of stock.
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
ORDER SUBTOTAL
+ TAX  (CALIFORNIA RESIDENTS ONLY — PLEASE ADD 7.5% TO ORDER SUBTOTAL)
+ SHIPPING (FOR ALL ORDERS; PLEASE USE THE TABLES BELOW)
Offer expires 30 NOV 2014
ORDER TOTAL
Shipping Charges
USA ships UPS Ground, International ships USPS only.
Please add $5 for shipping via USPS Domestic Priority Mail.
USA
First Unit
Additional Unit
$
CANADA
16
$
$
2
EUROPE, AUSTRALIA, ASIA
33
$
$
4
47
$
9
SOUTH AMERICA
$
37
$
8
MAGAZINE SHIPPING CHARGES  —  Each shipment is limited to 2 copies maximum (sent via USPS Priority Mail).
USA (1-2 COPIES)
First Unit
Additional Unit
$
7
N/A
CANADA (1-2 COPIES)
$
INTERNATIONAL (1-2 COPIES)
22
N/A
$
26
9/23/14
N/A
Dispatch #27 | d e c i s i o n
games
17
Collectible magazines
MFGTitle
Price
Strategy & Tactics
18
71
72
77
81
85
90
94
Battle For Cassino
Armada
Paratroop
Tito
Fighting Sail
Monmouth
Nordkap
35
50
40
40
30
50
55
98
Central Command
45
107
Warsaw Rising
55
111
112
Korea
Patton to War
55
55
113
114
Battle of Abensberg
Battle of Eckmuhl
40
40
115
116
117
118
119
120
121
Kanev
Manchu
North German Plain
Tiger’s Are Burning
Horse Soldiers
Nicarauga
Indian Mutiny
35
35
55
50
55
35
40
124
126
127
128
130
133
137
Fortress Stalingrad
Beirut 82
Rush for Glory
Africa Orientale
Tshushima
Baton Rouge
Men at Arms
35
35
20
40
40
20
60
138
139
140
141
Eylau
Arabian Nightmare
Objective Tunis
Hannibal
25
35
20
65
142
143
144
146
147
148 149
Red Beach One:Tarawa
Rio Grande:Valverde
Chad: The Toyota Wars
Italian Camp: Sicily
Holy War: Afghanistan
Cropredy Bridge Franco-Prussian War
20
15
15
25
35
15
75
150
152
153
154
Italian Camp: Salerno
Case Green
Felix/ZAMA
Russo-Turkish War
50
25
25
85
155
156
Italian Camp: Anzio
White Eagle Eastward
20
40
160 162
164
Italian Camp: MedWar
Clontarf/Saipan
Balkan Wars
16
25
75
167
Caesar in Gallia
75
179
180
193
First Afghan War
Reinforce the Right!
Crimean War
20
35
65
201
208
211
212
The Crimean War (SPI)
Back to Iraq
Op Elope
Rough & Ready: Mex-Am. War
45
25
55
20
MFGTitle
Price
MFGTitle
214 215
216
218
219 223
224
226
227
228
230
232
233
234
236
237
239
240
241 242
243
245
246
248
249
252
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
271
272
273
274
275
276 277
278
279
280
281
282
283
284
285
286
287
288
289
30
125
22
22
25
30
30
22
75
22
23
23
23
23
115, 117, 168, 199, 201, 217, 220
214, 216, 218, 234, 245, 248, 249
251V Variant counters/rules
137, 252, 254, 256-259
261-264, 266, 271, 272, 276-278,
283, 285, 289 267, 274, 281, 288
Marathon & Granicus
Ignorant Armies: Iran-Iraq
Asia Crossroads: Great Game
Chancellorsville-Plevna
Span. Civil War Bat, vol 2
1918
Sedan Campaign
Middle East Battles
CBI: Vinegar Joe’s War
Old Contemptibles
Downfall: Op Olympic
Catherine the Great (Solitaire)
Dagger Thrusts: Patton/Mont
Lest Darkness Fall
They Died w/Boots On!:
Vol I-Custer & Quebec
No Prisoners! Camp Law.
Winged Horse: Vietnam 65
1066: End of Dark Ages
Twilight of Ottomans
They Died w/Boots On!:
Vol 2-Pershing & Mad Anthony
SEALORDS
Triple Alliance War
Manila 45
First Blood, Second Marne
Nap Forgot Btls: EC & RSW
New Mexico Campaign
Hannibal’s War
First Battle Britain
Marlborough’s Bat:
Ramillies & Malplaquet
Chosin
San Juan Campaign
Battle for China 1937
Black Prince: Crecy & Navarette
Kaiser’s War
Frederick’s War
Cold War 2: Wurzburg & Kabul
Shiloh: Bloody April
Operation Jubilee
Julian
SE Russian Civil War
When Lions Sailed
Second Kharkov
Battle of Lepanto
Reichswehr & Freikorps
SE Sun Never Sets, vol II
Koniggratz (M&S folio system)
Op. Anaconda 2002
Ticonderoga: NY Campaigns
Tobruk
Reconquista
Soldiers: Trenches 1918
SE In Country: Vietnam
War of the Pacific
Fail Safe
Jackson: Shenandoah Valley
Duel on the Steppe
Sparta V Athens
Goeben
SE Hindenburg's War
War of Austrian Succession
23
23
23
23
24
24
24
24
24
24
24
25
25
25
25
26
25
25
25
30
30
30
30
30
30
50
30
30
30
30
50
30
30
30
30
30
30
50
30
30
30
30
30
30
50
30
S&T MINT Game Only-No Mag
63
Veracruz
64
Raid!
76
China War
83
Kaiser’s Battle
95
Soldiers of Queen
140, 143, 144, 146, 148, 151, 160
152, 153, 192, 195, 201, 204
159, 160, 166, 200, 203, 211, 226, 250, 253
20
22
20
30
40
10
15
30
Price
20
18
8
20
24
44
S&T Punched-No Magazine
40
63
64
71 73
74 76
90
100
Panzer Armee Afrika
Veracruz Raid!
Battle For Cassino (MKD)
Panzer Battles
Ney vs. Wellington (MKD)
China War
Monmouth
Central Command
20
15
25
15
20
15
15
20
15
S&T Punched w/Magazine
49
52
56
62
63
64
65
71 76
77
84
95
99
105
112
114
118 124 134
136
151
153
185 202 Frederick the Great
Oil War
Revolt in the East
South Africa
Veracruz 1847
Raid
Cobra
Battle For Cassino
China War
Paratroop
Operation Grenade
Soldiers of the Queen
Thunder at Luetzen
Ruweisat Ridge
Patton to War
Battle of Eckmuhl
The Tigers Are Burning
Fortress Stalingrad
Anzio Beachhead
Borodino Doomed Victory
Vittoria/Friedland
Felix/ZAMA
First Arab-Israeli War
Invasion Taipei
30
25
20
25
25
20
30
25
25
30
30
30
20
30
30
25
35
35
30
25
10
10
50
85
S&T magazine w/o Games*
176, 182, 208, 236, 246, 248
260, 262, 264, 265, 266, 270, 275-277
279, 280, 287-289 *Not all issues available.
5
6
7
Modern War magazine
w/ Games
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Red Dragon/Green Crescent
Oil War: Iran Strikes
Somali Pirates
Six Day War
Drive on Pyongyang
Decision Iraq
Vietnam Battles: Iron & Snoopy
SE: Holy Land
War by Tv
Target Iran (solitaire)
Greek Civil War
Dragon V Bear
Next War in Lebanon
Carrier Battlegroup (solitaire)
Dispatch #27 | d e c i s i o n
games
50
30
30
30
30
30
30
50
30
30
30
30
30
30
MFGTitle
Price
MW magazine w/o Games*
4, 7, 9-13
*Not all issues available.
7
MW MINT Game Only-No Mag
1
2
3
5
7
8
8V
Red Dragon/Green Crescent Oil War: Iran Strikes Somali Pirates
Drive on Pyongyang
Vietnam Battles: Iron & Snoopy
SE: Holy Land
SE: Holy Land Variant counters 44
24
24
24
24
44
8
WaW magazine w/ Games
5
6
7
8
9
10
11
12
14
15
16
17
20
21
22
23
25
26
28
29
30
31
32
33
34
35
36
37
38
Finnish Front
Greater East Asia War
Greek Tragedy
Arriba España!
Destr Army Grp Center
Coral Sea Solitaire
Afrikakorps: Decision in Desert
1940 What If?
Invasion Pearl Harbor
Soft Underbelly: Italy 1943
Partizan!
Leningrad 41
SE Fam Div: Gross Deutschland
Rhineland War
East Front Battles, vol II: Minsk
Pacific Battles: Guadalcanal
Keren, East Africa
Race to the Reichstag
Green Hell: Battles in Burma
Norway 1940
Hinge of Fate, Pol & Fr 1939
East Front Battles, vol III:
Crisis Ukraine: Dubno
Pacific Battles: Nomonhan
Op. Shingle: Anzio
SE Guards Armoured
Strike North
East Front Battles, vol IV:
Winterstorm
Bloody Ridge: Guadalcanal
Ghost Division
25
25
25
25
25
30
30
30
30
30
30
30
50
30
30
30
30
30
30
30
30
30
30
30
50
30
30
30
30
WaW magazine w/o Games*
4, 5 10, 13, 15, 17, 19, 26, 27, 28
29, 30-36, 38
37 with Normandy Map
*Not all issues available.
5
6
7
10
WAW MINT Game Only-No Mag
4
USAAF
7, 8, 9, 11
15, 16, 17, 24, 28, 29, 32, 38
20, 27
35
20
24
44
PLACE ORDER ON PAGE 20 or online
at shop.decisiongames.com
estate sale
This listing are one of kind games and excluded from the Fall Sale discount. No multiple copies. List of alternate games is appreciated.
MFG
Title
YearPrice
MFG
Title
YearPrice
MFG
3M
3M
3M
3M
3M
3M
3M
3M
3M
3M
AH
Amway Aristo
Cadaco
CAR
CGS
CHG
CHG
Createk
DGA
EEG
EG
ELG
FFG
FXS
Challenge Football
Challenge Golf Pebble Beach
Challenge Golf Pebble
Beach (MKD)
Executive Decision
High Bid
Image
Mr. President
Point of Law
Quinto
Stocks and Bonds
Star Wars: Queens Gambit
Sly
Land Ho!
Your America
Star Trek: TNG
Game of Galaxies
Babylon 5: Component
Game System
Gettysburg: Battlefield Game
The Voyage of Mayflower
Duplicate Chess
Battlecards: Western Europe
starter kit
Street Paintball
Napoleon in Europe
Concentration 40th Anniv Ed
Through the Desert
Seeschlacht (Battle At Sea)
incl English rules
1972
1972
Gabrial
GDW
GDW
GDW
GGI
Hasbro
HMI
Ideal
KentExp
KIC
Lionel
MB
MB
MB
MB
MB
MB
MB
MB
MB
MB
MB
MB
MB
MB
MB
MB
MB
MB
MB
Point Blank
Heavy Weapons Handbook
Infantry Weapons World (bk)
Twilight: 2000 (Version 2.2)
Kangaroo
Just Became A Millionaire Hex-Meister
Deduction
Bin'Fa: The Tao of War (tube)
Sea-Fleet
Double Cro$$ing
Billionaire Campaign
Carrier Strike!
Doubletrack
Hotels
Jet World
L.I.F.E.
Mission Command: Air
Mission Command: Land
Mission Command: Sea
Oh What a Mountain
Pokemon Master Trainer
Prize Property Rack-O
Risk 2042 (bag)
Screaming Eagles
Swords and Shields
Lost World Jurassic Park
Trump: the Game
1979 35
1992 30
1990 30
1990 20
197740
1991 20
198020
197630
1980 40
199120
1988 80
1973 30
196130
1977 40
198160
1987120
1975 20
196020
2003 60
2003 60
2003 60
1980 20
1999 130
1974 75
196120
1996 20
1987 40
1970 20
1996 90
1989 10
Media Space Shuttle 101
1978 10
MLB
MLB Showdown 2000:
2 player starter kit
2000 10
MWF
Master of Wars
1995 20
NWG
Flight Plan
1985 20
OSG
The Legend of Robin Hood 1979 20
PB
4000 AD
1972 10
PB
Coup d' etat
1966 20
PB
Finance & Fortune English Ed 1958 30
PB Flinch
197610
PB
Game of State Capitols 1954 20
PB
HeroQuest
1989120
PB
Monopoly (box damaged)
1961 20
PB Option
198220
PB Orbit
196630
PB
Pollyanna: Dixie
(1954 box art)
1954 20
PB Shadowlord!
198320
PB Sorry!
195830
PB
Star Wars: RotJ
Battle at Sarlaccs Pit
1983 80
PB Tennis
197510
PEG
The Last Crusade
1995 20
PGI Power
198120
QNGMuckenstich/Danger/Zwickern
3-in-1 (English rules)
2012 30
RGG
Big City
1999 90
RGG
El Grande +El Caballero 1996-98 180
RGG Elfenland
200030
RGG
Medevil Merchant
1998 40
20
20
1972 20
1971 20
1965 20
197220
1967 20
1972 20
196820
1964 20
2000 250
1975 30
1990 30
1970 35
1993
20
1998
1994
1996
1968
50
90
30
20
2001
2008
2001
1998
1998
20
30
80
40
80
1975
45
Title
YearPrice
MFG
Title
YearPrice
RGG
RGG
RGG
RGG
RGG
S&R
S&R
S&R
SKI
SMG
TC
TC
TGK
TLC
TSR
TSR
TSR
TSR
TSR
TSR
WGG
WGI
WPC
Stephenson's Rocket
Taj Mahal
Tayu
Tikal
Vikings
Mr. Reel: Fireside Detective
The Cattlemen
Upperhand
That’s Truckin'
Material World
Space Hop
Star Hop
W.C. Fields:
How to Win at Poker
Award Show
1991 Trading Cards Prem. ed.
Buck Rogers:
Battle for the 25th Century
Castles: (AD&D)
Dark Sun (AD&D)
Greyhawk Adventures:
Howl from the North (AD&D)
The Forgotton Realms:
Kara-Tur (AD&D)
Crazy Creatures of Dr. Gloom
Expedition
Quicksand
1999 30
2000 30
199940
199960
200760
1937 50
1977 20
198120
1976 30
1995 50
1981 30
1981 30
1972
2005
1991
20
10
40
1988 100
1990 30
1991 30
1991
50
1988 30
2012 15
198030
198130
PLACE ORDER ON PAGE 20 in Desert Fox section or online at shop.decisiongames.com
Game Supplies
Blank Mapsheets & Counters
T-SHIRTS
The maps (22 x34) are large (19mm) hex in long (length of
paper) or short grain (width of paper) or small hex (16mm)
long only. (Please specify the style you want. Additional
shipping charge for mailing in a tube).
$6 each or 4 maps for $20
BACK
WORLD at WAR, Black print on Tan.
Limited quantities and sizes.
Counters are 1/2 inch (280) - Limited Supply, 5/8 inch
(176) and 9/16 inch (228) per sheet on white only.
SIZES = L $10,
XXL $10
4 sheets for $10 sold in packs of 4 only.
Storage
Counter Ziplock Bags
3 x 5 inch ziplock counter bags. Holds up to 100 counters
per bag.
Only $7.95 for a roll of 100 bags.
4 x 8 inch ziplock counter bags. Holds up to 200 counters
per bag.
Only $8.95 for a roll of 100 bags.
Magazine Ziplock Bags
10 x 12 inch ziplock bags. Only $14.95 for a roll of 50 bags
MUG (26oz, 0.77L)
DECISION GAMES, White print on Black
(special shipping required)
$
9.95
Dispatch #27 | d e c i s i o n
games
19
Place Your Order
1.0 Writing your order.
1.1 Enter each item on a single line using the
provided order form or a separate sheet of
paper (photocopies acceptable). Ordering
multiple copies of games or subscriptions
is denoted by marking the number in the
quantity column and multiplying the quantity by the single unit price and entering that
into the price column. Make sure to enter
all subscriptions on the lines provided and
game purchases on the remaining lines.
1.2 Total the subscription and game portions
of your order separately, entering them
in the boxes noted.
1.3 California residents compute their local and
state sales tax (or 7.5%) and enter that
amount in the box marked “CA Sales Tax.”
Note that there is no tax on subscriptions,
only on the product that is purchased.
1.4 Compute the Shipping & Handling amount
from the shipping chart and enter the total
in the box marked “Shipping.” Indicate
the delivery method by circling it on
the form, orders shipped UPS Ground
unless otherwise specified (please provide
a street address for this service). If the
game portion is more than $100, please
add $2.00 for insurance. Subscriptions:
Note domestic US rates include shipping,
all others please add per year as indicated
on the subscription chart.
1.5Total your amount and enter this figure on the
final line. Make your check or money order
(drawn on a US bank in US funds; please
no Canadian checks) payable to Decision
Games. If paying by Visa, MasterCard or
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and include the full credit card number, cvv
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2.0 No other offers, coupons, cards or discounts
apply.
3.0 Please include your phone number or e-mail
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questions regarding your order.
4.0 Pre-Publication offers. Orders charged or checks
deposited at time of shipping. We prefer two
checks one for preorders and one for currently
available or subscription orders; combined
checks will be deposited at the time of receipt.
Choose Your Magazine(s)
Strategy & Tactics
12
World at War Subscription
Modern War
Units
6
Subscription
units
First Title
$239
$129
Second Title
$219
$199
$119
$109
Third Title
+
+
Overseas
Qty
+
+
$20
$30
Canada
DG BOX GAMES
price
Atlantic Wall
WWI Sale
20% OFF
$240.00
N/A
D-Day at Tarawa
$60.00
N/A
Napoleon at Waterloo
$29.95
N/A
Leningrad
$24.95
N/A
Qty
Qty
SPW GAMES
price
WWI Sale
20% OFF
Tannenburg: Introductory Game
$ 19.95
15.96
Italian Front
$ 49.95
39.95
Western Front
$ 69.95
55.95
Ottoman Front
$ 79.95
63.95
Grand Campaign
$ 79.95
63.95
Eastern Front
$119.95
95.95
Business in the Trenches (book)
$23.95
19.16
desert fox games - magazines & misc.
price
WWI Sale
20% OFF
Name
SUBscriptions TOTAL
Address
DG BOX GAMES TOTAL +
Signature
20
SPW GAMES TOTAL +
Zip
DFG - Magazines & misc. TOTAL +
TAX (CA. RES. see 1.3) +
email
(UPS or USPS) Shipping Chart on Page 17 +
VISA/Mc/disc (ONLY)#
Total
SPW Games
Total
Total
DFG/Mags/
Misc.Total
shop.decisiongames.com
Phone
Total
Decision
Games Total
PO Box 21598
country
Subscription
Total
Non-US Shipping, per year
Please print legibly and be sure to include all Bakersfield CA 93390
661/587-9633
information.
fax 661/587-5031
Offer expires 30 nov 2014.
City, State
TOTAL
TOTAL ORDER =
Exp. & CVV
Dispatch #27 | d e c i s i o n
games