Dispatches from presrt std us postage paid bakersfield ca permit no 66 Decision Games #27 FALL 2014 (661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | decisiongames.com SAMPLE FROM MODERN WAR #16 Putin as Warlord By Gilberto Villahermosa Any attempt to restore Russia to the military and political power it had during the Soviet era will require greatly expanded and modernized armed forces. A warlord, responsible for matching his country’s ends, ways and means would be needed to lead and direct those armies. By definition, a warlord is a supreme leader who exercises military and civil control over a large geographic area due to the presence of armed forces loyal to him rather than to any other authority. A warlord normally rises and acts within the framework of a weak central government and is unaccountable to anyone. A warlord, to be successful, has to be a man of vision, daring, strength and charisma. He must use those qualities to bind the nation and his military to him to accomplish his goals. Vladimir Putin is Russia’s warlord. A leader of strategic vision, he’s committed to restoring Russia to the glory of Soviet times. Among other things, he’s succeeded in reestablishing some of the relations severed after the downfall of the USSR in 1991. Today Russia’s military is present – if only in relatively small numbers – in Belarus, Ukraine and Moldova in the west, Armenia and Georgia in the Caucasus, and Kazakhstan, Kyrgyzstan and Tajikistan in Central Asia. Further, Moscow is increasing its military cooperation with Egypt, Syria and Yemen in the Middle East. The Russians are also penetrating the Seychelles, Vietnam, and Cuba. Dispatch #27 | d e c i s i o n games 1 Visit Our Websites for more info @ StrategyandTacticsMagazine.com | WorldatWarMagazine.com | ModernWarMagazine.com ❖ War of the Austrian Succession Frederick the Great's First Fight by Joseph Miranda with its failure, Yeltsin felt compelled to act directly. On 29 November he ordered the Chechens to disarm. When they refused, he sent in his military. Four Phases 1994-95 Battle of Grozny By Christopher Miskimon Note: The article is illustrated with scenes from the Battle of Grozny. Background A s the Soviet Union fell apart in the early 1990s, various national groups within its borders declared independence. The Chechens were one such group. A Chechen and former Soviet Air Force general, Dzhokhar Dudayev, became their independence movement’s leader, and the region declared “autonomy” in October 1991, even before the Soviet Union formally dissolved that December. A month later the Russians sent troops to reestablish Moscow’s control, without success. In the next several years the Kremlin leaders were too busy consolidating their position domestically to take further action. In late 1994, President Boris Yeltsin decided the situation had to change. The catalyst was a failed attempt by ethnic Russians inside Chechnya to seize power. While the Moscow government denied involvement, their support for the coup was obvious and, Yeltsin placed Defense Minister Pavel Grachev in charge of the operation. Grachev in turn assigned the North Caucasus Military District (NCMD) as the responsible headquarters element. Russian army regulars, MVD (Interior Ministry) troops, Border Guards and FSK (Federal Counterintelligence Agency) units were all assigned to a hastily assembled force. That was the Russians’ first misstep. Those then running the NCMD lacked combat command experience, and they weren’t prepared to handle the influx of troops. Further, they weren’t versed in conducting joint operations involving different service branches. Even so, planning moved ahead despite the noticeable shortfalls, as well as others in overall troop training and equipment. Maria Teresa (1717-1780, ruled 1740-1780). The Russians developed an invasion plan in which multiple columns would first surround Chechnya and then converge on its capital Grozny. That plan was divided into four parts. In its first phase, planned to last three days, the Chechen border MODERN WAR 14 | NOV–DEC 2014 38 T was to be sealed and Grozny surrounded on the north, east and west. The route south was left open to allow Chechen forces to flee. The Second Phase was to be the reduction of Grozny. The Russians would send strong armored columns MODERN WAR 14 | NOV–DEC 2014 39 he War of the Austrian Succession was a series of wars with multiple origins. France and England clashed over colonial aspirations and control of the Low Countries. In central Europe, Prussia’s new king, Frederick II, known to later generations as “Great,” coveted the rich Austrian province of Silesia. Layered on these primary conflicts were the ambitions of a ISSUE MONTH 14 NOV 2014 JAN 2015 Carrier Battlegroup: a US Navy carrier task force operating against the Soviet fleet in the North Atlantic in the 1980’s. MAR 2015 17 MAY 2015 18 JUN 2015 AUG 2015 NOV 2014 290 JAN 2015 291 MAR 2015 Feature Articles War of the Austrian Succession: the 1740-48 conflict that made Prussia into a major power. Dien Bien Phu, 1954: The French army makes its stand in a remote outpost against the Viet Minh. 292 MAY 2015 293 Green Beret: Special Forces in Vietnam take the war to the enemy. JUL 2015 •Chinese Aircraft Carriers Drive on Baghdad: The incredible lightning drive by Coalition forces on the Iraqi capital on 2003. 294 SEP 2015 40 FEB 2015 APR 2015 This is official Soviet-era war art, simply titled the “Battle of Kursk.” It depicts the moment of the final defeat of the German spearhead in that failed offensive. It was the singular event, even more so than the Stalingrad debacle that preceded it, which caused Hitler and his field marshals to understand they needed a new strategy. Rommel on Russia: His 1943 Solution for the Eastern Front By Gilberto Villahermosa B y mid-1943 the Third Reich was being assailed from east, west and above. Still, Germany was far from beaten. At that time the Wehrmacht numbered almost 9.5 million personnel, with the majority, almost 6 million, serving in the army. Those soldiers formed around a battle-hardened core of veterans who held together the rest of the armed forces. They were still relatively well equipped, especially at the small-unit level, and they were led by many brilliant, or at least competent, officers and NCOs. Further, the expansion of the Waffen SS, from 160,00 in 1941 to 450,000 in 1943, provided a further hard core of young, well trained, well equipped and fanatic soldiers sworn to fight to the death. The many formidable challenges facing the Reich at the time were at the forefront of Field Marshall Erwin Rommel’s and Lt. Gen. Fritz Bayerlein’s thoughts as they met at Hitler’s headquarters in East Prussia. “It was a few days after the failure of the collapse of the Belgorod-Kursk offensive,” remembered Bayerlein, “in which our attacking forces had become bogged down in the Russian anti-tank screens and defenses, and the bulk of our latest tanks had been lost. And with that had gone all hope of a new summer offensive in Russia.” After a personal meeting with Hitler, Rommel sat with Bayerlein and discussed the general military situation. The two were old acquaintances: Bayerlein had served as chief of staff of Rommel’s Afrikakorps and Panzerarmee Afrika commands. In light of Rommel’s tremendous experience fighting a highly mobile war with a smaller force against quantitatively superior opponents better equipped and supplied, it’s worth pondering whether he’d arrived at a winning solution for the eastern front. “You know Bayerlein, we have lost the initiative, of that there is no doubt,” Rommel began. “We have learned in Russia for the first time that dash and over-optimism are not enough. We must have a completely new approach. There can be no question of taking the offensive for the next few years, either in the west or the east, and so we must try to make the most of the advantages that normally accrue to the defense. The main defense against the tank is the anti-tank gun; in the air we must build fighters and still more fighters and give up the idea for the present of doing any bombing ourselves. I no longer see things quite as black as I did in Africa [when it was lost to us], but total victory is now, of course, hardly a possibility.” Rommel told Bayerlein that Germany must fight on interior lines, and then expounded: “In the east we must withdraw as soon as possible to a suitable prepared line. But our main effort must be directed toward beating off any attempt of the Western Allies to create a second front, and that is where we must concentrate our defense. If we can once make their efforts fail, then things will be brighter for us.” The German forces on the eastern front at the time Rommel said that numbered approximately 2.6 million soldiers and consisted of some 122 infantry divisions, approximately 25 panzer divisions (and one separate brigade), and another 17 miscellaneous divisions and another brigade. (Many of the “miscellaneous” divisions were “Luftwaffe field divisions,” which had originally not been intended for frontline operations but, rather, for security missions at airfields and throughout the rear.) All those formations together were responsible for defending a long and meandering front that ran more than 1,500 miles from Leningrad in the north to the Sea of Azov and the Black Sea in the south. Many of the divisions, WORLD at WAR 38 | OCT–NOV 2014 26 however, were already officially listed as Abgekaempft (“fought out”), and were thereby acknowledged to possess only negligible combat value. A further number still fought effectively, but only as kampfgruppen (“battle groups”) of regimental or battalion sizes. At the same time the Germans had 12 divisions committed in Italy, while in the west there were 46 divisions and two separate regiments operational, with another seven divisions in the process of being formed. “Th[os]e figures strikingly reveal the strain exerted by the Russian war,” notes the official US Army history of World War II. “The number of divisions in the east that needed WORLD at WAR 38 | OCT–NOV 2014 42 39 DEC 2014 France Fights On: one of the most crucial ‘what ifs’ of the war concerns the course of events had the French chosen to fight on from Algeria rather than surrender. •The Soviet Gulag & Punishment Battalions •Hitler’s Wolf’s Lair HQ 2 43 AUG 2015 Feature Articles •Kamikaze’s at Okinawa OCT 2015 •Operation Barbarossa in the Air •Battle of Tengxian, China, 1938 •The Gestapo •Rommel on Russia •The Rise & Fall of Tankettes •Raid on Singapore Battle of Shanghai, 1937: The huge urban battle that began the 2nd SinoJapanese War. •Hunger as a Weapon Patton’s Third Army: Analysis of Patton’s 1944 lightning advance from Normandy to the German border. •Hitler’s Jewish Soldiers Ghost Column: the story of the Germans’ “Trojan Horse” armored column that almost gave them victory during their 1943 Kursk offensive. •I Remember: Luzon ‘45 •Battle of Buq Buq Dispatch #27 | d e c i s i o n •Women at War Mare Nostrum (Special Edition): analysis of all of WW2 in the Mediterranean Theater and how it fit into the global context of the larger war. •Battle of Manila, 1945 •Battle of Kiev, 1941 44 •Fortifications of the Third System Cauldron & Rampage: an analysis of the final Soviet offensive in January 1943, which wiped out surrounded German Sixth Army & the 1944-45 campaign along Nazi Germany’s western border. •Von Rundstedt in Normandy •Army Group South Anti-Partisan Campaigns 27 #38 | Ghost Division ISSUE MONTH JUN 2015 continued on page 30 » •Battle of Mount Street Bridge, Dublin 1916 WWI: An analysis of the strategic and grand-strategic strategies driving the course of the war that brought the world of European dynasties to an end. •Armor on New Guinea 41 •Philippine Insurrection •Congo Merc 1066: an in-depth look at three battles fought in that fateful year that ended the Anglo-Saxon line of English kings and precluded the rise of a Danish line. •Desert Storm Intel •Muslim Conquest of Syria ✪ •The PLAN Today North Cape: The aero-naval campaign fought off the coast of Norway from 1941 to the end of the war. •Slave Trade Wars •Satan’s Chariot •Insurgency in Oman •Battle of Manzikert Warpath: The American Civil War in the Indian Territories; a complete analysis of this little known but important theater of the war. •First Punic War •Slave Trade Wars •Iran-Iraq War •Future Russian Helicopters •Battle of Cherbourg •Alamo to Appomattox Angola Civil War: analysis of one of the largest post-colonial wars to have been fought anywhere in Africa, climaxing in the late 1980s. •The Six Dynasties Wars •Hitler’s Paratrooper •Chinese Farm 1973 •Sigma Wargames •Vang Pao: A Laotian guerrilla leader •Gehlen Cold War Spymaster 7 •WW1’s Caucasus Front •Hessians in the American Revolution Visegrad: Coming War in Eastern Europe: Hypothetical combat in near future east Europe. •Suez ‘56 •Russian Airborne Armor 19 289 •Davey Crockett •Korea Commandos •Ukrainian anti-Communists Insurgents •Test Pilots at Edward Air Force Base S&T 289 | NOV–DEC 2014 •The Catalan Grand Company •Burmese Civil Wars Red Tide West (Special Edition): The great “what if” of the Cold War— a Warsaw Pact invasion of western Europe. New information on a much debated topic. •Turkish Brigade in the Korean War •Contras: Nicaraguan insurgents Holy Roman Empire The Holy Roman Empire was the name for a collection of kingdoms, principalities, and free cities theoretically united under an emperor. The concept of the empire originated with the crowning of Charlemagne in 800, then fell into disuse before begin revived in 962, when central Europe and north Italy were united under the German king Otto I. By the late Medieval era, the empire once again had fallen apart in all but name. The fiction nonetheless was maintained. An emperor was voted into office by “Electors,” the rulers of some of the more critical principalities. They usually (but not always) included Bavaria, Saxony, Brandenburg (later part of Prussia), Bohemia, the Palatinate, and Hanover, plus the independent cities of Mainz, Cologne, and Trier. The emperors had come from one branch or other of the Habsburg family since the midfifteenth century, and from its Austrian branch since the mid-sixteenth century. The Austrian Habsburgs controlled not only the imperial territories of Austria, Bohemia, and the Palatine, but the non-imperial regions of Hungary, the Austrian Netherlands, and various north Italian states such as Milan. Salic law forbade a woman being empress. When Maria Teresa came to the throne in 1740, she could be (via the Pragmatic Sanction) Archduchess of Austria, Queen of Hungary, Bohemia, and Croatia, Duchess of Styria, Carinthia, and Carniola, Countess of Tyrol, and ruler of a handful of other lands under various titles, but she could not be empress. She pushed for her husband, Francis, to become Holy Roman Emperor. There were other claimants, among them Charles Albert of Bavaria and Augustus of Saxony (both married to Habsburgs), and Philip V of Spain, inheritor of claims from another branch of the Habsburg clan. There was no imperial army. An emperor would mobilize contingents from various lands he ruled, recruit mercenaries, and call on contributions of men or money, or both, from the other imperial territories. Together these forces were called the Reichsarmee (imperial army). ◆ #289 | WAR of the austrian succession •Flying Wings •US Navy Lasers •Ukrainian Insurgents •Chinese Aircraft Carriers 16 First Silesian War The Prussian advance initially met little resistance as the Habsburg ISSUE MONTH Feature Articles •Grozny 1994 •Khe Sanh 15 Pragmatic Sanction The root cause of the war was the Pragmatic Sanction, a 1713 declaration by the Holy Roman Emperor Charles military presence in Silesia was minimal. The winter of 1741 saw the Prussians taking Austrian fortresses such as Glogau while Maria Teresa gathered an army from the far-flung Habsburg realms. Even her Hungarian subjects, normally obstreperous when it came to contributing to wars not directly affecting them, recognized the common threat. They declared an insurrection (national mobilization) and called up their regiments. Other Habsburg lands also mobilized. Especially valuable were light troops from the Balkan frontier, both mounted and on foot, who were expert raiders and against whom Frederick had no defense. The Habsburg army, under the command of Marshal Adam Neipperg, was on the move by early spring. Its advance into Silesia caught Frederick off guard. Faced with the prospect of his line of communications being cut, he stood and fought. The ensuing Battle of Mollwitz (10 April 1741) was a back and forth affair. At its opening, the Austrian cavalry defeated the Prussian horse, S&T 289 | NOV–DEC 2014 6 #14 | US Carrier battlegroups half-dozen princes. The war would result in minor border changes and a tenuous peace amounting to no more than a breathing space in Europe’s dynastic wars. VI that upon his death, the rule of his lands (those controlled by the Austrian branch of the Habsburgs) could be passed to a female heir. The declaration was intended to avoid any conflict caused by the ancient Salic law forbidding ascension of a female to a throne. Without the Sanction, Charles’ passing with only a female heir would touch off claims on his territories, scattered across southern Germany and the Netherlands, by a variety of relations. Charles spent most of his reign courting the acceptance of the Sanction by the other crowned heads of Europe. Most agreed, though often at a price. Charles died on 20 October 1740, to be succeeded by his daughter, Maria Teresa. His death also vacated the office of Holy Roman Emperor. Maria Teresa could not wear the crown herself, but she became involved in the wrangling to elect the man who would. The focus on the Imperial throne opened an opportunity for Prussia’s king, Frederick II, himself newly crowned. Frederick’s Prussia was a poor country and a small one. Surrounded by enemies, it had no geographical depth and had vulnerable scraps of territory in western Germany. To him the rich Habsburg province of Silesia was a tantalizing prize; seizure of it would be a threefold boon: money to support the treasury, a significant increase in population, and substantial expansion of Prussian territory. His father, Frederick William, had signed the Pragmatic Sanction, but he also had left behind a well-trained army. Counting on Habsburg weakness and distraction, Frederick ordered his army to march as 1740 drew to a close. The impulsive decision would embroil Prussia in a quarter-century of war. games •A Tale of Two Corps: US II Corps & II SS Panzer Corps ORDER ANY GAME EDITION SUBSCRIPTION & GET A FREE BACK ISSUE! GAME EDITION SUBSCRIPTION ✔ box It’s that time of year again and we have a great holiday deal for you. This is a perfect time to complete your collection with the back issue you may have missed. For every year of Game Edition subscription you purchase today receive a FREE back issue. Subscribe OR renew to the Game Edition for Strategy & Tactics, World at War or Modern War using promo code BACKISS and receive a special coupon code for FREE* Game Edition back issue(s). The Break Down* Subscribe to 3 titles for 2 years = 6 free Back Issues Subscribe to 2 titles for 2 years = 3 free Back Issues Subscribe to 1 title for 2 years = 1 free Back Issue How it Works 1. Pick your subscription title & length 2. Enter promo code BACKISS at checkout to indicate your response to this special offer. 3. 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Envelope Shipping: 1-2 magazines Offer expires 31 DEC 2014 ORDER TOTAL USPS Priority Mail 22 Canada Priority Int'l Mail 26 World Priority Int'l Mail Box Shipping: 3 or more magazines $16 UPS Ground (USPS + $5) 33 Canada 37 South America 47 Europe, Australia, Asia = Name Address City, State $7 + Zip country Phone (REQUIRED) email * shipping not included VISA/Mc/disc (ONLY)# Signature Exp. & CVV Please Circle your Free Back Issue(s) selections from the list below: * BOLDED ISSUES ARE SPECIAL EDITIONS AND COUNT AS 2 STRATEGY & TACTICS IssueTITLE 208 Back to Iraq 216 Asia Crossroads: Great Game 218Chancellorsville-Plevna 219 Span. Civil War Bat, vol 2 228 Old Contemptibles 230 Downfall: Op Olympic 232 Catherine the Great (Solitaire) 233 Dagger Thrusts: Patton/Mont 234 Lest Darkness Fall 236 They Died w/Boots On!: Vol I-Custer & Quebec 237 No Prisoners! Camp Law. 239 Winged Horse: Vietnam 65 240 1066: End of Dark Ages 241 Twilight of Ottomans 242 They Died w/Boots On!: Vol 2-Pershing & Mad Anthony 243SEALORDS 245 Triple Alliance War 246 Manila 45 248 First Blood, Second Marne 249 Nap Forgot Btls: EC & RSW 252 New Mexico Campaign 254 Hannibal’s War 255 First Battle Britain 256 Marlborough’s Bat: Ramillies & Malplaquet IssueTITLE IssueTITLE IssueTITLE 257Chosin 258 San Juan Campaign 259 Battle for China 1937 260 Black Prince: Crecy & Navarette 261 Kaiser’s War 262 Frederick’s War 263 Cold War 2: Wurzburg & Kabul 264 Shiloh: Bloody April 265 Operation Jubilee 266Julian 267 * SE Russian Civil War 268 When Lions Sailed 271 Second Kharkov 272 Battle of Lepanto 273 Reichswehr & Freikorps 274 * SE Sun Never Sets, vol II 275 Koniggratz (M&S folio system) 276 Op. Anaconda 2002 277 Ticonderoga: NY Campaigns 278Tobruk 279Reconquista 280 Soldiers: Trenches 1918 281 * SE In Country: Vietnam 282 War of the Pacific 283 Fail Safe 284 Jackson: Shenandoah Valley 285 Duel on the Steppe 286 Sparta V Athens 288 * SE Hindenburg's War 289 War of Austrian Succession 10 11 12 14 15 16 17 21 22 MODERN WAR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 * SE: Red Dragon/Green Crescent Oil War: Iran Strikes Somali Pirates Six Day War Drive on Pyongyang Decision Iraq Vietnam Battles: Iron & Snoopy * SE: Holy Land War by Tv Target Iran (solo) Greek Civil War Dragon V Bear Next War in Lebanon Carrier Battlegroup (solo) WORLD at WAR 7 8 9 Greek Tragedy Arriba España! Destr Army Grp Center Dispatch #27 | d e c i s i o n games Coral Sea Solo Afrikakorps: Decision in Desert 1940 What If? Invasion Pearl Harbor Soft Underbelly: Italy 1943 Partizan! Leningrad 41 Rhineland War East Front Battles, vol II: Minsk 23 Pacific Battles: Guadalcanal 25 Keren, East Africa 26 Race to the Reichstag 28 Green Hell: Battles in Burma 29 Norway 1940 30 Hinge of Fate, Pol & Fr 1939 31 East Front Battles, vol III: Crisis Ukraine: Dubno 32 Pacific Battles: Nomonhan 33 Op. Shingle: Anzio 34 * SE Guards Armoured 35 Strike North 36 East Front Battles, vol IV: Winterstorm 37 Bloody Ridge: Guadalcanal 38 Ghost Division 3 20% O ALL 100 WWI FF GAM ES YEARS WWI DG Games Price Vimy Ridge: Arras Diversion $19.95 Meuse-Argonne: The Final Offensive 19.95 Loos: Big Push 1915 19.95 Fly Circus Deluxe Exp 40 Fly Circus Complete Set 55 Flying Circus (Basic) 23 Nine Navies War 50 Over the Top! 50 Storm of Steel 160 S&T Game Editions Price 228 Old Contemptibles 255 First Battle Britain 261 Kaiser’s War 280 Soldiers: Trenches 1918 288 SE Hindenburg’s War Book 22 25 30 30 50 Price Crowns in the Gutter $35 PLACE ORDER ON PAGE 20 or online at shop.decisiongames.com | shop.strategyandtacticspress.com 2014 WWI Folios Price Masauria: Winter Battle 1915 Suez 1916: Ottoman Strike Gaza 1917: Gateway to Jerusalem Tannenberg: East Prussia, August 1914 $19.95 19.95 19.95 19.95 No Coupon Code Necessary Dear Fellow Wargamers: Welcome to Dispatch #27. This issue we are featuring a sale on all World War I titles. Get 20% off any WWI games. This sale includes four new World War I folios we are adding to the F&M folio series as well as everything from the Flying Circus card game to back issues of S&T to Storm of Steel. There’s also a new introductory zip-lock game from SPW featuring the Tannenberg campaign. This is a great way to learn the Weltkrieg game system as well as have a small game to play in between Grand Campaigns. We’re also releasing a boxed version of Leningrad, the classic SPI game. We’re also offering a subscription deal: renew or start a two-year subscription to any one of our three game edition titles and get a free regular back issue. Make that subscription two of the three titles and get three regular back issues. Make that all three titles for two years and get six regular back issues (Special Editions count as two units). This issue of the Dispatch has many other great offers. Desert Fox just acquired a large group of mostly out of print games including some rarely seen titles. No doubt these will go quickly. Beyond this group, Desert Fox is also having their annual Fall Sales with their regular games on sale at 20% off. As usual, most are limited stock or one copy remaining, so act fast! After 15 years, the DG Pledge Program is going through a total purge and reboot. Turn to the Pledge pages for more information. It’s time to take advantage of all the bargains available in this Dispatch! Thanks again for your support, Doc 4 Dispatch #27 | d e c i s i o n games AVAILABLE NOW | 2014 FALL FOLIOS Minutes to learn. Quick to play. Historically Accurate. Game Contents: • 17” x 22” terrain map • 100 die-cut counters • One Standard Rules booklet for this series • One Exclusive Rules booklet for this title Tannenberg: East Prussia, August 1914 $19.95 +shipping In August 1914, two Russian armies, Rennenkampf’s First and Samsonov’s Second, invaded the German province of East Prussia. The lone German army there, Hindenburg’s Eighth, had to rely on interior lines and railroads to concentrate against each Russian army in turn. This game focuses on the southern half of the campaign, with the northern half factored into the victory conditions. Those victory conditions vary with the strategic options chosen by each player so neither knows the other’s intent. Tannenberg uses a modification of the Fire & Movement game system. Developed to portray the mechanized battlefields of a later generation, F&M stresses the use of rapidlyconcentrated fire support to generate breakthroughs, followed by a rapid penetration by mobile reserves. In 1914, although railroads allowed the rapid shifting of forces on a large scale, no one moved faster than a man on foot on the battlefield, making exploitation ineffective. However, here both players have hidden movement, allowing them to concentrate in unexpected locations to surround and destroy isolated enemy units. The clumsy and inflexible fire support is represented by the artillery brigades available to division and corps commanders. It must be brought to the point of decision, then supplied to give it the firepower to affect the fighting. The historical outcome at Tannenberg was the destruction of Samsonov’s army, but it need not have been so. Both players have options and can achieve decisive success. The player who makes the better choices, and backs his strategy to the hilt, will emerge the victor. Suez 1916: Ottoman Strike The Suez Canal was essential to British strategic communications and trade in the Great War, as well as an important political symbol. In August 1916, the Ottoman Empire sent an expeditionary force, including contingents of Germans and Austro-Hungarians, against the canal. While the British were expecting an attack, the Ottomans gained some tactical surprise by attacking at night. If the Ottoman attack succeeded, Britain’s prestige and warmaking capacity would be severely damaged. Suez 1916 uses the Fire & Movement system. The movement and combat systems are designed around the realities of mechanized warfare, giving motorized and/or speciallytrained units clear advantages. Players can augment units at the instant of combat with support fire, provided by weapons ranging from mortars through cannon and light ground attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at the last minute by heavy defending fires, while even small units may develop tremendous offensive punch with the assistance of a heavy bombardment. Winning the battle is a matter of maneuver, firepower and asset management. The historical battle was a touch-and-go affair, ending with the British pushing the Turks just far enough to keep the canal safe. The British have the stronger force, but the Central Powers has the advantages of surprise, initiative, and strong artillery support. The player who best utilizes his strengths and is prepared to capitalize on opportunities will prevail. Masuria: Winter Battle 1915 After the Tannenberg campaign of August-September 1914, East Prussia became a strategic backwater as both side focused their efforts in Poland. But the Russian threat remained, and the following winter the Germans set about cleaning up their northern flank. A massive attack on the open right flank of the Russian Tenth Army sent it reeling; only the sacrifice of an entire corps in the Augustowo Forest enabled it to escape. Masuria uses a modification of the Fire & Movement game system. Developed to portray the mechanized battlefields of a later generation, F&M stresses the use of rapidlyconcentrated fire support to generate breakthroughs, followed by a rapid penetration by mobile reserves. In 1915, although railroads allowed the rapid shifting of forces on a large scale, no one moved faster than a man on foot on the battlefield, making exploitation ineffective. However, here both players have hidden movement, allowing them to concentrate in unexpected locations to surround and destroy isolated enemy units. The clumsy and inflexible fire support is represented by the artillery brigades available to division and corps commanders. It must be brought to the point of decision, then supplied to give it the firepower to affect the fighting. The historical outcome at Masuria was the clearing of the East Prussian border. It might have gone differently; Russian reserves were available, and the German forces were a hodge-podge of units of widely varying quality. Both sides have a number of options to turn the fortunes of the campaign. The player who makes the better choices, and backs his strategy to the hilt, will emerge the victor. Gaza 1917: Gateway to Jerusalem By early 1917 British Empire forces had pushed the Ottoman Turks out of the Sinai to a line near Gaza. If the British could break that line, it would open the road to Jerusalem, and after that Damascus. A hastily-prepared attack in March was repulsed. After a month spent bringing forward artillery and supplies, the British were ready to try again, going “over the top” on 17 April. Gaza 1917 uses the Fire & Movement system. The movement and combat systems are designed around the realities of mechanized warfare, giving motorized and/or speciallytrained units clear advantages. Players can augment units at the instant of combat with support fire, provided by weapons ranging from mortars through cannon and light ground attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at the last minute by heavy defending fires, while even small units may develop tremendous offensive punch with the assistance of a heavy bombardment. Winning the battle is a matter of maneuver, firepower and asset management. Historically, the Turks eked out a victory, but it was a close call. In this game, the British have numbers, quality, and firepower on their side, while the Ottomans have excellent defensive positions, superior leadership, and time. The player who best utilizes his strengths and is prepared to capitalize on opportunities will prevail. Dispatch #27 | d e c i s i o n games 5 NOW AVAILABLE ATLANTIC WALL is a grand-tactical simulation of the incredible campaign: landing at Normandy. The counters in the game represent almost every formation which participated in the campaign at a company and battalion level. Infantry, armor, anti-tank, reconnaissance, engineer, assault gun, howitzer, rocket, parachute, ranger, commando, glider and headquarter units are all fully represented in the game. Features include Widerstandnests (resistance nests), Cherbourg Fortifications and the all-important Bocage. The map portrays all primary and secondary roads, trails, and other types of terrain, along with the villages, towns and cities that proved to be the bastions of German defense. The orders of battle have been extensively researched in order to provide an accurate and functional depiction of the armies of both sides. There are three introductory one map scenarios depicting critical points in the campaign that use an abbreviated set of rules while maintaining the flavor and historical accuracy of the campaign game as a whole. In addition there are three large multi-map scenarios that allow players to either play a short period of the overall campaign or play the campaign from various starting points. The June 6th assault is covered in two modules, the Airborne Assault Module and the Amphibious Assault module that allows players to re-create both the airborne and initial amphibious assault stage of the campaign. The Amphibious module is played on a special Beach Display that shows each sub-area of the invasion beaches with units depicted at the company level and can be played as a solitaire scenario. The campaign game can be played from 6 June to 22 August with a total of 234 game turns. This is the third installment of the Grand Operational Simulation Series (GOSS), the first two being: Wacht am Rhein and Hurtgen: Hells Forest. Contents • Seven 34x22 inch terrain map • 4,480 die-cut counters • Rule Booklet/ Scenario book • Assorted Player Aid Charts • Player Aid cards • Storage bags $240.00 D-Day at Tarawa is a solitaire game simulating the amphibious invasion of Betio Island in the Tarawa Atoll. The US marines assaulting the tiny island, with its strategically vital airstrip, found themselves in their toughest battle of World War II, a fight to the death against 5,000 Japanese defenders. D-Day at Tarawa advances the solitaire game system of its award-winning predecessor D-Day at Omaha Beach to the next level. You control the US forces against a tenacious Japanese defense. An innovative diceless combat system highlights unknown enemy deployments and the importance of the right weapons and tactics. Event cards keep the action flowing and the rules simple, while introducing extensive historical detail. Players familiar with Omaha Beach will recognize the harrowing amphibious landings, overlapping enemy fi elds of fi re, uncanny Japanese strategies, and the emergence of US heroes and leaders, as the story of the two day struggle unfolds. Tarawa adds new features covering LVT landing craft, movement through the surrounding coral reefs, close combat, Japanese night infiltration, US combat engineers and Japanese tanks. Contents • One 34x22 inch terrain map • 352 die-cut counters • 55 event cards • One Standard rules booklet • Player Aid cards • Storage bags $60.00 6 Dispatch #27 | d e c i s i o n games PLACE ORDER ON PAGE 20 or online at shop.decisiongames.com Napoleon at Waterloo is a simple game of the Battle of Waterloo. The system uses the most common and basic wargame principles, such as hexagon movement, firepower ratings, terrain benefits, and a combat results table to allow you to quickly and easily determine the outcome of battles. The rules are only three pages, and the game is only 10 turns. The game includes all the units present at the battle — French, British and the Prussian — as well as extra units representing other nearby forces that arrived too late to participate historically. Not all pieces are the same; some are more powerful than others, and different types (like cannon) have different capabilities. The game is easy and quick to play, and can be completed in two hours. It’s also a realistic and accurate representation of the Battle of Waterloo. Every hex and piece is printed with a number to make it easy to set up. The map is a beautiful rendition of the actual battlefield, and the pieces feature accurate icons of the uniforms of the units that fought at Waterloo. Can you, as French commander, win the game and change history or will the Allies prevail again? Your tactics will decide the outcome! Additionally, Napoleon at Waterloo (PC), the full computer version, administers all rules and game functions, allowing players to focus on strategy, interactivity options (mouse and quick-key, turn restarts, auto save, etc.). The program includes a help function, historical, what if, and random and secret reinforcements and the option to edit unit locations and set combat results. Contents • One 11x17 inch terrain map • 74 die-cut counters • One 4-page rules booklet • One CD with full computer game (PC) Leningrad recreates one of the most crucial campaigns of the Second World War, the northern wing of Operation Barbarossa in which German forces drive along the Baltic coast to take Leningrad and trap the Soviet f leet. The German military was at its operational peak: panzer divisions provided the striking power, the sturdy infantry divisions followed behind to hold the line and secure conquered territory, while overhead the Luftwaffe provided combat support and attacked marching enemy columns. Division-fordivision the Soviets were outclassed, but they had plenty of ground to give to gain time for their massive reserves to reach the front. Historically the Soviets just managed to keep the Germans out of Leningrad, but it might easily have turned out differently. Leningrad, based on the award-winning Panzergruppe Guderian game system, features an easy-to-learn rules format to allow players to get right into the action. All the elements of mechanized battle—air power, armor, infantry, logistics, reserves—are present. Game mechanics are straightforward, but the situation facing the players in anything but simple. The strength of Soviet units is unknown to both players until they are first tested in battle, creating the possibility of nasty surprises for either side. The initial Germans superiority and allows them to cut through the Soviets almost at will, but at times the drive must be curtailed to ensure protection of supply lines and to pull units out of the line to replace losses. Continuous Soviets reinforcements enable them to take the battle to the Germans, but strength must be held back to form new defensive lines. The player best able to balance means with objectives, and to avoid mistakes, will win. Contents • One 11x17 inch terrain map • 100 die-cut counters • One 8-page rules booklet $24.95 $29.95 Dispatch #27 | d e c i s i o n games 7 Folio Game Series & Mini Game Series Minutes to Learn, Quick to Play Ava i l a bl e n o w Complete your collection today! The Folio Game Series provides dozens of games using the same 8-page Standard rules (Musket & Saber for 19 th century battles, Fire & Movement for 20 th century battles, Fire & Movement World War I for WWI battles, Battles of the Medieval World for medieval battles, & Pike & Shot for early gunpowder battles) with a short Exclusive rules sheet for each individual game to capture the unique aspects of each battle. Each game can be played in about 90 minutes allowing for multiple games to be played in an afternoon or evening. FOLIO SERIES Fire & Movement Rules FOLIO GAME S SERIE FOLIO GAME SERIES Iwo nins the Bo bath in r 1945 Blood - 17 Ma 19 Feb Meuse Argonne The Final Offensive The Mini Game Series provides a variety of introductory games that are designed to be played in about an hour. The eras covered are: 19 th century, Ancient, WWII and Modern. Each game includes an 11 x 17 inch map sheet, 40 counters and a rules sheet. Some titles also include 18 mini cards. The mini game series takes only minutes to learn and once one game is played, players can immediately play other scenarios with the same standard rules. Some games come with cards that drive the action with various commands and events. World War I Battles [So Minutes lit air e] MINI SERIES te. Accura orically . Hist ck to play n. Qui to lear Minutes to learn. Quick to play. Historically Accurate. Copyright © 2013, Reserved. Rights es.com Inc. All Games, isiongam Decision www.dec Made & Printed in U.S.A. Copyright © 2013, Decision Games, Inc. All Rights Reserved. Made www.decisiongames.com Decision © 2013, Lise’ Patterson Copyright DESIGN: FOLIO COVER Games, Inc. All Rights Reserved. Made & Printed in USA. www.de cisionga mes.com Aachen: First to Fall Arnhem: The Farthest Bridge Bastogne: A Desperate Defense Cauldron: Battle For Gazala Crusader: Battle for Tobruk Iwo: Bloodbath in the Bonins, 19 Feb - 17 Mar 1945 Kasserine: Baptism of Fire Saipan: Conquest of the Marianas Scheldt: The Devil’s Moat Modern Battles DMZ: The Next Korean War Golan: The Syrian Offensive Lebanon ‘82: Operation Peace for Galilee Naktong Bulge: Breaking the Perimeter Showdown: The Coming Indo-Pakistani War BattleS of Ancient World Rules Chalons: The Fate of Europe Pike & Shot Rules Early Gun Powder Battles Breitenfeld: Enter the Lion of the North Pavia: Climax of the Italian Wars Battles of Medieval World Rules Acre: The Third Crusade Opens Arsuf: Lionheart vs. Saladin 19 Century Battles Molino Del Rey: Gateway to Mexico City 8 Sept 1847 American Civil War Chantilly: Jackson’s Missed Opportunity 1 Sept 1862 Salem Church: East of Chancellorsville 3-4 May 1863 Ancient Wars Rules Caesar’s War: The Conquest of Gaul, 58-52 BC Belisarious’s War: The Roman Reconquest of Africa, AD 533-534 Khyber Rifles: Britannia in Afghanistan Custer’s Final Campaign: 7th Cavalry at Little Bighorn Napoleonic Battles Air Wars Rules Marengo: Morning Defeat, Afternoon Victory Leipzig: Napoleon Encirlced Eagle Day: The Battle of Britain Cactus Air Force: Air War Over the Solomons American Civil War 8 Saalfeld: 10 October 1806 th Hand of Destiny Rules Musket & Saber Rules Chickamauga: River of Death Frayser’s Farm: Wasted Opportunity Pea Ridge: St Louis, Then Huzzah! Pedregal: Santa Anna At Bay Shiloh: Grant Surprised Stone River: Turning Point in Tennessee Musket & Saber Quick Play Rules Napoleonic Battles in U.S.A. www.decisiongames.com World War II Battles & Printed in U.S.A. & Printed Copyright © 2013, Decision Games, Inc. All Rights Reserved. Made FOLIO COVER DESIGN: Lise’ Patterson Masuria: Winter Battle 1915 Suez 1916: Ottoman Strike Gaza 1917: Gateway to Jerusalem Tannenberg: East Prussia, August 1914 Loos: The Big Push Meuse Argonne: The Final Offensive Vimy Ridge: Arras Diversion Commando Rules VISIT OUR SITE FOR MORE INFO @ SHOP.DecisionGames.com Dispatch #27 | d e c i s i o n Congo Merc: The Congo 1964 Border War: Angola Raiders games the Decision Games folio/mini series QTY FOLIO SERIES Title Price TOTAL Chalons 19.95 Marengo 19.95 Leipzig 24.95 Chickamauga 19.95 Stones River 19.95 Frayser’s Farm QTY Title Price Caesar’s Wars: Gallia 12.95 Belisarius’s War 12.95 Khyber Rifles 12.95 Custer’s Final Campaign 12.95 19.95 Eagle Day 12.95 Shiloh 19.95 Cactus Air Force 12.95 Arnhem 19.95 Congo Merc 12.95 Cauldron 19.95 Border War: Angola 12.95 Kasserine 19.95 Saipan 19.95 Saalfeld 9.95 Bastogne 19.95 Molino Del Rey 9.95 Salem Church 9.95 Chantilly 9.95 Aachen 21.95 Crusader 19.95 Golan 19.95 Naktong Bulge 19.95 DMZ: The Next Korean War 19.95 Showdown: Indo-Pakistani 21.95 Acre 19.95 Arsuf 19.95 QTY Title Price 19.95 Meuse-Argonne 19.95 19.95 19.95 Vimy Ridge Masuria 19.95 Suez 1916 19.95 Battle of the Scheldt 19.95 Gaza 1917 19.95 Iwo (Solitaire) 19.95 Tannenberg 12.95 21.95 Pavia 19.95 Pea Ridge 19.95 Pedregal Lebanon ‘82 If you spend: $50 take $5 off $100 take $15 off $150 take $25 off TOTAL WWI 20% Special Offer not valid with any other offers/coupons Loos 1915 Breitenfeld Spend amount below & receive $5, $15 or $25 off your order today TOTAL MINI SERIES Folio Flat Rate Shipping* One rate for number of games shipped per the chart below. SHIPPING CHARGES 19.95 US ships UPS Ground, International ships USPS only. Envelope Shipping: 1-2 folios/ 1-3 minis $7 USPS Priority Mail (1-2 folios/ 1-3 minis) 22 Canada Priority Int'l Mail (1-2 copies) 26 World Priority Int'l Mail (1-2 copies) $16 UPS Ground (USPS Priority Mail add $5) 33 Canada 37 South America 47 Europe, Australia, Asia Box Shipping: 3 or more games Subtotal TAX (CA. RES. 7.5%) + (UPS or USPS) Shipping + TOTAL ORDER = Name Address City, State Zip country Phone email VISA/Mc/disc (ONLY)# Signature Exp. & CVV (661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | shop.decisiongames.com Dispatch #27 | d e c i s i o n games 9 B ox G a m e L i st i n g QTY Title Price TOTAL DG Box Games Across Suez Adv. Pacific Theater Ops Africa Orientale Italy Exp Antietam Campaign Atlantic Wall Axis Empires: Dai Senso! Axis Empires: Totaler Krieg! Battle Cry of Freedom Beyond the Urals Blue & Gray Captivation! Cherkassy Pocket China: Middle Kingdom D-Day Omaha Beach D-Day at Tarawa Drive on Stalingrad Emp 1st/Nap 1st Battles Empires of the Middle Ages Fly Circus Bomb & Camp Exp Fly Circus Complete Set Flying Circus (Basic) Highway to the Reich Hurtgen: Hell’s Forest Land Without End Lightning: D-Day Lightning: North Africa Lightning: Poland Lightning: War on Terror Lords of Sierra Madre Luftwaffe Napoleons 1st Battles Napoleons Last Battles Nine Navies War NUTS! Bulge-Card (N/S) Operation Kremlin 10 $25 120 35 40 240 120 120 50 25 40 25 50 60 60 60 60 50 120 40 55 23 170 120 50 20 20 23 20 50 50 40 40 50 40 40 QTY Title Price Over the Top! Pacific Battles, vol. 1 Patton’s First Victory RAF Rebels & Redcoats Vol 1 Rebels & Redcoats Vol 2 Seven Days Battles Storm of Steel (updated) Struggle Galactic Empire (v 2.0) The ‘45 The Alamo The Forgotten War USN Deluxe Wacht am Rhein War in the Pacific War in the Pacific Extension TOTAL $50 50 30 80 50 50 40 160 60 40 20 50 80 160 420 40 Subtotal TAX (CA. RES. 7.5%) + (UPS or USPS) Shipping + TOTAL ORDER = FLAT RATE SHIPPING CHARGES US ships UPS Ground, International ships USPS only. $16 UPS Ground (USPS Priority Mail add $5) 33 Canada 37 South America 47 Europe, Australia, Asia PLACE ORDER ON PAGE 20 or online at shop.decisiongames.com Dispatch #27 | d e c i s i o n games H World War I H 100th Anniversary $19.95 +shipping Introductory Game to the Der Weltkrieg Series 20% OFF OTHER SPW GAMES SPW introduces Tannenberg: The Introductory Game as an easy way to get into the Der Weltkrieg series. For a low price you can experience why so many rate Der Weltkrieg among their favorites. Follow the introductory videos on the SPW website, and get into one of the most playable and innovative systems available. The series covers all World War I in Europe and the Middle East using a standard system with rules that apply to all its games. By learning how to play Tannenberg, you will know how to play the others. The series uses simple systems. First is the representation of terrain the maps use hexside rather than in-hex depictions. That triples the amount of information on the map while adding realism and accuracy to movement and combat. The combat system takes into account every strength point, and it’s not odds dependent. Losses are by strength point, which accurately depicts the effects of combat action and attrition. Supply is simple and effective, representing the need to replenish ammunition. Units can’t fully attack or defend without supplies, and the system recreates intense combat and lulls. Tannenberg is also a great way to get first-timers into wargaming. The rules are short and to the point. The video tutorials are an easy way to learn, and they give examples from the game. Watch them now and see for yourself. ALL WWI GAMES AVAILABLE NOW THE GRAND CAMPAIGN Connects the other titles in series. Not a stand alone game . $79.95 The Eastern Front: 1914-1917 Six Separate Games PLUS Rules to Link the Games PLUS East Front Campaign Game $119.95 The Western Front: 1914-1918 $69.95 Ottoman Front Five separate scenarios $79.95 ITALIAN FRONT: 1915-1918 Components: • 140 Backprinted Counters • One 17in x 22in Map • One 16 page Rulebook • Ziplock Format $49.95 Watch the Step by Step Videos at www.spwgame.com (Media / Tutorial Videos) Conquer the Business Battlefield! is able to really draw fascinating parallels “ Dave between history and the business world of today. XXXX ” 8 1 XX I recommend it to any executive who wants to unravel the lessons of the past and apply them to the challenges of today. 2 1 XX 6Lw 2 6 X 3R 8 5 Easy to Read and Easy to Apply Ideas on How To: 8 5 5 8 2 4 XX XX — Brian Guinn President of 4G Companies A diversified merchant bank headquartered in Dallas. Find Paths to Success Improve Performance Develop Leadership Handle Risk Plan Successfully Maximize Productivity 4 25 8 th 4 4 Deal with Conflicts Improve Communication Deal with Mistakes Understand Reality Handle Subordinates Leverage Technology Avoid Failure $23.95 + shipping Available from Strategy & Tactics Press | PO Box 21598 | Bakersfield, CA 93390 | (661) 587-9633 | [email protected] Available from For more info visit shop.DecisionGames.com Dispatch #27 | d e c i s i o n games 11 D e c i s i o n Pl e d g e p r o g r a m Pledge Program Overview The Decision Games Pledge Program is an online preorder system for gamers to “pledge” their support to purchase future games thereby directing our efforts to the games customers have the most interest in seeing published. Pledge orders will receive up to a 25% discount from the final retail price. We will provide estimated pricing based on the latest information we have about the game components and print pricing however the final price is subject to change (largely due to the variable costs of paper and shipping). Updates about the collation and shipping are included in our What’s New page. Normally, we start printing game components in January. We close the pledge orders at the end of February each year and begin collecting payments in March. Most games are shipped by the end of June. The Decision Games Pledge Program has published many games over the past 15 years. For your convenience, we are listing the projects to be released in the next year in the first section of the pledge list, then the games we have in progress for the following two years. We will add games to the Pledge Program through the surveys we conduct on-line and in our magazines. To pledge for additional games, check your list, make changes or updates to your list or customer information, visit the pledge area of the Decision Games Shop. Pledges are a commitment to purchase a game when published and current payment information is required in order to make pledges—credit card information must be kept current in order to maintain a pledge order. Accounts that are not kept current will have their pledge orders cancelled so that we are able to keep accurate count of pledge orders. PLEDGE PROGRAM UPDATE (01 Oct 14) After nearly 15 years, we have decided to give our pledge program a reboot. We have been attempting to keep three versions of our pledge program going for the past three years and it simply isn’t working for our customers or our staff. So we are going to wipe the slate clean and start over. The bad news is some inconvenience in having to reenter your pledge information. The good news is everything should function better going forward, reducing frustration and problems. We are also cutting the pledge list to just the games we have in design and development now, and we will only put games into the pledge program when we are confident they will be published within three years. We will add further games to the pledge program through our on-line and/or magazine surveys so we will still work from our traditional model of customer participation in the selection process. We do apologize for the inconvenience of having to reenter your pledge list, but we anticipate a better pledge program going forward. 12 Releases in 2015 We are releasing three boxed games in 2015: Napoleon’s Last Battles, Wellington’s Victory, and D-Day at Peleliu. NLB is an updated printing with new maps and counters, but minimal changes to the game rules. Wellington’s Victory is a complete overhaul, with a new map, counters and rules (a play test version of the game is available via a Vassal module for those willing to commit to playing the game with others on a regular basis). D-Day at Peleliu continues the popular solitaire series from John Butterfield. Skirmishers will be tamed, providing neither the spearhead of the offensive nor the bulwark of the defense. Entirely new rules provide for hidden movement and optional reinforcements for both sides. For details [and progress reports], go to the CSW web site, Napoleonic folder, Wellington’s Victory. Four maps, seven counter sheets. Chris Perello. Est. retail $180 (Est. Pledge $135). 2016 and Beyond Alamo to Appomattox, Campaign for North Africa, Hand of Fate: The Vietnam War and Free Mars are all proceeding through design and development. We will let the pledges determine the order and timing of publication. We will conduct a survey in the Spring to determine what games will be added to the Pledge Program for 2018. We’ll announce the details on the What’s New page In January. Games to be published in 2015 1. D-Day at Peleliu. Peleliu focuses on the landings by the US 1st Marine Division in September 1944 and their bitter two-day struggle to capture the airfield on the southern end of the island. A longer campaign scenario allows the player to extend the action to the rugged terrain of “Bloody Nose Ridge.” Opposed by the reinforced Japanese 14th Infantry Division, the battle resulted in the highest US casualty rate of any in the Pacific war. Like D-Day at Omaha Beach, the new game feature landing hazards, variable enemy positions and fields of fire encoded into the game maps, US weapon types vs. Japanese defensive preparations, and a random eventdriven narrative. Plus new features unique to the Pacific Theater such as US naval and aerial bombardment, flame throwers, off-shore reefs and defensive positions, Japanese tank attacks, tunnel network movement and Banzai charges. One map, two counter sheets, and 55 cards. John Butterfield. Est. Retail $60 (Est. Pledge $45). 2. Wellington’s Victory (SPI Update). An update of the SPI classic grand tactical simulation of Waterloo. This will retain the feel of the original—the fragility of dense units in the open, the efficacy of different arms and formations at different times—while addressing some of the shortcomings of the original. Gone is the asymmetric turn sequence which so hampered the Prussians and gave cavalry near-immunity from artillery: in its place, a simplified sequence that retains the continual interplay between sides. Gone too are the step reduction markers; units will be presented on several counters so losses can reflect diminution of both numbers and morale. Large units—such as the Nassauers, Prussians, British Guards, and most cavalry regiments—will have two or more counters in play. Formations for infantry, cavalry, and artillery will be handled with markers and will reflect doctrinal differences between the armies. Dispatch #27 | d e c i s i o n 3. Napoleon’s Last Battles (SPI Update). A largely graphic update of the SPI classic game on the Waterloo Campaign. A new Joe Youst map and iconic counters selected by our customers in a head-to-head contest. Two maps, two counter sheets. Chris Perello, developer. Est. retail $60 (Est. Pledge $45). PLEDGE GAMES for 2016-2017 4. Alamo to Appomattox. A2A is a grand strategy game of the American Civil War in the style of Krieg! Maps of the Eastern and Western Theaters include terrain, strategic objectives, roads/rail, naval zones, navigable and non-navigable rivers, cities and locales, supply centers and other features affecting the game. Counters represent the corps and armies of the war. Cards provide the strategic-political-economic direction for each side. Strategies are many and varied but the ultimate goal is to demoralize the opposing faction’s population through military, economic and political victories while sustaining your own population’s will to continue the fight. The players each choose a Strategy Card and an Addendum Card before each new season and may opt to play an additional card as a diplomatic response to certain events. These cards lead to new military units, leaders, and replacement steps and result in socio-economic and political events. The events include the declaration of Emancipation, the elections of 1862 and 1864, and the possible intervention by European nations. Events are often double-edged swords, sometimes providing a military advantage while negatively affecting the popular will to fight. In addition, both sides may attempt to develop and manufacture new technologies, both historical and speculative, such as ironclads, submarines, torpedoes, observation balloons, repeating rifles and Gatling guns. Both sides can introduce espionage and even sabotage, which can have many unexpected consequences, including assassination. Scenarios are included for each year as well as the entire ACW. Beyond the ACW proper, there are two introductory scenarios: Alamo, a mini-game of the War for Texas and Manifest Destiny, a MexicanAmerican War mini-game. These short campaigns will give new players an excellent place to start playing and veteran players will have two scenarios that can be finished in an evening. In addition there is Crisis & Compromise, a card play oriented game of the period from the end of the Mexican-American War to the start of the Civil War. Though little combat occurs, the card play covers the actions inspiring events, leaders and regional positions (Border States) that affect the allegiance of states to a region and the ability of games DG PC COMPUTER GAMES NOW AVAILABLE Napoleon At Waterloo Computer Game (PC) $10.00 | download available military leaders at the start of the Civil War. Crisis & Compromise can be played alone or used to create alternative starting situations for the ACW. Three maps, 560 counters, 200 cards. Barry Altshuler. Est. Retail: $160 (Est. Pledge $120). 5. Campaign for North Africa (SPI). There is no paperwork or data tracking in this remake of the SPI classic; streamlined but realistic procedures allow the realistic portrayal of unit assignment and supply expenditure. Command and control cards drive the action, enabling a player to tailor his emphasis on building units, gathering intelligence, conducting operations, or building up supplies. The map has been given a graphic update. The air war is updated and enhanced and the OOB presents the latest research with all units at a battalion level (armor in companies and air units in squadrons). Now it’s the ultimate North Africa simulation. Joseph Miranda. Est. Retail $200 (Est. Pledge $150). 6. Hand of Fate: The Vietnam War. Players choose Campaign Cards that would generate reinforcements and political events. The Campaign Cards would replace the complex political rules often required to simulate the Vietnam conflict. Players can choose different levels of escalation that will generate varying levels of forces, at a trade-off in political support and military efficiency. The Communist player could choose between low level terrorism, mid-level guerrilla warfare, or a full scale Tet-style offensive. The Allied player could choose to intervene with just US special forces, or mobilize for an all-or-nothing invasion of Communist sanctuaries in Laos and Cambodia. Game units will be brigades/regiments and divisions/Viet Cong fronts, rated for their conventional and unconventional capabilities. The map will cover all of Indochina. A semiabstract system will model air operations. Two maps, three counter sheets, 220 cards. Joseph Miranda. Est. retail: $100. (Est. Pledge $75). 7. Free Mars! (SPI). From the colonies of Mars to the orbital stations of Earth and to the outposts on Jupiter, the cry is heard. Free Mars! is a science fiction wargame of revolt across the Solar System in the late 21st century. Earth’s colonies are rising up against an oppressive Terran Federation. The system is based on SPI’s Battlefleet Mars, but with additional forces and units representing several types of spaceships, ground units and special forces. Special weapons include artificial intelligence missiles, cybernetic attacks and enhancement of human warriors via nano-technology. Cards representing the various military-political-economic groups that are maneuvering for power are included. The map shows the Solar System out to Jupiter, with displays for each planet. Joseph Miranda. Est. retail $80 (Est. Pledge $60). Register now at shop.decisiongames.com in the store section and manage your pledge account personally. Napoleon's Last Battles Computer Game (PC) $29.95 | download available Operation Olympic Computer Game (PC) $24.95 | download available Patton's First Victory Computer Game (PC) $19.95 | download available Struggle for the Galactic Empire Computer Game (PC) $19.95 War in Europe: computer edition (PC) $60.00 WolfPack: computer edition (PC) $20.00 Order online at shop.decisiongames.com Enjoy these book titles from Strategy & Tactics Press The Quest for Annihilation The Role & Mechanics of Battle in the American Civil War by Christopher Perello Civil War came to the US when the first shot was fired at Fort Sumter on 12 April 1861. Most, including the leaders of both sides, thought it would be won or lost quickly, with a great battlefield collision. Instead, it ground on for four years. Battles were frequent, but each one rarely decided more than the control of a single town or a few blood soaked fields. The book is loaded with detail, and is illustrated with more than 320 maps, diagrams, photographs, orders of battle and data tables (320 pages). A Strategic Analysis of World War I The fascination with Custer’s Last Stand hasn’t diminished in the decades since 1876. He led his regiment well ahead of the main body, only to run into an unprecedented gathering of Indians. The first accounts were pieced together by other soldiers arriving on the scene in the battle’s aftermath, and by archaeologists in the generations since. To that information was added the reminiscences of the Indians who fought there. Interleaving and cross-referencing all those accounts provides a minute-byminute story of the fighting, as Custer desperately and expertly maneuvered his outnumbered troops to face repeated and well-coordinated assaults by bands of Indian warriors. The resultant narrative is supported by dozens of detailed maps and orders of battle for both sides. by Ted S. Raicer Illustrated by Christopher Perello World War I was the crucial event of the 20th century, as the great European powers — which until then dominated the world economically, militarily and politically — destroyed themselves. That led to a second war a generation later, enabled the ascendance of the United States and Soviet Union, and unleashed the forces of nationalism and self-determination around the globe. Crowns in the Gutter provides a concise analysis of the strategies and tactics employed to try to achieve those goals. The narrative also has dozens of maps and diagrams to further illustrate all the action of the first total war. Retail price: $30 (+ Shipping) Retail price: $35 (+ Shipping) Retail price: $35 (+ Shipping) With Custer at the Death Crowns in the Gutter by Robert F. Burke Illustrated by Christopher Perello PO Box 21598 | Bakersfield, CA 93390 | (661) 587-9633 | strategyandtacticspress.com Dispatch #27 | d e c i s i o n games 13 fall clearance sale Only games listed in this ad are in the offer; excludes S&T Press magazines (S&T, WaW, MW), SPW & Decision Games products. Cannot be combined with other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated. MFG Title Price 20% off 3WAachen 3M Blue Line Hockey 3MFoil 3MQuinto 3MRegatta 3M Win Place Show 3W Decision at Kasserine 3W Dark Crusade 3W Dark Crusade (punched) 3W Tide of Fortune ACIES Braccio da Montone ADTCH Fighting Gen Patton AEG Abandon Ship AEGArcana AEG Monkey Lab AEGStraw AH Flattop (punched) AH Foreign Exchange AH Outdoor Survival (punched) AHRocketville AH Tac Air AH Tac Air (punched) APL AirLines (card game) APL AirLines 2 (card game) APL Avalanche: Invasion Italy APL Bitter Victory: Sicily APL Digging (card game) APLGranada APL GWAS: Airships (booklet) APL GWAS: Med (2nd ed) APL GWAS: Med, vol I APL Napoleon in the Dsesert APL Op. Cannibal APL PG: Afrika Korps APL PG: Beyond Normandy APL Red God of War APL Red Steel APL Res Publica (card) APL Soldier Emperor APL Strange Def-France 44 APL SWWAS: East Fleet APL SWWAS: Great Pacific War ASM Frontiers: Liberty or Death ASM Werewolves-Millers: New Moon ATG Beer Money ATG Lunch Money ATG Lunch Money Sticks & Stones ATGRecess AYG Conf of Heroes Russia 1941-42 BRO Cossacks are Coming BTL Alpha Omega CAFTempus CB7 Dr Who card game CGEuroFront CG MasterFront (zip) CGMedFront CG Mid-East Peace CG Victory Pack (incl blank map & Logistics set) CGWestFront COA 1807: Eagles East COA 6 Days of Glory COA Achtung Spitfire COA Admiral Triology Russo Japan COA Amateur to Arms COA Army of Heartland COA Autumn of Glory 14 36 25 30 30 30 30 55 45 35 34 70 150 25 15 25 15 45 35 25 20 30 20 20 20 38 20 15 40 10 60 60 35 30 60 65 30 38 15 60 20 45 65 30 13 20 20 10 15 80 50 30 55 30 35 25 40 20 49 50 60 36 40 60 98 60 28 MFG Title Price COA Baltic Arena 35 COA Baron’s War 40 COA BAR Primer (booklet) 36 COA Battle of Monmouth 64 COA Brandywine & Germantown 80 COA Bywater’s War (zip) 40 COA Camp Nap: Emperor Returns 45 COA Clash of Armor Rules (booklet) 19 COA Close Action 48 COA Dawn of Rising Sun 80 COA Devil to Pay (zip) 18 COA Fear God/Dreadnaught 95 COA Fear God/Dreadnaught (booklet)10 COA Fires of Midway 65 COA Flight of the Eagle 40 COA Flint & Steel (booklet) 32 COAFontenoy 80 COA Golan to Sinai (booklet) 20 COA Harpoon 4 66 COA Hell of Stalingrad 65 COA La Bat. Lutzen 80 COA La Bat. Mont St. Jean (zip) 40 COA La Bat. Moscowa 150 COALandships 46 COALeuthen 60 COALobositz 50 COA Mighty Midgets (booklet) 30 COAMonmouth 64 COA No Sailor but a Fool (booklet) 32 COA Operation Spark 45 COA Painter’s Guide WW2 Camo (booklet) 20 COA PanzerKampfe (booklet) 16 COA Persian Incursion (Harpoon) 65 COAPrague 88 COA Rebel Seas (booklet) 25 COA Shattered Armada (booklet) 40 COA SFE: Brute Force 70 COA SFE: Mediterranean 60 COA So Atlantic War (booklet) 32 COA Speed of Heat 60 COA Supermarina I 56 COA Supermarina II (booklet) 20 COA Triumph of Chaos-RCW 90 COA Wallace’s War 44 COA Whistling Death 80 COA Whistling Death (booklet) 20 COA White Ensign (Harpoon booklet)22 COAZorndorf 40 COA Campaigns of King David 50 CSM Beda Fomm 38 CSTAlgeria 20 CST Army of Ireland 23 CST Arriba Espana 23 CST Autumn Mist 23 CST Byzantium Reborn 23 CST Marcher Lords 23 CST Op Whirlwind 23 CSTSmokejumpers 23 CST The Final Frontier 23 CST War Plan Crimson 23 DOW Ticket to Ride Dice Expan 20 EGD China Moon 25 EGD Dragon Delta 20 EGDEuropa 50 EGD Knights Brave & Bold (english) 30 EGDLawless 18 EGD Montgolfiere (2nd ed) 20 EGD Savanah Cafe 15 EGD Tony & Tino 15 EGL Age of Mythology 60 MFG Title Price MFG Title EGL Attack! EGL Conquest of Empire EGL Lord of Rings Children’s ES All is Lost Save Honor (zip) EXC A Mighty Fortress EXC Ancient Conquest EXC Battle for Stalingrad EXCConquerors EXC Sovereign of Seas FBIBerserker FFG Cold War: CIA vs KGB FFG LOTR Trivia GALATC Moonshot GMT1989 GMT A Distant Plain GMT Alesia (zip) GMT Andean Abyss GMT Asia Engulfed GMT Attila (zip) GMT Battle for Normandy GMT Battle Normandy Expan (zip) GMT Blackbeard GMT Bloody April, 1917 GMT Bomber Command 30 90 20 66 40 45 55 80 30 30 25 20 25 65 78 35 75 69 20 149 59 60 55 67 GMT Manifest Destiny GMTMedieval GMT Mr Madison’s War GMT Navajo Wars GMT No Retreat No Africa GMTNewtown GMT Next War Korea GMT Night Fighter GMT Nothing Gained but Glory GMT Pacific Typhoon GMT Pax Baltica GMTPQ-17 GMT Prussia’s Glory 2 GMTRan GMT Rebel Raiders GMTReds! GMTRisorgimento GMT Roads to Moscow GMT Saints in Armor GMT Salamis (zip) GMTSamurai GMT Savannah GMT Serpents of the Seas GMT Ship of the Line (zip) GMT Silver Bayonet GMT Stalin’s War GMT Sun of York GMT Supreme Commander GMT Tyrant (zip) GMT Unconditional Surrender GMT Unhappy King Charles! GMT Veni,Vidi,Vici (zip) GMT Virgin Queen GMT Winds of Plunder GMTZero GRENJourney HAN Time the Game HEX Allemegne 1813 (zip) HEX Sparatcus Imperator HJ Norway 1940 JKLScanderoon JKL Treasure Island Lion Rmp Challenge LOO Chrononauts: Lost Identities MAT Desert Bazaar MB Battleship (1971) MBPathfinder MDG Space Junkyard METGM Dimension Demons (zip) METGM Dragons of Underearth METGM Hot Spot (zip) METGM Ram Speed METGMRivets METGM Rommel’s Panzers METGM Stalin’s Tanks METGMTrailblazer METGM Warp War MFG British Rails MFGDomaine MFGEurorails MFGExpress MFG Five Points MFG Freight Train MFG Hell Rail MFG More Cosmic Encounter MFG Pack N Stack MFG Quo Vadis Roman Senate MFG Silverton (2nd ed) MFG SoC/Candamir 1st Settlers MFG SoC/Elasund 1st City Command & Colors GMT GMT GMT GMT GMT C&C Ancients Exp 4 C&C Nap Russian Army Exp C&C Nap Spanish Army Exp C&C Napoleonic Basic C&C: Ancients 60 55 55 70 65 Combat Command GMT CC: Europe GMT CC: Fall of West Pack (zip) GMT CC: New Guinea Pack (zip) GMT CC: Normandy Pack (zip) GMT CC: Paratrooper Pack (zip) GMT CC: Resistance GMT CC: Sea Lion Pack (zip) GMT CC: Stalingrad Pack (zip) GMT Clash of Giants 2 GMT Clash of Monarchs GMT Conquest of Paradise GMT Cubra Libre GMT Dark Valley GMT Dead of Winter GMT Devil’s Horsemen (GboHv10) GMT DiF Fighters (zip) GMT DiF Sqdrn Pack#2: Bombers (zip) GMT Dominant Species Card Game GMT EFS: Crimea GMT EFS: Kiev to Rostov GMT Fading Glory GMT Fields of Fire GMT Flagship: Coyote (cards) GMT Flagship: Promo. (cards) GMT France 40 GMT GD: Fighting Formations GMT Gergovia (zip) GMT Grand Illusion GMTHellenes GMTHoplite GMT Iron & Oak GMTIvanhoe GMTKutuzov GMT Labyrinth GMT Leaping Lemmings GMT Mamluk (zip) GMTManeouver Dispatch #27 | d e c i s i o n games 79 30 25 35 20 55 27 35 35 65 25 69 59 79 35 10 10 29 79 85 60 75 15 15 55 85 10 35 69 75 59 25 65 60 35 10 55 Price 55 45 57 69 65 65 85 55 65 40 55 69 35 65 69 50 65 55 69 20 64 35 69 20 45 55 55 65 10 70 65 15 89 45 45 25 10 51 51 50 30 40 25 5 25 15 25 35 10 18 15 10 15 10 10 10 15 38 40 35 13 35 20 20 15 49 20 45 49 49 fall clearance sale Only games listed in this ad are in the offer; excludes S&T Press magazines (S&T, WaW, MW), SPW & Decision Games products. Cannot be combined with other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated. MFGTitle Price 20% off MFG SoC/Event cards MFG SoC/Fisherman of Catan Exp MFG SoC/Great River Exp MFG SoC/replacement cards MFG Station Master MFGStreetcar MG Guns of Gettysburg MIH Lodz 1914 (zip) MIH Pierce the Reich MIH Tunisia 43 MIH Turning the Tables (zip) MIH White Ensign (zip) MMP A Fearful Slaughter MMP Screaming Eagles MMPG April’s Harvest MMPG No Better Place to Die OMGA1864 OMGA Desert Victory OMGA Main Battle Area PB Risk (1993) PHA Chicago Poker PHA Go West PHA Heart of Africa PHAJustinian PHA Mesopotamia +card PHANero PHA Sutter’s Mill PHAWaterloo QD Incredible Victory QNGAlhambra QNG Alhambra Dice Game QNG Alhambra Gardens QNG Alhambra Power Sultan (#5) QNGArchitekton QNG Chicago Express QNG Chicago Express Expan QNGEketorp QNGEnuk QNGFlandern QNGFresco QNG Fresco The Glaziers Expan QNG Fresco The Scrolls Expan QNG Highland Clans QNGInka QNG Lucky Loop QNGMetro QNG Montego Bay QNG Robber Knights QNGSamarkand QNG Shogun Tennos Court Expan QNG Thief of Baghdad QNG Turbo Taxi RALP Caverns Deep RALP Final Frontier RAV Marco Polo RGG20th Century RGG 6 Billion RGG A Fool’s Fortune RGG Adam & Eva RGG Airlines: Europe RGGAlbion RGGAlexandros RGGAndromeda RGG Antike: Duellum RGGAssyria RGGAsteroyds RGG Augsburg 1520 5 4 3 9 20 30 70 49 35 44 30 35 95 50 60 40 35 35 40 20 30 45 35 45 45 45 45 45 50 40 40 40 30 25 60 40 60 35 25 63 40 25 35 30 35 35 60 30 63 25 40 25 75 55 45 60 20 20 15 60 40 33 40 35 60 55 40 MFGTitle Price RGGAustralia RGG Bausack (bag) RGG Bean Trader RGG Big Manitou RGG Black Friday RGGBohnanza RGG Bolide Tracks 1 RGGCabale RGGCanyon RGG Cape Horn RGGCaprice RGG Capt’n Clever 40 50 38 25 45 20 25 35 25 33 35 25 Carcassone RGG Carcassone: Castle RGG Carcassone: Dice (tin) RGG Carcassone: Discovery RGG Carc: Abbey & Mayor RGG Carc: Bridges/Castles/Bazaars RGG Carc: Inns & Cathedrals RGG Carc: Traders & Builders RGG Carcassone: Wheel of Fortune RGGCardcassone RGG Cartegna II RGG Castle For All Seasons RGG Cavemen: Quest for Fire RGG Caylus Magna Carta RGGCeltica RGG Change Horses RGG Cinque Terre RGGColoretto RGGConcordia RGG Copy Cat RGGCorsairs RGG Credit Mobilier RGGCuba RGG Cuba: El Presidente Expansion RGGDarjeeling RGG Dawn Under RGGDoge RGG Doge Ship 30 18 25 18 18 18 18 30 30 28 55 25 30 40 50 55 15 65 50 30 35 60 45 50 40 40 50 DOMINION RGGDominion RGG Dominion: Alchemy Exp RGG Dominion: Base cards RGG Dominion: Big Box RGG Dominion: Cornucopia Exp RGG Dominion: Dark Ages Exp RGG Dominion: Guild Exp RGG Dominion: Hinterlands Exp RGG Dominion: Intrigue Exp RGG Dominion: Prosperity Exp RGG Dominion: Seaside Exp RGGDragonland RGGDuell RGG Edison & Co RGG El Caballero RGGEvergreen RGGFamiglia RGG Fast Flowing Forest Fellers RGG Fifth Avenue RGG Forgotten Planet RGG Formidable Foes RGGFossil RGGFriday RGG Friedrich, Anniversary Edition RGG Funny Friends RGGFurstenfeld RGG Galaxy Trucker Expansion 45 30 18 100 30 45 30 40 45 45 45 35 20 30 35 20 12 40 38 60 40 30 20 75 35 60 55 MFGTitle Price RGG Gloria Mundi RGGGnummies RGG Goblins Inc RGG Gone Fishing RGGGracias RGG Guatamala Cafe RGG Hambergum: Antverpia RGG Hanging Gardens RGGHavana RGG Heavens of Olympus RGGHermagor RGGIDO RGG If Wishes Were Fishes RGG In the Year of the Dragon RGGIndus RGGIndustry RGGJambo RGGKahuna RGG Key Harvest RGGKhronos RGGKrysis RGG Last Will RGG Leader 1 RGG Lost Cities RGGLowenherz RGG Magna Grecia RGG Mall World RGG Marco Polo RGGMasons RGGMaya RGG Merchant of Amsterdam RGGMeridian RGG Message to Czar RGG Ming Dynasty RGG Monster Factory RGG Mousquetaires du Roy RGG Mü & Lots More RGGNavegador RGGNefertiti RGG Nefertiti Expansion RGGNiagara RGGOlympos RGGOregon RGGPantheon RGG Pantheon (Dings & Dents) RGG Pesky Garden Gnomes 45 12 50 25 20 50 15 35 45 45 40 44 35 45 35 60 25 25 50 55 30 50 60 25 40 45 33 38 40 28 40 40 25 40 30 60 30 60 50 25 50 50 40 40 40 30 Power Grid RGG Power Grid RGG Power Grid: Factory Manager RGG Power Grid: The First Sparks RGG PG: Australia/India RGG PG: Benelux/Central Europe RGG PG: Brazil/Spain & Portugal RGG PG: China/Korea RGG PG: Italy/France RGG PG: No Europe/UK RGG PG: Quebec/Baden-Wurt. RGG PG: Russia/Japan RGG PG: The Robots RGGPhoenicia RGGPizarro RGG Ponte del Diavolo RGG Princes of Machu Picchu RGG Quilt Show 45 45 45 15 15 25 15 15 20 15 15 10 50 30 25 55 35 Race for the Galaxy RGG RGG RGG Race for the Galaxy Alien Artifacts Expansion Brink of War Expansion Dispatch #27 | d e c i s i o n games 35 25 25 MFGTitle Price RGG Gathering Storm Expansion RGG Rebel vs Imp Expansion RGG Race the Wind RGG Rails to New England RGGRanking RGG Renaissance Man RGG Rio de la Plata (Dings & Dents) RGG Roll to the South Poll RGG Samuari Card Game RGG San Juan RGG Shadow of Emperor RGGShipyard RGGSiesta RGG Soccer Tactics World RGG Sole Mio RGG Space Alert Expan RGG Space Dealer RGG St. Petersburg RGG St. Petersburg Expan RGGStrozzi RGG Surf’s Up Dude RGG Taj Mahal RGG Tally Ho RGG Techno Witches RGG The Reef RGG Thurn & Taxis: Power & Glory RGG Thurn & Taxis: Roads to Rome RGGTichu RGG Time Pirates RGGToppo RGGToscana RGG Tower of Babel RGG Traders of Genoa RGGTransEuropa RGG Trick R. Treat RGGTzolk’in RGG Tzolk’in: Tribe & Prophecies RGG Upon a Salty Ocean RGGUr RGGUtopia RGG Vasco da Gama RGGVino RGG Where’s Bob Hat? RGG Women & Men RGG Yeti Slalom RGGYspahan RGG Ystari Treasure Box RGG Zooloretto Gorilla Expansion RGG Zooloretto Polar Bear Exp RGG Zooloretto XXL Expansion RGI Maj Battles Gen Patton RHG Legend Begins (zip) SDI1862 SFG Red Dragon Inn SFG Tiki Mountain SG Allenby’s Blitzkrieg SG Drive on Damascus (zip) SG Eureka Stockade SG Hamel 1918 SGKalapit SG Russo-Georgian War 2008 SG Sands of Iwo Jima SG Somalia Intervention SG Switzerland Conquerored SJGCowpoker SJG Frag Gold Ed SJG Munchkin Blender SJG Munchkin Fu 2: Monky Biz SJG Munchkin Mission Impossible SJG Munchkin Quest 2: Look Trouble 25 25 60 60 40 35 50 35 30 30 28 60 40 30 12 30 60 35 25 35 45 40 25 30 25 30 30 15 40 15 30 35 40 33 12 60 40 50 40 60 60 40 12 30 23 50 35 10 10 35 40 30 20 30 25 30 35 25 30 25 30 25 25 30 12 50 17 17 25 35 15 fall clearance sale Only games listed in this ad are in the offer; excludes S&T Press magazines (S&T, WaW, MW), SPW & Decision Games products. Cannot be combined with other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated. MFGTitle Price 20% off SJG Munchkin Quest Boardgame SJG Ninja Burger 2: Sumo Size SJG Revolution Palace Exp SJG Snits Revenge SJG Star Munchkin SJG Super Munchkin SLS Bells of War SMCN Battle Ship (zip) SMCN Battlestations (zip) SMCN Divine Wind (zip) SMCN Line of Battle (zip) SMCN Man of War (zip) SMCN Naps Last Triumph SMCNOrtona SMCN Power & Resolution (zip) SMGC Origins plus Age Reason exp SMTC Sagunto STGM Starship Captain TF History 2nd World War Part 1 TF Viceroys (zip) TILSIT Courtisans of Versailles TILSIT Grand Alchemist TILSIT Snails Pace TILSIT Space Pigs TILSIT Thieves of Bagdad TILSIT Vox Populi TLC Bag O Zombie Dogs! TLC Easter Island TLC Zombie Town 2: Road Rage TLC Zombies! 6.66 Fill in _______ TPS Battle of Stalingrad TPS Battle of Tours TPS Battle of Midway 1942 TPS Joan of Arc’s Victory TPSMetaurus TPS Poltova’s Dread Day TPS Saratoga 1777 TPS Siege of Syracuse TSK Hob Lepoard II TSR Field Marshal: Africa Camp TSR Moscow 1941 TSRWWII TSR Twilight War (zip) UBR New England UBR Sunken City UGG Assyrian Wars UGG Blitzkreig General (2nd ed) UGG Morse Code UGGPasaran UGG Triumph & Fall Desert Fox (zip) VaeV Cassino (zip) VaeV Lion & the Sword (zip) VaeV Overlord to Berlin (zip) VaeV Victories of Marshal Saxe (zip) VG Open Fire VG Gulf Strike (1st ed) VPG Vanished Planet WARFPerikles WDG Anzio: Fight Beachhead 1944 WDG At Neuve Chapelle WDG Bosworth Field 1485 WDGPavia WDG Red Menace WDG Shield Wall: Hastings 1066 WDG We Shall Fight on the Marne 16 50 17 25 20 25 18 20 25 25 25 25 25 P25 30 P25 68 80 35 40 25 48 20 25 25 48 32 10 25 10 10 30 30 35 30 35 30 35 35 50 45 40 40 35 30 40 66 47 79 21 30 27 27 25 27 40 50 25 50 25 30 38 30 35 25 33 MFGTitle Price WOG Blood of Noble Men WOGChainmail WOGCowboys WOG For Honor & Glory WOG Forged in Fire WOG Hold the Line WOG MedWar Sicily WOG Prussia’s Defiant Stand WOLF Swords of Glory XTR Back to Iraq (zip) XTR Black Gold (zip) XTR Miss. Banzai (zip) XTR Wahoo! (zip) YAQ Fast Attack Boats YAQ Neck & Neck YAQSuperiority YAQTimeship YAQ Beastlord YAQ Raider ZMG Ares Project ZMG Camelot Legends (card) ZMG Making President 1960 ZMG Middle Kingdom ZMG Pocket Battles: Confederacy ZMG Pocket Battles: Celts vs Romans ZMG Pocket Battles: Orcs vs Elves ZMG Silent but Deadly Night ZMG Take Stock ZVE Barbarossa 41 ZVE Battle for Danube ZVE Samuari Battles ZVE Samuari Ninja Attack ZVE Starter Kit ZVE Tank Combat 40 50 50 50 50 60 45 60 20 20 20 50 20 50 30 40 20 25 40 50 25 50 15 15 15 15 25 15 70 50 83 44 70 30 MAGAzines ares (SPI) 1 World Killer 7 Rescue from the Hive 8 Ragnorak (P) 9 Delta Vee 11Albion Special Editions 1 & 2 Mag w/incomp game: 1, 2, 8-11 P30 25 25 40 P45 20 ea. 10 Command 1 Blitzkrieg ’41 2 Sunrise of Victory 5 Hamburger Hill 6Krim 8Jutland 9Inchon 11Hougoumont 12Chaco 15 I Am Sparatcus 16 Storm in West 1918 18Tet 19 Port Arthur 21 Blood & Iron 22Antietam 23Sekigahara 24 Czech ’38 26 When Tigers Fight 29 1914: Glory’s End 32 Bunker Hill 37 Mukden & Moscow Option 38 Great War in Near East 39 World War 1862 40 Buena Vista & Moscow Burning P85 100 P75 P30 80 P40 25 50 P50 P60 30 30 40 40 45 P40 50 40 35 P25 35 25 35 MFGTitle Price 42 Hell B4 Night/Blitz 40 43Chattanooga 44 Dark Victory & 2nd Front 45 Ironclads at Hampton Rds 46 End of Empire 47 Perfidious Albion & Attila 48 1812 War in Canada 49 Waterloo: Retreat to Victory 50 Back to Iraq (2nd) 53 Iron Dream 35 35 35 35 35 35 35 35 25 35 Command Game Only-No mag 39 World War 1862 15 44 Dark Victory & 2nd Front 25 50 Back to Iraq (2nd)15 51Meuse-Argonne 15 Warmaster Chess vol 1-3 (one set) 25 Wargamer Vol.1 12 Aces High 17 Nap at Austerlitz (punched) 18 Birth of a Nation 19 Sturm Nach Osten 22 No Trumpets No Drums 23 Decision @ Kasserine (punched) 24 Lawrence of Arabia 25 Never Call Retreat 26 Race to the Meuse 27 Peter the Great 28 Port Stanley 29 Lodz: Blitz in the East 31 Clash of Steel 32 Napoleon at Lutzen 33 Holy Roman Empire 34 Khyber Rifles 35 West Wall 36 Unconditional Surrender 37 China Incident 38 Hath No Fury 39 Hellfire Pass 40 Fight on the Beaches 41 O’Conner’s Offensive 43 Wellington 44 MacArthur 45 Custer’s Luck 46 House of Sa’ud 47 Struggle for Stalingrad 48 The Red Baron 49 Napoleon vs. Charles 50 Knights of Justice 51 Duel in the Desert 52 Glory Road 53Dunkirk 54 Condottieri 55Okinawa 57 Race for Tunis 58 Empires: 1914 59 Bloody Keren 60 Anvil-Dragoon 61 Camp of Marlborough 62 Fallen Eagle 50 35 P40 P50 P50 40 P50 P30 P15 20 P40 P15 P25 P30 P30 P40 P25 P30 25 P25 P35 P15 25 20 P30 P45 P15 P45 P45 30 50 25 20 P30 15 P45 25 P20 15 P25 P75 P55 ARES (OSS 2014) 1 War of the Worlds 30 Against the Odds ATO 2.1 North Wind Rain (#5) ATO 2.2 Go Tell Spartans (#6) ATO 2.4 Fortress Berlin (#8) ATO 3.1 Suleiman Magnificent (#9) ATO 3.3 The Big Push-Somme (#11) ATO 3.4 Chennault’s First Fight (#12) 35 35 35 35 35 35 Dispatch #27 | d e c i s i o n games MFGTitle ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO 4.1 Bittereinder: 2nd Boer War (#13) 4.2 War in Aegean (#14) 4.3 Cactus Throne (#15) 4.4 La Vallee de la Mort (#16) 5.1 Imperial Sunset (#17) 5.2 Golden Horde (#18) 5.4 Fatal Attraction: Gallipoli (#20) 5.5 Kadesh: Day of Chariot (#21) #24 Death Ride #25 Storm Over Taierzhuang #26 There Must Be a Victor #27 The Pocket at Falaise #28 Tarleton’s Quarter #29 Buffalo Wings #30 Lash of the Turk #31 Hungarian Nightmare #32 Birth of a Legend #33 Meatgrinder: Vietnam 1975 #34 Right Fierce & Terrible: Sluys 1340 #35 Boudica: Warrior Queen #36 Defeat to Victory: Burma 1944 #37 Bloody Honor: RCW #38 Guns of Askari #39 Brave Fellows: Durrenstein 1805 #40 Liliburlero: Battle of Boyne #41 Circle of Fire: Russian Front ANN #1 Toppling Reich ANN #3 Op. Cartwheel ANN #4 Verdun: Generation Lost ANN #5 Four Roads Moscow ANN #6 Beyond Waterloo ANN #7 Dutch East Indies Camp Study #1: Wintergewitter Fire & Movement 1 2-10, 21 12-20, 37, 38, 41, 45, 48, 53, 83, 137-139, 143, 145 22-27, 29, 31, 32, 36, 39-40, 42-44, 46-47, 49-52, 54-56, 59, 73,77 33-35, 60-67, 68-76, 78-79, 80-93, 95-108, 110, 111, 113-115, 116 121-127, 136 149, 150 the General 12.4-6; 13.5,6 14.1-6; 15.1-6; 16.1-6 17.1-6; 18.1-6; 19.1-6; 20.1-6; 21.1-2, 21.1 4-6; 22.1-6; 23.2,3,6; 24.1-6; 25.2-6; 26.1-6; 27.1-6; 28.1-6; 30.6, 31.3-5, 32.1 MOVES Price 33, 34, 39, 49,56 89, 90 6-8, 12-29, 31-32, 35-38, 40-48, 50-55, 57-59, 62,78 61, 63-77, 79-88 91-98, 101-108 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 45 45 45 45 45 45 45 40 25 15 10 6 7 8 20 15 10 20 12 10 6 7 fall clearance sale Only games listed in this ad are in the offer; excludes S&T Press magazines (S&T, WaW, MW), SPW & Decision Games products. Cannot be combined with other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated. ORDER FORM Please print legibly. All prices in US1 $ and subject to change. Decision Games, SPW & Excalibre Games, as well as magazines are not eligible for this offer. NAME ____________________________________________________________________________________________________________________________________________________________ ADDRESS _________________________________________________________________________________________________________________________________________________________ CITY, STATE (PROVINCE) ____________________________________________________________________________________________________________________________________________ ZIP (POSTAL CODE), COUNTRY _______________________________________________________________________________________________________________________________________ PHONE ___________________________________________________________________________________________________________________________________________________________ EMAIL ___________________________________________________________________________________________________________________________________________________________ / / # (VISA/MC/Discover ONLY) EXP. SIGNATURE CVV. Some items are one of a kind; please list alternates whenever possible. Credit memos will be issued on items that are out of stock. QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL ORDER SUBTOTAL + TAX (CALIFORNIA RESIDENTS ONLY — PLEASE ADD 7.5% TO ORDER SUBTOTAL) + SHIPPING (FOR ALL ORDERS; PLEASE USE THE TABLES BELOW) Offer expires 30 NOV 2014 ORDER TOTAL Shipping Charges USA ships UPS Ground, International ships USPS only. Please add $5 for shipping via USPS Domestic Priority Mail. USA First Unit Additional Unit $ CANADA 16 $ $ 2 EUROPE, AUSTRALIA, ASIA 33 $ $ 4 47 $ 9 SOUTH AMERICA $ 37 $ 8 MAGAZINE SHIPPING CHARGES — Each shipment is limited to 2 copies maximum (sent via USPS Priority Mail). USA (1-2 COPIES) First Unit Additional Unit $ 7 N/A CANADA (1-2 COPIES) $ INTERNATIONAL (1-2 COPIES) 22 N/A $ 26 9/23/14 N/A Dispatch #27 | d e c i s i o n games 17 Collectible magazines MFGTitle Price Strategy & Tactics 18 71 72 77 81 85 90 94 Battle For Cassino Armada Paratroop Tito Fighting Sail Monmouth Nordkap 35 50 40 40 30 50 55 98 Central Command 45 107 Warsaw Rising 55 111 112 Korea Patton to War 55 55 113 114 Battle of Abensberg Battle of Eckmuhl 40 40 115 116 117 118 119 120 121 Kanev Manchu North German Plain Tiger’s Are Burning Horse Soldiers Nicarauga Indian Mutiny 35 35 55 50 55 35 40 124 126 127 128 130 133 137 Fortress Stalingrad Beirut 82 Rush for Glory Africa Orientale Tshushima Baton Rouge Men at Arms 35 35 20 40 40 20 60 138 139 140 141 Eylau Arabian Nightmare Objective Tunis Hannibal 25 35 20 65 142 143 144 146 147 148 149 Red Beach One:Tarawa Rio Grande:Valverde Chad: The Toyota Wars Italian Camp: Sicily Holy War: Afghanistan Cropredy Bridge Franco-Prussian War 20 15 15 25 35 15 75 150 152 153 154 Italian Camp: Salerno Case Green Felix/ZAMA Russo-Turkish War 50 25 25 85 155 156 Italian Camp: Anzio White Eagle Eastward 20 40 160 162 164 Italian Camp: MedWar Clontarf/Saipan Balkan Wars 16 25 75 167 Caesar in Gallia 75 179 180 193 First Afghan War Reinforce the Right! Crimean War 20 35 65 201 208 211 212 The Crimean War (SPI) Back to Iraq Op Elope Rough & Ready: Mex-Am. War 45 25 55 20 MFGTitle Price MFGTitle 214 215 216 218 219 223 224 226 227 228 230 232 233 234 236 237 239 240 241 242 243 245 246 248 249 252 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 30 125 22 22 25 30 30 22 75 22 23 23 23 23 115, 117, 168, 199, 201, 217, 220 214, 216, 218, 234, 245, 248, 249 251V Variant counters/rules 137, 252, 254, 256-259 261-264, 266, 271, 272, 276-278, 283, 285, 289 267, 274, 281, 288 Marathon & Granicus Ignorant Armies: Iran-Iraq Asia Crossroads: Great Game Chancellorsville-Plevna Span. Civil War Bat, vol 2 1918 Sedan Campaign Middle East Battles CBI: Vinegar Joe’s War Old Contemptibles Downfall: Op Olympic Catherine the Great (Solitaire) Dagger Thrusts: Patton/Mont Lest Darkness Fall They Died w/Boots On!: Vol I-Custer & Quebec No Prisoners! Camp Law. Winged Horse: Vietnam 65 1066: End of Dark Ages Twilight of Ottomans They Died w/Boots On!: Vol 2-Pershing & Mad Anthony SEALORDS Triple Alliance War Manila 45 First Blood, Second Marne Nap Forgot Btls: EC & RSW New Mexico Campaign Hannibal’s War First Battle Britain Marlborough’s Bat: Ramillies & Malplaquet Chosin San Juan Campaign Battle for China 1937 Black Prince: Crecy & Navarette Kaiser’s War Frederick’s War Cold War 2: Wurzburg & Kabul Shiloh: Bloody April Operation Jubilee Julian SE Russian Civil War When Lions Sailed Second Kharkov Battle of Lepanto Reichswehr & Freikorps SE Sun Never Sets, vol II Koniggratz (M&S folio system) Op. Anaconda 2002 Ticonderoga: NY Campaigns Tobruk Reconquista Soldiers: Trenches 1918 SE In Country: Vietnam War of the Pacific Fail Safe Jackson: Shenandoah Valley Duel on the Steppe Sparta V Athens Goeben SE Hindenburg's War War of Austrian Succession 23 23 23 23 24 24 24 24 24 24 24 25 25 25 25 26 25 25 25 30 30 30 30 30 30 50 30 30 30 30 50 30 30 30 30 30 30 50 30 30 30 30 30 30 50 30 S&T MINT Game Only-No Mag 63 Veracruz 64 Raid! 76 China War 83 Kaiser’s Battle 95 Soldiers of Queen 140, 143, 144, 146, 148, 151, 160 152, 153, 192, 195, 201, 204 159, 160, 166, 200, 203, 211, 226, 250, 253 20 22 20 30 40 10 15 30 Price 20 18 8 20 24 44 S&T Punched-No Magazine 40 63 64 71 73 74 76 90 100 Panzer Armee Afrika Veracruz Raid! Battle For Cassino (MKD) Panzer Battles Ney vs. Wellington (MKD) China War Monmouth Central Command 20 15 25 15 20 15 15 20 15 S&T Punched w/Magazine 49 52 56 62 63 64 65 71 76 77 84 95 99 105 112 114 118 124 134 136 151 153 185 202 Frederick the Great Oil War Revolt in the East South Africa Veracruz 1847 Raid Cobra Battle For Cassino China War Paratroop Operation Grenade Soldiers of the Queen Thunder at Luetzen Ruweisat Ridge Patton to War Battle of Eckmuhl The Tigers Are Burning Fortress Stalingrad Anzio Beachhead Borodino Doomed Victory Vittoria/Friedland Felix/ZAMA First Arab-Israeli War Invasion Taipei 30 25 20 25 25 20 30 25 25 30 30 30 20 30 30 25 35 35 30 25 10 10 50 85 S&T magazine w/o Games* 176, 182, 208, 236, 246, 248 260, 262, 264, 265, 266, 270, 275-277 279, 280, 287-289 *Not all issues available. 5 6 7 Modern War magazine w/ Games 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Red Dragon/Green Crescent Oil War: Iran Strikes Somali Pirates Six Day War Drive on Pyongyang Decision Iraq Vietnam Battles: Iron & Snoopy SE: Holy Land War by Tv Target Iran (solitaire) Greek Civil War Dragon V Bear Next War in Lebanon Carrier Battlegroup (solitaire) Dispatch #27 | d e c i s i o n games 50 30 30 30 30 30 30 50 30 30 30 30 30 30 MFGTitle Price MW magazine w/o Games* 4, 7, 9-13 *Not all issues available. 7 MW MINT Game Only-No Mag 1 2 3 5 7 8 8V Red Dragon/Green Crescent Oil War: Iran Strikes Somali Pirates Drive on Pyongyang Vietnam Battles: Iron & Snoopy SE: Holy Land SE: Holy Land Variant counters 44 24 24 24 24 44 8 WaW magazine w/ Games 5 6 7 8 9 10 11 12 14 15 16 17 20 21 22 23 25 26 28 29 30 31 32 33 34 35 36 37 38 Finnish Front Greater East Asia War Greek Tragedy Arriba España! Destr Army Grp Center Coral Sea Solitaire Afrikakorps: Decision in Desert 1940 What If? Invasion Pearl Harbor Soft Underbelly: Italy 1943 Partizan! Leningrad 41 SE Fam Div: Gross Deutschland Rhineland War East Front Battles, vol II: Minsk Pacific Battles: Guadalcanal Keren, East Africa Race to the Reichstag Green Hell: Battles in Burma Norway 1940 Hinge of Fate, Pol & Fr 1939 East Front Battles, vol III: Crisis Ukraine: Dubno Pacific Battles: Nomonhan Op. Shingle: Anzio SE Guards Armoured Strike North East Front Battles, vol IV: Winterstorm Bloody Ridge: Guadalcanal Ghost Division 25 25 25 25 25 30 30 30 30 30 30 30 50 30 30 30 30 30 30 30 30 30 30 30 50 30 30 30 30 WaW magazine w/o Games* 4, 5 10, 13, 15, 17, 19, 26, 27, 28 29, 30-36, 38 37 with Normandy Map *Not all issues available. 5 6 7 10 WAW MINT Game Only-No Mag 4 USAAF 7, 8, 9, 11 15, 16, 17, 24, 28, 29, 32, 38 20, 27 35 20 24 44 PLACE ORDER ON PAGE 20 or online at shop.decisiongames.com estate sale This listing are one of kind games and excluded from the Fall Sale discount. No multiple copies. List of alternate games is appreciated. MFG Title YearPrice MFG Title YearPrice MFG 3M 3M 3M 3M 3M 3M 3M 3M 3M 3M AH Amway Aristo Cadaco CAR CGS CHG CHG Createk DGA EEG EG ELG FFG FXS Challenge Football Challenge Golf Pebble Beach Challenge Golf Pebble Beach (MKD) Executive Decision High Bid Image Mr. President Point of Law Quinto Stocks and Bonds Star Wars: Queens Gambit Sly Land Ho! Your America Star Trek: TNG Game of Galaxies Babylon 5: Component Game System Gettysburg: Battlefield Game The Voyage of Mayflower Duplicate Chess Battlecards: Western Europe starter kit Street Paintball Napoleon in Europe Concentration 40th Anniv Ed Through the Desert Seeschlacht (Battle At Sea) incl English rules 1972 1972 Gabrial GDW GDW GDW GGI Hasbro HMI Ideal KentExp KIC Lionel MB MB MB MB MB MB MB MB MB MB MB MB MB MB MB MB MB MB MB Point Blank Heavy Weapons Handbook Infantry Weapons World (bk) Twilight: 2000 (Version 2.2) Kangaroo Just Became A Millionaire Hex-Meister Deduction Bin'Fa: The Tao of War (tube) Sea-Fleet Double Cro$$ing Billionaire Campaign Carrier Strike! Doubletrack Hotels Jet World L.I.F.E. Mission Command: Air Mission Command: Land Mission Command: Sea Oh What a Mountain Pokemon Master Trainer Prize Property Rack-O Risk 2042 (bag) Screaming Eagles Swords and Shields Lost World Jurassic Park Trump: the Game 1979 35 1992 30 1990 30 1990 20 197740 1991 20 198020 197630 1980 40 199120 1988 80 1973 30 196130 1977 40 198160 1987120 1975 20 196020 2003 60 2003 60 2003 60 1980 20 1999 130 1974 75 196120 1996 20 1987 40 1970 20 1996 90 1989 10 Media Space Shuttle 101 1978 10 MLB MLB Showdown 2000: 2 player starter kit 2000 10 MWF Master of Wars 1995 20 NWG Flight Plan 1985 20 OSG The Legend of Robin Hood 1979 20 PB 4000 AD 1972 10 PB Coup d' etat 1966 20 PB Finance & Fortune English Ed 1958 30 PB Flinch 197610 PB Game of State Capitols 1954 20 PB HeroQuest 1989120 PB Monopoly (box damaged) 1961 20 PB Option 198220 PB Orbit 196630 PB Pollyanna: Dixie (1954 box art) 1954 20 PB Shadowlord! 198320 PB Sorry! 195830 PB Star Wars: RotJ Battle at Sarlaccs Pit 1983 80 PB Tennis 197510 PEG The Last Crusade 1995 20 PGI Power 198120 QNGMuckenstich/Danger/Zwickern 3-in-1 (English rules) 2012 30 RGG Big City 1999 90 RGG El Grande +El Caballero 1996-98 180 RGG Elfenland 200030 RGG Medevil Merchant 1998 40 20 20 1972 20 1971 20 1965 20 197220 1967 20 1972 20 196820 1964 20 2000 250 1975 30 1990 30 1970 35 1993 20 1998 1994 1996 1968 50 90 30 20 2001 2008 2001 1998 1998 20 30 80 40 80 1975 45 Title YearPrice MFG Title YearPrice RGG RGG RGG RGG RGG S&R S&R S&R SKI SMG TC TC TGK TLC TSR TSR TSR TSR TSR TSR WGG WGI WPC Stephenson's Rocket Taj Mahal Tayu Tikal Vikings Mr. Reel: Fireside Detective The Cattlemen Upperhand That’s Truckin' Material World Space Hop Star Hop W.C. Fields: How to Win at Poker Award Show 1991 Trading Cards Prem. ed. Buck Rogers: Battle for the 25th Century Castles: (AD&D) Dark Sun (AD&D) Greyhawk Adventures: Howl from the North (AD&D) The Forgotton Realms: Kara-Tur (AD&D) Crazy Creatures of Dr. Gloom Expedition Quicksand 1999 30 2000 30 199940 199960 200760 1937 50 1977 20 198120 1976 30 1995 50 1981 30 1981 30 1972 2005 1991 20 10 40 1988 100 1990 30 1991 30 1991 50 1988 30 2012 15 198030 198130 PLACE ORDER ON PAGE 20 in Desert Fox section or online at shop.decisiongames.com Game Supplies Blank Mapsheets & Counters T-SHIRTS The maps (22 x34) are large (19mm) hex in long (length of paper) or short grain (width of paper) or small hex (16mm) long only. (Please specify the style you want. Additional shipping charge for mailing in a tube). $6 each or 4 maps for $20 BACK WORLD at WAR, Black print on Tan. Limited quantities and sizes. Counters are 1/2 inch (280) - Limited Supply, 5/8 inch (176) and 9/16 inch (228) per sheet on white only. SIZES = L $10, XXL $10 4 sheets for $10 sold in packs of 4 only. Storage Counter Ziplock Bags 3 x 5 inch ziplock counter bags. Holds up to 100 counters per bag. Only $7.95 for a roll of 100 bags. 4 x 8 inch ziplock counter bags. Holds up to 200 counters per bag. Only $8.95 for a roll of 100 bags. Magazine Ziplock Bags 10 x 12 inch ziplock bags. Only $14.95 for a roll of 50 bags MUG (26oz, 0.77L) DECISION GAMES, White print on Black (special shipping required) $ 9.95 Dispatch #27 | d e c i s i o n games 19 Place Your Order 1.0 Writing your order. 1.1 Enter each item on a single line using the provided order form or a separate sheet of paper (photocopies acceptable). Ordering multiple copies of games or subscriptions is denoted by marking the number in the quantity column and multiplying the quantity by the single unit price and entering that into the price column. Make sure to enter all subscriptions on the lines provided and game purchases on the remaining lines. 1.2 Total the subscription and game portions of your order separately, entering them in the boxes noted. 1.3 California residents compute their local and state sales tax (or 7.5%) and enter that amount in the box marked “CA Sales Tax.” Note that there is no tax on subscriptions, only on the product that is purchased. 1.4 Compute the Shipping & Handling amount from the shipping chart and enter the total in the box marked “Shipping.” Indicate the delivery method by circling it on the form, orders shipped UPS Ground unless otherwise specified (please provide a street address for this service). If the game portion is more than $100, please add $2.00 for insurance. Subscriptions: Note domestic US rates include shipping, all others please add per year as indicated on the subscription chart. 1.5Total your amount and enter this figure on the final line. Make your check or money order (drawn on a US bank in US funds; please no Canadian checks) payable to Decision Games. If paying by Visa, MasterCard or Discover please be sure to sign the form and include the full credit card number, cvv and expiration neatly printed. 2.0 No other offers, coupons, cards or discounts apply. 3.0 Please include your phone number or e-mail address so we may contact you if there are any questions regarding your order. 4.0 Pre-Publication offers. Orders charged or checks deposited at time of shipping. We prefer two checks one for preorders and one for currently available or subscription orders; combined checks will be deposited at the time of receipt. Choose Your Magazine(s) Strategy & Tactics 12 World at War Subscription Modern War Units 6 Subscription units First Title $239 $129 Second Title $219 $199 $119 $109 Third Title + + Overseas Qty + + $20 $30 Canada DG BOX GAMES price Atlantic Wall WWI Sale 20% OFF $240.00 N/A D-Day at Tarawa $60.00 N/A Napoleon at Waterloo $29.95 N/A Leningrad $24.95 N/A Qty Qty SPW GAMES price WWI Sale 20% OFF Tannenburg: Introductory Game $ 19.95 15.96 Italian Front $ 49.95 39.95 Western Front $ 69.95 55.95 Ottoman Front $ 79.95 63.95 Grand Campaign $ 79.95 63.95 Eastern Front $119.95 95.95 Business in the Trenches (book) $23.95 19.16 desert fox games - magazines & misc. price WWI Sale 20% OFF Name SUBscriptions TOTAL Address DG BOX GAMES TOTAL + Signature 20 SPW GAMES TOTAL + Zip DFG - Magazines & misc. TOTAL + TAX (CA. RES. see 1.3) + email (UPS or USPS) Shipping Chart on Page 17 + VISA/Mc/disc (ONLY)# Total SPW Games Total Total DFG/Mags/ Misc.Total shop.decisiongames.com Phone Total Decision Games Total PO Box 21598 country Subscription Total Non-US Shipping, per year Please print legibly and be sure to include all Bakersfield CA 93390 661/587-9633 information. fax 661/587-5031 Offer expires 30 nov 2014. City, State TOTAL TOTAL ORDER = Exp. & CVV Dispatch #27 | d e c i s i o n games
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