CREATIVE TECH WORKS @ BEECH INTERPLEX Outlined by WorCreations + The Fountain Insight Studio 2013 – 2014 Our global economy depends on a “creative class” of people to design products and services. Their ability to harness technology, art, communications and engineering are the desired 21st century skills in any industry. Creative Tech Works is a place and a movement, a design community to foster “creative” skills that help transform communities. Our goals are simple: Inspire innovation among urban youth worldwide. Immerse novices in the culture of STEM expertise. Ignite a passion to compete in the global marketplace. CREATIVE TECH WORKS DESIGN STUDIO @ BEECH INTERPLEX Inspire. Immerse. Ignite. CTW is an exclusive design you will be challenged to create [whatever you produce]. studio that also serves as a “maker space”, where design We’ll provide the space, the tools and the experience. If starts in your heart and soul, migrates to your brain, and accepted, you’ll provide the time, energy, open mind and takes shape in portfolios, prototypes and presentations desire to “wow” yourself and your peers. curriculum The curriculum below was constructed to mirror the standard (rational) design process. Students are guided thought the steps need to create a responsive, creative and standards compliant designs for web, mobile and interaction design. problems. They are taught through the lens of HUMAN-CENTERED DESIGN Companion Workshops: The Jr Ad Club (Adverting + Design) The Art of Persuasion Idea Lab HTML + CSS Basics refine their ideas and a final direction is chose before we begin digital prototyping. Companion Workshops : Photoshop Mastery (C Fernandez) Comping (Rah Crawford) HTML + CSS Basics Materials needed. Adobe Creative Cloud (Application) Sketchbook, HB pencils, Putty erasers HTML + CSS for Designers (book) Sench Touch (Application) Section 1 Materials needed. Design Index Handbook (book) Sketchbook, HB pencils, Putty erasers HTML + CSS for Designers (book) Materials needed. Adobe Creative Cloud Sketchbook, HB pencils, Putty erasers Testing and Launching Design and Concepting Basics Part 1 - What is design? Students are given a brief history of design in general but more specifically about designing for current and emerging digital devices. Part 2 - Paper Prototyping (Drawing is Thinking) Students are given their sketchbooks at this point and taught the importance of working out designs on paper versus immediate digital prototyping. They are presented with a problem to solve then challenge to find a clever solution using the information that they have learned so far. Part 3 - IDEATION (Generating your new idea) Students are taught how to use research and inspiration to come up with original ideas and solutions to Section 2 Section 3 Students are given their license to Adobe Creative Cloud. A basic overview is given in Photoshop, Illustrator and Fireworks. Student then learn how to transfer their paper ideas to Photoshop and Illustrator. Part 2 - Class Critique All student designs are gathered and the class votes on the best solutions to the problems presented. Then the class is broken into teams to further develop those ideas. Part 3 - Final comp Presentation Students work as a group to further Communal partners in CTW include award winning Part 1 - Testing your project Students are taught methods and are shown tools to test their projects on multiple devices. experts in urban STEM education, technology, Digital Development Pre-Developing you Ideas Part 1 - Introduction to design tools Section 4 Part 1 - Working with HTML + CSS HTML Basics are covered in this section. It’s history and development are covered briefly for context but this will mostly be an intensive coding section. Part 2 - Sencha Touch Students are introduced to the Sencha Touch Framework to easily develop mobile apps using HTML + CSS Part 3 - OPEN LAB Companion Workshops: HTML + CSS Basics Sencha Touch Javascript Basics Part 2 - Releasing your project Students are shown how to submit their projects to distribution platforms like the Apple or Google Play Store. Part 3 - CLASS TRIP!!!!!!! TBD. Companion Workshops : HTML + CSS Basics Sencha Touch Materials needed. Adobe Creative Cloud (Application) Sketchbook, HB pencils, Putty erasers HTML + CSS for Designers (book) Sench Touch (Application) design, community development, entrepreneurship and leadership. Led by Worcreation, LLC, under the guidance of Dr. Jamie Bracey, and The Fountain Insight Design Studio, Inc., founded and led by Anthony Tyrone Howard, CTW will launch under the sponsorship of Beech Community Services, Inc., a member of the legendary Beech Interplex, Inc. in N. Philadelphia. BASIC COURSE GRID Design + Concepting Pre-Development Development Launch What is Design Design Tools HTML + CSS Testing Paper Prototyping Class Critique Sencha Touch Implementation Ideation Final Comps OPEN LAB CLASS TRIP!!!!! Goal Competently create and visually execute ideas. Goal Learn how to refine ideas and present your ideas to a group. Goal Coding Basics, Best Practices Goal Fully develop and implement project For more information, contact ___________________________ SCHEDULED PROJECT : BREAKING THE CODE The Approach : Learning in context BREAKING THE CODE : Students will work with us on a exciting new education initiative. The Breaking the Code Collective ia a passionate group of educators and entrepreneurs dedicated to transforming the state of education in Philadelphia’s urban centers. We con- The art of creating something of value emerges from your life experiences, things that matter. Experiences that are relevant to you, your family, the society we live in. Expressing creativity using technology allows you to take those experiences, your hopes and dreams and create new ways of expressing your ideas across a variety of platforms - a website, an app, a device, an advertising campaign. Key Elements of the CTW You’ll learn to identify what people want, and the underlying need. Our experts in art, design, computer science and engineering will teach you how to communicate those wants and needs into something tangible, something that will matter to someone else. And if it matters enough, someone might want to buy it. (Intro to Engineering Design) sider ourselves culture hackers and we adopt the methods and ethics of the hacking community. Student will assist with hands on development of this project. breakingthecodepa.com The PEDAGOGY : Cognitive Apprenticeship & 10,000 hours PR OJE CT COO R D IN ATO RS JAMIE BRACEY, PHD Director STEM Education, Outreach & Research at Temple University Dr. Jamie Bracey is an Educational Psychologist and expert in STEM education, capacity building, and community based economic development. Her areas of research interest include the use of social and organizational culture to accelerate cognition for groups historically underrepresented in STEM disciplines. She’s a passionate advocate of providing opportunities to learn, transform and create wealth for anyone motivated to persist. www.bbqstem.com ANTHONY TYRONE HOWARD | Creative Technologist and Founder of The Fountain Insight Studio Anthony is an ADDY award winning interactive developer who’s been designing and directing online experiences for 15 years. As Art Director of Cornell Universitie’s Department of Distance Learning (eCornell) he spearheaded projects that have set precedents for online education. Later in his career, Anthony moved on to work for clients such as the FDA, Proctor & Gamble, Comcast, Puma and Temple University. www.thefountainiss.com | www. anthonytyronehoward.me Research confirms that humans learn best by doing (Kolb, 1989). Whether it’s gaming, playing a sport, learning an instrument, experience is still a great teacher. The more hours someone puts in, likely the more “memories” the brain puts into storage that can be called on to keep getting better. CTW Design Studio incorporates evidence on identity formation, motivation and skill development in a “maker space” designed to produce students who are increasingly competent using technology to meet market needs. Our process includes providing opportunities to learn with experts who are masters at their technology crafts. We are seeking novices from urban communities for our 21st century version of apprenticeship, where the goal is to think like an expert sooner than later to solve serious global problems. In the CTW, mistakes are desirable, welcome and human. Make them here, where they may turn into something that transforms our world! • Community Leadership to “Break the Code” • Design for Web, Mobile & Interactive Platforms • How to Write Code (Java, Javascript) • A Technology Maker Space • The Business of Technology Start Ups • Logistics: How We’ll Operate (January-June 2014) The CTW Design Studio will meet every Saturday from 9-4p at 1510 Cecil B. Moore Avenue, Philadelphia, PA, in the heart of the N. Philadelphia renaissance. Only accepted students, their parents and cleared professionals will be allowed to attend. Roles Chief Community Playmaker - Christine Brown Team Leader & Evangelist - Jamie Bracey Creative Director in Charge - Anthony T. Howard Cool guy with the PF money - Philip Fitzgerald Chief Economic Development Guru Kenneth Scott For more information contact: Christine Brown, Executive Director, Beech Community Services at ____________________ Culture & Cognition in STEM Learning Spiritual Goal: Help channel the human potential of diverse children to celebrate in their unique consciousness that they have value to God and self An Important Definition of Culture: Pragmatic Goal: They must be able to compete in order to secure resources and reap the benefits of American’s socio-economic system ideas and beliefs about human functioning, including Culture gives meaning to reality. As such, culture has the Soft Budget (Immediate needs) EQUIPMENT + APPLICATION Cost SUPPLIES Cost issues of educational achievement and motivation. Samsung Chrome Books (25) $4980 Pencils $150 Approach: APPLIED RESEARCH – Create Culturally & Socially Relevant Pedagogy to Inspire Motivation to Persist in STEM Culture is to humans as water is to fish. It is our total Wireless Laser Printer $300.00 Hardcover Sketchbooks $200 Purpose: Creative young people who are servant leaders, able to apply STEM expertise to help solve novel problems, home and abroad ONBOARDING: nature of water (i.e., salt vs. fresh vs. polluted) influences Intro to An Eco-System Adobe Creative Suite (20) $4800 ($800/6 mo per student) Sharpies $200 Sencha Touch (25) $0 Yoga Mats $100.00 Framework: Learning STEM is NOT culture neutral of particular groups of people.” Design Basic Index (book) (20) $200.00 Refillable Water Bottles (Closed) $100.00 Smashing Magazine - HTML + CSS for Designers (book) (20) $200.00 55’ Large Touch Screen Monitor $3549.00 MacBook Pro (2) $1,499.00(2) PowerLite D6150 $1300.00 Sub Total A $16828.00 Sub Total B $750.00 Total A $16828.00 Total B $750.00 power to compel behavior and the capacity to reinforce environment. As such, education as well as curriculum development are cultural phenomena...Hence, just as the the reality (i.e survivability) of a particular type of fish, so too do different cultural systems influence the reality Dr. Wade Nobles, Experimental & Developmental Social Psychologist ONBOARDING: Intro to An Eco-System FAMILY Values SME Values Identity & M2P PRODUCING: Valued Output *cul·ture noun 1. the arts and other manifestations of human intellectual achievement regarded collectively.”20th century popular culture” – Synonyms: the arts, the humanities, intellectual achievement 2. BIOLOGY the cultivation of bacteria, tissue cells, etc., in an artificial medium containing nutrients.”the cells proliferate readily in culture” verb BIOLOGY 1.maintain (tissue cells, bacteria, etc.) in conditions suitable for growth. IMMERSING: Community Values Skill Transfer & Technical Proficiency Empirical Evidence of Cultural Assets That Cognitively Advantage Minority Children SOCIAL Quality of Transactional Relationships in the Classroom are CRITICAL (Hilliard, Boykin, 2002; Delpit, 1988) Language accommodation must be immediate when learning math (Abedi, Cognitive apprenticeships can accelerate skills for disadvantaged (Collins, ) World view as mediator for being (Akbar) NEURAL Socio-cultural orientation affects Neural Processing (Nisbett, ; Kitamaya, ) Black children have high word-memory recall
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