CREATIVE TECH WORKS @ BEECH INTERPLEX

CREATIVE TECH WORKS @ BEECH INTERPLEX
Outlined by WorCreations + The Fountain Insight Studio 2013 – 2014
Our global economy depends on
a “creative class” of people to
design products and services. Their
ability to harness technology, art,
communications and engineering
are the desired 21st century skills in
any industry. Creative Tech Works
is a place and a movement, a design
community to foster “creative” skills
that help transform communities. Our
goals are simple: Inspire innovation
among urban youth worldwide.
Immerse novices in the culture of
STEM expertise. Ignite a passion to
compete in the global marketplace.
CREATIVE TECH WORKS DESIGN STUDIO @ BEECH INTERPLEX
Inspire. Immerse. Ignite. CTW is an exclusive design
you will be challenged to create [whatever you produce].
studio that also serves as a “maker space”, where design
We’ll provide the space, the tools and the experience. If
starts in your heart and soul, migrates to your brain, and
accepted, you’ll provide the time, energy, open mind and
takes shape in portfolios, prototypes and presentations
desire to “wow” yourself and your peers.
curriculum
The curriculum below was constructed
to mirror the standard (rational)
design process. Students are guided
thought the steps need to create a
responsive, creative and standards
compliant designs for web, mobile and
interaction design.
problems. They are taught through the
lens of HUMAN-CENTERED DESIGN
Companion Workshops:
The Jr Ad Club (Adverting + Design)
The Art of Persuasion
Idea Lab
HTML + CSS Basics
refine their ideas and a final direction
is chose before we begin digital
prototyping.
Companion Workshops :
Photoshop Mastery (C Fernandez)
Comping (Rah Crawford)
HTML + CSS Basics
Materials needed.
Adobe Creative Cloud (Application)
Sketchbook, HB pencils, Putty erasers
HTML + CSS for Designers (book)
Sench Touch (Application)
Section 1
Materials needed.
Design Index Handbook (book)
Sketchbook, HB pencils, Putty erasers
HTML + CSS for Designers (book)
Materials needed.
Adobe Creative Cloud
Sketchbook, HB pencils, Putty erasers
Testing and Launching
Design and Concepting Basics
Part 1 - What is design?
Students are given a brief history of
design in general but more specifically
about designing for current and
emerging digital devices.
Part 2 - Paper Prototyping
(Drawing is Thinking)
Students are given their sketchbooks
at this point and taught the importance
of working out designs on paper
versus immediate digital prototyping.
They are presented with a problem to
solve then challenge to find a clever
solution using the information that
they have learned so far.
Part 3 - IDEATION
(Generating your new idea)
Students are taught how to use
research and inspiration to come up
with original ideas and solutions to
Section 2
Section 3
Students are given their license
to Adobe Creative Cloud. A basic
overview is given in Photoshop,
Illustrator and Fireworks. Student then
learn how to transfer their paper ideas
to Photoshop and Illustrator.
Part 2 - Class Critique
All student designs are gathered and
the class votes on the best solutions
to the problems presented. Then the
class is broken into teams to further
develop those ideas.
Part 3 - Final comp Presentation
Students work as a group to further
Communal partners in CTW include award winning
Part 1 - Testing your project
Students are taught methods and are
shown tools to test their projects on
multiple devices. experts in urban STEM education, technology,
Digital Development
Pre-Developing you Ideas
Part 1 - Introduction to design tools
Section 4
Part 1 - Working with HTML + CSS
HTML Basics are covered in this
section. It’s history and development
are covered briefly for context but
this will mostly be an intensive coding
section.
Part 2 - Sencha Touch
Students are introduced to the Sencha
Touch Framework to easily develop
mobile apps using HTML + CSS
Part 3 - OPEN LAB
Companion Workshops:
HTML + CSS Basics
Sencha Touch
Javascript Basics
Part 2 - Releasing your project
Students are shown how to submit
their projects to distribution platforms
like the Apple or Google Play Store.
Part 3 - CLASS TRIP!!!!!!!
TBD.
Companion Workshops :
HTML + CSS Basics
Sencha Touch
Materials needed.
Adobe Creative Cloud (Application)
Sketchbook, HB pencils, Putty erasers
HTML + CSS for Designers (book)
Sench Touch (Application)
design, community development, entrepreneurship
and leadership. Led by Worcreation, LLC, under
the guidance of
Dr. Jamie Bracey, and The Fountain Insight
Design Studio, Inc., founded and led by Anthony
Tyrone Howard, CTW will launch under the
sponsorship of Beech Community Services, Inc., a
member of the legendary Beech Interplex, Inc. in N.
Philadelphia.
BASIC COURSE GRID
Design + Concepting
Pre-Development
Development
Launch
What is Design
Design Tools
HTML + CSS
Testing
Paper Prototyping
Class Critique
Sencha Touch
Implementation
Ideation
Final Comps
OPEN LAB
CLASS TRIP!!!!!
Goal
Competently create
and visually execute
ideas.
Goal
Learn how to refine
ideas and present your
ideas to a group.
Goal
Coding Basics, Best
Practices
Goal
Fully develop and
implement project
For more information, contact
___________________________
SCHEDULED PROJECT : BREAKING THE CODE
The Approach : Learning in context
BREAKING THE CODE : Students will work with
us on a exciting new education initiative. The Breaking
the Code Collective ia a passionate group of educators
and entrepreneurs dedicated to transforming the state
of education in Philadelphia’s urban centers. We con-
The art of creating something of value emerges from
your life experiences, things that matter. Experiences
that are relevant to you, your family, the society we
live in. Expressing creativity using technology allows
you to take those experiences, your hopes and dreams
and create new ways of expressing your ideas across
a variety of platforms - a website, an app, a device, an
advertising campaign.
Key Elements of the CTW
You’ll learn to identify what people want, and the
underlying need. Our experts in art, design, computer
science and engineering will teach you how to
communicate those wants and needs into something
tangible, something that will matter to someone else.
And if it matters enough, someone might want to
buy it.
(Intro to Engineering Design)
sider ourselves culture hackers and we adopt the methods and ethics of the hacking community. Student will
assist with hands on development of this project.
breakingthecodepa.com
The PEDAGOGY : Cognitive
Apprenticeship & 10,000 hours
PR OJE CT COO R D IN ATO RS
JAMIE BRACEY, PHD
Director STEM Education, Outreach & Research at Temple University
Dr. Jamie Bracey is an Educational Psychologist and expert in STEM education, capacity building,
and community based economic development. Her areas of research interest include the use of social
and organizational culture to accelerate cognition for groups historically underrepresented in STEM
disciplines. She’s a passionate advocate of providing opportunities to learn, transform and create
wealth for anyone motivated to persist.
www.bbqstem.com
ANTHONY TYRONE HOWARD | Creative Technologist and
Founder of The Fountain Insight Studio
Anthony is an ADDY award winning interactive developer who’s been designing and directing
online experiences for 15 years. As Art Director of Cornell Universitie’s Department of Distance
Learning (eCornell) he spearheaded projects that have set precedents for online education. Later in
his career, Anthony moved on to work for clients such as the FDA, Proctor & Gamble, Comcast,
Puma and Temple University.
www.thefountainiss.com | www. anthonytyronehoward.me
Research confirms that humans learn best by doing
(Kolb, 1989). Whether it’s gaming, playing a sport,
learning an instrument, experience is still a great
teacher. The more hours someone puts in, likely the
more “memories” the brain puts into storage that
can be called on to keep getting better. CTW Design
Studio incorporates evidence on identity formation,
motivation and skill development in a “maker space”
designed to produce students who are increasingly
competent using technology to meet market needs.
Our process includes providing opportunities
to learn with experts who are masters at their
technology crafts. We are seeking novices from
urban communities for our 21st century version
of apprenticeship, where the goal is to think like
an expert sooner than later to solve serious global
problems. In the CTW, mistakes are desirable,
welcome and human. Make them here, where they may
turn into something that transforms our world!
• Community Leadership to “Break the Code”
• Design for Web, Mobile
& Interactive Platforms
• How to Write Code (Java, Javascript)
• A Technology Maker Space
• The Business of Technology Start Ups
• Logistics: How We’ll Operate
(January-June 2014)
The CTW Design Studio will meet every Saturday from
9-4p at 1510 Cecil B. Moore Avenue, Philadelphia,
PA, in the heart of the N. Philadelphia renaissance.
Only accepted students, their parents and cleared
professionals will be allowed to attend.
Roles
Chief Community Playmaker - Christine Brown
Team Leader & Evangelist - Jamie Bracey
Creative Director in Charge - Anthony T. Howard
Cool guy with the PF money - Philip Fitzgerald
Chief Economic Development Guru Kenneth Scott
For more information contact: Christine Brown,
Executive Director, Beech Community Services at
____________________
Culture & Cognition in STEM Learning
Spiritual Goal: Help channel the human potential of
diverse children to celebrate in their unique consciousness
that they have value to God and self
An Important Definition of Culture:
Pragmatic Goal: They must be able to compete in order
to secure resources and reap the benefits of American’s
socio-economic system
ideas and beliefs about human functioning, including
Culture gives meaning to reality. As such, culture has the
Soft Budget (Immediate needs)
EQUIPMENT +
APPLICATION
Cost
SUPPLIES
Cost
issues of educational achievement and motivation.
Samsung Chrome
Books (25)
$4980
Pencils
$150
Approach: APPLIED RESEARCH – Create Culturally
& Socially Relevant Pedagogy to Inspire Motivation to
Persist in STEM
Culture is to humans as water is to fish. It is our total
Wireless Laser
Printer
$300.00
Hardcover
Sketchbooks
$200
Purpose: Creative young people who are servant leaders,
able to apply STEM expertise to help solve novel
problems, home and abroad
ONBOARDING:
nature
of water (i.e., salt vs. fresh vs. polluted) influences
Intro to An Eco-System
Adobe Creative
Suite (20)
$4800
($800/6 mo per
student)
Sharpies
$200
Sencha Touch (25)
$0
Yoga Mats
$100.00
Framework: Learning STEM is NOT culture neutral
of particular groups of people.”
Design Basic Index
(book) (20)
$200.00
Refillable Water
Bottles (Closed)
$100.00
Smashing Magazine - HTML +
CSS for Designers
(book) (20)
$200.00
55’ Large Touch
Screen Monitor
$3549.00
MacBook Pro (2)
$1,499.00(2)
PowerLite D6150
$1300.00
Sub Total A
$16828.00
Sub Total B
$750.00
Total A
$16828.00
Total B
$750.00
power to compel behavior and the capacity to reinforce
environment. As such, education as well as curriculum
development are cultural phenomena...Hence, just as the
the reality (i.e survivability) of a particular type of fish,
so too do different cultural systems influence the reality
Dr. Wade Nobles,
Experimental & Developmental Social Psychologist
ONBOARDING:
Intro to An Eco-System
FAMILY
Values
SME
Values
Identity
& M2P
PRODUCING:
Valued Output
*cul·ture noun
1. the arts and other manifestations of human intellectual achievement regarded collectively.”20th century popular culture” – Synonyms: the arts, the humanities, intellectual achievement
2. BIOLOGY the cultivation of bacteria, tissue cells, etc., in an artificial medium containing
nutrients.”the cells proliferate readily in culture”
verb BIOLOGY 1.maintain (tissue cells, bacteria, etc.) in conditions suitable for growth.
IMMERSING:
Community
Values
Skill Transfer &
Technical Proficiency
Empirical Evidence of Cultural Assets That Cognitively Advantage Minority Children
SOCIAL
Quality of Transactional Relationships in the Classroom are CRITICAL (Hilliard, Boykin, 2002; Delpit, 1988)
Language accommodation must be immediate when learning math (Abedi, Cognitive apprenticeships can
accelerate skills for disadvantaged (Collins, )
World view as mediator for being (Akbar)
NEURAL
Socio-cultural orientation affects Neural Processing (Nisbett, ; Kitamaya, )
Black children have high word-memory recall