Aesthetics of Play - Game Development Cineludic Aesthetics - Film and Games Digital Games - Transmedia Works of Art November 15, 2016 Digital Games as Social Environments - Media Education / Ethics Of Broadcasters and Game Masters - Games and Television Overview Summit-Schedule Room 225 / Open Space Corridor CGL 08:45 10:00 11:00 Room 204 13:00 - 13:30 David O’Reilly IntroEverything duction Daniela Kuka Mind the Gap Intro- The Potential of Procedurally-Generated duction Narrative in Video Game Martin Ganteföhr, Daniela Kuka Stefan Wacker David OReilly 16:00 Michael Erlhoff Michael Rueger Play it again, Sam Look Development Nina Kiel and Art Direction for Daedalic´s ... Roundtable Andreas Rauscher Presentation of Coffee PhD Projects A Game of Playful Break (CGL/Enjmin/UniArt .. Susana Tosca Time, Memory and Longing in Transmedial versity of Cologne) Storytelling Emma Witkowski Coffee Smack talk, teamwork, Break and playing for keeps: weighing in on ... Pres- James Newman entation Playing (with) of Star Wars PhD Projects tba 17:00 and Productive ... Play People ... Workshop Arne Schröder Beyond the Multi-player: Exploring Sociality in Single Player ... Overview / Summary Möglichkeitsräume? Dimensionen des Raums im Onlinerollenspiel Lunch Break (Open Space) Coffee Break Christian Toth Coffee Pokémon Go – An AnthroBreak pological Perspective on Marcuy Meyer Marc Lepetit The eSports Media World – Prolonging TV 2.0? SPORT1 as a compass for eAthletes Rembert Huesser Coffee Break Serial Games. On the Philosophy of Difference and Repetition in ... Angelika Beranek, Sebastian Ring Jannot, Uzunoff, Boehnke in digitalen Sozialräumen Spielung: Die aktuelle Flüchtlingskrise ... Michael Lanzinger Ute Barbara Schilly Coffee Alt Ctrl Play – Partizipation Break being a Pokémon Trainer André Weßel Johannes Breuer Games and the Reflection of Moral Action Playing friends? Findings from a longitudinal study on friendships and ... Ulrich Krüger Christian Nienaber We do it live – Graphics for the Moment RTLII James Newman IntroGame(play) preservation duction tba Lorenz Engell Abu Goat Coffee Digital Rights of Users in Break Online Games und Social Networks Coffee This Moral of Mine. Digital Break Chris Müller Intro- ESPORTS – Sports for the duction Digital Generation Colleen Macklin Klaus Gasteier Coffee tba The Aesthetics Break of Choice Thomas Bernd Intro- Elsaesser Herzogenrath duction Mind-Game Films The Games that Kelly Boudreau Room 108 (ifs) Miguel Sicart IntroPlay in the Age of duction Computing Machinery Nina Kiel Coffee My hyperideal Break self: Identification and ... Room 109 (ifs) Room 104 & 104 (ifs) Room 107 (ifs) 15:00 13:30 - 15:00 Central Registration Mark J.P. Wolf Room 211 12:00 Save the Game - Games Preservation Coffee Break Coffee Break „okay, jetzt laden wir grad Biome n bisschen“ – Diskurse von ... Arno Görgen Otherness and The Failure of Sociocultural Proxy Conflicts in Games Elmar Krick A Syfy Original Sensation: Halcyon – the world’s first Hybrid Virtual Reality ... Final Discussion Summary Andreas Lange Stefan Serbicki Save the Games How What is needed to preserve games in a sustainable way Preserving Games from Concept to Creation Academia, Museums, and the Industry could work together / Panel
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