PDF Version - Clash of Realities

Aesthetics of Play - Game Development
Cineludic Aesthetics - Film and Games
Digital Games - Transmedia Works of Art
November 15, 2016
Digital Games as Social Environments - Media Education / Ethics
Of Broadcasters and Game Masters - Games and Television
Overview Summit-Schedule
Room 225 / Open Space
Corridor CGL
08:45
10:00
11:00
Room 204
13:00 - 13:30
David O’Reilly
IntroEverything
duction
Daniela Kuka
Mind the Gap
Intro- The Potential of Procedurally-Generated
duction Narrative in Video Game
Martin Ganteföhr, Daniela Kuka
Stefan Wacker David OReilly
16:00
Michael Erlhoff Michael Rueger
Play it again,
Sam
Look Development Nina Kiel
and Art Direction
for Daedalic´s ...
Roundtable
Andreas Rauscher
Presentation of
Coffee PhD Projects
A Game of Playful
Break (CGL/Enjmin/UniArt ..
Susana Tosca
Time, Memory
and Longing in
Transmedial
versity of Cologne) Storytelling
Emma Witkowski
Coffee
Smack talk, teamwork,
Break
and playing for keeps:
weighing in on ...
Pres- James Newman
entation
Playing (with)
of
Star Wars
PhD
Projects
tba
17:00
and Productive ... Play People ...
Workshop
Arne Schröder
Beyond the Multi-player: Exploring Sociality
in Single Player ...
Overview /
Summary
Möglichkeitsräume?
Dimensionen des Raums
im Onlinerollenspiel
Lunch Break
(Open Space)
Coffee
Break
Christian Toth
Coffee
Pokémon Go – An AnthroBreak
pological Perspective on
Marcuy Meyer
Marc Lepetit
The eSports Media World – Prolonging TV 2.0?
SPORT1 as a compass for
eAthletes
Rembert
Huesser
Coffee
Break
Serial Games. On the
Philosophy of Difference
and Repetition in ...
Angelika Beranek,
Sebastian Ring
Jannot, Uzunoff,
Boehnke
in digitalen Sozialräumen
Spielung: Die aktuelle
Flüchtlingskrise ...
Michael Lanzinger
Ute Barbara Schilly
Coffee
Alt Ctrl Play – Partizipation Break
being a Pokémon Trainer
André Weßel
Johannes Breuer
Games and the Reflection
of Moral Action
Playing friends? Findings
from a longitudinal study
on friendships and ...
Ulrich Krüger
Christian Nienaber
We do it live – Graphics
for the Moment
RTLII
James Newman
IntroGame(play) preservation
duction
tba
Lorenz Engell
Abu Goat
Coffee
Digital Rights of Users in
Break
Online Games und Social
Networks
Coffee
This Moral of Mine. Digital
Break
Chris Müller
Intro- ESPORTS – Sports for the
duction Digital Generation
Colleen Macklin Klaus Gasteier
Coffee
tba
The Aesthetics
Break
of Choice
Thomas
Bernd
Intro- Elsaesser
Herzogenrath
duction Mind-Game Films The Games that
Kelly Boudreau
Room 108 (ifs)
Miguel Sicart
IntroPlay in the Age of
duction Computing Machinery
Nina Kiel
Coffee
My hyperideal
Break self: Identification and ...
Room 109 (ifs)
Room 104 & 104 (ifs)
Room 107 (ifs)
15:00
13:30 - 15:00
Central
Registration
Mark J.P. Wolf
Room 211
12:00
Save the Game - Games Preservation
Coffee
Break
Coffee
Break
„okay, jetzt laden wir
grad Biome n bisschen“ –
Diskurse von ...
Arno Görgen
Otherness and The Failure
of Sociocultural Proxy
Conflicts in Games
Elmar Krick
A Syfy Original Sensation:
Halcyon – the world’s first
Hybrid Virtual Reality ...
Final
Discussion
Summary
Andreas Lange
Stefan Serbicki
Save the Games How
What is needed to
preserve games in a
sustainable way
Preserving Games from
Concept to Creation
Academia, Museums, and
the Industry could work
together / Panel